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Guide 7 Days Salvation

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0% found this document useful (0 votes)
99 views15 pages

Guide 7 Days Salvation

Uploaded by

ytvanced0511
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Walkthrough automatically translated from:

https://baike.baidu.com/item/七夜/5636595

On the first night,

go to the table and get the "housekeeping affairs". Go out of the studio and go to the
open-air balcony. You can get "Housekeeper Affairs 2" at the round table. Going to the door
leading to the nave will trigger an illusion event. On the round table we will see a bloody mask,
and when we approach, we will hear the cry of a little girl. Leave it alone, when we go to the
other end, push the box away and go to the end, the scene will be restored to its original state.
When I went out and came to the air corridor according to the map location, I had another
hallucination, and the whole room was transposed. After investigating the rope on the ground, we
put it down and went out to get to the bedroom. Find the "Lobby Key" on the coffee table in the
bedroom, the "Fiction Design Cover" at the desk, and the "Sedative" on the bed. From the stairs
to the 1F, first go to the office on the right side of the map. After entering the third hallucination,
the side of the room has become gray. There is a little girl crying in the corner. First get
"Housekeeper's Diary 2" on the cabinet, the little girl's hallucinations will disappear when she
approaches, and she detours from the other end to the letter room. On the way, through a long
passage, hallucinations occur again, and the whole room becomes colorful. Enter the room
marked S, you can find the "Housekeeper's Diary" in it, make a record and move on. When I
came to the room before the lobby, I could find "Ken's Message" in the message room. Then I
went to the lobby, first found the "Publishing Agency Photo" on the table, and then investigated
the door and found that the door was locked. Going back along the road just now, I found a lot of
green gas in the passage, and ran back to the bedroom quickly.

Second night

Ken woke up and found himself in the kitchen. If you are hungry, you will naturally find
something to eat first. You can find "meat pieces" in the refrigerator in the kitchen. When the plot
happened, Ken went to the bathroom to clean the meat, but when he turned around, he found
that the pool was filled with red blood and a bloody zombies of the opposite sex were crawling on
the mirror. In a hurry, Ken ran out of the bathroom all the way to the door of the small guest room,
and found a giant man covered with fat appeared and came towards us. When he saw that the
situation was wrong, he immediately hid in the small guest room, and quickly found the cupboard
by the bed to hide (this is based on time, and you must hide before the giant man breaks the
door). After the prompt appears on the screen, you can leave the cabinet. You can find "Ken's
Note" on the small cabinet. When you go out, you can find the "Storage Room Key" and the knife
in the place where the giant man appeared just now. After experiencing a false alarm, first go to
the place marked with S to save, and there you can find "Victor'sIntroduction toNovels" and a
bottle of "Sedatives". After the record point, a child can be seen in front of the locker room, who
suddenly fell apart before seeing what happened (it’s okay if you don’t trigger this, but it will be
related to some progress in the later period). Confused, Ken didn't find any clues. He went to the
aisle leading to the storage room first, and found that the giant man had appeared again before
he went too far. Run all the way, destination storage room. After entering the storage room, we
finally got rid of the chase of the giant man. Here is a servant who is sweeping the floor. To kill
him, he only needs to swing the knife all the time. On the table on the right, we can find the
"Stairwell Key". After getting the key, we naturally went to open the door of the stairwell. As soon
as he walked out of the stairs on 2F, Ken found that his leg was stuck on the rails. At this
moment, a train roared in. Follow the prompts and press the keys continuously to escape this
robbery and come to the chores. A bottle of "Sedative" can be found here, and "Half Crutches"
can be found on the other side of the chores.

