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Gulbrandr Ásgeirr

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0% found this document useful (0 votes)
29 views4 pages

Gulbrandr Ásgeirr

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Paladin 1 davedesantis

CLASS & LEVEL PLAYER NAME


Gulbrandr Ásgeirr
Goliath Wilds placer (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
+3 Constitution +3 18 15 --
+2 -2 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
14
• +7 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Cold
DEXTERITY FAILURES

+3 DEFENSES HIT DICE DEATH SAVES

16 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +3 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+3 +0

-2
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

16 P +4 Athletics STR === TOOLS ===


ABILITY SAVE DC Navigator's Tools, Vehicles (Space)
+5 Deception CHA
-2 History INT === LANGUAGES ===
INTELLIGENCE
+0 Insight WIS Common, Giant
30 ft. (Walking)
-2 P +7 Intimidation CHA
-2 Investigation INT
6 P +2 Medicine WIS SPEED

-2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +0 Perception WIS


+5 Performance CHA === ACTIONS === You have a pool of healing power that can restore
+0 +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
5 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
Help, Hide, Ready, Search, Use an Object, pool, or 5 HP to either cure a disease or neutralize a
-2 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise, poison affecting the creature.
+3 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
=== REACTIONS ===
+3 Stealth DEX Divine Sense • 6 / Long Rest Stone’s Endurance • 2 / Long Rest
CHARISMA As an action, you can detect good and evil. Until When you take damage, you can use your reaction
P +2 Survival WIS
the end of your next turn, you can sense anything to reduce the damage taken by
<strong>1d12</strong>+3.
+5 affected by the hallow spell or know the location of any
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 6 times per long
rest.
20
Lay on Hands Pool • 5 / Long Rest
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

10 PASSIVE WISDOM (PERCEPTION)


Javelin +4 1d6+2 Piercing Simple, Thrown, Range (30/120)

Longsword +4 1d8+2 Slashing Martial, Versatile


10 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +4 3 Bludgeoning


8 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 1 davedesantis
CLASS & LEVEL PLAYER NAME
Gulbrandr Ásgeirr
Goliath Wildspacer (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES ===


* Creature Type • MotM 21
* Hit Points • PHB 84 You are a Humanoid.

* Proficiencies • PHB 84 * Size • MotM 21


You are Medium.
* Divine Sense • PHB 84
As an action, you can detect good and evil. Until the * Speed • MotM 21
end of your next turn, you can sense anything affected Your walking speed is 30 ft.
by the hallow spell or know the location of any
celestial, fiend, undead within 60 ft. that is not behind * Little Giant • MotM 21
total cover. You can use this feature 6 times per long You’re proficient with Athletics and you count as one
rest. size larger when determining your carrying capacity
and the weight you can push, drag, or lift.
| 6 / Long Rest • 1 Action
* Mountain Born • MotM 21
* Lay on Hands • PHB 84 You have resistance to cold damage and naturally
You have a pool of healing power that can restore 5 acclimate to high altitudes even if you’ve never been to
HP per long rest. As an action, you can touch a one. This includes elevations above 20,000 ft.
creature to restore any number of HP remaining in the
pool, or 5 HP to either cure a disease or neutralize a * Stone’s Endurance • MotM 21
poison affecting the creature. When you take damage, you can use your reaction to
reduce the damage taken by
| Lay on Hands Pool: 5 / Long Rest • 1 Action <strong>1d12</strong>+3. You can use this trait 2
times per long rest.

=== GOLIATH RACIAL TRAITS === | 2 / Long Rest • 1 Reaction

* Ability Score Increases • MotM 5


When determining your character’s ability scores, === FEATS ===
increase one score by 2 and increase a different score
by 1, or increase three different scores by 1. * Tough • PHB 170
Your HP maximum increases by 2.
| Increase two scores (+2 / +1) •
Increase one of these scores by 2 and a different
score by 1.

* Languages • MotM 5
Your character can speak, read, and write Common
and one other language that you and your DM agree is
appropriate for the character.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb. Torch 10 10 lb.

Breastplate 1 20 lb. Waterskin 1 5 lb.

SP 0 Longsword 1 3 lb.

Javelin 5 10 lb.
EP 0 Backpack 1 5 lb.

Clothes, Traveler's 1 4 lb.


GP 10 Grappling Hook 1 4 lb.

Pouch 1 1 lb.
PP 0 Rope, Hempen (50 feet) 1 10 lb.

Holy Symbol 1 --
WEIGHT CARRIED

117 lb. Bedroll 1 7 lb.

ENCUMBERED Mess Kit 1 1 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

420 lb. Rations (1 day) 10 20 lb.

PUSH/DRAG/LIFT Rope, Hempen (50 feet) 1 10 lb.

840 lb. Tinderbox 1 1 lb.

EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Gulbrandr Ásgeirr
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Gulbrandr Ásgeirr, a towering Goliath whose


presence commands attention, was born in the
high mountain ranges, where the air is thin and the
snow-covered peaks touch the sky. His birth
among the Goliaths marked him as exceptional
from the start, for he was unusually large, even by
their formidable standards. As he grew, so did his
desire to protect and uphold the values of his tribe.

From a young age, Gulbrandr displayed an innate


sense of justice and a passion for ensuring
fairness within the Goliath community. He was
quick to intervene in disputes, using his imposing
stature to quell conflicts and mediate solutions.
The elders recognized this exceptional quality and
decided to guide him towards a path of leadership.

Gulbrandr's connection to the spiritual essence of


the mountains led him to discover a profound
dedication to the principles of democracy. Inspired
by the concept of equal voice and representation,
he decided to become a Paladin, swearing his
oath not just to protect his people but to champion
the ideals of democracy and fairness in the
broader world.

His body became a canvas for the story of his life,


adorned with tribal tattoos that represented the
peaks, valleys, and rivers of his homeland. Each
mark held significance, a testament to his
experiences, challenges, and the wisdom gained
through his journey.

Equipping himself with a massive longsword and a


sturdy shield, Gulbrandr embraced heavy armor,
forging a connection between his formidable
physical presence and the unwavering strength of
his convictions. As he ventured beyond the
mountains, he encountered societies with different
systems of governance and diverse challenges.
His commitment to democracy became a guiding
light, leading him to defend the voice of the people
against tyranny and corruption.

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

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