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Elements Used in The Code With Explanation

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0% found this document useful (0 votes)
8 views8 pages

Elements Used in The Code With Explanation

Uploaded by

ibrahimarain9
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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1.

Header Files and Definitions:

c code:
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

#define SIZE 100

Explanation:
#include <stdio.h> : This line includes the standard input/output library, which
provides functions for input and output operations.

#include <stdlib.h> : This line includes the standard library, which provides
functions for memory allocation, random number generation, and other tasks.

#include <time.h> : This line includes the time library, which provides functions for
working with time and date.

#define SIZE 100: This line defines a macro named SIZE with a value of 100. This
is used to represent the size of the game board.

2. Function Prototypes:
C code:
void initializeBoard(int board[], int size);
void displayBoard(int board[], int size);
int rollDice();
void playGame(int board[], int size);
void saveGame(int board[], int size);
void loadGame(int board[], int size);

Explanation:
void initializeBoard(int board[], int size); : This line declares a function
named initializeBoard that takes an integer array board and an integer size as
arguments.

void displayBoard(int board[], int size); : This line declares a function


named displayBoard that takes an integer array board and an integer size as
arguments.

int rollDice(); : This line declares a function named rollDice that returns an
integer.

void playGame(int board[], int size); : This line declares a function


named playGame that takes an integer array board and an integer size as arguments.
void saveGame(int board[], int size); : This line declares a function
named saveGame that takes an integer array board and an integer size as arguments.

void loadGame(int board[], int size); : This line declares a function


named loadGame that takes an integer array board and an integer size as arguments.

3. Structures:
C code:
struct Player {
char name[50];
int position;
};
Explanation:
struct Player { ... }; : This line defines a structure named Player with two
members: a character array name and an integer position.

4. Main Function:
C code:
int main() {
int board[SIZE];
initializeBoard(board, SIZE);

playGame(board, SIZE);

return 0;
}
Explanation:

int main() { ... } : This line defines the main function, which is the entry point
of the program.

int board[SIZE];: This line declares an integer array board with a size of SIZE.

initializeBoard(board, SIZE); : This line calls


the initializeBoard function to initialize the board array.

playGame(board, SIZE); : This line calls the playGame function to start the game.

return 0;: This line indicates that the program has been executed successfully.

5. Board Initialization Function:


c code:
void initializeBoard(int board[], int size) {
for (int i = 0; i < size; ++i) {
board[i] = i + 1;
}
}
Explanation:

void initializeBoard(int board[], int size) { ... } : This is the


definition of the initializeBoard function. It initializes the board array with
values from 1 to size.

6. Display Board Function:


c code:
void displayBoard(int board[], int size) {
printf("Current Board:\n");
for (int i = 0; i < size; ++i) {
printf("%3d ", board[i]);
if ((i + 1) % 10 == 0) {
printf("\n");
}
}
printf("\n");
}
Explanation:

void displayBoard(int board[], int size) { ... } : This is the definition of


the displayBoard function. It displays the current state of the board array.

7. Dice Rolling Function:


c code:
int rollDice() {
return (rand() % 6) + 1;
}
Explanation:

int rollDice() { ... } : This is the definition of the rollDice function. It


generates a random number between 1 and 6.

8. Gameplay Function:
c code:
void playGame(int board[], int size) {
srand(time(NULL));
struct Player player;
printf("Enter player name: ");
scanf("%s", player.name);

player.position = 0;

int diceRoll, newPosition;

while (player.position < size - 1) {


// Game logic...
}

printf("%s wins!\n", player.name);


}
Explanation:
The main game logic is implemented in this function. Players take turns rolling the dice,
moving on the board, and encountering snakes or ladders. The game continues until a
player wins.
void playGame(int board[], int size) { ... } : This is the definition of
the playGame function. It implements the game logic.

srand(time(NULL)); : This line initializes the random number generator with the current
time.
struct Player player; : This line declares a structure variable player of type Player.

printf("Enter player name: "); : This line prompts the user to enter the player's name.

scanf("%s", player.name); : This line reads the player's name from the user input.

player.position = 0; : This line initializes the player's position to 0.

while (player.position < size - 1) { ... } : This is a loop that continues until the
player reaches the last position on the board.

printf("%s, press enter to roll the dice...", player.name); : This line


prompts the player to press enter to roll the dice.

getchar();: This line reads a character from the user input.

diceRoll = rollDice(); : This line generates a random number for the dice roll.

9. File Handling Functions:


c code:
void saveGame(int board[], int size);
void loadGame(int board[], int size);
Explanation:
saveGame: Saves the current game state to a file.
loadGame: Loads a saved game state from a file.

Overall Summary:
The code incorporates control structures, functions, arrays, structures, and file operations to
implement a simple Snake and Ladders game. Players interact with the game by rolling dice,
moving on the board, and encountering snakes or ladders. The game state can be saved
and loaded, providing a basic gaming experience.

1. Control Structure (Selection & Repetition):


Usage:

Control structures are used for decision-making and loop execution in the program.

The while loop in the playgame function is used for the game loop. The loop continues until
the player’s position is equal to or greater than the size of the board minus 1

The if statement inside the while loop is used to check if the player has rolled a number
greater than the remaining spaces on the board. If so, the player is asked to roll the dice
again.
The if statement inside the if statement checks if the player has landed on a snake or a
ladder. If so , the player’s position is updated accordingly

c code:
while (player.position < size - 1) {
}
c code:
if (player.position == 98) {

} else if (player.position == 15) {

The while loop in the playGame function controls the game flow, and if-else statements are
used to make decisions based on the player's position on the board.

2. Functions:
Usage:

Functions are used to modularize the code, making it more organized and readable.
Examples in Code:

Functions like initializeBoard, displayBoard, rollDice, playGame, saveGame, and loadGame


encapsulate specific tasks, improving code modularity.

C code:
void initializeBoard(int board[], int size) {

void displayBoard(int board[], int size) {

int rollDice() {

void playGame(int board[], int size) {

void saveGame(int board[], int size) {

}
void loadGame(int board[], int size) {

}
 The initializeBoard function displays the current state of the board by printing the numbers
at each position.

 The displayBoard function displays the current state of the board by printing the numbers at
each position.

 The rollDice function stimulates rolling a dice by generating a random number between 1 to
6.

 The playGame function is the main game loop that handles player input, dice rolling and
game logic.

 The saveGame function saves the current state of the board to a file named “savegame.txt”.
It iterates through the board array and writes each element to a new line in the file.

 The loadGame function loads the saved game state from the “savegame.txt” file. It rends
each line of the file into the corresponding element of the board array.

3. Array:
Usage:

Arrays are used to represent and manage the game board and store player information.
Examples in Code:

The board array represents the positions on the Snake and Ladders board, and the name
array within the Player structure stores the player's name.

c code:
int board[SIZE];
struct Player {
char name[50];
int position;
};

4. Structures:
Usage:

Structures are employed to define a custom data type (struct Player) to store player
information.
Example in Code:
The Player structure has members name and position to hold the player's name and position
on the game board.

c code:
struct Player {
char name[50];
int position;
};
5. File:
Usage:

File operations are included in the code for saving and loading the game state.
Examples in Code:

The saveGame and loadGame functions use file operations (fopen, fprintf, fscanf, fclose) to
save and load the game state.

c code:
void saveGame(int board[], int size) {
FILE *file = fopen("savegame.txt", "w");

void loadGame(int board[], int size) {


FILE *file = fopen("savegame.txt", "r");

In summary, the code effectively incorporates Control Structures, Functions, Arrays,


Structures, and File operations. Pointers are not explicitly used in this specific code.

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