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Log

Uploaded by

Raylson Kelson
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0% found this document useful (0 votes)
9 views

Log

Uploaded by

Raylson Kelson
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 24

2024-11-18 01:14:14 UTC

Alternative_Saves_Android_Port
Ren'Py 8.3.2.24090902

Manufacturer samsung Model SM-A135M


Android Version: 14
Device Arch: android-armeabi_v7a

Screen diagonal is 5.397488213266026 inches.


Version: Ren'Py 8.3.2.24090902
Mobile search paths: /data/user/0/com.thatty.acasadolago/files/game
/storage/emulated/0/Android/data/com.thatty.acasadolago/files/../../../../
Documents/Lapk/com.thatty.acasadolago/game
Early init took 0.91s
Early init took 0.91s
Loading error handling took 1.78s
Loading error handling took 1.78s
Loading script took 10.03s
Loading script took 10.03s
Saving to
/storage/emulated/0/Android/data/com.thatty.acasadolago/files/../../../../
Documents/Lapk/com.thatty.acasadolago
Loading save slot metadata took 0.78s
Loading save slot metadata took 0.78s
Loading persistent took 0.00s
Loading persistent took 0.00s
Set script version to: (7, 4, 11)
Running init code took 4.06s
Running init code took 4.06s
Loading analysis data took 1.74s
Loading analysis data took 1.74s
Analyze and compile ATL took 0.14s
Analyze and compile ATL took 0.14s
Reloading save slot metadata took 0.07s
Reloading save slot metadata took 0.07s
Index archives took 0.00s
Index archives took 0.00s
Dump and make backups took 0.00s
Dump and make backups took 0.00s
Cleaning cache took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Making clean stores took 0.00s
Initial gc took 0.86s
Initial gc took 0.86s
DPI scale factor: 1.000000
Creating interface object took 0.06s
Creating interface object took 0.06s
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 1.03s
Init translation took 1.03s
Build styles took 0.04s
Build styles took 0.04s
Load screen analysis took 1.07s
Load screen analysis took 1.07s
Analyze screens took 0.02s
Analyze screens took 0.02s
Save screen analysis took 0.00s
Save screen analysis took 0.00s
Prepare screens took 3.67s
Prepare screens took 3.67s
Save pyanalysis. took 0.00s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.01s
Running _start took 0.01s
Interface start took 1.62s
Interface start took 1.62s

Initializing gles2 renderer:


primary display bounds: (0, 0, 2208, 1012)
swap interval: 1 frames
Fullscreen mode.
Vendor: "b'ARM'"
Renderer: b'Mali-G52'
Version: b'OpenGL ES 3.2 v1.r38p1-01bet0-
mbs2v41_0.6d20ec041e51b2f2d25dfc265586ebe8'
Display Info: None
Screen sizes: virtual=(1920, 1080) physical=(2343, 1080) drawable=(2343, 1080)
Maximum texture size: 4096x4096
Total time until interface ready: 29.28734254837036s.
Hid presplash.

Full traceback:
File "script.rpyc", line 355, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/script.rpy", line 355, in <module>
NameError: name 'car_door' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/script.rpy", line 355, in <module>
NameError: name 'car_door' is not defined

Full traceback:
File "script.rpyc", line 431, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/script.rpy", line 431, in <module>
NameError: name 'car_door' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/script.rpy", line 431, in <module>
NameError: name 'car_door' is not defined

Full traceback:
File "script.rpyc", line 509, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/script.rpy", line 509, in <module>
NameError: name 'keys' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/script.rpy", line 509, in <module>
NameError: name 'keys' is not defined

Full traceback:
File "script.rpyc", line 515, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/script.rpy", line 515, in <module>
NameError: name 'open_door' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/script.rpy", line 515, in <module>
NameError: name 'open_door' is not defined

