Dialogue System Document
Dialogue System Document
https://github.com/DoublSB/UnityDialogAsset
Contents
- Basic example
- Commands
- Other Settings
Installation and setup
1) Import D’Dialogue System.
3) The basic setup is complete! Get DialogManager and call method ‘Show’!
1) Speed
2) Size
3) Click
4) Close
6) Color
If you want to add new emotions to your character, follow the steps.
(1) Open the inspector of character which you want to add emotions.
If you want to play sound, you need to set Call SE. Follow the steps.
(2) Now we can use sound command with sound object’s name.
Selection
Use callbacks to make the dialogue react differently depending on the result.
Other Settings
1) Setting Chat SE
If you add Chat SE, sound will be play for each delay. This feature allows you to make different chat
sounds for each character.
If you set multiple ‘Chat Se’, one of the sounds will be play randomly for each delay.
2) Callback
When the message is over and the window is clicked, the window is hidden. After that, the callback
is invoked.
3) Setting Skippable
If you set ‘isSkippable’ to false, users cannot skip text even if you click on the window.