Martha Mollison - Producing Videos - A Complete Guide-Allen & Unwin Academic (2004) 2ND EDITION
Martha Mollison - Producing Videos - A Complete Guide-Allen & Unwin Academic (2004) 2ND EDITION
Producing Videos
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Producing Videos
A COMPLETE GUIDE
Second Edition
Martha Mollison
Winner, 2003 The Australian Awards for Excellence in Educational
Publishing: TAFE and Vocational Education, Single Title
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Contents
Contents
Contents
Acknowledgements ix
Greeting xiii
1 The camera 1
2 Image control 25
3 Composition and framing 43
4 The camera’s view 57
5 Telling the story 74
6 Videotape and data storage 84
7 The video signal 97
8 Recording the video signal 108
9 Analog video editing 120
10 Going digital 139
11 Thanks for the memory 154
12 Digital editing 164
13 Editing techniques 180
14 Digital effects 191
15 Microphones 200
16 Having the right connections 213
17 Location sound recording 222
18 Sound postproduction 243
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Glossary 532
Index 556
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Acknowledgements
Thanks to Jim Tumeth, Rowan Ayers and Ian Stocks for their contri-
I butions to the previous incarnation of this book, The AFTRS Guide to Video
Production.
Thanks also to the AFTRS staff who read and commented on the text, helped me
find materials, and graciously posed for photographs: Tony Atkins, Gilda Baracchi, Sara
Bennett, Tony Bosch, Ian Bosman, Rod Bower, Peter Butterworth, Helen Carmichael,
Rebecca Chiu, Ian Clark, Ken Crouch, Hilton Ellingham, Julian Ellis, Barry Fernandes,
Chris Fraser, Serge Golikov, Trevor Graham, Marguerite Grey, Ernst Hadenfeld, Phillippa
Harvey, Sara Hourez, Colin Kemp, Elisabeth Knight, Anna Lang, Ben Lay, Gerry Letts,
John Lonie, Vicki Lucan, Yvonne Madon, Tony Mandl, Peter Millyn, Marilyn Murphy,
Jane Paterson, Grahame Ramsay, Helen Salter, Wayne Smith, Faye Starr, Fiona Strain,
Alistair Thornton, Jason Wheatley and Annie Wright.
Additional thanks to media professionals who’ve advised and assisted me: Lester
Bostock, Kathryn Brown, Peter Chvany, Ian Collie, Marsha Della-Giustina, Tom Kingdon,
Darrell Lass, Sue L’Estrange, Brian McDuffie and Scott Watkins-Sully. Larger text
contributions were made by Sara Bennett, and Tom Jeffrey. A range of imaginative
learning activities were provided by Rachel Masters. Don Bethel, Harry Kirchner and
Meredith Quinn each contributed an entire chapter.
Ian Atkinson, Rob Davis, Richard Fitzpatrick, Peter Giles, Phillippa Harvey, Sebastian
Jake, Bruce McCallum, Dominique Morel, Bill O’Donnell and Charlie Tesch all helped
me come to terms with the new methods and equipment of digital video.
Michelle Blakeney, Barbara Bishop, Kimberley Brown, David Cameron, Richard
Fitzpatrick, Bernadette Flynn, Dominique Morel, Grahame Ramsay, Keith Smith, Neil
Smith, Rob Stewart, Peter Thurmer, the TEAME Indigenous TV and Video Course and
Metro Screen all supplied large numbers of vivid photos.
Help as needed came from Alex Bohme at Canon Australia, Bruce McCallum at
Sony Australia, Elizabeth Taggart-Speers at Screen Sound Australia, Monique Licardy at
Panasonic, JVC, Optus and Telstra. To top it off, Kylie Schott, Kathie Turton and Apple
Australasia loaned me a computer and Final Cut Pro 3 to learn on over the Christmas
holidays!
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This edition was written during my lectureship at the School of Indigenous Australian
Studies, James Cook University, and SIAS provided the facilities, support and paid work
time for me to do it. A huge thank you to Kylie Wilson who photocopied chapters and
chapters and chapters, did Web searches and chased details for me.
And very special thanks to Meredith Quinn, publisher of the first edition, Miranda
Douglas, designer of the first edition, Elizabeth Weiss, publisher of this edition, Colette
Vella and Ann Savage, my understanding and intrepid editors, Simon Paterson and
Michael Killalea, designers, Anthea Stead, illustrator, and John Buckingham, photographer
for both editions.
Finally, a warm tribute and smile to the tips providers, who’ve generously contributed
their kernels of wisdom:
Acknowledgements xi
Philip Elms, Media Resource Centre, Adelaide, SA, Australia.
Lee Faulkner, Queensland University of Technology, Brisbane, Qld, Australia.
Barry Fernandes, Sound, Australian Film Television and Radio School.
John Fiddler, Producer, Reel Image, Brisbane, Qld, Australia.
Carl Fisher, Murriimage, Wolvi via Gympie, Qld, Australia.
Richard Fitzpatrick, Camera Operator, Digital Dimensions, Townsville, Qld, Australia.
Jeanne Flanagan, Independent Producer, Somerville, MA, USA.
Bernadette Flynn, School of Film, Media and Cultural Studies, Griffith University,
Brisbane, Qld, Australia.
Joseph Ford, Royal Melbourne Institute of Technology, Melbourne, Vic, Australia.
Chris Fraser, Cinematographer, Australian Film Television and Radio School.
Denise Galloway, University of South Australia, Underdale, SA, Australia.
Peter Giles, Head of Digital Media, Australian Film Television and Radio School.
Serge Golikov, Post Production Supervisor, Australian Film Television and Radio School.
Trevor Graham, Documentary Filmmaker, Australia.
Ernst Hadenfeld, Engineer, Australian Film Television and Radio School.
Phillippa Harvey, Editing, Australian Film Television and Radio School.
Philip Hayward, Macquarie University, North Ryde, NSW, Australia.
Alan Hills, Queensland School of Film and Television, Brisbane, Qld, Australia.
Sara Hourez, Special Projects, Australian Film Television and Radio School.
Rich Howley, Video Trainer, Somerville, MA, USA.
Hsing Min Sha, Independent Producer, Somerville, MA, USA.
Stephen Jones, Australian Film Television and Radio School.
George Karpathakis, Edith Cowan University, Perth, WA, Australia.
Donna Kenny, The Video History Company and Center for Recording Life Stories,
Florence, MA, USA.
Colin Kemp, Engineering Department, Australian Film Television and Radio School.
Tom Kingdon, Director, Emerson College, Boston, MA, USA.
Harry Kirchner, La Trobe University, Bundoora, Vic, Australia.
Stewart Klein, Scriptwriting, Australian Film Television and Radio School.
Elisabeth Knight, Directing, Australian Film Television and Radio School.
Debra Kroon, Northern Territory University, Darwin, NT, Australia.
Anna Lang, Directing, Australian Film Television and Radio School.
Darrell Lass, Production Designer, Sydney, Australia.
Ben Lay, Editing, Australian Film Television and Radio School.
Gill Leahy, University of Technology, Sydney, NSW, Australia.
Sue L’Estrange, Videographer, Sydney, NSW, Australia.
Gerry Letts, Operations and Facilities, Australian Film Television and Radio School.
John Lonie, Scriptwriting, Australian Film Television and Radio School.
Bruce McCallum, Technician, Sony Australia.
Penny McDonald, Filmmaker, Sydney, NSW, Australia.
Brian McDuffie, Director, Sydney, NSW, Australia.
Shane McNeil, Flinders University, Adelaide, SA, Australia.
Yvonne Madon, Australian Film Television and Radio School.
Clodine Mallinckrodt, Director, Boston, MA, USA.
Tony Mandl, Gaffer, Australian Film Television and Radio School.
Peter Millyn, Production Accountant, Australian Film Television and Radio School.
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Greeting
Greeting
evolving collection of people who, as a group, have maintained the longest running
public access cable TV show in America.
I got lots of practical experience working for Adams Russell Cable TV in Norwood,
MA. The Women’s Video Collective, from the Boston area, was the enabling group for
many intense video experiences, including covering the Women’s Encampment for a
Future of Peace and Justice in Seneca, New York in 1983, and the International Women’s
Conference in Nairobi, Kenya in 1985.
When I struck out on my own as a videomaker I had the privilege of making a
documentary on the experience of a special sector of US women. It’s called The Invisible
Force: Women in the Military.
In Australia I guess I was in the right place at the right time and got to teach short
courses for the Australian Film Television and Radio School. It was through this
connection that I was invited to teach video in Ngukurr in East Arnhem Land. And then
followed opportunities to do video training with Indigenous Australians in Tennant
Creek, Katherine, Alice Springs and Sydney.
I’ve worked as a video teacher at the University of Technology, Sydney, and the
University of Newcastle, and taught within the Koori TV Training Course and the
Indigenous TV Training course, both run at the Australian Film Television and Radio
School and later at Metro Screen.
In 1995 Director David Wang and I took a team of Indigenous Australian students
to south-west China to make a documentary on the women of the Dai ethnic minority
who live in the mountains of Yunnan Province.
For the past five years I’ve taught video at the School of Indigenous Australian Studies
at James Cook University in Townsville.
Why am I telling you all of this? Because I’m
indebted to people all along the way, who’ve taught
me what I didn’t know, shown me how to do new
things, and shared their ideas and methods gener-
ously, and their anecdotes and laughter as well.
It’s a great feeling to be part of an international
network of media teachers who are passionate about
what they do, and committed to helping others build
their skills so they can tell their own stories.
In both the first and second editions of this book,
many, many video teachers have participated by
offering their training tips. The book is better for it,
Martha helps Amanda Hart use the vision mixer, but the thing which makes me happiest is that I feel
ASPIRE program at James Cook University. this book, in some small way, reflects the breadth of
people out there trying to bring media literacy and
accomplished storytelling within the grasp of those that seek it.
So seek on and build your skills. You have stories to tell which are both uniquely
yours and also reflective of the times and culture from which you come.
The more stories that get told, the richer we all will be.
Martha Mollison
Townsville, Queensland, Australia
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Chapter
1 The
Camera
Producing Videos
The Camera
If you look at the battery, which is a dark, heavy and uninspiring looking lump of a
thing, you’ll see that it has little metal contacts on it somewhere. They’re the gateway
for the battery’s stored electrical power to get into the camera. They’re on the end which
goes into the camera first. If you memorise which way to orient
the battery by referring to the metal contacts, you’ll be moving a
little faster when you get started next time.
When you want to take the battery out of the camera, look
for a little button called battery eject. It’s usually very close to where
the battery is inserted or attached to the camera. When you push
it, the battery will be released and pop out a little way—but not
far enough to shoot out of the camera and knock you out.
Of all the various and sundry extra bits in video, the battery
Metal contacts go in first. looks the most robust. But there are ways you can damage it.
The Camera 3
then put it on the charger to top it up, what started out as a battery designed to power
the camera for 60 minutes, can turn into a battery that’s only good for ten minutes.
Needless to say, that battery will be a serious liability to anyone who gets it next.
Although it seems considerate to the next group to give them a fully charged battery
(and it is), you should either use the battery till it has completely depleted its charge, or
make sure the equipment storage people know the battery has been only slightly used.
Most media stores have dischargers that will drain the battery before it’s charged up
for the next borrower.
Good video manners include that if you get a
battery which doesn’t last very long at all, you should
let the equipment store know that it’s sus.
Note: Lithium ion and NMH batteries do NOT
give memory problems.
Sometimes ‘memorised’ batteries can be restored
to their full potential by cycling them through a series
of charges and discharges.
Batteries do eventually die, though. After 200 or
so recharges, or two year’s constant use, they’ve
usually done their dash. At that point they should be
disposed of.
When you get rid of them DO NOT burn, break, compact, or
compost them. Take them to a battery recycling place OR return
them to the place you bought them if it was a battery specialist.
Battery specialists do some recycling and can recover some of the
chemicals in them.
3. Don’t leave it behind.
Batteries are unobtrusive little numbers and fade into the
surroundings quite easily. It’s not at all hard to leave one under a
chair, on top of a piano, or on the floor of a car.
The problem is, their appearance belies their monetary worth.
Unlike the AA cells for your walkman, video batteries can cost a Don’t just chuck batteries in the bin.
day’s pay or more. They’re expensive to replace.
Charging a Battery
Your camera kit will come with a battery charger. Usually the charger is combined in
the same piece of equipment as the AC adaptor (more about that in a minute).
Charging a battery is simply a matter of connecting the battery to the charger (via a
cord for that purpose, or by inserting the battery into a slot on the charger), plugging
the charger into an electrical socket and turning it on. In some cases you’ll also have to
move a switch to charge. A light will come on to show that it’s charging, and the light
goes off when the battery is fully charged. On some chargers a red light will come on
when a quick charge is happening, and a green light will come on when a trickle charge
is happening. A quick charge can get a battery up to a usable level of stored power, and
can save the day when on a shoot. But whenever possible you should let your batteries
get the full trickle charge.
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Battery Behaviour
Like many of us, batteries work well when they’re in comfortably
warm surroundings. A battery will last less time if used in a cold
Sony’s DVCAM has a dual battery setting. So for those shoots of skiers and ice skaters, take more
charger with a handy carry handle. batteries.
Also like many of us, batteries lose energy when left on their
own. So a charged battery left in the storage room will gradually lose power. For
maximum battery strength, it’s best to charge up your batteries the day before, or the
day of, your shoot.
The AC Adaptor
Portable video equipment is designed to operate on battery power, so you can be mobile
and take the camera wherever you want to go to get your story.
That means the camera is made to use direct current (DC) electricity, because batteries
supply DC power.
But the power points (electrical sockets) in
buildings supply a different sort of electricity, called
alternating current (AC). The camera can’t accept AC.
So in order to use wall current, you need to use
an AC adaptor—which does just what its name
implies: it changes AC to DC.
You plug the adaptor into the wall and it takes
the alternating current up the cord from the power
point, changes it from AC to DC, and then sends the
direct current along the other cord into the camera.
Just one caution: to avoid giving the camera a
power surge, which could damage it, make sure that
before you plug things together you turn all the
power switches off. Connect the AC adaptor to the
wall and the camera, then power up in this order:
1. Turn on the wall power point.
2. Turn on the AC adaptor.
3. Turn on the camera.
Follow the cord from the wall.
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The Camera 5
Why use an AC Adaptor?
1. To save your batteries.
Since batteries have a limited life span, it’s sensible to use them only when you need
them.
2. To ensure that your power doesn’t cut out at a critical point in your shoot.
Scenario: The bride and groom have stood patiently through all the wedding
ritual and are just about to exchange their vows when—oops—the camera shuts
off. While you scrabble through your bag for the other battery, they say their
words, and you’re recording again just in time for their exit.
A CAR BATTERY
The standard car battery supplies 12 volts of direct current for a long time and can be
used as a power source when it’s worth the effort.
Doing video in remote mountain villages where there’s no electrical supply is the
sort of situation where you might want to strap a car battery to a hand trolley and go
for it.
A word of warning: make sure your equipment has an internal voltage regulator (or
add one to the power supply path) because car batteries can vary up to 14 volts.
Also, make sure that you connect the positive and negative terminals correctly. Even
though well-designed equipment has an inbuilt
protection against being wired backwards, there’s lots
of equipment on the market, and some of it has been
manufactured with cost cutting in mind. You don’t
want to fry your equipment by mistake.
The Camera 7
Find out if you’re left-eyed or right-eyed, then adjust the viewfinder so it works best
for you.
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The Camera 9
Other Words of Wisdom From Your EVF
Mini DV cameras contain an
The viewfinder has various lights and words or increasing number of functions
symbols which advise you on such things as white and settings you can access
balance, battery strength, light levels, remaining tape and adjust via the menu
length, shutter speed, whether you’re in manual or button on the camera, some of Andy Nehl,
auto mode, and whether you’re recording or not. which you may never have Head of
It’s a good idea to read the camera manual’s page need to use. While most Television,
on EVF messages, so you’re not the last one to know AFTRS.
people have a natural aversion
what your camera is trying to tell you. to reading the manual and can
Your camera may also have menus which can be usually get the camera to work
viewed in the viewfinder. The menus give you without referring to it, it’s
options for the various functions of which your worthwhile reading it to see
camera is capable. You scroll through the menus what these functions are, as
and register the settings and features you want to some of them may well be
activate. useful to you. It also pays to be
On some cameras you can even access and very careful that you don’t
register menu choices by using the camera’s remote accidentally switch on some
control. camera settings or functions,
or that they haven’t been left
switched on by someone
else who used the camera
LCD Screen before you.
LCD Brightness
Just as with the viewfinder, the LCD screen can have a brightness control. If the brightness
is turned up too high, you may get a false idea of the brightness of your image. Always
use the colour bars display to normalise your viewfinder. Then you can decide whether
or not you need more light.
LCD Gymnastics
Some LCD screens not only open out so more than one person can view the image,
they can even flip over, so the person in front of the camera can see their own image, if
desired.
When you flip the LCD screen over, it can automatically flip the image as well, so
it’s right side up for the viewer in front of the camera.
And just so your actor or presenter doesn’t get
confused, the screen can be set to show that person
a mirror image, rather than the true TV image.
Why? Because we’re all used to looking in
mirrors and seeing our left hand on the left side of
the mirror, and if we move to the right, the mirror
image moves to the right of the mirror, too. But in
real life, when we’re viewed by someone else, they
see our left hand on their right side, and so on. That’s
the way the TV image is, too. But people aren’t used
to seeing their TV image, and it can get them all
When down is up and left is right.Show them what flustered when they move one way and the LCD
they EXPECT to see. screen shows them moving the other way.
The Diopter
The diopter seems to be the best-kept secret in video! It’s the lens in the viewfinder’s
eyepiece—the one with the soft rubber eyecup around it.
Some plain-English camera manuals now refer to the diopter as the viewfinder lens.
Whatever it’s called, you need to use it.
Use this tiny knob, located on the underside of the viewfinder, to adjust the diopter.
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The Camera 11
This lens can be moved forward and backward
to suit the eyesight of each user.
Whenever it’s your turn to use the camera, you
need to adjust the diopter to your own eyesight, so
you can see the camera’s image clearly. Otherwise,
how can you know if you’ve got the picture in focus
or not?
On some EVFs the diopter is moved by sliding
a little button on the underside of the viewfinder. On
others, there’s a ring behind the eyecup that you turn
to control the position of the diopter.
And on still others, there’s a ring that you loosen
which allows you to pull out the tube holding the
diopter and set it to the right position, then you
carefully tighten the ring down again to hold the
diopter in place for you during the shoot.
Diopter closed for handheld operation. Diopter open—an option for tripod operation.
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The Zoom
The zoom is a complex lens system which gives you instant gratification.
It allows you to alter the image you see, continuously varying it from a wide shot,
all the way through to a close-up, and back again.
You do this by changing the angle of the lens.
Lens Angles
Wide angle: with a wide angle lens the camera gathers an image from a large vertical
and horizontal field.
The Camera 13
The front and back lens elements remain stationary while the middle elements can
be moved forward and backward, allowing the camera view to range from wide angle
to telephoto, and to reproduce every stage in between.
Zoom lenses are almost always fitted as standard items on video cameras, to provide
production flexibility.
Zoom Focus
C Optically compensated
zoom movement for
10:1 ratio
D C B A
Zoom Ratio
The zoom ratio is the degree of difference between
the widest shot and the tightest shot that the particular
zoom lens can handle. Telephoto
Consumer level cameras often have a 6:1 zoom
ratio; better cameras have a 10:1 or 14:1 zoom.
Some zooms have extender lenses which can be Wide angle
flipped into the optics line of the camera and give a
higher powered telephoto image.
Since a tripod is almost always used in pro-
fessional video work, high zoom ratios are accept-
able, like 20:1 or even higher.
Some cameras have a pseudo-extender on their zoom which operates by producing
a digital enlargement of a section of the image. These give dramatic results, but the image
can look a little odd. It often looks like a mosaic.
Automatic Zoom
The zoom rocker switch operates the automatic
zoom which is powered off the camera battery.
It’s usually found to the right of the lens barrel
and is labelled W (wide angle) on one side and T
(telephoto) on the other.
By pressing the T side of the switch you cause
the camera to zoom in all the way to give you a close-
up (a telephoto or tight shot). Pressing the W lets you
zoom out all the way to a wide shot. Zoom rocker switch
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Don’t use the ‘Digital Zoom’ On some cameras the zoom rocker is touch-
setting available on many sensitive, which means the harder you press, the
cameras. Make sure it’s turned off faster the angle will change.
in the menu. If you want to zoom The advantage of using the auto zoom is that it
further into the image than the produces such a smooth transition from one shot
Andy Nehl,
Head of lens is capable of by itself, you size to another.
Television, can do this in post-production in There are two disadvantages to using the auto
AFTRS. zoom.
AVID or Final Cut Pro or in Online
Edit suites.The exception would 1. The little motor that operates it makes a
be if you’re making home videos whirring sound which can be picked up by the
and there’s not going to be any camera mic when there isn’t much other sound
post-production—then there happening.
may well be occasions when the 2. The motor uses quite a lot of battery power. If
digital zoom would be useful. your battery is nearly flat, it may be silly to waste
power on the auto zoom.
Manual Zoom
You can operate the zoom manually by turning the zoom ring on the camera lens barrel.
Usually there’s a little stick jutting out from it, which makes it easy to find and latch onto.
It takes some practice to get a manual zoom to look smooth, but on the other hand,
if you want some weird effects, like a jagged zoom or some lightning in-and-out changes,
hand controlling it is the way to go.
Manual zoom does not cause a drain on your camera battery.
Zoom
control stick
The best way to keep the camera
steady without a tripod is to
shoot everything on wide angle.
Forget about the zoom—move in Zoom ring
Marc physically closer to the subject
Tewksbury, and suddenly your shots will look
The Nine Video a lot steadier.
School.
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The Camera 15
The Iris
The camera iris is the mechanism which controls the amount of light entering the camera.
The size of the opening in the iris (the aperture) can be varied to let in greater or lesser
amounts of light, depending on the brightness of the scene, and the quality of the image
you seek to record.
Human Camera
F Stops
The size of the aperture (opening) is measured in f stops. A common range of f stops is:
This numbering system is confusing because the smallest number (f 1.4) means the
largest opening, and the biggest number (f 22) means the smallest opening.
Just memorise this: the bigger the number, the smaller the hole.
The system is calibrated so that moving from one iris setting to the next either doubles
or halves the amount of light admitted to the camera.
For example, moving from f 22 (the smallest opening) to f 16 (the next opening)
doubles the amount of light entering the camera.
Conversely, moving from f 16 to f 22 halves the light entering the camera.
And so on through all the f stops.
Just as with the human eye, the smallest aperture opening is used under the brightest
light, and the largest aperture opening is used under low light conditions.
The human eye pupil at a sunny beach. The human eye pupil in a dark room.
Bh0654M01-PressProofs.QXD 25/3/04 9:34 AM Page 16
For the best picture results, medium f stop settings are preferred (especially f 5.6).
To be able to use them, you may need to add lights to your scene.
Note: Images shot with large aperture openings have less depth of field. This affects
the focus of your shot. (See Depth of Field in Chapter 2.)
The Camera 17
Automatic Iris
In auto iris mode, the camera uses its own inbuilt sensor (a type of light meter) to measure
the incoming light. Then the auto iris circuitry averages the variations in brightness and
applies a formula to select the appropriate f stop.
Much of the time the auto iris chooses the best aperture setting. In scenes with a
low contrast ratio—where there’s not a huge difference in brightness between the light
and dark areas of the picture—the system works the best.
The formula is constructed to deal with the majority of video images, which have a
brighter top than bottom due to the presence of some amount of sky or a well-lit upper
background. The light level from the top of the image is given somewhat less weight in
the calculation than is that from the bottom of the image.
However, sometimes the auto iris gets tricked.
In images with a high contrast ratio, where
there’s a substantial part of the picture which is Are you driving the camera or
much darker or much lighter than the rest, the is the camera driving you?
calculated formula doesn’t give the best result. Automatic settings put you on
For example, in a wide shot of a performer automatic.Take control of the
dressed in white, who is on a dark stage, the auto camera and practise ‘active’ Keith Smith,
iris could give you an overly bright image of a flaring cinematography! Edith Cowan
University.
costume with no detail.
Confusing Buttons
You may find that high speed shutter and manual iris control are operated by the same
button on your camera. Although the camera manufacturers may think this makes for
compact design, this double-function button can cause disasters for the inexperienced user.
If you’re trying to alter the manual iris setting but
Recent advances in technology are changing the high speed shutter by mistake, you
are allowing variable frame rates may get quite mystified by what you see happening
in video.This is great news to your image. If you find the picture getting much
because it means that true slow darker than you think it should, check whether you’re
motion and time lapse video can accidentally altering the high speed shutter. This is
Richard
Fitzpatrick, be done! This is the crossing of one instance when studying both your camera
Camera the last frontier of the manual and the markings on your camera body
Operator, makes good sense.
Digital fundamental differences
Dimensions. between film and video.
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The Camera 19
Gain
Sometimes you’re in a low-light situation where even
the largest aperture opening isn’t good enough. And
you just can’t add lights—either you don’t have
them, there’s nowhere to plug them in, or the person
in charge of the space has said no.
In a case like this, you can make use of the gain
function.
The gain allows the camera to electronically
boost the brightness level of the signal it’s processing.
It does this internally—with no added light—and the
Gain switch
picture is more acceptable.
There’s a trade-off for boosting the gain, though.
Your picture will look grainier and it won’t copy or Richard
On a lot of the digital cameras Fitzpatrick,
edit very well.
we shoot on 3 dB. It gives you Camera
Often cameras have these gain settings: Operator,
better definition. Some new
Digital
0 dB which means there’s no additional cameras even have 6dB. Dimensions.
gain inserted, operation is normal.
6 dB which means the video signal is
boosted a bit (by a factor of two). Try
to get by with this level if you can.
12 dB which means the gain is boosted
quite a lot (by a factor of three). This
can give you a very grainy picture
(covered with random red dots) and
should only be used when it’s
essential to get the shot. It won’t edit
well.
18 dB this occurs on only some cameras. Be Sunlight on your azaleas can make for an overly
very reluctant to use this one. Wait till bright picture, so you may need to close down your
you’re in a cave! camera iris.
Before you go boosting the gain, though, make sure you really are on the largest aperture possible
and not accidentally on high speed shutter.
If your picture has a large amount of white or black in it, you may have to manually adjust the
iris or gain to get the best results.
Recording
To make the camera start recording, you use your thumb to press the little flat button
on the camera grip.
This is a most unsatisfying button. It barely moves. It never clicks aloud or gives
your thumb a sensation that it’s affected anything underneath it. It gives no sign of
response at all.
Consequently people sometimes think that they need to hold it down to keep the
recording going. This is not true.
Once you press the button, you should see a message in the viewfinder which
confirms that the camera is recording—it could be the letters REC or it could be a steady
or a blinking light. Something will tell you that the show is on the road.
As soon as the camera’s recording, you should move your thumb aside, so you don’t
accidentally put the camera in and out of record mode by unconsciously changing the
pressure of your thumb. (It’s a sensitive switch, even though it’s unsatisfying.) Even if
you like special effects, you don’t want to strobe things now.
There’s often a thumb rest next to this smooth switch, and sometimes it’s ridged so
you can easily feel the difference. That’s where your thumb should be for the rest of the
recording session.
So there you go!
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The Camera 21
The camera is recording
and you now know how to
zoom in and out, and how
to change the brightness of
the image by either adjusting
the aperture or engaging the
gain.
In-Camera Editing
You can make use of the camera’s capacity to do clean edits by planning out every shot
of your program ahead of time, and then recording your material step by step in the
exact program sequence.
You can put together a whole piece this way, and save yourself heaps of time in the
edit room. But you have to be quite good at your camera work so every shot is acceptable.
And you have to move quickly through your shot list, because the camera won’t stay
in pause mode for long.
After about five minutes the camera will go out of pause mode and into stop. In
stop mode the videotape is no longer laced around the record heads, and the tape is
ready to be ejected from the camera.
If you go back into record mode from stop mode, the tape will never lace up on the
record heads in exactly the same position, so the possibility of getting a clean edit point
is lost. The control track will be broken, and there will be a glitch between the previous
shot and the next one.
If you’re doing in-camera editing, a glitch like this mars your product.
Rollback Time
Something to be careful about with in-camera editing is rollback time.
Bh0654M01-PressProofs.QXD 25/3/04 9:34 AM Page 22
Just like your car at an intersection, cameras can’t go from stop to record speed in
an instant. So when you go from pause to record, they roll backwards a little, come
forward getting up to speed, and then go into record mode when they’re synched up
to the signal of the previous shot and just before the tape gets to the end of the recorded
signal.
This means that you lose a little bit of the video at the end of the previous shot. It
also means that the recording doesn’t happen just when you press the record button.
So you need to allow for both of these things.
First, always shoot a video buffer—that is, a little bit more video than you need at
the end of the shot. If you’re working with a presenter,
Watch out! Domestic cameras train this person to finish the commentary, then just
backspace a little before they stand still so you don’t get sideways eye motions or
begin to record.You can test if other silly face or body movements. You’ve seen
your camera does this by those reporters on TV who go into freeze mode at
recruiting the help of a friend the end of their report? If you’re taping an action, roll
Rachel
Masters, and getting him/her to count to a little more tape after the action is completed.
Corporate 10, on camera. At 10, you pause Then know your camera. Work out how long it
Training takes to get into record mode once you press the
Coordinator, the camera.Then ask your friend
SBS. to begin counting again, and you record button. This can be about four seconds. Once
recommence recording. When you’re sure of how your camera handles rollback,
you play back the tape, you’ll see don’t give the signal for speech or action till after those
how many seconds the camera seconds are over. That way, your in-camera editing
has cut out, and then you’ll know will work, and you won’t have a story which is
what its ‘roll-up time’ is. missing bits, as if some mysterious video moths
chewed holes in it when you weren’t looking.
Standby
Some cameras go into standby mode to save battery power if they haven’t been used
to record anything for a few minutes.
In standby the viewfinder goes black but the camera is still receiving a little power.
To get it going again, press the standby switch and the camera should come fully on
again immediately.
Playback Mode
You can use the camera as a playback machine, too. Once you finish recording, press
stop. The camera will go out of record mode and the tape will come off the record heads.
Then you can operate all the same functions you have on your home VCR: Play,
fast forward, rewind, search forward, search backward, pause and stop.
You can watch the playback in the tiny viewfinder, or you can connect the camera
to a monitor or TV and watch it all on the big screen.
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The Camera 23
To send the image to a monitor, connect a cable from video out on the camera to video
in on the monitor. For sound, connect another cable from audio out on the camera to
audio in on the monitor.
To send the image to a TV, the camera needs to have an RF out connection. If it
does, you need only one cable. You connect it from RF out on the camera to VHF in
(antenna in) on the TV.
RF
In Out
video
In Out
audio
In Out
video out
audio out
VHF in
RF out
Now you’ve played back your video, are you thrilled? It’s such a high the first time
anyone gets picture and sound!
If you found that you had stretches of video which surprised you, long shots of your
own feet and the pavement as you walked along, and then nothing of the shot you
thought you’d gotten, don’t panic. It’s just that you fell into the most common of all
Bh0654M01-PressProofs.QXD 25/3/04 9:34 AM Page 24
video traps, taping when you thought you were off, and not taping when you thought
you were on. You know what we call those shots? Spare footage!
Have you had enough? If so, close the book and have a good play with the camera.
That’s the surest way to learn.
If you can deal with more at this point, the next chapter addresses quite a few more
camera essentials, like focus, depth of field, colour temperature, white balance, black
balance and the use of filters.
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Chapter
2 Image
Control
Producing Videos
Image Control
Now you know how to get the camera up and running, the next step
is to be able to get the image that suits your production design.
There are a number of variables in the video image. The most obvious one is focus—
you can have an image that’s clear, soft or downright blurry. There are times when you
might want each of these. But you need to have enough knowledge of the camera so you
can choose the image quality, rather than getting lumbered with results you don’t want.
You may find these markings helpful in setting the focus, though in fact most people
just turn the focus ring until the subject is clear to them in the viewfinder.
Being able to set focus of course depends on being able to see a clear image in the
viewfinder in the first place—so it’s necessary to have set the diopter correctly for your
eyesight. You may want to review the section on the diopter in Chapter 1.
Auto Focus
Auto focus is quite commonly found on camcorders, though professional cameras usually
don’t have it—for good reason: it isn’t the solution it pretends to be. There are many
times when autofocus gives you the wrong focus setting.
This is why:
Auto focus operates by sending an infra-red beam out from the front of the camera.
The beam hits the ‘subject’ and bounces back to a beam receiver on the front of the
camera. Then the auto focus circuitry calculates the distance between the subject and
the camera and adjusts the lens accordingly.
The problem is the system has no judgement.
Auto focus assumes that your subject is in the centre of the frame. If it isn’t, auto
focus sets focus according to whatever is in the centre of the frame, no matter how
irrelevant that object is.
Which leads to problems like:
Result: The infra-red beam targets the table, and the camera focuses clearly
on it, while the presenter and the statuette are fuzzy in the foreground.
Result: The focus keeps shifting between your close-up of the goose and a
sharp picture of the fence wire. Your audience feels nauseated.
Or
You’re at the top of a tower building doing a cityscape shot. The windows
haven’t been washed for a long time.
Result: The camera focuses on the window dirt rather than the Opera House.
Image Control 27
at the other side of the room. This means you’ve had to zoom in all the way
to get the close-up face shots you want for your story.
The students are standing in clusters, rather than in a rigid primary school
type line, so some are closer to you and some are further away.
During your pan, as each person crosses the centre of frame, the auto
focus gets a message that the distance to the subject has changed.
Result: The focus control is continually searching, moving the lens in and out.
The shot looks ridiculous. Again your audience is nauseated.
So, although people are often delighted to get a camera with auto focus—and willingly
pay more for it—using it sometimes gives them poor results.
However, if your eyes have difficulty seeing the image clearly on the small camera
viewfinder, and you understand how auto focus works and allow for its limitations, it
can be a useful tool.
Still, if you can see clearly, you’re better off learning how to focus and relying on
your own skill.
High definition TV has five times 3. Turn the focus ring until the image is as clear as
more information, so you have to possible.
be five times more accurate in 4. Zoom out.
your focus.The high definition You’re now ready to shoot. You’ll find that the image
Richard cameras all have black and white is correctly focused for every type of shot of that
Fitzpatrick, viewfinders for clarity of focus, subject.
Camera but they recommend you use
Operator, As long as both you and your subject stay at the
Digital 9-inch field monitors to be sure same distance from each other, you won’t have to
Dimensions. of your focus. focus again.
Macro
Macro is a close-up lens which allows you to get a clear focus on things which are within
1 m of the camera—which is too close for good focus using the standard camera lens.
The macro adjustment ring is sometimes located
right next to the back focus ring, and people do
mistakenly untighten the little back focus lever and
turn both rings around together. Needless to say, that
creates more focus problems.
To use macro, the zoom needs to be in the wide
angle position (zoomed out all the way).
Then all you do is turn the macro ring until you
get a clear focus on your subject, or that part of your
subject which you want to show clearly.
Having macro is a great advantage because it
You adjust focus in macro by turning the macro ring. allows you to get good close-ups of very tiny things.
Bh0654M02-PressProofs.QXD 25/3/04 9:53 AM Page 29
Image Control 29
The small print on graduation and wedding invi-
tations, the text of newspaper articles, illustrations
from books, small photographs, even details within
photos—these can all be captured using macro.
You can place your subject almost against the
camera lens and have its image fill the screen in clear
detail, using macro.
The one thing you have to watch is that putting
the object so close to the lens tends to block out the
light needed to illuminate it. Careful positioning of a
side light, or working near a window, can help. A fullscreen view of the diamond.
Don’t be tempted to move an artificial light in
too close to the camera, though. First the lens hood will melt and then the harder plastic
of the camera body will be affected.
5 metres
5 metres
However, if you have more than one subject and they’re at different distances to the
camera, the correct focus adjustment for each close-up will be different, and you’ll have
to rehearse your shots carefully so you can smoothly refocus as you change from one
person to the next.
5 metres
7 metres
6 metres
At the most basic level, you need to know for sure which way to turn the focus ring
so the shot of the new person comes rapidly into focus
rather than going further out.
Focus Emergencies
If your subject makes a sudden, unrehearsed movement,
and you’re zoomed in for a close-up, most likely your
shot will go blurry. Zoom out immediately and stay on
wide angle until the person settles down into a new
position. Only then will it be prudent to attempt another
close-up requiring careful focus.
If your subject keeps moving, stay on wide angle.
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Image Control 31
Push-Auto Focus
Some cameras have a push-auto focus button. If you need to find focus very quickly, you
can engage the camera’s auto focus function briefly by holding in this button. The camera
will do its best to find the right focus. When you release the button, the camera’s focus
stays where it is, and the focus mode goes back to
manual.
Depth of Field
You now know that focus is related to the distance between the subject and the lens.
There will be one focus setting which is the best for a subject at any particular distance.
But it’s also true that on either side of this point (both closer and farther away) there’s
a certain range of distance within which focus is still acceptable. This range, from front
to back, is known as the depth of field.
5 metres
5 metres
8
10
5
3
2
depth of field
Focus is set correctly for a distance of 5 m from the Depth of field is the range of distance within which
camera. focus is acceptable.
Bh0654M02-PressProofs.QXD 25/3/04 9:53 AM Page 32
Depth of field on wide angle (zoomed out). Depth of field on telephoto (zoomed in).
16
2.8
Depth of field with a wide open iris. Depth of field with a nearly closed iris.
Bh0654M02-PressProofs.QXD 25/3/04 9:53 AM Page 33
Image Control 33
Telephoto Lens and Wide Iris Combined
The combination of telephoto lens (zoomed in all the way) and a wide aperture (big iris
opening) gives you the smallest depth of field of all.
This is the hardest situation for shooting action over which you have no directorial
control, because very small movements forward or backward will cause focus difficulties.
For example, if you’re taping a singer in low light at a night-time outdoor concert,
and you have the lens in telephoto to give you a close-up of her face on the screen,
you’ll find that if she sways only slightly forward or back with the feel of the music,
she’ll go in and out of focus.
There’s not much you can do. Your work will look awful and people won’t be able
to understand why you didn’t just focus the camera.
To retrieve the situation, you can stay on a wider angle shot, and then move your
camera in closer to the stage when that song ends. But it’s times like this that make you
wonder how you got into video in the first place.
For better depth of field in lowlight conditions, you should try to either get in close to your subject
so you can stay on the wide angle lens, or add lights, so you can use a smaller aperture.
Colour Temperature
Different light sources have different colour temperatures.
We don’t notice this because our eyes automatically adjust to the light source we’re
in and they represent colours correctly most of the time. (Still, you may have had the
experience of going to a shopping mall wearing a red shirt and having it appear to turn
purplish once you get inside.)
The colour temperature of light is measured in degrees Kelvin, which is written °K.
Bh0654M02-PressProofs.QXD 25/3/04 9:53 AM Page 34
°K
8000 -
7000 -
Fluorescent lamp
(white)
4000 -
Halogen lamp
Studio lights
3000 -
Domestic incandescent
lamp
2500 -
Acetylene lamp
Kerosene lamp
Candle light
2000 -
Bh0654M02-PressProofs.QXD 25/3/04 9:53 AM Page 35
Image Control 35
The ND Filter
ND means neutral density. A neutral density filter reduces the amount of light passing
through it without changing the colour of the light. When an ND filter is combined
with a 5600°K filter it’s useful for ‘taming’ the overly bright areas of an image.
On very glary sunshiny shoots, like midday football games where the players have
white on their uniforms, and for beach shoots and water shoots, the brightness of the
light reflected off the white areas produces ‘hot’ spots in your image, and causes the iris
to close down. The camera then registers these spots as peak white (the top level of
brightness it can handle) and is forced to raise the black level of the image in
compensation. Why?
This is known as the contrast ratio. The camera can only reproduce a certain range
of gradations between white and black. When the peak white level is set unusually high,
the details in the picture which would normally have appeared grey are lost to the viewer
because they get reproduced as black. The definition in the darker, shadowy areas of the
picture just can’t be seen any more.
Using an ND filter on a bright day allows you to get a fuller, more satisfying image
which retains detail in the darker areas.
ND filters are available in different strengths, to suit different shooting conditions.
Because there are lots of very bright shooting circumstances (snow, sand, water) it
would seem that all cameras sold should come with
an ND filter. But they don’t.
If your camera doesn’t have one, you can buy Chant this like a mantra
an ND filter from a camera shop and attach it to everytime you put your eye to
your lens barrel on bright days. You simply unscrew the viewfinder: FILTER, FOCUS,
the lens hood, screw on the ND filter, and then FRAMING, F-STOP, CHECK,
put the lens hood back on. DOUBLE CHECK! Joseph Ford,
RMIT.
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Image Control 37
Preset Mode
Some cameras have a preset white balance setting. In
a situation where you’re using only 3200°K studio
lights, you can switch the camera to Preset 3200°K
and not have to white balance.
Caution: studio lights tend to slip to lower colour
temperatures as they get older, so if you find that the
colours in your shot look slightly off, do a manual
white balance.
Chrominance: skin tones are balance mode will cause your picture to change
always my bottom line.You can colour in mid-shot as it senses the second light
cheat the white balance (by temperature. Again, that’s not a professional looking
balancing on shades other than shot.
white) to give people warmer, For the director, it’s decision time. Is that pan really
Jason
Benedek, colder or stranger looks.You may necessary? Or could you use just one wide shot? Or
Tin Sheds, need to open the iris or lower the should you go for two separate shots, one white
University of balanced for the students lit by the fluorescent lights,
Sydney. shutter speed for the camera to
be able to balance on hues other and a second shot white balanced for the students
than white, but it can produce over near the windows who are lit by sunlight?
the effect you’re after—and
remember to be consistent for Creative Use of White Balance
continuity’s sake.
You can deliberately trick the white balance of a
camera by white balancing to a card of another colour.
Then you can get some wild looking pictures!
Throwing the white balance off deliberately like
You can warm up your video
this will make the camera reproduce even white as
images by white balancing with a
another colour. This can work to your advantage. If
quarter blue gel or an eighth blue
you’re using computer generated titles which have
gel, instead of white, when
been printed out onto white paper so you can video
Peter manually white balancing
them, you can make the paper look another colour
Thurmer,
Hamilton this way and give your program coloured titles.
Secondary
College.
Black Balance
Some cameras also allow you to do a black balance. Usually this is done by flicking the
white balance toggle switch in the other direction to the setting labelled BB.
The camera will close its iris and balance its colour to the black it ‘sees’ within itself.
You know it’s finished when you get the ‘completed’ signal in the viewfinder.
Black balancing should be done before white balancing, at the beginning of each
shoot.
It’s not necessary to black balance again when you re-white balance on the same
shoot, but then, it doesn’t do any harm.
Filters
Filters are glass disks which screw on to the front of your lens barrel and alter the light
entering the camera, thus affecting the image the camera produces.
There’s a wide variety of filters available from photography stores, and many are the
right size for your video camera.
By using filters, you can make almost any alteration to the colour or distinctness of
your image that you can imagine.
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Image Control 39
Colour Filters
There are filters which add a uniform colour across the whole
image. You can use these to ‘warm up’ or ‘cool down’ the tone
or mood of the image.
Or you can give the image an overall colour wash—make it
magenta, yellow, green . . .
Graduated Filters
Some filters have a colour which is darker at one edge of the filter
disk and lighter at the other, changing its depth of colour evenly
across the filter.
These give a more intense colour to the top, bottom or side
of your image (depending on how you orient the filter in relation
to the lens), but contribute a tinge of that colour throughout the Paul Pledger watches as Adam Giles
whole image. checks out a graduated filter.
Graduated filters can be used to intensify the sky colours on Hamilton Secondary College,
sunsets, for example. Mitchell Park, SA, Australia.
Bi-Coloured Filters
There are filters which can add two different colours to your image.
They can simultaneously enrich the blue of the sky and the green of the land—or
whatever you choose. You have to construct your shot to match the filter, though, or
you may get a colour in the wrong place.
Star Filter
A star filter turns any very bright spot in your picture into a star (e.g. lights, headlights,
reflections off glass). Some people like them and some people hate them, so they should
be used with discretion.
They can make a group of children holding candles and singing carols look like
they’ve just arrived from another sphere. Great for special effects on holiday tapes.
Polarising Filter
A polarising filter reduces or cuts out bright reflections and glare. It can let your camera
see the fish swimming beneath the surface of a brightly reflective pool. It can heighten
the drama of cumulus clouds in a bright sky.
Because a polarising filter is directional, you can adjust the degree of effect you want.