Full traceback:
File "script.rpyc", line 518, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/script.rpy", line 518, in <module>
NameError: name 'open_door' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/script.rpy", line 518, in <module>
NameError: name 'open_door' is not defined
Full traceback:
File "script.rpyc", line 527, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/script.rpy", line 527, in <module>
NameError: name 'open_door' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/script.rpy", line 527, in <module>
NameError: name 'open_door' is not defined

Full traceback:
File "script.rpyc", line 531, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/script.rpy", line 531, in <module>
NameError: name 'open_door' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/script.rpy", line 531, in <module>
NameError: name 'open_door' is not defined

Full traceback:
File "script.rpyc", line 536, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/script.rpy", line 536, in <module>
NameError: name 'open_door' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/script.rpy", line 536, in <module>
NameError: name 'open_door' is not defined

Full traceback:
File "script.rpyc", line 541, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/script.rpy", line 541, in <module>
NameError: name 'open_door' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/script.rpy", line 541, in <module>
NameError: name 'open_door' is not defined

Full traceback:
File "script.rpyc", line 547, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/script.rpy", line 547, in <module>
NameError: name 'open_door' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/script.rpy", line 547, in <module>
NameError: name 'open_door' is not defined

Full traceback:
File "script.rpyc", line 852, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 124, in execute_play_music
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/script.rpy", line 852, in <module>
NameError: name 'sb_therewasatime' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 124, in execute_play_music
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/script.rpy", line 852, in <module>
NameError: name 'sb_therewasatime' is not defined

Full traceback:
File "house.rpyc", line 3, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/house.rpy", line 3, in <module>
NameError: name 'open_door' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/house.rpy", line 3, in <module>
NameError: name 'open_door' is not defined

Full traceback:
File "house.rpyc", line 259, in script
File "renpy/ast.py", line 1619, in execute
File "renpy/exports\menuexports.py", line 134, in menu
File "renpy/exports\menuexports.py", line 424, in display_menu
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2215, in interact
File "renpy/display\core.py", line 2745, in interact_core
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\screen.py", line 480, in visit_all
File "renpy/display\core.py", line 2745, in <lambda>
File "renpy/display\screen.py", line 491, in per_interact
File "renpy/display\screen.py", line 697, in update
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
File "renpy/ui.py", line 975, in _imagebutton
File "renpy/ui.py", line 969, in choice
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

While running game code:


File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 105991, in script
File "renpy/ast.py", line 2573, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports\sayexports.py", line 132, in say
File "renpy/character.py", line 1455, in __call__
File "renpy/character.py", line 1106, in do_display
File "renpy/character.py", line 803, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2215, in interact
File "renpy/display\core.py", line 2745, in interact_core
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\screen.py", line 480, in visit_all
File "renpy/display\core.py", line 2745, in <lambda>
File "renpy/display\screen.py", line 491, in per_interact
File "renpy/display\screen.py", line 697, in update
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
File "renpy/ui.py", line 975, in _imagebutton
File "renpy/ui.py", line 969, in choice
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

While running game code:


File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

Full traceback:
File "house.rpyc", line 577, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/house.rpy", line 577, in <module>
NameError: name 'open_door' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/house.rpy", line 577, in <module>
NameError: name 'open_door' is not defined

Full traceback:
File "house.rpyc", line 743, in script
File "renpy/ast.py", line 1619, in execute
File "renpy/exports\menuexports.py", line 134, in menu
File "renpy/exports\menuexports.py", line 424, in display_menu
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2215, in interact
File "renpy/display\core.py", line 2745, in interact_core
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\screen.py", line 480, in visit_all
File "renpy/display\core.py", line 2745, in <lambda>
File "renpy/display\screen.py", line 491, in per_interact
File "renpy/display\screen.py", line 697, in update
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
File "renpy/ui.py", line 975, in _imagebutton
File "renpy/ui.py", line 969, in choice
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

While running game code:


File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

Full traceback:
File "house.rpyc", line 569, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 647, in execute_show_screen
File "renpy/display\screen.py", line 1361, in show_screen
File "renpy/display\scenelists.py", line 444, in add
File "renpy/display\scenelists.py", line 503, in hide_or_replace
File "renpy/display\screen.py", line 533, in _handles_event
File "renpy/display\screen.py", line 697, in update
File "game/custom_screens.rpy", line 673, in execute
File "game/custom_screens.rpy", line 673, in execute
File "game/custom_screens.rpy", line 699, in execute
File "game/custom_screens.rpy", line 700, in execute
File "renpy/ui.py", line 975, in _imagebutton
File "renpy/ui.py", line 969, in choice
Exception: Imagebutton does not have a idle image. (auto='pass_%s.jpg').

