Manual 2
Manual 2
Notrump Opening
Bids and
Responses
1
Lesson Two: Notrump Opening Bids and Responses
Preparation
On Each Table: A guide card (Teacher’s Guide Card); pencils; Contract
Cards or paper, Deal #5.
A Better Bridge Bookmark for each player, if available (see
Appendix).
Content
Part I
Exercise One The Bonus Levels, Hand Valuation, and Combined Points
Required for Game
Exercise Two Deal #5: Deciding HOW HIGH and WHERE; Playing the
High Card from the Short Side
Exercise Three Deal #6: Deciding HOW HIGH and WHERE; Drawing
Trumps
Exercise Four Deal #7: Deciding HOW HIGH and WHERE; Promotion
Exercise Five Deal #8: Deciding HOW HIGH and WHERE; Length
Exercise Six Defenders’ Tip: Attitude Signals
Break
Part II
Exercise Seven The 1NT Opening Bid
Exercise Eight Responding to 1NT With 0-7 Points
Exercise Nine Deal #5: Bidding to a 1NT Contract
Exercise Ten Responding to 1NT With 10 or More Points
Exercise Eleven Deal #6: Bidding to a 4♥ Contract
Exercise Twelve Deal #7: Bidding to a 2♠ Contract
Exercise Thirteen When Responder Doesn’t Know HOW HIGH or WHERE
Exercise Fourteen Opener’s Rebid and the Bidding Messages
Exercise Fifteen Deal #8: Bidding to a 3NT Contract
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A note to the teacher
In the first hour of the lesson, the concept of contract bridge is introduced and the students
determine a suitable contract on each deal by looking at all four hands. The Contract Card (see
Appendix) can be used as a tool to help determine the contract if you think it makes it easier. If
not, simply have the players talk among themselves to decide which partnership has more
combined points. If you are giving the class over eight lessons instead of four, a brief discussion
of scoring could be included, mentioning only trick score and the partgame and non vulnerable
game bonus.
The focus for the first hour of the lesson is play of the hand. The students practice the mechanics
of making the opening lead, having the dummy face up on the table, and having declarer try to
take enough tricks to fulfill the contract. The play concepts introduced are:
• taking sure tricks by playing the high card from the short side first
• the priority of drawing trump
• developing tricks through promotion
• developing tricks through length
In the second hour of the lesson, the bidding theory for 1NT and responses is introduced. The
four deals from the first part of the lesson are reviewed again in the student text from the point of
bidding. The hands don’t need to be replayed because the students have already had the
opportunity to play them in the first part of the lesson. The Cue Cards (see Appendix) are
introduced as an aid to the bidding.
There may be time to discuss all the concepts covered in the text. If not, talk about bidding when
responder knows HOW HIGH and WHERE. The concepts introduced are:
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Lesson Introduction
Welcome the participants back to the class. Start with an overview, something like this:
• In the first lesson, we had the chance to play whist and auction bridge. The game evolved
and auction bridge was replaced with a form of the game called contract bridge which is
the form played today.
• Contract bridge was popular! It swept North America and was often front page news.
• Ely Culbertson, one of the early promoters of the game, gave his opinion of why bridge
demanded such popularity and attention:
“This is quite natural and intensely human. Bridge, an intellectual game, has
suddenly become a powerful social factor for good, mainly because there is a
great need and a great desire on the part of millions to forget, to relax, to quiet
down the emotional waves aroused by everyday fears and worries. When we
hover on the brink of a precipice, in deadly fear lest we go down … or listen
breathless to hear from the lips of our opponents the word ‘pass,’ we substitute
the mild terrors of a pasteboard world for the real fears of life – and so we rest.”
• In this lesson, we’re going to play contract bridge, the game popularized by Ely
Culbertson over a half century ago.
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Exercise One – The Bonus Levels and Hand Valuation
Student Textbook Reference: Pages 9-11 or use the Better Bridge Bookmark (see Appendix).
Instructions
• Auction bridge was popular but still the players looked for a more exciting form of the
game. To win the auction it was only necessary to outbid the other partnership. If the
other side was unwilling to compete, the auction could be won at the one level and
declarer was only committed to taking seven tricks.
• To increase the challenge, bonuses were awarded if the partnership was willing to
commit, or contract, to take a specified number of tricks. These were called bonus levels.
Look at the Bidding Ladder on page 12 (or the Better Bridge Bookmark).
The most popular bonuses are the game bonuses.
