L3 Lesson Plan - Technology Around Us - Y1
L3 Lesson Plan - Technology Around Us - Y1
Learning objectives
To use a mouse in different ways
● I can use a mouse to open a program
● I can click and drag to make objects on a screen
● I can use a mouse to create a picture
Key vocabulary
Computer, mouse, trackpad, double-click
Preparation
Subject knowledge:
Teachers will need to be familiar with the paint program used in the lesson. This plan and
screenshots in the slide deck assume the use of the free online painting program
paintz.app.
Assessment opportunities
● Introduction: Assess whether learners can name different parts of a computer
and explain what it does.
● Activity 1: Assess whether learners are able to use a double-click to open a
program/browser
● Activity 2: Assess whether learners are able to create a simple picture using a
mouse.
Outline plan
Please note that the slide deck labels the activities in the top right-hand corner to help
you navigate the lesson.
Share slide 4-7 and ask the learners what each part of the computer is
called and what it does.
Emphasise that even though each device looks different, they perform the
same function.
Share slide 9 with the learners and explain before they can begin creating
pictures, they need to open a program. Explain that to do this, they will
need to double click their mouse.
Display slide 11 and ask learners to log on to their computer and open the
correct browser using the double-click. They can then enter the URL
provided on the slide.
Without navigating away from the paint program, ask the learners to
return their attention to the display to begin activity 2.
Open the Paintz program. Explain that this program allows the user to
draw images and make pictures using the mouse. Highlight the paint
brush function, showing marks can be made by clicking and dragging.
Demonstrate how to change the colour and thickness of the line, and
create a simple picture.
Allow learners time to draw their own pictures.If learners are working with
a partner, ensure both learners have the opportunity to explore the
program and demonstrate their mouse skills.
Explorer task: Learners can explore other functions available in the Paintz
program, as demonstrated on slide 16 e.g.:
● Change the background colour from white using the fill tool
● Create shapes and lines
● Correct mistakes by using the eraser function
● Insert a shape or line
Note: The Paintz program allows files to be saved, By default, the files will
be saved to the Downloads folder of the local computer.
Resources are updated regularly — the latest version is available at: ncce.io/tcc.
This resource is licensed under the Open Government Licence, version 3. For more information on this
licence, see ncce.io/ogl.