While running game code:


File "renpy/common/000statements.rpy", line 647, in execute_show_screen
File "game/custom_screens.rpy", line 673, in execute
File "game/custom_screens.rpy", line 673, in execute
File "game/custom_screens.rpy", line 699, in execute
File "game/custom_screens.rpy", line 700, in execute
Exception: Imagebutton does not have a idle image. (auto='pass_%s.jpg').

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 105991, in script
File "renpy/ast.py", line 2573, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports\sayexports.py", line 132, in say
File "renpy/character.py", line 1455, in __call__
File "renpy/character.py", line 1106, in do_display
File "renpy/character.py", line 803, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2215, in interact
File "renpy/display\core.py", line 2745, in interact_core
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\screen.py", line 480, in visit_all
File "renpy/display\core.py", line 2745, in <lambda>
File "renpy/display\screen.py", line 491, in per_interact
File "renpy/display\screen.py", line 697, in update
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
File "renpy/ui.py", line 975, in _imagebutton
File "renpy/ui.py", line 969, in choice
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

While running game code:


File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

Full traceback:
File "house.rpyc", line 577, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/house.rpy", line 577, in <module>
NameError: name 'open_door' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/house.rpy", line 577, in <module>
NameError: name 'open_door' is not defined

Full traceback:
File "house.rpyc", line 743, in script
File "renpy/ast.py", line 1619, in execute
File "renpy/exports\menuexports.py", line 134, in menu
File "renpy/exports\menuexports.py", line 424, in display_menu
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2215, in interact
File "renpy/display\core.py", line 2745, in interact_core
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\screen.py", line 480, in visit_all
File "renpy/display\core.py", line 2745, in <lambda>
File "renpy/display\screen.py", line 491, in per_interact
File "renpy/display\screen.py", line 697, in update
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
File "renpy/ui.py", line 975, in _imagebutton
File "renpy/ui.py", line 969, in choice
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

While running game code:


File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 105991, in script
File "renpy/ast.py", line 2573, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports\sayexports.py", line 132, in say
File "renpy/character.py", line 1455, in __call__
File "renpy/character.py", line 1106, in do_display
File "renpy/character.py", line 803, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2215, in interact
File "renpy/display\core.py", line 2745, in interact_core
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\screen.py", line 480, in visit_all
File "renpy/display\core.py", line 2745, in <lambda>
File "renpy/display\screen.py", line 491, in per_interact
File "renpy/display\screen.py", line 697, in update
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
File "renpy/ui.py", line 975, in _imagebutton
File "renpy/ui.py", line 969, in choice
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

While running game code:


File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

Full traceback:
File "house.rpyc", line 577, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/house.rpy", line 577, in <module>
NameError: name 'open_door' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/house.rpy", line 577, in <module>
NameError: name 'open_door' is not defined

Full traceback:
File "house.rpyc", line 743, in script
File "renpy/ast.py", line 1619, in execute
File "renpy/exports\menuexports.py", line 134, in menu
File "renpy/exports\menuexports.py", line 424, in display_menu
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2215, in interact
File "renpy/display\core.py", line 2745, in interact_core
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\screen.py", line 480, in visit_all
File "renpy/display\core.py", line 2745, in <lambda>
File "renpy/display\screen.py", line 491, in per_interact
File "renpy/display\screen.py", line 697, in update
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
File "renpy/ui.py", line 975, in _imagebutton
File "renpy/ui.py", line 969, in choice
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