If you want to get rid of all the glare, orient it one way; if you want to get rid of just
some, give it a bit of a turn. You can keep turning it till it gets rid of no glare at all.
A polarising filter affects all wavelengths equally, so it has no affect on colour balance.
So instead of one red Ferrari driving in, you can have five. And they can be driving
in the top, bottom, sides and centre of your screen.
Superimposed Text
Nearly any camera these days allows the operator to add titles while taping. The titles
can be an opening name for the program, like ‘Lisa’s Birthday Party’ or ‘Jack and Judy’s
Wedding’. Spiffier setups can do rolls on the screen, so end credits can rise across the
image, like you see on TV. Some cameras are even able to do key effects, so you can
superimpose a sort of stencil of one image over another one. There’s lots of scope for
creativity with this.
The simplest superimposed text is when you record the date and time as you tape.
Not everyone realises that the date and time can be turned off and on, and that variations
can be used, like the date but not the time. And not everyone even notices the date and
time in the bottom corner of the screen while taping.
If you’re shooting video as a record of a trip, the date and time can be very handy
as a memory jogger, and a sort of diary record. It may even solve some arguments with
your travel companions about when you were at a particular place!
But imagine how silly a drama would look if it were shot over several days but not
shot in the order of the final story (the script order). The first shot could say one day,
the second shot could say an earlier day, the third shot could jump to a week later, and
so on.
If you’re shooting for editing, jumping dates is a ridiculous effect.
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Image Control 41
So train your eye to always check the viewfinder screen carefully to make sure the
date and time aren’t displayed—what you see is what you get.
With any of these superimposed effects, once they’re recorded as part of the image,
you can’t get them off.
Digital Effects
There are many digital effects your camera might offer you. You can strobe the motion,
introduce cometing of the image, put a spotlight onto a performer, produce mosaic effects
and freeze frames, you can shoot in black and white, or squeeze or stretch the image.
For going from one shot to another, you can set up neat transitions, like dissolves, fades
and various wipes.
This is good fun for home movies, and it will produce lots of laughs from the family
when played back, but the same thing applies as with the superimposed effects. Once
you shoot footage with a digital effect, you’re stuck with it.
If you’re shooting for a more public project than home movies, it’s better to shoot
the footage plain because you have far more control of an effect in editing.
Say you want to strobe your friend as he plays his guitar and his offsider dances. If
the strobe (jumpy vision) starts in the right spot it could look great. But if the strobe
starts a mini-second earlier or later, the whole strobe can look awkward and less appealing.
Previewing the strobe effect before editing it can help you find exactly the best place
and time to start the effect.
But if you’ve shot it strobed in the first place, you just don’t have the missing bits,
and you’re stuck with whatever way it happened at the shoot.
How lucky are you? Don’t answer that.
Chapter
3 Composition
and Framing
Producing Videos
Composition and Framing
If shooting for TV broadcast, use Despite the necessary compression of both time
the 16:9 or widescreen mode. and space within the screen production, viewers are
VHS dubs can be made with the meant to grasp the meaning of the story and become
letterbox effect for viewing on a immersed in its telling.
standard 4:3 TV monitor. A A tall order? Yes. But over the years a vocabulary
Philip Elms,
Media widescreen monitor is and grammar of visual images—a visual language—
Resource recommended, however, during has developed. Knowing and using this language helps
Centre. directors and camera operators convey their thoughts
the edit.
and their stories.
1. Part of visual language is screen composition.
Cinema mode on mini DV Composition deals with the way the parts
cameras is bogus widescreen. (elements) of the picture are arranged in relation
You get the look but you’re to each other, and where each one appears on the
losing 25 per cent of your screen. The image can be made to look crowded
Richard vertical resolution. But you can or spacious, elegant or confusing. Some ways of
Fitzpatrick, buy a 16:9 optical converter for arranging a picture are considered more beautiful
Camera your camera, which lets you
Operator, than others, or more dynamic.
Digital shoot true 16:9 and not lose the There are known ways to lead a viewer’s
Dimensions. vertical resolution.That will attention into a picture and to guide the eye’s gaze
produce a picture which looks around the various parts of it.
fine on widescreen TV. Aesthetic and dramatic statements can be
made by the specific arrangement of the elements
in an image.
2. Another part of visual language involves shot sizes.
Shot size is related to how much of the picture is filled by the subject. When the
subject fills the picture, it’s considered to be a closer shot, even if the camera itself is
located quite a distance away. When the subject is just
What is your shot trying to say? a small element in the picture, it’s considered to be a
longer (further away) or wider shot.
The size of the shot is important to the meaning
of the shot, and to the meaning of the shots that have come before or will come after.
There are standard shot sizes which directors call upon. The way a director
Julian Ellis,
Cinematographer, chooses to use—or alter, or distort—these accepted shot sizes is part of the style and
AFTRS. the meaning of the story.
Richard 3. A third part of visual language is the framing of the
Fitzpatrick, You’ve got to keep in mind the
shot.
Camera 4:3 screen when you frame a
Operator, Framing refers to where the edges of the shot have
shot in widescreen, so the 4:3
Digital been placed. You can compare it to the frame of a
Dimensions. shot can be used for those
picture on the wall. If the framing is tight, there’s not
people who still have the
much space surrounding the subject. If the framing is
standard TVs.The widescreen
loose, the edges of the picture are a little further out from
camera has a 4:3 safety zone
the subject than they are in a conventional shot of
which you can call up on
that size.
the viewfinder to check how
The frame can be placed in accordance to normal
your framing will work on
television practice, or it can be deliberately readjusted
standard TV.
to make a statement using visual language.
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Composition
By Tom Jeffrey, Producer/Director
The art of composition is in arranging the elements of a scene so the totality of the picture
yields the desired effect.
In most cases the aim is for a balanced and visually pleasing image, but sometimes
a disharmonious composition is used to reinforce the tension or drama of the storyline.
In composition, there’s nothing which is absolutely right or always wrong.
Balance Richard
The sooner we get out of the Fitzpatrick,
Balance depends on a number of factors, such as
4:3 world, the better, because Camera
the size of the subject, the subject’s position within Operator,
it’s a different feel for
the frame and the relationship of it to other objects Digital
composition. Dimensions.
or subjects.
Balance is usually desirable, but shots can be
balanced and dull. A series of shots where the subject is always positioned in the centre
of the frame won’t hold the viewer’s interest for long.
Angled shots often give more drama and dimension than full frontals.
Vertical Lines
Similarly, a vertical line which divides the frame into two equal parts can be quite
uninteresting. Shifting the emphasis of the verticals to the left or the right creates increased
interest.
Thirds
From these ideas on horizontal and vertical lines, we can reach the notion of dividing
the frame into thirds.
+ =
+ =
or or
or
Triangles
Triangles can give strength to a picture.
The face forms a natural A group of people can make The classic mother and baby
triangle. one too. may be the best known
compositional triangle.
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Perspective
Perspective, in its simplest descriptive form, is a combination of vertical and diagonal
lines which give a three dimensional look to the two dimensional picture—creating a
feeling of distance or space.
Don’t have all main picture elements equi-distant from each other.
To add visual interest and a sense of depth, arrange your subjects at different distances
from the camera, taking care they don’t conceal each other.
When the subject is in the distance, a secondary object in the foreground can
emphasise depth.
Parallel horizontal lines can shorten perspective and reduce the sense of depth. Try
to place a diagonal against a horizontal.
Shooting two-dimensional objects, like paintings or signs, from a side angle will
produce a distortion. Shoot them straight-on unless the distortion is desired.
AFTR AFTRS
ENT
RANC
S ENTRANCE
E
Shot Sizes
The shot is the basic building block of a screen production. Through a succession of
shots the story emerges.
You might consider each shot to be like a phrase or sentence in a written text.
Each shot, therefore, is important and should be carefully designed to ‘say’ what it’s
meant to say.
Choosing the right shot size is one of the key decisions the director makes. It’s no
good having a deep emotional scene shown in such a long shot that the people’s facial
expressions can’t be interpreted. And it’s no good having a shot so close that important
body action is happening outside the frame.
The following illustrations show the standard shot sizes used in broadcast television.
A fluent understanding of these shot sizes will help you plan your coverage, fill out your
storyboard and call the shots on the day of the shoot.
You don’t have to stick to these shots exactly. You can have a ‘tight mid-shot’ or a
‘loose close-up’. But these terms give you a common set of reference points, shared by
other people in the industry, which allow you to communicate the scenes in your head
to the other members of your crew.
Underwater camera work was As you can see, shot sizes are defined in relation
traditionally wide shots, to the human figure. With the exception of the term
following shots. Now we apply close-up, these terms aren’t applied to other objects.
standard shot sizes to build You can’t have a mid-shot of a car, for example
story sequences. Anyone who (regardless of how personal your relationship is with
Richard
Fitzpatrick, wants to do nature filming your car!).
Camera should apply the same There’s one other shot size, not shown above.
Operator, It’s the wide shot. The wide shot is the unhindered
Digital traditional film techniques that
Dimensions. are used in drama, i.e. build up view you get looking at a scene. It can be very wide,
visual sequences.That’s what like a view of the Sydney Harbour Bridge, or smaller,
producers look for in demo like the front of a cafe. In a wide shot it’s possible
reels and in programs. to see many human figures.
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Framing
Here are some guidelines to consider when framing your subject.
Head Room
Shots of people are usually framed with a small amount of space above their heads. This
space is called head room.
Shots need to have sufficient head room because when the top of the head is right
against the top of the frame, it can produce a claustrophobic impression.
The most common framing error of beginners is to put the subject too low in the
picture, leaving heaps of head room. If nothing important is happening in the part of the
frame that’s above the head, this is wasted screen space and you could more productively
either tilt down to show more of the person’s body, or zoom in to give the viewer a
better look at the subject’s face.
If the person isn’t framed properly s/he will appear to head-butt the frame or to be
hanging by the neck.
The Eyes
Generally speaking, you should aim to put the subject’s eye level about two-thirds of
the way up the screen.
The eyes play a very important role in communication, and eye signals and eye
orientation are very closely connected to culture.
Although it’s standard practice in broadcast television to use close-ups of subjects
facing directly to the camera, with their eyes looking straight down the lens barrel, this
is culturally inappropriate in many societies, including some Indigenous peoples.
Because it’s unacceptable in some cultures for a younger person to meet the eyes of
an older person, the full-on gaze of an older person looking out from the television screen
can cause some younger viewers to avert their eyes. If it’s important for your audience
to continue watching the screen, it makes sense to arrange your shot so they can
comfortably do so.
It may be more acceptable to have the elder shown in three-quarter face (i.e. looking
slightly away from the camera), or even in profile, so their eyes aren’t directed straight
Bh0654M03-PressProofs.QXD 25/3/04 9:44 AM Page 54
at the viewer, so that the scene reflects the image the audience would normally see in
daily life.
When you’re making a program, consider the cultural mores of your subject and the
needs and responses of your anticipated audience.
The Mouth
The mouth is also an important element in communication. The shot should usually be
framed so the audience can get a good view of moving lips, so the mouth shouldn’t be
partway off the screen.
Because many people watch mouth movements when they’re listening to a person
speak, profile shots—which show only the side of the mouth—can reduce the viewer’s
ability to catch the words the person is saying.
Any program which is aimed at an audience which includes hearing impaired people
(could we say this is every audience?) should be made with thought given to the placement
and visibility of the talking mouth on the screen.
Looking/Talking Room
When a person is framed so s/he is looking off screen, there should be more space in
front of the person’s face than behind the head. This is called looking room.
When a person is talking to someone off screen, as in a three-quarter close-up of a
person in a talk show situation, there should be space in front of them in the frame for
their words to flow out of their mouths. It may sound silly, but if the edge of frame is
close to the front of their face, it feels to the viewer as if their words will hit a brick wall
and go nowhere.
Walking Room
Similarly, a person walking across the screen needs to have walking room at the front.
Keeping walking room requires well-timed panning on the part of the camera
operator. It’s easy to go a little too slow and have the person appearing to head into a
rigid barrier (the edge of the frame), and then jerk the pan over to try to catch up. This
looks daggy. Shots with planned movements like this should be well rehearsed before
they’re recorded.
The concept of walking room also applies to other human movements, like skating,
swimming, skiing and so forth.
And it also applies to vehicular movement—planes, trains and automobiles.
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Appropriate Size
Make sure the subject is shown at an appropriate size, so sufficient detail can be seen
and important parts aren’t chopped off by framing that’s too tight.
Inclusiveness
Make sure that important elements are shown completely.
Masking
Don’t let one important element obscure another main element or its value will be
reduced.
Many thanks to Tom Jeffrey for his help in the preparation of this chapter.
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Chapter
4 The Camera’s
View
Producing Videos
The Camera’s View
Handholding
There are definite advantages to handholding. The
camera is able to move fluidly through the location Tan Shaojun, from Yunnan Normal University, on
and even the action, changing its point of view, location in China for Dai Women Speak by Arise
responding quickly to unexpected changes, and Productions.(Photo by Michelle Blakeney)
sometimes interacting with the subjects.
But there are difficulties with handholding, too.
When there are people in the
In the hands of a beginner, the resulting image can
shot, the shot can support a bit
be shaky when the operator is standing still, and
of a shake. Shots with nobody
jerky when the operator attempts to walk. The picture
in them should be dead
recorded with the lens on wide angle will look less
steady. Chris Fraser,
bad, but if there’s any attempt to use telephoto, the
Cinematography
image will be unacceptably jittery. Department,
AFTRS.
A steady handheld camera can add production value to your program and save you time
in the edit suite. Handheld moving camera allows you to capture action that might have
otherwise taken a number of camera set ups. Effectively you’re editing in-camera, going
from wide shot to close up and back again, changing subjects, changing POVs, etc. With
handholding you’re able to follow actors and action, and shoot in confined spaces, saving Andy Nehl,
time on location. Head of
Television,
AFTRS.
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Steadicam
Many people dream of getting a steadicam. The original steadicam is a harness contrap-
tion which holds the camera on a jointed arm, isolated from the movements of the
camera operator. The view taken using steadicam is one which seems to glide through
the world, without the jolts of the operator’s footsteps, or the rise and fall of the operator’s
shoulder as s/he breathes.
With steadicam, there’s an adjustable monitoring system for the operator, since the
normal viewfinder won’t do.
Unfortunately, a steadicam is expensive, and not likely to get bought by the media
centre in the next budget round.
S-o-o-o-o . . . you could get very good at handholding. Practice does help.
There are ways of steadying the camera by supporting your camera-holding arm
with your other arm or by holding the camera with both hands and pressing your elbows
into your chest for a firm support.
And there are usually other objects nearby which
will help you steady your shot. Rest your camera on
a fence post, a stone wall, the roof of a car, a tabletop, a
boulder, whatever you can find that’s strong enough and
less likely to wobble or move than you are.
There are also ways to walk more smoothly, by
keeping your knees loose and slightly bent, so they
absorb the shock of each footstep rather than transferring
the jolt up through your body to the camera. You may
look like a silent-film comedian, but people won’t laugh
when they see your footage. What’s better, they won’t
scream or reach for the motion sickness tablets.
There are even ways of breathing more shallowly
so your shoulder doesn’t rise and fall so much. In fact,
You can stabilise the camera by propping for quite short shots some camera operators take a big
your elbow against your other arm or breath beforehand and don’t breathe until the shot is
steadying your camera arm.Allan Collins, finished.
freelance cinematographer.
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The tripod is a three-legged structure (as its name implies) which telescopes down to a
small size for transporting it, but which can be made into quite a tall camera support if
needed.
The tripod, like some funny android, doesn’t have much to it—it’s all legs and head.
Tripod Construction
There’s variety in the shape and material of tripod legs. There are the rugged heavy
wooden ones, and the lighter weight metal ones. Some tripods are absolutely spindly.
These were designed to be used with lightweight still cameras, not video cameras.
The first considerations in choosing a tripod are whether it’s strong enough to support
a camera of the size you’re using—and whether it’s got sufficient weight in itself to keep
a gust of wind from blowing it over once the camera is on it.
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The second consideration is whether it pans and tilts smoothly. Don’t use one which
requires you to unlock the tilt mechanism by twisting the panning lever’s handle. These
give you terrible picture results because every time you want to change the tilt, that
twisting motion puts a jerk into your picture. Many of the cheaper tripods have this
obnoxious problem. Okay for stills, not okay for video.
The third consideration is how heavy the tripod is, and how far you’ll have to carry
it. Unless you’ve got a Rambo on your crew, you may not want to take a heavy one on
a long bush trek.
The Legs
You’ll find, along the three collapsed legs, a series of knobs, enlarged wing nuts, or some
other form of release mechanism. Wherever you find one, that’s an expansion point for
the tripod leg. There are one, two or three of these for each leg, depending on the brand
and style of tripod you’ve got. The expansion points allow you to open the tripod up
to be very tall, put it to a medium height, or even use it at a very low level.
In fact, tripods can be purchased in different sizes, from tall to baby legs. For table
work, you can even buy the head mount without any legs at all.
One of the tricks of using a tripod is lengthening all the legs evenly. If the legs are
uneven, then the platform at the top where you attach the camera won’t be level, and
your shot will be slanted in relation to the horizon or the walls of the room you’re in.
One effective way of evenly lengthening tripod
legs is to lay the closed tripod across your lap, and
extend all three legs so the feet are flat against your
outheld vertical palm. If they’re even when the legs
are closed, they’ll be even when the tripod is set up.
The leg procedure goes like this:
1. Loosen a leg.
2. Lengthen the leg.
3. Retighten the leg.
4. Roll the tripod over to do the next leg.
Lengthen the tripod legs evenly before you open Step 3 is the important one. It’s so easy when
them.Gunther Hang, AFTRS. you’re rushing or momentarily distracted to forget to
tighten one of the legs!
Then what can happen? You can attach the camera to the tripod top, turn to get a
battery out of the bag, and look back to see the untightened leg collapsing and the camera
beginning to topple (or worse).
So, . . . Loosen . . . Lengthen . . . Tighten.
The Feet
At the base of the tripod legs are what we might call the feet. Some tripod models give
you a choice in feet. You can use the round rubber bottoms, or you can screw them
upwards to reveal pointy metal ends; on other models, there are metal claws which you
can flip downward. Choice of feet, like your choice of shoes, is based on common sense.
Which tripod feet would you use on the polished wooden floor of a library? Which feet
would you use at the soccer field?
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Tripod foot with rubber pad. Tripod foot with spiky point.
Setting Up
When you set the tripod up, it’s a good idea to spread the legs out
fairly wide so it has a good stable base. It’s better to have the legs
extended a bit further and the feet out wider (if there’s space where
you’re operating) than it is to have the legs precariously close
together.
Most tripods have a way of stabilising the spread of the legs,
with straps, chains or connecting strips. If your tripod doesn’t have
any way of keeping the legs from sliding further out, you can build
a wooden triangle to set the legs in. Oddly enough, this triangle
is called a ‘spreader’.
Tightening the bolts at the apex (top) of the legs also stops
them from spreading.
The Head
Some cheaper tripods have a fixed head attached at the top of the You’re not always going to have level
legs, but professional tripods usually have a head which attaches ground.On location for Dai Women
via an adjustable, swivelling ball-and-cavity system. This lets the Speak.(Photo by Michelle Blakeney)
operator level the camera platform independently of
the legs, and check the levelness of it by using the
spirit level gauge on the side of the head. When the
head is level, the little bubble will be inside the circle
on the gauge.
In this age of lighter, more mounting plate onto the receiving bolt on the tripod
portable and smarter digital head.
cameras, tripods may seem to Some tripod heads have a tightening system
have almost become irrelevant. consisting of two knobs and a lever. With that system,
Image stabilisers can smooth you tighten the smaller bottom knob first, then the
Ian Slade,
Southern out the camera operator’s wider upper one, and finally you swing the lever across
Cross excitement in capturing the to do the last tightening. (Make sure you start with
University. the lever moved to the untightened side, so it has
action. Stabilisers are good for
dealing with small amounts of somewhere to go when you need to use it for the final
camera movement, but only up tightening.)
to a point. After that, image Once you’re sure that the camera plate is firmly
quality is what is being on (give it a wiggle and check to see if you can see
sacrificed to keep the image any air between the underside of it and the tripod
steady. head), then you can attach the camera.
With the increasing use of
the 16:9 aspect ratio across all
digital cameras, editing and
digital television broadcasting,
image quality is becoming more
important.The wider screen
demands extremely high
quality image reproduction.
People often choose
lightweight tripods.This is fine if
you’re not wanting to pan and Screw the mounting plate on tight.
tilt with accurate beginnings
and endings to your shots.The
choice of a rock-steady tripod
and fluid head that offers
smooth variable dampening in
pan and tilt should be the start
of wonderful relationship
between what you see in the
viewfinder and what the
audience gets to see.You’ll get
Make sure you insert the camera correctly into the
steady images when you need
mounting plate and then lock it in place.
them, and of course when you
don’t you can go back to
wobble cam.
So choose a tripod that can
handle a little more than you’re
asking it to carry.Then the
image quality will come with
practice, no more blaming the
tripod.
Tripod-head Moves
Although the tripod holds the camera in one place, the camera can still be moved to
vary its view from that one spot, similar to the way we can move our heads on our
shoulders. The smoothest moves are done with a fluid head tripod.
Pan
Panning refers to rotating the camera in the
When panning, try to frame in
horizontal plane—that is, to the left or right.
such a way that if your shot
Panning is used to follow an action, survey a
was still-framed, you would be
scene or show where one person or object is in
happy to get it back from
relation to another.
Kodak. Chris Fraser,
Some things to keep in mind when preparing
Cinematography
to pan: Department,
AFTRS.
1. Make sure the horizon line will be level at both the beginning and the end of the
pan. It will go out of whack partway through if your tripod is on a slight slant.
2. Record tape with the camera still before starting the pan, and continue to record
more with the camera still after you’ve finished the pan. This is necessary for editing.
It’s not usually acceptable to begin or end an edit in the middle of a pan.
3. The speed of the pan should be slow enough so the audience can absorb the
information and fast enough to prevent the audience from getting bored with the
shot. (When you have enough time, it’s a good idea to redo the pan at different
speeds and in different directions, so there’s more choice when it comes to the edit.)
4. Whether using a tripod or handholding, always move your body from an
uncomfortable position to a comfortable one. This means you should stand facing
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When panning, try to start and the end point of your pan, then turn the camera and
end on a well-framed and your body towards the starting position, with your feet
composed shot. still facing the end of the shot. Doing the pan from this
position means that it will get easier for you as you
move through it, and helps avoid that awkward, shot-
Philip Elms,
Media ruining camera jerk just at the end of a beautifully executed pan.
Resource
Centre.
Tilt
Tilting is the vertical movement of the camera, when you tip the camera lens up and
down from a fixed position.
It’s used to emphasise height or depth, to follow an action, to survey the face of a
building or the length of a human body, and to show the relationship between one place
or object and another.
Zoom
When you have a camera attached to a tripod, it’s often easier to change the camera’s
shot size by zooming than by actually moving.
You may zoom to prepare for your next shot, or you may zoom while you’re rolling
tape. It’s easy to overdo recorded zooming, though. Despite the fact that it tends to
fascinate the novice camera operator, too many zooms can irritate the viewer and make
editing the shots difficult.
(Zooming in and out frequently is called tromboning.)
This gives the shot motivation to zoom in so the eye can see more clearly.
‘Where is that person going?’
or
‘What’s at the other end of that bridge?’
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The Dolly
A dolly is a unit with wheels on it, to which a tripod The terms dolly and track have
can be attached. Once the tripod is on a dolly it can become blurred, and the word
be moved along smoothly in any direction. track is now used to cover all
When a director wants a camera operator to these movements. Few people
move the camera in closer to the subject or to back use the word dolly nowadays. Chris Fraser,
away from it, the expressions used are dolly in and Cinematography
dolly out. Department,
When a director wants the camera to be moved to the left or to the right, the AFTRS.
A wheelchair can make a great With the last three you definitely need a compe-
dolly and tracking device and tent rider. The idea is to provide a moving camera
can be bought cheaply second support, not a camera death ride.
hand. For a ground level tracking shot, a camera
strapped to a skateboard and rolled along can be
Peter
Thurmer, quite effective.
Hamilton It’s great to be creative, but whatever camera-moving device you use, think safety
Secondary first for both the operator and the equipment.
College.
Tracks
A very few video training centres have access to a dolly and track
system. The tracks may not take you far, but it’s a great ride!
Andy Nehl demonstrates his fluid method of camera movements, all of which arise from a fixed position.
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Cranes
Cranes are used to lift the camera to great heights,
and lower it down again.
They’re good for long shots which survey the
scene, or the shot which brings the viewer down
from a high perspective and into a locality.
The thought of having a crane on a shoot is
seductive, but as with other seductive thoughts, there
are important second thoughts about what it means
for both the personal safety of the camera operator
and the survival of the project budget.
Tony Bosch with Piccolo crane, AFTRS.
Camera Angles
The height of the camera and the angle at which it views the subject can subconsciously
affect the way the audience perceives the subject. The camera’s angle of view can resonate
with meanings in the viewer’s life experience.
Unintended Angles—Tripods
If people aren’t aware of the meaning of camera
angles, they set the tripod to the height that’s comfort-
able for them.
So when someone’s shooting an interview of
seated people, the shot gets done from a high angle
because the camera operator is standing. This usually
gives a diminished look to the interviewee.
Or when someone is shooting a standing
presenter, the shot gets done from whatever height
works for the camera operator, rather than from a
neutral angle at the height of the presenter’s eyes.
Learn to ask yourself: What is the right angle for
this shot?
Sometimes the director and the camera work from
different heights! (Photo by Michelle Blakeney)
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Chapter
5 Telling the
Story
Producing Videos
Telling the Story
These 9th graders, Sharmisha Willis, Lenard Howze and Dyon Smoots, were credentialled, through the World
Trade Organization in Geneva, Switzerland, to cover the WTO meeting.The students are from Aki Kurose
Middle School Academy, Seattle,WA, USA.(Photo by Bi Hoa Caldwell)
Subjective View
Subjective shooting brings the viewer into the scene. The camera lens becomes the eye
of a person able to move through the action, and therefore able to observe it from many
different angles. The audience tends to feel more involved with this kind of camera work,
not just as though they’re stuck on the sidelines or in front of the stage.
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POV
POV stands for point of view. It’s the most subjective
When you’re introducing kids
camera view of all. The POV shot is taken from the
to the creative medium of film
perspective of one of the participants in the action,
or video construction:
perhaps the presenter in a travelogue, or one of the
characters in a drama. • Don’t freak out if you’re not
The POV is very powerful, because it shows the where you want to be at, at Josephine
Bourne,Video
viewer everything from the ‘head’ of someone inside any given time; you have to Producer/
the program. It’s also very limited because it can’t let them lead you a little. Community
look neutrally at what’s happening. It can’t step • Be aware that as the Education
Counsellor,
outside the action for a more objective assessment. experienced film maker Pimlico High
With POV camera work you can take your you’re going to feel a little School.
audience on a ride, whether a plane or rollercoaster out of control.There’s a brief
ride in an IMAX cinema, or a descent into fear or moment when you have to
grief. Be careful with it. give them control, yet still
guide them to achieve their
vision and maintain quality.
• Remember: It’s a creative
thought process.You can’t
always tell them what their
vision should look like. Once
you take away their creative
freedom, it’s no longer fun.
This isn’t to say that working
with this medium is not
hard work. What I’m trying
Children in Sandy Tyndall’s class,Years 5, 6 and 7 at Mabuiag
to say is that it can be fun, so
Island State School, worked with Josephine Bourne on a
why not allow for it to be?
short video documentary on diabetes.
Remote Operation
There are many other uses for remote operation. It can work in circumstances when
getting the view you want is not something you would normally be able to get. For
example, you may want to capture some great close-up shots of the wild birds at the
birdfeeder.
If you set up your camera on a tripod near the feeder, put the camera on wide angle
lens so focus isn’t a problem, and then settle yourself in a comfortable chair on the other
side of the verandah, you could get some absolutely wonderful footage. It may take a
few attempts to get the aiming and framing right, and the birds will have to become
accustomed to the new weird object near their feeder, but patience does have its rewards
in video.
You may find that remote operation works better with your family, too, if they tend
to freeze up when you approach them with a camera on your shoulder. The main trick
is to remember to keep the lens on wide angle.
CU biker puts helmet on. LS biker rides towards camera,race banner in b/g.
MS profile biker rides to screen right. VLS biker rides to screen right.
LS from rear, Biker rides towards finish line. CU biker’s head as he passes finish line flag.
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It’s okay to cut from this . . . . . . to this (change of angle and size of shot).
Bh0654M05-PressProofs.QXD 25/3/04 9:54 AM Page 80
. . . to then return.
Camera C
(No!)
Ac
tio
na View from Camera B (okay)
xis
lin
e
Camera A
View from Camera C
Camera B (Not okay—subject
appears to have
switched to the
If you cross the line, the characters will other side of the
swap screen positions. table.)
1
View from Camera B
2
3
3
Acti
on a Camera A
xis li
ne
Camera B
Directors don’t always worry about crossing the line anymore. Watch the Bathurst races,
the cars go in all directions. Who cares? We all know that they’re going in the same
direction. It’s far better to place your cameras where they get the best shot, and assume
your audience is visually literate.
Chris Fraser,
Cinematography
Department,
AFTRS.
SHOT ANGLE
Choose something very mundane and ordinary like a garbage can. Shoot the garbage can
from as many different angles as you can think of—high, low, standing, sitting, overhead,
underneath, and POV from the inside of the garbage can.
When you play the video back, ask yourself,‘How does the angle affect the content?’That
is, how does it affect the way you understand the shot? Does a low angle make the garbage
bin look large, intimidating or imposing? Does a high angle make it look small and
insignificant? What does the world look like from inside the garbage can? (Don’t forget to
leave the lid off—it can get pretty dark in there!)
DEPTH
What is it that makes television, video and film so interesting to watch? Maybe it really is
magic! One could argue that it’s the illusion of depth within the frame.The television monitor
is only a square box, after all.
An interesting video makes you feel involved,you feel like you go inside the picture,inside
the frame.To explore depth, go to a park and videotape a friend walking towards the camera
from a way-off point in the distance, the point of infinity.Then tape the friend walking away
from the camera, starting by entering the frame from behind the camera. View these shots
back. Are you exploring the full depth and scope of the frame?
UNPREDICTABILITY
Exciting vision is often unpredictable.Shoot several shots where people enter the frame from
different sides. (For example, a head pops up from the bottom of the frame, or two hands
come in from the left and right sides of the frame.) Watch your shots back.Have you discovered
the six types of screen space? (Left,right,up,down,from behind the camera,coming towards
the camera.)
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STORYBOARDING
Draw up a series of images for a short drama shoot. Explore a range of options. How would it
affect the story if you edit the images in a different order?
Chapter
6 Videotape and
Data Storage
Producing Videos
Videotape and Data Storage
Videotape is made using a clear plastic polymer as the base. This allows
I the tape to be thin, strong and durable.
On one side, the plastic is coated with very tiny particles which are sensitive to
magnetism. Videotape manufacturers try to make these particles smaller, more uniform
in size and shape, and pack them in more densely. These factors contribute to the quality
of the image which the tape is able to reproduce.
The magnetic particles are suspended in a matrix or binder (if you cook, you can think
of it as a sort of batter) which holds them together and keeps them attached to the tape.
The degree to which the binder adheres to the tape under varying conditions is another
factor in the quality of videotape. Quite simply, if it flakes off, there will be holes in the
picture. These missing parts of the image are called drop-out.
Tape manufacturers also try to get an optimum blend of materials for their particles—
materials which respond more strongly to magnetic fields and which hold that response
more faithfully. Each company’s ‘recipe’ is better guarded than Aunt Milly’s prize-winning
pumpkin scone mix.
When you look at the emulsion side of the tape (the side with the coating of magnetic
particles), the surface is black and shiny because it’s highly polished. Manufacturers aim
to make ever better tapes which will cause less and less wear to the record heads of
cameras and playback machines.
This side is where the video signal is recorded, but it isn’t a ‘picture’ as we know it.
You can’t tell by eye whether a tape has a signal on it or not. You have to play it in a
VCR or camera to find out.
On the other side, the tape has a fine coating of carbon material. Because carbon
does not respond to magnetic fields, this coating helps prevent a bleed-through of the
recorded magnetic signal from one layer of tape to the next as the tape gets rewound
onto the take-up spool. The carbon is also a dry lubricant which buffers the layers of
tape from each other, reduces tape drag and prevents the layers from sticking together.
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SVHS Tape
In SVHS tape construction, there’s an additional undercoating layer between the polymer
base and the magnetic layer.
Undercoating layer
0.3 microns
SVHS tape construction is designed to reduce modulation noise and tape drop out.(Courtesy of Panasonic)
Digital Tapes
In digital tapes, both the binder and the micro oxide particles have been further improved.
Drop out seems to be much less of a problem with digital tapes.
DLC: Diamond-like
carbon coating
Hyper-evaticle:
100% cobalt layer
• Increased signal
output
Base film
Back coating
Tape Sizes
Videotape comes in several sizes, which are named in reference to the actual width of
the tape:
Compatibility
A signal recorded on any videotape format (size) can be converted to any other format.
It’s quite common, for example, to record field material on SVHS or Betacam and
then edit it to 1-inch tape.
Signals recorded on home video cameras can even be ‘bumped up’ to 1-inch and
then broadcast, when the TV stations decide the content is sufficiently important.
Broadcast Quality
When people are told their video is not broadcast quality, it means that the technical
requirements for legal broadcast transmission are not met by that particular tape format.
It has to do with the reliability of the timing pulses, for one thing.
For example, VHS is not technically broadcast quality.
But VHS tape can be bumped up, if the decision is made to do so, and the bumped
up signal is broadcast quality.
In the USA, SVHS and even VHS tape recordings are used in the cable television
system, which sends its signal along cables rather than through the air. This signal is
therefore subject to less disturbance enroute to the receiving TVs, so it doesn’t have to
start out with such high standards.
SVHS tape is routinely broadcast through the air
in some Pacific Island nations and was used by country
Always keep a spare tape
TV stations in Australia.
hidden in your car.You never
Sometimes it seems the broadcast quality argument
know when you’ll come across
is used to protect the major broadcast players and keep
some great video!
people with less access to high quality gear out of the
Andrew broadcasting system. There’s no doubt that tape
Abernathy,
Channel footage with a high market value (plane crashes, spectacular fires, crime scenes) becomes
Seven TV. broadcast quality quickly enough.
Pressing the little button unlocks the door. Have a look at your tape if you suspect it’s
damaged.
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Umatic retains its quirks, and has a tiny lever in a hole which you can move sideways
with the tip of a pencil or whatever other slim device you have at hand.
The reason you’d want to open up the cassette in the first place is to check if the
tape itself is damaged. You might suspect damage if the playback of your recording goes
weird, or if you hear unusual (terrifying) sounds when you load the tape into a machine.
It’s important not to touch the tape with your fingers, because natural skin oil and
dirt will stick to the tape and then get conveyed into your video equipment, generally
gumming up the works and possibly leading to dirty heads or even head damage.
If you do find a scratch along the tape, or the bottom or top edge is ruffled, or the
tape is wrinkled, you’ve got problems. Whatever was recorded on that section won’t
play back properly again.
It’s not a good idea to put a damaged tape into a camcorder or VCR. A new tape
will cost you less than $20, but repairing fragile heads that got yanked by a wrinkle could
cost you hundreds. If the tape is damaged, throw it away.
Scenario: It’s late at night, you’re trundling out of the edit room, bleary-eyed and
brain-fried.A tape in the middle of your armload enters another reality,suddenly
auto-ejecting, like an air force prototype, and all the others follow like lemmings
in a spasm of catapulting black plastic.
Drop-out also occurs with old tapes which are flecking off bits of their magnetic
coating layer (emulsion). This sloughed-off magnetic material gets deposited inside your
VCR and makes a mess.
The dirtier the tape is, the dirtier it will make your VCR. Soon you’ll be unlucky and
some little particle will get caught in the gap at the heads. This is called a head clog.
Occasionally you can fix a head clog by running the tape forward and backward a
few times in search mode. This can sometimes dislodge the offending particle and send
it on its way.
If it doesn’t, you’ll need to get the heads cleaned. That costs.
Another thing is that clean tapes used after a dirty tape can pick up residues waiting
to ambush them along the tape path in your VCR, so you could end up damaging a
prize tape by being careless about what you played before it.
One of the hazards of video rental tapes is you never know how dirty they are, or
‘where they’ve been’.
Grit and sand, due to their size and sharpness, can actually slice into a videotape as
it runs through a machine.
So don’t set your unprotected tapes down on grass, dirt, sand, shedding carpets, and
so forth. Don’t put one down on a counter where there was a sugar doughnut a minute
ago, or where someone was just spooning out the coffee.
generation. If you make a copy of the copy, the new recording is called third generation.
And so on.
Have you ever had much to do with a photocopier? You know how when you make
a copy of a copy, it’s never as good as the original? And if you make copies of copies
of copies, straight lines start to go curvy and the image bears less and less resemblance
to the first one?
Well, with video it’s similar but worse—each generation is less good than the one
which came before. With formats like VHS, third generation is visibly degenerated from
first generation.
If you think of the normal process of making an edited project, you’ll see how
important thinking about generations is.
1. First generation is the tape you recorded your location shoot on.
2. Second generation is the version you produced through the editing process—it’s your
edit master. But after 30 or so hours of editing, you’d be mad to give away your edit
master. So you make copies of it.
3. Third generation is your distribution copy.
Now if third generation is noticeably less good than first generation, how smart would
it be to edit something into your program which was from a dub (copy)? It would be
fourth generation video by the time it got to your distribution copy. Fourth generation
VHS video is a wretched excuse for a signal.
Other tape formats hold their quality longer through the generations. Umatic is better
than VHS, Betacam and 1-inch are even better.
The utopia for video editors is the video which is absolutely transparent through the
generations. This is one of the many halos around digital technology.
Emerging Formats
DV25 is the current standard, which records 25 megabits of data per second (25
Mbits/sec).
Emerging standards include:
• DV50 which records 50 Mbits/sec. Its quality is very high. It uses 4:2:2 colour
sampling and a lower compression rate of 3:3:1.
• DV100 which records 100Mbits/sec. This is the standard which is expected to be
used for HDTV (High Definition Television).
Copy Management
Copy management is the term given to the issue of people making illegal copies of digital
material. What it comes down to, partly, is that movie makers don’t want people copying
movies. So manufacturers of digital equipment have been pressured to develop an
encryption system which prevents copying. There has also been a demand for a
geographical playback restriction, too, so DVDs released in one country can’t be played
back in another.
You can also contact Sony with your technical questions using their MEDIAFAX ™
PROGRAM, which is a fax-back system for quick answers to routine questions.
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Chapter
7 The Video
Signal
Producing Videos
The Video Signal
The video signal makes use of certain characteristics of the human eye.
I One of these is persistence of vision.
When light enters the eye, the lens focuses the light onto the retina, which is a light-
sensitive surface on the inside of the back wall of the eye. The retina has many light
receptors, called rods and cones, which are excited
by the incoming light. These rods and cones send a Lens Retina
message about the incoming image to the brain, via
the optic nerve.
Because the rods and cones stay excited for a Optic nerve sends
small amount of time after they’ve been triggered off, signals to the
a new image presented to the eye will activate the brain
retina before the old image has disappeared from it.
If several images, each slightly different from the
one before, are presented rapidly enough, the eye Light information registered upon the retina is sent
will blend the still images together in such a way that to the brain.
the brain believes it’s seeing a smooth and continuous
change from one to the next. It will believe it’s seeing
motion.
Both film and television make use of this per-
sistence of vision to give the viewer the impression
of moving pictures.
In film, the viewer is shown 24 frames (complete
pictures) per second. In video, the frame rate is
slightly faster. In the PAL video system (used in
Australia, New Zealand, the UK, China, and much
of western Europe) the frame rate is 25 frames per
second, as it is with SECAM (France, Russia, and the
former Eastern Bloc countries). NTSC (used in North
America, Japan and much of South America) is 30 Television is a sequential image transmission system.
frames per second.
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What is a Frame?
A frame is one complete picture.
The term comes from film, where you can actually see each separate and complete
frame (picture) by holding a strip of processed film up to the light.
But with video, though the word still means one complete picture, the technology
is different, and the picture is composed quite differently.
AFTRS
Produced by
© AFTRS
The video image is made up of a series of horizontal lines of picture information. Enlargement of detail
The line structure of the video image relies on a second characteristic of our eyes, a
phenomenon called geometrical integration. This is the inability of our eyes to resolve (see
separately) extremely small details. So we don’t see 625 (or 525) separate lines. Instead,
our eyes blend the tiny lines together and we think we’re viewing one whole, unified
picture.
So with many lines in each frame, and many frames in each second, we’re tricked
into thinking we’re seeing whole images actually in motion. (In a way, video is a
double con.)
Light travels through the lens system to the image-gathering surface of the CCD. It’s
at the light-gathering surface that the light is converted into a video (electrical) signal.
Output C
The CCD is often referred to as a chip. Some cameras have only one CCD, and
others are three-chip cameras. In this case, more IS better.
Fields
Each frame of video is divided in half, into what are called fields. So there are two fields
in each frame. Each field is made up of half the horizontal scan lines—but not the top
half or the bottom half.
The first field is made up of all the odd-numbered lines of the frame (lines 1, 3, 5, 7,
and so on) and for this reason it’s known as the odd field.
The second field is made up of all the even-numbered lines of the frame (lines 2, 4,
6, 8, and so on), so it’s called the even field.
AFTRS AFTRS
Two fields make one complete frame of video.
Video uses a line interlace system, which means that when the frame is reassembled, a
line from the first field is followed by a line from the second field, and that’s followed
by a line from the first field, and so on.
You may wonder why anyone would
bother inventing such a silly-seeming system.
But by presenting each video frame as two
separate fields, this doubles the apparent image
presentation rate. So instead of seeing 25 (or
30) complete frames in a second, we see 50
fields (or 60 fields) which are half frames, in a
second. Again our eyes are tricked, and the
prize for this effort is that the image doesn’t
seem to flicker.
So video is all based on visual tricks, if not
smoke and mirrors.
That steady steady image is:
Motion from stillness;
The lines of the two fields interlace, like these fingers, to Wholeness from stripes;
form one complete frame of video. And all done without flicker.
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Vertical Retrace
At the end of each field, there’s a different brief period of time in the video signal, which
is called the vertical retrace. This is when the scanner quickly returns to the top of the frame
to begin the first horizontal line of the next field. The vertical retrace is also visually suppressed.
odd field even field Now you detectives can see the
1 solution to the horizontal
3
5 625 scanning problem caused by
7 2
. 4 the very minor sloping of the
. 6 horizontal scan lines: The
. .
. . missing half line at the bottom
. .
. . of the odd field occurs at the
. .
625 . top of the even field.
.
624
Vertical retrace Vertical retrace
in odd field in even field
red
red RED red BLUE blue
blue Colour
red red red blue blue blue The three primary colours in video are red, green and
RED red red M blue BLUE blue
red Red
red redRED
red red
blue blue Blue
blue
blue BLUE
blue, not red, yellow and blue, as you learned about
the primary colours of pigments in preschool.
red
red RED
red W blue BLUE
blue
Sometimes you may hear people refer to the
red Y C blue RGB—well, they’re talking about the components of
green BLUE the colour video signal—Red, Green and Blue.
green green green
Green
green greengreen
green green
green green
GREEN
Colour Bars
You may have noticed that these primary and
secondary colours are the same as appear in colour
bars, the test signal used for lining up a signal in
preparation for recording or broadcast.
From left to right: White, yellow, cyan, green,
magenta, red, blue. Black is at the bottom.
Colour Variables
The three variable characteristics of the colour signal are referred to as luminance, hue
and saturation.
Luminance
The term luminance refers to brightness. When a colour is very luminous, it approaches
peak signal level (it can appear white). When it’s very non-luminous, or dark, it approaches
the black level of the signal.
Hue
The term hue has the meaning which we generally understand for the word ‘colour’.
That is, red, green, blue, yellow, and so forth.
Saturation
The term saturation refers to the richness of the colour present. Pastel colours are less
saturated than vivid colours.
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Lines of Resolution
Lines of resolution is a term which is easy to confuse because of the other use of the word
‘lines’ in the phrase horizontal scan lines.
But lines of resolution refers to the number of vertical lines (black lines on a white
background) which the camera can show distinctly. Because the scanning action of the
camera’s picture sensor goes horizontally across the frame, this measurement is referred
to as horizontal lines of resolution. No wonder people get confused! It just means how many
vertical lines can be resolved (clearly shown) in the horizontal sweep of the scanner.
