Design of Furniture For Small Places Following Inclusive Design Author Talia Serrano Salazar, Lucia Aspizua Saez, Dan Hogberg
Design of Furniture For Small Places Following Inclusive Design Author Talia Serrano Salazar, Lucia Aspizua Saez, Dan Hogberg
Submitted on December 22nd, 2014 by Talia Serrano Salazar and Lucía Aspizua Sáez to
University of Skövde as a Bachelor Degree Project in Integrated Product
Development/Product Design Engineering at the School of Engineering Science.
We certify that all material in this Bachelor Degree Project, which is not our own work
has been identified and that no material is included for which a degree has previously
been conferred on us.
II
ABSTRACT
The objective of the project was to develop a furniture set that consists of a
multifunctional bed and a cabinet. A pre-study was performed to define the problem
area and to set the requirements for the furniture. The pre-study included: studies and
discussions at the associated company, literature review within the field, user survey,
market search and ergonomics study. When the specification was set and clarified, the
concept generation phase was started. Design methods were used to structure and
support the design activity. In addition, principles of inclusive design were followed in
order to end up with a design that would fit a larger part of the targeted customer
group. The generated design concepts were assessed according to fulfilment of set
requirements. One final concept was chosen for further development in the following
detail design phase. This activity included specifying the design in detail, e.g. related to
materials, colours and accessories. The collaboration with the company was essential
during the whole project for getting inspiration, feedback and important inputs to the
design activity. Hence, the company’s opinions were continuously considered along the
design process. A prototype was made of the final design and tests were performed to
assess the design and to get input for further development.
III
ACKNOWLEDGEMENTS
We want to thank Olby Design Company in Skövde for helping us in the development
of this project, always available for guiding us in our learning, especially Tina Olby, the
responsible of the workshop and one of the owners of the company for the time spent
helping us and her dedication. Also we want to thank Anni for building a prototype for
the final project presentation.
We want to thank University of Skövde to give us the opportunity to do the final project
and above all to Dan Högberg, our supervisor, for teaching us all he knows about design
and for guiding us to make a competent product. We also thank University of Málaga
for giving us the opportunity to do the final project in Sweden.
And finally, thank you to our families for supporting us.
IV
TABLE OF CONTENTS
1. INTRODUCTION ..................................................................................................... 1
1.1 BACKGROUND ............................................................................................... 1
1.2 AIMS AND OBJECTIVES............................................................................................ 2
1.3 OLBY DESIGN COMPANY ......................................................................................... 3
1.4 DESIGN STRATEGY................................................................................................... 3
2. PRE-STUDY ................................................................................................................ 5
2.1 INFORMATION GAPS ......................................................................................... 5
2.2 LITERATURE REVIEW ....................................................................................... 6
2.3 USER STUDY ...................................................................................................... 11
2.4 MARKET RESEARCH ........................................................................................ 12
2.4.1 SCANDINAVIAN DESIGN ......................................................................... 13
2.4.2 STUDY OF SWEDISH COMPETITORS ..................................................... 14
2.5 ANTHROPOMETRY OF TARGETED USERS ................................................. 15
2.6 MANUFACTURING ........................................................................................... 17
2.7 RECYCLING AND ENVIRONMENTAL ASPECTS ........................................ 21
3. SPECIFICATIONS AND DEMANDS ...................................................................... 22
3.1 GENERATE PERSONAS .................................................................................... 22
3.2 FUNCTION ANALYSIS ..................................................................................... 22
3.3 FINAL REQUIREMENTS ................................................................................... 23
4. CONCEPT GENERATION AND SELECTION ....................................................... 26
4. 1 FIRST STAGE ..................................................................................................... 26
4.1.1 GENERATION OF ALTERNATIVE CONCEPTS ...................................... 26
4.1.2 FIRST SELECTION ...................................................................................... 28
4.2 SECOND STAGE................................................................................................. 28
4.2.1 ‘WHY? WHY? WHY?’ ................................................................................. 28
4.2.2 USE RELATED STIMULI ............................................................................ 28
4.2.3 EXTERNAL DECISION ............................................................................... 28
4.3 THIRD STAGE .................................................................................................... 29
4.3.1 SELECTION MATRIX ................................................................................. 29
4.3.2 POSITIVE, NEGATIVE INTERESTING ..................................................... 35
4.3.3 EXTERNAL DECISIONS ............................................................................. 48
4.4 FOURTH STAGE ................................................................................................. 49
4.4.1 PROTOTYPE ................................................................................................. 49
4.4.2 TEST WITH USERS ..................................................................................... 50
4.5 DETAIL DESIGN ................................................................................................ 55
4.5.1 MATERIALS, COLOURS AND TEXTURES ............................................. 55
4.5.2 ACCESSORIES ............................................................................................. 56
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4.5.3 COMPONENTS SELECTION ...................................................................... 56
4.5.4 COSTS ........................................................................................................... 59
5. RESULTS................................................................................................................ 60
5.1 MODELLING IN PTC CREO ............................................................................. 60
6. DISCUSSION............................................................................................................. 57
References: ..................................................................................................................... 58
APPENDIX .................................................................................................................... 62
VI
1. INTRODUCTION
The need for foldable furniture sets for small bedrooms are assumed to increase in the
future since more people (most of all young people) live in small apartments. This
project tries to meet this need by the design of a furniture set that offers good comfort
and functional features to the user while taking as little space as possible. The overall
design, mechanisms and ergonomics are some of the important aspects to consider
during the design of such a product. This degree project was conducted in collaboration
with Olby Design company in Skövde, Sweden. The company wanted the degree
project to contribute to the design of a furniture set that suits compact living
circumstances and that fulfils or exceeds customers’ desires.
A great deal of popular furniture is from Scandinavia, North America and Europe
(Eypórsdóttir, 2011). Scandinavians have a passion for colour and nature. Because of
that, there are many companies which work with the same objective (Bendixen and
Benktzon, 2013). Olby Design is focused on the timelessness, ingenuity and simplicity
of furniture. The basic reason for the development of a furniture set for small places at
Olby Design is due to the fact that the company does not offer this kind of furniture
today. The company wants to include such a product in their product portfolio. The
design challenge is the conflicting condition that the user wants a bedroom with
spacious furniture, but at the same time the furniture should occupy minimum of space,
especially when the bed is not used for sleeping. Therefore, the furniture should make it
possible to hide some of its parts into other parts of the furniture. The design challenge
is hence to meet the needs despite the limited space.