Go out to the reception room to find a phone. Here again, a servant who mopped the floor
will kill him and turn on the light switch, check the phone and find that the telephone line is not
cut off, it is no longer available. At this time, it seemed that someone was coming up at the top of
the stairs. Ignore him, we continued to move forward. We could get a bottle of "sedative" on the
sofa in the room on the left of the nave. When I came to Zhongtang, Ken decided to use the
clock on the Big Clock Tower to send out a distress signal, but the door to the Big Clock Tower
could not be opened. Go to the door leading to the projection room, when the giant man
suddenly followed. Let's run. I ran all the way to the screening room and saw the fragmented little
girl walking behind us. I didn't have time to deal with this. The giant man had already followed.
After arriving in the screening room, we bypassed the screen and hid in the cabinet. He was
electrocuted when he saw the giant smashed the projector. Well, finally escaped another
catastrophe. We can go back to the dining room on the 1F with peace of mind, where we can find
the "Big Clock Tower Key" and "Housekeeper Affairs 3". Go to the old data room on the 2F and
push the shelves in order to get the "big gear". After getting the "big gear", we went back to the
bedroom from the nave and went to the balcony where we could find the "small key" in the bird's
nest. There was also a "locked toolbox" on the side of the bird's nest. Combine these two things
in the inventory to get the "pinion gear". Go back to 1F from the bedroom stairs, and you can find
"Sedatives" in the office. Walking through the long corridor (somewhere there will be a puppet
falling down, and a servant), we came to the door to enter the hall and we saw the fragmented
little girl running past. Follow him to the entrance door, we can get "half crutches" after killing a
servant. Combine it with the previous "Half Crutch" to get a "Complete Crutch". Go back to the
reading room and use the bookshelf to investigate the ladder. After climbing up, use the
"Complete Walking Stick" to get the "Middle Gear". All the three gears were taken together, and
we went back to the big clock stand on the 2F and used the three gears separately and the big
bell rang.

On the third night, the chaos

struck the big clock, and the clock tower got stuck. No way, he returned to the nave and
found that the little girl appeared again and was playing with the Rubik's Cube. After a loud
noise, the little girl gave us the Rubik's Cube and left alone. After hearing a scream, Ken decided
to save him. When he came to the air corridor, he found that the whole room was turned upside
down. Back in the middle hall, Ken decided to go to the projection room first. When I came to the
passage of the projection room, it turned out to be completely upside down (there is a
blood-colored number 740 here, as for what's the use, you will understand afterwards). After
taking the "motor oil", I entered the waiting room through the door on the other side of the nave.
Due to the upside-down problem, there was still no way to go here. We can bypass the
ventilation duct on the side of the investigation. Here it will be operated from a first-person
perspective, and the arrow keys will control the exit to the other end. You can get a copy of
"Servant's Diary" here, and then enter the purple door. Enter from the vent here and come to the
showroom. There is a strange thing here, because there is no weapon, you can ignore it for now.
When I came to the other side, I found that there was a chessboard. After investigating, I moved
the Rubik's Cube to the green grid, but the surface of the Rubik's Cube must be the same color
as the chessboard and face up. Another shock came back from the vent. Here we have to hide in
an extra dead end in front of the exit. When we look back, we will see the half-body zombie we
encountered during the meat washing the next day. Crawl over. Leave him alone, we climbed out
of the vent and returned from the other vent to the nave to the screening room (where we can get
a "lubricant" in the vent), which has changed back to the original state. Came to the screening
room Ken found that the giant man had disappeared. Investigate the photos on the floor and get
a "photo with only half of it torn off". Once again, we returned to the hospitality room on the same
route. Suddenly there was an extra ladder here. We climbed the ladder and came to the clerical
room. When we passed the middle place, we would see someone walking down the stairs. When
we investigated, we found the entrance of the cave, so don't go down. Go out from the other door
of the utility room, and there will be a plot. The sword fell from above, just press the arrow keys
as prompted. After evading the fallen sword and investigating, you can have a weapon. Here we
can also find a "horn". Go to the showroom, put the "ram's horn" on the missing corner, and a
safe will appear. Enter 740 according to the three digits you saw before, and you can get "a
broken old photo" and "small key to the attic". Going to the utility room, we jumped down from the
entrance of the cave to the utility room on the 1F. Here we found a chessboard. After placing the
Rubik's cube in accordance with the rules, we can go out (there is also a bottle of "sedative").
After going out, I found that the entire corridor was upside down. After walking into the clock, we
will see a servant who was mopping the floor somehow died. This is actually an invisible
monster, let's not rush over. Investigate the clock that fell on the ground, and then use "lubricant"
in the item. As long as the bell rings, the invisible monster will be wiped out. Go get things. First,
you can find the "Closet Key" in the servant's corpse, then go to the plot window to get the
"Locker Room Key". On the side of the storage room, we can also find the "Lighter without Oil". I
found another hole in the corridor next to the dressing room, jumped down from here, and came
to the tool room. After getting the "Maid's Diary 2", open the box and enter from the vent to the
reception room and go to the outdoor balcony. You can get the "Sedative" on the way. There is a
pile of weeds on the left side of the open-air balcony. After investigating, combining the "lighter
without oil" and "motor oil" to get the "lighter full of oil", after using it, you can get the "withered
stone plate". From the statue, you can climb to the top of the open-air balcony, and use the
"Falling Stone Disk" in front of the half stone disk to put together the Rubik's Cube game. After
finishing the Rubik's Cube, we return from the vent to the previous 1F passage, enter the
dressing room (there is a servant in the depths) and open the closet, and we can see the stone
plate. First solve the servant who rushed in. Then put the Rubik's Cube and go back to 2F from
the stair room. Now you can go to the air corridor. After the story of the sky corridor, we enter the
roof from the balcony. Enter the cabin, climb the ladder and continue through the vent. After
coming out of the vent, record it at point S, and then go straight to the stairwell. There is also an
invisible monster here, so be sure to rush into the 3F stairwell before he appears. As soon as the
stairwell comes to the central part, there will be a servant from each side of the door, and one of
them will be solved from the past quickly. Go from the door of the stairwell to the attic, and then
the plot takes place, and the giant man reappears and is covered in blood. This time it is really
going to be a BOSS battle. This BOSS is very simple, walk around him at first, lure him to attack
and slap with both hands, and then take advantage of it to go up and chop him when he is
straight. After that, he will start to hit him. Just go farther, see where he hits, and cut him from his
back after dodge. When he falls to the ground, press the attack button, and press the arrow
buttons according to the instructions to subdue him. Finally solved it. The giant man found a
"Clock Tower Key" beside him, and then we went back to the clock tower and found the little girl
in front of the door. On the third day of the chaos, Ken finally recalled the memory of the little girl
Kate.

