The Dungeon Under The Mountain Rooms & Encounters - Black Idol
The Dungeon Under The Mountain Rooms & Encounters - Black Idol
THE DUNGEON
room 20
MOUNTAIN
THE
1st level
Black Idol
OPEN GAME LICENSE Version 1.0a Black Idol
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc
(“Wizards”). All Rights Reserved.
Written by Mario Barbati
1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Edited by Mike Ring
Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (includ-
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Graphic Design by O’Bully
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“Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute;
(d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines Artwork by O’Bully, Daniele Bigliardo, Paul
to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any Daly, Studio Mattigatti.
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1- All Monsters, stats and description
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15 COPYRIGHT NOTICE
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
System Rules Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip
Williams, based on original material by E. Gary Gygax and Dave Arneson.
The Dungeon Under The Mountain and Black Idol © by Øone Roleplaying Games
Some artwork copyright Paul Daly, used with permission. Øone Roleplaying Games
www.Øonegames.com
master@Øonegames.com
Welcome
What is this Product Monsters will scale, DCs will The smaller map features the “Rule
change, traps and behaviors of the the Dungeon” button. Clicking this
This product contains one room
villains will change, according with the button, you can customize the map by
or one dungeon -based encounter.
level of play you choose. opening or closing the doors, remov-
All the rooms featured here are taken
ing the furniture or removing the fill
from one of The Dungeon Under
Nevertheless, this is not all. in the walls and more, depending on
the Mountain products, available at
the room’s layout. All the choices
www.0onegames.com, although these
Beside each paragraph you will made on the smaller map are reflected
products are not necessary, since the
find the same button found before, on the larger one.
encounter can be adapted without ef-
but much smaller. This button allows
fort to any existing dungeon.
you to change only the appropriate The Background
paragraph. Therefore, if you need The Dungeon Under the Moun-
How to
stronger monsters in your low-level tain is a massive dungeon complex
Use this Product encounter, you can adjust them and extending endlessly below the ground.
This product takes advantage from use mid-level monsters instead of In a remote past, ancient evil beings
the PDF technology, joining old-fash- low-level ones. Likewise, if you want dwelled in the area. Now, the remain-
ioned style with the most advanced traps tougher, just click on the para- ing of these mysterious evil beings
electronic features. In order to use this graph button and change the level of have seized the dungeons and filled it
product you must use Adobe Acrobat the traps paragraph. Blank spaces, due with deadly traps and monsters. Also,
6 or later. to different text lengths, will be filled many known villains have established
with placeholder artwork, so you will their strongholds in the depths of The
This product has been designed have a good-looking page. Dungeon Under the Mountain. No-
to help busy referees in preparing
body knows why this dungeon is filled
dungeon adventures and encounters. Finally, a paragraph called “Person- by danger, but nobody cares, since this
Instead of wasting time scaling the al Notes” is left blank. This paragraph dungeon is the most prized adventure
encounters and adapting them to your features a text field you can fill with ground of the world. However be
party, here you will find a pre-scaled your notes about the encounter, sim- warned, adventurers, your life will be
encounter suitable in three different ply click and write. not easy here and dozens of self-call-
versions (for low, mid and high level The document saves automatically ing heroes never returned from the
of play). At the beginning of the en- the notes when you close it. In order Dungeon Under the Mountain!
counter text, you will find a big button to recall the notes present on a docu-
like this. ment you must choose “Load Notes”
from the paragraph button. Note that
if you load the previous notes they will “You Have Been
override the notes you are writing
25,% The buttons will not be printed.
Warned”
4(%
$5.'%/. The Maps
Those familiar with The Dun-
geon Under the Mountain products
will found the maps easy to use. The
product comes with two maps of the
room. A smaller version of the map
By clicking on this button you can
is intended for the referee; the second,
choose which level want to play (low,
larger one, may come split in more
medium, high). When you have made
than one sheet and it is intended for
your choice all the relevant portions of
miniature play.
the text will change accordingly.
UNDER THE DUNGEON
room 20
MOUNTAIN THE
1st level
Black Idol
UNDER
Room Description Combat Tactics
RULE
RULE
THE
THE
DUNGEON! for the Referee [high] (EL 14)
UNDER THE DUNGEON
room 20
MOUNTAIN THE
1st level
Black Idol
RULE RULE
THE
DUNGEON!
Relevant Skill THE
DUNGEON!
Monsters and a warrior again, leading the cult’s hu-
Checks Villains Statblocks manoid bandits on pillaging raids to
[high] [high] fill the Dungeon with treasure.