1.1 BACKGROUND
There are many reasons for why it is becoming more common to live in small places,
also called ’compact living’, and the following text highlights some of these reasons.
Some years ago, to live in a big house indicated that one was rich, while to live in a
small house signalled a lack of resources. However, this is very different today. Due to
the pace of life, many people prefer to live in a small apartment where there is less
housework and more time to enjoy life (Reyes-Heroles, 2012).
Nowadays, the space for living has been reduced. Most young people live in small
shared flats or in small apartments with their partner. Usually, also older people prefer
small flats due to the accessibility that these present and also to the easiness to clean
such flats. This means that the functionality must also be possible in small flats in order
to offer the same functions that a bigger flat does (Reyes-Heroles, 2012). The desire or
necessity to live in city centres due to the availability of cultural life and services, or to
the proximity of the workplace, is leading many people to live in city centres. Security
and public transportation are also typically more developed (Inmuebles Reales Agencia,
2012).
Another point to consider is the deteriorated economy in some countries which
implies that people tend to buy smaller flats and live more compact. Consequently, there
are changes in society that calls for the development of furniture that meets the need of
this kind of dwelling.
For all these reason the demand of apartments has increased in last years, therefore
the apartment constructions have also enlarged (Figure 1.1).
1
Figure 1.1 Increase in apartments construction
(www.smashingreader.com)
2
The furniture will expand the range of products of the company, affirming
Olby Design’s original style and quality.
The design of the pieces of furniture should be performed within
maximum four months.
The furniture shall be compact in size while offering desired functions.
Target market for the product:
Primary market: Companies which buy lot of pieces of furniture to sell
them in their own companies.
Secondary market: People who look for innovation furniture, who always
want to acquire the latest products.
The stakeholders group is composed by designers, Olby Design company,
manufacturers, sellers, distributors, customers and users.
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supervisors. That means that before and after accomplishing major changes in the
design, the new proposals were discussed, to ensure a coherent solution.
The company Olby Design was visited in many occasions during the project. The
doors were open to ask different questions that appeared along the project and to see the
installations and how the company works.
In the different visits, topics were discussed like the measurements of the furniture,
the best way to work, the aesthetics to follow etc.
At all times contact was kept either by e-mail or by visiting the factory. Due to the
proximity to the factory, most of the time the meetings were held in the factory in order
to carry out brainstorming sessions and to see the real facilities or physical products
together with the representatives of the company.
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2. PRE-STUDY
A pre-study was carried out in order to clarify the problem and to set the requirements
and functions that should be introduced into the furniture set.
This step consisted of exploring and making analyses about the problem and also of
looking at what is offered by other companies on the market. Figures 2.1 and 2.2
(Inclusive Design Toolkit, 2013) show the question that should be answered in this
chapter; what the needs are, always keeping in mind the subsequent steps such as
creation and evaluation.
Figure 2.1 Inclusive Design in three steps Figure 2.2 Inclusive Design stages
(www.inclusivedesigntoolkit.com) (www.inclusivedesigntoolkit.com)
These design activities aim to determine what the problem is and what the solutions are.
The Inclusive Design approach is focused on (Inclusive Design Toolkit, 2013):
Understanding the real diversity of users and the business needs of the company.
Applying this knowledge to better inform the design decisions during the
development process.
Evaluating prototypes with real users before finishing the development to be
able to make improvements.
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It is important to understand the range of mechanisms that can be used in
different parts of the furniture to facilitate desired movements.
Materials have to be chosen.
Sketches should be done.
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Viability: The product should offer high value to customers and meanwhile offer
opportunities in profitability to companies involved in product development,
production and marketing.
Simple and easy to assemble: There must be a balance between the easiness to
disassemble and its durability. Furniture that is easy to disassemble is easier to
transport and therefore cheaper, but the material should be shockproof.
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Figure 2.6 Public drinking fountain for different heights.
(www.belson.com)
There is a ‘Population Pyramid’ reproduced from Hosking et al. (2010) that shows the
people difficulties (Figure 2.7). These people difficulties increase when the pyramid
rises. Depending on the level of the disability people will have different needs and
preferences.
Inclusive design is centred in the product design, in the obtained profits and in the
environmental care, with the target of use the developed product for the whole
population, which is compound by people with different percentages of difficulties. It is
seen into ‘Population Pyramid’ (Waller et al., 2013).
Inclusive design process is focused on making a proper design for all kinds of
clients, taking into account most of their necessities and pleasures. Because of that, the
search for information about customers is very important, including surveys and more
profound studies when needed. It is important to ensure the needs at the start of the
design process and to have a thorough understanding and then, translate the needs into
product design specifications. If this process is not followed, the costs can increase
when there are changes in other steps of the process.
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Inclusive Design can be an assistance for the user in many ways; for a better use of
the planet without damaging it, for leading a healthier life, etc. But people are not
mentally prepared to think in this way and people adopt an easier lifestyle. One of these
most important wrong ideas is that the best product is the cheapest one. This is not the
way for a sustainable life (Fletcher et al., 2014).
There are many examples of inclusive design in real life. One of them is ‘Ferrari
Enzo’ (Figure 2.8). A press article by Benoit et al. (2004) explain how Ferrari changed
the door to include more users to more easily enter to these sporty vehicles, especially
older or disabled people, the result was a car with inclusive doors.
An example of inclusive design interface is Nintendo’s Super Mario Bros (Ates, 2012).
Almost everyone can play this game without difficulties. An inclusive interface is an
interface that starts with a few fundamentals and then evolves and adapts to the user.
The interface is a basic interface, everything is clear; because all is captured with big
letters and basic colours, therefore, most of the people can understand the interface
(Figure 2.9).
