Generality 2. Illumination Characteristics 3. Lighting Devices 4. Lighting Calculations
Generality 2. Illumination Characteristics 3. Lighting Devices 4. Lighting Calculations
D
EPSD, SEE, HUST
CONTENTS
1. Generality
2. Illumination characteristics
3. Lighting devices
4. Lighting calculations
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1. Generality
1.1. Electric lighting
• Electric lighting
– “Lighting accounts for 20 to 25 percent of all
electricity consumed in the United States, and as a
nation, we spend billions on it each year.” [1]
– “Electric lighting represents about half of all
electricity used in modern commercial buildings.” [2]
1. Generality
1.1. Electric lighting
C Working spaces where simple visual tasks are performed 100 lx (10 fc)
E Performance of visual tasks of high contrast and small size, or 500 lx (50 fc)
visual tasks of low contrast and large size
F Performance of visual tasks of low contrast and small size 1000 lx (100 fc)
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1. Generality
1.2. Classifications
1. Generality
1.2. Classifications
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2. Illumination characteristics
2.1. Definitions
2. Illumination characteristics
2.2. Factors
• Coefficient of Utilization:
– Used for the zonal-cavity method of lighting calculation.
– 3 factors considered: The efficiency and photometric
distribution of the luminaire, the relative shape of the room,
and the reflectance of the room surfaces.
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2. Illumination characteristics
2.2. Factors
2. Illumination characteristics
2.2. Factors
• Coefficient of Utilization:
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3. Lighting devices
3.1. Lamps
• Incandescent lamp:
– Light is given off from a piece
of wire (filament) heated white
hot.
– Inert gas cools the filament to
cut down on evaporation.
– The gas is usually a nitrogen-
argon combination
– The bulb gets a dark spot on
top after long use by
evaporated tungsten.
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3. Lighting devices
3.1. Lamps
• Fluorescent lamp:
– 2 electrodes, one at either end of the tube.
– A drop of mercury added inside the tube to make it start or
light up initially.
– A “ballast” device is included in the circuit to permit the
electrodes to reach sufficient voltage to start the arc going
across the tube.
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3. Lighting devices
3.1. Lamps
• Discharge lamp:
– Sodium and mercury are
commonly used materials.
– Mercury-vapor lamp: The mercury
is vaporized by the current flowing
through the lamp. Gives off great
amounts of concentrated green-
blue light.
– Sodium lamp: Same principle of
operation. The light produced is a
highly intense yellow-orange.
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3. Lighting devices
3.1. Lamps
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3. Lighting devices
3.2. Accessories
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4. Lighting calculations
Area/Indoor lighting
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4. Lighting calculations
Area/Indoor lighting
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4. Lighting calculations
Area/Indoor lighting
• Calculation Procedure :
– Find the Recommended Level of Illumination
– Choose a Lamp Type and Lumen Rating
– Select the Luminaire
– Find the Coefficient of Utilization
– Determine the Light-Loss Factors
– Determine the Number of Luminaires N
– Determine the Final Luminaire Quantity and Spacing
– Related Calculations.
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Ex. 1. A lighting system needs to be designed for a metalworking shop. The area of the
shop is 12 m (40 ft) x 60 m (200 ft). The height of the room cavity, hRC = 4 m (13 ft).
The height of the ceiling and floor cavities is 1 m (3 ft) each. In this facility, medium
bench and machine work will be performed. Design an appropriate lighting system.
Solutions:
1. Find the Recommended Level of Illumination
The level recommended for medium bench and machine work (category E) is 500 lx (50
fc), then adjusted up to 750 lx (75 fc) to allow older workers to see more accurately.
2. Choose a Lamp Type and Lumen Rating
As a rough approximation, half the initial lamp lumens (LL) are effective in producing the
maintained illumination level (E).
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Reference
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Bach Quoc Khanh 23
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