The term is used to designate the degree of sharpness of the video image, the amount
of fine detail which can be seen, and one of the ways cameras are rated is by their lines
of resolution.
If all this seems like gobbledygook to you, just remember that yet again in this case,
more is better. (In life, this is not always true.)
Hi-8 and SVHS formats are said to have about 400 lines of resolution. Digital
camcorders claim about 500 lines of resolution. (They also have better colour accuracy.)
Resolution
More recently, because of the change to digital, the capacity for fine detail in a screen is
measured by resolution. This concept is pretty similar to the lines of resolution idea used in
analog.
Because digital images are produced by the glowing of picture elements (or pixels) in
horizontal rows, the potential quality of an image is measured by how many pixels are
there. It makes sense that the system can’t produce more detail than its total number of
pixels, since each pixel can only do one thing at a time.
So resolution is figured by listing the number of pixels in the horizontal sweep, times
the number of horizontal lines there are altogether (or the vertical measurement, if you
will). This method produces figures like 640 × 480 and 720 × 480. Got the idea? (Again,
the more is better theory is alive and well.)
The end results are noticeably better when going from PAL to NTSC than when
going from NTSC to PAL. You can easily see why. PAL to NTSC means shrinking from
625 horizontal scan lines per frame to 525 h.s. lines per frame, but when you go the
other way, how can the system invent 100 more lines?
Because colour is handled differently in the three systems, and is far less stable in
NTSC, some very weird results show on PAL TV screens from video imported from NTSC
sources.
NTSC was developed in the USA and, as you can see, was the system purchased
by many of the countries within the USA’s post-WWII political sphere of influence.
PAL was developed in Germany, SECAM was developed by the French. Both are
better signals than NTSC because they have more lines in the frame (thus more
information in the image) and the colour is more stable. The PAL system was adopted
by most countries, with the exception of France, the former USSR, many of the other
countries in the former Eastern Bloc and some Arab countries, which adopted SECAM.
Monitors
A video monitor looks like an ordinary television set, but it’s unable to receive the signals
broadcast through the air by television stations. It can only receive video and audio
signals directly through cables, as from a camera or VCR. These signals enter connection
points at the back called line in, or video in and audio in.
A receiver/monitor is a more flexible piece of equipment which can receive both
types of signals. A switch allows you to select for viewing either broadcast television
signals (RF, which means radio frequency) or direct-line video and audio signals.
Monitors and receiver/monitors are most commonly used in video and television
production sites.
As you probably know from your home experience, it’s also possible to replay a
videotape through an ordinary television receiver, when the VCR is fitted with an RF
converter. Home models normally have these, though for industrial models they can be
an optional extra.
The RF converter changes the video signal into a radio frequency (RF), and it can travel
out of the VCR from a connection point labelled RF out and into the TV at a terminal
labelled RF in or antenna in, or via the TV aerial terminals labelled VHF.
The RF unit usually sends a signal which can be received on channel 0 or channel 1
on your TV. If you select one of these channels and the signal appears there but it isn’t
clear, adjust the fine tuning control on your television.
If you’re having problems when trying to play a tape back through a monitor, check
the connections between the VCR and the monitor to see if they’ve been made to the
right connecting points. Misconnections are often the problem—and it’s not always easy
to read the labels on connecting points which are at the back of bulky, hard-to-shift
pieces of equipment.
If misconnection isn’t the reason, check whether the connections are loose and
whether the leads (cables) are damaged. Leads are most likely to be faulty at the point
where the flexible cable attaches to the metal connector. Sometimes you’ll have an
intermittent fault, which is caused by a lead which isn’t fully broken so it works in one
position and not in another. That’s where tape or clever propping techniques come in
handy! (At least in the short term.)
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Thanks to Ernst Hadenfeld for his help in the preparation of this chapter.
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Chapter
8 Recording the
Video Signal
Producing Videos
Recording the Video Signal
The video head drum spins in the opposite direction The tiny video head is mounted at the base of the head
to the tape travel. drum.
SP and LP
If the recorder you’re using has four heads, it’s most likely that it has two different
recording speeds: SP (standard play) and LP (long play).
One pair of heads is active during the recording of the signal at the standard play
speed (in which you’ll get an hour of recording on a one-hour videotape), and the other
two heads are used for the long play speed (in which
Avoid shooting in Long Play you can get double—or more—the recording time onto
mode. It’s really a false economy the same sized tape).
as it sacrifices quality and may LP is a great speed for taping long programs, where
reduce editing possibilities. the quality of the recording isn’t too critical.
Many people like to use LP for taping full length
Philip Elms,
Media feature films off-air, because they can get the whole
Resource film on one tape, and quality isn’t an issue because they know they’re going to erase it
Centre. after one viewing anyway. They’re not planning to ever use the material in a video
production.
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As the tape is drawn across the head drum, the video heads pass across the tape at a high speed,
magnetising the magnetic particles on the tape into a pattern of diagonal tracks.
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With VHS, channel 1 (also called the left channel ) is the inside audio track.
Cue track
(not used)
Video head 1
Video, AFM
Video head Video head 2
and pilot
motion
PCM Pilot
Stationary head
audio track
Tape motion (not used)
The Video 8 format uses ATF instead of the usual control track.
Hi-Fi Audio
Some video equipment records hi-fi audio in addition to normal audio. Hi-fi audio is a
more recent form of audio recording for videotape. It’s recorded in the same track space
as the video signal, and it’s recorded at a much higher speed than longitudinal audio is.
Therefore it can record a better quality audio signal.
Hi-fi audio is recorded as an FM signal within the video track space. It’s recorded in
diagonal tracks, like the video signal is, but the tracks are at a different azimuth (angle)
than the video tracks, to prevent interference between the two signals. They’re also
recorded at a different tape depth (a different level in the magnetic coating) than the video
signal.
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Timecode Track
Another track which can be recorded on the videotape is a timecode track.
It sometimes has an address track dedicated to it. Other times, time code is recorded
in one of the longitudinal (normal) audio tracks, or incorporated within part of the video
signal.
Some models of Video 8 and Hi-8 record both time code and index pulses in a segment between the
video recording and the PCM (digital) sound recording.
Audio 2
Audio 1
Luminance tracks
Video head
motion
Chrominance tracks
Tape motion
Control track
Time code
Subcode
Video
Audio
Tape motion Insert and track
information (ITI)
10 tracks/frame (NTSC)
Frame sequence for digital recording in NTSC.
There are 10 tracks per frame in NTSC, this is known as the frame sequence. PAL/
SECAM use 12 tracks per frame.
Tracking
Tracking simply refers to whether the video heads, in playback, are moving exactly along
the pattern of video signal tracks that are on the videotape.
If the player is tracking correctly, the video reading heads pick up the full strength
of the video signal recorded on the tape, and the VCR sends a strong and accurate signal
to the TV or monitor.
If the player’s heads are tracking slightly to the left or right of the diagonal tracks of
the recorded video signal, the heads can’t pick up a full strength image, and the VCR
sends a flawed signal to the TV or monitor. This is
called a tracking problem, and it looks like there are
ragged white lines across the video image. A mild
tracking error causes a slight disturbance of the
picture, a major tracking error makes the picture look
terrible.
Tracking can be corrected using the tracking knob
on the VCR. Just turn it to the left or right until the
image on the monitor looks the best. (This little knob
is often hard to find on home VCRs, to keep people
from moving it without deliberately meaning to.)
Some VCRs have tracking meters which show
when the VCR is tracking the best it can on the A tracking problem can be minor or major.
videotape in question. There’s a normal variation in
tracking from one machine to another. A tracking error doesn’t mean there’s anything
wrong with your video. It just means the playback equipment needs adjusting.
On machines which read hi-fi audio (like SVHS), correcting the tracking also affects
the sound, because hi-fi audio is recorded in diagonal stripes in the video track, and these
require correct tracking as well.
If you’re playing back a tape on which you recorded hi-fi sound, and you can’t hear
a thing, adjust the tracking to hear if the signal’s there or not before you panic.
If you’re playing back a digital tape, you won’t find a tracking knob. There’s no way
an operator can adjust tracking in digital video. That’s in the mysterious province of the
technician’s internal adjustments.
so the needle is peaking at its highest possible point. This may take a little fiddling. And
the tracking function needs to be in manual mode for anything to happen.
If your tape is tracking very irregularly, it may be best to set the tracking to auto. If
your tape is this erratic, it could be a good idea to get the camera or VCR that recorded
the signal checked by a technician.
Dirty Heads
If the horizontal white lines or picture disturbances don’t go away when you adjust the
tracking, the problem could be dirty heads. This means that some dirt or fluff or other
material has become lodged in the gap of the video heads. Occasionally you can fix a
head clog by running the tape forward and backward a few times in search mode. This
can dislodge the offending particle and send it on its way. If not, the heads need to be
cleaned to get rid of it.
If one head is completely clogged, the monitor will only be showing one field of
video, which is every other horizontal line of picture information. If both heads are
clogged, the image on the screen will be snow.
Cotton fibre
Human hair
Dust
Alcohol residue
Because the gap is much smaller on the heads used in digital recording, clogged
heads are much less common, but still possible. Because the digital signal is laid down
with more tracks per completed frame, head clogs show up as bands across the picture,
rather than as a fuzzy or missing picture.
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Chapter
9 Analog Video
Editing
Producing Videos
Analog Video Editing
Player Recorder
monitor monitor
Edit contoller
Steve
Morrison,
At last, when you’re satisfied that you’ve got it as right as you can get it, then you
edit your fine cut, from your camera originals. This is your edit master—your show piece.
If you have a choice in edit systems, always book the best edit system you can get
your hands on when you do your fine cut. This way you should get the best quality
edit accessible to you, and face the least likelihood of damage to your camera originals.
Another caution: stick to only one system when
doing your fine cut. Different systems have slightly
Three things the editor has to different tracking and if you move between two or
keep in mind about each cut: more edit suites you may end up with a master
1. Content (what’s in the cut). which needs tracking adjustments in the middle.
2. Context (what cut precedes That’s not exactly a good situation for any playback,
Danny this one and what cut will but especially bad for your big screening—the
Sheehy, person doing playback can’t be expected to do
Queensland come after it).
School of 3. Contact (how long to keep it tracking adjustments on the run.
Film and on the screen before the next Once your fine cut is complete, take the red
Television. button out of it (if it’s Umatic) or pull off the plastic
cut).
tab (for VHS or SVHS) so no-one can accidentally
erase it. Then make a copy of your fine cut right
away, and use the copy for showing your project to others.
Keep your fine cut, labelled as such, in a safe place and use it only for screenings
and for generating distribution copies.
Logging
First of all, you need to know what’s on each videotape, and where on the tape it appears,
so you can find it quickly when it’s time to edit.
To do this you make a list of everything usable that you have on tape, recording the
counter number or timecode number for the beginning of each shot, along with a
description of that shot. This is called logging.
A log should also indicate the quality of your visuals and audio, and any other
information which is relevant to you.
Paper Logs
It’s useful to design a log sheet which suits your type of video work, and then make a
stash of photocopies. You only need to give general tape information on the cover page
for each videotape log, the following pages can simply give counter numbers and shot
details. As long as you staple the pages together, you’ll have the extended information
at hand when you need it. If you carefully file away your logs, you can reuse them later
when you’re trying to refind material for another project.
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Shotlister
A few media centres have a computer
based data-capture system called
Shotlister, which was developed in
Australia by Digiteyes.
Shotlister allows you to capture
the timecode at the start of each shot on
your source tape by simply tapping
the P or R key on a keyboard. You
type in a description of each shot as
you go, and build up your log as a
computer file which you can then
save to disk, and of course print out
or reuse at any point.
When you do your rough cut,
Shotlister automatically keeps track of
the in and out points of both the Logging on Shotlister from Digiteyes.(Courtesy Digiteyes)
video edits and the sound edits. No
matter how many times you change your shots around, you always have an up-to-date
list and a graphic display of how your video and audio cuts relate to each other.
Later on this computer data can be turned into an EDL (edit decision list), stored on
disk and taken to an on-line suite for use in editing the final cut.
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Control track
Tape head
motion
Video tracks
Tape motion
Audio 2 track
Audio 1 track
On one edge of the tape, next to the video track, is the control track. You may never
have heard of a control track before, but from now on it will rule your life! Or so it
seems, some days.
The control track is a series of pulses, one for each field of video. The pulses are
identical, and they have no numbers connected to them.
The control track is recorded at the same time as
the video signal, and it has two purposes. It tells the
Think of a control track as the
VCR when each field of video starts, so it can play
foundation of a house. Once
back the signal correctly. And the edit system counts
laid, the rest of the construction
the control track pulses in order to tell where it is
can be added.
on a tape, and to refind edit points after the tape has
Philip Elms, been shuttled to another position.
Media
Resource When editing your project, you’ll need to have a continuous, unbroken control track
Centre. on the tape that is your edit master (see Striping the Tape, later in this chapter).
On the other edge of the tape there are two thin stripes which carry the sound in
longitudinal audio tracks, called channel 1 and channel 2.
On Umatic tape, channel 1 is on the outside and channel 2 is on the inside.
On VHS tapes, channel 1 is the inside track.
On SVHS, channel 1 is the inside track.
On Video 8, no longitudinal tracks are used for audio.
On Hi-8, no longitudinal tracks are used for audio.
On Betacam, channel 1 is the inside track.
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Hi-Fi Audio
Besides longitudinal audio tracks, some of the better video formats can also record hi-fi
audio. This high quality audio recording requires more tape space, so, surprising as it
seems, it’s recorded in the same large track as the video signal. It’s recorded in diagonal
strips, at a different azimuth (recording angle) and a different tape depth, so the sound
doesn’t interfere with the video during playback.
There’s no doubt that hi-fi audio is better quality than longitudinal audio.
But there’s a hitch in the system—you can’t edit hi-fi audio without editing the video
as well, since they’re both on the same track.
This causes problems like: you can’t lay down a song in hi-fi audio and then edit
pictures to it. You’re restricted to converting the hi-fi audio to longitudinal audio if you
need to separate pictures from sounds.
Timecode
Timecode is a video frame numbering system. With timecode, every single frame of
video has its own number assigned to it and recorded with it on the tape.
There are two types of timecode:
USER BITS
User bits are separate from timecode. They’re a constant value, set at the same time as
the timecode. A computer edit system can automatically read user bits as reel numbers.
User bits are especially useful when you have more than 24 source tapes, because
timecode reel numbers can’t go beyond 24.
Timecode Burn-in
A timecode burn-in is when the timecode is recorded in visible numbers onto the video
image. This, of course, is only done to work dubs. Burn-in numbers can be read no
matter where you’re viewing the tape, rather than just on the timecode reading device
connected to an edit system. So burn-ins are useful
for logging at home, or planning a cut without having
to sit in an edit suite. Burnt-in timecode cannot be
read by a computer. It’s a visual reference only.
Unlike control track, timecode has the benefit that
the number assigned to each frame always remains
the same, which is extremely useful in logging and
in finding the right shot when you’re editing on off-
line systems.
Timecoded tapes are essential when editing in a
Timecode burn-in can be put anywhere on the computer-controlled on-line suite.
picture, but it’s usually put on the bottom.
Edit Modes
There are two edit modes and each has its distinct capabilities and uses. Using the wrong
edit mode can ruin your project and cause you to have to re-edit the whole thing.
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A used tape which has a recording on it may seem like it has a control track—and
it does—but the question is whether it’s continuous. If the recorder went into stop at
any point while the recording was being made, the control track will be discontinuous,
and an insert edit will not be possible over that point on the tape.
New tapes have no signal on them at all. Their magnetic particles are entirely random;
if you play them you see snow. They obviously need to be striped. Once you stripe
them they should look black.
Warning: True video black with control track looks the same as the black you see on
the monitor if there’s no signal getting to the record machine.
Don’t despair! You can tell that you’re successfully striping the tape if the counter
numbers on the record machine are running. If the counter is still, the monitor may look
black, but there’s no control track happening, so there’s nothing to count. A tape with
no control track is useless to you, so you’ll have to start again.
Another warning: When striping a tape, always do a 30-second test recording, then
wind the tape back and view it to check that you’re getting a good recording. If you are,
great. Wind it back again to the head of the tape and start striping.
If not, now’s the time to troubleshoot why striping the tape isn’t working. You don’t
want to discover a problem with the signal in an
hour’s time when you’ve got to start editing!
Striping your tape can involve
striping timecode onto your Yet another warning: Once you start recording
tape as well.This is generally your control track, don’t stop the record machine
done using a machine which until you have more than enough stripe for the
has a timecode reader/generator duration of your project. If you stop and start again,
Fiona Strain,
Editing installed, or by getting a facility the edit system will see it as a broken control track
Department, to do it for you. It’s also and it won’t edit over it.
AFTRS. Because control track can only be laid in real
advisable to get user bits
striped with coding to indicate time, you may feel the urge to leave the edit suite
the edit you’re up to.The ‘900’ for a coffee or some other stimulant while your tape
series is usually allocated to edit is being striped. If you do leave, put a sign on the
masters, 901 being the first equipment so the next person will know what’s
rough cut, 902 the second happening. Otherwise it’s so easy for someone to
version, and so on. just pop in to do a quick edit, stop the machine and
cause you to have to start all over again.
Panasonic A67650
Player
Panasonic
A67750
Recorder
Video level
Tracking
Memory
On the Recorder
1. Choose hi-fi or normal audio, whichever you plan to record.
2. The audio monitor switch is usually set to mix.
3. Set the input select switch to dub if you’re doing straight-cut editing between the two
VCRs. If you’re using a vision mixer, set the input select switch to line.
4. Set the mode switch to edit.
5. Set the memory switch to off.
6. Set the audio record levels by leaving the recorder
in stop and playing the source tape in the player.
On timecoded tapes, always
The audio signal will then be sent straight
start your first edit at
through to the record VCR and its level will
00:01:30:00 (one minute, 30
register on the recorder’s VU meters (channel 1
seconds). Why? Damage can
and/or channel 2) and the input levels can be
occur at the head of the tape Fiona Strain,
correctly adjusted on the knobs below the VU
on rewind, and if your tape has Editing
meters before editing begins. Before setting the Department,
any professional finish, there’s
levels, switch the audio limiter off. After setting the AFTRS.
usually an ident board, tone
levels, you may turn the audio limiter back on,
and colour bars (one minute)
if you choose to use it.
and countdown prior to your
7. Load your pre-striped record tape into the
first frame of image.
recorder. Play it for at least 30 seconds, then stop
the tape and reset the record tape counter to zero.
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Au ut Au
ut Aud dio
1 o 2 out Aud dio 1 o 2 out io
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o
1i
1i
di
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2i
o out Video in
2i
Au
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Au
Au
Au
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V
Vision mixer
Edit contoller
When using a video signal through a vision mixer, the recorder input mode must be on line, not on dub.
Be sure to label your edit master tape (not just the case) even before you begin
editing on it—what a nightmare if someone thinks your tape is blank and uses it to
record something else!
Panasonic A770
Edit Controller.
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Assemble mode
Channel 2 audio
Mark in
Either the same point on the tape is entered as both the edit-in point and
the edit-out point, or the time of the edit-out point is before that of the edit-
in point.
In these cases, the system won’t attempt the edit. You need to re-enter the edit-in and
edit-out points correctly.
If you’re unsure of where your edit points are, press in (or out) and the time counter
of the edit controller will display your registered edit point.
Preview
This is where things start to get confusing. The
preview function shows you what the edit will look
like if you do it. Preview does not do the edit. To
initiate a preview, press the preview button on the edit
controller.
The normal next reaction for people is to panic—
because both VCRs will start to go backwards, and
you may feel that things are going out of control.
Always check your edit points by doing a preview. They’re not. This is just the pre-roll happening.
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Trim
If you wish to make a slight adjustment, use the trim mode. Press down the in button
and at the same time press trim+ or trim–. The edit-in point will change by one frame,
either forward (+) or backward
(–) each time you press the trim
button.
Keep adjusting and pre-
viewing until you see exactly Trim buttons
the cut you want.
Once the preview is right, In & out point buttons
do the edit. Don’t preview it
again because you love it so Preview
much, because the edit points
may slip, and you may have to
reset them again.
Review Each time you press In and Trim+ or In and Trim–
the edit point changes by one frame.Pressing In or
Out alone will give you your current registered
point.
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Edit
Doing the edit is the easiest part of all. You just push the auto edit button on the edit
controller and sit back while the VCRs go into pre-roll and then execute the edit.
Try not to end the edit too tightly at the finish of your shot. It’s a good idea to record
a second or two more than you need at the end of an edit (unless you’re inserting a
piece into an already edited sequence). This gives you a video buffer area in case the
edit system slips a few frames at the beginning of the next edit. If you cut at the exact
frame where you want the edit to end, and the next edit slips forward or back a few
frames, you’ll either have a few frames of black showing at the edit point, or you’ll cut
off the end of your shot and have to go back and edit it in again.
Review
Now this is the bit some people mistakenly skip.
After you’ve done the edit, press the review button on the edit controller.
The edit system will show you the edit it’s just done. Watch this very carefully,
especially at the in-and out-points. Sometimes an edit looks right in both preview and
edit, but it doesn’t play back right. If the edit points are wrong, or if the edit flips at the
beginning or the end, you must do it again. Or live with the mistake. Which will look
bigger and more obvious every time you view the tape.
Again, you should watch only the record monitor. In fact, the image on the player
monitor should be still, which is one proof that the edit really is on the record tape now.
Sometimes people believe they’ve done an edit when they’ve really just previewed
it again for the millionth time. Review assures you that it’s there on the record tape. If
it isn’t, but you move on to do the next edit, and the next, at some point (three hours
of editing later?) you’ll discover the mistake and you’ll be forced to re-edit them all.
That’s a real waste.
Return/Jump
If you’re reviewing a very long edit (say a three-minute song) your concern will be
whether it began and ended correctly. Once you’ve pressed review and watched the
beginning, you can skip over to the end to check it out by pressing the return/jump button.
This will cause the recorder to fast forward in search mode till just before the edit-
out point and then play normally again, so you can see how it ends.
It will save you minutes, which all add up, whether you’re paying cash for the edit
system or using your four-hour edit time allotment at a university media centre.
Editing Audio
It’s usual to put dialogue on the inside audio track, leaving the outer track free for any
additional sound, such as voiceover, music or sound effects.
This protects your valuable field audio, which is nicely in sync with your video, in
the event of edge damage to your tape. Because the M&E (music and effects track) is a
later add-on anyway, it’s easier to redo that than resync all the field audio.
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Human Care
Editing is exhausting, especially when you’re a
Always label your tapes. Any
beginner. If you stay in the edit room too long,
unlabelled tape is in danger of
you’re likely to start feeling weird effects, like head-
being reused.
ache, nausea and the sense that your brain has been
scrambled.
Four-hour editing sessions are long enough, until your system gets used to it. For Penny
McDonald,
some people, four hours will always be pushing the limits of what they can stand. Plan Freelance
your editing sessions according to what your body tells you, and not just what the facility Film and
will allow. Videomaker.
Also, take care to sit as far from the monitors as you can, so you don’t get a dose
of radiation.
Erase Protection
Having put so much effort and so many hours into editing your tape, you’ll want to
make sure no-one erases it by mistake! There are two essential things to do. First, erase-
protect the tape, and second, label it clearly as a master tape.
If you’ve edited onto Umatic tape, pull the red button out of the back of the tape
cassette. If you’ve edited onto VHS or SVHS, there’s a plastic tab at the back of the tape
cassette which you break off, and then the tape is record protected.
A mistake some people make is that they carefully label the plastic case that the tape
goes in—that’s good as far as it goes—but they don’t label the video cassette itself. But
once the tape is removed from its case, no-one can tell what’s on it, and they can easily
mistake it for a blank one.
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Now it’s true there are people who manage to keep track of several unlabelled tapes
and know what’s on them by various scratches and nicks, or they can somehow divine
the contents by a sort of laying on of hands. But for people without such powers, unless
the tape is clearly labelled, it risks being reused by someone else, or even yourself.
‘Clearly’ is the operative word here. If you’re editing onto recycled Umatic tapes
from the local TV station or postproduction house, the tape will already have a typed
label on it. If you’ve used it after other students have, the original neat label will be
crossed out with a marking pen and something else written there—say, ‘Fiona, Peter,
and Daphne, Exploratory Exercise, Autumn 02’. If you then squeeze your video’s title
somewhere onto this bodgy label, it could well be overlooked and grabbed by someone
else in a hurry to transfer their own rushes.
So: Erase-protect and label.
Chapter
10 Going
Digital
Producing Videos
Going Digital
I For those of us who have been doing video for many years (which
includes many current teachers of video), the prospect of going digital is
a spectre which began looming on the horizon in about the mid-nineties.
I say spectre because going digital is tied up with using computers, and it’s an
understatement to say that people hold
different opinions of computers and
have had the whole range of experiences
with them. For some people, going
digital has glowed like the Northern
Lights in the winter sky. It’s offered the
promise of release from the straightjacket
of editing every shot in order, one after
the other, and an escape from the
nightmare of trying to change a shot
once the final cut has been completed.
For other people, just the mention of
going digital has deluged them with bad
memories associated with all those other Students learn to use Final Cut Pro on iMac computers, digital
struggles they’ve already had with video production lab, Charles Sturt University, Bathurst, NSW,
computers (lost files, system crashes, Australia.
esoteric and innumerable commands to
learn) and their knee-jerk reaction is to want to stay with the system they know (analog).
In many places highly skilled editors are still working with analog systems. Some
people and organisations have invested so heavily in top-end analog equipment that
going digital isn’t economically feasible, and won’t be for some time yet.
And many of the rest of us in school systems scrabble along in a budgetary
environment which makes buying a chocolate bar look like a major purchase.
For those who are still hesitating on the brink, I’m reminded of a remark in a lecture
I attended recently. Addressing a hall full of people engaged in literacy training, the
Bh0654M10-PressProofs.QXD 25/3/04 9:44 AM Page 140
speaker announced, ‘We’re getting very good at teaching people how to live in the 1980s.’
It made me swallow hard. A survey of who’s teaching video in schools at present doesn’t
read like a who’s who of the under thirties.
Although I think it’s fair to assume that most of us will go digital over the next few
years, we’ll go at different speeds and with different levels of ease.
In a positive view, this time of transition gives us
a great opportunity to link up with each other, to
share knowledge on both new procedures and new
products, and weave together a web of support
which can enhance all of our teaching efforts from
now on.
A crucial site for you to know about and access
is: <<www.wwug.com>>. The abbreviation wwug
means ‘world wide user group’. This is a ‘digital
media net community’, and on it you can get answers
to nearly anything you can ask about digital
equipment and editing processes. You can post your
Norwegian student Lina Leth-Olsen at the controls irksome question and then quickly receive one or
of a digital editing suite.Edith Cowan University, more replies from people who’ve already tackled that
Perth,WA, Australia.(Photo by Keith Smith) issue. It’s a great help!
Other websites to check out are:
<<www.creativecow.net>>
<<www.greatdv.com>>
It’s possible to be doing basic Does the Program Render Transitions and
cut-and-paste editing in a few Effects Quickly or in Real Time?
minutes, but if you don’t know
How long do you have to wait to see simple effects?
the structure of the data
Complex effects?
Rob Davis, management in the computer
Can it render in the background while you carry on
Editor,Digital (i.e. where rendered files,
Dimensions. with your edit?
master clips, etc. reside) it’s
possible to delete the wrong
information and something What Other Software Packages are Bundled
you’ve spent ages on can with the Editing Package?
disappear at a keystroke.
Is there an audio mixer bundled with the package?
Is there a special effects program packaged with it,
like After Effects?
Is there software for outputting media to the web,
like Media Cleaner EZ 5?
Peak DV (for audio)?
Boris Script Ltd (a titler)?
Commotion DV (for animation)?
Cinema 4D GO (for 3-D objects)?
Does it come with a free capture card?
And, of Course:
How much does the editing program software cost?
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Digital Shooting
The first question: What camera to buy?
Again, I don’t mean to be tedious, but it comes down to the basics like:
Who’s going to use it?
What size and weight do you need for the carrying you’ll be doing?
What style do you like? Shoulder mounted? Handheld? Palm size?
How much use will it get overall?
And, of course, what can the budget afford this year?
There are plenty of digital cameras out there, and the happy news is, they’re mostly
quite good. So this is not a life and death decision. In many ways, it’s easier than choosing
the edit system, as there’s less to consider.
But there are some aspects which can be specific to your needs, which you should
consider before signing that purchase requisition or handing your credit card across the
glass counter.
Just to orient you, camera manufacturers design their cameras and market them to
at least three levels of buyers:
1. The consumer—This can be either the home
user or the school which is teaching entry
level video skills. These cameras usually cost If you’ve got a good eye and
$1000–3000. the right skills, you’ll get a
2. The prosumer—This is the person who’s doing good result regardless of
video work commercially, probably working whether you use a top of the
from home or a small production house. It can line digital Betacam or a much John Fidler,
also be the university media centre which wants more modest camera. If you Reel Image
don’t have the skills, you’ll get Video
its students to be able to produce résumé tapes Productions.
of a high standard or to do entry level projects a poor result regardless of the
for commercial sale. These cameras generally camera you use.
don’t cost more than $10 000.
3. The broadcaster—These are the high-end
people who are working in broadcast TV stations or for advertising firms. $80 000
wouldn’t be too much for their budgets, and with additional specialist lenses—well,
it hardly bears thinking about.
Some models available at the time of writing include the Sony DVCAM, Panasonic
DVCPro and Canon XM2 3CCD.
Choose the camera that fits both your body and Canon XM2 3CCD
your budget.
Interchangeability of Lenses
If your work is varied, you may need to swap lenses
from time to time. Perhaps you’ll need both a very
wide angle lens and an extreme telephoto lens.
Or if you’re buying for a media centre, you may
want your students to be able to experiment with,
and then employ, a variety of lenses.
In either case, check that the camera you’re
looking at allows lenses to be interchanged easily. A prominent feature of the Canon XM2 is that it has
And check what lenses the camera can accept. interchangeable lenses.
Peter
Actually we do work often in groups in the big open lab, and the group or team will cluster Chvany,
around their work station.They usually use the speakers when in groups since we don’t Facilities
Manager,
provide a bridge for three or four headphone outputs. We’ve found that students relating Emerson
to their work, engaged by their efforts, tune out the rest of the room.Their ability to College.
concentrate and focus solves what would appear to be an issue.They debate, argue,
resolve conflicts as a team, or at other times as individuals working on a solo project. No-
one complains, but my lab assistants, when simply walking around, are always impressed
at how much order there actually is.
We have six rooms which are isolatable (is that a word?). We call them ‘suites’, and they
were designed for isolation and group work. In practice they are most frequently used by
grad students or advanced students working on major projects for longer blocks of time.
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Chapter
Compression
In any video picture, there are many tiny bits of picture information, some of which are
repetitive.
To understand this, imagine a scene with a little pond surrounded by trees in full
leaf. The surface of the pond is mostly blue, the trees are mostly green. When this image
is electronically scanned, the data produced says, in effect:
In a way, compression is like a ditto formula, which saves lots of storage space.
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What is a CODEC?
A codec is what compresses and decompresses video signals. Get it? Compresses and
decompresses. A codec can be a piece of hardware which can be purchased on its own.
It’s sometimes inbuilt in equipment, like DV camcorders and capture cards.
A codec can also be software.
Some codecs operate with a fixed compression rate, and some have the ability for
the compression rate to be varied, and set as needed by the operator.
With a variable codec, you can choose whatever compression rate you want to work
with during your rough cut, when you need to enter large amounts of footage into the
computer as possible source material.
But in the end, you can do your fine cut from files which are entered into the
computer as less compressed video. This way, your final product can be put together,
stored and output at the best quality your system can deliver.
Knowing what level of compression to use is connected with knowing how your
viewer will see your product. Anything viewed on a full screen TV will need bigger file
sizes than something viewed in a tiny window on a website.
Video on the Web can be compressed 50:1 or more.
Intra-frame Compression
With intra-frame compression, each single video frame is compressed separately. Intra-frame
compression is used by these codecs:
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Inter-frame Compression
Inter-frame compression operates differently. It works on the fact that much of the data from
one video frame to the next is the same. Inter-frame compression just stores the differences
from one frame to the next.
Inter-frame compression is used only in MPEG2, which is also the only format which
uses both modes of compression.
MPEG-2 is used for DVD and satellite TV. It’s also the format that has been chosen
for future broadcast TV in the United States.
In fact, there are three kinds of frames in MPEG2. (Just skip this bit if your brain is
in overload, but hang in there if you like knowing the nitty gritty of the tech stuff.)
First, there’s the I frame. This means intra-frame, which is just like the normal DV
frame. This type of frame has the largest amount of data.
Then there’s the P frame, standing for predicted frame. It’s arrived at by referencing it
to the frames which came before it. A P frame can be less than a tenth of the size of the
frame that came before it.
And there’s the B frame. The B stands for bi-directional. B frames are calculated from
the frames that come before them and after them.
So MPEG2 is said to have an IPB format. (I’m SURE I don’t have to explain why this
is so.) A compressed IPB video signal could look something like this:
I-P-P-P-P-B-B-B-B-P-B-B-B-I-P-P-P-P-B-B-B-B-P-I-P-P-P-B-B
The I frames have to recur every now and then so there isn’t a problem with
accumulated error, which could cause unacceptable distortion of the original signal.
D1 Video
If anyone says to you, ‘Well if you’re so smart, what’s the compression type for D1?’,
look at them coolly and say, ‘The D1 format is uncompressed.’
A Quick Review
So you can reduce your video file sizes in several ways:
• Make the playback frames smaller (reduce frame size).
• Play back fewer frames per second (reducing frame rate).
• Cut back on colour information (colour compression).
And this compression can be done in two ways:
• Intra-frame—that is, each frame by itself.
• Inter-frame—that is, generating only the changes in data from one frame to the next.
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to edit a five-minute piece might have tested the limits of the computers.
Unfortunately for many students (and the technicians! and the teachers! and everyone
else who lived within the students’ sphere of influence!), some of the early systems were
not reliable. People would get partway through, or even finish their edit and the storage
device would fail. One head technician told of a device which had about a 40 per cent
failure rate. No need to name the ones no-one would want . . .
Orb Cartridge
An orb cartridge works well when students are doing small assignments. It could be a
good idea for the computer lab where the Level One students are working on short,
beginners’ projects.
An orb cartridge is almost the same size as a floppy disk, but it’s thicker. It inserts
into a device which plugs into the computer. Because it’s so small and lightweight, it’s
convenient for students to tote around in their bags, and it’s very inexpensive. It’s quite
reliable and holds 2.2 gigs.
Brick
A brick is a portable hard drive with a carrying handle and a SCSI connection. Emerson
College in Boston loans them out to students from their storeroom, just as they loan
out any other production equipment. There’s usually enough memory on a brick for
students to save all their work for the whole semester on it.
The computer editing lab is set up so the brick can be plugged in at any computer.
It’s a much more expensive item than an orb, and bulkier, so harder for students to carry
around, but it provides 16 gigabytes of memory.
Two bricks can be mounted side by side (32 gigs), or several can be mounted in an
array (6 or 8 bricks together).
Firewire Drive
A firewire drive is another step up in memory. It can
hold 80 gigs, which is five hours of uncompressed
video. This should be plenty for most students
working on a project of a half hour or less.
A firewire drive is a smallish flat box, which
attaches to the computer. It costs more than a brick.
A firewire drive is light in weight and easy to carry
around.
Firewire drive for increased storage capacity. For cost and efficiency, this is a good option for
upper level students doing longer projects.
Thanks to Peter Chvany, Bill O’Donnell, Bruce McCallum and Lindsay Ward
for their help in the preparation of this chapter.
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Chapter
12 Digital
Editing
Producing Videos
Digital Editing
Linear vs Non-linear
The use of jargon can lock people out of feeling comfortable at their work, so let’s spend
a little time getting straight on the meaning of some words.
The process of editing a video signal from one tape to another tape is called linear
editing.
This is because the method used is one of editing one shot after another, like
systematically moving along a line. You edit the first shot, then the second, then the third
and so forth, going step by step, in the prearranged order, all the way through the
requirements of the edit script.
In linear editing, you can’t go back!
In linear editing, there’s no way to rearrange shots in the middle of an edited section,
unless the new sequence takes up exactly the same number of frames as the material
it’s replacing.
If the new sequence is longer, you have to choose between losing some video on
the end of the earlier shot or some video at the beginning of the shot which follows the
new sequence. Or you have to re-edit everything that comes after the new sequence.
If the new sequence is shorter than the material you’re replacing, there will be a few
spare frames of unwanted video from the previous edit lurking at the beginning or end
(or both) of the new sequence.
The already-recorded images just won’t obligingly slide up or down the tape to make
room, or eliminate a gap which has appeared.
Lengthening or shortening a shot can mean you have to edit in the new image, and
then re-do all the shots that come after it.
This is an aspect of video which has been extremely frustrating. (The handfuls of
ripped-out editor’s hair on the floor of edit suites attest to this!)
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Phillippa Harvey—Comparisons
Phillippa Harvey is an editing mentor at the Australian Film Television and Radio School.
She makes these comments about digital editing.
ADVANTAGES
Digital editing gives you random access to any footage you have.
You can make edit changes rapidly, you no longer have to work in real time.
You can try out different digital effects quickly and easily, create titles, online, colour
grade and mix your project.
You can keep several versions of the same program—for example, the director’s cut,
the editor’s cut.
You can do sophisticated sound mixes for screenings because there are up to 24
audio tracks to work with. But of course you have to mix them down to play out the
sound track for a screening.
You can crop and redefine or reposition or blow up frames, if you don’t want to use
the whole frame as it was shot.
DISADVANTAGES
The rough cut process seems to have disappeared as people try to go directly for the
fine cut.
People are less disciplined about preparing their material before they begin to edit.
People want to see every effect, just because they can. This can waste a lot of time
on things that will never be used in the final edit.
People start fine cutting without an overview of the pacing of the whole program.
John Carroll,
The Basic Steps Charles Sturt
University.
1. Log your original footage and decide which shots you’ll digitise.
2. Create a project folder for your work in the non-linear edit system.
3. Capture the relevant and useable video shots into the computer’s storage (hard
drive).
4. Sort your video shots (clips) into bins, by whatever categories are useful to you
(‘exterior shots’, or ‘close-ups’, or ‘shots of people working’).
5. Label your captured shots.
6. Cut and paste the chosen shots (clips). Drop the shots onto the timeline and then
trim and manipulate them there till you have an
edit you’re happy with.
7. After you have locked off (finished) your cut, save First thing to do when you
your EDL (edit decision list) to a computer start a non-linear edit is to
floppy disk, and take it to the on-line suite for look at the tapes. Second thing
finishing, or do your finishing (up-resing) on the to do is log them.Third thing,
non-linear system where you are. look at them again. Fourth Francis
thing is a paper-edit. Fifth and Treacey,
final thing, turn on the Deakin
University.
computer.
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Logging
Logging and capturing takes up It’s important to take the time to create accurate logs
half the editing time. Capturing of your original footage. This is true whether you’ve
has to be done in real time. shot in analog or digital.
Anything in real time slows Shots which are clearly unusable should be
Christine Togo- you up. labelled NG (no good). Shots which are good in
Smallwood, themselves, but not useful for your current project,
Entrepreneurial should be labelled accordingly.
Unit,School of
Indigenous
Be sure to keep accurate records of which tape each clip came from. And your tape
Australian numbering system needs to be compatible with the one used at the on-line suite you’ll
Studies,James finish your project on.
Cook University.
computer’s disk drive than was needed for storing all your lower quality captures for the
rough cut.
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FRAME REDUCTION
Another method used to reduce the storage space required is to adjust the number of
fields or frames that are digitised per second. Some systems allow the editor to digitise
less than the 25 (or 30) frames in each second of video. This method of saving storage
space does not allow the editor to do frame-accurate editing, because some of the frames
that the editor might want to perform a cut on may not be on the hard drive.
Images digitised in this way will also appear to suffer a loss of detail in any motion.
While some editors may find this acceptable in off-line, it would mean some fine tuning
in the on-line edit.
Frame reduction is probably more useful when editing for the Web than for products
which will be finished to tape or DVD.
Generally, this is not really a desirable way to edit.
CLIPS
Each section of video and audio that you’ve
captured and labelled is referred to as a clip.
Once each clip is labelled, it’s available to be
selected and played independently of any other clip.
Each clip can be a video segment or audio segment,
or a combination of both.
BINS
The D-Vision, XED on-line suite at the Academy of You store your clips in bins. So you decide what
Photogenic Arts, Artarmon, NSW, Australia. categories of shots you want to use in relation to
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DIGITISED MEDIA
Digitised media is the term used to refer to the
stored video images.
Sometimes people get confused between
clips and digitised media. The digitised
media is what takes up the huge amount of
storage space. The clips are merely the in and
out points of the various shots in the
digitised media. In a sense, they’re pointers
for the computer to find the images, but not
the images themselves.
So if you’re asked to delete your material
from the computer and you just delete the #3 The video monitor showing composite video, so you can
clips, the computer will still be burdened check your colours and see the playback images on the full
with the huge file which holds your images. screen.
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When deleting files, make sure On the other hand, if you delete the digitised
you really know what each file media and save the clips, you’ll have no images for
is, or you could be deleting an the computer to go to.
entire timeline sequence, an
Rob Davis, entire edited program. The Digital Editing Process—How is it
Editor,Digital
Dimensions.
Different?
Imagine that you could have a whole postproduction studio in one machine. That’s
pretty much what digital editing offers. In the old analog suite there was the basic 2-
VCR edit set-up, which you could add to till you had lots of pieces of equipment, all
linked into it, all doing different things.
You could add a titler, so you could put credits on your video. You could add a
vision mixer, so you could do shot transitions like fades, wipes and dissolves. If you
wanted true dissolves from moving images you needed to add a second video player,
and for good control you needed to add an AB roll controller. For extra backgrounds
and special effects you added in a computer, to
If editing for 4:3 from 16:9 handle more complex sound tracks you added an
footage, you can ‘pan and scan’ audio mixer, for rolling in sound from various
in the digital edit system, to sources you needed to connect a tape player, a CD
frame the 4:3 shot however you player, even a record player. Then, to make sure the
want it, or you can set the system was using a stable control track, you could
Richard
Fitzpatrick, system to just ‘centre cut’ by add a timebase corrector. It was a bit like a kid’s
Camera default. But I think that to pan connecting-the-pieces game, but each piece was so
Operator, expensive that every move was a serious one.
Digital and scan within a shot is just
Dimensions. sacrilege. It goes against the If your media centre could only afford to
original artistic side of the upgrade one of the edit suites, students fought to
composition. get into the one with the top gear. Some pretty
awesome antagonisms developed at times, when it
was close to the screening date or the end of
During an edit, learn where the semester. Bribing and jockeying for position weren’t
‘save’ button is and use it every unknown, though in general a first come, first served
5 minutes or so. If the worst rule was applied.
happens, at least you will not With digital editing, all of the image and sound
lose too much work. manipulation functions are incorporated within the
Philip Elms,
Media edit program itself. You just need to get the pictures
Resource and sound into the computer, then it’s amazing
Centre. what you can do with the edit system. Even key effects, like chroma keying, can be done.
what the sequence would look like. At this point you’re not committing images to tape.
You’re seeing a preview, computer style.
You’re playing back a sequence of shots from your media files in real time. But
nothing is being cut or joined. All the material still remains as it was initially saved on
the hard drive.
As you cut and paste you’re creating a new
version of your edit, in any order you feel is right Figure out what your pain
at that moment, for better or worse. If you find it’s threshold is—how many
for worse, then just dump it. Your original material hours/minutes of work could
is unaffected. you bear to re-do? Then use an
On some systems you have an undo command. alternating back-up system; Jason
Using that will take you back to how your edit was save to disk A, next time to disk Wheatley,
one command previously. If you have multiple undos, B, then to disk A again, so any Educational
Media,AFTRS.
you can keep going back and back till you get to file corruption won’t wipe your
the last place where you were happy with your project out.
work. If your edit system will display a history of the
decisions (commands) you’ve been making, you
don’t have to go back one step at a time, but just
look through the history list till you find where you If you do something you’re
want to get to, and you can go there in one click. really excited about, save it
Breathtaking, eh? immediately.
You can rearrange the images again and again
till you have what you want. Each time you choose Fiona Strain,
a shot, the computer stores the new in-point and out-point data in a file (an EDL or edit Editing
decision list) which can later be used as your cutting script. Department,
AFTRS.
A major advantage with non-linear editing is
that you can see a preview of a whole series of shots,
The thing about Final Cut Pro
whereas on analog video edit systems, you can
editing is that you can have
preview only one shot at a time. This is a big change.
multiple video tracks.You can
If you’re unsure which edited version you like
place various cutaways in the
best, maybe feeling that two or three versions have
same timeline spot, and then Christine Togo-
merit, any number of shot sequences can be saved
play each version till you Smallwood,
to files without affecting the original material. Entrepreneurial
decide which one you want.