While running game code:


File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

Full traceback:
File "house.rpyc", line 569, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 647, in execute_show_screen
File "renpy/display\screen.py", line 1361, in show_screen
File "renpy/display\scenelists.py", line 444, in add
File "renpy/display\scenelists.py", line 503, in hide_or_replace
File "renpy/display\screen.py", line 533, in _handles_event
File "renpy/display\screen.py", line 697, in update
File "game/custom_screens.rpy", line 673, in execute
File "game/custom_screens.rpy", line 673, in execute
File "game/custom_screens.rpy", line 699, in execute
File "game/custom_screens.rpy", line 700, in execute
File "renpy/ui.py", line 975, in _imagebutton
File "renpy/ui.py", line 969, in choice
Exception: Imagebutton does not have a idle image. (auto='pass_%s.jpg').

While running game code:


File "renpy/common/000statements.rpy", line 647, in execute_show_screen
File "game/custom_screens.rpy", line 673, in execute
File "game/custom_screens.rpy", line 673, in execute
File "game/custom_screens.rpy", line 699, in execute
File "game/custom_screens.rpy", line 700, in execute
Exception: Imagebutton does not have a idle image. (auto='pass_%s.jpg').

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 105991, in script
File "renpy/ast.py", line 2573, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports\sayexports.py", line 132, in say
File "renpy/character.py", line 1455, in __call__
File "renpy/character.py", line 1106, in do_display
File "renpy/character.py", line 803, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2215, in interact
File "renpy/display\core.py", line 2745, in interact_core
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\screen.py", line 480, in visit_all
File "renpy/display\core.py", line 2745, in <lambda>
File "renpy/display\screen.py", line 491, in per_interact
File "renpy/display\screen.py", line 697, in update
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
File "renpy/ui.py", line 975, in _imagebutton
File "renpy/ui.py", line 969, in choice
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

While running game code:


File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

Full traceback:
File "house.rpyc", line 577, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/house.rpy", line 577, in <module>
NameError: name 'open_door' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/house.rpy", line 577, in <module>
NameError: name 'open_door' is not defined

Full traceback:
File "house.rpyc", line 743, in script
File "renpy/ast.py", line 1619, in execute
File "renpy/exports\menuexports.py", line 134, in menu
File "renpy/exports\menuexports.py", line 424, in display_menu
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2215, in interact
File "renpy/display\core.py", line 2745, in interact_core
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\screen.py", line 480, in visit_all
File "renpy/display\core.py", line 2745, in <lambda>
File "renpy/display\screen.py", line 491, in per_interact
File "renpy/display\screen.py", line 697, in update
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
File "renpy/ui.py", line 975, in _imagebutton
File "renpy/ui.py", line 969, in choice
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

While running game code:


File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 105991, in script
File "renpy/ast.py", line 2573, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports\sayexports.py", line 132, in say
File "renpy/character.py", line 1455, in __call__
File "renpy/character.py", line 1106, in do_display
File "renpy/character.py", line 803, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2215, in interact
File "renpy/display\core.py", line 2745, in interact_core
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\screen.py", line 480, in visit_all
File "renpy/display\core.py", line 2745, in <lambda>
File "renpy/display\screen.py", line 491, in per_interact
File "renpy/display\screen.py", line 697, in update
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
File "renpy/ui.py", line 975, in _imagebutton
File "renpy/ui.py", line 969, in choice
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

While running game code:


File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

Full traceback:
File "house.rpyc", line 577, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/house.rpy", line 577, in <module>
NameError: name 'open_door' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/house.rpy", line 577, in <module>
NameError: name 'open_door' is not defined

