ED546628
ED546628
July 2014
Anita Krishnamurthi
Afterschool Alliance
Melissa Ballard
Afterschool Alliance
Gil G. Noam
Harvard University
Executive summary
Recent years have seen a growing recogni on strong STEM learning experiences are making an
that social and economic factors play a crucial impact on par cipa ng youth—youth not only
role in influencing academic success and that become excited and engaged in these fields but
young people require supports that extend develop STEM skills and proficiencies, come to
beyond the school walls. The no on of a value these fields and their contribu ons to
“learning ecosystem” is taking root, a concept society, and—significantly—begin to see
that places students at the center, with resources themselves as poten al contributors to the STEM
and supports organized around them. In such a enterprise.
system, schools are extremely important but are
just one of many influences in a young person’s For example:
life. In addi on to schools, the ecosystem
includes the influence of families and peers; Program a endance and engagement in the
out‐of‐school‐ me offerings such as a erschool 4‐H Tech Wizards program is high—on
programs; and community resources such as average 95 percent of enrolled youth a end
science centers, libraries and media. sessions regularly and 95 percent of
par cipants stayed in the program for three
A erschool programs have long aimed to years to build successively on their tech skills.
posi vely influence students’ personal
Girlstart A er School par cipants engage
development and support their social and
weekly in rigorous problem‐solving. Using
emo onal growth. Studies of high‐quality
inquiry and itera ve design, they generate
a erschool programs have found that
predic ons and hypotheses, document
par cipa ng children see a significant
observa ons, and prototype solu ons. At the
improvement in their self‐percep on, increased
end of the year, 91 percent of par cipants
posi ve social behavior and a decrease in
demonstrated mastery of scien fic inquiry
problem behaviors—changes that ul mately
and the engineering design process.
extend to school‐related behavior. Hence,
a erschool programs are increasingly seen as a Every week at Science Club, an a erschool
key social and academic support for youth. program run as a partnership between
Northwestern University and the Boys & Girls
A erschool researchers and providers have Club of Chicago, youth work alongside
recognized that hands‐on, inquiry‐driven science, scien st mentors on fun, challenge‐based
technology, engineering and math (STEM) curricula. These units focus on health and
programs are in line with a erschool’s overall biomedical careers and development of
approach to educa on and have increasingly scien fic skills: experimental design,
begun to include STEM in their a erschool variables, data analysis and evidence‐based
offerings. A erschool programs that provide conclusions. As a result, 100 percent of
A well‐established research base indicates the social behavior and a decrease in problem
importance of cross‐sector learning and behaviors. Vandell, Reisner and Pierce (2007)
underscores the importance of such experiences looked at 35 quality a erschool programs and
and ac vi es outside of the classroom, especially found that students regularly par cipa ng in the
for under‐privileged popula ons (e.g., see Posner programs improved their work habits;
& Vandell, 1999; Bransford et al., 2006; Covay & demonstrated higher levels of persistence; and
Carbonaro, 2011). saw reduc ons in reports of misconduct, such as
skipping school.
The capability of OST learning experiences, such
as a erschool programs, to support the social In addi on to suppor ng a child’s development
and emo onal growth of students, and the and sense of worth, building social skills, and
genesis of these programs as ini a ves to igni ng his or her passion for learning,
posi vely influence students’ personal a erschool programs do have the ability to
development, is o en overlooked in an posi vely impact a child’s academic performance.
educa onal culture that devotes significant Both the CASEL meta‐analysis and the Vandell et
a en on to test scores and academic al. (2007) study found that, on average, students
achievement. There are many studies that par cipa ng in quality a erschool programs
document the myriad ways a erschool programs show gains in their school‐day performance.
impact youth. An o ‐cited meta‐analysis (Durlak Several addi onal evalua on studies (see
& Weissberg, 2007) by the Collabora ve for A erschool Alliance, 2013b) also demonstrate
Academic, Social and Emo onal Learning (CASEL), the ability of a erschool programs to support the
found that children par cipa ng in a erschool learning that takes place during the school day
programs saw a significant improvement in their and help boost students’ academic performance,
percep ons of themselves, improved posi ve and increase the likelihood of gradua ng from
high school—especially for students who have
fallen behind in school and need extra support
and mentoring.