Then you can call up your various possibilities Unit,School of
You can even leave several Indigenous
at any time. They’ll be there on tap to show your
there, and by a method of Australian Studies,
editing partners, when they return from that James Cook
locking and unlocking tracks
inexplicably lengthy coffee break. University.
you can have different versions
Non-linear rough cutting makes the shot
simultaneously saved.
assembling side of editing move much faster.
Bh0654M12-PressProofs.QXD 25/3/04 8:12 AM Page 176
Digital editing is faster and But like all good software, the output is only
easier, but the creative process as good as the person using it. The creative side
is still the same as working in of the edit is still up to you.
analog. Like all artistic processes,
Christine Togo- it’s still labour intensive.
Smallwood,
Entrepreneurial
Unit,School of
Indigenous
Australian Studies,
James Cook
University.
Non-linear edit suite at Macquarie University, North Ryde, NSW, Australia.(Photo by Mario Bianchino)
With the price of the software going down, the concept of having people buying their
own software and editing at home is catching on.They just turn in their finished product.
This will cut down on the number of people who use the studio for editing, but it will also
reduce the social connections among producers (which I personally think are critical) but it
allows people to edit at any time of the day or night, not just when the access centre is Barbara
open. It’s the next phase of public access television! Bishop,
Independent
Producer.
So in the interests of you spending less time re-inventing the wheel, and more on
quality time with your students or on your own video project, get some help and training
sheets from Harry Kirchner’s site, which is: <<www.latrobe.edu.au/videotips>>
Bh0654M12-PressProofs.QXD 25/3/04 8:12 AM Page 178
Tapeless Storage
Digital storage systems are constantly getting better. If you have access to the equipment
to have your entire video project stored in digital form, you can skip saving it to videotape.
(Still, you’ll probably want to make a copy on tape to play on your home VCR.)
Once you’ve completed your edit, you should
Output more than one master always store your EDL and clip files on floppy disks.
tape on multiple formats from Then you can delete your digitised media files. If
the non-linear edited program. you need to run the video again, you can re-digitise
Each master will be of the the original video footage, and the computer can
highest quality possible and put the program all together again.
Philip Elms,
Media saves dubbing sub masters later However, if you’ve used any composited
Resource if needed. images, graphics or animations, they’ll be lost if you
Centre. dump your digital media files, because they weren’t
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Tapeless Distribution
The most practical way to distribute your product is via DVD. A DVD is lightweight,
it takes up very little space on the shelf, it’s robust and it’s easy to mail.
The only thing is, will your client or audience own a DVD player? If you can’t answer
yes here, you might as well send a pie plate.
Moving to the the ethereal type of distribution, you can post your video to a website,
or send a digitised image along the Internet, and the person who receives it, perhaps on
the other side of the world, can play it back on their computer screen, sound and all.
Though the downloading time for video is still considerable, things are quickly getting
better.
A whole new concept of broadcasting is emerging. It’s no longer just the TV stations
that can send a signal out to millions!
Thanks to Jim Tumeth, Jason Wheatley, Phillippa Harvey and Rob Davis for
their help in the preparation of this chapter.
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Chapter
13 Editing
Techniques
Producing Videos
Editing Techniques
How often have you been watching a TV show when someone has
I exclaimed, ‘The editing is fantastic!’
Probably not very often. Maybe never. People notice great camera work, they get
drawn into a captivating story line, they like exciting soundtracks . . . but good editing,
even great editing, often goes unnoticed.
Good editing, like good sewing, appears seamless. The material flows fluidly before
the eyes, one scene into the next, and the viewer is unconscious of the shot changes,
unless they’re deliberately attention-getting.
A good way to begin noticing shots and shot changes is to turn the sound down
completely on your TV and just watch the visuals. Without the soundtrack propelling
you along, you’ll be able to pay much more attention to the length of the shots, the
types of shots used, the points at which the shots change, and the kind of changes
employed. In fact, you may start to notice the editing for the first time (and you’ll never
be so visually innocent again).
Time Manipulation
Jump cuts
If an editor simply chops out sections of footage of an event, the result is a jump cut. The
person on the screen is suddenly in a different position from where he or she was a
milli-second ago. Though what is being said on the soundtrack may make sense, the
viewer will experience a momentary visual disturbance, because in our real-life experience
people don’t make lightning rearrangements of their posture or their position in space.
If you cut from this . . . to this . . . to this, your speaker will appear to
jump through his talk.
Dan Dow discusses a car scene for a film.
If these three shots are edited together, the viewer will see the speaker appear to
jump from one shot to the next.
Now the truth is that with most interviews, the editor must shorten a person’s
responses to a handful of their most relevant sentences. So a half-hour of rambling
becomes two minutes or less of succinct commentary.
The editor does this by removing all the waffle. The best sentences are selected and
assembled into a coherent sequence of thoughts, but this often results in a series of visual
jumps at the edit points.
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Though sometimes jump cuts are allowed to be shown in late breaking news stories,
they’re generally considered to look jarring and unprofessional.
Noddies
It’s acceptable style in news work and current affairs to acknowledge the presence of the
interviewer. This makes the editor’s job easier.
The audience understands the interviewer’s role as twofold: asking the right questions
and reacting to the answers. So the camera operator is instructed to tape the interviewer
asking at least the key questions and then some noddies (reaction shots) showing the
interviewer reacting to the comments of the person being questioned. Reaction shots
usually include smiles, thoughtful expressions, quizzical looks, sometimes sceptical looks
or surprise, and nods which indicate general agreement or a signal to the person to
continue speaking.
Use a noddy to get smoothly from the first shot of your interviewee to the second.Jacqueline Antoinette is interviewed
by Rachael Crinks at AFTRS.
Cut-ins
A cut-in is a closer look at something which is within the scene being shown. It could
be a close-up of an object, a hand performing an action, or a vase of flowers on an
elegant table setting—anything which is a detail from the wider shot.
It’s used in the same way as a cutaway, allowing time to be shortened by focusing
the viewer’s eye on a finer point, while the editor adjusts the scene or removes footage
from the shot material and returns to the story at a different point in time.
If you use a cut-in to a smaller part of the frame, you can cut back out to a different shot.Luke Barrowcliffe teaches how
to mix music, School of Indigenous Australian Studies, James Cook University,Townsville, Qld, Australia.
Bh0654M13-PressProofs.QXD 25/3/04 9:43 AM Page 184
Parallel Action
When two characters in two different places are shown alternately in an edited sequence,
two aspects of the story can be developed at once and the switching from one to the
other works for the editor the same way that a cutaway does. Great chunks of time and
action can be eliminated through the use of parallel action.
So:
Long Shot (LS): Semi-trailer zipping down the highway on a rainy night, past
the turn-off for Port Hedland.
Dissolve to Close-up (CU): Truck driver rubbing his eye.
Midshot (MS): Young woman tucks small child into bed.
Midshot (MS): Truck driver lifts mug of coffee in roadside cafe in Broome.
Medium Close-up (MCU): Young woman in nightdress stares out window at
blowing trees.
The truck driver has travelled more than 100 km in five shots, and we’ve travelled
the distance between him and his home twice.
Establishing Shots
An establishing shot is a fairly wide shot which shows the viewer the general surroundings
in which the characters find themselves. It can be the very first shot used in an edited
sequence, to let the audience get oriented to the overall setting and understand the action
within its broader context.
Sometimes the establishing shot is used later in a sequence, when the aim is to
tantalise the viewer as to where the action is taking place, or give a jolt or surprise. This
works well with suspense and comedy.
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Visual Transitions
A shot transition is the way an editor makes the change
from one shot to the next. The type of shot transition
chosen is related to the style of the piece being cut.
Straight Cut
A cut, as its name implies, is when the picture is
entirely changed from one shot to the next. (It’s a
term from film technique, where editors do literally
cut the film between frames and then attach the next
shot to where the cut was made.) Caroline Gee and Amber Sloan at A/B roll edit suite,
A cut is the transition the camera produces when RMIT, Melbourne,Vic, Australia.
you go in and out of pause mode, and the transition
the edit system makes when you do standard editing. A basic no-frills edit suite, which
can’t do any other shot transitions, is called a straight-cut edit suite. In most productions,
the vast majority of shot transitions are cuts.
If the cut is technically okay it won’t flip at the edit point (flip means roll upward
once, as if there’s a problem with the vertical hold adjustment on the monitor), or flash
or otherwise jump. If it does flip, it will always flip and you should edit it again.
The cut should be fine if both VCRs are able to get into sync with each other before
the edit happens. Some edit systems will self-monitor so if the VCRs aren’t in sync, the
system will pre-roll again, up to two more times, trying to get the timing right. After
three tries, if the VCRs still can’t ‘lock up’ their timing, they’ll just stop. If that happens,
you should try other edit points.
If the change in brightness from one shot to the next is very dramatic, like going
from a really dark scene to a very bright one, the edit point may jolt the viewer. In that
case it’s best to change the edit points if possible to make the change less stark. Unless,
of course, you want to make a point by emphasising the contrast.
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Fade
A fade is when the picture information gradually disappears, leaving a blank screen. Most
often people use a fade to black, but in many systems it’s possible to fade to white, or
any other colour. The fade to black is frequently used at the end of a production.
It’s also possible to fade up from a black, white or coloured screen. One use of this
transition is for opening shots.
The fade to black followed by a fade up to a new shot is understood to mean the
passage of time or a change of place.
Fades can be taped in-camera by using the fade function or by simply closing down
the manual iris or reopening it. Many simple edit controllers will also do a fade to black.
Dissolve (Mix)
A dissolve is when one whole picture fades away while another whole picture is appearing.
At the halfway point, or mid-dissolve, both pictures are visible at half-strength. At the
end point, the first picture is gone and the second one is full-strength on the screen.
A dissolve between two moving shots can only be done on a system which allows
two active video signals to be input at the same time. In analog editing, this requires
two playback VCRs to be in use, one for each tape segment.
This set-up is commonly referred to as A/B roll, meaning that tape A is rolling on one
machine and tape B is rolling on the other.
Many people have two playback VCRs but have only basic-level mixing equipment
and don’t have a controller which can synchronise the two playback VCRs. They manage
to do dissolves by rehearsing the timing on both VCRs, practising till they can get both
tapes rolling in the right relation to each other, and sliding the fader knob on the mixer
at the right point so the dissolve happens at a satisfactory place in the footage.
Another basic-equipment trick is to dissolve between a freeze-frame grabbed from
a tape and a moving image from the same tape.
But for very accurate dissolves (without a
The dissolve is so accessible on psychotic episode) it’s necessary to have an edit
non-linear editing that students controller that controls both the A roll and the B roll
resort to it too frequently and VCRs, so the editor can preview and execute the
have all but lost the sense of edits with precision.
Tom how to make an effective In order to get the highest quality results,
Kingdon, straight cut.The cut is still the dissolves need to be planned before the material is
Emerson strongest and most versatile shot. This is so the shots which will be dissolved
College.
transition and, unless you are together have been originally recorded on different
working with music or want to tapes, so they can both be edited from first
achieve a specific effect (like the generation footage.
passing of time), you should use As a general rule, people put the footage that’s
it 99 per cent of the time. central to the final edited piece on the A roll tape, and
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Wipe
A wipe is when one full-strength image is progressively replaced by another full-strength
image. The second image may appear at the left of screen or the right, the top, the
bottom, the middle, or in several places at once. It then takes over the screen by following
some geometric pattern. Simple mixers do basic wipes, like left to right (and reverse),
top to bottom (and reverse) and centre out (and reverse). Some mixers allow for over a
hundred different wipe patterns.
Other variations are: the edge of the wipe can be made hard or soft; there can be a
border at the edge, which can have a colour to it, and the border can be wide or thin;
on the fancier mixers the edge can be made to move in waves, and the height and
frequency of the waves can be adjusted.
Wipes are often used on game shows, children’s programs and advertising. Some
people love them, some hate them. It’s a question of style.
Pace
The pace of a piece relates to the speed with which the audience moves through the
material. Some programs benefit from a brisk pace, with short shots, many shot changes
and lots of action on the screen. Other pieces call for a more gentle, even languid pace,
lengthy shots and slow dissolves.
Pace can also change within a piece, and often
that car chase at the end of an action feature has Editing gives your work
much faster cuts than the character development rhythm; this is measured in
scenes at the beginning. heart beats, not frames.
Pace is a feature of editing, but like almost
everything else, it relies on the right footage having Cameron
been shot in the first place. How can an editor produce a one-minute car chase scene, Rose,Video
with a shot change every two seconds (yes, divide two into 60 seconds), unless the field Art Society,
University of
footage includes 30 good shots? Since not all shots are good, and not all good ones will Tasmania.
be usable, considerably more than 30 shots need to be taped. Directors take note.
Bh0654M13-PressProofs.QXD 25/3/04 9:43 AM Page 188
Creative Considerations
BY SARA BENNETT
Once you get familiar with the basics of editing, the process will change from being an
activity which is governed by concerns about ‘Which button do I push next?’ and you’ll
feel ready to move on to the next challenge.
With basic cutting experience behind you, and more complex material available to
you, the process can become quite exciting, creative and satisfying. Some people say
that it’s the second chance to ‘write the story’, only this time it’s with pictures and sounds.
And, just as with writing, editing is often a long,
Planning pays off. Don’t be a slow process where a small change of emphasis
bull at the gate.Think before makes a very big difference.
you cut and even then don’t be It’s always revealing when a group of students
surprised if other members of is given the same five shots which contain the same
the creative team can think of two lines of dialogue and see how many variations
Sara
Bennett, other/better ways of doing it. they come up with. Multiply that a few hundred
Editing That’s editing! times and you’ll see why it can take six months to
Department, a year to edit a feature film! So you should never
AFTRS.
think that your first cut, called the rough cut, is the
final cut. It’s always worth trying to think of other ways of using the material, other
ways of telling the story.
Audio Transitions
The audio track often unifies the edited piece, providing the information backbone of
the story to which the pictures refer, or, in the case of MTV, the musical engine on which
the images ride.
Though in the field the sound is recorded along with the picture, the relationship of
the two is often altered during editing. There are various techniques for linking the audio
and the video.
Fading the Audio In or Out Jessica Gould and Camilla Havmoller at the School of
Other times it works well to have the audio record Film, Media and Cultural Studies, Griffith University,
level on the record VCR set at zero, and then fade Brisbane, Qld, Australia.
the sound up from silence after the cut begins and
the picture is on screen, again by rotating the audio record level knob while in record
mode.
It’s also nice at times to fade the sound out, by turning the audio record level knob
back to zero before the edit ends.
In either case, you must do the audio fade during the edit. You can’t tone the sound
down later.
Shooting Ratios
The shooting ratio is the relationship between how much footage you shoot and how
much footage is used in the final edited product.
With pre-scripted and rehearsed material, like drama or training tapes, the shooting
ratio should be fairly low, like 6:1. This means you may do several takes of a shot, but
you know what shots to do. For a one-hour piece, you shouldn’t have much more than
six hours of raw footage, if that.
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With less predictable genres, like documentary, the shooting ratio can be as high
as 20:1.
Take care not to wildly overshoot. Having heaps of vaguely conceived footage is a
logging and editing nightmare.
Chapter
14 Digital
Effects
Producing Videos
Digital Effects
2-D
2-D means two dimensions, which means flat stuff. Height and width only. Well, there’s
nothing new here to video people—we’ve been working in 2-D all along.
There are three general categories of 2-D work: painting, compositing and digital video
effects (DVEs).
Painting
Paint techniques allow you to generate and manipulate flat images on screen. In paint
programs you can work with:
Cel Animation
Entire video movies can be constructed frame by frame from 2-D drawings in computer
graphics programs.
First, you do the line work for the key frames, and check that the pictures and motions
you’ve drawn look right and are working correctly.
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Then, you draw the in betweens, which are all those other frames which make up the
25 (or 30) frames per second, so that the characters move smoothly through your invented
world. Then you go back and colour them all in, using ink and paint.
You’d want to have a team working on it!
Paint Programs
There are programs used by the big movie Peter Giles,
Digital video’s all about
production houses, and there are programs which Head of
compression.The more Digital Media,
can be used on fast home computers. These
compression you have, the AFTRS.
programs have digital paint modules:
more image degradation you’ll
• High end get, especially when applying
From Discreet: Flame; Smoke; Inferno digital effects.The more
From Quantel: Henry; Edit Box; QEdit Pro processes you apply to an
image the more artefacts will
• Desktop
appear.
Discreet Combustion
Adobe Photoshop
Procreate Painter
Pinnacle Commotion
Compositing
Compositing has to do with image layering, and the integration of separate images into
a whole picture.
Each image (element) sits on a separate graphics layer—like on clear plastic sheets
in the physical world—and you digitally pile them on top of each other so all the elements
show through to the top and come together to make one final integrated picture.
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Editing
Editing means combining image sequences (video) over time.
means that the image is made up of a grid that is 720 pixels in width and 576 pixels in
height. The CCIR 601 standard used for Digital Betacam and DV uses rectangular pixels.
But the first generation of digital video PCI cards digitised analog video as square pixels.
Most digital imaging programs, like Photoshop, work in square pixels.
This doesn’t matter if you’re just shooting field footage, but if you’re generating an
image in a 2-D program, you need to be aware of the differences, or you may end up
with unintended visual results, like circles that look like ovals. It’s a good idea to check
on a monitor how your work is coming along before you get too far down the creative
track.
768
1200
1800
1 K and 2 K aspect ratios are examples only, based on maximum resolution of Solitaire Cinell film recorder.
PAL image resolution is for square pixels.
3-D
When you work in 3-D, you’re creating synthetic
Planning is the heart of
characters and environments.
successful visual effects.
Your characters and objects can be viewed from
all sides, and the illusion (because it’s still a flat
screen) is that the elements have form and substance and can move through these created
spaces with the laws of physics applying or not, as you may decide. Peter Giles,
Head of
The synthesis of imagery in the computer is the basis of 3-D computer graphics and Digital Media,
is different from digital imaging because you are creating virtual objects rather than AFTRS.
manipulating 2-D photographic images.
The model can be assigned different weights, different bounce-abilities. It can interact
within its environment along whatever set of rules you give to it.
Will it bounce or go splat? Will it distort on impact or remain pretty rigid? Will it
crack or shatter, shudder or blubber? If you’re a person who likes to make the rules, 3-D
animation may be your rightful career choice!
Virtual Sets
When you’re designing a virtual set in 3-D, you assign a virtual camera angle which
matches your live action camera position, so your characters and the sets they’re in will
come together convincingly when you do the compositing.
Sources
• High end
Peter Giles,
Alias Wavefront Maya High end and desktop 3-D Head of
Lightwave graphics have pretty much Digital Media,
AVID Softimage merged—the most widely AFTRS.
On a Final Note
It’s an exhilarating prospect to do 3-D graphics, but
We mustn’t forget we’re telling
they do take a lot of time.
stories.The story’s more
3-D is still the most technically challenging area
important than the visuals.You
of computer graphics and the learning curve is steep.
can watch a movie with
To make things look good is particularly difficult
fantastic effects and come out Rob Davis,
and time consuming.
of the theatre with a lacklustre Editor,Digital
Only you can know if it’s worth it to go this Dimensions.
emotional response.
route.
For up-to-date information, check out the
following sites for yourself:
• Discreet: <<www.discreet.com>>
• Avid: <<www.avid.com>>
• Quantel: <<www.quantel.com>>
• Adobe: <<www.adobe.com>>
Thanks to Peter Giles and Rob Davis for their help in the preparation of this
chapter.
Bh0654M15-PressProofs.QXD 25/3/04 9:55 AM Page 200
Chapter
15 Microphones
Producing Videos
Microphones
What people notice first about video is the image. That’s what the
I cameras are designed to do well; that’s what most camera advertise-
ments stress.
But if the soundtrack on your project is poor or annoying, people will turn away
very quickly.
Recording good quality sound requires you to
look beyond the basic camera equipment package.
This is because almost all cameras are equipped with
omnidirectional microphones, and the omni is the least
useful to you for getting clear and controllable sound.
There are many other mics, each designed for
specific recording needs. Their cables can be plugged
into your camera where it says mic in. Sometimes just
plugging the mic in will override your camera mic,
but on some cameras you have to move a switch
from internal mic to external mic in order for the sound
from the auxiliary mic to be recorded. On the Sony DVCAM, you set the audio inputs for
either mic or line level, depending on your source
signal.
Pick-up Patterns
Each microphone is classified by its pick-up pattern, which is the range of directions from
which it’s designed to pick up sound well.
Omnidirectional
Omni means ‘every’. An omnidirectional microphone picks up sound from all directions—
in front of it, behind it, above, below, and from all sides.
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Microphones 201
It’s exactly the type of mic to choose to record ambient sound,
which is the sound coming into a scene from all directions. An
omni would capture the general atmosphere of a street market
day—all the voices mingling, the wind chimes, the poultry
squawking, the buskers, the vehicles passing . . .
It’s the right mic for recording the atmos, which means all the
sounds in the local area—the sound atmosphere.
As a standard practice, you should be sure to record at least a
couple of minutes of atmos at each of your shooting locations, so
this background sound can be mixed into your soundtrack and
reproduce for your viewers the aural feel of the place. It greatly
enriches your soundtrack to have your foreground commentary
supported by true atmos, rather than just the sterility of a blank
background.
Omnis come in a variety of shapes and sizes, including non-
removable camera mics and rugged handheld workhorse versions.
The problem with an omni is it’s entirely undiscriminating. In
The pick-up pattern of the
reproducing everything, it hones in on nothing. Yet most of the
omnidirectional mic.
time we need to focus on the person speaking, the
instrument playing, the sound of the equipment
being handled, and so forth. We don’t want the
presenter’s comments to be drowned out by a
passing truck, or the mood of the music to be ruined
by the dog barking in the background.
So other types of microphones are needed to do
the more focused jobs.
On mic
Cardioid
The cardioid mic is a unidirectional mic with a very broad pick-up pattern which looks
like an upside-down heart, hence its name. It picks up well from the front and upper
sides, and is biased against picking up sound from the rear.
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Microphones 203
Cardioid mics are frequently used in hand-held, on-the-street The pick-up pattern of a cardioid mic.
style interview situations. This mic needs to be pointed towards
the speaker’s mouth and away from the major noise sources. With skilful positioning
and handling, a cardioid can yield good voice recordings and eliminate much of the
background noise.
One aspect of the cardioid mic you should know about is called the proximity effect.
This is an exaggeration of the bass frequencies (the lower tones) in the sound being
recorded. It happens when the mic is held very close to the mouth. Some people like
the ‘close, intimate sound’ which this particular distortion produces, and deliberately
cause it to happen. If you don’t like it, just move the mic further away from the mouth.
Rick Davey, technician at the University of Technology, Sydney, demonstrates mic handling.A cardioid
mic, held close, will produce a distortion called the proximity effect.
interviewee when you’re asking the next question, you’ll get worse results than with an
omni, because the mic is made to reject sound from the rear.
Good sound—when pointed towards the Poor sound—when pointed away from the
speaker. speaker.
Bi-directional
The bi-directional mic picks up sounds from its two large opposite sides and rejects sounds
from the other two (thinner) sides, and also from the top and the rear. Its pick-up pattern
is drawn like a figure eight.
A bi-directional mic is good used on either a table mount or a hanging mount for
stationary interviews, so it works well for radio shows which are based on live interviews.
Microphones 205
Reach
Another important aspect of a mic is its reach. This means how far away it can be from
the sound source and still bring in a good quality sound.
Hand-held cardioid mics have a limited reach, and work best if held quite close to
the mouth of the person speaking: 15–20 cm (6–8 inches) works well. Other cardioids,
like the Sennheiser 416, have a longer reach and can be held out of frame in close shots
and still yield a good sound.
The shotgun mic has the longest reach and can be used just out of frame with long
shots.
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A lav mic works well for longer interviews, because the speaker tends to forget about
it, relax and speak more naturally. (There’s nothing like a mic thrust in your face to make
your throat tighten.)
Lavs can either be clipped on the shirt front in plain view, or concealed under an
outer layer of clothing, depending on the style of program.
For concealed mics, you can use a little turtle clip or mic cage to put the mic in when
it’s being worn. This device hangs around the neck and holds the mic on the mid-chest,
like a pendant, isolating it from both skin and clothing contact, thus eliminating clothing
rustle sounds.
Mic placement is important with lavs. They should be out of range of necklaces or
other jewellery which could clang against them. For softly spoken people, the mic can
be clipped higher on the shirt or the record level on the camera can be turned up. For
those with louder voices, the mic can be moved lower to achieve the desired recording
level.
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Microphones 207
When the person wearing the lav turns his or her head to the left or right, you can
get changes in the recording level. This fluctuation can be reduced by moving the mic
a little further away from the speaker’s mouth.
Radio Mics
Sometimes you need a very wide shot but also want the mic to be unseen. You can’t
get a boom in close enough, and you don’t want to see cables running across the floor
or ground. In that case, you can use a radio mic, if you’re lucky enough to have access to
one. (They’re very expensive.)
Like lavs, radio mics are tiny and can be pinned to clothing. Instead of sending the
sound signal through a cable to the camera, the radio mic has a tiny transmitter with a
short antenna attached. This is attached to the mic via a slender cable and is fixed onto
the person, somewhere out of sight.
The transmitter sends the sound signal via a radio frequency to a separate receiver,
which is tuned in to the transmitter’s frequency, and which is kept near the camera, Transmitter
Receiver
attached via a cable to the camera’s mic in socket.
A radio mic can allow sound to be recorded
under very difficult conditions. For example, the
dancing, leaping, gyrating, singing performers in Cats
were all wearing radio mics. The mics were concealed
on their foreheads under their cat wigs, and the
transmitters were taped inside their costumes in the
curve of their lower backs, wrapped in plastic bags
to prevent sweating from shorting them out.
Wonderful as radio mics are, they’re notorious
for giving problems. The batteries wear down very
Mic
quickly, for one thing. And they’re prone to picking
up interference, or fizz, from large metal objects The radio mic is clipped to the speaker’s shirt and
nearby, like cars. Many sound recordists avoid them the transmitter can be attached to the speaker’s belt
whenever possible. or put in a pocket.The receiver is plugged into the
ext mic input on the camera recorder.
Sound Concepts
Sound is caused by vibration. The speed of the vibration determines the pitch of the
sound. A very fast vibration produces the high-pitched treble sound. A slow vibration
produces the low-pitched bass sound.
The vibrating material, whether it’s a person’s vocal chords, a violin string or the
surface of a drum, pushes against the air next to it, sending a wave of sound energy out
around it, like the rings in a pool after a stone has been dropped in the water. But whatever
the material, it can only move out just so far, then it swings back to its still position and
then pushes out an equal distance in the opposite direction. (Just imagine how a drum
skin works.)
When this motion is graphed we see a wave form with peaks and troughs equally
distant from the zero position, which represents where the material is at rest.
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One positive and negative section put together (one thrust of the material in each
direction) is considered to be one complete wave or cycle.
Sound is measured by the frequency of these complete wave forms—that is, by how
many of them happen in a second. In other words, sound is measured by how many
cycles per second occur.
Another term meaning cycles per second is Hertz. Hertz is usually written in its
abbreviated form Hz.
So when people talk about sound you’ll hear them say things like ‘100 Hz’ (which
is a bass sound) or ‘12 000 Hz’ (which is a treble sound).
The human hearing range is from about 20 Hz to 18 000 Hz, so that’s the range we
want microphones to be able to reproduce.
Microphones pick up these sound waves and change them into electrical energy,
which can then be either transmitted or stored (recorded).
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Microphones 209
First Second Third Fourth Fifth Sixth Seventh Eighth Ninth Tenth
octave octave octave octave octave octave octave octave octave octave
TINNY BRIGHT
FULL SOUND HORNLIKE SOUND SOUND SOUND
PRESENCE
Response Characteristics
Microphones are rated according to their response characteristics—that is, according to how
well they can reproduce sounds of different frequencies. The specifications which come
with a mic tell you how good it is in the different frequency ranges, and from which
directions it handles what sounds best.
The sibilant sounds, likes ‘t’ and ‘s’, occur in the higher frequencies of the human
voice range. These contribute to the crispness and clarity of the voice, and help us
distinguish one word from the next. A mic which is poor in these frequencies yields
muddy sounding recordings which are difficult to understand.
Some mics, often the cheaper ones, exaggerate the high frequencies but are poor at
reproducing the low frequencies. These produce thin sounds which are called toppy
because of the overdose from the top end of the frequency range.
Mics which are very good at the low-frequency end, the bass range, tend to be more
expensive. But they do produce a much fuller, richer sound, especially for those deeper
voices.
Some microphones have filters which allow the operator to decrease the emphasis
of certain frequencies. For example, a bass roll-off filter cuts down on the reproduction
of bass sounds, and can be handy for reducing the impact of low level traffic rumbling.
You have to be careful not to overuse the bass roll-off, though, or the recorded sound
might be too thin.
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Dynamic
Magnets A dynamic mic has a diaphragm (a lightweight
N membrane), which vibrates when it is hit by sound
waves. A coil is attached to the diaphragm and
vibrates within a magnetic field, thus generating a
small electrical current. This electrical signal is then
S output to the record machine.
Output leads Dynamic microphones aren’t the greatest at
reproducing sound subtleties, but they’re robust,
A dynamic mic needs no power supply.
inexpensive, and they don’t require a battery or other
power supply.
Condenser
In the condenser mic, a diaphragm and a fixed metal plate act as the opposite poles of
a capacitor. Sound waves strike the membrane and cause it to vibrate. This causes changes
in the capacitance (stored energy) of the circuit and produces a tiny electrical output.
A condenser microphone requires a power supply to provide electricity for the pre-
amp and the fixed plate.
Sometimes the power supply is a battery inserted within the mic housing—as with
the electret condenser mics.
Sometimes a separate black box, called the power supply, needs to be included in the
connection between the mic and the record machine. The power supply can be either
battery power, or it can be an adaptor which uses AC current from the wall.
Taut Stationary
metalised backplate
diaphragm
Signal output
Microphones 211
And sometimes the condensor mic can use phantom power supplied by the record
machine or audio mixer it’s attached to.
No matter which way the condenser mic takes its power, the key thing to be clear
on is that it just won’t work without it. So always make sure you pick up the battery
or power supply when you borrow a condenser mic, and it’s a good idea to take a spare
battery as well.
Some sound recordists call electret condenser mics cheap and nasties. The electret
condenser already has a fixed charge on the plates, but this charge doesn’t last forever,
so they deteriorate in quality over time, and eventually you should throw them away.
Though the true condensers cost more money, it’s money well spent—if you have it.
Condenser mics are more sensitive than dynamic mics, and are better at reproducing
the subtleties and nuances in sound. They’re less shock resistant, and they cost more to
buy, but they do give a better recording.
Although some mics take the AA batteries used in a Walkman, many mics take
weirdo batteries which can only be bought from specialist suppliers. So always take
spare batteries with you. The corner store near the shoot just won’t have the right kind.
Needless to say, you always turn a mic off when you’re not using it because it will
just go on responding to the sound around it and draining the battery. When you store
the mic in its case for the night, take the battery out of it.
Keep your notes about the results. They’ll help you decide which mic you need for your
various future shoots, and they’ll also guide you about what angle and position each
mic needs to be placed in for it to record sound best.
Training Materials
Microphones and Their Uses, Ross Linton, AFTRS videotape.
Shaping Your Sound With Microphones, Tom Lubin, videotape available from the AFTRS.
Studio Seconds, Tom Lubin, book and videotape, available from the AFTRS.
Audio in Media, Stanley R. Alten, Wadsworth Publishing Co., Belmont, CA.
Bh0654M16-PressProofs.QXD 25/3/04 9:42 AM Page 213
Chapter
So if you ask for a female mini to male phone adaptor, you should be given the little
adaptor which allows a mic with a mini plug on the end of its cable to connect into the
6.5 mm input on an audio mixer.
An adaptor which could also be called mini to phone would look like an inverted model
of this, with a hefty receiving dock and a tiny male
member. This, called a female phone to male mini, is
exactly the type you’d need to allow a mic with the
larger plug to connect into the mic in on a camera
which has the smaller (3.5 mm) size input.
As a general rule (which indeed has some
exceptions), the signal flow goes from the male
connector to the female connector enroute to its final
destination. So the connector-out of most micro-
phones is male, and that is attached to a female
connector on the mic cable, which has a male
A female mini (3.5 mm) A female phone (6.5 mm) connector on the other end, which attaches into a
to male phone (6.5 mm) to male mini (3.5 mm) female connector on the mixing desk. Got the drift?
Video Connectors
BNC
BNC connectors are the standard video connectors for professional equipment. They’re
used for conveying the composite video signal—that is, the analog signal in which the
luminance and chrominance signals are composited together and travel along one cable.
They’re also used for conveying component video—that is, where the luminance and
chrominance signals are separated and sent along different cables.
BNC connectors are constructed so they lock together and can’t be pulled undone
accidentally.
This is how:
Once the male and female connectors are joined together, the metal collar of the
male BNC is given a half turn so the two little metal nubbins on the outside of the female
connector are drawn in along the spiral grooves of
the outer metal collar until they slip into two little
cut-out sections and the connectors are then locked
together.
To disconnect, the metal collar is pushed forward
to reposition the metal nubbins back into the spiral
grooves and then the collar is untwisted until they’re
released and the two connectors can be pulled apart.
When you’re using a BNC connector, remember
that it won’t lock on unless you turn the metal collar.
L to R: BNC F barrel connector for attaching two BNC Just pushing it straight on will leave the connection
cables together, F BNC, M BNC. susceptible to being pulled off if the equipment is
Bh0654M16-PressProofs.QXD 25/3/04 9:42 AM Page 215
UHF
These are now the dinosaurs of the video connectors,
but if you’re into video palaeontology you never
know when you might unearth a piece of equipment
that has one. They have zigzag edges which fit
together, a thick central pin, and an outer threaded
collar which twists on to lock the plug to the socket.
Female UHF Male UHF
Video/Audio Connectors
RF
The male and female RF connectors look almost the
same. The male RF connector has a round metal
collar surrounding a bare inner wire. The female RF
connector has a similar round metal collar
surrounding a slim connection socket. They’re easy
to use because they just slip together, but they don’t
lock into place. Female RF Male RF
Bh0654M16-PressProofs.QXD 25/3/04 9:42 AM Page 216
The RF connector appears on RF cables which carry both video and audio signals
together, down a single wire. They bring the RF (radio frequency) signal in from your
outdoor TV antenna or from your cable TV feedwire and insert it into your TV set or
VCR. It’s also the connector on the RF cable that runs out of your VCR and into your TV.
RCA
The male RCA connector looks similar to the RF connector, but it can have two or four
slits in its metal collar, and its smooth, rounded metal plug projects out beyond the collar.
The female looks quite different; it’s a stream-
lined, circular receptor.
The RCA connector is commonly used on home
video equipment and on some camcorders. It’s easy
to attach, but can’t be locked into position.
You’ll also recognise the RCA as the connector
on your home stereo equipment cables. And it’s used
for line level audio inputs and outputs on some
Female RCA Male RCA VCRs, mixers and camcorders.
Multi-pin Connectors
l0-pin, 12-pin and l4-pin connectors are used when a single cable is carrying a variety
of signals—video, audio and servo information.
They’re used to connect cameras to separate rec-
orders and cameras to CCUs (camera control units)
in control rooms.
Their pins must be aligned correctly to the socket
pattern before you attempt to connect them together.
Locating pins assist in this. Careless connection
attempts can result in bent pins and very expensive
Female 12-pin Male 12-pin repairs.
8-pin Connectors
8-pin connectors transmit video and audio in both directions between a VCR and a TV
or monitor. The male is found on the end of cables and the female is mounted on the
equipment.
Audio Connectors
Mini or 3.5 mm
These carry unbalanced mono or stereo audio signals
from microphones to some cameras. They’re also
used on some headphones.
They’re easy to use, but notorious for breaking,
and they can disconnect easily during a shoot, so
they should be carefully watched.
Female mini Mono male mini
Phone or 6.5 mm
These carry mono and stereo audio signals from
microphones to some VCRs. They’re found on the
end of studio monitoring headphones and intercom
headphones. They also carry line level signals
between pieces of audio equipment.
Female phone Stereo male phone
XLR (Cannon) 3-pin
These are found on good quality microphones. They
convey balanced audio signals. They’re used on good
quality audio cables, as the audio inputs and outputs
on professional camera equipment, on audio mixers
and video edit systems.
The XLR connector clicks when you attach it and
locks into place. To disconnect it, you push a little
metal tab on the outside of the female connector and
simultaneously pull them apart.
Computer Connectors
Computers have their own ways of linking up and networking, as do computer people.
In computer talk you don’t usually say connector, you say port. The port is the linking
spot on the computer itself, and the right connector is whatever fits into that particular
port.
Convergence of technologies also means convergence of work cultures, and this is
just the beginning of the synergy.
USB
The USB (Universal Serial Bus) has several uses. It’s
used in digital imaging, multimedia games and PC
telephony. Your computer can have one or several
USB ports, through which you can attach a range of
devices. The USB connector looks quite similar to
the firewire connector—look carefully before you
USB male USB female decide to plug it in.
FireWire
Here it is again, just in case you’re looking for it in
the computer connections section.
Cables
Although at first glance all video cables may look to you like a pile of spaghetti, they’re
actually quite different, both in how they’re made and what they do.
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RF Cable
RF stands for radio frequency. This is the type of signal that’s transmitted by television
stations through the atmosphere. It enters the TV antenna on the roof of your home,
then travels along your antenna cable and goes into the tuner inside your TV set.
If your antenna connects directly into a VCR, then a second, short RF cable takes
the signal out of your VCR and into your TV.
The RF signal is also sent through cables in closed circuit TV systems and cablecast
through landlines in cable television systems.
An RF signal contains both picture and sound information, so only one cable is
needed to transmit a TV program as an RF signal.
Video Cable
The video is the picture part of the TV signal. Video is usually transmitted on co-axial
cable (or co-ax). Co-ax cable consists of:
• An inner wire (or bundle of thinner wires twisted together) which carries the main
video signal.
• A surrounding thick wall of high density foam
Outer cover
polythene, called the dielectric, which insulates the
inner wire from the shielding. Shielding
• A plaited mesh of wire, called the shielding, that
Dielectric
surrounds the dielectric and shields the inner
signal-bearing wire from external interference like Signal
radio signals. wire
• A PVC outer covering which protects the cable
A cross-section of co-ax cable.
from water, dirt and other damagers.
Audio Cable
The audio is the sound part of the TV signal. Audio cable is composed of:
• An inner wire to carry the audio signal (unbalanced cable has only one inner wire;
balanced cable has two inner wires).
• A surrounding PVC insulation cover (much thinner and more flexible than the
dielectric in co-ax).
• A mesh of shielding (also known as the ‘ground’) which conducts unwanted
interfering signals to earth.
• A flexible PVC outer covering.
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Siamese Cables
So-called Siamese cables are two cables which are joined together, although they have
separate connectors on the ends. RCA cables often come in Siamese pairs and even in
Siamese quads. (That’s stretching the image!)
It’s very handy to have Siamese RCAs because instead of having the snarl of two
individual cables, which would normally be used side by side, as in conveying channel 1
and channel 2 audio signals from the same piece of equipment, you have just one double
cable. In a video spaghetti situation, this is a help.
Siamese quads are used when handling a double function which also happens side
by side, like connecting your VCR and TV at home: video and audio out to the TV and
video and audio in from the TV.
If you’re using a Siamese cable and the connecting points at one end are too far apart
from each other for the twins at that end to reach to, the cable is designed so you can
gently tear the two ends apart and lengthen their reach.
DV Breakout Cable
This is a hybrid cable which looks like it’s trying to
be two things at once. On one end there’s a plug
shaped like a mini connector, which gets inserted into
the AV output on a digital videocamera. On the other
end there are three cables, one for video and two for
audio. This breakout cable is used to connect the
The DV breakout cable is a strange looking beast— digital camera to a monitor, a VCR, or another
quite different at each end. camera.
Jeremy Reurich, technical trainee, Australian Film Television Coil the cables neatly before putting them away.
and Radio School.
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Chapter
17 Location Sound
Recording
Producing Videos
Location Sound Recording
You can’t fix it in the mix! Get You attach the external mic to the input labelled
good sound now! mic in or mic. That input is frequently towards the
front of the camera, even next to the camera mic,
but on some cameras you need to disconnect the
camera mic to reveal the input for attaching the external mic.
Carol
Brands, If you’re out of luck, you’ll find that your camera has no place to attach another mic.
Curtin (That’s one of the reasons it didn’t cost so much.) If you’re deciding on what camera to
University of buy, always make sure it has the capacity to attach an external mic, or you’ll be setting
Technology.
yourself up for poor audio recordings.
Signal-to-Noise Ratio
The word ‘noise’ is used in several ways in video production. It can mean the soft
background level of hiss which is generated by any tape during playback, it can mean
surrounding sounds which aren’t being selected during a shoot, it can even mean the
visible graininess which appears in the video part of the signal when the camera is
operated on a high gain setting.
In any of these cases, noise is an undesired part of the signal.
Having a good signal-to-noise ratio means that the desired signal is loud enough to
more than dominate the background noise. Once a sound has been recorded, it can’t be
separated from either the background location noises or the inherent tape noise.
What does this mean for your audio track?
It means that if you record a good strong signal
Always place the microphone as during the shoot, the signal will play back clearly
close as possible to your sound and well on the monitor afterwards, and it will have
source. And be alert to ambient gusto when being sent through the audio path of
noise that may be recorded in an edit system.
Donna the background during an on- If you record a weak sound, you’ll be forced to
Kenny,The camera interview which will be turn the volume of the monitor up during playback,
Video History distracting to viewers. and boost the record machine’s audio level during
Company
and Center editing. This boosting may let you hear the sound
for Recording okay but it also brings up the level of the undesired
Life Stories. background noise, and hiss from the recording system and the tape, and it results in
poor quality audio and a muddy edited sound.
When your framing is wide, you need to have a mic with considerable reach, and a boom pole comes in
handy.Mariano Aupilarjuk plays skin drum at Rankin Inlet, Nunavut.Albert Kimaliakyuk is sound
recordist for Inuit Piqqusingit: Inuit Ways,Inuit Survival.(Photo by Kimberley Brown)
But if the mic must be unseen, you need to choose one which can pull in sound
over a distance, or which is small enough to be hidden, either on the person or in the
set somewhere close to the speaker.
Recording Levels
Not all video cameras allow for adequate operator control of audio recording levels.
Many camcorders have no VU meters (VU = volume unit) to indicate the level (volume)
of sound being received by the camera or to show if the received signal is so overly loud
that distortion is happening in the recording of it.
These cameras rely on their inbuilt ALC circuitry.
Manual
level
controls
Auto/
manual
level
select
Audio
input
select
The sound control buttons are behind a little door on many video cameras,including this Sony DVCAM.
Bh0654M17-PressProofs.QXD 25/3/04 9:56 AM Page 226
ALC
ALC stands for automatic level control. The ALC function in the audio circuitry is supposed
to ensure that a good level of signal is being recorded by the camera.
Like any auto system on the camera, it works well sometimes, but there are certain
circumstances which are too much for it. Overall, it will handle a good signal well, it
will clamp down on an overly loud one, and it will boost a low one.
It gets tricky when you alternate between a
weak signal and a strong one, because when the
Have the headphones over both ALC boosts the low one up to an adequate level, it
ears to check audio quality brings up the background noise with it, so you end
before you shoot, but when up with a sound continuity problem, where the
you’re shooting have the rising and falling of background noise mars the flow
Andy Nehl, headphones over only one ear of the recording.
Head of so you can hear what’s going On some cameras you can choose to use the
Television, into the camera and also hear
AFTRS. ALC or turn it off. It’s often controlled by one of
what’s happening in the world those tiny buttons hidden behind a secret door on
around you. the side of the camera. It pays to snoop over your
camera thoroughly to find all these esoteric
buttons—knowing what they do and how to use
them can make a big difference to your end product.
Always use headphones to listen to the sound coming into the camera. Ideally, you
should use headphones that have leather padding that encloses the ears, rather than foam
ear pads, as foam ear pads allow more external sound into your ears.
Audio Limiter
The audio limiter is another sound control device which can be engaged during recording.
Its function is to keep the record level of the incoming signal from going too high,
into the distortion range.
When setting an incoming signal level, the audio limiter should always be turned
off, so the true (unlimited) strength of the signal can be seen on the VU meter. Then the
record level can be accurately set so the audio will be strong but not distorted.
