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The Dungeon Under The Mountain Rooms & Encounters - Black Idol

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116 views14 pages

The Dungeon Under The Mountain Rooms & Encounters - Black Idol

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annika.glaser113
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UNDER

THE DUNGEON

room 20
MOUNTAIN
THE

1st level
Black Idol


OPEN GAME LICENSE Version 1.0a Black Idol
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc
(“Wizards”). All Rights Reserved.
Written by Mario Barbati
1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Edited by Mike Ring
Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (includ-
ing into other computer languages), potation, modification, correction, addition, extension, upgrade, improve-
Graphic Design by O’Bully
ment, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) Cartography by Mario Barbati
“Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute;
(d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines Artwork by O’Bully, Daniele Bigliardo, Paul
to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any Daly, Studio Mattigatti.
additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this
License, including translations and derivative works under copyright law, but specifically excludes Product Identity. Software Authoring by Anna Fava
(e) “Product Identity” means product and product line names, logos and identifying marks including trade dress;
artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork,
symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual Requires the use of the Dungeons & Dragons®
or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, Player’s Handbook, Third Edition, published by
likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abili-
ties or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified
Wizards of the Coast®
as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f)
“Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or
Dungeons & Dragons® and Wizards of the Coast®
its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used”
or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of are Registered Trademarks of Wizards of the Coast,
Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement. and are used with Permission.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game
Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Con- Every Reference to other copyrighted material in no
tent that you Use. No terms may be added to or subtracted from this License except as described by the License itself.
No other terms or conditions may be applied to any Open Game Content distributed using this License.
way constitutes a challenge to the respective copyright
holders of that material.
3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.

4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, A) The following elements in this book is hereby
worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content. designated as open game content, in accordance with
5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You the open game licence:
represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights
conveyed by this License.
1- All Monsters, stats and description
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the
exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing,
B) the following elements in this book are hereby
and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any
original Open Game Content you Distribute. identified as “product identity”:

7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility,
except as expressly licensed in another, independent Agreement with the owner of each element of that Product 1- All not mentioned at the point “A”
Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in 2- Øone Roleplaying Games identifying marks and
conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agree-
ment with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game
product titles.
Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity 3-All artwork, maps and graphic design.
used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.

8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you The reproduction or retransmission of this book,
are distributing are Open Game Content. except for his open gaming content, without written
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use permission of the copyright holder is expressly for-
any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed bidden, except for the purpose of reviews.
under any version of this License.

10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You ‘D20 System’ and the ‘D20 System’ logo are Trade-
Distribute.
marks owned by Wizards of the Coast and are used
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any according to the terms of the D20 System License
Contributor unless You have written permission from the Contributor to do so.
version 3.0. A copy of this License can be found at
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to www.wizards.com/d20.
some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not
Use any Open Game Material so affected.
Product Code: UNDRE000
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure
such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this First edition: February 2006
License.

14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to
the extent necessary to make it enforceable.

15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
System Rules Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip
Williams, based on original material by E. Gary Gygax and Dave Arneson.
The Dungeon Under The Mountain and Black Idol © by Øone Roleplaying Games
Some artwork copyright Paul Daly, used with permission. Øone Roleplaying Games
www.Øonegames.com
master@Øonegames.com
Welcome