3
The full report is forthcoming, however findings are summarized in “The achievement gap is real: New research shows
a erschool is a real solu on linked to closing the gap” retrieved from www.expandinglearning.org/docs/The%
20Achievement%20Gap%20is%20Real.pdf.
4
Historically, science interest and iden ty have been studied more extensively than the other fields in STEM. Although
research is now catching up in engineering and technology educa on, science con nues to be used as a proxy for STEM.
Examining the impact of a erschool STEM programs | 7
Photo courtesy of Science Ac on Club
engagement with STEM ac vi es and are part of so that young people can update their ideas
a cycle where interest and proficiency feed and about the types of people who work in these
build on each other. The Na onal Research fields.
Council’s framework (discussed previously; 2009)
begins with interest and engagement and A study by Dabney et al. (2011) supports this
progresses to a science iden ty. Development of hypothesis: they conducted a retrospec ve
a science or STEM iden ty involves mul ple examina on of the associa on between
pieces: ge ng young people interested in STEM university students’ current interest in STEM
topics and professions; developing competence careers and their par cipa on in secondary OST
and a sense of confidence; and ge ng youth to STEM ac vi es. The inves gators found a strong
envision themselves as contributors and posi ve correla on that showed par cipa on in
par cipants in this enterprise. OST STEM ac vi es was associated with STEM
career interests, for both young men and young
Such studies highlight the importance of women, and by a similar amount. The ability of
providing young people with opportuni es to OST programs to engage young girls in STEM has
engage in STEM fields and with professionals on been noted in other studies as well. For example,
their own terms and in ways that may not always a study by Tan et al. (2013), which examined
be possible during the school day: to design middle school girls’ experiences in school‐day
open‐ended projects that are not guaranteed to science classes and OST science clubs, suggests
succeed, to work on hands‐on projects that build that the posi ve science iden ty development
STEM skills and hence confidence in their that takes place within OST environments may
abili es, and to interact with STEM professionals impact girls’ science trajectories and career goals.
5
For this study, Noam et al. (2014) used the assessment tool, the Common Instrument of Interest in Science, which is a
survey used to assess student interest and engagement in science. For more informa on, see www.pearweb.org/tools/
commoninstrument.html.
Build IT An a erschool and summer curriculum for middle school youth offered by Girls Inc. to develop
U.S. and Canada informa on technology (IT) fluency, interest in mathema cs and knowledge of IT careers.
Computer An OST program in which youth from underserved communi es work with adult mentors to
Clubhouse explore their own ideas, develop new skills and build self‐confidence through the use of
Interna onal technology.
FUSE A strategy used in seven ci es to ins tu onalize engaging, inquiry‐based informal STEM
(Fron ers in Urban educa on na onally. FUSE is a project of Every Hour Counts and The A er‐School Corpora on.
Science Explora on)
6
Read more about the Dimensions of Success (DoS) tool here www.pearweb.org/tools/dos.html
Examining the impact of a erschool STEM programs | 10
Table 1, con nued. Brief descrip ons of the programs featured in this paper.
Project GUTS An a erschool program in which middle school students learn cu ng‐edge compu ng
Santa Fe, New Mexico methods to solve modern‐day problems.
Science Ac on Club An a erschool program that offers hands‐on science inves ga ons and par cipa on in ci zen
San Francisco, California science projects all in a fun, club‐like environment.
Science Club An a erschool program run in partnership between Northwestern University and the Boys &
Chicago, Illinois Girls Club of Chicago in which graduate student mentors lead small groups of students
through designing and running hands‐on science experiments.
Science Minors Club An outreach ini a ve of the Museum of Science and Industry aimed at increasing interest in
Chicago, Illinois science in underserved neighborhoods by engaging students in places where they already
spend their me a er school, such as community‐based organiza ons and schools.
Tech Reach An outreach program of the Thinkery, a hybrid science and technology center/children’s
Aus n, Texas museum, focused on crea ve compu ng.
Techbridge An a erschool and summer program focusing on hands‐on projects and career explora on to
Bay Area, California inspire girls in science, technology and engineering.