So first turn the audio limiter off, and begin with the audio input level knobs wound
all the way over to the off position. Then slowly rotate the knobs clockwise, increasing
the incoming volume till the sound is showing at a good level on the VU meter.
After setting the levels, the limiter can then be turned back on and any short, transient
loud sounds will be controlled by the limiter and the main program audio will be at a
strong, but not distorted, level.
Good audio is extremely The main hazard of using an audio limiter
important in video production. occurs if you set the audio input level on the record
Viewers will tolerate shaky machine while the limiter is still switched on. Then
camera work longer than they it’s possible to set the audio record level too high,
will an annoying hum or and even when you check the VU meter, the needle
Donna
Kenny,The background buzz. won’t show any distortion (because the limiter
Video History won’t let the needle go into the red). However,
Company you’ll end up with a very squashed sounding audio.
and Center
for Recording
Life Stories.
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If you choose to record both, make sure you understand how the camera’s metering
system and monitoring system works.
Sometimes the normal audio is connected only to the ALC, and the hi-fi audio is
connected only to the audio input controls. If you intend to use hi-fi audio for your
program but the levels are set wrong, you won’t know it if you’re happily listening to
the normal audio, controlled by the ALC. You could get back to your base and find
you’ve got terrible hi-fi audio because you were actually monitoring the normal audio
all along and didn’t realise it.
If this happens, don’t despair. It’s happened to others, too. Just learn from the mistake
so it doesn’t happen again.
Shock Mounts
To avoid mic handling noise, microphones can be
attached to a shock mount, a mic-holding device which
separates the surface of the mic from the hands of
The shock mount isolates the mic from handling the operator and buffers the mic against thumps and
noise. other movements. A shock mount is definitely worth
the price you pay for it.
Monitor Everything
When using an external mic, many things can go wrong:
1. The mic connection to the camera can come undone. This is most likely to happen
with a non-locking audio connector like a mini (3.5 mm) plug.
Bh0654M17-PressProofs.QXD 25/3/04 9:56 AM Page 230
Never run a mic cable parallel to The connector doesn’t have to fall out of the
an electrical cable because it camera socket completely for there to be
can pick up an electrical hum. If problems. The signal-conducting tip of it just
you’re forced to cross a mic needs to be pulled slightly away from the
cable over an electrical cable, contact point inside the socket. Sometimes
Adrian
Rostirolla, cross them at 90° to each other this happens and the mic still looks like it’s
Metro Screen. and separate them if possible. connected.
For example, you might be able 2. The mic battery can run down, so the mic
to run one cable over the seat output gets too weak.
of a chair and the other one on 3. The microphone cable can start crackling when
the floor underneath. the mic is moved back and forth between
speakers.
4. The mic extension cable (you know the one that
got slammed when you closed the boot of the
car?) can ground out and develop a constant
When videotaping an interview
buzz.
indoors be aware of ambient
5. The microphone cable can pick up a 50-cycle
sounds from air conditioners,
electrical hum if it’s too close to an electrical cord
appliances, cuckoo clocks,
or a piece of electrical equipment, like a
Donna telephones, answering
refrigerator or air conditioner.
Kenny,The machines, doorbells and
Video History 6. The mic can also pick up a hum or buzz from
interoffice paging systems.
Company lighting dimmers, especially the cheaper ones.
and Center 7. The extra long mic cable you got for this special
for Recording
Life Stories. job can start acting like an antenna and pick up
a radio station!
Monitor camera audio wherever So you always check your sound before you start
possible. Just checking VU recording. You check it in two ways. First, you listen
meters won’t tell you if there’s to it carefully through the headphones. Then you
mic crackle or distortion. do a 60-second test record of both video and audio,
Philip Elms, play back the test, and again listen carefully through
Media the headphones.
Resource Some problems, like hums and buzzes from nearby equipment or dying fluorescent
Centre.
lights, can only be heard in playback, so unless you do a test recording you won’t know
you have a problem till the shoot is over.
Once you’ve got the sound right, you can begin to shoot, but you can’t be sure that
problems won’t materialise while you’re at work. So make sure someone (not too spacey)
listens on headphones during the whole shoot.
5. Take Extras
It’s prudent to take along an extra mic and an extra mic cable, too. (Something to
do with Murphy’s Law.)
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SQN-4S portable mixer. This portable mixer has four inputs and
two outputs.
Input 1
Channel 1 output
Input 2
Input 3 Channel 2 output
Input 4
With an audio mixer you can use several sound sources at once, and mix them down to the two audio
tracks which are on videotape.
The mixer outputs can also be either mic level or line level. So check your mixer
labels carefully, or read the mixer’s specification sheet, so you know whether to connect
the mixer to the mic level or line level inputs on your camera or record machine.
receiving instrument. So each successive generation of analog sound gets worse and
worse—like analog video does, as you already
know.
However, with a digital sound signal, the noise With sound, there’s no
is far more easily disassociated from the main signal. headroom in digital. If you get
This allows transparent passage of sound signals a distortion, the sound’s gone.
through many generations of transmission or So we’re back to having
recording. soundmen on crews, which is Richard
good. Fitzpatrick,
Camera
Operator,
Digital
Recording
Wind
Even a slight breeze blowing across a microphone can produce an unpleasant rumbling
noise on a sound recording. Although we don’t hear this wind sound through the air
during the shoot, we can hear it through headphones, which is yet another reason to
constantly monitor sound with headphones during any recording session.
Wind noise can range from being an occasional irritant in an otherwise good
soundtrack, to being so bad that the whole recording is useless.
Wind gags are specially designed devices which shield the surface of the microphone
from contact with moving air, thus eliminating wind noise.
Bh0654M17-PressProofs.QXD 25/3/04 9:56 AM Page 236
In windy areas, you need to use a substantial wind gag over the mic.On location for SA Water’s video
newsletter.Audio Mylene Ludgate, DOP Malcolm Foreman, Producer Amanda Duggan, for t.a.v.
productions, Adelaide, SA, Australia.(Photo by Kathy Nixon)
Wind gags come in many shapes and sizes, and there are wind gags to suit every
sort of mic. Many of them are made out of foam, some are made of more sturdy plastic
or metal. All of them are designed to let sound through quite well, though they can
reduce the high frequencies somewhat.
Unless you’re the person who’s The zeppelin-shaped ones are better than the
going to fix it in post, don’t foam ones, because they preserve a cushion of
assume that it CAN be fixed in undisturbed (wind free) air next to the mic.
post. They also come in different capacities—some
are okay for slight wind, and others are heavy duty,
Jane
Paterson, for the really trying weather conditions. There are
Sound Editor, some like socks, which fit over the zeppelin-shaped plastic wind gags.
AFTRS. For the most extreme conditions, there’s the shaggy dog, which is covered with long
fur, like a soft toy, and also fits over wind gags like a sock. It’s a funny sight because it
has two eyes on it, which go on the end of the mic that you point at the sound source.
Background Waves
Any background sound which has a predictable rhythm to it, like ocean waves, a spinning
garden sprinkler, passing traffic or cicadas, can pose terrible continuity problems in
postproduction.
Although the background sound may seem low level and innocuous—even
pleasant—on the day, when the presenter’s words or the actors’ dialogue are being recut,
a break in the background rhythm leaps to the foreground of the viewer’s consciousness.
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The problem is, that every time you crank up the audio level
for the second actor, you also boost the background noise. So the
sound editor will collapse at the lack of continuity in the
background sound.
What else could you have done?
Taping Concerts
If you’ve been asked to videotape a music concert, you should arrange to meet with the
person in charge of the sound as soon as possible.
If the music will be mixed live and sent out via speakers, sometimes the desk operator
will be willing to let you take a feed from an auxiliary output and run it into your camera.
In this case, there are four things to check first:
1. Will you be getting a mono or stereo feed?
2. Precisely what connectors will you need to attach your camera to the mixing desk?
3. Will there be two versions done of the mix—one for the desires of the audience,
which may require only the vocals to be boosted to compete with the room levels
of the bass, and a different one for recording to tape? If there will be two mixes, of
course you want to make sure you get the full mix version.
4. How far away from the mixer’s location will you be setting up your camera? Which
means, how much cable do you need to run from the desk to your set-up?
Then you need to consider:
1. Will this person do a good mix? Can s/he be relied upon to give you an undistorted
output level? If the feed is too hot and overdrives your video recording, you’ll have
worse audio than your camera mic would have given you. Included in this question
is the need to make sure that if it’s a line level output, your camera can handle it. Some
cameras only have a mic level input.
2. Room sound. Though getting a good quality feed from the mixer is a great boon,
nevertheless it will be a rather sterile sound. Your video recording needs to include
the presence of a live audience, their clapping and laughter, their soft rustling
movements, even their coughs or sneezes.
Cascading Mixers
Many performances will require the use of a large
mixer. If you can only get your hands on two or three
small portable mixers, you can link them into each
other.
For example, the drum kit alone will need a mic
for each drum. You could use a 6-channel mixer for
the mics coming from the drum kit, and do a
percussion sub-mix on that mixer. Then you could
run the output of that mixer into one of the input
faders on a second mixer. Get the idea?
Make sure you’re clear about mic and line levels, Betty Little performs at the University of Technology
with both the inputs and the outputs. Sydney, NSW, Australia.(Photo by Michelle Blakeney)
Clean Dialogue
The uppermost aim is usually to get clean dialogue. This means making sure that there
aren’t variations in the background sound which will make rearranging the order of the
shots later on into a continuity nightmare.
A piece of equipment which was rumbling in
When videotaping an interview the background during part of the shoot, say a
outdoors, pay attention to lawnmower in the neighbour’s yard, can yield an
common sounds of traffic, odd result if you have to swap the order of various
sirens, lawnmowers and electric spoken lines. The lawnmower takes on an inex-
Donna hedge-clippers. plicable stop-and-start presence behind the dialogue.
Kenny,The
Video History
Company Sound Effects
and Center
for Recording Although there are some stock sound effects which you can get from sound libraries,
Life Stories. it’s generally best to record, on location, any sounds which could enhance the sound
environment you plan to present on your videotape.
The creak of the sails, and the thud of the rudder, that you record on the boat you’ve
videoed will give your soundtrack a life and authenticity that stock FX CDs are unlikely
to be able to match.
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LOCATION SOUNDS
Great location sound makes for a great production. An interesting exercise is to record
location sound without the visual images. Listen to the location sounds on playback—
what do they tell you about the location that you didn’t notice when you were there?
Practise recording sound at a few locations:
1. A shopping centre.
2. A fun park.
3. Your own house.
4. Outside a school playground.
On playback, listen very carefully to the sounds. Do you hear new sounds you didn’t
notice before? How can you use these observations in your video making?
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Chapter
18 Sound
Postproduction
Producing Videos
Sound Postproduction
Recording a Voiceover
You may want to include sections of spoken commentary to link one part of your video
to the next, or to give the viewer an overview of the topic.
If so, record your narration onto a separate videotape, and then edit it onto your
master tape, bit by bit. Having the voiceover on videotape rather
than audiotape gives you more accuracy in editing by allowing
you to control the playback of the voiceover tape with the edit
controller and letting you preview each cut.
Caution: Make sure when you record the voiceover that
you record a control track at the same time. If there’s no control
track on the voiceover videotape, the edit system won’t be able
to align the audio footage for either previews or edits, so you’ll
be no better off than having it on an audiotape player and doing
manual, self-timed roll-ins.
You can record a control track on the voiceover tape by using
assemble edit mode and simultaneously recording either an
image from a camera or a test signal, like colour bars or studio
black, when you’re laying down the commentary.
It can be very helpful later on during editing if you take the
trouble to aim a camera at the narrator when you record the
voiceover. This added vision can help you find the right spots
when you’re editing, especially if you include specific visual
Media student at Batchelor College, markers.
Batchelor, NT, Australia. Trying to find the right take, when there are five versions of
one sentence, can drive you mad if each time you have to find
the first one and then count them out as you spool through the tape in search mode.
Make it easy on yourself! It’s going to be hard enough anyway.
To prevent editing insanity, ask the narrator, or an assistant, to hold up a card which
tells which segment—and which take—is which. Alternatively, you can use a slate or
character generator to mark each take.
The other advantage of using a camera image, rather than a test signal or black, is
that it makes your tape identifiable. Having no visually discernible content can put your
tape at risk, because you (or someone else) might be tricked into thinking it’s an empty
tape, if you can’t see a recording when you spot check it.
Needless to say, any voiceover tapes should be clearly labelled as such.
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Atmos
You may find that there are holes in the background sound in
between your dialogue cuts. Silence can be very loud and obvious
at times like this! This is where having recorded one or two
minutes of atmos or buzz track at the shoot will pay off. You can
fill all these gaps using the ambient sound from the location.
It’s best to record the atmos continuously on the outside track,
so it’s heard behind all the speech, and maybe fade it up slightly
in between the speaking sections to accentuate the sound of the
magpies, the playing children, or whatever, to give your tape a
feeling of immediacy and presence in the situation.
Country Ebony—Gus Williams, with
Cyclical Background Sounds Warren Williams (standing) and
Clyde Williams (kneeling), Australia.
There are some background sounds which are nightmares for (Photo by Michelle Blakeney)
sound postproduction.
Beach waves are in this category. Though they may be balm to the spirit when heard
in their full, mind-massaging rhythm, they sound very odd if the crest of one wave sound
is abruptly cut off and replaced by a trough, or if two crests are edited in too close
together, so the natural sound flow is broken.
When rearranging the words of your speaker on the beach, or selecting the very best
drama takes and assembling them, the background rhythm is very likely to be thrown
off kilter.
In post, sometimes laying in some continuous atmos waves on the outside track will
disguise the oddity of sound behind the words on the inside track, providing that the
cyclical sound behind the dialogue was of fairly low volume level in the original recording.
One trick for achieving a minimum of background wave sounds is to use a directional
mic and orient it so that its back is towards the ocean and its front is held in as close as
possible to the speaker.
Other sounds which have to be addressed in
post are the vanishing acts, like the train or aeroplane Never tape dialogue over
which is travelling along in the background of the cicadas.
dialogue, and then drops away suddenly at the end
of the cut. For the audio track to sound right, that
train or plane sound has to be extended beyond the cut and then faded away. Martha
In a perfect world, all dialogue would be clean, free of such annoyances. And care Mollison,
Video
taken by the sound recordist on the day makes a big difference when editing time comes. Producer.
Though the director may have all concentration focused on the quality of the acting
which is happening, and be oblivious to background sounds, the sound recordist should
halt any take before it begins if a plane sound appears on his/her headphones.
Bh0654M18-PressProofs.QXD 25/3/04 10:05 AM Page 246
Foley
Sometimes there are sound effects needed in the final edit which weren’t shot on location.
Maybe they were forgotten, they were impossible at the time, or they were decided
upon later.
This is where foley comes in. Named after the sound effects artist, Jack Foley from
Universal Studios, foley is now the generic term for studio-recorded sound effects. It can
include footsteps on wood or on various surfaces (e.g. walking in large trays of sand or
gravel). The foley studio has doors for slamming, creaking or knocking on, and the foley
artist uses inventiveness and imagination to produce a myriad of sounds, from kissing
flesh, to punching sides of beef for fight scenes, and stabbing cabbages for stabbing
scenes.
Track Stars is an entertaining short Canadian film (7 minutes) which shows foley
artists at work. (See end of chapter for purchase details.)
Music
If you want your images to exactly match the music—for example, if you want the
pictures to change with the beat of the music—you should record the music track first,
and then cut the pictures.
But if you will be using music for background or mood, you should cut it in after
the dialogue track is in place. This is so you can tell exactly where to fade it in and out,
so it comes in nicely after the speaking ends and fades down before the next dialogue
segment begins.
Bh0654M18-PressProofs.QXD 25/3/04 10:05 AM Page 247
Setting Up a DAW
To get started you need a software package and some hardware.
SOFTWARE
There are many different DAW software packages. Your decision on which one to buy
will be influenced by their minimum system requirements. Be sure to check carefully
that your current computer has the capacity to handle the software you want to install.
Generally speaking, one gigabyte of hard disk memory will store three hours of mono
sound. This would be plenty for a short project. Floppy disks don’t have enough storage
space for this kind of work. Some sound post sites limit work to only one project at a
time, while other places use removable hard disks for purposes of having back-ups of
tracks and to allow switching between work on different projects.
It’s a good idea to take your time when making the software decision. If possible,
visit people near you who have already purchased different systems, and see how easy
(or hard) they are to operate. Get comments from the people who are using them.
Check with your local video training centre to see who has bought what.
The sound department at the AFTRS currently uses ProTools.
HARDWARE
To connect your input sound sources and your recording machine to the DAW software
in your computer, you’ll need a break-out box. This box will have connecting points for
audio in and audio out, both digital and analog.
Some break-out boxes have RCA connections
(for unbalanced audio), and some have XLR connec-
tions (for balanced audio).
The break-out box will also have connections for
timecode in and out. DAWs can only work with
recorded material which has timecode.
The break-out box comes with associated cards,
which are computer circuit boards that slip inside the
housing of your computer. When you purchase a
DAW, the installation of these cards into your
computer can be part of the deal. Media student makes sense of all those buttons,
Griffith University, Brisbane, Qld, Australia.
Bh0654M18-PressProofs.QXD 25/3/04 10:05 AM Page 250
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Bh0654M18-PressProofs.QXD 25/3/04 10:05 AM Page 255
Suggested Resources
Producing Great Sound for Digital Video, by Jay Rose, CMP Books, 2000.
The Dub, AFTRS videotape about doing the sound mix for a feature film, using The Fringe
Dwellers as its example. Available for purchase from AFTRS: Direct Sales Tel +61 2
9805 6611 or fax +61 2 9887 1030.
Track Stars: The Unseen Heroes of Movie Sound, by Terry Bourke and Andy Malcolm,
distributed by Kinetic Inc, 408 Dundas Street East, Toronto, Ontario, 2022, Canada:
Tel +1 416 963 5979 or fax +1 416 925 0653.
The Art of the Sound Effects Editor, by Marvin Kerner, Focal Press, 1989. Available within
Australia on interlibrary loan from the Jerzy Toplitz Library at AFTRS, North Ryde,
NSW: Tel +61 2 9805 6440 or fax +61 2 9805 6652; email [email protected]
Digital, an Australian magazine which covers the latest in home audio.
Explore websites, such as the Audio Engineering Society’s <<http://www.aes.org/>>
Thanks to Barry Fernandes and Jane Paterson for their contributions to this
chapter.
Bh0654M19-PressProofs.QXD 25/3/04 9:39 AM Page 256
Chapter
19 Safety on
the Set
By Don
Bethel Producing Videos
Safety on the Set
Work Environments
Video, television, film, theatre and concert
presentation all share a common factor. There
is a continuous state of change during
production. The manufacturing environment
can easily alter from safe to high risk.
Our work is considered as an artistic
endeavour—but the production process is
Tanya Andrea and Sebastion Craig haul gear for a definitely industrial.
production, Australian Film Television and Radio
School.
General Conditions
We work under time-related pressure. We accept around-the-clock rostering and mixed
day and night shifts as normal.
Work routines are variable and performed in all weather conditions, often for long
hours.
We create our own environment, then change it continuously—the location, casts,
sets, crews . . . all temporary.
On location shoots the workplace is the world! Not only do we have to operate
within our own industry’s safety standards, but we ‘inherit’ all the other environments—
where often no standards exist.
Obviously, in this industry an individual’s health and safety are at some risk.
A Safety Choice
We can minimise the risk to ourselves by:
Never work with a director
1. Increasing the intensity of our safety first or presenter who’s braver
attitude. than you.
2. Treating safety as a craft skill. In other words,
we should study survival needs. Richard
Fitzpatrick,
Camera
Operator,
Digital
Dimensions.
Accidents
The human body is equipped with a wonderful array of healing and repairing
mechanisms—reflect on your childhood accidents and how you have survived!
But irrespective of the type of injury, the sequence was common:
• It hurt.
• Patching and healing was an unpleasant experience.
• It often stopped us from doing what we wanted to do.
As adults, injuries are even more annoying—especially if the accident was the result of
carrying out a routine task:
• A knife cut from peeling an apple.
• A burn from serving hot food.
• A fall over a small stray object.
• A splinter from handling a wooden or metal utensil.
Slack Concentration
As adults, we know the everyday risks. So what happened?
Were we distracted at the time? Operating on remote?
We tend to leave our personal safety awareness on ‘automatic pilot’, allowing our
senses and past painful experiences to remind us. But usually this is at the last moment,
perhaps too late, and we may end up repeating the whole painful episode.
Workplace Conditions
We do get bumps and bruises—no matter how carefully we move around. We assemble
boxes of gear, load, unload, stack, unpack, tidy up, rehearse, shoot, de-rig, stack, pack,
travel and start all over again. There are many opportunities for body contact with
equipment.
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HEAVY WEIGHTS
So let’s define heavy.
Heavy is any weight which you find needs maximum effort
for you to move or lift.
Your ability to perform is due to factors of fitness and size—
muscle tone, physical build and prior experience. Rob Stewart, Coordinator of
Don’t try to match others who display ease in shifting heavy Television Training Unit, Northern
equipment. Melbourne Institute of TAFE,
Collingwood,Vic, Australia.
AN ACTION PLAN
Take time to plan the lift. Approach the task methodically—start gently, observe
techniques, don’t struggle—and don’t hesitate to ask for help.
Never attempt any labouring duties until you warm up physically.
BASIC LIFT
1. For each lifting operation, stand with your feet slightly apart—in your best/most
comfortable balance position. Bend your knees, but keep your back straight. Take
strain gently—let your leg muscles do the work.
2. Don’t lift and turn your body in one movement.
3. If the load shifts and you’re losing balance, reverse your lift routine if possible. If not,
let the load go. Hard on the equipment, safe for your back.
Use a strap to secure heavy items to a hand trolley.Tony This is Big Red, the trolley for moving flats for sets.
Atkins, Building Maintenance Officer, Australian Film Australian Film Television and Radio School.
Television and Radio School.
Planning Ahead
‘Use a trolley whenever it’s practical’ implies We do a lot of first aid and
planning ahead. medical training. I’ve stitched
The first step is to think about the location—the someone up out at sea. When
environment. Would it be possible to use a trolley we do shark studies we’re 24
to lessen the strain? hours away from medical help, Richard
so we have to carry full Fitzpatrick,
Location Surveys (in Preproduction) medical kits, including Camera
Operator,
morphine and defibrillators. Digital
A location survey has to encompass consideration
We’re all trained in how to do Dimensions.
of the many diverse needs of both the production
things, but we have to ring up
and the crew.
the Royal Flying Doctor Service
The suitability of the location for the needs of
on the satellite phone and
the script is the important factor, but accessibility
they instruct us on what
for the crew, access to electrical power, likely
procedures to take.
weather conditions and many other things affect the
practicality/viability of the site.
This is the time to think the whole operation through from set-up to pull-down,
considering safety as you go.
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Introduced Risks
If stunts, firearms, special effects, activity in or
near water are part of the script, extra specialists
are required to train/guide/supervise these
activities.
Whenever you ask an actor to take on a risky situation, you
have to be sure that you’ve got safety precautions worked
out ahead of time.On set for Ash Wednesday, Australian
Film Television and Radio School.
Bh0654M19-PressProofs.QXD 25/3/04 9:39 AM Page 263
Fire
Do get some training in handling fire extinguishers. Learn to
identify the appropriate extinguisher for the different sources and
causes of fires.
At your workplace:
• Note the small tag on the fire extinguisher which informs you
of last date serviced. If it’s been more than a year, it’s time
to get the fire extinguisher recharged/serviced.
• Lift each type of extinguisher—don’t discharge it, but carry
out, as a rehearsal, the operational instructions. Learn how to use the fire extinguishers.
• Notice how heavy some fire extinguishers are. That doesn’t Josh Bullen, volunteer, Australian Film
mean they’ll last for hours! As a research task, check with your Television and Radio School.
fire safety officer on likely duration/capacity.
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First Aid
Consider training in first aid—a must for anyone contemplating location work. A St John’s
Ambulance course or equivalent is excellent. A first aid kit should be readily available
on all shoots. Check its stock regularly.
EMERGENCY NUMBERS
Professional crews get call sheets with emergency numbers listed for the doctor(s),
hospital and police station nearest to the production site. In an emergency, there’s no
time to hunt these details out.
ON LOCATION
Emergencies don’t recognise industry status—so even if it is your group’s first location
shoot, do the right thing for safety reasons.
Creating a Hazard
Accidents don’t just happen.
Compounding causes: Consider again the injury
in the example of peeling the apple.
Possible factors: Hygiene was observed—the
apple was washed. But:
• Hands, apple not thoroughly dry?
So, not a firm, but a slippery grasp.
• Knife not really sharp, perhaps blunt?
So, force was needed to cut it.
• Result: Natural laws of physics went into action
Don’t ever tap someone on the shoulder or try to get
(instability + applied force = . . . )
their attention while they’re working with machinery.
Hilton Ellingham, Props and Staging, AFTRS. That was a two-factor incident involving one person.
Construction Work
When building sets, be sure to wear hearing protection, eye protection and have no loose
hanging clothing that might get caught in the equipment. When sawing, be sure to use
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CABLES
• After you connect cables, neaten the scene.
• Don’t have easily tripped-over piles or loops of
cables.
• Don’t have strained cables raised off the floor.
• If cables cross a main foot traffic area, tape them
down or place a mat across them, then tape the
edges of the mat down. Cables should be tidied, and never curling up or
stretched above floor level.
ELECTRICAL SPOT CHECK
• Cables and connections? Never turn on a light that’s
• Damaged insulation? plugged into an electrical
• Loose connections? cable which is still coiled up.
• Connections near water? Uncoil the cable first! A coiled
• Electrical Practices in the Film Industry, WorkCover cable can heat up and even Adrian
Authority, NSW, or similar publications in your melt down. Rostirolla,
state or country. Metro Screen.
Bh0654M19-PressProofs.QXD 25/3/04 9:39 AM Page 266
LADDERS
• Wooden ladders are safer electrically.
• Check before using that the ladder is struc-
turally safe.
• Don’t carry weights in one hand when
climbing. Have someone pass the object to
you.
• It’s best to treat all ladder work as a two-person
job.
LIGHTING
• Elevated floor stands/supports must be
Don’t try to climb a ladder while carrying gear.Get correctly ballasted/tied off.
someone to pass it up to you.Don Bethel and Rod • Do not place lamps near drapes or the ceiling—
Bower, Australian Film Television and Radio School. fire risk.
• Do not place lamps near automatic fire sprink-
lers—heat from lamps can activate sprinklers.
• Switch off lamps before repositioning them.
• Check lamps for residual heat before handling
them.
• All gear hung above head height needs a
second safety fixing.
• If cutting/fitting colour gels, put off-cuts
immediately into waste receptacle. Small
pieces underfoot may cause people to slip
or fall.
Sharing Space
A crew should observe more care when sharing a
Leave a location as you find it.
location, as when shooting in other people’s work
You may have to return for
areas.
reshoots or pick-up shots.
Site permissions are one thing—they’re for right
of entry only.
A video crew should never ‘take over’ or impose possible hazards on others. Philip Elms,
Media
A video crew is distracting just by being there, so everyone’s behaviour should be Resource
as unobtrusive as possible—quiet, moderate, business-like. Centre.
To keep an objective perspective on the crew’s behaviour, ask yourself this: ‘If we
needed to reshoot in the same environment, would we be welcomed back?’
Personal Protection
Clothing
• Dress appropriately for an industrial environment. Wear low-heeled shoes, in good
condition. Never wear thongs (flip-flops).
• For location work, take wet weather gear and any extra items you have decided on
from your safety scan. Consider the exercise as you would a two-day bush hike.
• Head gear is essential—a hat for the sun, and a cap for cold nights and windy weather.
Skin Protection
• For protection from sun, wind, insects—the usual sprays, lotions.
• Apply sunscreens approximately 20 minutes before exposure and reapply regularly.
Gloves
• Not everyone can work wearing gloves, but the light garden type are great for
handling and rewinding cables that are dirty or muddy.
Liquids
• Fluid intake is important too. If you’re on location
and water has to be carried, take more than you
think you’ll need—and ice.
• Take a thermos of ice—even in winter. An ice pack
is great relief for a bump or a bruise.
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Sandbag
Counterweights
• Don’t help yourself to items which may be doing a vital job for other crafts. Removing
a sandbag from a French brace, which is holding up a flat, could collapse the whole
set.
• If you’re asked to ‘chuck a sandbag on the brace’ . . . the place to put it is in or outside
the sharp angle at the bottom of the brace, as far from the flat as possible. This will
counterweight the flat so it won’t fall. If you put the sandbag closer to the flat, the
counterweighting may not be strong enough.
Bh0654M19-PressProofs.QXD 25/3/04 9:39 AM Page 270
• If you’re asked to ‘hammer a nail into . . .’—for whatever reason—think about the
end result. Will it protrude (at eye level) and cause damage to personnel or equipment?
• And before you strike a blow, do check the striking face of the hammer. If the surface
is dirty, it can mishit on the nail—but find your finger(s) an easier target.
Then, of course, there are staples and . . . So, take care when helping outside your
current area of skills.
Health Hazards
There are some not-so-obvious health hazards—the sneaky ones which build up and
eventually cause us personal stress.
Eye strain, lower back pain, RSI (repetitive strain injury), damage to our auditory
sense—all due to poor understanding of personal risks.
All computer/screen work, whether typing or editing, when performed over long
hours with incorrect lighting/seating and the concentrated use of a ‘mouse’ control can
give us the trifecta of eye strain, back/neck pain and RSI to the wrist/forearm.
Lengthy sessions of loud music (concert conditions or home hi-fi) will decrease
hearing sensitivity. Not good for anyone, especially sound recordists and editors.
Publications with specific guidance on prevention of these disorders are readily
available.
A Fact of Life
During production we’ll always be working in conditions which require split
concentration—one part on the demands of covering the action of producing (in tight
time frames), the other on coping, in a safe manner, with the risk factors inherent with
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Chapter
20 Lighting
Producing Videos
Lighting
Light is the basic material from which you make video images. (I know
I this is an odd concept, because whether light has substance or not has
intrigued physicists for centuries.) But it’s the light landing in the camera that forms the
video image. Without it, there’s no picture.
As a video artist, the different qualities and colours of light are the choices on your
palette. As a run-of-the-mill videographer, it’s still light which is the stuff of your work.
Lighting 273
For example, a polished black stone surface can reflect a very bright light from some
angles, but appear as an even, dark black from other angles. Getting the angle right
between your camera lens and a critical surface can make or break a shot.
Other surfaces are textured and reflect a variegated pattern of light interspersed with
tiny shadows.
The angle of the incident light in relation to the
So here’s the thing—if there’s
surface texture is important. Frontal lighting reduces
no light on the subject, how
shadowing to almost nothing, whereas side lighting
can the camera see it?
produces dramatic shadows. Knowing this allows
you to emphasise or downplay the degree of
apparent texturing of any surface in your picture. Francis
Treacey,
So you can choose to make the performer’s face look smooth, by lighting from the Deakin
front, or craggy, by lighting from the side. University.
Or you can highlight the folds of a background curtain by lighting the curtain from
the side, or make the folds almost unnoticeable by lighting them from the front.
Curving surfaces reflect a gradation in intensity of light, with some parts bright and
some areas falling away into shadow.
As a baby you had to learn to interpret the A good way to see how
meaning of different types of reflected light—you lighting affects the look of a
learned to predict hard and soft, sharp and ‘comfy’, production is to turn down the
wet and dry, as well as near and far. colour controls on your
As a lighting person, you need to convey similar monitor for a few minutes. If Rachel
meanings of texture and depth to your audience, the images you see then are Masters,
although, because you’re working with a flat screen, solid black and white, chances Corporate
you have only two dimensions with which to get Training
are the lighting is quite harsh Coordinator,
across the feel of things. and contrasty.That’s great if SBS.
When you set up the lighting for a shot or a you want this effect, but
scene, you should constantly draw on what you generally when shooting video
already know about reflected light. But don’t stop you aim to create a wide tonal
there—continue to observe keenly and use what variation to add depth and
you discover. interest.
That’s how to lift your shots from mediocre to
stunning.
Hard Light
Hard light is the light you get from direct sunlight and from unshielded light sources
which are throwing their light in a straight line of sight to the subject being lit.
With a hard light, you can see the source of the light, and you can also see a somewhat
distorted reflection, on the surface of the subject, of the light’s filament or arc.
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Soft Light
Soft light is a bit tricky to define. An indication that
a light is soft is the wrap-around effect, which means
that the incident light wraps around the subject in
such a way that there are no shadows on the
contours of the subject’s surface.
Another sign of soft light is if the shadows cast
behind the subject have soft edges to them.
. . . a wonderful soft light on the child is obtained. Whether a light is soft or not depends on its size
(Photo courtesy of AFTRS) in relation to the subject. A large source, even if it’s
a hard light, will wrap around a small subject, and
the wrap-around effect increases as the light is moved closer to the subject.
You can say that soft light is much more diffuse than hard light. It’s the type of
sunlight you get on a cloudy or hazy day, and the light you get from artificial light sources
which are throwing their light in another direction and that is bouncing back into your
shot (in other words, indirect light).
Soft light is ‘pretty’ light. It can be very
delicate and give a mellow quality to the
subject being lit. For this reason, it’s often used
in portraiture.
It’s also less directional. It produces less
deep shadows than hard light does, and the
shadows have blurry, indistinct edges. Soft
light tends to scatter and is harder to control.
Lighting 275
Soft light is good used as fill light to lighten up A strong soft source may be
the dark shadow areas caused by hard lights. improvised by reflecting the sun
Soft light is not good for bringing out textures. off a mirror and through a frame
Nor is it the best for highlighting sharp contours or with heavy diffusion on it.The
modelling the shape of an object or figure. Used on frame can be simply made from Tony
its own, it can result in a flat illumination. 1-inch x 1-inch aluminium tube Mandl,
and removable corner pieces, so Gaffer,
AFTRS.
it comes apart and stows neatly
in a bag.
Combining Lighting
on a Set
When you’re working out the lighting requirements
for an entire scene (or studio set), you’ll probably
use a variety of lighting equipment and employ
differences in hardness and softness of light, and
whether it’s bounced or not. You can also colourise
some lights.
Just like a painter, you don’t rely on only one
type of stroke or size of brush to produce a memo-
rable picture. The arrangement of the set elements and the
positions of some of the lights.
Helen Carter,
Cinematographer,
and Sharon
Fulton, Designer,
conduct lighting
tests for a drama
which is being
planned.They’re
trying to work out
what lights and
A gelled light shines on a background flat, to A miniature set made of cardboard has cutout
what set
appear as a brick wall outside the building. windows, backlit, to give the impression of a city
elements will
at night.
produce the
desired effects
within the scene.
Australian Film
Television and
Radio School.
Contrast Ratio
The contrast ratio is the difference in brightness between the darkest part of the picture
and the brightest part.
As a rule of thumb, the video image shouldn’t have a contrast ratio greater than 30:1.
This means that the reflected light from the brightest part of the picture shouldn’t be
more than 30 times as bright as the reflected light from the darkest part.
You can detect the various brightness levels across your set by using a light meter,
if you like, and it’s good practice to learn to use one.
But since video cameras have inbuilt light meters, video people often check lighting
by looking at the image in a monitor connected to a camera viewing the scene. This
shows you hot spots which you won’t see with your eyes until you’re very practised at
lighting.
One trap people fall into with using a monitor is that, when they’re using the monitor
near bright studio lights, they boost the screen brightness so they can see the image
better. But if the screen is cranked up too bright, the lighting person and the director can
end up deciding to go with a scene which is actually underlit.
A monitor is only reliable if it’s correctly adjusted. So put the monitor on colour bars
and adjust the brightness and contrast so the bars are correct, then don’t tweak those
knobs again.
If you put the camera temporarily into auto iris and check the f stop reading, you’ll
usually get a good idea of whether the lighting is bright enough.
Video is less able to handle high contrast ratios than our eyes are, or, in fact, than
film is. In a scene which is too contrasty, you’ll have to choose an iris setting which suits
the brightest parts, and leaves the darker areas of the picture looking impenetrably black,
or an iris setting which suits the dark areas and makes the bright ones bleached out to
white. Depending on your production, it may be that neither is an acceptable option.
So it’s a good idea to steer clear of known troublemakers. White clothing is extremely
reflective of light. Black and navy blue are very absorbent of light. Generally speaking,
performers should be advised to not wear white, black or navy blue. Medium tones will
work in much better with skin tones to give a good contrast ratio and a pleasing image.
(So now you know why the news readers wear ‘TV blue’.)
Sometimes you just can’t escape the situation. Your studio guest is wearing something
white and it’s just too reflective for the lighting you want to use. You can cut the intensity
of light reaching that part of the picture, by shading it from the light with a piece of card,
or a cutter or a black flag, a net or a gel. You can also use a scrim or half scrim in front of the
light which is causing the reflection. (A scrim is a wire mesh mounted in a metal frame.)
These methods should bring your contrast ratio into line. If not, maybe you can loan
the performer a sweater!
If the problem is that there are areas in the picture which are too dark, try bouncing
light into the shadows to lift their light level.
Lighting 277
The wider the iris opening (the lower the f stop number), the narrower the depth of
field.
If you want to have a narrow depth of field, you can go ahead and shoot with lower
lighting. But if you need clear focus across a broad depth of field, you need to make
sure that the scene is brightly lit.
Where this consideration usually comes into play
is in videotaping concerts and stage performances.
Stage lighting is often dimmer, overall, than TV
lighting, and it’s almost always much more contrasty.
The contrast is the harder aspect to adjust for.
If you’re trying to videotape someone else’s
performance, you have three possible paths. The first
is to convince the person in charge of the
performance lighting to use brighter lights on the
night you tape. (But you’re not likely to find
agreement on this.)
Another choice is to convince the show to do a
command performance for you, with brighter lights.
The risk with this is that the lack of an audience could
cause the performance level to drop. If you move in close to the performance, you can
The most likely situation is that you’ll end up stay on wide angle and keep a good depth of field.
taping the performance with the low light situation.
Now, remembering that when you’re zoomed in all the way, you also decrease the depth
of field, make sure that you get your camera as close to the stage as possible. This way
you can work on wide angle lens to maximise your depth of field. Otherwise, you could
find that the slightest swaying back and forth of the singer will cause him/her to go in
and out of focus. Your image quality will be disastrous.
(If this section is confusing to you, you may want to re-read the Depth of Field
explanation in Chapter 2 Image Control.)
Windows
Windows are a blessing and a bane. They can let in enough light for you to operate
entirely with sunlight and bounce cards, but they can be very hard to work around.
Bh0654M20-PressProofs.QXD 25/3/04 9:45 AM Page 278
Shoot with the light behind you. Make sure that you notice the number, size and
location of windows when you do your site check,
and find out which way they face. Will it be a
morning shoot with the rising sun flooding in? Or do these windows face west? Will
the light be blocked by a clump of trees? Does the building next door shade the room
Sue
L’Estrange, from direct light?
Videographer. If you want to use natural light, you have to be able to arrange the set so you can
either have the window light at your back, with your performer close enough to the
window to be shone upon, or the window at your side and the performer side-on to
the window as well. A large white card or piece of polystyrene held at the correct angle
on the non-window side of the performer can bounce back a soft fill light to take care
of the shadowy side.
Sometimes you do want to use the view out of a window, to add to the sense of place in
your image. Windows can be included in the frame if their brightness can be controlled. (A
good level is 1–11⁄2 f stops over your exposure.)
In modern office buildings, there may already be ND built into the windows, or they
Tony Mandl, may have a heavily tinted film on them. Look around—there may be venetian blinds, or
Gaffer,AFTRS. vertical blinds, which can be adjusted to allow the outside to be seen, but not blow out. A
piece of neutral density gel may be taped to the glass, and reduce the outside brightness
by as much as four stops.
Also, the size of the shot, and the amount of the window shown, can be adjusted.This
way, the viewer can still see some of the outside, and you can keep the edges of the gel
out of shot.The part of the window which is not in shot can still act as a source of light.
✗
Do this. Do this.
Lighting 279
Never try to shoot directly into a window. The auto iris will respond to the brightness
and close way down, giving you a good picture of the outdoors and a silhouette of your
performer. If you switch to manual iris and open it up so the performer looks okay, the
background will be all bleached out.
Bright Sky
One of the most common problems with outdoor
lighting happens when you try to get a shot of a
person with sky behind their head. If you’re facing
the sunny side of the sky, or if it’s a bright hazy day,
the auto iris will respond to the brightness of the
background sky and close down, leaving your subject
as a semi-silhouette.
The first thing to try is simply turning the shot
around, so the sunniest part of the sky is at the back
of the camera.
If the person still looks too dark, put the camera If the background is very bright, your subject may
on manual iris, zoom in so the presenter’s face fills become semi-silhouetted.
the screen and set the iris to give the right result for
the face. Then leave the iris setting there, and zoom
out. Your picture may now be acceptable. The sky
will be lighter, but if it doesn’t look too bleached out,
you can probably go with it.
If the background is now too glary, change the
shot so the background is trees, shrubbery or
anything else medium toned or darker.
Bough Shelters
Here’s the shot with sunlight behind the camera.
Another tricky lighting situation arises with many
Lucien Cooper and Hayden Barltrop, best mates.
Indigenous communities. The bough shelter is a
shaded space made using poles as uprights, with a roof of tree boughs, where community
meetings take place. Outside it may be very bright and hot, but it’s cooler and darker in
the bough shelter.
The shelter often has no walls—it’s open on all four sides. This is handy for getting
different angled shots of the group, and certainly helps the people in the meeting get a
bit of air, but the problem for the person videotaping the meeting is that the surrounding
ground is often extremely reflective of sunlight, whether it’s red sandy desert or burnt
yellow grass.
So whenever the camera operator goes for a wide shot, the very bright ground on
the far side of the shelter affects the auto iris and makes it close down, and all detail of
the people inside is lost.
One way to avoid this is to stay in on mid-shots and close-ups as much as possible,
so the people’s faces fill the screen and the outside ground isn’t in shot.
Still, it’s often desirable to use wider shots to show who’s seated near whom (which
can be important to the story).
The bough shelter is a hard location to cover.
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Lighting 281
You can attach it to a board and use it to bounce light, and you’ll get a brighter
bounce without the hot spots reflected back on your subject which you almost always
get with polystyrene. You can use it in place of ND gel on a window, and you won’t
get the additional reflection the gel would give you. Because it’s a fabric, you can simply
lay it on a desk surface, or wherever you need it. You can roll it up to carry it around
with you. Its one drawback is that it’s fragile.
Direction of Light
Simply moving a light to a new position alters the effect of the light. When you have
the time, have fun and experiment!
Frontal Lighting
Light aimed from the camera’s viewpoint reduces modelling of figures and minimises
their surface textures.
For some faces, indirect frontal lighting is ‘pretty’ lighting—it smooths out face
wrinkles and minimises other skin bumps and variations.
Under Lighting
This gives a wonderful, scary image, good for
grotesques. Because it inverts the usual facial model-
ling and shadowing, it’s a device used for mystery
stories.
One thing to be careful about—hand gestures
Under lighting is great for horror shows. may sometimes throw shadows onto the face.
Overhead Lighting
This can leave the eyes looking like deep black cavities. It’s not a flattering lighting, but
it can emphasise some moods—possibly isolation or desolation. It certainly works well
for interrogation scenes.
More often than not, though, it’s a mistake,
which happens from not paying attention to the
placement of location lighting. If you seat someone
under a ceiling light because that’s where the room
is brightest, you’ll get back to the edit room to
discover that your image is dull, disappointing and
filled with people with cavernous eyes.
However, a large softlight is sometimes shone
from overhead through diffusion material to raise the
general light level in a studio set. It can send an overall
Overhead lighting can be very toppy, and produce wash of light into the set, letting individual key lights
cavernous eye shadows. isolate and accent the actors and important set
elements.
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Lighting 283
Back Lighting
Lighting from behind can outline a figure or object with light. It can be beautiful used
on its own.
But usually a back light is part of a total lighting set-up, adding its halo effect to
separate the figure from the background.
Back light is terrific for illuminating smoke, which tends to disappear with front
lighting. You need to have a dark background and the back light set just right, then the
smoke will ‘materialise’ in your video image.
For those for whom the screen dimension is not a smoke-free zone, cigarettes, pipes,
‘steaming’ mugs of coffee, genies, even guns, can waft and coil their varied spirits for
posterity onto magnetic tape.
Silhouette Lighting
This is achieved by lighting the background but letting no light fall on the camera side
of the subject. The subject’s outline is apparent, but little or no surface detail can be seen.
The background can either be lit from the front, or, if it’s a translucent screen, it can
be lit from behind.
Before you record this image, make sure there are no hot spots on the rear wall.