Game Bonuses
Q. How many tricks are required for game in a major suit, hearts or spades?
A. 10.
• Hearts and spades are the major suits.
• Ten tricks are required to make a game contract with a major suit as trumps.
Q. How many tricks are required for game in a minor suit, clubs or diamonds?
A. 11.
• Clubs and diamonds are the minor suits and eleven tricks are required for a game bonus.
Slam Bonuses
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Partscore
• Any contract that does not receive a game bonus or a slam bonus is a partscore.
• One way for the partnership to determine whether it belongs at the partscore, game, or
slam level is to consider the combined valuation points.
• Each partner values the hand using a combination of high-card and distributional points.
• Valuation points are assigned for high cards: Ace – 4; King – 3; Queen – 2; Jack – 1.
• Valuation points are assigned for length: a five-card suit is worth 1 length point; a six-
card suit is worth 2 length points; a seven-card suit is worth 3 length points … and so on.
Look at the Bidding Ladder on page 12 (or the Better Bridge Bookmark).
• The partnership makes two decisions: HOW HIGH and WHERE the contract should be
played.
HOW HIGH?
Q. Approximately how many combined valuation points does the partnership need for a
3NT contract?
A. 25 or more.
Q. Approximately how many combined valuation points does the partnership need for a
game contract in a major suit?
A. 26 or more.
Q. Approximately how many combined valuation points does the partnership need for a
game contract in a minor suit?
A. 29 or more.
Q. Approximately how many combined valuation points does the partnership need for a
small slam contract?
A. 33 or more.
Q. Approximately how many combined valuation points does the partnership need for a
grand slam contract?
A. 37 or more.
WHERE?
Q. How many combined cards in a suit would the partnership like to have to consider
making that suit the trump suit?
A. 8 or more.
• An eight-card or longer suit in the combined hands will usually make a good trump suit.
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Review
• During the auction, the partnership decides HOW HIGH to bid. It does this by trying to
assess the combined strength of the partnership in terms of valuation points.
• The partnership also decides WHERE to play the contract … in notrump or a trump suit.
An eight-card or longer combined suit will usually make a good trump suit, although
there are additional considerations … which we’ll get to shortly.
• Before going into the details of how the partnership exchanges information about the
combined strength and distribution during the auction, let’s practice picking the contract
looking at the 26 cards in the partnership hands.
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Exercise Two – Deal #5: Deciding HOW HIGH and WHERE; Playing the
High Card from the Short Side
The students are shown how to use the Contract Card to determine a reasonable contract.
Play Point: Taking winners by playing the high card from the short side first. The deal is played
in the agreed contract.
Instructions
Experience has shown that many students need a procedure for recording valuation points and
totaling them for each side until they are more comfortable doing the calculations in their head.
Tell the students how to complete the Contract Cards during this part of the exercise. (If
Contract Cards are not available, have the students record the information on paper.)
Contract Card
Hand # Declarer (Circle)
Valuation Points N S E W
N S W E Contract
• We’re going to look at all four hands on this next deal and use the Contract Card to
determine a reasonable contract. Once you are familiar with this approach, you can use it
to decide on a contract for any deal, even if you are uncertain how the bidding should go
to reach that contract.
• Looking at each hand in turn, enter the valuation points on the Contract Card. The
valuation points are a combination of the high-card points – Ace = 4; King = 3;
Queen = 2; Jack = 1 – and length points – 1 point for a five-card suit; 2 points for a
six-card suit; and so forth.
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• Enter the total of the North-South points on the Contract Card; do the same for the
combined East-West points.
• Determine which side would likely win the auction and circle it on the Contract Card.
The declaring side will usually be the side with the most combined valuation points.
• Decide whether the declaring side should play in notrump or a suit contract and
approximately how many tricks the partnership can take. Do this by counting the sure
tricks in the combined hands and seeing if there are any opportunities to develop
additional tricks. This will determine a reasonable contract, 2♠ for example. Enter the
contract on the Contract Card.
• Decide which player should be declarer. This will usually be the player who would
first suggest the trump suit, or the player with the most points. Circle the declarer on
the Contract Card.
• Then you can play the deal in the suggested contract. After the deal is complete, you
can enter the score for making, or defeating, the contract. A discussion of scoring is
included in the Appendix of the textbook.
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Let’s look at Deal #5.
Pick up your hand and sort it into suits. Then place it face up on the
table in front of you, dummy style, in columns with the highest card
in each suit closest to the edge of the table.