On the fourth night,

I was depressed and went to the clock tower and got the "blooded note". I went up the stairs
to the big clock. I found that the pendulum of the big clock fell due to the huge vibration and could
not ring. I had to go back downstairs and move forward I walked to the typewriter room. The door
on the left could not be entered. I entered the vent. I climbed for a while and fell from a pile of
braces. The passage was blocked. I had no choice but to go to the stairwell and to the stairwell.
The stairs can already be passed. I came to the stairwell on the second floor, entered the storage
room, and got a bottle of "Tranquilizer." laid down, see a few drum, because rust inside the iron
gate open, and can only go back to the staircase to the right of the door into the channel
between, the protagonist go to the left, found a stone like a woman, get'but"Ding’s Love Letter",
there is an empty vase next to it, no matter what, go to the other side, through the corridor with
strong wind, to the butler’s studio, get the "real estate agent advertisement", "the first half of the
butler’s diary", go out and continue walking inside , I went to the butler’s bedroom and got the
"tape" and "the second half of the butler’s diary". I learned that there was a back door on the first
floor, so I decided to go to the first floor to have a look. After I went out, I went to the studio and
found another stone statue. Next to "Simon's Love Letter", there was a piece of paper on the
chair, and I got "Ken Novel; Dante; Foreword", went to the collection room and saw a bottle of
"Tranquilizer". When preparing to take it, the knight’s sword Suddenly falling down, I found that
the door inside couldn’t be opened, and there was nothing good in the room. I left the storage
room and went to the garden. There was a "flower" in the middle. There was a monster here, and
Ken still hadn’t got a weapon yet. , So I can only avoid it. After getting the flowers, I remembered
the female stone elephant and vase I just saw, ran back to the vase, put the flowers in, and a red
heart-shaped gem appeared on the stone elephant’s chest. "Ruby", after taking it away, I found
that the female stone elephant was shed blood and tears, and the flowers had withered. I came
back to the studio and put the ruby ​on the stone elephant. The stone elephant also shed blood
and tears, and a rope fell off. Leaning up, he was about to hang himself. A voice stopped him.
When he was sober, he realized that it was a hallucination. He took the "rope" and went to the
garden, avoiding the nameless monster, and found a bottle on the chair at the door "
Tranquilizer", take it away, enter the sunshine greenhouse, and see a pulley mechanism, but
there is a rope on it, put the rope you just got on it, get the "old key", go back to the stairwell,
come to the first floor, and enter In the typewriter room, I got the "Tranquilizer" and used the old
key at the door on the other side. After I went out, I saw a piece of paper on the wall and got the
"Power Supply Reminder". I walked right to the textile room and found that it was dark. The door
of the switch room on the opposite side was locked. When I walked inside, there were some
models with severed limbs on the ground. When stepping on them, they would make noises.
Turn on the lights inside and found a "coin" on the textile trolley. , A maid came in and couldn’t be
spotted. Hurry up and turn off the lights. When you run out, remember not to step on the
prosthesis. Seeing a fat woman chasing a little boy, leave it alone and enter In the activity room, I
saw three maids inside, a key pressed under the maid, using coins in the jukebox, and then
hiding under the table, waiting for the three maids to gather in front of the jukebox, and ran over
to get the key. Obtained the "Power Distribution Room Key", came out from the back door, found
the little boy who had just been chased by the fat woman in the corner, learned that he was
playing hide-and-seek with the maids, and promised to help Ken find the key to the back door on
the first floor, so he separated from Ken Action. When we came to the staff dormitory below, we
had to put "Tranquilizer" on the table, and "Maidon the other side of the bedSophiethe's Diary 1".
I turned around and found nothing else. I went out to another A staff dormitory, I heard a sound
coming from inside at the door, I went in and got "Jennifer the Maid's Diary" on the bed. There
was a big hole in the wall. The sound just heard at the door came from here, using tape Fill in the
hole (it’s okay if you don’t, but it will be related to some progress later), get "Sophie the Maid's
Diary 2" on another bed, and get "The Maid Lolise’s Diary 2" on another bed in the corner.
"Diary", went out to the third dormitory, saw a maid sleeping, another bed was "maid's note",
learned that the maid was afraid of mice, walked to the other corner, the TV suddenly turned on
After being woken up, the maid turned off the TV and left. With the "warehouse key" on the bed,
she went out to the bathroom and found someone taking a shower. You can steal it by a small
thief next to her. She ran inside and found nothing. Go back. When I left, the innermost door
opened, and a fat woman came out from the inside and ran away quickly (after going out and
entering again, you can find a bottle of "Tranquilizer" in the innermost room), and went out of the
bathroom to the laundry room. The two maids used the lights to avoid the first maid, and after
hitting them with the electric current, they got the "insulating tape" inside. In the future, run over
from the other side to trigger the current. It should be noted that the maid may walk back when
you run to the other side, so you must grasp it well. Once you master the essentials, you can
basically hit a hundred hits. Go back to the square passage you entered at the beginning, and
then enter again. When you turned right, you saw the maid chasing the little boy. She came to
the staff dormitory below the map and found the little boy in a cabinet. After a conversation , Got
the "outer door key", went to the back door, triggered the plot, and went to the warehouse, and
found a fat woman guarding there. Going up the ladder next to him, through the ventilation pipe
to the other side, there is a maid in the front. The note mentions a maid who is afraid of mice.
You can take advantage of it. When the maid’s back is facing you, run over and push the
yellow-colored box down. After releasing the mouse to scare away the maid, the fat woman
walks over. At this time, you can choose according to your own situation, run directly in to get the
"pliers", or hide in the cabinet to watch the movement first, go out of the warehouse, walk down
on the wall to get the "Canteen Duty Rules and Regulations", and then pass the table to avoid
the female The servant later went to the power distribution room and combined the pliers and
insulating tape to destroy the circuit inside, which would cause the circuit in some places to be
unstable. When he came to the helper’s cafeteria, he avoided the maid at the door with the light.
The maid came to return the key, hid in the closet next to it, and when the maid stood at the
window, came out and took the key and left. (If the power distribution room is not damaged, the
lights are all on when entering, so don’t stay here before. Here, as for the technique of hiding
from the maid, if you are unfamiliar, I suggest you observe it first, and then run over after
understanding the light on and off. If you are confident, you can go directly to the bell after the
first time off.) After leaving the cafeteria, you will There is a maid coming from both sides, there is
a wardrobe on the right to hide, go to the right, enter the kitchen from the door on the map, open
the kiln in the middle to enter the underground passage, the upper exit is blocked, and you can’t
go back. Go forward and get the "broken book page" on the side of the road. Go straight and
enter the back garden. In the middle of the garden is a stone elephant, which is the baron
mentioned in the book page. A pool of blood flowed from all sides to the baron...