What is this Product Monsters will scale, DCs will The smaller map features the “Rule
change, traps and behaviors of the the Dungeon” button. Clicking this
This product contains one room
villains will change, according with the button, you can customize the map by
or one dungeon -based encounter.
level of play you choose. opening or closing the doors, remov-
All the rooms featured here are taken
ing the furniture or removing the fill
from one of The Dungeon Under
Nevertheless, this is not all. in the walls and more, depending on
the Mountain products, available at
the room’s layout. All the choices
www.0onegames.com, although these
Beside each paragraph you will made on the smaller map are reflected
products are not necessary, since the
find the same button found before, on the larger one.
encounter can be adapted without ef-
but much smaller. This button allows
fort to any existing dungeon.
you to change only the appropriate The Background
paragraph. Therefore, if you need The Dungeon Under the Moun-
How to
stronger monsters in your low-level tain is a massive dungeon complex
Use this Product encounter, you can adjust them and extending endlessly below the ground.
This product takes advantage from use mid-level monsters instead of In a remote past, ancient evil beings
the PDF technology, joining old-fash- low-level ones. Likewise, if you want dwelled in the area. Now, the remain-
ioned style with the most advanced traps tougher, just click on the para- ing of these mysterious evil beings
electronic features. In order to use this graph button and change the level of have seized the dungeons and filled it
product you must use Adobe Acrobat the traps paragraph. Blank spaces, due with deadly traps and monsters. Also,
6 or later. to different text lengths, will be filled many known villains have established
with placeholder artwork, so you will their strongholds in the depths of The
This product has been designed have a good-looking page. Dungeon Under the Mountain. No-
to help busy referees in preparing
body knows why this dungeon is filled
dungeon adventures and encounters. Finally, a paragraph called “Person- by danger, but nobody cares, since this
Instead of wasting time scaling the al Notes” is left blank. This paragraph dungeon is the most prized adventure
encounters and adapting them to your features a text field you can fill with ground of the world. However be
party, here you will find a pre-scaled your notes about the encounter, sim- warned, adventurers, your life will be
encounter suitable in three different ply click and write. not easy here and dozens of self-call-
versions (for low, mid and high level The document saves automatically ing heroes never returned from the
of play). At the beginning of the en- the notes when you close it. In order Dungeon Under the Mountain!
counter text, you will find a big button to recall the notes present on a docu-
like this. ment you must choose “Load Notes”
from the paragraph button. Note that
if you load the previous notes they will “You Have Been
override the notes you are writing
25,% The buttons will not be printed.
Warned”
4(%
$5.'%/. The Maps
Those familiar with The Dun-
geon Under the Mountain products
will found the maps easy to use. The
product comes with two maps of the
room. A smaller version of the map
By clicking on this button you can
is intended for the referee; the second,
choose which level want to play (low,
larger one, may come split in more
medium, high). When you have made
than one sheet and it is intended for
your choice all the relevant portions of
miniature play.
the text will change accordingly.


UNDER THE DUNGEON

room 20
MOUNTAIN THE

1st level
Black Idol

UNDER
Room Description Combat Tactics
RULE

RULE
THE

THE DUNGEON DUNGEON!

THE
DUNGEON! for the Referee [high] (EL 14)

MOUNTAIN THE The room contains little but the


statue, the slaughtered animals, and
a box of loot stashed in one corner.
The goblins fight with insane
ferocity, as they are mad from slowly
losing their soul energy. They defend
Black Idol The goblins have made this chamber the statue with their lives and do not
their lair, not realizing that the obsid- venture outside the room unless the
(Level 1, Room 20) party attacks them with ranged weap-
ian statue they venerate has enslaved
them. A tool of evil, the black idol ons.
Background
feeds on the goblins’ souls and will
and Lead-ins consume them over the next few days.
RULE
THE
DUNGEON!
Roleplaying Tactics
The party stumbles upon the loca- In the meantime, it both makes them [high]
tion of the black idol, an evil artifact deranged and grants them magical The goblins begin the encounter
capable of enslaving weak minds and defenses (see below). unfriendly, but PCs who don’t wish to
turning them to evil. Before reach- leave (or physically cannot) may try to
ing this room, the party should have When the PCs arrive, the goblin calm them down before a fight breaks
found a strange obsidian disk with leader addresses them in poor Com- out. Talking to the goblins requires
arcane symbols on it—the medallion mon, warning them to “Go ‘way.” The a DC 15 Diplomacy check, but the
of Aznagor, a magic item crucial to warriors heft their swords, and they speaker must rush the check as a full-
destroying the idol. make good on their threat unless the round action and suffers a -10 penalty.
party leaves or persuades them to talk. Failure causes the goblins to attack.
Room Environment Meanwhile, the black idol asserts its Success buys the party time, but the
influence on the PCs; any character goblins must be made friendly before
Lighting: None.
enslaved by it cannot leave, forcing the they allow the characters to approach
Terrain: The rotting carcasses in
party to deal with the goblins or the the statue (another DC 15 check, un-
the room give off a fetid odor. When
artifact. less the first check resulted in a 25 or
the room’s door opens, living crea-
higher).
tures within 30 ft. must succeed on
a Fortitude save or be sickened for 1 The idol affects its thralls’ minds,
but not drastically. If a fight breaks Characters claiming to be followers
minute. A creature adjusts to the smell
out, enslaved characters still fight on of the black idol or offering a sacrifice
after that time but can be sickened
their friends’ side. Spending time of animals or treasure receive a +2
again if it leaves the room and later
talking with the goblins, however, circumstance bonus on their check.
returns.
might persuade the thralls to join in Those who get close to the statue
the dance. Even if the goblins are dead, can use the medallion of Aznagor to
Room Description destroy it.
lingering in the room may inspire a
for the Players thrall to conduct similarly inane means
The door opens to reveal four gob- of worship. The only hope for those
lins dancing around a small obsidian enslaved is to destroy the idol (see
statue. Three of the warriors wear grim below).
expressions but seem to dance at the
direction of the fourth, an ecstatic and
wide-eyed goblin chanting odd phrases
and scraps of prayer. The remains of
countless butchered animals and rot-
ting carrion cover the floor, and a foul
stench fills the room. The statue has the
features of countless humanoid races
jammed together to form a revolting
creature.