Each program had its own methodology for 1. Ac vely par cipa ng in STEM learning
collec ng data on outcomes and impacts, ac vi es;
however we have organized the findings of their
evalua on results according to a framework of 2. Demonstra ng curiosity about STEM topics,
youth outcomes for STEM learning in a erschool concepts or prac ces;
that was developed in a recent consensus study
3. Developing abili es to produc vely engage in
(A erschool Alliance, 2013a), represen ng the
STEM processes of inves ga on;
opinions of expert a erschool prac oners and
other stakeholders. 4. Developing abili es to exercise STEM‐
relevant life and career skills;
The consensus study concluded that a erschool
STEM programs can help young people to: (a) 5. Coming to understand the role that STEM
develop an interest in STEM and STEM learning plays in solving societal issues; and
ac vi es; (b) develop a capacity to produc vely
6. Developing an increased awareness of STEM
engage in STEM learning ac vi es; and (c) come
professions.
to value the goals of STEM and STEM learning
ac vi es. The indicators of progress toward such Next, we summarize the main findings with
outcomes include: respect to these six indicators.
1. The programs are successful in engaging and In Project GUTS, middle school students are
retaining large numbers of students from presented with a challenging compu ng
diverse popula ons in STEM. curriculum and 82 percent persist in the
program to complete a working computer
All programs featured in this paper focus on simula on model (22 to 26 weeks).
engaging underserved youth in high‐need
communi es. On average, 75 percent of students 2. Young people in these programs express
served are eligible for free or reduced price curiosity and interest in STEM subjects, in
lunch7. High percentages of minority students are ways that extended that interest in school
enrolled; an average of 82.5 percent of youth are and out of school.
of La no, African‐American, Na ve American or
Asian/Pacific Islander8 ethnic background9. Youth For example:
have many op ons for what they do a er school,
and young people consistently choose to a end Par cipa on in Girlstart resulted in the
these programs. They par cipate in high numbers extension of interest in science outside the
and return regularly, reflec ng a keen interest in program. Eighty‐six percent of par cipants
the hands‐on STEM learning they’re being agreed with the statement “I want to try
exposed to. more science ac vi es.” Eighty‐four percent
reported interest in taking further STEM
For example: classes in middle or high school. In 2012, 58
percent a ended Girlstart’s Girls in STEM
Program a endance and engagement in the conference.
4‐H Tech Wizards is high: on average 95
percent of enrolled youth a end sessions Sixty‐five percent of students in Project GUTS
regularly and 95 percent of par cipants strongly agreed that par cipa ng in the
stayed in the program for three years to program made them more excited to do and
complete all three skill levels. learn science and technology in school.
7
7 of 11 programs reported data on the eligibility status for free or reduced price lunch of their par cipants.
8
While Asian‐Americans overall are not underrepresented in STEM, we chose to include Asian/Pacific Islander in this
calcula on because students in these programs came from such high‐poverty backgrounds. The Na onal Center for
Science and Engineering Sta s cs at the Na onal Science Founda on places Pacific Islanders in the “Other” category,
which is underrepresented.
9
8 of 11 programs reported data on the ethnic background of par cipants.
A erschool programs present a great and document successes and challenges more
opportunity to engage a diverse group of young systema cally.
people in the STEM fields. It may be temp ng to
view such programs as compensa ng for needs The program evalua ons and studies that are
not currently met via formal educa on, but it is included in this paper point to important
crucial to remember that these programs serve a contribu ons a erschool STEM programs can
unique role. A erschool programs complement make. However, the sample of programs
the learning that occurs during the school day described here is not representa ve of the
with experiences rooted in youth development a erschool field as a whole, but instead serves as
principles and have many impacts that go beyond a glimpse of the poten al outcomes possible if
STEM‐specific outcomes. As discussed here, in‐ the a erschool field is further engaged and
school and OST programs are one set of strengthened. Leading youth‐serving
components in a learning ecosystem that organiza ons such as 4‐H, Big Brothers Big
includes family, media, and cultural ins tu ons. Sisters, Boys & Girls Clubs of America, Girls Inc.,
and the YMCA of the USA have recently joined
A erschool providers have embraced STEM in forces to make STEM a priority. This ini a ve has
part because the hands‐on learning it affords fits the poten al to bring quality curricula, ac vi es
well with the core tenets of youth development, and mentoring to millions of children and youth.