When the 5th night came up

The bloody night came up, facing the baron, first get the weapon placed in the middle, and
then walk to the right to destroy the crystal, otherwise no matter how you hit it, it will be invalid.
Deal with him, get acquainted with his attack route and counterattack, destroy another crystal
after knocking him down, remember to destroy the crystal in time every time, or you will have to
knock him down again after recovering (trouble~~) Fight, finally put the baron down, enter the
underground passage, pay attention to keep standing in the middle when you run, there will be
gravitational pull on both sides to draw you through, blood will drop~~ After a long passage to the
kiln, in the map There is a bottle of "Tranquilizer" in the lower right corner. Take it away. The
doors on both sides are locked. You can only go forward and come to the sewer. Three bugs will
come when you go out. So be prepared. There are also two female corpses in the right passage.
, Extinguish, go down, see an iron bar, there is a bottle of tranquilizer outside the window, but
can’t get it, turn around and go to the other side, enter the typewriter room, see a box in the
middle, push it to the door In the corner of, the bookshelf fell, the hidden door appeared, enter,
get the "Seven Nights Making Supernatural Event Book", go out and continue walking, and at the
end of the left you get "Town "Fixing agent", turned around and walked to the intersection,
surrounded by three female corpses, first ran to a far away position, and then fired. After the
solution was resolved, I entered the room inside and saw a drawing on the wall suggesting the
push method of the box in the typewriter room. , Found a "hacksaw" in the corner. At this time,
two bugs will come in and get rid of them. Return to the place where you just saw the iron bar.
Two female corpses will come out inside. Use the saw to get the "iron bar" after you have solved
it. , Used at the iron gate above. When the door is opened, you will be surrounded again after
entering. First go around the back and then run to a far away place to shoot. If you are in place,
pay attention that a bug will fall from the middle in the middle. Go on, and there will be a female
corpse running out of the small door on the right on the stairs. After solving it, you can find the
"sedative" inside and out of the sewer. Two insects will come out of the turn. After solving it, enter
the typewriter room and get " Tranquilizer", go out of the recording room and enter the iron gate.
After going out, a bug and a female corpse will come from the right, and a female corpse on the
left. After solving the problem, go to the right of the map and enter the prison. The prisoner inside
can kill and gain experience , And will not resist (^0^), enter the torture room, get "Sedation",
"Jailer's Diary 2", go out and go to the left, two female corpses will come out at the corner, after
the solution, enter the management room and get "Sedation "Reagent", "Jailer's Diary 1", and the
"Old Key" in the middle. When picking up the key, it's best to find a location that can be attacked
on both sides, because there will be female corpses coming from both sides. Pay attention to the
left corner. A bug was ran out in the middle of the way. After all the bugs were solved, go out, use
the key to open the opposite door, enter the prison guard’s bedroom, and obtain the "match" (a
scorpion will be strung out from the hole here. If it is four nights, there is a tape The leaky hole in
the staff dormitory will be repaired, and the scorpion will not appear). After getting the match, you
can leave the prison. When preparing to leave the prison door, there will be a female corpse on
the right, leaving the prison to the filthy kitchen, in the middle of the stove. Use a match to get the
"roasted rotten meat", enter the room inside, see what a woman is eating, put the meat just got
in, and after eating it seems to be poisoned and died^_^ get "dirty "Key", get the key and leave.
Go to the door on the left of the map. Use the key. After entering the door, a few bugs will crawl
over. Kill them and continue walking. There is a door in the middle that cannot be opened. There
will be a female corpse when you don’t turn in. Go to the leftmost corner of the map and get your
eyeball. Note that there will be a bug there when you turn. Go to the church after you get your
eyeball, and you see it on the road On the first night, I was willing to put down the box like a rope