Talk among yourselves and use the Contract Card to decide which
partnership has more combined points.
Give the students a couple of minutes to discuss the combined strength and determine a suitable
contract. Then confirm their results.
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The Contract
• Let’s count the sure tricks in the combined North-South hands. Sure tricks are those that
can be taken without giving up the lead.
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Q. HOW HIGH would the partnership want to be on the Bidding Ladder with seven sure
tricks between the two hands?
A. One level.
• There aren’t enough tricks available to go for one of the bonus levels, so North-South
should settle for a partscore contract.
• Notice that North-South does not have the 25 combined points or more required to
choose a game bonus level.
Q. WHERE would the partnership want to be at the one level … in a suit or in notrump?
A. Notrump (or clubs).
Don’t spend a lot of time on whether the contract should be in notrump or clubs. Either contract
will make seven tricks and the general idea is to have them choose a one level contract and focus
on taking seven tricks.
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Play Point
Watch what happens. Play the ♦A from the South hand on the first
trick and the ♦6 from dummy. Take a second trick with the ♦K,
playing the ♦3 from declarer’s hand.
• Now there is no way to get back to the diamond winners in the South hand.
• Unevenly divided suits require special care when taking sure tricks; otherwise we might
find ourselves in the wrong hand at the wrong time … with our winners stranded on the
other side of the table.
• The order in which we take our winners can be important when a suit is unevenly divided
between the two hands.
• A useful guideline when taking sure tricks is: play the high card from the short side
first.
• North’s hand, with only two diamonds, is the short side. So, declarer should start by
winning the first trick with the ♦K, high card from the short side, and play the ♦3 from
the dummy. Then the ♦6 can be played over to a high diamond winner in dummy and
declarer takes the four sure diamond tricks to which declarer is entitled.
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The Opening Lead
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The Play
Review
***
At this point, you could introduce the students to scoring if you feel the class is ready for it and
you have enough time. They could then complete the Contract Card. There is an exercise in
Appendix that can be used to introduce scoring. Otherwise, leave the exercise to a later point
and refer the students to Appendix 2 in the textbook if they want information on scoring.
***
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Exercise Three – Deal #6: Deciding HOW HIGH and WHERE; Drawing
Trumps
Play Point: Drawing trumps early when declarer has the required number of tricks for the
contract. The deal is played in the agreed contract.
Instructions
Pick up your hand and sort it into suits. Then place it face up on the
table in front of you, dummy style, in columns with the highest card
in each suit closest to the edge of the table.
Talk among yourselves and use the Contract Card to decide which
partnership has more combined points.
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The Contract
Check to make sure the students arrived at the correct hand valuations.
Check to make sure the students have arrived at the correct result.
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Q. How many sure tricks in the club suit?
A. None.
• West has the long trump suit and would likely be declarer in a 4♥ contract.
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Play Point
Q. Suppose North leads the ♦J against West’s contract of 4♥. Is there anything that would
prevent declarer from taking the three sure tricks in diamonds right away?
A. Yes … South might trump a diamond.
• If declarer tries to take the ♦A, ♦K, and ♦Q, South can’t follow suit on the third round.
• South can play a heart on this trick, winning the trick for North-South. One of East-
West’s sure tricks is lost.
• When playing in a trump suit, the order in which we play our suits can be important.
• A useful guideline when we have the tricks we need is: draw trumps first.
• Drawing the defenders’ trumps means playing the trump suit until the defenders have
none left. Once this has been done, it will be safe to take the diamond winners.
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The Play
If you have discussed the scoring, you can have the students enter the score on the Contract
Card.
Review
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Exercise Four – Deal #7: Deciding HOW HIGH and WHERE; Promotion
Play Point: Promotion as a way of developing extra tricks. The deal is played in the agreed
contract.
Instructions
Pick up your hand and sort it into suits. Then place it face up on the
table in front of you, dummy style, in columns with the highest card
in each suit closest to the edge of the table.
Talk among yourselves and use the Contract Card to decide which
partnership has more combined points.
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The Contract – Part A
Check to make sure the students arrived at the correct hand valuations.
Check to make sure the students have arrived at the correct result.
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Play Point - Promotion
Q. How many tricks did you decide can be developed from the spade suit?
A. Four.
• One way to develop extra tricks is through promotion, turning cards into winners by
driving out all the higher-ranking cards.
• The ♠Q … or any of East’s spades for that matter … can be used to drive out the ♠K, or
♠A. The ♠J can be used to drive out the defenders’ remaining high spade.