such as offering youth a voice and affording them
opportuni es to discover and grow their own It is difficult to isolate various environmental
interests. STEM programming in a erschool has factors and a ribute cause and effect specifically
grown at an extremely rapid pace in the past few to a erschool interven ons. Hence, there is a
years. Several support systems are now in place need to conduct further research to be er
to aid both the growth in the number of understand these issues, specifically research
programs offering STEM, as well as the quality of that uses control groups in order to strengthen
such programs. City‐based intermediaries and the evidence that posi ve changes can be
statewide a erschool networks are able to a ributed to the learning experience, and not
coordinate resources and support programs; simply a difference in interest among students
blended professional development models such who choose to par cipate in a erschool STEM.
as Click2Science PD10 are helping to meet the Absent such efforts, it will always be difficult to
professional development needs of a erschool understand the selec on bias of students who
educators; and investments in developing join programs and how it may differ from those
outcomes frameworks and assessment tools are who do not. In addi on, these groups have to be
greatly helping the field to set appropriate goals studied within the same schools and districts in
10
Click2Science is an online STEM professional development tool for out‐of‐school‐ me professionals and is available at
www.click2sciencepd.org
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Location Originally in Oregon; now in 26 states U.S. and Canada International (100 locations in 20 countries),
headquartered at Museum of Science, Boston
Description 4-H Tech Wizards is an afterschool, small-group Build IT is an afterschool and summer The Computer Clubhouse provides a creative, safe
mentoring program that trains youth on various curriculum for middle school youth to out-of-school learning environment in which youth
technologies within a bilingual, bicultural develop IT (information technology) from underserved communities work with adult
learning environment. The program is fluency, interest in mathematics, and mentors to explore their own ideas, develop new
implemented through the 4-H National knowledge of IT careers. The program— skills, and build self-confidence through the use of
Mentoring Program, a partnership between co-developed by SRI International and technology.
National 4-H Council and the Office of Juvenile the Girls Inc. of Alameda County—
Justice and Delinquency Prevention. is designed to engage girls and African-
American and Latino/a youth.
Age Level Ages 8-18; older youth involved as teen teachers Middle school Ages 10-18
Demographics Open to all, but focus is on Hispanic and other 95% girls; more than 80% are African- Demographics depend on the local community.
under-served, high-need youth. American and Latina and the majority All clubhouses focus on reaching under-served
are from low-income households. communities and youth.
Evaluation Outcome data is collected by a variety of Staff collects ongoing outcomes data As a drop-in program, the clubhouse’s first
Methods methods, including formal skill assessment tools; through performance tasks, concept measure of success is participation. A sign-in
surveys; service logs; observations; and surveys and attitude surveys. Evaluation system collects data about participants and
interviews with youth, mentors, staff and family data is collected during specific research attendance. An annual survey gathers
members. projects and includes participant, demographic data; clubhouse visiting patterns;
facilitator, staff and parent surveys, as and attitudes related to technological competence,
well as interviews and observations with academic engagement, social-emotional well-
youth and facilitators. being, and aspirations for the future.
FUSE is a strategy to institutionalize engaging, inquiry- Girlstart After School is an intensive Project GUTS (Growing Up Thinking
based, informal STEM education nationally. The goal is to intervention program providing free weekly Scientifically) is an afterschool program
stimulate a culture shift among afterschool leaders and STEM programming throughout the year at in which middle school students learn
staff to increase the demand for and capacity to deliver partner schools. Girlstart programs are cutting-edge computing methods to
Description high-quality informal STEM education. designed to promote girls’ early engagement solve modern-day problems.
and academic success in STEM, encourage Participants design, create and test
their aspirations and persistence in STEM computer models to simulate “what if”
education and careers, and incubate a scenarios for real-world questions of
talented and diverse STEM workforce. community and societal concern.
Age Level Grades K-12 Ages 8-13; Grades 4-8 Ages 11-13; Grades 6-8
Varies by city 100% girls; 70% qualify for federal free or 35% qualify for federal free or reduced
reduced price lunch; 33% are Limited English price lunch; 7% are Limited English
Proficient; 5% have special needs or Proficient; 5% have special needs or
Demographics disabilities; 12% African-American, 5% Asian- disabilities; 1% African-American, 2%
American/Pacific Islander, 17% Caucasian, Asian-American, 24% Caucasian, 58%
63% Latina, 4% identify as multiracial; 55% Hispanic/Latino, 2% Native American,
first-generation college aspirants. 13% Other.