Indirect ‘Firelight’
You can simulate the flicker of a campfire. To do this,
place a shallow tray of water in front of your actor
and direct a light downward onto it. You may decide
to put a red gel on the light, too. Then you have an
assistant, who remains out of shot, agitate the water.
The light bounces erratically off the wavelets and
produces an effect like firelight on the actor’s face.
Rippled chrome plastic sheeting (you can get
wrapping paper like this) wrapped around a board
will give you a similar effect. And it will allow you
more flexibility because you can tip it and angle it as
needed. With the water tray you’re limited to a
horizontal and immobile reflecting body, so you have With ingenuity, you can get some wonderful effects.
to get your actors right over close to it.
Another old firelight effect is achieved by hanging strips of coloured gels from a stick
and waving them in front of the light source.
Coloured Lighting
Lights can be given different colours by attaching gels in front of them. A gel is made
of a heat-resistant material which won’t melt or burn when attached to very hot lights.
It’s not just coloured plastic from the newsagent, and needs to be purchased from a
supplier.
Bh0654M20-PressProofs.QXD 25/3/04 9:45 AM Page 284
Gels are expensive, and are usually bought by the roll and then cut off into the sizes
needed for each shoot. They’re slippery and uncooperative when you try to carry them
about, but if they’re rolled up, secured with elastic bands and stored carefully at the end
of the shoot, gels can be reused many times. It’s worth taking care of them and not just
crumpling them into the light kit.
Gels can be clamped into metal frames which can either be attached directly to the
light fixture or held separately in front of it on a
Gels last longer if you don’t spot C-stand. Alternatively, gels can be pegged to the barn
the light onto them. And doors—those four black metal flaps mounted on the
keeping the gel further away outer front rim of the light fixture—using wooden
from the light helps, too, even if clothes pegs (not plastic ones, which will melt).
Tony Mandl, it means you need a larger Gels come in any colour. (It’s fun to look
Gaffer,AFTRS. piece. through the manufacturer’s sample book!) The most
frequently used colours are blue and red.
There are special blues which are calibrated to
raise the colour temperature of incandescent lights to that of sunlight. You can get them
in half daylight, quarter daylight and full daylight. They’re useful if you need to match a
portable light to sunlight on a location shoot.
The darker blues cut down the intensity of the light quite dramatically, so if you
want lots of blue light, you’ll need heaps of lights. They can give a coolness to the image,
and can be used to indicate night time.
The reds are popular when people are taping
Tony Mandl,
Gaffer,AFTRS. There are no set answers in musicians. They can give a feeling of nightclub
lighting. It very much depends lighting or theatre lighting.
on the situation you’re in. How Yellows can be tricky. They can make people
effectively you light depends on look rather sallow. But a peach coloured gel, on the
knowing what you can do with other hand, can make people look healthier than
the equipment you’ve got, and they are.
relating that to the action you’re Coloured accent lights, in an otherwise normal
lighting and the style of the looking image, have become quite popular. And
program you’re working on. then there are those images which look red all over.
Spot Light
When the globe is in the spot position, it’s held well back inside the light fixture’s curved
metallic reflector. This causes the beam of light to be controlled by the reflector. It
produces a limited and intense, direct beam of hard light.
If you watch someone walk across this beam, you’ll see that the intensity of it varies.
It’s bright in the middle, and much less bright at the sides.
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Lighting 285
Flood Light
When the globe is in the flood position, it’s thrust forward towards the open front of
the light fixture’s reflector. This allows less control of the light beam, which spills out
the sides.
The result is a less intense, broader spread of direct light. It’s a somewhat softer light,
too.
The intensity of the light beam is more even across its spread, just dropping off a
bit at the edges.
Fresnel Lights
Fresnel lights have a glass lens with raised circular
ridges of glass on its outer surface. This lens is
mounted on the front of the light fixture and can be
swung aside like a door when you need to change
the globe.
On a fresnel lamp, when you move between spot
and flood, the whole inside of the lamp—both globe
and reflector—moves forward and backward. The
focusing of the beam is done by the glass lens, rather
than by the relationship between the globe and the The ridged lens at the front of the fresnel controls
reflector. the throw of the light, whether spot or flood.
Key Light
The key light provides the main illumination of the
subject. It’s often a hard light which helps to model
the contours of the figure.
The key light is placed to one side of the
Key light
camera. It’s up to you which side you choose. It
shouldn’t be too close to the camera because then
it would be shining into the eyes of the performer
and cause discomfort (bad for them) and squinting
(bad for the video image).
Once you turn the key light on, you’ll see that
one side of the person’s face is well lit, but the
other side now is shaded.
The further to the side of the performer’s face
Camera
that you set the key light, the more dramatic the
lighting and the more texture you’ll reveal on the
face. Position the light according to the effect you
want, considering the mood of your program.
Fill Light
You position the fill light on the opposite side of
the camera to the key light.
The purpose of the fill light is to illuminate
the other side of the performer’s face, lifting the
shadow that is caused by the key light. The fill
light is often a softer light, and of a lower intensity
than the key light.
You can achieve this by placing it further away
from the subject, setting it to the flood position
and/or putting some spun in front of it. You can
Key light Fill also use an indirect light or soft light for the fill.
light
Camera
Lighting 287
Back Light
The back light is placed to the rear and side of the
performer, often opposite the throw of the key light.
The job of the back light is to separate the image
of the person from the background. Back
The back light is a strong, hard, direct light which light
is limited in its spread by the use of the barn doors.
The back light should light just the top and side of
the head and the top of the shoulders. Light shouldn’t
spill onto the chest or knees of the person.
The intensity of the back light varies with the hair
colour of the subject. Blonde hair is very reflective,
so it needs a less intense back light. With fluffy, curly
hair, the back light can be very glamorising indeed. Key
light Fill
light
Camera
Background Light
Background
The key, fill and back lights illuminate and model the
light
subject with light, but you may also want that person
to be situated in a visible background. For this
purpose you use a background light, or lights.
If all you want is for the background to be seen, Back
light
it’s sufficient to use one broad soft light placed so its
throw of light misses the performer but does
illuminate the curtain, flat or wall behind.
If your subject isn’t in front of a wall-like
backdrop, you can use two or more lights to highlight
specific items at different distances away from the
camera, giving your shot a sense of depth extending
backward. Key
light Fill
light
Camera
Scrim
Back light key light
Lighting 289
Suggested Resources
Lighting the Office Interview
Lighting Dances with Wolves, and Lighting Dead Poets Society, both from the Kodack
Cinematography Master Class Series.
(These three tapes are AFTRS training tapes, and are available for purchase from AFTRS
Direct Sales: Tel +61 2 9805 6423, fax +61 2 9887 1030. Email [email protected])
Motion Picture and Video Lighting, Blain Brown, Focal Press, revised edition.
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Chapter
21 Using Lighting
Equipment
Producing Videos
Using Lighting Equipment
RCDs
RCDs (residual current devices)—also called life saver power boards—prevent accidental
injury or death from electrocution. They do this by detecting when electricity is altering
its normal pathway and going to earth; for example, when it’s taking a path through
you. Then they instantly switch off the power flow.
In 1993 an Australian university student was nearly killed on a location shoot due
to a faulty light. Now that university requires that all portable lights be used only with
RCDs. Many of the lights have had their regular plugs replaced with special RCD plugs.
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Amps (amount of current) × Volts (force driving the current) = Watts (power)
or: Amps × Volts = Watts
so: A 15 amp circuit × 240 volts (household current in Australia) = 3600 watts
or: A 15 Amp circuit × 120 volts (household current in the USA) = 1800 watts
The circuit will carry 3600 watts (USA: 1800 watts), A general rule of thumb:
but each circuit is likely to have more than one 1 Kw = 41⁄2 Amps.
power point connected to it.
Therefore, when each redhead carries an 800
watt bulb, you can plug three redhead lights into one circuit (in the USA, only two
Ian Bosman,
lights)—but only if nothing else is running off that circuit. Have an electrical extension Gaffer,AFTRS.
cord with you to run to another circuit for powering additional lights.
Since you can’t always be sure if anything else is running off the entire circuit, it’s a
good idea to plug in fewer, rather than more, lights per circuit.
The number of circuits available is the same as the number of fuses marked power
in the fuse-box of the house.
Some household devices draw large amounts of electricity. For example, little electric
space heaters really chew through the power. If you want to run a space heater on the
same circuit with lights, be very careful not to overload the circuit capacity. On second
thought, why not warm up by sitting under the lights?
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Plugging In
Most homes built in the last 20 years have at least four electrical circuits, two for power,
which service the electrical outlets that you can plug things into, and two for lights,
which run the fixed lights in the ceilings.
Some fuse-boxes have a circuit map which tells you which power points go with
which circuit, but if this isn’t available, you can work out which goes to which by using
this simple method:
1. Go to the fuse-box and turn off the main switch.
But before you do this, ask for permission.
Turning off the main power supply can wreak
havoc with anything that’s got an electronic
On
timer in it, like the VCR, the clock radio or the
computer, unless they have back-up batteries
for power outages.
2. Remove a fuse from a position labelled power.
Main Power Power Lights Lights 3. Turn the main power switch back on.
switch 15 amps 15 amps 10 amps 10 amps 4. Take a small desk lamp and plug it into each
power point in the area where you’ll be
working.
(a) If the light turns on, label the power point ‘A’ (using a marker and masking tape).
(b) If the light doesn’t turn on, label the power point ‘B’.
5. Once you’ve done all the power points in the relevant area, return to the fuse-box
and turn the main power switch off again.
6. Replace the fuse you removed.
7 Turn the main power switch back on again.
Congratulations! You now know which power point goes to each of the two power
circuits, so you should be able to plug your lights in sensibly, not blow any fuses, and
begin your shoot with at least one thing going right.
If you do blow a fuse, re-check your plug-in arrangement to see if you’ve mistakenly
overloaded it, and look for any hidden electrical load running on that circuit. Refrigerator?
Freezer? Sometimes you can get permission to unplug things, sometimes you can’t. Try
to adjust the load and your lights so the circuit will work.
Then rewire the fuse with the correct strength fuse wire. If it blows a second time,
assume there’s an electrical fault somewhere. It could be your lights or it could be the
house wiring. Call off the shoot until a certified electrician can check the lights and the
location and fix the problem.
The globe comes wrapped in foam and paper Handle the globe with the tissue paper still wrapped
around it.
Follow a similar procedure with all other types of video light globes.
BLONDIES
These are much bigger than redheads and come two to a kit. They use 2000 watt globes
mounted in large hemispherical reflectors. They also have barn doors and their globes
can be set anywhere between the spot and flood positions.
TOTA LIGHTS
These are very lightweight portable lights that come
in kits of three or four. They take globes of a variety
of wattages (300–800 W) and are good for raising the
general light level. Their globes are fixed in one
position, so you can’t spot or flood them, and they
have minuscule barn doors. They work well as soft
lights when used with their reflector umbrellas.
They’re easier to carry than most other portable
lights.
Redhead Tota light Blondie
HMIS
These are arc lamps which give out an enormous amount of light for their size. Large
ones (4 to 12 Kw) can be used to illuminate broad areas. The light they give off is the
colour temperature of sunlight, so they’re used for providing ‘sun’ for a shot or
augmenting the available sunlight.
Small units are often used by news teams. Larger units are usually rented and come
with a gaffer and a lighting truck.
Solo Lifting
If you’re lifting a kit by yourself, never bend over and pick it up by straightening up your
back. That’s how the damage is likely to be done. It puts far too much strain on the
muscles of your lower back.
The way to lift the kit is to:
1. Stand beside it, with your side to the kit.
2. Bend your knees till you’re low enough to grasp the handle.
3. Lift the kit by straightening your legs—that way the lifting is done by your leg
muscles.
✓
✗
Sally Don, Roseville College,
during work experience at
Australian Film Television and
Radio School.
Never this way! Do this.
Bh0654M21-PressProofs.QXD 25/3/04 8:14 AM Page 296
Once you’ve lifted the kit, the walking isn’t too bad, as long as you’re not going far.
If you are, try to use an equipment trolley.
Stabilising Lightstands
It’s a funny thing about portable lightstand legs.
People just don’t see them. Somehow the light head
at the top is all their brains register.
Maybe it’s because the stands are slim, and
they’re an unobtrusive silver-grey or black. Yet even
the ones with their bottom tripod legs painted red,
as a warning, seem to escape the notice of erstwhile
assistants.
People see you putting up lights and they’re
overcome with the urge to rush over to you (maybe
to offer help). Next thing you know, they catch a foot
under one of the three outward-slanting base legs
and whammo! Either the person or the light—or You can secure lightstands with sandbags.
both—is on the ground.
So you always set the lights up so people won’t trip. It’s a good strategy to tuck the
jutting tripod legs out of people’s way. In an auditorium setting, you can get two of the
three legs under a row of seats. If you place a rubbish bin next to the third leg, you’ve
effectively highlighted the no-walk area.
Another way to secure a lightstand is to put a sandbag over one of its tripod legs.
Sandbags do a good job, and it’s easy enough to use them at the studio, but they’re
quite heavy to carry around on a location shoot. An alternative is to use waterfilled
‘sandbags’, which are special sturdy bladders that you can fill once you get to the location
and empty before you repack to go home. (Do NOT use the flimsy bladders from wine
casks! Water on the set is a grievous danger.)
If you have to walk away from a lightstand before you’ve got it secured, ask someone
to help you by standing next to it and holding onto the upright pole. Other people will
see the person, skirt around him or her, and not knock it over.
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Another way to soften light is to point it at a reflective umbrella. Tota lights come
with little silver umbrellas which are designed to be attached to the side of the tota
lightheads.
A flexifill is a large piece of reflective material, white on one side and silver on the
other, which is mounted in a flexible circular frame. It’s lightweight and can be hand-
held by an assistant during a short interview, to bounce a soft light onto the subject’s
face. Or it can be mounted on a C-stand for a longer shoot.
When you’re done with it, you can twist it down neatly into a small shape to pack
it into its zipper bag.
You can bounce your key light from a sheet of poly to get a soft fill.Vicki Lucan, Australian Film Television and Radio
School.
Bouncing Light
Light can also be bounced off white walls and low white ceilings.
Many times you’ll find you’re shooting in a tiny office space or somewhere just too
small to handle the intensity of three redheads. So bouncing light can save the situation.
The thing to watch with bouncing light is that colours will bounce, too. So a cream
coloured wall will bounce a warm creamy light back and a pink wall might give your
subject a feverish look.
Sometimes you may not intentionally bounce light, but may find that the placement
of your subject is in the throw of a coloured bounce. Make sure you can live with it
before you go ahead and shoot there.
A terrible effect comes from shooting under a bluish tent or sunshade. The people
end up looking like cadavers. (Yes, we can believe it’s their 50th wedding anniversary.
The question is, are they still alive?)
Studio Lights
Studio lights tend to be bigger and more powerful than portable lights. They’re less
transportable. They’re mounted on heavy stands, often on wheels so they can be shifted
around with ease, or they’re attached to a lighting grid overhead.
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No matter what type of lighting grid you have, every single light which is attached to it
should also be attached by a safety chain.
Lights are very heavy; it’s easy for one to slip out of the grip of someone who’s trying
to detach it, or move it to another spot, or reattach it.
And a poorly attached light might lose its grip with no warning.
A falling light could easily crack the skull of someone down below.
Whenever moving lights, undo the safety chain last, and do it up again first at the new position.Then if the heavy light
slips your grasp, it doesn’t drop.Joe Conway, School of Indigenous Australian Studies, James Cook University,
Townsville, Qld, Australia.
A falling light once missed my head by a few centimetres when I was the guest on a cable
TV show in America. I was sitting in my on-set chair going over my notes while people
were still adjusting the lights around me. Suddenly the back light slipped out of the hands
of the gaffer up on the ladder, and it came crashing down by my ear.There were no safety
chains in that studio. Needless to say, I’m convinced of their value! Martha
Mollison,
Video
Producer.
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Changing Globes
Usually the lights are wired up so their power can
be turned on from switches down below at the
lighting patch bay. Still, you’d always turn the power
off at the light and unplug the light if you were going
to change the globe. Who knows—once you’re up
on the ladder, with your hand in the light, someone
else might come along and start flipping switches at
the lighting controls below, quite unmindful of your
predicament.
Of course, you’d use the same procedure as
changing the globes of portable lights.
Never touch the globe with your fingers—always
Change the globe on the light after you turn the handle it in its tissue wrapper.
power off.Bryan Mason, MAPS Program, Hamilton Some places only allow the technical staff to
Secondary College, Mitchell Park, SA, Australia. change the globes of the grid-mounted lights.
FRESNELS
These are lensed lights which can be adjusted
between spot and flood. Good for key lights on the
subjects. 2 Kw soft light and 5 Kw soft light
A fresnel lamphead has a thick glass lens on its front. You can swing the lens to the side to replace the
globe.
FOLLOW SPOTS
These are hard light sources which provide a bright
circle of light. They’re used in stage and variety show
performances, especially for following guest entrances,
and individual dancers and singers as they move
around the set.
Spot light
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Lighting Controls
BARN DOORS
Barn doors are hinged plates which usually come
attached to a circular ring in sets of four: two
rectangles and two trapezoids. They attach to the
front of lightheads. By moving them in and out, you
can control the flow of the light beam. You can
narrow it down or block it off at the top, bottom
and sides.
Jolean Dilorenzo,TEAME Indigenous TV and Video People are often puzzled about how to orient
Training Course, Metro Screen, Paddington, NSW, them and ask, ‘Which way do they go?’ It doesn’t
Australia. matter—do what works for your situation.
SCRIM
This is wire gauze which can be put in front of a light to reduce its intensity.
It comes in different gauges of mesh, producing different results. It can make a
difference of 1⁄2 to 1 f stop on your iris setting. It’s mounted in frames to hold it straight
and can be attached between the barn doors and the reflector on many lightheads.
SPUN
A soft fibreglass material which also reduces the intensity of light, and softens it
somewhat.
DINGLE
Generally a leafy branch placed in front of a light, to give a broken pattern on an otherwise
flat surface.
SNOOT
A circular attachment which narrows the light beam for a spotlight effect. Used in place
of barn doors.
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GELS
Special coloured transparent sheets which can be
placed in front of lights to change their colour or their
colour temperature. Unlike normal plastic, they won’t
melt or burn from light heat—unless they’re wrongly
placed so they’re touching the globe.
Gels let you colour the light.Sarah Moore from
Roseville College, during work experience at the
Australian Film Television and Radio School.
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Chapter
22 Production
Options
Producing Videos
Production Options
When you’re developing the idea for a project, there are some key
I questions to answer right at the start:
The Greys,a production by the Queensland School of Film and Television, Brisbane, Qld, Australia.
1. Is it a live event which will have to be shot from beginning to end in one go?
2. Or will you have the time and space to do rehearsals with the crew and be able to
shoot retakes as necessary?
3. What sort of equipment will you be able to
use?
Take a chance and shoot for the
(a) One camera only?
moon, because a magnificent
(b) Three single cameras on location?
failure is better than a
(c) An outside broadcast van?
conservative success. Risk-taking
(d) A studio?
Francis in a supportive environment is
4. Will you have the time or equipment to edit
Treacey, an essential element in learning
Deakin the program?
and, within a course, process is
University. 5. Or will you have to do it all with in-camera
more important than end result.
editing?
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Disadvantages
1. All shots must be done in the script sequence,
regardless of how awkward that is.
2. Shots must be done quickly to keep the camera
from going into stop mode and causing a glitch
at a shot-change point.
3. Every shot must be done correctly the first time,
because to redo a shot eats into the frames at the
end of the previous shot.
4. Late ideas are hard to incorporate into a partly Check all camera operations carefully before you
shot program. begin.Tim Wiedman and Daniel Klein, SQIT College
of the South West, Roma, QLD, Australia.
Single Camera—Postproduced
Advantages
1. Shots can be taken from a variety of camera angles, if there’s enough time.
2. Shots can be taken in any order.
3. Last minute ideas and unexpected shots can be incorporated into the production.
4. Low cost.
5. Small equipment load.
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6. Small crew.
7. Easy to move crew to site and back.
8. Crew can maintain a low profile at the site and
have less impact on the people at the location.
9. Program can be edited into any shot order, and
in a variety of ways.
10. Rough cuts can be shown to advisers for
helpful suggestions.
11. Music can be added later.
12. Voiceover can be added later.
What you shoot today may be used again in another 13. Titles and graphics can be added later.
program.On location for Australian Wholefoods 14. Field material can be used again for a number
production.DOP Malcolm Foreman for t.a.v. of other projects.
productions, Adelaide, SA, Australia.(Photo by Neil
Smith)
Disadvantages
1. Continuity from shot to shot has to be carefully watched. Continuity person needed
for this.
2. Lots of cutaways needed to avoid jump cuts in edited footage.
3. All tapes must be logged.
4. Editing the project requires a major work commitment after the shoot.
5. Editing equipment can be expensive.
6. Project takes considerable amount of time to complete.
Multi-camera Studio—
Live Switching
Advantages
1. Good space for rehearsals.
2. Good technical conditions for producing the
program.
3. Access to a range of equipment, including
titling.
4. Use of lighting grid.
5. Good sound mixing capacity, including roll-
During a production of Dead Air Live; left to right, ins of music and sound effects.
Tim Macklin, Mahera Omar, Rachel Eisengart, director 6. Help from the studio’s technical director.
Craig Bouchard and Charlie Tesch, technical adviser. 7. Constant choice of shots which are all
Somerville Producers Group, Somerville Community viewable by director.
Access TV (SCAT), Somerville, MA, USA.
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Disadvantages
1. Large amount of equipment to deal with.
2. Lengthy and complicated set-up.
3. High cost for van and equipment.
Nick Spinetto works on live broadcast for WEBN,
4. Large crew needed.
Emerson College, Boston, MA, USA.
5. Transportation requirements for large crew.
6. Rehearsal time may be limited to the same day as the shoot.
7. Rain or snow can make set-ups difficult and unpleasant.
8. Good shots may not get selected and are lost.
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Multi-camera—Postproduced
Advantages
1. Cameras at several angles simultaneously.
2. All shots are captured so everything is available for use in the final edit.
3. Continuity problems eliminated from action shots.
4. If one camera has problems, all the other cameras’ shots are still recorded.
5. Program doesn’t rely on the skill of the switcher.
Disadvantages
1. High cost for equipment.
2. Large number of tapes needed.
3. Large crew required.
4. If cameras aren’t linked they may not match in white balance or other signal qualities.
5. Huge amount of footage to be logged.
6. Lengthy and expensive editing.
Composite Shows
It’s also possible to have a show which combines several of the production methods
mentioned above. A live magazine style show can include loosely scripted live talk
segments, pre-recorded on-the-street interviews
Make the stopwatch your friend. rolled into the show, rehearsed song or dance perfor-
mances, pre-edited tape segments and unrehearsed
last-minute live segments.
A show like this needs an exact script order and predetermined time allotments for
Sandra each segment. The director’s assistant will be very busy on this type of production,
Chung,ABC TV, keeping track of the rundown and carefully timing each piece to make sure there are no
Training and time overruns and everything fits into the program’s time slot.
Development.
Real-time Productions
When a program is being recorded in just one take, it requires careful planning, and a
crew with excellent technical skills. There’s no second chance.
Some live productions, like orchestral concerts and stage productions, allow for
rehearsals. It would be madness to plan to shoot such an event without attending
rehearsals to give yourself a good idea of how things will go.
Usually you can get a copy of the program or script. Sometimes you can get
permission to have your crew practice their camera work at a rehearsal. Occasionally,
you can get permission to tape a dress rehearsal. These shots may save you in the edit
the following week!
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There are many standard types of productions. Of course, you may be one of those
creative people who develops a new form!
But you want to cut your teeth on some of the following well-known formats.
The Lecture
The lecture sounds like it would be easy—just one person speaking for the whole show.
But it’s deceptively tricky.
Check out the site. Is the person speaking in front of a white wall or whiteboard?
This will require care with lighting so you don’t end up with the speaker in semi-
silhouette. Or maybe you can add an appropriate backdrop? A plain piece of medium
blue cloth can work wonders on a white wall, and the speaker will look much better.
Will an overhead projector or slide projector be used? If so, where will the images
be projected? Will the person be standing in a darkened area much of the time? Or will
someone else be changing overheads for him/her?
If you succumb to the temptation to use the fluorescent room lights, you can expect
to end up with a person who has black sockets for eyes (from toppy ceiling lighting)
and who looks green around the gills.
Does the speaker usually move around or cling onto the lectern for dear life? The
speaker can usually tell you this ahead of time.
Someone who stands still can be miked with a cardioid on a table stand. Someone
who turns away from the lectern frequently, to talk while looking at projected slides,
will need a lavalier (neck) mic. Someone who strides around energetically is better off
wearing a cordless radio mic lav. Someone who will be entering the audience and asking
them for comments needs a cordless cardioid radio mic, to pick up sound from both
audience and self.
Though your speaker will be addressing an audience, you need to have at least a
semi-eyeline to camera. Profiles of speakers are hard to watch for long, so position your
camera so you get a decent shot of the speaker’s face.
Because lectures are often too long (and boring) for their full length to be shown on
TV or video, plan your shooting so you can shorten the piece. To avoid having jump
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cuts, you can cover the edits you’ll need to make with cutaway shots of the audience.
You can do these before the speaker starts, but make sure the ones you take are useable.
It’s pointless taking wide shots which include people arriving if you plan to edit them
into the middle of the lecture.
You can get away with tight two-shots and close-ups of people who appear to be
paying attention to the front. A good method with cutaways is to shoot them for 15–20
seconds each. Don’t just take three to five seconds, because you’ll find to your dismay
that people tend to do something ridiculous as soon as they notice you’re shooting them,
and that renders part of your shot unusable. And of course you have to consider having
pre-roll time.
Shoot lots of cutaways. You’ll be surprised how many you need and it looks
ridiculous to keep reusing the same ones.
Documentary
Documentary has the wonderful capacity to take viewers into places they would never
otherwise go—perhaps through choice, or perhaps through lack of opportunity.
Because a documentary is made up of footage
When students start getting shot of real people in their actual locations, doing
their feet wet and using the their normal everyday activities—or in some cases
medium for something that isn’t doing something extraordinary for them—it has a
corporate or commercial, they freshness and vitality to it if shot well.
get a strong sense of People shooting documentaries have to be very
Steven
Parris, empowerment. sensitive and diplomatic. Their presence should be
Edmonds- as low key as possible, so their featured people can
Woodway relax and behave and talk in their normal ways.
High School.
A documentary with an overbearing crew, which tries to alter things too much at
the location, is really shooting a form of interfered-with reality. A sort of fiction which
purports to be true. Sadly, a lie.
to an appreciative audience. Such amalgams of visual media take a long time to complete,
but by setting your camera up on a tripod in front of photos pinned on a corkboard you
can get very good results. Films can be projected on a white wall or screen and shot
from there. Drawings, clippings, cards and other artwork, like sculptures, can all be shot
directly with the camera. It may be a good time to try out the macro lens.
Drama
Drama is made up of scenes which are played by actors. Drama can involve the telling
of a piece of fiction, or it can be a re-enactment of the documented words and actions
of real people, living or dead.
Drama is almost always postproduced—that is, edited from material shot in segments.
A director will ask the actors to repeat a scene several times, and then have a variety
of takes to choose from during editing. So a major concern with drama is that the actors
repeat their lines and actions the same way for each take. Of course, their performance
may vary—their voice volume and way of saying their lines may have different emotional
qualities—but the basics, of which words were said and where the person was standing
when they were said, need to be right on the mark which was agreed to during rehearsals.
This is to get over continuity problems in the editing stage.
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Drama needs to be well rehearsed, and the actors need to be capable of giving a
convincing performance. Otherwise it will fall flat. Sometimes you can get good actors
from among your friends. Often drama students are very happy to have the opportunity
to do a performance for tape because they can use it in their show reel. At other times,
it’s the best idea to get help from professionals.
Shooting and editing a drama is a huge commitment—don’t doom your project to
failure—or laughter—by neglecting to get the best actors you possibly can.
Sets are also important with drama. You can do location shoots or in-studio work.
Both have their pluses. Locations can be difficult to light well, and the amount of time
they’re available to you may be limited. Studios give you more control, but you have
to build a convincing scene from flats and props—this takes time, imagination and access
to materials.
Docu-drama
Docu-drama is a very popular and frequently used hybrid form. It takes as its subject
real people and real events, but uses re-enactments
Enjoy it! It’s got to be an by actors for some or all of the sequences. Parts of
enjoyable experience, even if the dialogue may be from bona-fide sources, and
it’s tough. parts may be fictional.
Docu-drama is very useful for presenting
Trevor educated guesses about events in the past which
Graham, were not recorded, and for bringing life and interest to moments in history.
Producer. The risk with docu-drama is that the viewers take in the whole program as if it is
fact, when it isn’t. Even for the knowledgeable and careful viewer, it can be hard to
separate fact from speculation in a docu-drama. As a program maker, you may find ways
of assisting your viewers in this.
there’s no field footage to make the link, or where an outside voice is considered better
for some reason.
Commentary can be written at different stages in the production process.
Chapter
23 Scriptwriting
Producing Videos
Scriptwriting
creative departments.
A scriptwriter is a special kind of writer, a person
Writers write it down.
who’s a visualiser, who can tell a story or teach a
concept through a series of images. A scriptwriter is
someone who can marry images with sounds. It’s quite a different form of writing from
short stories and novels, essays and reports.
The drama scriptwriter has to imagine and construct a series of scenes which give Mark Stiles,
Writer and
the actors the opportunity to convey the personalities of their characters, and the meaning Filmmaker.
of their characters’ actions.
Dialogue is a part of the script for a screen
production, but it only takes up a limited percentage When writing a drama script
of the total screen time. The pictures, on the other always ask yourself,‘Is this
hand, are always there. They should each speak a scene pushing the story
thousand words. forward?’ If in doubt, cut it out.
Scriptwriting for documentaries has its simi- Lester
larities. Though the characters aren’t actors but real Crombie,
Queensland
people, and the final scriptwriting is done after the footage is shot, still the audience School of
Film and
Television.
Bh0654M23-PressProofs.QXD 25/3/04 9:43 AM Page 320
needs to understand where the people are coming from, why they feel the way they
do, and what motivates them to take the actions which the video portrays. The
scriptwriter shapes the story so its overall message is clear.
In a video or film script, every situation, every
Know your characters because scene, should contribute to the underlying aims of
they have to drive the script. If the production. It’s a very condensed form of story-
it’s the other way around and telling—there’s no time to waste on extras. Ninety
the plot drives the characters, minutes of screen time is the usual duration of a
you’re less likely to engage your feature, and most videos are allotted much less than
Yvonne
Madon, audience. that, so everything in the script must lead to the
Scriptwriting fulfilment of the project’s aims.
Department,
AFTRS.
Scriptwriting 321
Training Tapes
With training tapes you should be careful to restrict the number of points you’re trying
to get across. If you need to cover a lot of ground in a subject area, consider breaking
the program into several segments. A series of short videos can be more effective than
one long one which leaves the audience with their heads whirling with new ideas, none
of which is fully grasped, and many of which just whirl out again into oblivion.
If you write several short scripts, the individual segments can then be produced and
assembled onto one videotape with quiet space between them. The instructor can pause
the tape at the end of each segment for class discussion and clarification before moving
on, or use just one segment per lesson over a series of classes.
When you’re deciding what to include in a script, try listing from one to five main
points (no more), and then imagine how you can most effectively get them across visually.
Then, having answered the key questions and chosen the points you’ll be making,
you can begin to design the program.
Scriptwriting 323
If the audience feels that the message is directed to them,
they’re more likely to continue watching and paying attention.
What methods could you use to say—through pictures, sounds,
tone and overall look—‘This is for you’? (And it won’t hurt.) Think
of scenes the target audience will be familiar with, think of
situations they’re likely to encounter in relation to this topic.
Say, for example, you’re doing a health promotion tape on
drink driving. If the scenes you include are unfamiliar to the
audience, they’ll feel the message is for other people and they’ll
disregard it. But if they can hear the sounds they usually hear at
the pub, if the people are talking in the same style of language,
about topics which interest them, they’re more likely to be drawn
into the tape. The right music helps immensely here. And humour
is terrifically potent in holding people’s attention.
The next step is to present the information in a way that the
audience will understand it.
Sometimes people make the mistake that a training tape should
use big words to sound impressive. The problem is, the aim is not Find a way to make your images
to impress, but to teach. Unless the audience grasps the message— memorable. Uncle Tony’s Kebabs,
easily—the tape is a failure. Teachers won’t use it, it will sit on the directed by Marc Tewksbury.
shelf, and the time, effort and money used to make
it will have been wasted.
How do people learn? It helps to present the As James Joyce said, write
message in a unique and memorable way. Striking ‘what is in your blood, not
images help people remember things. Surprise can what is in your brain’.
be effective—like putting in a twist at the end of a
well-known story format. Helen
But perhaps the most important thing is emotion. You need to move people. Carmichael,
Scriptwriting
Department,
Working Out the Structure AFTRS.
Bernadette
Flynn,School of Visit galleries, watch films and
Film,Media and look at CD work to increase
Cultural Studies, knowledge of cultural history
Griffith
University. and production.
Scriptwriting 325
get you started. Besides following other people’s suggestions, learn to follow your own
nose to sniff out a story.
Script Development
Scripts aren’t found under cabbages or delivered by storks. Scriptwriting involves a fairly
regular sequence of developmental stages.
The Outline
This is a brief explanation of what the program will be about. It can be written in point
form to show which topics will be covered, which points will be made. It should include:
• The style of the program.
• The intended audience.
• A list of the main characters.
It needn’t be more than a page long.
The Treatment
This is more specific and detailed than an outline,
and runs from about one to four pages in length. Ideally, the prose of the
This is what people usually use when they’re trying treatment should echo the
to interest others in their project, for funding or style of the video.
some other kind of involvement. For a drama, the
treatment should include:
Helen
• The theme. Carmichael,
Scriptwriting
• The main story arc (i.e. the overall story development, without going into details). Department,
• The main character arcs (i.e. the changes that each of the main characters will AFTRS.
undergo).
• The style.
In describing your characters, you may include a couple lines of their dialogue.
For a documentary, the treatment presents the major topics planned to be covered,
it outlines the sequences expected to be shot and lists possible interviews. Because of
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Scriptwriting 327
Workshopping is especially beneficial to writers who are at the beginning of their
careers.
VALDA IS
LISTENING TO A
TAPE OF ‘MESSAGE
TO MY GIRL’ BY
ENZO. SHE TURNS TO
LOOK AT THE
KITCHEN TABLE.
2. C2 MS VALDA /
VALDA WALKS TO
THE TABLE AND
PICKS UP THE LAST
OF THE DIRTY
DISHES. SHE SCOWLS.
3. C1 MLS VALDA /
CAROLINE ENTERS,
GETS SLICE OF
PIZZA FROM FRIDGE
AND TURNS OFF THE
TAPE PLAYER.
Bh0654M23-PressProofs.QXD 25/3/04 9:43 AM Page 329
Scriptwriting 329
CAROLINE: How can you listen to that stuff?
CAROLINE PLONKS
HERSELF IN A
CHAIR BY THE
TABLE.
5. C 1 MCU VALDA /
TV Script Format
Different production houses use different script formats. But within a production house
there’s usually an accepted scripting style which writers are required to use. This
consistency helps all the crew to find the information they need quickly, without having
to adapt from day to day to every new script.
Basically, the shooting script needs to include these things:
2 minutes Host opens with details Host mic only, then roll in
about the upcoming parade. music of 1st band.
3 minutes Two bands pass, then dance Field sound of 2 bands, then
group does choreographed voiceover of host describing
routine in front of judges’ development of dance routine.
stand.
Scriptwriting 331
and re-read the sentence again a time or two. But It’s very important to know
narration has only one chance to make its point. when to stop rewriting.
Check your narration script by speaking it aloud
to yourself or, better yet, by having someone else
read it out to you, to see if it sounds right. Does it sound like natural speech? Does it
Helen
have the right rhythm? Does it convey the right tone for your chosen narrator? Is the Carmichael,
mood right for the topic? Scriptwriting,
And don’t overwrite. You don’t need to fill all available tape spaces with words. AFTRS.
Allow breathing space within the narration. Your tape can use music and sound effects
to help tell the story, too. Let these elements have a chance.
Technical terms and jargon can be a problem because they’ll be hard for your audience
to grasp, and while the viewers are worrying about a particular word you’ve used, they
won’t be paying attention to the next sequence on your tape. The audience should be
able to grasp the meaning of the video without strain or confusion.
So try to avoid any technical words you can. If you must use some, it can help your
viewers to see them. You can superimpose them over non-critical footage, or put them
up on the screen against a plain background.
The pictures and the narration should never compete with each other, and they
shouldn’t just duplicate each other. Each should add its bit without distracting from the
other.
Stewart
Klein, I recommend you read Resources
Scriptwriting Screenwriting from the Heart, by
Department, A good book is Scriptwriting Updated, by Linda
James Ryan, Billboard Books,
AFTRS. Aronson, Allen & Unwin, Sydney, 2000.
2000.
Also, contact the Jerzy Toeplitz Library, housed
at the Australian Film Television and Radio School,
to get access via inter-library loan, to a wonderful collection of books on scriptwriting,
and also scripts themselves.
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Chapter
24 Doing Short
Dramas
By Harry
Kirchner,
La Trobe
University
Producing Videos
Doing Short Dramas
Let’s briefly compare two multi-award winning
I short films, both excellent but quite different in
story form. Rachel Griffiths’ Tulip (1998) has a storyline which
follows dramatic conventions similar to the ones we might find in
a feature film. The second, Jane Campion’s Peel (1982), displays a
quirkiness and open ended story more typically found in short films.
Tulip is about an elderly man whose wife has recently died, and Jean Bain and Bud Tingwell as Ruth
how he overcomes the cow’s reluctance to be milked. Tulip wants and Will in Tulip, directed by Rachel
to be milked only by the wife, and despite his determined efforts Griffiths and produced by Louise
to milk her, she becomes increasingly bloated until finally the man Smith.
accidentally stumbles on a solution to the problem. He dresses in
his wife’s clothing, and the cow, now believing the man to be her
old friend, allows the man to milk her. Tulip follows the conventions
of many narratives. The man is faced with a challenge or obstacle.
The man overcomes the obstacle and is also changed in the end in
the sense that he comes closer to an acceptance of his wife’s death.
It has a three act structure: a beginning, a middle and an end.
Peel is a mini road movie about shifts in power within a family.
The family are on their way home from a drive in the country where Will has to think of a way to milk
they have looked at a scrappy block of land. Everyone is a little Tulip . . .
disappointed and the son starts throwing orange peel out the car
window to amuse himself and annoy his parents. The father stops
the car and insists the son pick up the bits of peel. After the son
finally accepts the father’s ultimatum and returns to the car, he
discovers the mother throwing peel out the car window from her
own orange. The father and son gang up on the mother, and a
stalemate results when the mother refuses to pick up her own peel.
We leave the family on the side of the road and ponder the question
as to who will eventually give in. . . . and he works it out! (Photos
courtesy Louise Smith)
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The endings of many short films are inconclusive. Successful shorts often depend
on a clever, sometimes quirky, treatment of their subject matter, often more extreme than
we might find in longer pieces such as television dramas or feature films. Short films
also often employ exaggerated genre elements. One example of this is Alison Maclean’s
Kitchen Sink (1989), where our expectations and fears are milked to the maximum by
devices skilfully borrowed from the horror genre.
Sometimes shorts comprise a series of self-contained vignettes with apparently little
in common, like Jane Campion’s Passionless Moments (1983). But notwithstanding the
original idea, they all involve a screenplay which at some time, somebody has
painstakingly written to a set of very specific conventions.
Questions to Address
Consider the following theme or story pretexts:
• An injustice to be corrected.
• A danger to be faced.
For the character, these are translated into the
following questions:
• What do I want?
• What are the obstacles in my way?
The family and friends in Alone, produced by the
• How am I to overcome these obstacles?
TEAME Indigenous TV and Video Training Course,
• What are the consequences of my attempting to
Metro Screen, Paddington, NSW, Australia.
overcome these obstacles?
• Do I eventually achieve my goal?
• What have I learnt from my journey?
Screenplay Format
In the same way that architects are obliged to follow strict conventions in the expression
of their design ideas, so too are screenwriters of drama expected to conform to certain
rules. However creatively brilliant any screenplay is, it will nevertheless alienate potential
collaborators if it is not laid out properly.
Attention to detail is paramount. This extends to whether notation is in upper or
lower case, the placement of parenthetical instructions (instructions in brackets) in the right
spot, the number of spaces between lines, and so on.
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It can be seen from the example that the body of any scene is normally single spaced.
And there are two line spaces between the slug line and the action; and three line
spaces between the last line of a scene and the next slug line.
Economy of Phrase
The best big print conveys meaning without being too mechanistic. In Callie Khouri’s
Thelma and Louise, for example, there’s a wonderful piece of big print which refers to
Darryl, Louise’s husband: ‘Polyester was made for this man.’
We don’t know whether Darryl is short or tall, fat or thin, attractive or ugly. But we
get a perfect sense of how the writer wants us to feel about this character.
The best way to get a feel for big print is to read as many screenplays as possible.
Coverage
Coverage is the technical term used to describe the
shots a director uses to interpret a scene. In other
words, they’re the shots which are provided by the
director for the editor to cut together in order to create
the illusion that the action in the scene is happening
in real time. Ideally, an editor will have a choice of
more than one shot to use at any one time. Thus,
any scene shot by a director will be subject to any
number of interpretations by the editor. How is this
On set for The Spirit of Our Land, by Mitchell Edwards, achieved on set?
with Sharon Marshall on camera, Amber Dallachy As we have already seen from the drama script
and Barry Ugle, actors.School of Indigenous example, single-camera scripts look similar to plays,
Australian Studies, James Cook University,Townsville,
Qld, Australia.
Bh0654M24-PressProofs.QXD 25/3/04 9:57 AM Page 339
Arriving on Set
In student film and video, rehearsal is often considered a luxury, so let’s assume the
actors, crew and director have arrived on set, not having rehearsed the scene. Any good
crew will be keen to get working, but in the initial stages, it’s important that the director
works through the whole action of the scene with the actors before addressing any
technical matters, or any discussion of shots.
Inexperienced directors sometimes over-prepare. It’s good to have an idea of how a
scene might be interpreted, but invariably a director will be forced to think on their feet
when they discover that the shots they might have imagined are not easily achievable.
Storyboards can be useful, but they can also be a trap, especially when a director attempts
to shoot a scene in the same order in which it appears in the storyboard. This will almost
certainly be an inefficient way of shooting any scene.
relationship between cameraperson and director invariably differs from shoot to shoot.
Sometimes a director will defer to the cameraperson regarding advice on coverage. Some-
times the director will have a clear idea of what s/he wants, in which case it’s the
cameraperson’s job to advise as to whether this is achievable or not. Please note that
the role of the remainder of the crew up until this stage has been marginal—except that
they will have been listening quietly, and thinking about their own roles in the process
which is to come.
Crew Protocol
1. Shot decided upon by director.
2. Director informs crew, e.g. ‘We’re going to do an MCU of Emily’.
3. Cameraperson rehearses any camera movement with actor/s while remainder of crew
observes quietly. Any cues are worked out during this process.
4. Cameraperson checks focus—zooms in and focuses, zooms out to required opening
frame. Focus pull positions are marked if required. Camera calls ‘Camera standing by’.
5. Sound person edges microphone in to find edge of frame and, taking into account
any camera movement, establishes microphone positioning, leaving sufficient space
for safety. Sound calls ‘Sound standing by’.
6. Director calls ‘Ready to go for a take’.
7. Slate person positions slate into shot.
8. Director calls ‘Roll camera’ or ‘Turn over’.
9. Cameraperson calls ‘Camera rolling’ after record
indicator is displayed in viewfinder.
10. Slate person counts down, e.g ‘Five, four,
three . . .’ etc.
11. Director calls ‘Action’, and ‘Cut’ after shot has
finished.
If the camera operator or sound recordist
makes a mistake, they should tell the director
immediately at the end of the shot. Dan Dow (director, floor manager and camera
12. After the shot is completed, the director asks operator!) counts in the next sequence for the
actors, camera and sound (in this order), if it was comedy A Blackcurrent Affair, School of Indigenous
okay for them. ‘How was that for camera?’. Australian Studies, James Cook University,Townsville,
Director may decide to go on to the next shot Qld, Australia.
(slate/set-up) or to go for another take. The
director informs the crew if shot was N/G (no good, go again), okay (possibly go
again), or pref (preferable, from a number of takes).
13. Slate person marks up the logging sheet and script, and marks up the new slate in
advance for the next shot.