in the empty corridor (if the rope was not put down the first night, there will be scorpions), enter
the church and get the "Prayer Manuscript" in the middle, and put one on the stone platform After
getting the ring, he opened the stone gate on the right when he entered. After entering, he found
the man in black after killing the baron at the beginning of the five nights. After a conversation,
the two moved separately and held the right hand. There was a bottle of "Tranquilizer". After
going upstairs, I went to the bedroom and got "Scribbled medical records" on the sofa. Zi will
move (it feels like XX...), there is a bottle of tranquilizer on the other side of the table, and when
approaching, a person’s head will suddenly come out. The door of the scenery platform is locked
by a strange lock. Using the eyeballs you just got, the pattern changes and you enter the jigsaw
puzzle game (puzzle skills: lower left, lower right, upper right, upper left, lower right, upper left,
lower right, upper right, upper left, lower right). After leaving the house, the protagonist has a
bottle of "Tranquilizer" on the left hand corner. After obtaining it, he walked to the stairs and saw
a red moon. When he was about to go upstairs, he was knocked out from behind. He woke up
and found himself tied up. , The gun was placed aside, a fat man walked towards him with a
chainsaw, and entered the reaction key mode. After escaping and fighting with the chainsaw
man, the man in black appeared again, left after a conversation, and went out. Go to a passage,
enter the typewriter room opposite, get a bottle of "Tranquilizer", and return to the passage after
obtaining it. There is a strong wind behind, it is very difficult to run, the doors on both sides
cannot be opened, and it reaches the deepest point. I realized that it was a huge fan and could
only walk back. When halfway through the run, suddenly a little boy chased from behind and
looked back, but there was nothing left... No matter what, go ahead and enter the iron gate.
When you get to the stairwell, you will see two insects when you enter the door, and there is a
female corpse on the other side. After it is destroyed, the opposite door cannot be opened. You
can only walk on the other side of the stairs, go down the stairs to the second floor, and run
around the corner. After killing the two insects, I found that the door next to it could not be
opened. I continued to run inside and saw another iron door enter. After going out, a few insects
came again. You can leave it alone. , Got "Simon's suicide note" from the side, entered the well,
and investigated after entering. Suddenly he was grabbed by an outstretched hand and couldn't
move. Using the ring obtained in the church, the water in the well was dyed red after putting it on,
and the ring became The red one, I got the "Blood-stained Ring", and my hand retracted into the
water. At this time, Ken can move, leave the well and enter the door that keeps running out of
bugs (remember not to be surrounded by bugs, or you can only be I'm bitten to death), after
entering the door, I saw a person tangled on the wall. My right hand seemed to be groping for
something. I put the ring I just got on it. After a groan, a "bright red heart" appeared. After I got
the heart, I saw a hole on one side. A scorpion comes out, just bypass it and run out, or you can
destroy it. You can choose according to the situation. After you go out to the railway, there are
many strangers along the way. Be careful. There is a typewriter room on the railway. A bottle of
"Tranquilizer", remember to bring it~ Come to the end of the railway, it feels a bit familiar, it is
very similar to the scene when the hallucination in the fountain on the first night, get "Hell and
Judgment: Crime and Punishment" from the box on one side "According to the note, I put my
heart on the balance on the wall. The door opened and I entered the studio. I found that the man
who appeared on the third night was standing there. After a conversation, Ken came to the mirror
and entered. In the inner world, after seeing a dark self, after some argument, Ken was killed by
the dark, returned to reality, returned to the man to talk again, after some encouragement, he
definitely decided to face it bravely, He took a dagger to face Dark Ken. After successfully
eradicating Dark Ken, Ken recovered some memories. After a few conversations, the man left
again, leaving only one sentence for Ken: "If you want to know the answer, come to me. I'm here.
Waiting for you there".