The FUSE initiative is evaluated by TASC (The After School Girlstart uses a system of pre- and post- Project GUTS measures student
Corporation), which conducts interviews with stakeholders; surveys to assess girls’ STEM skills and demographics and attendance;
collects surveys from staff, students and intermediaries’ knowledge; self-reported attitudes toward collects pre- and post-surveys of
Evaluation partners; and observes science activities using the STEM Girlstart; and interest and confidence in knowledge, skills and self-efficacy;
Methods Program Quality Assessment (PQA). Staff confidence is undertaking future STEM activities, courses, teacher participation in professional
examined via the Science Teaching Efficacy Belief majors and careers. A framework for development; growth and self-efficacy
Instrument (STEBI), and youth science attitudes via the tracking program alumnae’s academic of teachers as GUTS club leaders; and
Science Attitude Change Tool and Common Instrument. progress assesses long-term impact. partnerships developed.
In Science Action Club (SAC), youth conduct Science Club is a partnership between Science Minors Clubs is an outreach initiative of
dynamic and authentic investigations by Northwestern University and the Boys & the Museum of Science and Industry aimed at
exploring their local environment, making Girls Club of Chicago, utilizing long-term increasing interest in science in underserved
observations about the natural world, and mentoring relationships to engage low- neighborhoods by engaging students in places
Description contributing data to real scientific research. income urban youth in science. Every week, where they already spend their time after school,
SAC also provides resources for other Northwestern graduate students lead small such as community-based organizations and
afterschool partners to implement the groups of students through designing and schools. Participants work together on STEM
program. running hands-on science experiments. projects and activities that build curiosity and
encourage teamwork.
Age Level Ages 11-14; Grades 6-8 Grades 6-8 Ages 8-12
66% qualify for federal free or reduced price 97% qualify for federal free or reduced price 87% qualify for federal free or reduced price lunch;
lunch; 25% are Limited English Proficient; lunch; 35% are Limited English Proficient; 48% African-American, 6% Asian-American/Pacific
18% have special needs or disabilities; 15% 15% have special needs or disabilities; Islander, 8% Caucasian, 36% Hispanic/Latino.
Demographics
African-American, 50% Asian-American/ 40% Asian-American/Pacific Islander,
Pacific Islander, 13% Caucasian, 33% African-American, 5% Caucasian,
13% Hispanic/Latino, 9% Other. 22% Hispanic/Latino.
SAC has partnered with a professional Using a case-control methodology, Science The museum’s in-house research and evaluation
evaluation firm to assess programmatic Club measures changes in youth skills with team leads the design of the evaluation plan.
impact on participating youth and activity a scenario-based skills interview and Data sources include student intake forms, weekly
leaders. Outcome data is collected through science fair scores. Youth attendance, attendance reporting, surveys, facilitator reflections
Evaluation pre- and post-session surveys, site visits, interviews and surveys are also collected. and site observations. Program implementation
Methods interviews and focus groups. In addition to Mentors participate in focus groups and across diverse sites, effectiveness and usability of
developing original assessment strategies, self-report on changes in communication the curriculum and pedagogical approaches, impact
the program employs validated evaluation and teaching skills as well as attitudes of the professional development trainings, and
tools. toward science outreach. community perceptions of the museum have also
been evaluated.
Austin, Texas Bay Area, California; expanding to Seattle in fall 2014 and two additional
Location
cities by 2016
Tech Reach is an outreach program of the Thinkery, a hybrid Techbridge offers afterschool and summer programs with hands-on
science and technology center/children’s museum formerly known projects and career exploration to inspire girls in science, technology and
as the Austin Children’s Museum. Tech Reach engages students engineering. Curricula are developed with girls in mind, and designed to
Description
through a concept called “creative computing”—where the bridge spark and sustain an interest in these fields as well as to make a connection
to computing concepts is achieved through projects and challenges with STEM careers. Career exploration is facilitated through STEM role
that tap into young students’ creativity and inventiveness. model visits and field trips to local engineering and technology companies.
95% qualify for federal free or reduced price lunch; 10% are 100% girls; 94% of school partners receive Title I funding; 75% of students
Limited English Proficient; 15% have special needs or disabilities; are eligible for free or reduced price lunch; 40% Limited English Proficient;
Demographics
10% African-American, 2% Asian-American/Pacific Islander, 10% African-American, 30% Asian-American/Pacific Islander, 8% Caucasian,
5% Caucasian, 80% Hispanic/Latino. 42% Hispanic/Latino, 2% Native American, 8% Other.