Bardic Knowledge DC 25 or Goblin Thralls (4) CR 10
Knowledge (arcana) DC 30 to Male goblin fighter 10 One day, the cult was summoned
recall the story of Aznagor and the LE Small humanoid (goblinoid) to the Dungeon, where its crea-
creation of the black idol. Init +7; Senses darkvision 60 ft.; Listen tor needed a thousand sacrifices to
Listen DC 15 to hear the goblins +0, Spot +0 empower a blasphemous idol with
dancing from outside the room. Languages Common, Goblin soul energy. The cultists herded their
Listen DC 25 to hear a goblin monstrous followers deep into the
AC 27, touch 19, flat-footed 24; Dodge, catacombs. When Aznagor saw his
uttering the word “Aznagor” during its
Mobility men would be slaughtered (senseless-
frenzy.
hp 74 (10 HD) ly, in his view), he sought to disrupt
Search DC 25 to locate the gob-
SR 20 the sacrifice by flinging his magic spear
lins’ hidden box.
Fort +9, Ref +6, Will +4 at the idol. The spear impacted with a
Will save DC 20 to resist the
black idol. brilliant spark that scorched the runes
Spd 30 ft. from the spearhead into the obsidian
RULE
THE
DUNGEON!
Traps, Mechanical Melee +2 longsword +15/+9 (1d6+6/19- statue; then, seemingly in retaliation,
20)
Devices, Doors, and Ranged +1 mighty composite longbow
the struck area exploded outward,
Objects Statblocks sending a disk of obsidian spinning
+15/+9 (1d6+5/x3)
[high] into Aznagor’s skull. Thus, the half-
Base Atk +10; Grp +8
Stone Door: 4 in. thick, Hard- orc became the first sacrifice.
Atk Options Cleave, Power Attack
ness 8, hp 60, Break DC 28.
RULE
Abilities Str 14, Dex 16, Con 14, Int 10, Aznagor’s corpse was thrown into
Treasures and XP
THE
room 20
MOUNTAIN THE
1st level
Black Idol
The black idol was intended to the word “Aznagor.” The idol then Personal Notes
RULE
THE
DUNGEON!
enslave its creator’s enemies, turning crumbles, releasing its thralls forever.
them from tomb-robbers into dun- Write here your personal notes
geon guardians. Now that its purpose Strong enchantment and necro-
is forgotten, the idol has little use for mancy [evil]; CL 13th; Weight 75 lb.
its victims—it simply sucks their souls
into oblivion over the course of several Designer’s Notes
days. This encounter requires some
forethought, as the party must find
Living creatures approaching with- the medallion of Aznagor ahead of
in 30 feet of the idol must succeed on time. The PCs must also remember
a Will save (see above). Good-aligned the medallion in their possession; if
creatures gain a +4 bonus on this save, they have no idea how to destroy the
while evil-aligned creatures suffer a -4 black idol, let a PC who succeeds on
penalty. Those who fail are enslaved an Intelligence check (DC 15) make
by the idol and immediately suffer the connection between the statue and
1d6 points of Wisdom damage. These obsidian disk.
thralls make excellent guards, never
straying more than 30 feet from the
Author’s Bio
obsidian figure and gaining a deflec-
tion bonus to AC equal to half their Mario Barbati founded Øone
Hit Dice and spell resistance equal to Games in 2000 as the first d20 pdf
10 + Hit Dice. The loss of Wisdom company. He has written a number of
also renders them mildly insane and adventures and supplements, and col-
incoherent, a condition that worsens laborates with Dragon Magazine (Ital-
each day. Every 24 hours, an enslaved ian version). He splits his time between
creature attempts another Will save; Øone Games and D&D campaigns!
a successful save frees the creature,
while failure inflicts Wisdom damage Mike Ring designs and edits d20
again. A thrall dies when its Wisdom products and lately plays a lot of Mag-
reaches 0. ic. His web page lists his full credits
and contact information: http://home.
A remove curse spell or a success- comcast.net/~michaelring.
ful break enchantment spell allows an
enslaved creature to attempt another
Will save. A thrall failing this save
does not suffer additional Wisdom
damage because of it. Forcibly remov-
ing a thrall from the radius of the
statue’s influence, however, deals it
immediate Wisdom damage and af-
flicts it with insanity until returned to
the idol’s presence.
room 20
MOUNTAINTHE
1st level
BLACK IDOL (DM REFERENCE)
MOUNTAIN THE
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BUILDING
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BUILDING J
ANUARY 2006
THEGREATCI TY
DOCK W ARD
FEBRUARY 2006
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M ARCH 2006
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