Full traceback:
File "house.rpyc", line 743, in script
File "renpy/ast.py", line 1619, in execute
File "renpy/exports\menuexports.py", line 134, in menu
File "renpy/exports\menuexports.py", line 424, in display_menu
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2215, in interact
File "renpy/display\core.py", line 2745, in interact_core
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\screen.py", line 480, in visit_all
File "renpy/display\core.py", line 2745, in <lambda>
File "renpy/display\screen.py", line 491, in per_interact
File "renpy/display\screen.py", line 697, in update
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
File "renpy/ui.py", line 975, in _imagebutton
File "renpy/ui.py", line 969, in choice
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

While running game code:


File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

Full traceback:
File "house.rpyc", line 569, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 647, in execute_show_screen
File "renpy/display\screen.py", line 1361, in show_screen
File "renpy/display\scenelists.py", line 444, in add
File "renpy/display\scenelists.py", line 503, in hide_or_replace
File "renpy/display\screen.py", line 533, in _handles_event
File "renpy/display\screen.py", line 697, in update
File "game/custom_screens.rpy", line 673, in execute
File "game/custom_screens.rpy", line 673, in execute
File "game/custom_screens.rpy", line 699, in execute
File "game/custom_screens.rpy", line 700, in execute
File "renpy/ui.py", line 975, in _imagebutton
File "renpy/ui.py", line 969, in choice
Exception: Imagebutton does not have a idle image. (auto='pass_%s.jpg').

While running game code:


File "renpy/common/000statements.rpy", line 647, in execute_show_screen
File "game/custom_screens.rpy", line 673, in execute
File "game/custom_screens.rpy", line 673, in execute
File "game/custom_screens.rpy", line 699, in execute
File "game/custom_screens.rpy", line 700, in execute
Exception: Imagebutton does not have a idle image. (auto='pass_%s.jpg').

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 105991, in script
File "renpy/ast.py", line 2573, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports\sayexports.py", line 132, in say
File "renpy/character.py", line 1455, in __call__
File "renpy/character.py", line 1106, in do_display
File "renpy/character.py", line 803, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2215, in interact
File "renpy/display\core.py", line 2745, in interact_core
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\screen.py", line 480, in visit_all
File "renpy/display\core.py", line 2745, in <lambda>
File "renpy/display\screen.py", line 491, in per_interact
File "renpy/display\screen.py", line 697, in update
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
File "renpy/ui.py", line 975, in _imagebutton
File "renpy/ui.py", line 969, in choice
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

While running game code:


File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

Full traceback:
File "house.rpyc", line 577, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/house.rpy", line 577, in <module>
NameError: name 'open_door' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/house.rpy", line 577, in <module>
NameError: name 'open_door' is not defined

Full traceback:
File "house.rpyc", line 743, in script
File "renpy/ast.py", line 1619, in execute
File "renpy/exports\menuexports.py", line 134, in menu
File "renpy/exports\menuexports.py", line 424, in display_menu
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2215, in interact
File "renpy/display\core.py", line 2745, in interact_core
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\screen.py", line 480, in visit_all
File "renpy/display\core.py", line 2745, in <lambda>
File "renpy/display\screen.py", line 491, in per_interact
File "renpy/display\screen.py", line 697, in update
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
File "renpy/ui.py", line 975, in _imagebutton
File "renpy/ui.py", line 969, in choice
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

While running game code:


File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 105991, in script
File "renpy/ast.py", line 2573, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports\sayexports.py", line 132, in say
File "renpy/character.py", line 1455, in __call__
File "renpy/character.py", line 1106, in do_display
File "renpy/character.py", line 803, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2215, in interact
File "renpy/display\core.py", line 2745, in interact_core
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\screen.py", line 480, in visit_all
File "renpy/display\core.py", line 2745, in <lambda>
File "renpy/display\screen.py", line 491, in per_interact
File "renpy/display\screen.py", line 697, in update
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
File "renpy/ui.py", line 975, in _imagebutton
File "renpy/ui.py", line 969, in choice
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

While running game code:


File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

Full traceback:
File "house.rpyc", line 577, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/house.rpy", line 577, in <module>
NameError: name 'open_door' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/house.rpy", line 577, in <module>
NameError: name 'open_door' is not defined