• East’s remaining four spades are now promoted into winners.
• The defenders also use promotion to develop winners. That’s one reason for leading from
a sequence such as Q-J-10-9. If partner doesn’t have the ace or king, you may still be able
to promote a winner for the defence by driving out declarer’s high cards in the suit.
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The Contract – Part B
Q. With eight possible tricks, what would be a good choice of contract for East-West?
A. 1♠/2♠.
• East-West can’t take enough tricks to go for the game bonus. They should stop in
partscore.
• A partscore contract of 2♠ would be reasonable. Declarer would have to take eight tricks.
• Notice that East-West do not have 25 or more combined points.
If the students want to play in 1♠, that’s also fine at this point. Remember, the focus is on play
not on bidding.
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The Opening Lead
The Play
If you have discussed the scoring, you can have the students enter the score on the Contract
Card.
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Review
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Exercise Five – Deal #8: Deciding HOW HIGH and WHERE; Length
Play Point: The technique of developing extra tricks through length. The deal is then played out
in the agreed contract.
Instructions
Pick up your hand and sort it into suits. Then place it face up on the
table in front of you, dummy style, in columns with the highest card
in each suit closest to the edge of the table.
Talk among yourselves and use the Contract Card to decide which
partnership has more combined points.
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The Contract – Part A
Check to make sure the students arrived at the correct hand valuations.
Check to make sure the students have arrived at the correct result.
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Q. How many sure tricks in the club suit?
A. One: the ♣K.
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Q. What does declarer have to do to develop an extra diamond trick through length?
A. Play the ♦A, ♦K, and a third round of diamonds.
• After declarer takes two tricks with the ♦A and ♦K, only the ♦Q is left outstanding in
the West hand.
• Declarer then has to give up a trick in diamonds by playing a third round and letting West
win the trick.
• When declarer later regains the lead, the remaining diamonds in the North-South hand
represent a winner.
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• Even though the partnership has eight combined diamonds, there aren’t enough tricks to
go for the bonus level with diamonds as trump. That would be 5♦, requiring eleven
tricks.
Q. Which player might open the bidding and suggest notrump as the contract?
A. South.
• South has enough strength to open the bidding.
The Play
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Review
• Declarer has eight sure tricks and a potential ninth trick in diamonds.
• To develop tricks through length, declarer may have to give up the lead to the defenders.
As with promotion, it is often a good idea to take the losses early. Declarer wants to give
up tricks while still holding winners in other suits with which to regain the lead and take
the established winner(s).
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Exercise Six – Defenders’ Tip – Attitude Signals
This exercise introduces the concept of attitude signals by the defenders. This is an optional
exercise and you could leave it out.
Instructions
Q. Suppose South is declarer in a notrump contract and West decides to lead this suit.
Which card would West lead?
A. ♥Q.
• West leads the top of the touching cards.
Q. North is the dummy hand. Suppose declarer wins the trick with the ♥A in dummy.
What message would East like to send to West?
A. East likes hearts.
• Holding the ♥K, East wants to encourage West to keep leading the suit because the
defenders have sure tricks to take.
• When a defender has a choice of cards to play … or discard … the defender can give
partner an attitude signal in that suit: a high card is an encouraging signal; a low card
is a discouraging signal.
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Q. Which card could East play to encourage West to lead hearts again if West gains the
lead?
A. ♥8.
• With a choice between the ♥8 and ♥2, West plays the highest heart that West can afford
as an encouraging signal.
Q. Suppose West leads the ♥Q and declarer chooses to play the ♥A from dummy. Which
card should East play?
A. ♥2.
• With no help in hearts, East can make a discouraging signal by playing the lowest heart,
the ♥2.
• East’s discouraging signal doesn’t stop West from leading the suit again on regaining the
lead, it only says that East doesn’t have any help in that suit.
There’s no need to go into a lot of detail on signaling at this point. This exercise is only meant to
give a brief overview.
Review
• The defenders are at a disadvantage compared to declarer because they can’t see the
combined partnership hands.
• They can exchange information, however, through the use of signals.
• Leading the top of touching cards is one form of signal … it tells partner that we don’t
have the next higher-ranking card but do have the next lower-ranking card.
• Attitude is another important type of signal. When we have a choice of cards to play to a
trick, a high card says we like the suit and a low card says we don’t like the suit.
• Attitude signals can be used when following suit or when discarding … if we discard a
high card, for example, we are suggesting that partner lead that suit.