When iPhone was designed, Steve Jobs used inclusive design in the interface of the
phone (Ates, 2012). Most of the time, the hardware buttons (the numbers on a regular
mobile phone) are unnecessary. When there is no need to use these buttons, for example
when the user is using any of the applications on the phone, the number buttons are
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hidden on the iPhone. Hence, the buttons are available only when the user has a reason
to use these buttons. To enable this, hardware buttons have been replaced by soft
buttons on a screen. When there are too much information in a limited space, it is
difficult to understand, when this information only appear when it is necessary, it will
be easier to manage it (Figure 2.10).
Besides Inclusive Design, Universal Design and ‘Design for All’ have similar
purposes but different origins and somewhat different focuses.
According to Null (2013), Universal design must have the following characteristics:
• Supportive: Users must not support undue burden in any movement.
• Adaptable: All products should be possible to use for all individuals because user
needs are changing.
• Accessible: The environment must change as many people are disabled.
• Safety oriented: The goal is a secure design both from the psychological and physical
aspect.
One example of the ‘Design for All’ concept is Knud Holcher’s bus-stop shelter
designed for Aarhus City Council (Figure 2.11) that has tactile information to include
more users (Bendixen and Benktzon, 2013).
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2.3 USER STUDY
Users were observed in order to identify their needs and expectations. Apart from the
interviews and the other used methods, observing users is valuable in the design process
because some users could either (Ulrich & Eppinger, 2008):
Have a lack of knowledge of their own behaviour.
Find it too difficult to imagine solutions.
Or say what is usually well done or what the interviewer wants to hear.
This means that the observation of people might gather information that cannot be
collected by interviews, focus groups or questionnaires.
This observational method was carried out in The Furniture and Light Fair in
Stockholm (2014), where there were many bedrooms mounted allowing people to
interact with these pieces of furniture. Valuable notes were taken:
The high beds were decidedly accepted.
The drawers turned out essential for a large percentage of people.
The quiet closing mechanisms of the drawers and doors were pleasantly
appreciated.
In addition, some other specific techniques were directed in which the users were
involved. One of these techniques was individual interviews (Appendix 8), which were
conducted according to Beyer & Holtzblatt (1998).
In order to do collect user needs, and investigate possible design solutions, the
interview study was carried out to know the opinions of people living in small flats. The
age of the interviewed people was between eighteen to sixty years old, divided as 18-30,
31-45 and more than 46. There were at least five members in each group. 45% of the
interviewees were male and 55% were female.
An affinity diagram was made of the collected information from the interviews,
following a method by Bonacorsi (2008):
Every single piece of information was written down on a piece of paper.
These notes were grouped according to the contents.
These groups were labelled with colour post-it notes, where each colour
represented a level of hierarchy.
Finally, the groups were combined with others to get a hierarchy of four levels.
Legend:
White notes – individual notes.
Blue notes – summaries of groups of white notes.
Pink notes – summaries of groups of blue notes.
Green notes – labels identifying an area of concern indicated by pink notes.
The interviews were done online (using Skype) or in person. Some questionnaires were
also collected by email. Following conclusions were drawn:
20% of the interviewees lived or had lived alone in a small apartment and 80%
lived with somebody else. In this group of people 60% thought that they will live in a
small flat in a near future. 55% of the interviewees possessed folding furniture in their
homes, in the kitchen, living room and bedroom in particular. For everyone, order is
very important to live, above all in small flats. For this reason, having folding furniture
11
at home was a great idea for 90% of the interviewed people, and all of them would
prefer light colours in this furniture.
The possibility to have the night stand under the bed was a question that 70%
answered positively. Having space in the bedroom is important for all the people, since
86% of them said that having some space under the bed to keep things is a good option.
Drawers were preferred instead of shelves, or in some cases both were selected,
however, the idea of having only shelves was rejected. A few big drawers had more
acceptance than many smaller drawers. Bed, closet and night stand were pointed out as
essential pieces to furnish a bedroom.
The interview indicated that the range of age of people who lives in small flats is
quite large, from eighteen to sixty years old.
Figure 2.12 Bed with closet Figure 2.13 Bed with headboard
(www.ciiwa.com) (www.ikea.com)
Figure 2.14 Drawers under bed Figure 2.15 Space under bed
(www.pinterest.com/) (www.derickg.com)
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Figure 2.16 Bed Up and Down
(www.gizmodo.com)
First of all, it is required to talk about Scandinavian Design since Scandinavian Design
is one of the main styles which Olby Design follows. And then, the study of competitors
is needed in order to analyse similar products.
13
Figure 2.19 Scandinavian Bedroom Figure 2.20 Scandinavian Living room
(www.homemydesign.com) A (www.freshome.com)
Figure 2.21 Scandinavian Living room Figure 2.22 Scandinavian Living room
B (www.decoist.com) C (www.vangviet.com)
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with natural materials, often from the Swedish woods. They have stores all over
Sweden, but the main store is located in Stockholm (Norgavel, 2012).
G.A.D: G.A.D is a company in Gotland that manufactures wood furniture, with
limestone and wool. Their philosophy is to make an effort to achieve the highest quality
from purchasing to packaging. Rapid consumption is avoided and in its place things
good for the body, brain and environment are selected (G.A.D., 2013). The G.A.D style
is very similar to the Olby Design style. Olby Design was the pioneer of these designs.
On its web page furniture can be seen and it looks similar to Olby Design’s.
The above mentioned companies are the ones that are direct competitors to Olby
Design. Below, there are some companies that are competitors but on a small scale.
Mio AB: Mio AB was founded in 1962 and is based in Tibro, Sweden. They
operate furniture chain. Decorating accessories are offered by the company as well
(Mio, 2013).
String Furniture AB: The design is distinctive and minimalist. The designer, Nils
Strinning has the reputation as one of the designers who laid the foundations of modern
Scandinavian design. Now his designs can be found all over the world. The company is
from Malmö (String, 2014).
Tibro Möbelindustri: The Company is located in western shore of Tibro, a city
with a long tradition in furniture. They confirm that all the materials are high quality
and the furniture too. They can produce everything in the way of manufacture furniture
(Tibro Möbelindustri, 2014).