Full traceback:
File "house.rpyc", line 743, in script
File "renpy/ast.py", line 1619, in execute
File "renpy/exports\menuexports.py", line 134, in menu
File "renpy/exports\menuexports.py", line 424, in display_menu
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2215, in interact
File "renpy/display\core.py", line 2745, in interact_core
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\screen.py", line 480, in visit_all
File "renpy/display\core.py", line 2745, in <lambda>
File "renpy/display\screen.py", line 491, in per_interact
File "renpy/display\screen.py", line 697, in update
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
File "renpy/ui.py", line 975, in _imagebutton
File "renpy/ui.py", line 969, in choice
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').
While running game code:
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

Full traceback:
File "house.rpyc", line 569, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 647, in execute_show_screen
File "renpy/display\screen.py", line 1361, in show_screen
File "renpy/display\scenelists.py", line 444, in add
File "renpy/display\scenelists.py", line 503, in hide_or_replace
File "renpy/display\screen.py", line 533, in _handles_event
File "renpy/display\screen.py", line 697, in update
File "game/custom_screens.rpy", line 673, in execute
File "game/custom_screens.rpy", line 673, in execute
File "game/custom_screens.rpy", line 699, in execute
File "game/custom_screens.rpy", line 700, in execute
File "renpy/ui.py", line 975, in _imagebutton
File "renpy/ui.py", line 969, in choice
Exception: Imagebutton does not have a idle image. (auto='pass_%s.jpg').

While running game code:


File "renpy/common/000statements.rpy", line 647, in execute_show_screen
File "game/custom_screens.rpy", line 673, in execute
File "game/custom_screens.rpy", line 673, in execute
File "game/custom_screens.rpy", line 699, in execute
File "game/custom_screens.rpy", line 700, in execute
Exception: Imagebutton does not have a idle image. (auto='pass_%s.jpg').

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 105991, in script
File "renpy/ast.py", line 2573, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports\sayexports.py", line 132, in say
File "renpy/character.py", line 1455, in __call__
File "renpy/character.py", line 1106, in do_display
File "renpy/character.py", line 803, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2215, in interact
File "renpy/display\core.py", line 2745, in interact_core
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\screen.py", line 480, in visit_all
File "renpy/display\core.py", line 2745, in <lambda>
File "renpy/display\screen.py", line 491, in per_interact
File "renpy/display\screen.py", line 697, in update
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
File "renpy/ui.py", line 975, in _imagebutton
File "renpy/ui.py", line 969, in choice
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').
While running game code:
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

Full traceback:
File "house.rpyc", line 577, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/house.rpy", line 577, in <module>
NameError: name 'open_door' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/house.rpy", line 577, in <module>
NameError: name 'open_door' is not defined

Full traceback:
File "house.rpyc", line 743, in script
File "renpy/ast.py", line 1619, in execute
File "renpy/exports\menuexports.py", line 134, in menu
File "renpy/exports\menuexports.py", line 424, in display_menu
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2215, in interact
File "renpy/display\core.py", line 2745, in interact_core
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\screen.py", line 480, in visit_all
File "renpy/display\core.py", line 2745, in <lambda>
File "renpy/display\screen.py", line 491, in per_interact
File "renpy/display\screen.py", line 697, in update
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
File "renpy/ui.py", line 975, in _imagebutton
File "renpy/ui.py", line 969, in choice
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

While running game code:


File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 105991, in script
File "renpy/ast.py", line 2573, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports\sayexports.py", line 132, in say
File "renpy/character.py", line 1455, in __call__
File "renpy/character.py", line 1106, in do_display
File "renpy/character.py", line 803, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2215, in interact
File "renpy/display\core.py", line 2745, in interact_core
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\screen.py", line 480, in visit_all
File "renpy/display\core.py", line 2745, in <lambda>
File "renpy/display\screen.py", line 491, in per_interact
File "renpy/display\screen.py", line 697, in update
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
File "renpy/ui.py", line 975, in _imagebutton
File "renpy/ui.py", line 969, in choice
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