• There’s a lot to the art of defensive signaling. For now, a key point is to watch the cards
that partner plays to each trick … partner might be trying to communicate some
information.
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***
At this point, the students will have played the four deals for the first time and everyone has had
an opportunity to be declarer. It’s a reasonable point to take a break. Or, if the class is only one
hour in length, make a summary of what has been learnt so far and bring the lesson to a
conclusion.
***
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Exercise Seven – 1NT Opening Bid
Instructions
• Let’s look at how the players, without seeing all 52 cards, can bid to a good contract.
• When choosing among possible opening bids, the first priority is to see if the hand meets
the requirements for an opening bid of 1NT.
• The requirements for an opening bid of 1NT are very precise. It is limited to a narrow
three-point range and specific distribution. This usually makes it easy for the partnership
to find the best contract.
• There are various ranges that can be used for a 1NT opening bid. We’re going to use a
range that has become popular in North America and many other areas of the world: 15 –
17 points.
• The second requirement for opening 1NT is that the hand is balanced. A balanced hand
has: no voids – a void is zero cards in a suit; no singletons – a singleton is one card
in a suit; no more than one doubleton – a doubleton is two cards in a suit.
• Any hand that has a void, a singleton, or more than one doubleton is considered
unbalanced and we usually open by suggesting a trump suit instead of notrump.
• In summary, the requirements for opening 1NT are: 15, 16, or 17 valuation points; a
balanced hand.
• Here’s the second verse of the Bidding Song to help remember the first priority when
making an opening bid. It’s on page 194 of your text and it goes like this:
Take the cards and sort them into suits. One player take all the
spades; one player take all the hearts; one player take all the
diamonds; and one player take all the clubs. Sort each suit by rank.
When having the students create a hand, read out the suit first and then the cards.
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In spades: the ♠K and two low cards. NORTH
In hearts: the ♥Q and two low cards. ♠ K x x
In diamonds: the ♦A, ♦J, and two low cards. ♥ Q x x
In clubs: the ♣K, ♣Q, and a low card. ♦ A J x x
♣ K Q x
Only one hand is face up. All the other cards
are face down on the table, not in your hand.
Does this hand meet the requirements for an opening bid of 1NT?
Discuss with the others at your table.
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• This hand has two four-card suits, one three-card suit, and a doubleton. The pattern is
sometimes referred to as 4-4-3-2.
Q. Does this hand meet the criteria for a 1NT opening bid?
A. No.
• The hand is worth 17 points … 16 high-card points plus 1 length point for the five-card
suit … putting it in the right strength range.
• There are two doubletons, however, so the hand is not balanced.
• North would open 1♥ instead of 1NT, suggesting a trump suit. North might also suggest
diamonds if partner doesn’t like hearts.
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• Let’s change the hand.
Q. Does this hand meet the requirements for a 1NT opening bid?
A. No.
• The hand is balanced, with no voids, singletons, or doubletons.
• There 18 valuation points, however, all in high cards. That makes the hand too strong for
an opening bid of 1NT since partner will expect at most 17 points.
• Instead, North will open in a suit (1♦), hoping to show the extra strength and balanced
distribution at the next opportunity.
Review
• When opening the bidding, the first priority is to consider whether the hand qualifies for
an opening bid of 1NT.
• An opening bid of 1NT shows a balanced hand and 15, 16, or 17 valuation points.
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Exercise Eight – Responding to 1NT With 0-7 Points
Introduce the basic idea of responding to an opening bid of 1NT, using the concepts of HOW
HIGH and WHERE. Responses with 0-7 points are discussed.
Instructions
Distribute the Cue Cards (see Appendix) to each table if they are available.
• Let’s assume that North opens the bidding 1NT and East passes.
Put the 1NT Cue Card in front of North and a Pass Cue Card in front
of East.
Take the cards and sort them into suits. One player take all the
spades; one player take all the hearts; one player take all the
diamonds; and one player take all the clubs.
When having the students create a hand, read out the suit first and then the cards.
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North opens the bidding 1NT and the next player passes. HOW HIGH
does the partnership belong if South holds this hand? About 25-26
points are required for a game. What call should South make? Discuss
with the others at your table.
There is no need to discuss the possibility of a 4-4 fit in hearts at this point. If someone asks,
point out that South would have to take the partnership higher on the Bidding Ladder to
investigate the possibility and, if no fit is found, the partnership might be too high.
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Q. What would South respond with this hand if North opened the bidding 1NT and the
next player passed?