Lundbergs Möbler: Lundbergs manufacture all kind of furniture, but their
specialty are tables, chairs and furniture related with storage. The company is located in
Tibro, Sweden (Lundbergs Möbler, 2014).
Blå Station: Blå Station is a family company and based in the town Åhus on the
Swedish south-east coast. They make furniture with birch and stainless steel. They
always meet the demands and desires of the customers and try to innovate. Curiosity is
their fuel (Blå Möbler, 2014).
BordBirger: They are well known in the furniture industry and they are associated
with high quality and timeless design. In their factory which is located in Småland, the
machines are highly developed and the workers know craftsmanship and technical
advanced training (BordBirger, 2014).
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one is among the smallest. Besides, the measures according to the largest percentile of
Germans and the lowest percentile of Asians were chosen, to ensure a broader diversity
range of people within this analysis. Once the problematic parts and the audience are
known, the following step is to choose a properly anthropometric database.
The table 2.1 and 2.2 below show these measurements, according to each target
group for some concepts like stature, vertical fingertip reach and hip height. These
values were important to keep in mind, in order to obtain the proper measures of the
piece of furniture. The values were calculated through the PeopleSize (2008),
Anthropometry online software (Delft University of Technology, 2004) and some others
calculations.
Table 2.1 German data for male and female
Vertical Fingertip reach, sitting Hip (Trochanter) height,
Percentile > 99,99 Stature (mm) (mm) standing (mm)
Female 1720 1407 894
German
Male 2100 1509 976
A body is only well positioned when the feet or the highlight of the seat are supported.
For the feet, it is essential to have enough space in order to avoid loss of balance, so that
is why the piece of furniture ought to be compact (Bridger, 1995).
The user should easily reach the shelves or drawers without suffering any hurt. The
study that was previously done has the values for vertical fingertip reach and sitting.
These measurements were needed to know the average of the people measures in this
position. Headboard or shelves were designed according to this data. The study also
includes hip height, standing. This measurement was focused on the handles
positioning, which had to be positioned according to these measurements.
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2.6 MANUFACTURING
A guided visit over the workshop was necessary for a suitable comprehension of the
manufacturing process commonly used.
Firstly, wood is cut in different size boards, by a specialised machine (Figure 2.24).
Then, glue is applied on the plywood boards with the help of this machine (Figure
2.25).
After that, the wood laminates (Figure 2.27) are positioned on the edges of the plywood
boards in another machine which ensures their adhesion (Figure 2.26).
The last step to obtain the Elder plywood, consists in gluing the oak laminate (Figure
2.28) on the top of the previous plywood (Figure 2.29).
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Figure 2.28 Machine to glue the oak Figure 2.29 Oak laminated
These two machines are used to make needed holes in the different shapes and sizes that
are required. The first one is called CNC (Figure 2.30) meanwhile the second one is
only able to do holes with different bits due to be a manual tool (Figure 2.31).
If there is a rounded shape or an unusual form, this machine is able to do different forms
in the wood (Figure 2.32).
The next step is about sanding the wood. This machine easily sands the wood and
leaves it in a perfect condition (Figure 2.33).
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Figure 2.32 Machine to make unusual Figure 2.33 Sanding machine
shapes
Later, the tables will be joined through cylindrical wooden brackets (Figure 2.35). Then,
the piece of furniture can be assembled (Figure 2.34).
The next step is to mount accessories in the piece of furniture such as drawers, metallic
mechanisms, rails, etc. (Figure 2.36) and soon thereafter the piece of furniture is
transported to a room, where this will be painted for a better finish (Figure 2.37 and
2.38).
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Figure 2.36 Closet with accessories
If there is any detail made with clothing, this is the step to carry it out. Everything about
textiles is carefully made by hand in one of the last steps (Figure 2.39).
Finally, when the whole process has been followed, the piece of furniture is packed and
transported (Figure 2.40).
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2.7 RECYCLING AND ENVIRONMENTAL ASPECTS
Recycling is a fundamental aspect in the environment. Wood is a readily recyclable,
especially if it is plywood (Tchobanoglous, 1994). At Olby Design, plywood is recycled
in some ways. There are some wood pieces that are reused if the wood board is of good
quality and big enough. Other smaller wood sections are recycled after crushing them.
Then, wood is burned, or is given to farmers for the chickens’ breeding.
In the environment field, it is known that manufacturing process can produce
pollution. However, wood is the least polluting material when processed. An aluminium
beam can produce 227 kg of carbon dioxide, while a wood beam produces only 6 kg.
Besides this, wood is the only building material that is 100% renewable. Carbon dioxide
is retained during its lifespan, and this is only emitted in small amounts (Barrera, 2010).
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3. SPECIFICATIONS AND DEMANDS
Customers have needs, which describe what functions should have the product.
Specifications and demands are values and metrics that the product must fulfil. This
chapter is divided in three parts: ‘Generate personas’, ‘function analysis’ and ‘final
requirements’.
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FURNITURE
To keep the
To occupy Universal
Olby Design
small space Design
style
Bed Cabinet
Drawers Drawers
The function tree explains how the general problem can be divided into sub-problems. It
is a good method to clarify concepts and maybe an easier way to look for good
solutions. When the pieces of furniture are selected, the search of problems ought to be
focused on these, which are; bed and cabinet. And each of these pieces has to be
studied. The bed has to bring in some other functions like having drawers. The cabinet
ought to have several drawers of different sizes which could be easy to open and close
and it could have an integrated TV so it occupies less space. Another main problem that
needs to be solved is the importance of obtaining a inclusive product design which will
be apt and functional for people from any place in the world, elderly, disabled people,
etc.