An external evaluator designs pre- and post-program assessments, Techbridge uses quantitative and qualitative evaluation methods that
embedded assessments, and surveys for students to measure include pre- and post-surveys; focus groups with girls, teachers, and
attitudes toward STEM and the program. Focus groups are families; and program observations and coaching. Surveys examine
Evaluation convened for participating teachers to help determine program technical and scientific ability, career awareness, aspirations, teamwork
Methods strengths in design and implementation and identify areas for and adult influence. Comparison groups are utilized to evaluate outcomes
improvement. with groups not participating in Techbridge. In addition, an observation
rubric is used to ensure fidelity of implementation and identify areas for
program improvement.
Program a endance is high and consistent—on Youth report that they are a racted to 4‐H Tech
average, 95% of enrolled youth a end 4‐H Tech Wizards because of the opportuni es to work with
4‐H Tech
Wizard sessions and 95% of par cipants have stayed cu ng edge technology and the mentors.
Wizards
in the program for three years to complete all three
skill levels.
83% of par cipants visited their clubhouses at least Clubhouse alumni reported that they ini ally
weekly, and 47% every day. 37% of youth visited started a ending to learn about technology (61%)
their clubhouse for more than three hours at a me, and work on interes ng projects (45%). Con nued
Computer
and 91% visited for at least one hour. par cipa on gave them the opportunity to work
Clubhouse
on projects of their own (38%), learn important
skills (34%), and gave them access to valuable
technology (31%).
FUSE students par cipated in addi onal science‐ Student a tudes toward science increased
related opportuni es—43.6% played a math or significantly in terms of agreement with the
science game at home; 42% par cipated in following statements: “I get excited to find out
discussions about science topics with friends; that I will be doing a science ac vity”; “Science is
FUSE
55% watched TV, movies or online videos related something I get excited about”; “I like to work on
to science topics; and 30% read a book about a science ac vi es”; “I like to par cipate in science
science topic. projects”; and “I am curious to learn more about
science, computers, or technology.”
Par cipa on resulted in the extension of interest in 87% report enjoying science, and par cularly the
science outside the program—86% agree with the scien fic ac vi es they did at Girlstart.
statement “I want to try more science ac vi es.”
Girlstart
84% reported interest in taking further STEM
classes in middle or high school. In 2012, 58%
a ended Girlstart’s Girls in STEM Conference.
69% of par cipants a end the program regularly 74% agree that “I get excited to find out that I will
and 86% indicated that they would recommend it to be doing a science ac vity in a erschool.” 63%
a friend. More than 60% of youth who enrolled in agree that “science is one of my favorite subjects in
Science
two sessions also par cipated in a third session. a erschool.”
Ac on Club
77% of youth reported that “Being in Science Ac on
Club makes me want to learn more about science
outside of school.”
Youth choose to go to Science Club among an array 94% of youth prefer learning hands‐on science with
of op ons at a Boys & Girls Club—84% of Science Club over school‐based science classes.
Science Club
par cipants a end weekly, par cipa ng for 1.5 82% of youth express a desire to con nue in the
years on average, with a 92% reten on rate. program a er as a high school mentor.
87% of youth surveyed indicated that they enjoy 85% of site facilitators reported an interest in
science and 92% expressed interest in doing more addi onal STEM topics to meet youth par cipant
Science
science ac vi es. Family engagement is strong—on demand. 57% of site facilitators accessed addi onal
Minors Club
average, 1266 par cipant family members a end curriculum kits to expand offerings for their club
Museum of Science and Industry Family Days. par cipants.
A er par cipa on, 80% of girls planned to pursue 85% of girls reported they find engineering more
Techbridge addi onal STEM learning opportuni es by taking interes ng and 83% said they find science more
advanced math and/or science classes. interes ng a er par cipa ng in Techbridge.
The computer engineering design process is Build IT mo vates girls to use technology to strengthen
embedded in every curriculum unit as a and build their technology fluency. The project
Build IT method of problem solving. Girls showed achieved sta s cally significant improvements in
sta s cally significant improvements in their frequency of computer use, computer skills, and
understanding and use of the design process. conceptual understanding of compu ng.