A. Pass.
• Although South has 7 high-card points, the maximum combined strength of the
partnership hands is 24 points … and the combined strength could be only 22 points.
• South has the answer to HOW HIGH … partscore.
Q. What is the maximum strength South can have and be sure that the partnership doesn’t
have enough combined strength to go for the game bonus?
A. 7 points.
• When responder holds 8 or more points, the partnership could belong in game. If opener
has 17 points, the combined total would be 25.
• With 0-7 points, responder can be fairly sure the partnership belongs in partscore, not
game.
Q. HOW HIGH does the partnership belong if this is South’s hand and North opens 1NT?
A. Partscore.
• South has 3 high-card points plus 2 length points for the six-card suit, for a total of 5. The
combined partnership strength is 20-22 points, only enough for partscore.
Q. How many hearts does the partnership have in the combined hands?
A. 8 or more.
• Opener has a balanced hand with no void or singletons, so opener must hold at least two
hearts.
• Opener is likely to have three or four hearts … and could possibly have five.
• An eight-card or longer combined suit will make a good trump suit, especially when the
partnership is going to play in a partscore contract.
• When responder holds a six-card or longer suit, an eight-card fit is guaranteed, so
responder’s decision on WHERE is usually to play in the known eight-card fit.
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Q. What call does responder make with this hand in response to an opening bid of 1NT?
A. 2♥.
• Responder knows HOW HIGH … partscore … and WHERE … hearts. Putting the two
together, responder bids 2♥, putting the partnership in a partscore contract with hearts as
trumps.
If any of the students are advanced enough to have heard of transfer bids, agree that responder
could transfer opener to partscore in hearts but explain that, for now, no conventional responses
are being discussed.
If any of the students aren’t convinced that responder should bid 2♥ with this hand, try the
following exercise. Leave the South hand as it is and construct a 1NT opening bid in front of
North with only a doubleton heart, such as ♠A-x-x ♥A-x ♦A-x-x-x ♣A-x-x-x. Have the students
randomly deal the East-West hands. Then play the hand out, first with North as declarer in a
notrump contract and then South as declarer in a heart contract. Compare the number of tricks
taken in each case.
North opens 1NT. Discuss with the others at your table what South
would respond with this hand.
Q. HOW HIGH does the partnership belong if this is South’s hand and North opens 1NT?
A. Partscore.
• South has 5 high-card points plus 1 length point for the five-card suit, for a total of 6. The
combined partnership strength is 21-23 points, only enough for partscore.
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Q. Does the partnership have an eight-card or longer fit in hearts?
A. Maybe.
• There is no guarantee because North could have only a doubleton heart for the 1NT
opening, leaving the partnership with a seven-card fit.
• If North has three or more hearts, the partnership has an eight-card or longer fit.
• In general, with a five-card or longer suit, responder will choose to play with that suit as
trumps when the partnership belongs in partscore.
• Experience has shown that this usually works best and there is no room on the Bidding
Ladder to discover whether opener has three or more hearts without risking getting the
partnership too high.
• There is one exception. The response of 2♣ is a reserved bid that is assigned a special
meaning … beyond the scope of this course. As a result, responder only bids 2♦, 2♥, or
2♠ with a five-card or longer suit. With five or more clubs, responder usually passes and
plays partscore in notrump.
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Review
• Responder makes two decisions when partner opens the bidding 1NT: HOW HIGH and
WHERE.
• Responder decides HOW HIGH by adding together the combined strength of the
partnership. With fewer than 25 combined points, the partnership should stop in
partscore. With 25 or more combined points, the partnership should go for a game bonus.
• The decision on WHERE is also a matter of addition. If the partnership belongs in
partscore and responder has a five-card or longer suit … except clubs … responder bids
2♦, 2♥, or 2♠; otherwise, responder passes.
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Exercise Nine – Deal #5: Bidding to a 1NT Contract
The students review Deal #5, referring to the deal in the textbook.
Instructions
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The Response
The Declarer
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Exercise Ten – Responding to 1NT With 10 or More Points
Continue with the concepts of HOW HIGH and WHERE after an opening bid of 1NT. Responses
with 10+ points are discussed.
Instructions
• Let’s assume that North opens the bidding 1NT and East passes.
Put the 1NT Cue Card in front of North and a Pass Cue Card in front
of East.
Take the cards and sort them into suits. One player take all the
spades; one player take all the hearts; one player take all the
diamonds; and one player take all the clubs.