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Table 3.1 Final abilities requirements
Bed More than one Closet
function Bed
Night table
Night table Ability to be hidden
Ease To use
To manufacture
Quality Stability
Durability
Good appearance
Cabinet More than one function
Ease To use
To move
To manufacture
Different size of drawers
Quality Stability
Durability
Good appearance
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Table 3.2 Final technical requirements
WISHES
(W) / TECHNICAL ACCEPTABLE IDEAL
REQUIREMENT
DEMANDS FEATURES VALUE VALUE
(D)
Depth 2000 mm 2000 mm
D Bed Measures Height 440 mm 300 mm
Strength 2000 N 2500 N
Depth 268 mm 400 mm
Cabinet
D Height 742 mm 1000 mm
Measures
Space for the TV 680 x 45 mm 680 x 45 mm
Big: 800 x 20 mm 800 x 15 mm
Doors Small: 400 x 20
400 x 15 mm
mm
Headboard Shelves 400 x 220 mm 400 x 220 mm
D
Measures Depth 250 mm 300 mm
Width 1600 mm 1500 mm
Height 1700 mm 1500 mm
Strength 250 kg 250 kg
W Customizable How many modules? 6
Length 2250 mm
W Total Size Width 1600 mm
Height 1700 mm
0º or 90º surfaces 100%
W Easy to Clean Polished texture
100%
material
Budget in workshop 15000 SEK < 15000
D Costs
Cost in the store 30750 SEK < 30000
Recycling
% 50% 100%
D Material
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4. CONCEPT GENERATION AND
SELECTION
After the specifications were defined, the next stage was looking for the solution to
solve all the problems, presented in previous chapters. This search of solutions was
made following the Inclusive design toolkit, in order to create many ideas, concepts and
sketches of them. Then, these concepts were studied, evaluated and compared and,
finally, the best ones were selected and separated from the others to be presented to the
company. These steps followed a number of specific methods and these will be
explained below. Once the company had evaluated these concepts, they presented some
other ideas and demands which they required of the final concept. These ideas were
noted down by the design group and again some others sketches were outlined and
scrutinized.
4. 1 FIRST STAGE
This first stage of Concept Generation consists in the development of the first concepts.
The specifications have to be well known to indicate what needs to be searched. For
this reason, it was necessary to observe users and generate personas.
Then, some methods were carried out: on the one hand, the rational methods called
Check list and Bench Marking and, on the other hand, the first creative method called
Brainstorming. After a first selection, some first concepts have been obtained.
Ulrich and Eppinger (2008) described a way to find a wide range of ideas that may
solve the customer needs. Every concept ought to be defined by sketches and some
explanations. Usually these concepts do not focus on technical details; they are more
general. However, these details will appear in the next phase of the process, although,
according to Ulrich and Eppinger (2008), every concept has to be quite studied in the
first phase in order to reduce time and costs of development. The importance of finally
obtaining a ‘customer-focused product’ is also stressed by Ulrich and Eppinger (2008).
Following the Inclusive Design Method (Inclusive Design Toolkit, 2013), this first
stage in the present project is based on the creativity activity. And the question is, How
can the needs be met?
26
during this time; the group is concentrated in the same aim and with all their senses
(Ulrich & Eppinger, 2008).
This method was used by this design group. However, since this design group
consisted two members, adjustments were necessary. The performance was divided into
two different stages with two separate groups. The first group was the design group,
who developed sixteen concepts. The second group consisted of three different persons
who were randomly selected (Figure 4.1 and 4.2). Nine concepts were generated and a
total of twenty-five concepts were analysed and organized in different groups for a
better overview (Figure 4.3).
This part of the concept generation was very important, because some conclusions and
ideas were written. The most important ideas were as follows:
Most of the bed drawings had something under the bed.
Headboard had an important function in the bed.
Different sizes of drawers were drawn.
Figure 4.4 Furniture Fair exhibitor Figure 4.5 Furniture Fair exhibitor (2)
28
study visit was necessary in which the concepts were expounded and the selection was
carried out.
The company also provided several ideas, which were accepted as indispensable for
the new concepts development.
CABINET
Cabinet concepts might be seen from figure 4.6 to figure 4.13.
Fourth concept was chosen as reference concept (Figure 4.9), in order to compare
the other concepts with it.
29
Figure 4.8 Concept 3 Mirror and Figure 4.9 Concept 4 Table for bed
drawers
Figure 4.10 Concept 5 Shelves and Figure 4.11 Concept 6 Iron table
drawers
Figure 4.12 Concept 7 Stairs drawers Figure 4.13 Concept 8 Mirror and table
30
Table 4.1 Selection matrix for Cabinet Concept
Concepts
C.3 C.5
C.1 C.8
C.2 (mirror C.4 (C (shelves C.6 C.7
Selection (Zig (mirror
(hidde and table and (Iron (Stairs
Criteria - and
n table) drawers for bed) drawers table) drawers)
zag) table)
) )
Double
0 0 - 0 - 0 - +
function
Accuracy
- 0 0 0 0 0 0 0
measurements
Easy to move 0 + 0 0 0 + 0 0
Easy to use 0 + + 0 + 0 + 0
Different size
- 0 0 0 0 0 0 0
of drawers
Easy to
+ 0 + 0 + 0 0 +
manufacture
Easy
0 - + 0 + + + 0
readability
Durability + 0 + 0 + - + +
Stability 0 - + 0 + - + -
Net score 0 0 4 0 4 0 3 2
Rank 4 4 1 4 1 4 2 3
Combin Combin
Continue No No Yes No Yes No
e e
Some ideas were concluded after this selection matrix. Seven concepts were compared
with concept four (Table for bed), which had obtained quite a similar rank between the
first and the fourth position. The two concepts that can be emphasized are called: mirror
and drawers and shelves and drawers, which have had the same voting. This matrix
helped to realise that these two concepts were the simplest ones, which did not reach the
expectations. This event highlighted the need of reconsidering what had been searched
for. It was demanded to see others approaches and other ways to finally achieve the
wished concept result. To assist the mind opening process and the arrival of distinct new
31
ideas, a new search based on observing people and researching on internet was carried
out.
A new cabinet concept was developed from a different standpoint. The cabinet was
positioned at the feet of the bed aimed to keep a TV inside and to provide drawers and
shelves at the same time, thus the TV would be placed in a comfortable location for its
watching.
Once the respective data search was done, it was decided to use a mechanism that
could move the television up and down. This mechanism would be inside the cabinet
and it would be bought from a specialised company, called Häfele.