In a professional crew situation, the continuity person would mark up the script, and
the clapper loader (and sound recordist on their own individual sound sheet) would log
the shot. Indeed, many of the roles would be highly specialised into departments.
Nevertheless, many successful short dramas have been achieved with small crews. The
demarcation of roles depends very much, of course, on the budget, goodwill and expertise
of the crew.
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It should be noted, however, that once roles and jobs have been determined at the
outset, it’s unwise for crew members to cross over into the areas of other crew members.
This is especially important when working with actors, whose job is difficult enough
without additional help from crew members other than the director.
Further Reading
The above is a thumbnail sketch of how a short drama production might be approached
in terms of conception, scripting and shooting any single scene. Production management
and scheduling are dealt with in other sections of this book, and although many of the
same principles apply to both drama and documentary, production management for drama
is an especially complicated process. Anyone seriously embarking upon a drama shoot
should therefore be prepared to look at additional resources such as the Australian Film
Television and Radio School’s Production Budgeting and Film Management kit.
And also:
Douglass, John S. and Harnded, Glen, The Art of Technique: An Aesthetic Approach to Film
and Video Production. Allyn and Bacon, Boston, 1996.
Jeffrey, Tom, Film Business: A Handbook for Producers. AFTRS, Sydney, 2000.
Seger, Linda, Making A Good Script Great. Samuel French, Hollywood, 1994.
Vogler, Christopher, The Writer’s Journey: Mythic Structure for Storytellers and Screenwriters.
Boxtree, London, 1996.
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Chapter
25 Preproduction
Producing Videos
Preproduction
Preproduction 345
be simplified to getting your finished tape in the It is essential that producers
box on the lecturer’s desk by noon on the day of allow adequate funding and
the screening.) time to plan their film’s
Production managers often work backwards publicity, marketing and
when constructing the production timeline, marking distribution. Sharon
in the foreseeable deadlines and making best Taylor,Public
Relations and
estimates on how long each production phase will take (or can be allowed to take). The Marketing,
way of thinking goes like this: AFTRS.
1. If the project has to be finished by 15 June (for example), and it will take three weeks
for postproduction, then the shooting has to be finished by the third week of May.
2. The shoot will take two weekends (so schedule three weekends, to allow for hold-
ups like rain, equipment breakdown, performers getting the flu, incorrect shooting
time estimate, and so forth), so we have to have everything ready to go by the
beginning of May.
3. That means that all the preproduction work (sites found and booked, equipment
booked, transport arrangements completed, cast and crew finalised, and so forth)
has to be done in April. But people will be away for Easter break in April, so that’s
going to be a push.
4. Which means the script had better be finished by the end of March, so we know
what we’re arranging for!!
Contingency Time
Though this may seem laughable to students juggling a full semester of course work,
it’s a very good idea to allow a little extra time (contingency time) at the end of each
section of the schedule.
You see, even if your production relied solely on you, it would be a good idea to
have some flexibility. But when you’re juggling the schedules and needs (health,
emotional and academic) of an entire crew, things almost never work out entirely
according to your original schedule. Being able to adapt quickly, and to imaginatively
surmount the insurmountable, is what’s required.
I think it’s extremely important 4. Have discussions with the camera operator and
BEFORE shooting video to the designer about the look of the video and
think about how it’s going to how it will be realised. Order sets to be
be edited together. If you’re constructed, props found, wardrobe found or
shooting a talking head made.
Julie Booras,
Offspring interview that you will need to 5. Organise insurance coverage, bookkeeping and
Productions. edit down, what material will payrolls.
you use to cover those edits? 6. Book the cast, negotiate contracts.
You might want to think about 7. Book the crew, negotiate contracts.
shooting some interesting B-roll. 8. Conduct preproduction meetings with crew to
If you’re shooting dialogue make sure everyone knows what’s going to
between two or three people, happen and to allow for their input.
do you have the coverage 9. Book the equipment, buy the videotapes.
necessary to edit your scene 10. Check out possible locations (site checks should
together successfully? be done by the director, cameraperson, sound
operator and safety officer).
11. Choose the locations, obtain permits and
Plan postproduction effects in clearances where necessary.
preproduction. 12. Book interviews, if needed.
13. Make the arrangements for travel, food and
accommodation.
14. Arrange and conduct performance rehearsals
Philip Elms,
Media
prior to camera rehearsals, when needed.
Resource 15. Ensure that sets are being built according to
Centre. design decisions, and that they’ll be completed
on time.
Never leave to the day those 16. Get artwork done.
jobs that can be done the day 17. Make and distribute call sheets for shoot days—
before! these tell everyone where and when they’ll be
working.
18. Check that all props have been found, that
Don Bethel,
Consultant, wardrobe is complete.
Television
Production As you can see, this list is long, and it’s still not all-
Techniques. inclusive. The point to remember is that anything
that’s overlooked can give you big problems on the
shoot.
Preproduction 347
Does your script require a lad at the wheel? Work out the camera angle you need and then . . .
. . . solve how you’ll achieve it. Shooting ‘And she said . . . ‘, Hamilton Secondary College, Mitchell Park, SA, Australia.
(Photos by Liesl Cosh)
Each of the umbrella categories in the preproduction checklist covers a wide number
of individual tasks. A good example of this is the site check.
Bh0654M25-PressProofs.QXD 25/3/04 9:58 AM Page 348
Power
IS AC ELECTRICITY AVAILABLE?
• How many power points are there?
• How far are the power points from the shooting site? (Which means, what lengths
of electrical extension cable will be necessary? And how many multisocket
connection boards will be needed to plug everything in?)
• Where is the fuse-box? The circuit breakers? Who will be around to help with
electrical supply at the time of the shoot? (Make friends with the caretaker.)
• How much electrical load can the circuits carry?
Will your proposed lighting set-up overload this?
• What about safety? Will the shoot need a
licensed electrician to be present?
IF NO AC POWER IS AVAILABLE
• How many batteries will be needed?
• How can batteries be recharged during the
shoot?
• Can you use the car battery?
How much capacity will you need for plugging in • Would a battery belt be useful?
equipment? Bring along enough extra sockets!
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Preproduction 349
If battery power will be insufficient:
• Can a generator be used instead of batteries?
• Where could you get a generator locally? How much would it cost?
• Can it be positioned out of range of the microphones?
Light
OUTDOORS
• Will sunlight be sufficient for the shoot? If so, where is the sun in the morning? In
the afternoon? Does the position of the sun restrict the times when the site is useable?
• If you need any big location feature, like the front of a building, to look its best, at
what time of day is the light right for this?
• Where are the shadows at the different times of the day? Will shadows be a problem
to the shoot at any time? Will reflector boards be necessary to bounce light into deep
shadows? Or will lights be needed?
• Will the sun be so bright that some screening will be necessary? What about an ND
filter for the camera?
• Are additional portable lights needed? How large an area needs to be lit? What quality
of light is called for?
• Will any colour correction (gels) be necessary due to light sources of different colour
temperatures?
Where will the sun rise? Where will it set? How will the shadows fall at the time you’ll be shooting?
Should you shoot early, late or at midday? Andrew Belletty and Peter Johnson consider a site, Australian
Film Television and Radio School.
Bh0654M25-PressProofs.QXD 25/3/04 9:58 AM Page 350
INDOORS
• What sunlight will be available?
• What other lights will be available? Are any of the available lights unusable? For
example, fluorescent lights often give a green tinge to the image, so they should be
avoided if possible.
• Will any wall or ceiling surfaces be useful for bouncing light? Or are their colours
wrong?
• How large an area needs to be lit? What quality of light is called for?
• Will any colour correction (gels) be necessary due to light sources of different colour
temperatures?
Visuals
• Does the scene contain sacred sites which you should not be videoing?
• Are there electrical power lines strung across the view?
• Is there a building which is inconsistent with the set design?
• Are there billboards or signs which could be a problem? Can you shoot around
them?
• Is it possible to get the view you want from the camera? Can the crew safely get to
the right position? Check this by going to the spot yourself. Does the view look the
way you want it from there?
Sound
You need to think of both the sound you’ll want to
record, and the sound that’s inherent to the location.
AMBIENT SOUND
What are the ambient sounds at the time of day and
the day of the week when the shoot will happen?
• Will planes, trains or automobiles cause un-
acceptable disruption to the sound recording
How many mics will you need? What sort? Clyde process?
Williams, of Black Ebony.(Photo by Michelle • Is there a construction site nearby? A stadium or
Blakeney) race track with amplified sound? Any other
uncontrollable source of sound?
• Are there objectionable sounds which can be avoided by planning ahead? For
example, can the airconditioner be turned off, can the phone be left off the hook,
can the shoot happen after the nearby playground is emptied for the afternoon, can
the street be temporarily closed off to vehicles? What day are the lawns mowed?
• Will the rhythm of unavoidable background sounds cause problems in editing
dialogue? For example, ocean waves, though soothing to listen to, pose difficulties
when editing. This is because their rhythm is so noticeable that when one actor’s
line ends on a wave crest, the next edit has to begin on a similar wave crest or the
change in the background sound will be jarring.
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Preproduction 351
MICROPHONES
• What microphones will be necessary to capture the sound required by the shoot?
• How many microphones will be needed?
• Can these microphones be correctly placed given the limits of the site?
• How much mic extension cable will be needed?
• Will special mic supports or booms be needed?
• Will an audio mixer be needed? If so, will an additional sound operator be required?
SOUND EFFECTS
• Can all the sound effects be recorded during the
Record any wild material you
shoot? Or will some need to be done at another
can while on location.That’s
time?
much easier than coming
• Are any needed effects impossible to record at
up with it in sound
the site? Will foley effects be required? (Foley
postproduction. Jane
effects are those sound effects recorded in a
Paterson,
studio.) Sound Editor,
AFTRS.
Access
VEHICLES
• How will people get to the site? Is it near public transport?
• What sort of vehicles will be needed? Four-wheel drive?
• Do crew members have these vehicles or do they need to be rented?
• Who can drive the required vehicles? Do these drivers have valid licences? Does
anyone need to get trained and certified ahead of time?
PARKING
• What parking facilities are available?
It doesn’t matter where you
• Are parking permits needed? What do they cost?
come from or how many times
How do you get them? Who will get them?
you’ve done it, always go for
• Is the parking lot supervised or not? Would the
local knowledge. Ask around.
attendant be able to give instructions or directions
to later arriving crew members? Richard
Fitzpatrick,
Camera
UNLOADING Operator,
Digital
• Where can the gear be unloaded from the vehicles? Dimensions,
• Is there a time limit on how long you can stay in the unloading area?
• What’s the most convenient pathway to carry equipment to the set? For example,
which door is closest to the right lifts or stairways inside the building?
SHELTER
• Where can the cast and crew rest?
• Can people get out of the sun, or do you need to bring a tarpaulin or tent?
• Can people and gear get out of the rain?
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TIMES
• Are there restrictions on times of arrival and departure?
• Is the park only open till dusk? Does the building close at the end of business hours?
Does the crew have to use the site only when the public is not there?
• Are other times important to consider? Does it matter when the tide is high or low?
Does it matter when it’s peak hour?
PERMISSIONS
• Is it necessary to get permits for the use of this site? If so, how do you get the permits?
What do they cost? How long does it take to get them? Who controls them?
• Who holds the key to the building?
• Does the location owner know about the shoot?
• Have the police been advised?
You’ve been asked to videotape the wedding of a friend.You’re happy to use your
new skills to do this, and by now you understand that video skills go far beyond
camera operation and include many other things,including good preproduction
practices. So you agree, but say you need to have a look at the wedding site a
couple of weeks ahead.
It turns out that the wedding is to be held in a relation’s home that you’ve
never been to. Since you’ve made your request early, your friend manages to
schedule a visit before all the hoopla begins. Your friend’s aunty leads you
cheerfully out to the back verandah,which has a northerly aspect and overlooks
the bush. She beams with pleasure when you tell her it’s a beautiful site for a
wedding, and how generous of her to offer her home.
‘And how will you have it arranged on the day?’ you ask. (This is the key
question.)
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Preproduction 353
‘Well, we thought we’d have the bride and groom standing here facing
everyone,’ she says, gesturing to the west end of the narrow porch,‘and have the
chairs lined up in rows facing them.’
‘Oh,’ you say softly.Your mind is racing—it’s your first wedding and you get
the worst case scenario!
‘Hmmm,’ you say, looking thoughtful and professional.‘The wedding will be
at four in the afternoon,right? And that’s the west side of the house.Which means
the sun will be shining directly in at a low angle from that side.
You know what will happen? The brightness of the sun will make
the camera’s iris close down and the bride and groom will just
be silhouettes.’
‘Oh no!’ says the aunty, surprised and genuinely concerned.
‘We want the video to be good so we can send it to his
grandparents, who can’t come.’
‘What if . . .’ you say gently, ‘what if we have the bride and
groom standing on the east side of the verandah facing every-
one? Then the afternoon sun will light their faces and all the
colours will be beautiful.’
‘Of course! Will that fix things?’ says Aunty with relief. ‘It
doesn’t really matter which way we set it up. I just pictured it the
other way so the frangipani would be in the picture.’
‘Well, we’d get that in silhouette, too,’ you say matter-of-
factly. ‘But I could get a beautiful shot of that for you earlier in
the day by looking in at the verandah from the west side to show
all the flowers and decorations. I could do that before everyone If you’re shooting a wedding, you
arrives.’ can’t do a reshoot.Ensure that you
‘That would be great. I’m so glad we got this sorted out know as much as you can about the
ahead of time.’ And then you have the obligatory cup of tea. site and the plans ahead of time.
The shoot is salvaged from disaster—and you’ve rescued Ron and Doreen Cooper.
yourself from considerable embarrassment.
You arrive at the house 20 minutes before the wedding party does. The aunt is
in the kitchen taking headache tablets and fanning herself.She’s visibly shaking,
but when she spots your camera she quickly ushers you out to the verandah. It’s
been lovingly decked out with crepe paper streamers and baskets of flowers.
Sixty folding chairs are facing west towards an arbour of ivy and tiny white
blossoms which have been wired onto a large rented arch.And the huge wedding
cake is sitting on a table at the east end of the verandah.The doorbell rings and
the aunt hurries off.
You sit down because your knees are shaking.‘It’s my first wedding and I get
the worst-case scenario!’ Do you:
(a) Rush out and tell the aunt that the video will be ruined unless everything is
rearranged to face in the other direction?
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(b) Tape the wedding as it is, knowing that the ceremony part will look awful,
and try to think of what other shots you can get to partially salvage the
situation?
(c) Leave quietly through the back gate?
(d) Awake from this normal anxiety dream knowing that you’ve done the site
check and everything will be right on the day?
Crew Size
The size of your crew depends on the logistics and complexity of your production.
Documentary crews sometimes need to be very small, so they can move around
quickly, use only one or two vehicles, and not take up too much space on location.
Drama features seem to have a cast of thousands behind the camera as well as in
front of it. (Give some thought to the credits at the end of the next feature film you
watch, if you want to think mega-crew.)
If your project is small, crew members can sometimes double or triple up on roles.
Your production assistant during preproduction
For professional work, never try might also look after props/wardrobe ahead of time
to interview someone and also and be a driver on the day of the shoot.
operate the equipment. But on larger shoots, many jobs have to be done
Thoughtful on-camera all at once, so you need a person looking after each
documentary interviews role. Even if that person will be inactive and waiting
Donna
Kenny,The require at least a two-person around at times. (Patience is not just a virtue, but a
Video History crew—one to relate to and requirement in this industry.)
Company It’s a false economy to undercrew a shoot. Trying
and Center handle the interviewee(s) and
for Recording one to focus on the to fix up things that went wrong because you were
Life Stories. equipment. short one or two people will cost you much more in
money, psychic energy, or both, than it would have
to book a full crew for the day.
Who to Choose
There are several things to consider when choosing crew members:
1. Does the person have the skill and experience to do the job well?
2. Will the person give a full commitment to the success of your project?
3. Will the person take direction from you?
4. Will the person get along with the rest of the crew?
5. Will the person act responsibly and professionally on the day?
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Preproduction 355
You should be able to answer yes to all of these In extreme filming, you have to
questions. be totally competent at what
you’re doing before you add a
Crew Dynamics camera to the activity. No-one
should be filming who’s new at Richard
A crew is like a living organism: if one part of it isn’t
the sport. I reckon a person Fitzpatrick,
functioning well, the whole being feels sick and is Camera
should have a couple of
dragged down. Operator,
hundred dives under their belt Digital
There’s a saying, ‘People choose friends for their
before they try to do Dimensions.
faults, not their good points’.
underwater filming.
The idea is that no matter how much you like
and admire a person, if he or she has a fault you
cannot abide, then you’ll never be friends with that
Working collaboratively and
person. On the other hand, you can hang around for
developing creative teams is
years with a person who has faults you can live with.
one great thing you can get
Like any saying, it has its truths and its
out of tertiary training.
limitations. But in this case, it means that crew
members should be chosen with an eye to the way Alison
Wotherspoon,
they’ll interact with the other people you’re choosing. Flinders
Note that the emphasis is on the way they’ll interact. Crew members with a professional University.
attitude can function well on a job even when they don’t really like another crew member.
Being courteous and respectful of each crew member’s skill, and getting on with your
own job the best way you know how, is part of the discipline of being professional.
A harmonious crew will produce much better work than one torn by irritations,
jealousies and intolerances. For someone to deliberately bring ill-feeling onto a shoot is
unacceptable.
Michelle Blakeney interviews Toni Janke for XX Live, the women’s show, for Community Channel 31,
Sydney, NSW, Australia.(Photo by Claudine Sartain)
Bh0654M25-PressProofs.QXD 25/3/04 9:58 AM Page 356
When you choose your crew, use both the information you can get about their job
skills and about their people skills. Your intuition may be a good guide for your choices.
How can the actions of the crew help to relax the person being interviewed? A production by KINO,
University of New South Wales, Kensington, NSW, Australia.
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Preproduction 357
What if their manner made you feel an intuitive During postproduction, one
trust in them, sensing that they would consider you often asks,‘What went wrong?’
when they did the editing and not show things in a Everyone has problems or
way that would make you lose face? makes mistakes.The real trick
What if they offered to give you something in is to learn from your Rachel
return for your time and effort—like a copy of the experience.The best time to Masters,
video once it was done? head off problems is during Corporate
Now say you were the videographer in this story. Training
preproduction, before you’ve Supervisor,
Under which circumstances would you get the best gone down the track too far. SBS.
video, with the most natural look and the greatest Creating standard forms for
amount of information coming forth? use in preproduction can be a
Under which circumstances would you enjoy the good start. Why not create
shoot and go home happy and feeling like everyone your own version of a call
else was happy, too? sheet, a recce and location
plan, shotlist, logging sheet
and edit sheet? You can create
the sheets using your own
Lists and Forms: Building invented production company
name. With customised sheets
on Experience you’ll look very organised and
professional.
One way to make preproduction both easier and
more certain is to develop lists and forms which you
can use for each new shoot. For example, compile a list of the video equipment you
need for a basic shoot. Your personal list will probably contain the items which you
know how to use and have ready access to. It doesn’t matter if it’s your own camcorder,
or the local access centre’s SVHS gear, or the up-market video hire service’s Betacam rig.
This list comprises what is functionally your gear.
After listing the basics, like camera, tripod, microphones, headphones and light kit,
you list those essential little accessories which must not be forgotten. You’ll learn through
experience (or even—could it be?—thoughtful foresight) what these bits and pieces are.
For example, it may be that your headphones can’t plug into the camera without a phone-
to-mini adaptor, or your microphone needs an
When doing commissioned XLR-to-mini cable in order to connect it to the camera.
work for overseas companies, Without these adaptors your equipment set-up
there’s a lot of paperwork you won’t be functional, but they’re small and easy to
have to do relating to overlook. It’s not only easy to forget them when
insurance indemnities. I have you’re booking the gear, there’s always the risk of
Richard forgetting to take them to the shoot, or forgetting to
Fitzpatrick, to write out protocols for
Camera extreme shoots. Be prepared to bring them back with you when it’s all over. So this
Operator,
write out huge standards and one list can help you check your gear at several
Digital different times during the project.
Dimensions. procedures, and program risk
assessments. It’s a nightmare, You could make a secondary list of the less
but it makes you think about commonly used pieces of equipment, under general
what you’re going to do. Like categories like lighting and sound. This will assist you
when we work with snakes, we in drawing up your equipment list for more
have to phone the hospital complicated shoots. That way, during quiet, un-
and make sure they have a pressured times, you can put some good thinking to
supply of anti-venom. We once long-term use. There’s no point in reinventing the
had a snake bite on a shoot. wheel, or anything else, during actual prepro-
We had a helicopter on call for duction—you’ll have enough else to do.
the shoot and the snake Other forms that are useful to have on file are:
handler was medivac-ed out of • Production schedule sheet.
the Tablelands.You know, we • Call sheet.
used the sequence in the • Consent forms.
doco, it was great TV! • Basic contracts.
Bh0654M25-PressProofs.QXD 25/3/04 9:58 AM Page 359
Preproduction 359
AFTRS
AUSTRALIAN CALL SHEET: DAY:
FILM DATE:
TELEVISION & M/U & W/ROBE CALL:
RADIO DIRECTOR: CREW CALL AFTRS:
SCHOOL CREW CALL LOCATION:
PROJECT#: PRE-LIGHT:
EST. WRAP:
SUNRISE:
SUNSET:
(02) 9805 6611 EST. SCREENTIME:
SETS LOCATIONS:
PROPS:
ART DEPT:
PICTURE VEHICLES:
LIVE STOCK:
ADDITIONAL CREW:
STUNTS/SAFETY:
SFX:
SPECIAL REQUIREMENTS:
CATERING:
MOVEMENT ORDER:
PARKING:
TRANSPORT:
RUSHES (EXPOSED):
(SCREENING):
WET WEATHER COVER:
ADVANCE SCHEDULE:
NOTES:
Bh0654M25-PressProofs.QXD 25/3/04 9:58 AM Page 360
I also agree that the School may use the aforesaid film in whole or part in the final version
of any motion picture film or television program either as a sequence on its own,
or preceded, interlaced or followed by such other material as the School may desire.
Signed: Date:
Preproduction 361
TO:
Australian Film Television & Radio School
I acknowledge that I have no right, title or interest in the sound recording containing
my performance.
SIGNED:
DATED:
*delete one
Should you grant permission for use of the site, the University’s insurance policies cover the
following contingencies and the University will meet claims arising from these, subject to
negligence on your part:
Accident or injury to the student, and to his/her unpaid individuals (whether or not these
persons are students of the University) whilst on the site or travelling to or from the site;
Accident or injury to third parties at the site arising from the student’s use of the site;
Damage to the site and to property thereon, arising from the student’s use of the site.
Occasionally a student’s work may involve potentially hazardous situations. These include, but
are not limited to, use of inflammables, firearms and copies thereof, stunts and any aerial or
marine recording/photography/filming. In these instances, the student is obliged to disclose
fully such situations when seeking permission for use of the site, and to present, prior to use
of the site, authorisation from the University’s insurers that the policies apply to their work.
If you require any further information, please contact the undersigned on or the
Universities Asset Control Officer on The University will not normally issue any
further documentation regarding the use of the site, except as required by the previous
paragraph.
We request that you state permission for use of site in writing—the form overleaf may be used,
with the original being returned to the student and copy retained by yourselves.
Preproduction 363
Permission is given to the University of Technology, Sydney agreeing to meet claims arising
from accident and damage, as stated in its attached letter.
Preproduction 365
FLOOR PLAN (Windows & Doors) ACCESS (Parking, Signs, Loading Zones)
(name of organisation)
(hereinafter ‘the receiving organisation’) for
(state numbers of staff)
members of the University’s staff and students of the Faculty of
(state numbers)
, plus voluntary
(state Faculty) (state numbers)
workers to visit
(state site and site address)
(hereinafter ‘the site’).
Indemnity period from to (inclusive).
HEREBY AGREES that if any such member of staff or any such student or voluntary worker
sustains injury or damage to his/her property or person however caused whilst visiting the site
whether or not such injury results in or contributes to his/her death AND/OR if any act of any
such member of staff or student or voluntary worker causes any damage, or loss to the
receiving organisation AND/OR if any claim is made against the receiving organisation as a
result of granting this permission AND/OR the excercise of this permission if liability would be
attached to the University notwithstanding the terms of this permission THEN IN EVERY SUCH
CASE the University will release and indemnify and keep indemnified the receiving
organisation from and against all actions, claims, damage and loss that have arisen or that may
at any future time arise therefrom.
DATED this day of 20
(Please attach list if space not available) Used with the permission of the University of Technology, Sydney.
Bh0654M25-PressProofs.QXD 25/3/04 9:58 AM Page 367
Preproduction 367
Schools with media programs usually have insurance coverage for their students
while they’re out on shoots. It may be required, for coverage purposes, for the shoot
details to be lodged with some school authority before the students embark. When this
is required, be sure to do it.
Most likely you’ll need to list the names of all the crew and performers who will be
working on the site with you. School insurance can be organised to cover all members
of the shoot, whether they’re students of the school or not. But it’s essential to list these
people on the form before the shoot.
Also, your school administration may be able to give you a printed statement about
the insurance coverage available to you and your crew. It may be useful to show this
statement to the site manager when you’re negotiating use of a location for your project.
Assuring Competence
Preproduction is the time to make sure that all the performers and crew can do whatever
will be required of them. This may seem appallingly obvious, but it’s a common oversight.
the shoot, it was discovered that he couldn’t whistle. The crew adjusted by having him
pretend to whistle while someone else held a microphone and whistled into it.
The fire was lit, all sorts of close-ups and long shots were quickly done, while the fire
was still containable. The friend was shot approaching the fire, discovering the fire, and
then . . . the crew found out that due to an injured ligament in his heel, the friend was
unable to run! His slow lope to the fire extinguisher was
an irretrievable blow to the project. Always prepare for the worst
But it was too late to reshoot. Enough said? case scenario.
Unfamiliar Equipment
Richard
It’s not only important that people can do what is required of them, but that they can Fitzpatrick,
do it with the equipment you’ve booked. A person can be quite competent at camera Camera
handling and camera technique, but if s/he has never laid eyes on the model of camera Operator,
Digital
you’ve booked, there will need to be time available to go over it, possibly even to read Dimensions.
the manual (make sure it’s available) and practise a bit. It’s very unwise to give a person
a new piece of equipment and expect them to use it in the next three minutes.
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Chapter
26 Budgeting
Producing Videos
Budgeting
What is a Budget?
A budget is the financial map used to navigate through the making of the screen
production.
Bh0654M26-PressProofs.QXD 25/3/04 9:42 AM Page 370
Development
• Develop the concept.
• Write the treatment.
• Write proposals for funding.
• Approach funding bodies.
This stage is often unpaid. People develop projects in their own time and then sell them
to a funding body, with a budget that begins with ‘Preproduction’.
Bh0654M26-PressProofs.QXD 25/3/04 9:42 AM Page 371
Budgeting 371
Sometimes, however, there’s ‘seed money’ or Believe no-one, assume
‘development funding’ available that will pay for the nothing and follow the money.
writing of the first one or two drafts of the script, and
a round of script editing.
Marsha
Preproduction Della-
Giustina,
Personnel—fees and wages (including annual leave at 17 1⁄2 per cent and superannuation Emerson
at 9 per cent*): College.
• Script writer.
• Script editor. The designer draws up the
• Producer. plans for the set, then comes
• Director (planning, storyboarding, conducting and speaks to me. It’s
rehearsals). important that this happens as
• Production designer. early as possible. I work out Wayne
• Office manager. how much it will cost, and how Smith,Head
much time it will take, to of Props and
• Bookkeeper/accountant. Staging,
• Production manager. construct it as shown, then we AFTRS.
• Site scout. look at how much has been
• Camera operator (planning and site check). allotted for the set in the
• Sound recordist (planning and site check). budget.The next step is
• Performers (rehearsals). compromising, trying to get
the best set, as close to the
Costs: design as possible, with the
• Office costs (phone, stationery, photocopying, funding available. Once a
postage, electricity, heat). realistic redesign has
• Insurance. happened, Props and Staging
• Site check (vehicle, petrol, food and accommo- get on with building the set.
dation for site scout).
• Requirements (materials and manufacture of sets,
costumes, and props). Put your money on the screen.
• Rehearsals: duplication of scripts, hire of rehearsal
space.
• (Story rights: purchase).
Darrell Lass,
Production
Designer.
A model of the set helps everyone visualise Wayne Smith, Hilton Ellingham and Ken
shots, lighting, actions and possible sound Manning check out staging plans, AFTRS.
problems.AFTRS.
Production
Personnel—fees and wages (including annual leave
loading at 171⁄2 per cent and superannuation at 9 per
cent*):
• Producer.
• Director.
Make sure you include everything! Peter Millyn,
• Director’s assistant.
Production Accountant, Australian Film Television
• Floor manager.
and Radio School.
• Production manager.
• Office manager.
• Bookkeeper/accountant.
• Lighting director.
• (Vision mixer.)
• (Technical director.)
• Camera operators.
• Sound recordist.
• Boom operator.
• Performers.
• (Stunt person.)
• Caterer.
• (Child care.)
• (Animal wrangler—that is, person in charge of care
of animals on set.)
• Drivers and runners.
Never underestimate the
value of chocolate! . . . Costs:
Catering is about caring for • Equipment: purchasing or hiring costs.
the crew. So don’t • Stock (videotapes).
Stephen underestimate its value. • Travel costs (vehicles, petrol, parking, aeroplane
Jones, Budget for meals, morning tickets, departure taxes, visas, inoculations, medical
AFTRS. and afternoon teas, and (e.g. malaria pills), accommodation, food allowances).
treats on the set. • Studio rental.
• Site fees and permits.
• Food catering for all shooting days.
• Office costs (phone, stationery, photocopying,
postage, electricity, heat).
• Insurance (equipment, site, personnel—check with
client as to who is covered by what).
Postproduction
Personnel—fees and wages (including annual leave
loading at 171⁄2 per cent and superannuation at 9 per
cent*):
Budgeting 373
• Producer.
• Director.
• Office manager.
• Bookkeeper/accountant.
• Postproduction supervisor.
• Logging person.
• Editor for off-line cuts.
• Editor for on-line final cut.
• Sound (tracklayer, mixer; musicians, performers, conductor; voiceover talent; sound
effects [manufacture and/or search and purchase]).
Costs:
If the budget is tight, beg,
• Logging (equipment hire). borrow and use your
• Rough cuts (off-line equipment hire). imagination.
• Music (recording facilities hire).
• Audio track (sound mixing suite hire).
Darrell Lass,
• Fine cut (on-line facilities hire). Production
• Stock (videotapes). Designer.
• Artwork/graphics.
• Music rights.
Distribution
Budgeting is knowing how
Personnel—fees and wages (including annual leave
much things are going to cost.
loading at 171⁄2 per cent and superannuation at 9 per
Production management is
cent*):
getting them done for the
• Office manager. price. Ian Ingram
• Distribution coordinator. Young,
• Bookkeeper/accountant. Academy of
Photogenic
• Auditor of accounts. Arts.
Costs:
• Launch party.
• Publicity (advertising, brochure, accompanying material).
• Stock (videotapes, CDs, DVDs for dubs).
• Dubbing fees.
• Packaging.
• Postage.
Contingency
Once you’ve come up with the total cost estimate for the project, add 10 per cent on
top of that and label it contingency. That means you’ve allowed some extra money for
unexpected costs. You may well need it. If you don’t, everyone will be pleased that
you’ve come in under budget.
Keep Records
It’s a good idea to keep your old budgets filed away.
They will help you draw up your new ones more
quickly, and they can help you learn from your
mistakes. If you find that you underestimated costs
somewhere within a project, make a note of it so you
won’t be caught out again.
If an unforeseen cost arose, record that too. It
may help you foresee it next time.
Keep track of the spending as you go, so you can
make adjustments if you’re having a cost blow-out.
Dave Sheridan and Sarah Curnow, Australian Film
Television and Radio School. Stick to the Budget
Although you may find that you spend slightly less in one area and slightly more in
another, overall you should make every effort to live within the budget once it’s been
accepted by all parties. This is especially true in preproduction and production.
Monitor your budget progress regularly, so things don’t get out of hand without you
knowing it. And be sure to communicate regularly and clearly with the producer about
the current status of the budget.
Lastly, be prepared to reassess the plans for the rest of the production, if significant
budget blow-outs have occurred.
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Budgeting 375
Suggestions from Rachel Masters
Time is money.Yet time is often the thing people find hardest to budget.
If learning to budget even the smallest production achieves the recognition that
people value their time more than anything else, it’s well worth it.
When you budget a production, often you place value only on the tangible things like
equipment and consumables. But the time that you and your friends put into a shoot
needs to be budgeted too.
Sometimes the opportunity to go into someone’s home or to a special event can’t be
calculated on a monetary basis, but you still need to value the contribution these
opportunities make to your production.
Practise including all the contributions to your shoot into its budget. It often helps
people to be more economical and thoughtful.
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Chapter
27 The Location
Shoot
Producing Videos
The Location Shoot
Don’t be the only guy in the school who hasn’t got 3. You find out if it does or doesn’t work, and
what he needs.Richard Fitzpatrick, Digital hopefully have time to do something about it . . .
Dimensions,Townsville, Qld, Australia.(Photo from ‘Can we book another tripod? This one’s had
Digital Dimensions) it!’ . . . ‘This battery is dead!’ . . . ‘This viewfinder
is just hanging on by a thread!’ . . . ‘This lens is
dirty—do we have a lens cleaning kit?’
When doing extreme location
4. You can leave for the shoot with a modicum of
work, have a checklist. It’s no
confidence.
good doing a dive without a
tape, or a battery! Now a gear check doesn’t just happen. Someone has
Richard to agree to do it. It’s handy if the person with the car
Fitzpatrick, can do the gear check, but, whoever it is, they need to be able to spot a problem if there
Camera is one.
Operator,
Digital The person picking up the gear needs to allow an HOUR or so for the gear check.
Dimensions. Careening in to grab the camera on the way to the shoot, and not checking the gear,
leaves you open to getting to the site with something disastrously wrong.
It’s a totally good idea to get a copy of the list of what you’ve borrowed. That way
you can be sure you pack everything up again at the end of the shoot.
And what is the accommodation enroute to the shoot? Cindy Rennie, Kimberley Brown and Jimmie Papatsie hunker
down in an igloo for the night, on their two-day skidoo trip to the shooting site for Inukshuk,Inuit Ways,Inuit Survival,
Cape Dorset, Nunavut, Canada,
Getting the Gear to the Shoot If you work in the tropics, build
a heat cupboard for your
Video equipment is heavy, but it’s also delicate. It
camera and recorder. With the
should never be banged or dropped. It should be
levels of humidity we get in
packed in well-padded cases before it’s transported,
the wet season, going from Debra
and loaded into a vehicle so that it’s protected from
even mild airconditioning to Kroon,
being flung about. Wrapping it in thick blankets can Northern
outdoors can cause
help protect it, and also hide it from view. Putting it Territory
condensation that takes an University.
on the floor instead of the back seat of a car is a good
hour to clear!
idea, so it can’t slide off the seat if there’s a sudden
stop.
Never leave video gear unattended in a car when
it’s visible through the windows. Insurance com-
panies consider this negligence, and may not pay for
its replacement if you find your window smashed
and the camera gone.
Never leave video gear unattended when you’re
unloading at a location site. Unloading gear to a
location which is out of line-of-sight from the vehicle
requires three people: one to carry the gear to the
site; one to guard the gear once it’s at the site; and
one to remain with the car that still has equipment
waiting in it. Of course, the same person doesn’t have
to do all the carrying.
Food
Whether you like it or not, food is a big issue on video shoots.
It seems there’s always someone who arrives hungry and shaky. David Wang directs international
It should have been decided in preproduction whether people crew in China, for Dai Women Speak,
will be responsible for feeding themselves or whether they’ll be fed Arise Productions.(Photo by Michelle
as a crew. One way or another, they have to eat well to work well. Blakeney)
If they’re feeding themselves, it’s best if they bring
their food with them. Why? Because no matter how
close the nearest convenience store or fish and chips
place is, once crew members leave a production site
they can be swallowed up into some sort of black
hole and not return for ages. Then there are the wildest
explanations, if you have time to listen to them.
That’s why on commercial shoots the crew is
always fed on location, and they’re fed well. No-one
leaves the site until the shoot is over.
On low budget student productions, where no-
one has any money, it still may be a good idea for Coffee break in Nunavut.Loretta Kanatsiak, David
the director to supply a minimum level of calories to Poisy and Quvianaktulia Tapaungai, Inuit Ways,Inuit
keep the crew going—whether it’s coffee and Survival, Cape Dorset, Nunavut, Canada.
tea to start, juice and biscuits for morning tea,
or sandwiches at lunch time . . . keep them
happy and keep them on site.
And it’s always a good move to have a
wrap party.
Inexperienced directors
sometimes over-prepare. It can
Time Management at
be useful to have a storyboard
or a shot list, but you should
the Shoot
also be able to think on your It’s the responsibility of the director, the director’s
Harry
Kirchner, feet.You should be willing to assistant and the floor manager to keep the activities
La Trobe acknowledge the practical moving along according to the production schedule.
University. By the end of the day, the planned amount of work
problems of your original plan
as well as new possibilities needs to have been completed.
when you get on location with When a production hits a snag, it needs to be
your actors. dealt with as efficiently as possible, and the momen-
tum of the shoot must be kept going.
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VARIATIONS IN BUSY-NESS
There are peak loads at certain stages of production. Everyone should be available to
contribute in their main role at these points, undistracted by other responsibilities. So
cover these times with an adequate number of crew.
This may mean that some support crew members Philip Elms,
Unless you enjoy buying Media
are hanging around for long periods in between with cartons of beer for the rest of Resource
little to do or to interest them, but that’s the nature the crew, turn off your mobile Centre.
of TV/video making. phone during filming.
A word here about attitudes. Inexperienced crew
members, bored with waiting, can become social and
treat the production area with less respect, becoming noisy or inattentive. At best they
look amateurish, at worst they detract from the concentration of the crew and cast who
are still working.
Such behaviour usually results in a rocket from the director or the floor manager/first
assistant and is justly deserved. A crew member’s best contribution for the day may be
their patience! Everyone needs stacks of it—and stamina, too.
Another consideration in assessing crew numbers is the turnaround factor. During
and after each rehearsal and prior to the take, time must be allowed for resetting of props,
the repositioning of cameras and booms, and for
Richard
wardrobe changes. Slates/idents have to be recorded, Producers and directors are Fitzpatrick,
make-up patched, continuity checked. Time is always pushing for time, Camera
wasted if crew numbers don’t match the workload. always want to move on to the Operator,
Digital
Further time is lost if these functions are not effic- next site. Resist their rushing Dimensions.
iently coordinated. This is one of the responsibilities you, make sure you get
of the floor manager/first assistant. enough cutaways.They’ll come
A complete pull-down (strike) and movement to back to you later and say thank
a new location presents another time management you. At the end of the day, it’s
challenge. You may have to consider booking your reputation on the line.
additional assistant camera, lighting, sound, props or
wardrobe crew.
The production manager or floor manager, while
preparing the production schedule, mentally re-
hearses these turnarounds/transitions and makes a
judgement on estimated time and crewing require-
ments.
As your product increases in complexity, so does
the need for planning. Early attention to detailing the
mechanics of production gives you more time to
attend to performance values on your recording day.
Anticipation is the name of the game.
Plan everything and be flexible you must make it clear what you want. If you have
enough to cope with sudden to make a change, be sure everyone understands
cast absences, relocations or thoroughly the new direction—otherwise there’ll be
camera breakdowns. much confusion and flack heading your way!
Sara Hourez,
Special THE CREW AND PROFESSIONALISM
Projects,
AFTRS. If you commit yourself to a crew position, recognise that you will need patience—lots
of it—while you wait for some other crew member to rehearse his/her bit again, or
change to a better position, or change batteries, or . . .
Video production calls for long spans of concentration, long hours of waiting, and
then having to perform your task under pressure. It requires a sensitivity to the difficulty
that others are experiencing, and an understanding of the shared frustration when it all
falls apart and has to be redone.
It requires a great deal of empathy and energy from every single member of the crew
in order to be supportive, but that’s what being ‘crew’—a team member—is all about.
Welcome to the challenge!
Leanne Holland videotapes Martin Adams and Kingi Tahana, using camera support for her wheelchair made by Joe
Conway, School of Indigenous Australian Studies, James Cook University,Townsville, Qld, Australia.
Preproduction
• Visit the person whom you’ll be interviewing before the day of the shoot and
establish, as much as you can, a feeling of trust and rapport with him/her.
• Visit the intended site ahead of time, so you can plan how you’ll set up the shots
and figure out what difficulties there may be.
• Brief your crew, ahead of time, about the inter- Prepare your questions—many
viewee(s) and the site. more than you can realistically
• Research your topic carefully, and know how the use—before you interview
interviewee is connected to the topic. someone on camera. Have the
• Have a well-organised list of questions, written questions written in large print Donna
out clearly, and held neatly and reliably on a on index cards which can be Kenny,The
clipboard. held quietly on your lap during Video History
• Find out if direct questions are culturally appro- Company
the taping. Do your research and Center
priate or considered downright rude in the culture ahead of time and know how for Recording
of the person you’re going to interview. In some to pronounce key words, Life Stories.
cultures information and knowledge are shared names and terms that may
differently, so be sure to find out how to do an come up.
interview correctly with that person.
Setting up
• Set up as quickly and unobtrusively as possible. Don’t let the technical processes
dominate the interviewee’s experience of the interview.
• Never argue with the crew or shout at them. (This goes for any shoot.)
• Try to sit down quietly somewhere with the interviewee, away from the setting up.
Have an easy chat, if possible. Maybe a cup of tea.
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Learn from your mistakes. • Don’t talk the subject out before the camera
rolls. Give a general idea of the outline and flow
of the interview, but don’t rehearse the actual
questions and answers. People answer most vibrantly when they’re engaged by a
question. Their answers are often shorter, less detailed and lacklustre when they’re
Carl Fisher,
Murriimage, repeating an answer they’ve already given.
Wolvi via • If the interviewee is worried about making a mistake or leaving something out, give
Gympie,Qld, your assurance that any answer can be started again or entirely redone at the
Australia.
interviewee’s request.
Rolling
Ensure your interviewee is • If a hand mic is used, keep it in the hand further
comfortable before you start from the camera.
the interview. When • Start off with a couple of easy questions to get
interviewing Elders, always ask your subject relaxed and warmed up. You don’t
Florence them where they would like have to use these answers in the final edit, but it
Onus, you to conduct the interview. will help ease the tension.
Journalism Most Elders feel more
Lecturer, • Aim for clear and precise answers, but avoid
School of comfortable at home, so be ‘closed’ questions which can be answered by a
Indigenous prepared to go to them. one word answer or a ‘yes’ or ‘no’. Aim to draw
Australian
Studies, as much useful information out of the interview
James Cook as you can.
University. • Keep in mind that you’re not in a competition and don’t have to prove that you
know more than the interviewee. In fact, if you appear to know only the basics of
a topic, your guest can feel prompted to elaborate.
• Although your questions are written down, don’t read them out. Refer to your notes
and then look at the guest and ask the questions naturally.
• Always listen to the answers. If something unexpected but interesting is said, follow
up on it. You needn’t feel obliged to rush straight on to the next question.
• If you’re going to edit out the question, ensure that the interviewee speaks in full
statements, rather than in short responses to your question. For example: ‘I was born
in Wagga.’ Not: Q. ‘Where were you born?’; A. ‘In Wagga.’
• Maintain good eye contact, if it’s culturally
appropriate to do so. The interviewee is usually
Ask your questions and then
more nervous than you. If you look at him/her
step out of their way. Be quiet.
directly and nod in affirmation from time to time,
Omit all ‘um-humms’ and other
the interviewee will gain confidence.
verbal supports. Especially if
• Avoid punctuating the interviewee’s answers
Donna the interviewer is off camera,
with ‘I see’ or ‘Uh-huh’. These utterances can be
Kenny,The he/she can use body
Video History irritating to the viewer, and make it difficult to
language—nods, smiles, raised
Company edit the taped sequence, especially if you make
and Center eyebrows, leaning forward,
these sounds while the other person is speaking.
for Recording etc.—to encourage the
Life Stories. • Leave quiet space at the end of each answer for
interviewee’s responses.
the editor to make a cut, if necessary.
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Wet Weather
Water wrecks video equipment. If you strike rain on
the day of your shoot, cancel the shoot if you can.
If you can’t cancel, move inside. If you must be
outside, cover the camera with a garbage bag and
have someone holding an umbrella over the camera
operator and the camera.