When having the students create a hand, read out the suit first and then the cards.
North opens the bidding 1NT and the next player passes. HOW HIGH
does the partnership belong if South holds this hand? What call
should South make? Discuss with the others at your table.
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Q. How many valuation points does South have?
A. 11.
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In clubs: take away a low club and add the ♣A. SOUTH
♠ A x x
♥ K x x
♦ A x x
♣ A x x x
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In spades: add the ♠Q and two low spades. SOUTH
In diamonds: take away the ♦A. ♠ A Q x x x x
In clubs: take away the ♣A and a low club. ♥ K x x
♦ x x
♣ x x
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In spades: take away ♠Q and three low spades. SOUTH
In diamonds: add ♦Q and three low diamonds. ♠ A x
♥ K x x
♦ Q x x x x x
♣ x x
Look at the Bidding Ladder on page 41. WHERE does the partnership
belong if South holds this hand? What call should South make?
Discuss with the others at your table.
Give the students a couple of minutes to discuss WHERE the contract should be played.
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Review
• When partner opens the bidding 1NT and responder has 10-15 valuation points,
responder immediately knows HOW HIGH … game.
• With more than 15 points, responder can consider going for a slam bonus, but that’s a
topic for a later course.
• If the partnership belongs at the game level, responder next has to decide WHERE. When
there is an eight-card or longer major suit fit, responder puts the partnership in game in
the major suit, 4♥ or 4♠. If there is no major suit fit, responder puts the partnership in
3NT, even if there might be a minor suit fit.
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Exercise Eleven – Deal #6: Bidding to a 4♥ Contract
The students review Deal #6, referring to the deal in the textbook.
Instructions
107
The Response
The Declarer
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Exercise Twelve – Deal #7: Bidding to a 2♠ Contract
The students review Deal #7, referring to the deal in the textbook.
Instructions
109
Q. After West opens 1NT, what call does North make?
A. Pass.
• North has 10 high-card points, not enough to enter the auction at the two level.
The Response
The Declarer
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Exercise Thirteen – When Responder Doesn’t Know HOW HIGH or
WHERE
Cover the situations in which responder is uncertain about HOW HIGH or WHERE.
Instructions
• Let’s assume that North opens the bidding 1NT and East passes.
Put the 1NT Cue Card in front of North and a Pass Cue Card in front
of East.
Take the cards and sort them into suits. One player take all the
spades; one player take all the hearts; one player take all the
diamonds; and one player take all the clubs.
When having the students create a hand, read out the suit first and then the cards.
North opens the bidding 1NT and the next player passes. HOW HIGH
does the partnership belong if South holds this hand? What call
should South make? Discuss with the others at your table.
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Q. How many valuation points does South have?
A. 9.
Q. How does South move toward the game level without committing the partnership to
game?
A. 2NT.
• South can move toward game by bidding 2NT.
• This shows a hand of about 8 or 9 points. With 0-7 points, responder would pass; with 10
or more points, responder would go right to 3NT.
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SOUTH
♠ x x
In hearts: add the ♥J and a low heart. ♥ A J x x x
In diamonds: take away two low diamonds. ♦ K x
♣ Q x x x
Discuss with the others at your table WHERE the partnership belongs.
Q. What call could responder make to ask if opener has three or more hearts?
A. 3♥.
• A response of 2♥ would say that responder wants to play in partscore with hearts as the
trump suit.
• A response of 4♥ would say that responder wants to play at the game level with hearts as
the trump suit.
• A response of 3♥ asks opener to choose between 3NT and 4♥.
• With three or more hearts, opener bids 4♥; with only two hearts, opener bids 3NT.
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Review
• Even with the accurate description given by the 1NT opening bid, responder will
sometimes be uncertain HOW HIGH or WHERE the partnership belongs.
• With 8 or 9 points, responder is uncertain HOW HIGH the partnership belongs. Responder
can move toward game by bidding 2NT.
• With a five-card major suit and enough strength for a game contract, responder is
uncertain WHERE the partnership belongs. Responder can jump to 3♥ or 3♠ to ask opener
to choose between game in the major suit or 3NT.
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Exercise Fourteen – Opener’s Rebid and the Bidding Messages
Cover opener’s rebid after a 1NT opening and the use of the bidding messages.
Instructions
• Let’s assume that North opens the bidding 1NT and East passes.
Put the 1NT Cue Card in front of North and a Pass Cue Card in front
of East.