This cabinet could be attached to the bed or in other case, placed anywhere in the
room depending on the clients wishes. Concept nine (Figure 4.14):
This ninth concept seemed as a good concept that will cover all requirements and users’
needs; nevertheless, the lack of the ergonomic study would not give the certainty of the
product success. Therefore, undoubtedly it was returned to the ergonomics study.
Eye heights, sitting are called the values from the hip to the eyes height for a good TV
position (Table 4.2).
In order to have a good vision from the bed to the TV, according to a Spanish webpage
called cuidatuvista.com, the minimum distance to watch TV is 2 m when the TV has
32”. In this case, the TV can have a maximum of 37”. The ideal position of the body to
watch the TV is perpendicular to the TV screen and it is recommendable to have a TV
that can spin round to establish the best position.
32
This last concept, concept nine, was selected as the best cabinet option, which would
meet the customer’s needs.
BED
Bed concepts are shown in Figure 4.15 to Figure 4.19.
Figure 4.17 Concept C Drawers on the Figure 4.18 Concept D Slide night table
floor
In this case, the reference concept was a concept taken of a previous search. This
concept was denominated concept Zero.
33
Figure 4.19 (Concept ZERO)
(www.derickg.com)
34
In the previous matrix (Table 4.3), five bed concepts were shown, with the goal of
choosing the most suitable one. After, three of these concepts were deleted; this meant
that there were only two promising concepts left. This fact drove to the proposal of
combining these concepts to obtain one, which would be different to the rest, instead of
choosing one of these two.
Besides this selection process, the concepts were introduced to the company in
order to receive their comments and suggestions:
The existence of wheels under the night table was dismissed.
The drawers in the headboard were emphasized as a good choice to take
advantage of more space.
The drawers set directly on the floor made the whole bed seem too robust or
stocky. However, the use of this space was flattered. For this reason it was
needed to look for some solution which would cover both requirements.
Once the previous data was clarified, new sketches were needed, combining the old
sketches and the new information.
This new concept provides a useful headboard which has shelves and one shoe rack
in each side. The night table consisted in a simple board, which could be hidden sliding
it inside of the bed. On the other hand, the drawers under the bed did not occupy the
whole space yet. Concept E (Figure 4.20).
35
CABINET
Table 4.4 Positive, interesting and negative cabinet concepts
This last concept nine was selected as the best cabinet option, which would reach the
customer’s needs.
BED
Table 4.5 Positive, interesting and negative bed concepts
In the fifth concept, one problem has been mentioned, which is going to be explained.
47
It was thought that a shoe rack would be a quite useful piece of furniture. However,
a cultural difference was not expected. This cultural difference was that Spanish people
are used to keep their shoes in their own bedroom; on the other hand Swedish people
usually take their shoes in the house entrance. For this reason the shoe rack was
removed because of the main aim of this project of getting an inclusive design, which
would be a proper piece of furniture for all countries.
Notwithstanding, finally the concept shown in Figure 4.22 was selected as a part of the
final bed concept, which is made up of four shelves. These could be used for shoes
owing to the proper measures for shoes or could be used as normal shelves.
48
.
Figure 4.22 Final closet concept
4.4.1 PROTOTYPE
A prototype can be really useful to test and see the real product. In this case, the product
is simulated as a physical prototype. The prototype is used to get an idea of how the
product will be physically. It is needed to validate the functionality of the product.
Prototype is done to improve the product and reduce costs before manufacturing it.
The prototype was made by Anni Mykkänen, a girl who was doing her internship in
interior design. It took two weeks to see the prototype done. During these two weeks,
there were some problems of measurements and there were a lot of changes in the
aesthetics of the product, but the product always improved (Figure 4.23 and 4.24).
49
Figure 4.23 Prototype finished (1) Figure 4.24 Prototype perspective (2)
This part of the process had to be early carried out because these kinds of tests brought
some other problems to light, which had to be solved. For this reason this was a cyclic
process and the concept product had always been updated during the process. In this
case, during the prototype manufacture process, several details were changed. The
prototype had a type of handles that were changed after testing it with users, who
thought that these new ones were easier to manipulate. However, a good prototype
testing would require a real scale prototype, which could not be made because of the too
high economic cost.
50
The tallest population of men and women are from Netherlands and their average of
height is 1655 millimetres for women and 1770,5 millimetres for men, by the other
hand, the shortest population of men and women are from South East Asia
(Interbasket.net, 2009), the average of height is 1530 millimetres for women and 1630
millimetres for men (Figure 4.25).
Therefore, if the study indicates that the product is proper for these models, the product
will be proper for the whole existing population among them, which is very important to
reach the aim of an inclusive design. Then, the Lower Back analysis was carried out for
each model in each scene (Jack software).
Two different scenes were analysed (Figures 4.26 and 4.31):
51
Figure 4.27 Asian female Figure 4.28 German female
Lower Back Analysis (1) Lower Back Analysis (1)
The lower back analysis is performed and all the results are favourable (Figures from
4.27 to 4.30). Therefore, it is continued with study of the next scene.
52
Figure 4.32 Asian female Figure 4.33 German female
Lower Back Analysis (2) Lower Back Analysis (2)
Once the main postures are analysed and the positive results are proven, so it can be
concluded that according to this virtual study, this piece of furniture is not detrimental
for the human body movements (Figures from 4.32 to 4.35).
TESTING OF HANDLES
This test was part of the ergonomic study. The test consisted to find the right size for
handles in the closet placed in the headboard. First, several handles at various heights
were placed in a wall (950 mm, 1000 mm, 1050 mm, 1100 mm). Then, the test was
explained, which took about two minutes. Ten people of different stature evaluated the
test (Table 4.6). Then, the heights of people were written down. It was asked what of
the presented handles were better, and 100% of the people answered that the handle
with the hole seemed more comfortable. Finally, the chosen handle height by the most
votes was one meter (Figures from 4.36 to 4.38).