On the sixth night, I recalled

leaving the studio and found that I came to a place I didn’t recognize and found food on the
table. Ken quickly wiped out the food, who hadn’t eaten for a few days. After eating, I found that
there was a note on the table. Get [Frank's message note], leave the house after reading the
message, come to the town, enter the memory mode, and then when passing the tavern, Ken
decides to go in and inquire about some news, but finds that there is no one inside, so I get it on
one wall [Tavern Note Book] When I was about to leave, I found a photo hanging behind the
door. I took [Man’s Single Photo]. I left the tavern and walked forward. I saw a building like the
one in the photo, so I ran over to look at it. Look, investigate under the building and enter the
memory mode again. I remembered that the little girl was named Kate. At the beginning, the
small room was her home, so I decided to go home and have a look, enter the room, and get the
[childhood diary] on the bookshelf. [Childhood photo] was taken on the table. The little boy in the
photo was the one who appeared the night before. When he was about to leave, the little boy
was knocking on the window of the room to tell Ken to hang out with him, so he chased him out
and found the little boy. Run to a corner in the distance, continue to catch up, find that the boy is
missing, investigate on the swing, enter the memory mode, after the conversation with the two
children, play hide-and-seek with the two children, there are two places here. Hide, one is the
water pipe in the corner and the other is the oil drum on one side. It doesn't affect the plot.
Anything is fine. After some ridicule by the two little ghosts, the little boy reappeared to help Ken
escape and learned that his name was Sam. After some dialogue, he returned to reality. Ken
thought of the places where he played several times in his childhood. He had a bad premonition,
so he decided to take a look on the railway. The railway was to the right of the monument and the
church scene continued to run forward. Go to the railway, investigate the bloodstains on the
railway, and enter the memory mode again. Sam said to find a rare stone, he must help to find it.
On the left side of the railway, he found a green stone. Ken said it was a gem, and Sam said it
was a rotten stone. On the railway, Ken was not convinced and wanted to find it back. Sam had
no choice but to help him find it. But his foot was stuck on the railway and he couldn't get out. At
this time, a train came, and Sam asked Ken to go and help him. Pulled out, it was too late for
Ken to run over. The train had arrived. Sam pushed Ken away in order to protect Ken, but he was
run over by the train.