Youth who visited more frequently showed Clubhouse youth who visit more frequently and stay
higher levels of problem‐solving competence longer show higher levels of collabora on. 92% of
Computer and technology competence. Of students in youth plan to use skills acquired in the clubhouse in
Clubhouse that group, 61% of girls and 55% of boys their future careers. 82% of alumni say they are
scored above the median on “technology currently using the tools and technologies they learned
competence.” at the clubhouse professionally and/or personally.
Youth saw gains in science knowledge, FUSE received a top score (5/5) on an observa on‐
mo va on and confidence across all FUSE based evalua on for providing opportuni es to prac ce
sites par cipa ng in the evalua on. At least group process skills, which includes ac vely listening,
85% of youth reported that par cipa ng in contribu ng ideas or ac ons to a group, doing a task
their a erschool science program: “Improved with others, or taking responsibility for a part of a
FUSE
my understanding of science”; “Helped me project.
learn things that I need to answer science
ques ons”; and “Gave me experience that
will help me in the future with science
projects and ac vi es.”
100% engage weekly in itera ve design and 100% par cipate in weekly collabora ve problem‐
scien fic inquiry to solve problems, including solving challenges that require cri cal thinking. 90%
genera ng observa ons, predic ons and respond posi vely to the statement “I understand that
Girlstart hypotheses, and tracking experiments and it is okay if my Girlstart ac vity does not work on the
outcomes. As a result, 91% of par cipants first try.” All par cipants present their experiments and
demonstrated mastery of scien fic inquiry results to parents, teachers and others in an end‐of‐
and the engineering design process. semester showcase.
100% of par cipants contribute directly to a The SAC environment emphasizes teamwork and
na onal ci zen science project by making leadership, and evalua ons show gains in youth self‐
Science observa ons, collec ng data and considering percep on and leadership. As a result of an emphasis
Ac on Club the implica ons of their findings. 72% of on using technology for data collec on, 89% of
youth report that “The data I collect in par cipants agreed that, “I feel confident using
Science Ac on Club is scien fically relevant.” technology to do science ac vi es in SAC.”
The Science Club curriculum emphasizes the Twice as many Science Club students described
scien fic method and the engineering design experiments as a way to help them learn and find out
process. Science Club youth significantly new things compared to youth not in the program
outperform their ap tude‐matched peers in (64% vs. 33%). 81% of Science Club youth described
two independent, well‐controlled oral using science outside of school compared to the
Science Club assessments of science skills. These control group.
assessments include constructs of
experimental design, use of variables, and
data analysis. Science Club youth are also
more confident conduc ng experiments than
non‐par cipa ng youth (56% vs. 32%).
Site observa ons revealed that 80% of Observa ons indicated that 100% of program sites
facilitators encouraged youth to formulate u lized coopera ve groups and individual roles to
testable ques ons and 93% fostered the promote collabora on between youth par cipants.
collec on of data and recording of 80% of sites observed provided opportuni es for youth
Science
observa ons. 93% of observed sites provided to report out their findings and communicate their
Minors Club
opportuni es for youth to use STEM tools ideas to the broader group.
such as a hand lens, calorimeter and rulers
to make observa ons, take measurements
or collect data.
All students must use cri cal thinking and Students made sta s cally significant improvements
crea ve problem solving needed to design, in communica on, collabora on and compu ng skills
program and build technology in Tech on an assessment of 21st century problem solving
Tech Reach
Reach—77% of students report “I am good at skills. 90.6% of students reported that “I am good at
building things using technology.” computers” and more than 88% percent said “I like to
figure out how something works.
95% of girls say they understand it can take 70% said they are more comfortable speaking in
many tries to solve a problem. 93.5% said front of a group of people. 91% said they try harder
they know more about how things work, like to overcome a challenge. 81% said they are be er at
Techbridge
circuits and simple machines. 80% said they problem‐solving. 92% said they feel more confident
are be er at using new computer programs. using technology. 89% said they feel more confident
in science.
85% of 4‐H Tech Wizards par cipants completed Evaluators report that 70% of gradua ng 4‐H Tech
4‐H Tech 15 hours of community service learning by Wizards par cipants pursued post‐high school
Wizards teaching technology to others. educa on and careers in science, technology,
engineering or math.