53
Table 4.6 Handles Test
Figure 4.37 Testing handles (1) Figure 4.38 Testing handles (2)
54
4.5 DETAIL DESIGN
Since the furniture's shape and structure have been defined, other details were also
established. Some of these details were materials, colours and textures that would be
used; the prototype, which was manufactured; accessories, which were introduced; other
components involved in this furniture set and its costs.
Another material used in this product is black wool (Figure 4.40). The wool, that the
company uses, comes from Swedish suppliers and the sheep are organically reared
(Olby Design, 2014).
55
Figure 4.40 Wool
4.5.2 ACCESSORIES
This kind of piece of furniture needs some accessories to complete the required
functions.
Sometimes, due to the minimum space, the measures of the room can be small
enough and perhaps the cabinet does not fit. In this case, there is another ending for the
bed. It consists in a board of these measurements: 1060 x 460 x 20 mm (Figure 4.41).
56
Figure 4.42 Support in Figure 4.43 Support Figure 4.44 Support drawings
the cabinet (www.hafele.com) (www.hafele.com)
(www.hafele.com)
The rails of the drawers are from Häfele as well. This kind of rails are designed with the
aim of providing longevity to the drawers (Figure 4.45). This means that the rails have a
system that when the drawer is closing itself, at the end there is a harder force for
closing the drawer slower.
There are some other kinds of rails, like the rails of the closet in the headboard (Figures
from 4.46 to 4.48). Häfele has these rails.
57
Figure 4.46 Rails Figure 4.47 Pull out Figure 4.48 Drawings
(www.hafele.com) closet runners of rails
(www.hafele.com) (www.hafele.com)
In the headboard, the doors need a system to support them. Häfele has hinges that are
able to support the doors.
The same mechanism is used at the top of the cabinet, where the TV is hidden
(Figure 4.49).
The sliding doors in the headboard need a mechanism to slide. There is one simple
mechanism that Häfele has, that is very easy to understand and very easy to assemble
(Figure 4.50 and 4.51).
58
Figure 4.50 Mechanisms of Figure 4.51 Drawings of the mechanism
sliding doors (www.hafele.com)
(www.hafele.com)
4.5.4 COSTS
According to the company, the costs of the product are high. Wood used in the piece of
furniture is expensive, and the treatment is hard. Wood has to go through several steps
to obtain it, and this makes the product more expensive. After a meeting with the
company, the fixed costs were valued around 15000 SEK, and the variable costs with a
105% of profit, were around 30000 SEK.
59
5. RESULTS
5.1 MODELLING IN PTC CREO
PTC Creo Parametric was used to make the 3D model. Different pieces of the furniture
were made and later these were assembled. When materials and textures were applied
on it, Renders were carried out (Figure 5.1 to 5.4). What took longer was the
achievement of more realistic renders. Materials and textures were used, and this was
difficult to achieve.
During the whole process many ideas had been developed and analysed.
Nevertheless, in this chapter only the final chosen concept is going to be exposed.
This piece of furniture consist of three parts; headboard, double bed and cabinet.
The headboard measures a height of 1680 millimetres from the floor, and a width of 250
millimetres. The underside of the headboard is compound of two closet with four
shelves each one, which can slide out through the rail. The top of the headboard is made
up of two shelves. Each shelf has one sliding door and one door of hinge. The sliding
door can slide all over the front even covering the hinge doors. This implies that the
headboard can offer several appearances. These doors could also be painted with
different colours. The outside part of the headboard, which is in contact with the bed, is
lined with wool, for more comfort.
Figure 5.1Headboard A
60
Figure 5.2 Closet in the headboard
61
Figure 5.4 Headboard perspective
The bed part has a gap to put the mattress in, however half of the mattress sticks out.
Three drawers are under the mattress, the smallest one is located in the side close to the
headboard. In addition, this drawer offers the night table function. The night table
consists in a sliding board that is hold by rails. This board covers the middle of the
drawer, to allow the drawer opening. The drawers are dark painted to reduce the robust
appearance (Figure 5.5 to 5.9).
62
Figure 5.6 Side cabinet view
63
Figure 5.8 Stand table-drawer
The cabinet measures a height of 730 millimetres and a depth of 270 millimetres. In the
middle of the top, there is a gap whereby the television is moved. Four drawers and four
shelves form the cabinet.
64
6. DISCUSSION
From the beginning of the design process, the aim of developing several pieces of
furniture was very explicit, although during the whole prolongation of the process, the
first idea of furniture had undergone many changes, which were consecutively updated.
Several studies were accomplished; first of all observation of people occurred and a
survey was very effective to clarify ideas and conclusions. However, the survey was
conducted to a population under sixty years old, this exclusion was not wished, but
unfortunately this task resulted too complicated. Besides, an anthopometry study was
executed, which demonstrated that this piece of furniture would not cause any damages
to the user.
The drawers under the bed used to be deeper in the first sketches; nevertheless the
rails put on fit for shorter ones. There was the possibility of ordering special rails, but it
would have raised the price. Then, the decision was to make the drawers shorter.
The piece of furniture was made into five modules; shelves, closet, two modules
bed and cabinet. These five modules would be easier to transport and introduce in a
house. In addition, the sale of this product includes all the elements so that the user
could join the modules together. Another facet to stand out is the possibility of the
cabinet of being located attached to the bed or close to the wall. The reason of making
the bed in two parts was because this way, the bed would be easier to transport and also
more stable, considering that there would be two boards in the middle of the bed, which
would act as a solid structure.
Olby Design showed us the operation of machinery and all the care they put into
each piece. The visits were useful to know about the working world, and so many things
were seen closer.
In the last visits the prototype and the material samples were collected, as well as
other theoretical information needed. The prototype was done by a girl called Anni who
was doing her internship in Olby Design. This was in a scale of 1/5, what has some
advantages and disadvantages. On the one hand, a smaller prototype was very useful to
transport, it means that the prototype was showed to different people and their opinions
were listened. The prototype could also be exposed on the presentation day for a better
audience understanding and for showing how the furniture really works. Moreover the
process of manufacturing obliges to think about several details that were not thought
before. A real scale prototype would be much more expensive as well. On the other
hand, if the prototype is smaller than the real one, people cannot interact so well. The
tests would be better with a real scale prototype.