Back to reality, Ken was very upset about his willfulness and felt very sad, so he went back
to the tavern, wanted to take a drink to soothe his sorrows, and entered the memory mode. After
talking with the tavern uncle, he remembered that the man was his father and his name was
Frank. Therefore, Ken decided to go home to his father’s room. After entering Frank’s room, he
found that there was no one in it. There was a photo on the table to obtain the [torn family
portrait]. Obtained [Frank's Diary] on the sofa. Knowing that his father was in so much pain, Ken
decided to go out to find his father. When he went out, he heard the sound of Kate’s house
opposite, so Ken entered Kate’s house and entered the memory mode. After Kate’s
conversation, Kate’s father came back. Kate asked Ken to find a place to hide, so he hid behind
a cabinet in the kitchen and ran out to take a look. Kate was also gone. There was a sound from
the building, and when I came to the second floor, I saw that Kate’s father was the fat man who
had been chasing him, and was beating Kate. Maybe it was enough. Kate’s father was ready to
come out. He quickly found a place to hide, so he hid. Go behind the closet in the next room, wait
for her father to go into Kate’s room and see her lying on the ground crying. After understanding,
Ken decides to take Kate away. Her father came back just after walking out and hid in the room
just now, and waited. After the fat man went in, he went downstairs and found that the door was
locked. He ran to the kitchen, pushed aside the box he had just hidden, and entered the
underground passage. After a few steps, the fat man caught up again. The two ran forward and
came Turning around, I saw some boxes that I could hide for a while. The fat man didn't find
them. He went to a hot air channel and took a look. He found that the gas was too hot to pass.
So he continued to search nearby. Here you need to grasp the fat man's walking. The regularity
is similar to hiding from the maid for four nights. After seeing that the machine fell off the air valve
on time, continue to run forward. After leaving the underground passage, the two came to the
church. Kate sat down at the piano and talked about her experience while playing the piano. .

Back to reality mode, after some emotions, I entered the priest's room and continued to
recall mode, and found that the person who came to complain to the priest was his father. After
hearing some of his father's inner thoughts and secrets, he wanted to go even more. Looking for
his father, leaving the church, and hearing the bell from the factory, he decided to go to the
factory to find his father. After entering the factory, he entered the memory mode again. After a
dialogue with his father and a real self-blame, the chapter End, enter the end.

The seventh night of salvation

returns to the scene at the beginning of the first night, but the angle is different. At the
beginning, because of a headache, Ken needed to go to the bedroom to fetch medicine, obtain
[Fiction Fragment 1] on the table, and in the fountain after going out. Obtain [Fiction Fragment 2]
on the table on the right, enter the room and find that there is a maid there, because it is in a
dangerous state, it is easy to hang up, speed to Ken's left hand, and after going out, get it in front
of the opposite room door [Fiction Fragment 3 ], came to the air corridor, went directly to the
bedroom, got [sedative] on the table next to the bed, went downstairs after taking the medicine,
came to the reading room, and found that there was a maid here, no matter if she went directly to
another scene, continue Go to the hall and come to the hallucinating hallucination on the first
night. There will be an invisible monster here. After speeding past and entering the typewriter
room, after obtaining [Tranquilizer], continue to the hall and come to the hallway leading to the
hall. I found that there was also a maid in front of the hall who was struggling, so I had to walk
elsewhere, came to the message room, got the [Steward's Message Sheet], learned that the
butler had put a small gift for Ken in the office, and left a handful The key, so I went to the office
room, came to the office room, got the note on the table [housekeeper’s diary], opened the closet
in the corner with the key just now, got the gun, Ken decided to go desperately, so he took the
gun and ran to the hall along the way After seeing Ken holding a gun, her maid ran away before
she could react. After coming all the way to the hall, she was knocked out by a fat woman with a
pan from behind, and then she went out of jail with a gun. Surrounded by endless female
corpses... After waking up, I found that I was lying on the bed. It turned out to be a dream. The
fat woman was in front of her. The fat woman turned out to be her housekeeper. The
housekeeper told Ken that he was running around with a gun. , And also said that he had invited
a doctor to let Ken take a good rest. Ken discovered that everything was a memory. After that,
there are some memories of Ken, and some emotions. Netizens can see for themselves.