UNDER THE DUNGEON

room 20
MOUNTAIN THE

1st level
Black Idol
RULE RULE
THE
DUNGEON!
Relevant Skill THE
DUNGEON!
Monsters and a warrior again, leading the cult’s hu-
Checks Villains Statblocks manoid bandits on pillaging raids to
[high] [high] fill the Dungeon with treasure.
Bardic Knowledge DC 25 or Goblin Thralls (4) CR 10
Knowledge (arcana) DC 30 to Male goblin fighter 10 One day, the cult was summoned
recall the story of Aznagor and the LE Small humanoid (goblinoid) to the Dungeon, where its crea-
creation of the black idol. Init +7; Senses darkvision 60 ft.; Listen tor needed a thousand sacrifices to
Listen DC 15 to hear the goblins +0, Spot +0 empower a blasphemous idol with
dancing from outside the room. Languages Common, Goblin soul energy. The cultists herded their
Listen DC 25 to hear a goblin monstrous followers deep into the
AC 27, touch 19, flat-footed 24; Dodge, catacombs. When Aznagor saw his
uttering the word “Aznagor” during its
Mobility men would be slaughtered (senseless-
frenzy.
hp 74 (10 HD) ly, in his view), he sought to disrupt
Search DC 25 to locate the gob-
SR 20 the sacrifice by flinging his magic spear
lins’ hidden box.
Fort +9, Ref +6, Will +4 at the idol. The spear impacted with a
Will save DC 20 to resist the
black idol. brilliant spark that scorched the runes
Spd 30 ft. from the spearhead into the obsidian
RULE
THE
DUNGEON!
Traps, Mechanical Melee +2 longsword +15/+9 (1d6+6/19- statue; then, seemingly in retaliation,
20)
Devices, Doors, and Ranged +1 mighty composite longbow
the struck area exploded outward,
Objects Statblocks sending a disk of obsidian spinning
+15/+9 (1d6+5/x3)
[high] into Aznagor’s skull. Thus, the half-
Base Atk +10; Grp +8
Stone Door: 4 in. thick, Hard- orc became the first sacrifice.
Atk Options Cleave, Power Attack
ness 8, hp 60, Break DC 28.
RULE
Abilities Str 14, Dex 16, Con 14, Int 10, Aznagor’s corpse was thrown into
Treasures and XP
THE

a dark pit, the obsidian disk still em-


DUNGEON!