While running game code:


File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

Full traceback:
File "script.rpyc", line 852, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 124, in execute_play_music
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/script.rpy", line 852, in <module>
NameError: name 'sb_therewasatime' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 124, in execute_play_music
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/script.rpy", line 852, in <module>
NameError: name 'sb_therewasatime' is not defined

Full traceback:
File "house.rpyc", line 3, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/house.rpy", line 3, in <module>
NameError: name 'open_door' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/house.rpy", line 3, in <module>
NameError: name 'open_door' is not defined
Full traceback:
File "script.rpyc", line 852, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 124, in execute_play_music
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/script.rpy", line 852, in <module>
NameError: name 'sb_therewasatime' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 124, in execute_play_music
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/script.rpy", line 852, in <module>
NameError: name 'sb_therewasatime' is not defined

Full traceback:
File "house.rpyc", line 3, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/house.rpy", line 3, in <module>
NameError: name 'open_door' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/house.rpy", line 3, in <module>
NameError: name 'open_door' is not defined

Full traceback:
File "script.rpyc", line 852, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 124, in execute_play_music
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/script.rpy", line 852, in <module>
NameError: name 'sb_therewasatime' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 124, in execute_play_music
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/script.rpy", line 852, in <module>
NameError: name 'sb_therewasatime' is not defined
Cleaning stores took 0.00s
Cleaning stores took 0.00s
Init translation took 0.01s
Init translation took 0.01s
Build styles took 0.04s
Build styles took 0.04s
Load screen analysis took 1.02s
Load screen analysis took 1.02s
Analyze screens took 0.00s
Analyze screens took 0.00s
Prepare screens took 0.00s
Prepare screens took 0.00s
Running _start took 0.01s
Running _start took 0.01s

Full traceback:
File "script.rpyc", line 852, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 124, in execute_play_music
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/script.rpy", line 852, in <module>
NameError: name 'sb_therewasatime' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 124, in execute_play_music
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/script.rpy", line 852, in <module>
NameError: name 'sb_therewasatime' is not defined

Full traceback:
File "house.rpyc", line 3, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/house.rpy", line 3, in <module>
NameError: name 'open_door' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/house.rpy", line 3, in <module>
NameError: name 'open_door' is not defined

Full traceback:
File "house.rpyc", line 259, in script
File "renpy/ast.py", line 1619, in execute
File "renpy/exports\menuexports.py", line 134, in menu
File "renpy/exports\menuexports.py", line 424, in display_menu
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2215, in interact
File "renpy/display\core.py", line 2745, in interact_core
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\screen.py", line 480, in visit_all
File "renpy/display\core.py", line 2745, in <lambda>
File "renpy/display\screen.py", line 491, in per_interact
File "renpy/display\screen.py", line 697, in update
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
File "renpy/ui.py", line 975, in _imagebutton
File "renpy/ui.py", line 969, in choice
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

While running game code:


File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 105991, in script
File "renpy/ast.py", line 2573, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports\sayexports.py", line 132, in say
File "renpy/character.py", line 1455, in __call__
File "renpy/character.py", line 1106, in do_display
File "renpy/character.py", line 803, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2215, in interact
File "renpy/display\core.py", line 2745, in interact_core
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\screen.py", line 480, in visit_all
File "renpy/display\core.py", line 2745, in <lambda>
File "renpy/display\screen.py", line 491, in per_interact
File "renpy/display\screen.py", line 697, in update
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
File "renpy/ui.py", line 975, in _imagebutton
File "renpy/ui.py", line 969, in choice
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

While running game code:


File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

Full traceback:
File "house.rpyc", line 577, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "renpy/python.py", line 1209, in py_eval
File "renpy/python.py", line 1202, in py_eval_bytecode
File "game/house.rpy", line 577, in <module>
NameError: name 'open_door' is not defined

While running game code:


