Killteam Teamrules Handofthearchon Eng 02.10.24
Killteam Teamrules Handofthearchon Eng 02.10.24
KABALITE ARCHSYBARITE
Those who wield superiority among their Archon’s
elite have risen to power through ruthlessness and
manipulative scheming. They are also dread combatants,
for expert bladework and athletic strength are required to
‘CROSS THE LADY MALYS, HOWEVER
maintain authority. SLIGHT, AND YOU WOULD BE ADVISED TO
SLIT YOUR OWN THROAT WITH A BLUNT
KABALITE AGENT BLADE. IT IS MORE PREFERABLE – AND
Well equipped and with murderous talents honed by survival
FAR, FAR QUICKER – THAN THE REPRISALS
in Commorragh, Agents of Hand of the Archon kill teams are SHE CAN DREAM UP.’
malevolent enforcers. Any prey they cannot painfully cut down - A whisper heard in the slums of Commorragh
with their splinter rifles, they slice apart with graceful sweeps
of their numerous blades.
4
Venom blade
OPERATIVES
HAND OF THE ARCHON » KILL TEAM SELECTION
Other than AGENT operatives, your kill team can only include each operative
on this list once. Your kill team can only include up to two darklight weapons
(blast pistol, blaster and dark lance are darklight weapons).
ARCHETYPES
Splinter rifle
Shardcarbine
FACTION RULES
POWER FROM PAIN RIFLES
The Drukhari feed on the souls of their slain and tortured victims, The long-barrelled splinter rifles carried by Kabalite Warriors are
drawing sustenance from the terrible agonies they inflict. incredibly accurate in the hands of a skilled user.
After a friendly HAND OF THE ARCHON operative performs Whenever a friendly HAND OF THE ARCHON operative is
an action, it gains one of your Pain tokens if: shooting with a splinter rifle during an activation in which
6 it hasn’t performed the Charge, Fall Back or Reposition
• A n enemy operative was injured during that action, but was action, that weapon has the Accurate 1 weapon rule. Note
not incapacitated. that operative isn’t restricted from performing those actions
HAND OF THE ARCHON » FACTION RULES
• An enemy operative was incapacitated during that action. If after shooting.
that enemy operative had a Wounds stat of 12 or more, that
friendly operative gains two of your Pain tokens instead.
Dark Animus
When: During the operative’s activation, before or after it
performs an action.
Accelerated Rejuvenation
When: During the operative’s activation or counteraction,
before or after it performs an action.
Vitalised Surge
When: After the operative incapacitates an enemy operative
and that enemy operative is removed from the killzone.
Stimulated Senses
When: After rolling your attack or defence dice for
the operative.
Effect: You can re-roll any of your dice results of one result
(e.g. results of 2).
STRATEGY PLOYS FIREFIGHT PLOYS
BLADE ARTISTS CRUEL DECEPTION
The Drukhari have made a macabre art form of melee combat, The denizens of the Dark City are well versed in deceit and betrayal. In
slaughtering their victims with flensing strikes and heart- battle, they put these talents to good use, hitting their foes hard before
piercing thrusts. melting away into the shadows.
Friendly HAND OF THE ARCHON operatives’ melee weapons Use this firefight ploy during a friendly HAND OF THE
have the Rending weapon rule. ARCHON operative’s activation. During that activation, that 7
operative can perform the Fall Back action for 1 less AP.
KABALITE ARCHSYBARITE
2 7" 4+ 9
NAME ATK HIT DMG WR
Blast pistol 4 3+ 3/4 Range 8", Piercing 2
Splinter pistol 4 3+ 2/4 Range 8", Lethal 5+
Splinter rifle 4 3+ 2/4 Lethal 5+
Cunning: In the Gambit step of each Strategy phase, if you pass at the first
opportunity, you gain 1CP.
