EZD6 Quick Ref
EZD6 Quick Ref
Conjurer S 3 - AS 6 - MS 6 Mystic Barrier- As an action you can shield yourself with magic until it absorbs a hit or you fall unconscious.
Boon: Magickal mystery Master of Magick- Gain mastery in one circle of sorcery.
Seeker of Sorcery- Can cast magick from scrolls. Start the game with two random scrolls.
Wand or Staff- You can shoot mystic bolts from a wand / staff. Ranged attack vs 1 target, roll 1D6; cannot crit, do 1 S.
Delver S 3 - AS 5+ - MS 6 Gear-Always ready for a delve, you have a climbing kit with small but strong pitons looped with metal rings as a rope guide (X24), 50’
Boon: Melee OR Ranged and of thin strong rope, 5 torches, a small hammer, and white chalk sticks
Spelunking/Subterranean Jack-You may pick a bonus inclination.
Friar S 3 - AS 5+ - MS 5+ Empathic Healing- Heal anyone within near range by absorbing 1 S (they heal one, you gain one) as a free action.
Boon: Resisting heretical powers (magick) Holy Light- (action/day or 5 karma) - The light can either heal nearby allies (roll dice equal near allies. each 4+ heal 1 S on each ally of
and Religious knowledge your choice) or damage enemies near you (1 S each or 2 S to undead and demons).(Can use karma to boost rolls to 4.)
Rascal S 3 - AS 6 (boon) - MS 6 (boon) Tricks- As a free action/turn, you can avoid a single melee S (if not 6). Describe what you do to avoid the hit.
Boon: Acrobatic Gank- If you surprise or enemy is engaged with another combatant, you roll 2D6 attack dice and do 1 S for each die that hits (each
hit can still crit).
Skald S 3 - AS 5+ - MS 5+ Scrollmaster-You can cast magick from scrolls. You start the game with 2 random scrolls.
Boon: Lore and performance Traveler-Pick a skill (i.e. melee, acrobatics, street-smart, observation, etc. ) and gain a boon in that ability.
Strands of Fate- If near, Party members can use karma against the RR. (Subtracting each karma spent on the RR rolls)
Warrior S 3 - AS 3 (shield) / 4 - MS 6 Shield Sacrifice- As a free action/scene, deflect all attack damage from yourself or a close ally for this round but your shield breaks
Melee and Strength and is destroyed; activate even after the damage has been inflicted. Your AS goes to 4+ (Avoid breaking with 5 karma)
Brutal Strikes- Master of two-handed weapons. You crit on a 5-6 instead of just a 6. (No shield)
Dual Weapons- Deadly when using two weapons. Extra boon when fighting with dual weapons. (No shield)