File "renpy/common/000statements.rpy", line 301, in execute_play_sound
File "renpy/common/000statements.rpy", line 33, in _audio_eval
File "game/house.rpy", line 577, in <module>
NameError: name 'open_door' is not defined

Full traceback:
File "house.rpyc", line 743, in script
File "renpy/ast.py", line 1619, in execute
File "renpy/exports\menuexports.py", line 134, in menu
File "renpy/exports\menuexports.py", line 424, in display_menu
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2215, in interact
File "renpy/display\core.py", line 2745, in interact_core
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\screen.py", line 480, in visit_all
File "renpy/display\core.py", line 2745, in <lambda>
File "renpy/display\screen.py", line 491, in per_interact
File "renpy/display\screen.py", line 697, in update
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
File "renpy/ui.py", line 975, in _imagebutton
File "renpy/ui.py", line 969, in choice
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

While running game code:


File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

Full traceback:
File "house.rpyc", line 569, in script
File "renpy/ast.py", line 1974, in execute
File "renpy/ast.py", line 1953, in call
File "renpy/statements.py", line 374, in call
File "renpy/common/000statements.rpy", line 647, in execute_show_screen
File "renpy/display\screen.py", line 1361, in show_screen
File "renpy/display\scenelists.py", line 444, in add
File "renpy/display\scenelists.py", line 503, in hide_or_replace
File "renpy/display\screen.py", line 533, in _handles_event
File "renpy/display\screen.py", line 697, in update
File "game/custom_screens.rpy", line 673, in execute
File "game/custom_screens.rpy", line 673, in execute
File "game/custom_screens.rpy", line 699, in execute
File "game/custom_screens.rpy", line 700, in execute
File "renpy/ui.py", line 975, in _imagebutton
File "renpy/ui.py", line 969, in choice
Exception: Imagebutton does not have a idle image. (auto='pass_%s.jpg').

While running game code:


File "renpy/common/000statements.rpy", line 647, in execute_show_screen
File "game/custom_screens.rpy", line 673, in execute
File "game/custom_screens.rpy", line 673, in execute
File "game/custom_screens.rpy", line 699, in execute
File "game/custom_screens.rpy", line 700, in execute
Exception: Imagebutton does not have a idle image. (auto='pass_%s.jpg').
Full traceback:
File "tl/pt_br_zenpy/dialogue.rpyc", line 105991, in script
File "renpy/ast.py", line 2573, in execute
File "renpy/ast.py", line 615, in execute
File "renpy/exports\sayexports.py", line 132, in say
File "renpy/character.py", line 1455, in __call__
File "renpy/character.py", line 1106, in do_display
File "renpy/character.py", line 803, in display_say
File "renpy/ui.py", line 301, in interact
File "renpy/display\core.py", line 2215, in interact
File "renpy/display\core.py", line 2745, in interact_core
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\displayable.py", line 434, in visit_all
File "renpy/display\screen.py", line 480, in visit_all
File "renpy/display\core.py", line 2745, in <lambda>
File "renpy/display\screen.py", line 491, in per_interact
File "renpy/display\screen.py", line 697, in update
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
File "renpy/ui.py", line 975, in _imagebutton
File "renpy/ui.py", line 969, in choice
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').

While running game code:


File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 594, in execute
File "game/custom_screens.rpy", line 609, in execute
Exception: Imagebutton does not have a idle image. (auto='zz_%s.jpg').
Flip failed error(b'The specified window has not been made current')
Screen sizes: virtual=(1920, 1080) physical=(2343, 1080) drawable=(2343, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Screen sizes: virtual=(1920, 1080) physical=(2343, 1080) drawable=(2343, 1080)
Maximum texture size: 4096x4096
Flip failed error(b'unable to show color buffer in an OS-native window (call to
eglSwapBuffers failed, reporting an error of EGL_BAD_SURFACE)')
Pausing audio.
Disabling periodic events.
Saving.
Freeing memory.
Releasing wakelock.
Entered background. --------------------------------------------

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