Wis 12, Cha 6


The goblins are tougher than usual Feats Cleave, Dodge, Improved bedded in his skull. A scavenger later
because of the black idol, so award an Initiative, Mobility, Power Attack, found the disk and fashioned it into
additional 25% XP for defeating them. Quick Draw, Weapon Focus (long- a medallion. Imbued with a fragment
If the PCs resolve this encounter by bow), Weapon Focus (longsword), of the magic of the black idol, the
roleplaying, award them the same XP Weapon Specialization (longbow), medallion of Aznagor grants its wearer
they would receive for defeating the Weapon Specialization (longsword) a +1 deflection bonus to AC and spell
goblins in combat. Skills Hide +6, Jump +11, Intimidate resistance 13. The runes from the spear
[high] +4, Move Silently +6, Ride +12 face outward, an inscription that trans-
A small wooden box hidden in the Possessions +1 mithral shirt, +1 heavy lates as “Aznagor” to a character using
corner contains four pouches, each wooden shield, +2 longsword, +1 read magic.
with 3 violet garnets (worth 600 gp mighty composite longbow (+2 Str)
each) and 90 gp. with 20 arrows Moderate abjuration; CL 9th; Craft
Wondrous Item, shield of faith, spell
New Objects, Spells, resistance; Price 13,000 gp.
and Magical Items
Medallion of Aznagor: Long Black Idol: The creator of the
ago, Aznagor was a half-orc soldier Dungeon Under the Mountain carved
captured by cultists who worshipped this statue from a single block of ob-
the creator of the Dungeon Under sidian and imbued it with life energy
the Mountain. Though tortured and siphoned from the souls of a thou-
beaten, Aznagor refused to die like sand sacrifices. It resembles a brawny
so many of the cult’s prisoners, and humanoid with a horrid mishmash
his ferocity and mettle impressed the of grotesque features. A three-inch
cultists. They gave him one chance of disk of obsidian has cracked free of
survival: Join them. Aznagor became its chest, but otherwise the statue is
invulnerable to harm.

UNDER THE DUNGEON

room 20
MOUNTAIN THE

1st level
Black Idol

The black idol was intended to the word “Aznagor.” The idol then Personal Notes
RULE
THE
DUNGEON!

enslave its creator’s enemies, turning crumbles, releasing its thralls forever.
them from tomb-robbers into dun- Write here your personal notes
geon guardians. Now that its purpose Strong enchantment and necro-
is forgotten, the idol has little use for mancy [evil]; CL 13th; Weight 75 lb.
its victims—it simply sucks their souls
into oblivion over the course of several Designer’s Notes
days. This encounter requires some
forethought, as the party must find
Living creatures approaching with- the medallion of Aznagor ahead of
in 30 feet of the idol must succeed on time. The PCs must also remember
a Will save (see above). Good-aligned the medallion in their possession; if
creatures gain a +4 bonus on this save, they have no idea how to destroy the
while evil-aligned creatures suffer a -4 black idol, let a PC who succeeds on
penalty. Those who fail are enslaved an Intelligence check (DC 15) make
by the idol and immediately suffer the connection between the statue and
1d6 points of Wisdom damage. These obsidian disk.
thralls make excellent guards, never
straying more than 30 feet from the
Author’s Bio
obsidian figure and gaining a deflec-
tion bonus to AC equal to half their Mario Barbati founded Øone
Hit Dice and spell resistance equal to Games in 2000 as the first d20 pdf
10 + Hit Dice. The loss of Wisdom company. He has written a number of
also renders them mildly insane and adventures and supplements, and col-
incoherent, a condition that worsens laborates with Dragon Magazine (Ital-
each day. Every 24 hours, an enslaved ian version). He splits his time between
creature attempts another Will save; Øone Games and D&D campaigns!
a successful save frees the creature,
while failure inflicts Wisdom damage Mike Ring designs and edits d20
again. A thrall dies when its Wisdom products and lately plays a lot of Mag-
reaches 0. ic. His web page lists his full credits
and contact information: http://home.
A remove curse spell or a success- comcast.net/~michaelring.
ful break enchantment spell allows an
enslaved creature to attempt another
Will save. A thrall failing this save
does not suffer additional Wisdom
damage because of it. Forcibly remov-
ing a thrall from the radius of the
statue’s influence, however, deals it
immediate Wisdom damage and af-
flicts it with insanity until returned to
the idol’s presence.

Destroying the black idol is pos-


sible only with the medallion of
Aznagor. Broken from the statue
before it was made invulnerable, the
obsidian disk is its one weakness. A
character must place the medallion in
the statue’s circular wound and speak

UNDER
THE DUNGEON

room 20
MOUNTAINTHE

1st level
BLACK IDOL (DM REFERENCE)

black idol loot

one square = 5 ft.


RULE
THE
DUNGEON!
Black Idol (Battlemap)

UNDER THE DUNGEON

MOUNTAIN THE

© Øone Games, permission granted to print for personal use only


W EARE
STOCKING
THEDUNGEON!

RULE THE DUNGEON© Feat


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