74% of alumni give back to their communi es Among alumni, 80% reported that the clubhouse
through con nued interac on with clubhouse had been the most important source of support for
Computer
staff and youth. pursuing a career. 97% of alumni said that it was
Clubhouse
also the most important source of support for
se ng high goals and expecta ons for themselves.
A er par cipa ng in FUSE, student a tudes 79.5% reported that par cipa ng in FUSE “made
increased significantly in terms of agreement with the idea of a job in science when I am older seem
the statement: “I pay a en on when people talk more possible”; 73% reported that it “made me
about recycling to protect our environment.” more interested in a science job when I am older”;
FUSE and 69% reported that it “made me feel more sure
that I want a job in science when I am older.” 88.6%
reported that par cipa ng in FUSE “made me more
confident that I could do well in science classes in
college.”
A er par cipa ng in Girlstart, 70% report that 94% of par cipants demonstrate awareness that
they believe their ideas can solve problems in success in STEM can broaden their career op ons.
their own neighborhoods. 87% realize that they 68% express strong interest and 93% indicate at
Girlstart use science frequently outside of Girlstart. 91% least moderate interest in entering a STEM career.
agree with the statement, “If I do well in STEM in In a popula on in which 55% of par cipants are
college, I am more likely to get a be er job.” first genera on college aspirants, 97% expressed
intent to a end college a er high school.
In SAC, youth are engaged with increasing SAC is central to the California Academy of
scien fic understanding of their local Science’s pathway of youth programs, which
environments. 75% of youth agreed that fosters an awareness of STEM professions. 40% of
Science “In [SAC], I do ac vi es that contribute to survey respondents agreed that “Being in SAC
Ac on Club real science research.” 62% agreed that “[SAC] makes me think about ge ng a science job when
makes me wonder and ask ques ons about the I am older.”
natural world.” 68% agree that “I care about
the topics we learn about in [SAC].”
Science Club youth are be er able to describe 100% of students felt science was relevant to their
how science is used in everyday life in comparison careers a er par cipa on in Science Club, up from
Science Club
to their non‐par cipa ng peers. 70% at the start of the program. Students could
also more specifically describe science careers.
In site observa ons, 86% of facilitators supported An average of 1,350 youth and family members
youth in making connec ons to their everyday par cipated in Museum of Science and Industry
lives and 78% of par cipa ng youth indicated that STEM career fairs. 100% of youth a ending the
Science
they use science in their everyday lives. Of the fairs completed a STEM career journal, which
Minors Club
sites implemen ng the “Green Energy” guided their interviews of STEM professionals and
curriculum, 100% of facilitators reported encouraged them to describe STEM careers of
par cipa on in a recycling program. personal interest.
Melissa Ballard
Melissa Ballard is the Research Associate at the A erschool Alliance, where she works to advance the
research efforts of the organiza on focusing on STEM in a erschool. Previously, she worked at a
children's science center developing a variety of STEM programs, training educators and teaching
students. Melissa has a background in industrial and opera ons engineering and liberal studies,
earning a B.S.E. and a B.G.S. from the University of Michigan.
Gil G. Noam
Dr. Gil Noam is the Founder and Director of the Program in Educa on, A erschool & Resiliency (PEAR)
and an Associate Professor at Harvard Medical School and McLean Hospital. Trained as a clinical and
developmental psychologist and psychoanalyst in both Europe and the United States, Dr. Noam has a
strong interest in suppor ng resilience in youth, especially in educa onal se ngs. Dr. Noam and his
team created a number of widely used STEM research and evalua on tools, and established the
Assessment Tools in Informal Science (ATIS) website. He served on the Na onal Research Council's
Commi ee on Learning Science in Informal Environments.
Acknowledgements
We would like to thank the Noyce Founda on for commissioning this paper and helping to bring
together its many collaborators. Immense thanks to the leaders of the programs featured in this
paper for generously sharing their evalua on results with us and using the specified outcomes
framework to describe their impacts. We are very grateful to all of those who reviewed the paper,
including Cary Sneider, Dylan Robertson, Ellen Le vin, Jen Rinehart, Nikki Yamashiro and Ron
O nger. This paper is stronger as a result of their comments and contribu ons. Finally, we wish to
thank Sarah Simpson for lending her considerable edi ng skills to hone and sharpen the paper.