The seventh night of reincarnation is

similar to the scene of salvation, but the angle is different. After some thinking, Ken decided
to figure out the matter and get the note on the table [Housekeeper Affairs]. The content is the
same as the first night. Leave the room and come to the spray In front of the other door of the
pool, Ken was fortunate that he did not have the same hallucinations as in the first night. He
opened the door and entered the door to the left, and ran to the opposite door. The difference
was different from the first night, except that there was no knock on the door, and he obtained (
The butler’s plan], the content is the same as the first night. Ken felt that he did not feel the
anxiety of the first night, so he decided to continue to the hall, through the air corridor, and did not
turn around. He came to the bedroom and obtained the [sedative] by the bed, I decided to go
downstairs. I smelled the unpleasant gas as soon as I went out. I found that the house was being
renovated. The entire room was cleaned. I could only go back to the bedroom. I remembered
that there was a set of simple gas mask production methods in the studio. Obtain [Easy Gas
Mask Making Guide] on the bookshelf, know the need, towels, water, soap, and [towels] can be
found in the right corner of the room after walking out of the fountain, enter the utility room
through the hospitality room, and on the box in the middle Find [Water Bottle], find [Soap] in the
corner inside, get three items, come back to the fountain, use an empty bottle by the pool, get [a
bottle of clear water], then combine soap and water to get [suddy water] , Combine it with the
towel again to get a simple gas mask. Okay, the gas mask is ready. Go to the first floor through
the bedroom again, rush all the way to the hall, find a letter at the door leading to the outside,
and get [Kate’s letter], After reading the letter, Ken decided to go out and look for them, and
found that he was still trapped inside and couldn't get out. Just when he was almost desperate, a
person who claimed to be a decoration company came and helped Ken smashed the door open
and waited after entering. He took off his hat and realized that he was actually the fat man, Kate's
father.
Seven Nights Tips and Hidden Events

1 night: If you don’t put down the rope, you will encounter Scorpion on the way to the church
on the fifth night.

If you don’t put the score on the piano in the hall, take Kate to the church on the sixth night
and then the animation There will be no piano playing content~ When I

first arrive at the bedroom, I look at the balcony for a few seconds, and I will see a large
tranquilizer bottle drifting from the balcony for

4 nights: do not seal the dormitory air leakage, and will pick up matches for five nights Run
out of the scorpion ~

6 nights: If you don't save Sam, Sam will be run over by a car. The first two sentences of
Ken's return to reality are different.

If Kate is not taken out, Kate will be taken away by her father in the middle, and Ken's first
two sentences will be different after returning to reality.

If Kate’s father comes back, or when Kate has not been brought out by Ken, Ken is found,
he will be thrown outside by the fat man, and warned that Kate is not allowed to hide and seek,
the place where he does not hide or hide is different, after the end The words of the two children
are also different.

You can find an old key in the alley next to Kate's house. You can open the car at the
entrance of the factory and find that there is a pile of garbage inside. I think many people know
this, but ``The key is not this, if you are listening After the bell sounds at the factory, it will be
different if you go to open it again, you can find the other half of [Broken Family Portrait] (^-^
Didn't you find it, funny pictures)

Redemption ending: I think, most of them People always end in reincarnation, because
reincarnation is unconditional, so you can fight it anyway. I won't say more, just talk about
salvation.

On the first night, I found the piano score in the letter room and put it on the piano in the hall.

On the second night, I saw an animation of Sam being hit by a falling stone from the ceiling.
On the fourth night, Trigger Sam was chased twice and swept away by the train.

On the sixth night, he must save Sam, take Kate away, listen to his father’s prayer, and

get it in the hospital: On the second or third night, break the sandbag in front of the tool
room. At the end of the reincarnation, you can return here to get the mysterious key. Take the key
to the reading room and open the first room after you come out. You can get it inside.

Priest outfit: Don’t break the sandbags on the second night. On the first night, you will have
hallucinations. Investigate the woman’s items on the ground in front of the typewriter in the aisle
where there are women’s items on the ground. After entering the redemption ending, you will
pass through this corridor. Had the same hallucinations as the first night. Investigate the writing
on the wall, enter the church, and get it in the cabinet in the middle.

5 Night Fat Man Technique: Use the Carmen method to pass without injury. After the start,
immediately run to the lower corner on the right side of the iron gate, and immediately turn back
and shoot continuously after standing. The fat man will not attack you, or even attack the

Dark Ken technique: In fact, there is no skill. The main thing is to approach. At the
beginning, the distance is already widened, so you must find a way to approach. If you are close
to him, you can't shoot. Keep close combat. If he runs far away, you immediately find a wall to
block it. , So he won't be able to hit you, according to this method you can pass without hurting.

Jigsaw Skills: Enter in order after starting, bottom left, bottom right, top right, top left, bottom
left, top left, bottom right, top right, top left, bottom right~

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