Take the cards and sort them into suits. One player take all the
spades; one player take all the hearts; one player take all the
diamonds; and one player take all the clubs.
When having the students create a hand, read out the suit first and then the cards.
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The Signoff Bid
Q. We open 1NT with this hand, the next player passes, and our partner, the responder,
bids 3NT. After West passes, what call do we make?
A. Pass.
• Opener’s second bid is called opener’s rebid.
• In this auction, responder has immediately decided HOW HIGH the contract belongs …
game … and WHERE … notrump.
• We have already described the hand accurately with the 1NT opening bid, so we have no
reason to overrule responder’s decision to play game in notrump.
• Every bid carries a message and responder’s 3NT is called a signoff bid … responder
isn’t expecting to hear from us again.
Q. Suppose we open 1NT and responder bids 2♥. What is our rebid?
A. Pass.
• Again, responder has decided the contract … a partscore contract with hearts as the trump
suit.
Q. Suppose we open 1NT and responder bids 4♠. What message is responder sending and
what do we do on our rebid?
A. Signoff; pass.
• Based on our 1NT opening, responder wants to sign off in game with spades as the trump
suit.
• After a 1NT opening bid, most of responder’s bids are signoff bids because responder
knows HOW HIGH and WHERE.
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The Invitational Bid
Q. Now suppose we open 1NT and responder bids 2NT. Is this a signoff bid?
A. No.
• If responder wanted to stop in partscore in notrump, responder would have passed.
• If responder was certain the partnership should go for the game bonus, responder would
have jumped to 3NT.
• Instead, responder’s 2NT bid is invitational … asking whether or not we want to go for
the game bonus.
• Responder isn’t sure HOW HIGH. Responder has 8 or 9 points … too much to pass but not
enough to commit the partnership to the game level.
• An invitational bid is like the yellow light on a traffic signal … telling us to think about
stopping or to proceed with caution.
Q. Now suppose we open 1NT and responder jumps to 3♠. What does responder’s bid
mean?
A. Choose between 4♠ and 3NT.
• Responder has 10 or more points and knows HOW HIGH … game.
• If responder had a six-card spade suit, responder would also know WHERE and have bid
4♠.
• The 3♠ response shows exactly five spades. Responder is uncertain about WHERE …
spades or notrump. If we have three or more spades there is an eight-card fit; if we have
only a doubleton spades, there is no eight-card major suit and the contract should be
played in notrump.
• Responder’s jump to 3♠ is the third type of bidding message. It is forcing. Responder
expects us to bid again.
• A forcing bid is like the green light on a traffic signal … go.
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Q. Finally, suppose we open 1NT and responder bids 3♥. What is our rebid?
A. 3NT.
• The 3♥ response is forcing, asking us to choose between 4♥ and 3NT.
• With only two hearts, we prefer to play in notrump since there is no eight-card major suit
fit.
Review
118
Exercise Fifteen – Deal #8: Bidding to a 3NT Contract
The students review Deal #8, referring to the deal in the textbook.
Instructions
119
Q. After East passes, what call does South make?
A. 1NT.
• South has a balanced hand … the most balanced hand possible.
• South has 17 high-card points, putting the hand in the range for a 1NT opening bid.
The Response
The Declarer
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Final Review
Make sure the students are familiar with the following points:
• An opening bid of 1NT shows 15-17 valuation points and a balanced hand … no void or
singleton, and at most one doubleton.
• The responder to the 1NT opener determines HOW HIGH and WHERE the partnership
belongs by adding together the combined assets of the partnership:
• With 0-7 points, responder bids 2♦, 2♥, or 2♠ with a five-card or longer suit;
otherwise, responder passes.
• With 8-9 points, responder can bid 2NT with a balanced hand, inviting opener to
game.
• With 10 or more points, responder can bid 4♥ or 4♠ with a six-card suit and 3♥ or
3♠ with a five-card suit; otherwise, responder bids 3NT.
• Every bid carries one of three messages:
• Signoff … partner is expected to pass.
• Invitational … partner can bid again or pass.
• Forcing … partner is expected to bid again.
• You might want to try the exercises at the end of Chapter Two in your textbook.
Make sure this is just a suggestion. Many students have no time to spend on the game outside the
class.
• The game has much to offer … it’s puzzling at times. This seems like a good time to
close with this quote:
—Albert Einstein
• I look forward to seeing you in the next class for more adventure and mystery as we
continue to explore the world’s most popular card game.
• Remember to bring your textbooks to the next class.
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