Besides, several theoretical and practical methods were applied during the whole
process. These methods helped to accomplish each stage of the project and to obtain the
final product.
As a conclusion, if the process would not have followed the principles of inclusive
design, this product might not be suitable for the most target population. However, since
inclusive design has been applied, we can confirm that it is serviceable and appropriate
for the most population.
57
References:
Ates, F. (2012). Inclusive Design. Smashing Magazine, [Online]. 4. Available at:
http://www.smashingmagazine.com/2012/01/12/inclusive-design/. [Accessed April
2014].
Bendixen, K., Benktzon, M. (2013). Design for All in Scandinavia – a strong concept.
Applied Ergonomics, [Online]. 44 (1). Available at:
http://www.sciencedirect.com/science/article/pii/S0003687013000434. [Accessed April
2014].
Clarkson, J., Coleman, R., Keates, S., Lebbon, C. (2003). Inclusive Design. Design for
the whole population. 2nd ed. London: Springer-Verlag.
Cross, N. (2008). Engineering design methods, strategies for Product Design. 3rd ed.
England: West Sussex.
58
Eypórsdóttir, K. (2011). The Story Of Scandinavian Design: Combining Function and
Aesthetics. Smashing Magazing, [Online]. Available at:
http://www.smashingmagazine.com/2011/06/13/the-story-of-scandinavian-design-
combining-function-and-aesthetics/. [Accessed June 2014].
Fletcher, V., Bonome-Sims, G., Knecht, B., Ostroff, E., Otitigbe, J., Parente, M., Safdie,
J. (2014). The challenge of inclusive design in the US context. Applied Ergonomics,
DOI 10.1016/.j.apergo.2013.03.006 [Online]. Available at:
http://www.sciencedirect.com/science/article/pii/S0003687013000458. [Accessed April
2014].
Hadi Salah. (2014). Innovators in accessibility and Universal Design will lead to a fully
accessible Ontario by 2025. [ONLINE] Available at http://www.marsdd.com/news-
and-insights/innovators-accessibility-universal-design-will-lead-fully-accessible-
ontario-2025/. [Accessed April 2014].
Hildebolt, M. (2010). The Professional Entrepreneur: When Cowboys Grow Up. United
States: William M. Hildebolt.
Human Factors and Ergonomics Society. (2003). Guidelines for Using Anthropometric
Data in Product Design. Santa Monica, USA: Human Factors and Ergonomic Society.
59
Mind Tools. (2013). Brainwriting Getting More From Your Idea Sessions. [ONLINE]
Available at:
http://www.mindtools.com/pages/article/newCT_86.htm. [Accesed April 2014].
Olby Design. (2014). Olby Design AB. [ONLINE] Available at: http://olbydesign.se/.
System Concepts. (2011). The benefits of Inclusive Design. [ONLINE] Available at:
http://www.system-concepts.com/articles/industrial-ergonomics-articles/2011/the-
benefits-of-inclusive-design.html. [Accessed April 2014].
Ulrich, K. T., Eppinger, S. D. (2008). Product design and development. 4th ed. Boston:
McGraw-Hill Higher Education.
Warburton, N., Desbarats, G., Hosking, I. (2013). Developing inclusive design expertise
within a client/consultancy relationship. Applied Ergonomics, [Online]. Available at:
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Hill.
61
APPENDIX
APPENDIX 1: Review progress & Plan next steps
Who performed the review and plan? The design group
What materials were used? Survey, questions, observation
When did the review and plan take It is one of the first steps, together with the
place? search literature.
Review progress
to have a good
across stakeholders solved easier
understanding
each week
62
Review progress
Understanding user
Important stage to
types, needs,
perform
aspirations and goals
Different needs of
Summary descriptions Yes, because these target groups
different ages and
of users e.g. personas include all types of people
capabilities
Breakdown of the tasks The checklist, that
Yes, because it is a useful and
users perform to has been followed
theoretical method
achieve goals during the process
Requirement
Documented list of user Yes, because all of them are going
needs of users and
and stakeholders needs to interact with the product
stakeholders
A profound search
Create Documented ideas
was performed
Some methods
were performed to Yes, because a lot of new concepts
Concept sheets
obtain concept were developed
sheets
Yes, because these models will be
PTC Creo 2.0 enough to test the final product and
Physical/virtual models
models and a make some changes if it is
of concepts
physical prototype necessary before the product is
manufactured
Evaluation
methods were
Evaluate Assessment criteria Yes, because it was useful
needed to choose
concepts
Results from testing Concepts and
Yes, because it is a complete way
concepts against criteria, both are
to evaluate
criteria necessary
63
APPENDIX 2: Refine product goals
Who refined the product goals? The company, the design group, the users
Interviews, meetings, observing users,
What materials were used?
generate personas
When did the refinement of product goals
It was the first step of the whole process
take place?
Nowadays, the small places are the most common place to live, due to the economy,
or the fast style of life. The company does not manufacture this kind of furniture.
A furniture set that includes all the functions that are needed for people who live
there
64
APPENDIX 3: Build business case
Who built the business case? Olby Design
What materials were used? By Olby Design webpage, its catalogue and in the store
When did building the business case Since its origins, because this company always uses the
take place? same business case
Price
Aesthetics
Confidence
Handmade furniture
Cheap accessories
65
APPENDIX 4: Observe users
Why were these observations To observe users is really important to see what
performed? problems they have with the product and what would
– What did you want to learn? they need. Some visits to some apartments were
– How was the study planned to help needed and it helped to see different ways to organize
you learn this? a bedroom and what the users wanted to have.
66
Persona - Juana (83 years old)/ Pedro (51 years old)/
Laura (52 years old)/ Laura (19 years old)/ Rafa (1 year
old)
Technology
Non-existent/ Good/ Good/ Very good/ Non-existent
experience
Glasses/ Glasses/
Vision Bad/ Bad/ Bad/ Good/ Good
Glasses
67
APPENDIX 6: Develop concepts
APPENDIX 8: Interviews
Questions:
68
Answers from 18 to 30 years old:
69
Answers from people above 46 years old:
70