KABALITE AGENT
2 7" 4+ 8
NAME ATK HIT DMG WR
Splinter rifle 4 3+ 2/4 Lethal 5+
Array of blades 3 3+ 3/4 -
Brutal Display: Once per turning point, when this operative incapacitates Crimson Duellist: The first time this operative performs the Fight action
an enemy operative within its control range, you can select one other enemy during each of its activations, if neither it nor the enemy operative in that 9
operative visible to and within 6" of either this operative or the incapacitated sequence is incapacitated, this operative can immediately perform a free
enemy operative. Until the start of the next turning point, that other enemy Fight action afterwards, but it can only fight against that enemy operative
KABALITE DISCIPLE
OF YAELINDRA 2 7" 4+ 8
NAME ATK HIT DMG WR
Stinger pistol 4 3+ 3/5 Range 8", Lethal 5+, Stinger*
Array of blades 3 3+ 3/4 -
*Stinger: Whenever an enemy operative is incapacitated by this weapon, TORMENT GRENADE 1AP
before it’s removed from the killzone, inflict D3 damage on each other S elect one enemy operative visible to and within 6" of this operative. That
operative visible to and within 2" of it. Each operative subsequently operative and each other operative within 1" of it takes a poison test.
incapacitated as a result of this weapon rule will cause this to happen again.
F or an operative to take a poison test, roll one D6, adding 1 to the result if
that operative has a Save stat of 4+ or worse: on a 3+, inflict D3 damage
on that operative and it gains one of your Poison tokens (if it doesn’t
already have one). Whenever an operative that has one of your Poison
tokens is activated, inflict D3 damage on it.
T his operative cannot perform this action while within control range of an
enemy operative.
KABALITE ELIXICANT
2 7" 4+ 8
NAME ATK HIT DMG WR
Splinter rifle 4 3+ 2/4 Lethal 5+
Stim-needler 4 3+ 0/0 Range 3", Lethal 3+, Stun
Array of blades 3 3+ 3/4 -
10 Combat Drugs: At the end of the Select Operatives step, if this operative is ADMINISTER DRUG 1AP
selected for deployment, select one of the following COMBAT DRUG rules S elect one friendly HAND OF THE ARCHON operative visible to
for friendly HAND OF THE ARCHON operatives to have for the battle: and within 3" of this operative, then select one of the following for that
HAND OF THE ARCHON » DATACARDS
• Painbringer: Whenever an attack dice inflicts damage of 3 or more on this friendly operative:
operative, roll one D6: on a 6, subtract 1 from that inflicted damage. • It regains 2D3 lost wounds.
• Adrenalight: STRATEGIC GAMBIT. Select one friendly operative that • Select a different COMBAT DRUG rule for it to have for the battle (this
has this COMBAT DRUG to gain one of your Pain tokens. replaces its previous one).
• Hypex: You can ignore any changes to this operative’s Move stat from
being injured. T his operative cannot perform this action while within control range of an
enemy operative.
KABALITE FLAYER
2 7" 4+ 8
NAME ATK HIT DMG WR
Pain sculptors 4 3+ 4/5 Ceaseless, Flay*
Insensible to Pain: Normal and Critical Dmg of 3 or more inflicts 1 less *Flay: Whenever this operative is using this weapon, the first time you strike
damage on this operative. with a critical success during that sequence, you can select one friendly
HAND OF THE ARCHON operative within 6" of it to gain one of your
Pain tokens.
KABALITE GUNNER
2 7" 4+ 8
NAME ATK HIT DMG WR
Blaster 4 3+ 4/5 Piercing 2
Shredder 4 3+ 4/5 Rending, Torrent 2"
Array of blades 3 3+ 3/4 -
11
KABALITE
SKYSPLINTER ASSASSIN 2 7" 4+ 8
NAME ATK HIT DMG WR
Razorwing 5 4+ 1/2 Saturate, Seek, Silent
Shardcarbine 4 2+ 2/2 Devastating 2, Lethal 5+
Array of blades 3 3+ 3/4 -
12 Omen: In the Select Operatives step, when you’re selecting equipment, MARK1AP
you can select one enemy operative or one other friendly HAND OF THE S elect one enemy operative visible to this operative. Until the end of the
ARCHON operative (reveal your selection when you reveal equipment). turning point, whenever this operative is shooting that enemy operative
HAND OF THE ARCHON » DATACARDS
Whenever attack or defence dice are rolled for that operative: you can use this effect. If you do:
• If it’s an enemy operative, your opponent must re-roll their dice results of 6. • This operative’s ranged weapons have the Seek Light weapon rule.
• If it’s a friendly operative, you can re-roll any of your dice results of 1. • That enemy operative cannot be obscured.
Merciless Hunter: If this operative doesn’t perform the Mark unique action T his operative cannot perform this action while within control range of an
(see right) during its activation, it can perform two Shoot actions during enemy operative.
its activation, but a razorwing must be selected for one (and only one) of
those actions.
MARKER/TOKEN GUIDE