The wind ruffling the garbage bag will put terrible
noises into a camera mic. A hand-held mic wrapped
in plastic will record the sound of the raindrops that
hit it.
Never run cables through puddles! If you’re near the water, use a splash protector for the
camera.(Photo from Digital Dimensions)
Making TV programs and videos involves teams of passionate creative people all working
together, and can be very rewarding and a lot of fun. It can also be very stressful when
resources are less than ideal, personalities clash and things don’t go as planned. If you find
yourself getting really stressed out, no matter how worthwhile and important the project
is, it’s not worth giving yourself a heart attack over it. Just remember . . . at the end of the Andy Nehl,
day, it’s just dots on a screen. Head of
Television,
AFTRS.
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Keeping Perspective
What if your shoot is of an event that’s happening apart from your own efforts? A concert
or conference, a religious ceremony, an awards presentation, a sports competition?
When you’re the documenter, rather than the initiator, your role and the degree of
control and influence you have over the action is quite different from when you’re doing
a drama or even an interview.
Sometimes it’s hard to remember that the video itself is not the event, that there are
other interests at least as important as your own, that the show will go on whether
you’re ready or not, and if you’re not—that’s just tough.
Documenters should not change the event they’re covering. Of course the mere
presence of any camera does change things a bit. But sometimes video crews walk in
like they’re the main item. They string cables and
lights all over, regardless of how difficult or
uncomfortable they make things for the guests or the
audience; they set their cameras up in front of people
who have a right to their own view; and they even
take hand-held cameras into the performance area.
High praise for a video crew is for someone to
say, ‘We hardly knew you were there.’
What’s more important . . . the event or the
video?
Keeping a low profile, working discreetly and
Are you the show or are you documenting it? efficiently, may mean you’ll be the one group that
Students from National Recording Studio Training gets asked back.
School, Canberra, ACT, Australia.
Hart Cohen,
University of
Western
Sydney—
Nepean.
This is what was missing—the base plate for Be sure you keep a list of exactly what you
the tripod! borrowed.
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Chapter
28 Studio Layout
and Equipment
Producing Videos
Studio Layout and Equipment
Studios come in all sizes. Some are large enough to hold a symphony
I orchestra, with room to spare. Others are tiny rooms with a chair for a
presenter and a minimal background set.
Whether your studio has access to the
latest high tech equipment with all the
bells and whistles, or you have the most
rudimentary of set-ups, your studio layout
and the principles behind your equipment
hook-up will be similar.
And with imagination and tenacity,
you can achieve good results under almost
any conditions.
Not every organisation has the luxury
of a studio floor which serves only one
Multicamera TV studio at Northern Melbourne purpose. In many schools the studio
Institute of TAFE, Collingwood,Vic, Australia. doubles as a classroom. In public access
cable TV stations, it can have all manner
of functions!
At Wakefield Community Access TV, there are audio and video ‘outlets’ in the lounge so
they can just plug in an audio mixer and camera and use that room as a studio as well.
The ‘outlets’ are connected into their second control room, which doubles as an audio
studio for voiceovers.They have a small table and two chairs in this control room which
Barbara can be used as a set as well.
Bishop,
Independent In larger productions, other crew members like the designer and the wardrobe
Producer.
supervisor may be in the control room as well. The make-up artist would work from
the studio floor.
Program sound is heard over loudspeakers by everyone in the control room.
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Vision Control
Vision control may be in the main control room, or
nearby.
Each studio camera has a long thick, multipin
cable which carries signals in both directions. Besides
sending the video signal to the control room
equipment, it carries the genlock signal to the camera,
it can handle intercom signals and also return video, so This little control room can be used for voiceovers or
the camera operators can check which shot is selected cable radio.Wakefield Community Access TV,
at any moment by the vision mixer. Usually each Wakefield, MA, USA.(Photo by Ruth Stegner)
camera cable plugs into a patch bay on the studio
wall, and from there it’s connected to its own CCU (camera control unit). But in some
set-ups there’s just a hole in the wall, and the camera cables run through it.
The TD sets up all the cameras so their signals are within the required range and
their images match each other in colour, brightness, contrast and black level. White
balancing is done at the CCUs, as well as some tweaking to adjust luminance levels,
video gain, the black pedestal, and the blue and red signals, if need be.
Without this matching, the look of the picture could change from shot to shot,
distracting the viewers.
From the CCUs, the video signals are fed into the vision mixer.
Audio Control
Audio control may be in the main control room, but it’s better if it’s separate from the
general frenzy and noise so the sound operator can hear the program sound well and
pick up on signal problems, like buzzes or crackling cables. Often it’s in a nearby room;
sometimes it’s viewable from the main control room through a large window.
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All the studio mics are plugged in to a patch bay on the studio wall, and from there
audio cables are run to audio control and connected to the input sockets at the back of
the audio mixer.
Audio control also contains various playback machines,
like phonographs, and tape cassette, DAT and CD players.
The responsibility of audio control is to test, adjust and
control the volume and quality of each sound source, and
insert each one into the program correctly, according to
the director’s calls. The sound operator must ensure that
the signal output from the mixing desk is strong enough
and that throughout the program sound levels are
consistent.
Sometimes the sound operator works alone, and
sometimes there’s an assistant who helps by playing the
Operating the audio mixer, Northern
needed disks, tapes and cassettes for program music and
Melbourne Institute of TAFE, Collingwood,Vic,
special effects.
Australia.
Studio Cameras
Studio cameras are usually the best quality cameras
the institution can muster. Most places try to limit
the use of these cameras to just the studio, plus
maybe the OB van.
But it’s also possible to hook field cameras into
a studio system, either as the mainstay cameras, or
as auxiliary stationary or roving cameras for more
complex shoots.
Dominic Kanak,TEAME Indigenous TV and Video
Studio cameras have larger viewfinders, so the
Training Course, Metro TV, Paddington, NSW,
camera operators don’t have to put their eye to the
Australia.(Photo by Anne Douglas)
viewfinder and can stand back and comfortably
frame and focus their shots. Such viewfinders have
an on-air light (called a tally light), which lets the
operator know when that camera’s signal is being
used in the program.
The camera’s zoom and focus controls are
connected to servos (cables which allow remote
control) and are mounted on the tripod’s control
handles. This allows the operators to make zoom and
focus adjustments with their fingers while still having
complete control of the pan and tilt of the studio
cameras.
Lightweight camera pedestals at the Northern Headsets allow the camera operators to receive
Melbourne Institute of TAFE, Collingwood,Vic, instructions from the director or DA and to talk back
Australia.
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Camera Mounts
Studio cameras are mounted on camera pedestals or
on tripods with dolly wheels.
The camera pedestal is designed to move the
camera quickly, smoothly and quietly around the
studio floor. A sideways movement is called tracking
or trucking. A forward or backward movement is
called dollying. When a stationary camera is needed,
the brakes can be locked on.
The camera pedestal can also smoothly raise or
lower the height of the camera. This camera action
is called ped up and ped down. Mounted studio camera, Northern Melbourne
Some camera pedestals are controlled by a Institute of TAFE, Collingwood,Vic, Australia.
steering wheel mounted horizontally beneath the
camera. You turn it in the direction you want the In Australia, camera operators
camera to go in, give a push and away it goes. get to their use-by date at 30
The camera is mounted on a pan/tilt head, which years of age, and should think
is controlled by four knobs. about moving on to floor
managing or directing. Chris Fraser,
Tilt Lock Cinematography
Department,
This knob locks or loosens the tripod head’s tilting action (which allows the upward and AFTRS.
downward swing of the camera lens). The tilt should always be locked before the camera
operator walks away from the camera.
Pan Lock
This knob locks or loosens the tripod head’s panning action (the swivelling of the camera
to the left or right). The pan should be locked before the camera operator walks away
from the camera.
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Live Video vs
Pre-recorded Video
Video which is being generated at the moment from
a camera or other video generating device is called
live. Video which has been recorded on tape and is
being played back on a VCR is called pre-recorded.
Why is this important? Because live video has a
stable sync pulse (timing pulse) to it, and pre-
When the light’s on, that source is selected.(Photo recorded video has slight variations in its timing, due
from Northern Melbourne Institute of TAFE) to extremely minor variations in the speed of the
mechanical rotation of the VCR’s playback heads. So
pre-recorded video has an unstable timebase.
A vision mixer can’t do a technically clean cut, wipe or dissolve between two video
sources unless they both have exactly the same timing and both have stable timebases.
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Genlock
Video cameras have to be able to generate their own
timing pulse (or sync) so they can function inde-
pendently and record a stable signal on their own.
Some cameras can also receive a sync pulse from
an external source and use that pulse as the timebase
for the signal they produce.
Genlock input
When cameras (or other video-generating
devices) are sent the same sync pulse from an external
source they operate to exactly the same timing, and
they’re said to be genlocked.
Their video signals can then be used sequentially The sync signal from the studio sync generator, or
on the vision mixer in cuts, dissolves, wipes and other some other timing device, is fed to the camera
effects without causing any signal break-up or through the genlock input.
glitching due to differences in timing.
Though the sync pulse generator is the normal source of genlock, it’s also possible to
genlock equipment from the composite video out signal of a camera, from the output
of a vision mixer, and even from a VCR. The VCR tends to be the least reliable source
of sync.
Any video signals that are input into a vision mixer need to be from sources which
are synchronised (synchronous with each other, having the same timebase as each other).
Synchronisation can be achieved through genlock or, in the case of some smaller vision
mixers, the synchronising of the incoming signals is done within the mixer itself and
genlock cabling isn’t necessary.
When the NS light comes on during a mix or wipe on a vision mixer, it means that
the two sources are non-synchronous, and they can’t be combined smoothly until they’re
synchronised.
Timebase
Corrector
The timebase corrector (TBC) receives the
video output from the playback VCRs,
strips the signal of its unstable sync
(timebase) and then attaches that signal
to a ‘rock solid’ timebase and outputs it
to the vision mixer, where it can then be
successfully combined with other
signals.
The timebase corrector (TBC) removes the sync from TBCs also allow adjustments to be made to the
a video signal and attaches a new, steady, sync video signal being processed, such as altering the
signal.A TBC is usually needed when sending pre- video gain, the black pedestal and the colour balance.
recorded video into a vision mixer.
Playback
Frequently during live shows, the director wants to
insert material which has already been taped and
edited. This could be on-the-street interviews done
on the topic the program is addressing, it could be
public service announcements (PSAs), or even
advertisements, depending on what the station is
allowed to do.
In all these cases, the playback VCRs (the decks)
have to be sending video signals with exactly the
The playback decks you see in the back of the same timing as the live video which is being
picture are mini-DV playback decks bought for $150 generated by the cameras, so that the signals can all
each at a local store.They are not industrial quality, be intermeshed without glitches as they pass through
which are much more expensive, but they are not the vision mixer.
used 24-7 so they do the job.Wakefield Community
Access TV,Wakefield, MA, USA.(Photo by Ruth
Stegner)
Wakefield has programming about 8 hours a day, and the rest of the time it’s their
community bulletin board.The playback area is interesting because they converted from
SVHS playback to DV by simply replacing one deck with the other. The connector types
were the same, so it was immediately compatible. A carousel system would have been
Barbara much more expensive to buy and to service—and if the system went down they would be
Bishop, off the air. This way, they can run down to the local video store and buy a new deck out of
Independent petty cash, and they’re back up and running in no time.
Producer.
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Frame Store
A frame store can do the timing correction that a TBC does, but it’s also able to hold in
memory a full frame of video information.
This increased memory capacity makes it possible for the frame store to do an array
of wondrous signal manipulations, including:
• Freeze frame, which grabs one whole frame of video and continuously repeats it,
giving the effect of a still photograph on the screen.
• Freeze field, which reproduces just one field of information, again with the appearance
of a still photograph on the screen. Freeze field is what to use if the frame has action
in it. For example, while a freeze frame will show a guitarist’s hands shimmering,
the freeze field will show a still image.
• Strobe, which is an effect caused by the video signal going in and out of freeze frame
mode at a regular rate. This rate can be varied.
• Mosaic, which gives the image the appearance of being made of tiny tiles. This effect
can be increased to the point that the image is unrecognisable, or decreased till the
effect is barely noticeable, by controlling the size of the tiles both vertically and
horizontally.
• Paint (or posterisation), which gives the image the appearance of a paint-by-number
project. This effect can also be increased till the picture looks like a flat-toned poster
made up of wide swathes of monotone colours, or decreased till the effect is hardly
evident.
• Mirror image, where the image from one half of the screen is reproduced in a mirror
image on the other half of the screen.
• Negative image, where the lights are dark, the darks are light, and the colours are
replaced by their opposites (red is cyan, blue is yellow, and so forth).
• Compression, which digitises the signal and then allows it to be squashed or stretched,
either vertically or horizontally.
• Multiple images, which allows the same picture to be repeated in miniature several
times in different positions on the screen, with one little section active (displaying
moving video) and the other positions showing freeze frames.
A frame store does the same job as a TBC, but it can also do additional special effects.
Black Generator
The black generator comes either as a device on its own, or it can reside inside the vision
mixer.
It produces a clean black signal with solid sync pulses. It’s used to produce the black
for the beginning and end of shows, and its composite video out signal can also be used
to genlock the studio.
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Routing Switcher
The routing switcher works in reverse to the VDA. It takes in many video signals but
has only one or two outputs.
A routing switcher is simply a row of buttons, when viewed from the front. At the
back it has a row of BNC sockets which allow several video signals to be input into it,
and it has one or two video outputs.
The routing switcher is used to assign a variety of video sources to a single piece of
video test equipment, like the waveform monitor or the vectorscope, or to a monitor, a
VCR, or whatever is desired.
The TD can select any source s/he
wants to view or adjust by pressing the
labelled button at the front which
corresponds to that source’s input, and
then that signal is allowed to pass through
to the video out of the routing switcher
and is sent along to the test equipment or
wherever.
Routing switchers are usually rack
mounted so the input cables at the back
are inaccessible to all but the technicians.
This is so the cables stay connected to the
The routing switcher lets you select a signal and right positions and the routing switcher
send it to whatever equipment you choose. remains reliable for the next operator.
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Patch Bay
Patch bays are the ultimate for allowing the user
choice in connections. They can be used for both
video and audio signals, and also for assigning lights
to the lighting mixer.
A patch bay has a row of inputs and a row of
outputs. It’s rack mounted and the cables coming
from and going to the various pieces of studio
equipment are labelled and connected at the back.
The back is usually accessible to the technicians only. Patching in a video cable.Colin Kemp, Engineering
At the front are connecting sockets for every in Department, Australian Film Television and Radio
and out position, and each socket is (hopefully) School.
correctly and legibly labelled. (We’re talking about
the best of all possible worlds here!)
The patch bay allows anyone to connect any
input to any output by the use of short cables or
attaching devices.
The patch bay allows much more flexible use of
equipment by giving the operator the ability to
quickly and easily set up whatever signal paths are
desired. No need to climb in behind the rack and
reconnect everything—or make a total mess of the
studio hook-up. Any signal paths can be set up by
one user, and then unplugged at the end of the shoot Routing audio through a patch bay, Northern
so all the wiring is intact for the next user and all the Melbourne Institute of TAFE, Collingwood,Vic,
options are still available. Australia.
Character Generator
The character generator (CG) has a keyboard which allows the operator to type in titles
for the opening and closing credits and for superimposed titles within the show.
The basic CGs have only one font type (lettering style) and two or three font sizes
to choose from, and are limited to white on black. They can send one still page of lettering
at a time. Never mind, they get the message across.
The fancier ones are word processors which have
a range of fonts and font sizes, can do special effects
Store a template of the
on the lettering (like drop shadow, bold and outline),
standard end credits for your
can generate coloured letters and backgrounds, and
show, including your copyright
can store several pages of credits in memory.
announcement.Then for each
They can also present the pages of credits in a
new program you only need to Martha
variety of scrolls (where the words roll upward or
adjust the names of the crew. Mollison,
downward across the screen) and crawls (where the Video
No need to retype the whole
letters move horizontally across some section of the Producer,
thing each week! Sydney,NSW,
screen).
Australia.
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Teleprompter
A teleprompter is basically a computer and display system.
Whatever the presenter has to say, the news, the weather, the commentary, anything,
it can be typed in advance and saved to a file on the computer’s C-drive or on a floppy
disk.
When rehearsal time comes, the presenter looks towards the camera which has the
display of the words either attached to it or near it. Because the words have to be large
so the presenter can read them at a distance, the words have to roll up the screen to
show the whole speech.
In the control room, the operator of the teleprompter works out what’s the best speed
for the presenter to read the words aloud, and makes a note of it, with any variations
due to long hard words, or quickly spoken phrases.
Then for the program, the presenter can rely on the words rolling out in front of
his/her eyes at just the right speed.
Graphics Computer
For more elaborate credits and for computer
generated graphics, there are computers with good
graphics programs and composite video outputs,
which can be connected into the vision mixer and
used as a flexible source for imaginative program
content.
The graphics can be presented on their own, or
mixed or wiped into combinations with live video
from the studio cameras or from pre-recorded video.
Waveform Monitor
The waveform monitor is a signal testing device
which has several different displays, selected by a
knob.
The TD uses the waveform monitor to check
specific aspects of the video signal, like the sync pulses,
the luminance level and the pedestal (black level). It’s
helpful in diagnosing problems, matching signals The waveform monitor shows information about the
from different sources, and ensuring that the studio luminance signal, and the vectorscope shows
output signal conforms to broadcast standards. information about the colour signal.
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Vectorscope
The vectorscope is another signal testing device, used for analysing the properties of the
colour portion of the video signal.
It shows colour phase and the chroma amplitude (strength of the colour signal).
It’s especially useful when operating in NTSC, where the colour from each camera
can be out of phase, and therefore unmatched to the next one.
Chapter
29 Studio
Roles
Producing Videos
Studio Roles
Some studio crews number 20 or more people, and other wizards pull off
I a good production with only two or three people doing all the studio jobs.
So when we talk about studio roles, it’s as a general guideline only. You have to
work with what you’ve got and whoever is there to help you.
However, it does help, when dividing up the work, to have a general overview of
all the jobs that need to be done. So here goes.
The Producer
The producer is the head of the production team and is responsible for the successful
completion of the project.
The producer decides on the program concept, chooses the director and other key
production personnel, like the heads of design, photography, lighting and sound, and
may be involved in the selection of other crew and performers.
The producer has the final say on artistic and editorial policy, and controls the budget.
The producer also has overall responsibility for the quality of the program.
However, once the major decisions on program treatment have been made, the
producer hands the artistic realisation of the production over to the director in the studio.
In a drama production, the producer does not usually sit in the control room and dictate
ideas on how the shots should go.
In broadcast news and current affairs, where It’s the ideas that count.The
stories are sometimes being included and dropped producer’s business is content.
up until the moment of transmission, the producer
is present in the control room to make those last-minute decisions.
The producer is responsible to the television station or to whomever has Gilda
commissioned the project. Baracchi,
Producer.
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The Director
The director is responsible for the creative vision behind the production, and for guiding
the program designers in realising that vision through sets, costumes, lighting and sound.
It’s the director’s responsibility to decide the final visual and audio treatment.
The director is responsible for explaining the production to the performers and the
technical crew, rehearsing them till they’re ready to give a good performance, and directing
them through every step of the actual taped or broadcast program.
The director must enthuse the whole team, so everyone is committed to the success
of the project.
As a result of all this responsibility, it’s usually the director who gets the overall credit
or blame at the completion of the project. The director is responsible to the producer.
of every role in the production process. The DA may need special qualifications if working
on productions like music or dance.
The director’s assistant is responsible to the director.
The Designer
The designer is responsible for the overall look of the production, and is in charge of
staging and properties, wardrobe and make-up.
In response to the producer’s brief, the designer draws up a proposed set. Once s/he
has received the go-ahead, the designer draws up and delivers floor plans to the producer,
the director and the technical director.
The designer arranges for the construction of staging and any other necessary set
elements, and makes sure that they’re built according to the approved specifications and
delivered on time.
The designer also makes sure that all props are
Anyone can design with a
procured, and that the performers are dressed
million dollars. It takes a clever
appropriately, in the correct period of wardrobe and
designer with a hundred
make-up.
dollars to make it look like a
The designer is responsible to the producer and
million. Darrell Lass,
the director.
Production
Designer.
Anticipation is the name of the The floor manager also attends site checks for
game. location shoots.
The FM is particularly concerned with safety,
crew morale and contentedness, performance achieve-
ment and discipline—where necessary.
Don Bethel,
Floor The floor manager compiles a workable schedule which allows for the creative needs
Manager and of the director and performers, and the practical needs of the technical and support crew.
Consultant, This schedule would include the amount of time needed to do special effects, for example.
Television
Production At the beginning of a production, the FM welcomes the performers and guests to
Techniques. the studio and looks after their comfort and needs.
The FM puts tape markings on the floor to help the performers know where they
should stand, or to stop their movement, and assists performers to achieve the right
positions and eyelines.
During rehearsals the floor manager can give the
director information about possible difficulties with
the stage directions planned, and during performance
the FM remains alert to anything which might get
in the way of achieving the desired shots, remedying
whatever is possible.
The floor manager gives the countdown to the
actors so they know when the show begins.
The FM remains in constant contact with the
director, via headphones with talkback, and conveys
The floor manager, Erik Vaage Teigen, gives a count- the director’s instructions to the performers and crew.
down cue to the band, Mech, Griffith University, The FM also discreetly relays to the director the needs
Brisbane, Qld, Australia.(Photo by Walter Holt) of performers and crew, making sure that the director
is aware of the mood on the studio floor, and that
people get rest breaks when they need them.
At the end of rehearsals and the production, the
FM thanks the performers and crew, on behalf of the
director.
The floor manager is responsible to the director.
The TD also makes sure that the system is correctly set up for special effects, like
chroma key.
The technical director is responsible to the director.
Lena Adams booms a drama production at the School of Jeremy Reurich, technical trainee, operates boom in
Indigenous Australian Studies, James Cook University, Studio 1, Australian Film Television and Radio School.
Townsville, Qld, Australia.
The Performers
The performers should arrive on time for rehearsals, follow the directions of the director
and the floor manager, be clear about whatever needs they have which can be accom-
modated, and put out the best performance they can.
Performers should watch their energy levels, giving less energy to early rehearsals,
so they have reserves left for building up to full performance level for the final rehearsals
and the production.
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Other Roles
In large studios the production team would
include many other positions, like costume
designer, make-up artist, stage hands, electricians
and gaffers, camera assistants and grips.
Production Manager
The production manager books the studio facili-
ties and looks after a myriad other production
details long before the day of the shoot. The
production manager, in some cases, even does the
budgeting.
Chapter
30 Operating the
Vision Mixer
Producing Videos
Operating the Vision Mixer
The Bus
A bus is a row of buttons. It may be three buttons long or ten or more, depending on
the mixer. (I don’t know why it’s called a bus since all those little buttons in a row look
more like a train to me!)
Each button is connected to a different input
video signal. By pressing a button down, the vision
mixer operator selects the signal to be used. On many
mixers, the button which has been selected lights up.
On all but the most basic mixers, there are at least
two buses. One is used for selecting the signal for
‘program out’, so it’s called the program bus. The other
is used for checking a signal before it’s selected for
the program, so it’s called the preview bus. Preview is
especially important if you’re trying to set up a special
effect and you want to make sure it’s right before you
Whatever button is lit up tells you the input signal put it into the program.
sources that are active at the moment.(Photo from The buses are connected to their inputs and the
Northern Melbourne Institute of TAFE) buttons on each bus correspond to those on the bus
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Cut
A cut is when one entire signal instantaneously and completely replaces another. It’s like
a straight-out clean edit between the two sources.
Many programs are made up entirely of cuts, and many others have only a small
number of shot transitions using other effects.
More is not always better when it comes to video effects. The overall look of the
program is important to consider when deciding what style of shot transitions to use.
Other Buses
There are several other standard functions on a vision mixer. They are:
• Mix/Dissolve.
• Fade.
• Wipe.
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Vision mixers usually have two more buses, called effects buses, to allow the operator to
set up these other shot transitions.
The effects buses are often named the A bus and the B bus. (How’s that for wildly
imaginative nomenclature?)
To use an effect in your program, you first select the button labelled effects on the
program bus. Once that’s selected, whatever source is chosen between the two effects
buses will be automatically sent to program out.
How do you set up the effect? It’s pretty simple once you get the hang of it. There’s
a fader handle which moves between the two effects buses. This handle can be positioned
to select the signal which is assigned to the A bus or the signal on the B bus. It can also
be set anywhere between the two.
Mix/Dissolve
A mix (also called a dissolve) is a blend of the images from two sources. As you do a mix,
one whole picture fades away as the other picture gets stronger on the screen. In mid-
dissolve both pictures are viewable at half-strength.
To do a mix, select the mix button from the effects-mode choices. Then select one
of your desired signals on the A bus, and the other one on the B bus. As you move the
fader handle from the A position
towards the B position, you’ll see the A
picture becoming fainter and the B
picture becoming stronger. When you
get all the way to the B position, the B
picture is full-strength and the A picture
is completely gone.
When you move the handle from
the B bus back to the A bus, the dissolve
is reversed.
If you want your next shot transition
To do a mix, first select effects on the program bus, to be a dissolve to a different source,
then move the effects fader between your chosen select the new source on the inactive
sources on the A effects bus and the B effects bus. effects bus, and then move the fader to
that bus when the time comes.
Wipe
A wipe is an effect which causes one picture to replace another by moving across the
screen in any one of many selectable geometric patterns.
A wipe is done much the same way as a dissolve or a fade.
You start off by selecting the wipe button from the effects-mode choices. But then
you have to deal with another whole range of choices! Are you up to it? You’ll find an
array of buttons with geometric patterns on them. Each pattern shows you the kind of
wipe that button will give you. So choose your wipe pattern—maybe you want to start
with a wipe which replaces the picture diagonally from top left to bottom right across
the screen.
Then you assign your two signal choices to the A and B buses respectively. As you
move the effects fader handle you’ll see the wipe transition happening.
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To do a wipe:
1.Select wipe mode from the effects-mode choices. 2.Then select the geometric pattern you want.
3.Then move the fader between the A and B effects 4. . . . And there’s your wipe!
buses.
If you move the fader back, the wipe will recur
in reverse, unless . . .
Wipe Borders
On some mixers you can also choose to put a border on the edge of your wipe. There’ll
be a switch which is labelled border on/off. When you flip it on, suddenly a border appears,
clinging to the edge of your wipe, and it moves across the screen as your wipe moves.
Now this border has its own set of controls:
• Colour, to adjust the hue, saturation and luminance of the border colour.
• Width, to make the border wider and thinner.
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Superimpose
When you superimpose something, you make it appear over the video image. This effect
is used for putting titles or graphics onto a picture.
You can superimpose a title by stopping a dissolve midway, but better results can
be obtained by keying if the mixer doesn’t have a button labelled super.
Key Effects
The key effects cause parts of the video image to disappear and be replaced by another
video signal. The resulting effect is as if a cut-out stencil were being applied to the screen.
The different key effects operate by being connected to different aspects of the video
signal. So for each type of key, different video information is used to determine the shape
of the holes which the key stencil cuts.
LUMINANCE KEY
The luminance key is connected to the brightness part of the video signal. When using
luminance key, you can make any area of the image disappear which is above a certain
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CHROMA KEY
Keying can also be done in connection with the chrominance (colour) of the signal.
You do this by selecting chroma key with the key effects choices dial on the vision
mixer. Then you have to tell the mixer what colour you want to eliminate from the
signal.
Some colours tend to work better than others. Red can be a poor choice for a chroma
key because red is a component in skin tones, and usually the aim is not to have parts
of people’s faces eaten away.
Often the aim is to get rid of the background of the shot and replace it with something
entirely different.
Your guitarist can appear to be playing music in the wildflowers on a mountainside
in Switzerland, or your love scene can be played out in a cafe with the Eiffel Tower in
the background.
To make the effect happen, you have one camera pointed at the actor, who’s
positioned in front of a plain coloured background. You delete that background colour
from the image using the chroma key function, and you insert in its place an alternative
background which is being supplied by another camera, aimed at a carefully lit scene
from a postcard, picture book, or painting which is mounted on a graphics stand.
Another possible background source is a computer generated image supplied by a
graphics computer linked in to the vision mixer. With computer generated backgrounds
you can let loose your fantasies.
The camera that shoots the chroma key window is called the source camera. On some
vision mixers, there’s only one input for a chroma key source camera, so only one camera
at a time can be used as the chroma key source. Save yourself some frustration by finding
out if this is the case with yours! (To do this look at the cable connection at the back of
the vision mixer.)
Any other camera can be used to supply the fill video (to fill in the holes), but the
stencil for the chroma key must be cut with the source camera.
Chroma key can be a fiddly process—you have to check your image carefully before
you record it. Watch for craggy edges around hair, or incomplete keying in shadow areas.
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Watch out for tell-tale glare from the glossy page you’re using as the replacement
background image.
Chroma key blue, which is a very vivid blue, is frequently used for chroma keying
because it’s a colour which can be avoided deliberately in clothing and it isn’t a skin
tone. Sometimes you can run amuck with it on close-ups of blue-eyed people, though.
Consider what your shots will be before you make your key colour choice. Bright green
is also commonly used for chroma keying.
Screens and studio curtains can be bought in
chroma key blue. The shadows in the folds of the
curtains can give problems in getting a clean key
effect, though. You’ll probably need to pull them
out flat.
Special paint can be bought in chroma key blue.
It’s expensive, but if used only as necessary it can
allow you to create some terrific effects. You can
paint it on chairs, boxes, wooden structures . . .
Once there were some students at the University
of Technology, Sydney, who were crazy about Star
Trek. For their final project, they painted boxes with
chroma key blue and carefully placed them at the
Interview with chroma key background, for Asthma front of their set, and put a blue screen at the back.
Care.University of Western Sydney—Macarthur, Then they performed their actions in between the
Bankstown, NSW, Australia. two blue surfaces.
The vision mixer operator did a chroma key,
inserting a freeze frame of the control room of a spaceship as the replacement signal.
The blue on the boxes dropped away to be replaced by the front of the spaceship’s
control panel. The Trekkies stood behind it speaking in Klingon, and behind them the
screen dropped away and was replaced by the rear wall of the spaceship control room,
complete with a window out into the universe.
The effect worked so well that they forged ahead and managed to insert one of their
number into a scene with Spock himself!
By the way, no matter what colour you use as the drop-away colour in a chroma
key, that colour can occur in the replacement signal with no problem. It won’t drop out
of the replacement signal.
INTERNAL KEY
Internal key is a luminance key. It uses as its key source a signal which is on the A or B
effects buses. This is frequently one of the studio cameras, but it could be any signal
which is connected into the effects buses.
With internal key, the luminance signal from one of the buses cuts the key stencil
and that same signal fills in the resulting ‘holes’. The signal from the other bus supplies
the rest of the picture.
Like the other key effects, it’s controlled by the clip and level knobs in the key section
of the vision mixer.
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just before it reaches program out. Because this effect happens after the signal has passed
beyond the effects circuits in the vision mixer (in other words, downstream of those
circuits), it leaves the main effects system free for constructing other effects.
Timing Effects
Some video effects don’t just cause two discrete images to screen-share in one way or
another. They alter the timing of the signal’s playback.
Freeze Frame
By pressing the button labelled freeze frame you can get a still image. Even if the signal
is from a videotape which continues to play onward, the image will stay the same in
the effects unit until you unfreeze it.
You can then apply other image altering effects to a freeze frame image, or use it in
wipes, mixes, fades or whatever you like.
Freeze Field
A frame is made up of two fields, each of which is the scan of every other line of an
image (the odd field is all the odd lines and the even field is all the even lines).
Well, when there’s some fast motion happening, even the tiny time difference
between the scanning of one field and the next can pick up a variation in the image. So
you can find that a freeze frame looks slightly unstable.
A case in point is if you’ve videotaped a guitarist playing music. The hand which is
strumming the strings will have been moving very fast. When you play back a freeze
frame of this image, the strumming hand may appear to flutter. That’s when you need
to use a freeze field instead of a freeze frame. It will give you a more stable still picture.
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Strobe
Strobe is a series of freeze frames which are grabbed from the video as it plays back in
real time. It gives the effect you may have seen when dancing under strobe lights.
The speed of the strobe is variable, so it can be a rapid series of short quick shots,
resulting in very little picture information being missing, or the individual freeze frames
can be longer in duration, thus blocking out large chunks of the intervening video.
Some home video cameras allow the user to shoot field footage in strobe. This may
please someone who has no access to an edit system, but it means that if the strobing falls
awkwardly on the action, there’s no way to regain the missing picture information.
It’s almost always better to record the image normally and apply effects in
postproduction. Then you can try the effect different ways until you get what you like
and the timing is the best you can manage.
Altered Images
Some effects reproduce your image in its correct timing and with its picture elements
retaining their normal dimensions, but with some aspect of the signal dramatically
changed.
Negative
The negative button will cause your image to be produced in its colour opposites. Not
quite the same as a photographic negative, because video colour opposites are different,
but you get the idea.
Invert
Invert, as you’ve probably guessed, presents your image upside down.
Monochrome (Mono)
By pressing the mono button, you can turn your image
into black and white.
Paint
The paint effect simplifies the colour values in the
image by reducing the number of tones. All the
shades of a colour within certain ranges are
reproduced as one flat tone, so as you increase the
paint effect the picture looks more and more like a
paint-by-numbers oil painting or a poster. (On some
mixers it’s called posterisation.)
Ratana Salam does a dissolve.School of Indigenous Paint is a variable function, so you can increase
Australian Studies, James Cook University,Townsville, or decrease the effect, as you see fit. If your image
Qld, Australia.
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Mosaic
The mosaic effect breaks the whole image into rectangles, like mosaic tiles. When a small
amount of mosaic is dialled up, the image is only slightly affected, but when it’s fully
applied, the image is no longer recognisable.
Mosaic can come with horizontal and vertical controls which operate independently
of each other, so you can have tall thin tiles, or short fat ones, or square ones.
Compression Effects
There are a number of variations possible with compression circuitry. For one thing, you
can have the image squeezed thin so two images can appear side by side on your screen.
Or it can look flattened, so two squashed images can sit atop each other on your
screen.
Mirror
The mirror effect compresses the image vertically or horizontally, so it fits into half the
screen and then fills the other half of the screen with its mirror image.
Multiple Image
Compression can also make your image smaller while it retains its original internal
dimensions. So you can have several images appear on one screen at the same time.
This can be a neat way to show headshots of all the actors in your drama, or present
shots from various segments of your magazine-style program. You can also use it when
wrapping up a show.
On some systems, the last image you select remains active, so you can have, for
example, four small frozen frames and one with an image running in real time.
It does take rehearsals to get the effect right.
Some effects units are programmable, so once you decide on your sequence the
machine can store it and then reproduce it again and again on command.
Titles
Titles can be captured by shooting white lettering on a black background and bringing
it into the image via a key function on the vision mixer.
Or they can be drawn up as artwork and cut in straight as a normal camera image.
They can also be produced by a character generator or a computer which can output
a composite video signal.
Depending on the type of CG or computer, titles can be produced in several sizes
and in different fonts (lettering styles).
Some equipment allows you to colour the letters and/or the background. Some
allows you to make the letters bold or put them into italics, to add borders around the
letters or give them drop shadows.
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PAGE BY PAGE
Character generators can store a number of pages of titles in their memory bank. When
they’re needed, each page can be called up in succession, or a particular page can be
summoned by typing in its page number.
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CREDIT ROLL
Rolling credits means to make the credits roll up across
Allow plenty of time for doing
the screen. Several pages of credits can be made to
your credits. Often there are
roll in succession. This is a common way of pres-
surprising disputes about
enting the end credits for a show.
whose name goes where and
Most CGs and computers will do a roll in several
in what size type—and never Meredith
different speeds.
assume you know how to spell Quinn,
every name. Publishing
THE CRAWL Department,
AFTRS.
A crawl is when the words are made to travel
horizontally across the screen, usually at the bottom, but crawls can also be placed at
the top or the middle of the frame.
Crawls can also be composed of several pages of credits, though usually they’re used
for shorter messages.
Crawls can be run at a variety of speeds.
Though these are the most common forms of credit displays, some new computer
programs will display credits in almost any way imaginable.
They can whoosh in from one side or the other and either stop or keep going, they
can leap on line by line, they can roll from the top or the bottom or seem to emerge
from invisible slits at any height in the picture, and on and on. Choosing the credit
display style you want may be very time consuming in itself—another reason to allow
more time than you think you need for postproduction.
Live Switching
During rehearsals for a program, the vision mixer works out how to achieve the effects
the director asks for. Once a decision has been made to use an effect, the vision mixer
notes it on the production script.
During the actual program the vision mixer works from the production script, making
the prearranged transitions. But s/he is not supposed to execute any shot change or effect
until the director calls for it.
If you want to use digital effects and transitions which normally need to be rendered,
you have to either pay very big bucks for a TV station type vision mixer, or content
yourself to doing these effects in post production.
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Chapter
31 Operating the
Studio Audio Mixer
Producing Videos
Operating the Studio Audio Mixer
The Inputs
MIC LINE MIC LINE MIC LINE MIC LINE MIC LINE MIC LINE PEAK
PROGRAM METER
MIN MAX MIN MAX MIN MAX MIN MAX MIN MAX MIN MAX
GAIN GAIN GAIN GAIN GAIN GAIN L R
L-R L+R
+6
- + - + - + - + - + - +
+3
TREBLE TREBLE TREBLE TREBLE TREBLE TREBLE
0
- + - + - + - + - + - +
-3
MID MID MID MID MID MID
-6
- + - + - + - + - + - + -10
BASS BASS BASS BASS BASS BASS
-14
AF AF AF AF AF AF
-18
PF PF PF PF PF PF
0 MAX 0 MAX 0 MAX 0 MAX 0 MAX 0 MAX -24
AUX AUX AUX AUX AUX AUX
-33
L R L R L R L R L R dB
L R
1 2 1 2 1 2 1 2 1 2 1 2
3 4 3 4 0 MAX
3 4 3 4 3 4 3 4
ASSIGNS ASSIGNS ASSIGNS ASSIGNS ASSIGNS ASSIGNS AUX SEND
L R L R L R L R L R L R 0 MAX
PAN PAN PAN PAN PAN PAN AUX RETURN
0 0 0 0 0 0 0
The buttons of one input row are repeated for every input row across the mixing desk.
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Gain
Moving systematically down from the mic/line switch (which is
the correct order in which to adjust an input signal), the second
choice the operator makes is the signal’s gain level. MIN MAX
The gain knob (also called trim or sensitivity) allows the operator
to boost or diminish the raw volume of the incoming signal. If the
GAIN
signal is very hot (high in volume), it can be reduced at this point. The gain knob is for initial gross
If it’s coming in low, it can be boosted here. volume control.
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Equalisation
The third section in the line of buttons is the equalisation section.
- + This function allows the operator to affect the quality of the sound
coming through the mixer by selectively emphasising or diminishing
TREBLE the relative strength of different parts of the sound.
Very basic mixers have two equalisation controls: treble and bass.
Bigger studio models also have a control for the mid-range frequencies.
Some mixers have several mid-range knobs.
- + The equalisation knobs have a passive position (the detent position),
sometimes marked right above them by a zero. When the white line on
MID the top of the knob is oriented straight up and down in relation to the
column of buttons in the input, it’s lined up with this zero, and the knob
is therefore in the detent position. Some knobs also settle into a little
grooved resting place in this position.
- + When the knob is in this zero position, the signal is allowed to pass
through this part of the input circuitry unaffected.
BASS Turning the knob to the left, towards the min ( – ), will reduce the
The equalisation knobs let you volume of the frequencies affected by this knob. Turning the knob to
alter the quality of the sound. the right, towards the max ( + ), will increase the volume of the
frequencies affected by the knob.
TREBLE
The treble knob affects the high frequencies in the
sound. Turning the knob towards min ( – ) will
separate out and reduce the volume of the high
frequency elements within the sound signal. It
reduces the presence and the impact of the high
frequency section of the sound.
Turning the knob towards max ( + ) will increase
the volume of those frequencies.
Why would you adjust the treble?
If your recording is very toppy or hissy, you’d
reduce the treble frequencies.
MID-RANGE
George Karpathakis explains equalisation to Daniela
The knob labelled mid is the one for adjusting the
Fego, Edith Cowan University, Perth,WA, Australia.mid-frequencies of the sound. This one controls the
(Photo by Keith Smith) main components of the human voice, and is less
often adjusted than the treble or bass, which is
probably why cheaper mixers don’t even have this knob. Still, there are times when
tweaking this one will help the quality of your sound.
You might want to decrease the higher mid-range if you’re equalising the sound from
the mic of a speaker with an overly sibilant voice—the sort who makes annoying little
whistles with their dentures when pronouncing s, for example.
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BASS
The bass sounds are the low frequencies, including what you know as the bass in human
voices and in the sounds produced by musical instruments.
Bass also includes the low frequency rumble from traffic and the 50-cycle (and 60-
cycle) electrical hum which can be picked up sometimes by mic cables.
You may well have a pre-recorded on-the-street interview which would benefit from
having the bass frequencies diminished.
A 50Hz (or 60Hz) notch filter can be used to eliminate a 50- or 60-cycle hum.
When would you increase the bass frequencies? Well, some people like to add bass
to male voices, in the belief that it makes them sound sexier, or scarier, or more
authoritative.
Any time you encounter a thin-sounding voice, you could try adding a bit more
bass, to see if this increases the warmth of the voice.
Equalisation On/Off
Some mixers have EQ (equalisation) on/off switches. To compare whether the equalised
signal is better or worse than the unequalised signal, switch between EQ on and off,
listening carefully to the difference. EQ, like salt, can be quite effective in small doses.
Also, always check that the EQ switch is off when you first start your recording
session, or you may hear, and even record, a voice that’s drastically different to reality,
just because someone else’s EQ from a previous session wasn’t turned off.
In fact, the first thing to do, whenever you arrive at a session, is to go over the mixer
carefully and check that all the knobs are in the off or detent positions. That way you
start with a clean slate (to use a nineteenth-century expression).
CONSISTENCY IN EQUALISATION
One trap which goes with altering the sound of a person’s voice is that later you may
not remember exactly how much treble or bass you added to or subtracted from it.
If you’re doing more than one shoot with the same people, you’ll need their voices
to sound the same on each tape.
So if you do employ the equalisation circuitry, carefully draw a picture for yourself
of the equalisation knob positions, so next time you can set the adjustments exactly the
same.
If you’re doing a number of shoots for a project which will be edited later, it’s generally
a good idea not to equalise the voices, but to record them as they are, and then the
equalisation, if needed, can be done in one go in sound postproduction.
It’s very odd to have an actor or presenter who sounds like a different person from
one scene to the next.
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Auxiliary
The auxiliary button controls an output which you may or may not want to use.
Beside it there’s a tiny switch with two possible positions, labelled prefader and
postfader. It is important to understand the function of this little switch.
If the switch is set on prefader, the sound which is sent out of this output will be
unaffected by the position of the main volume fader (which is the sliding button at the
bottom of the input row which controls the volume level of the sound being sent to the
main output channels).
An example of using the prefader position would
AF = prefade (antefade) be if the presenter wants to hear his/her own sound
MIC
PF = postfade
LINE in foldback even when the program sound has been
faded out—say, during a commercial break or a pre-
recorded tape roll-in.
If the switch is set to postfader, the sound which
is sent out this output will be at the volume level that
is being specified by the volume fader knob at the
bottom of the input row.
As with the gain switch, this knob controls the
volume of the signal, but in this case it’s the signal
The position of the prefader/postfader switch is a key after the equalisation has been applied, and in direct
concern. relation to the position of the volume fader.
If the two sounds have been assigned to separate tracks, you can change the balance
between them in postproduction. But if both sounds have been assigned equally to both
output channels, you’re stuck with the balance that was recorded on the day.
Solo
At the bottom end of this whole column of control knobs and
buttons on the input channel, there’s a little press button labelled
solo. MIC
When you hold this button in, you can hear the sound from
that input exactly as it is on its own, unmixed with any other audio
input. Solo lets you hear each input sound
This is a good tool for finding where an audio problem is. If on its own, with no regard to the
there’s a hum or crackle coming from somewhere in the mix, volume fader’s position.
checking the solo sound for each input channel can locate the
culprit channel (and sound source) easily.
One thing to know: some solo buttons will stay on without being held. If a mixer
has a solo button engaged, the headphones and the monitor speaker will only output
the sound from that input. The program sound will not be heard again through the
headphones until the solo is disengaged. So, if you can’t figure out where your program
sound has disappeared to, check the solo buttons before you panic.
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Volume Fader
MIC LINE
The volume fader is the last control for each input. It’s
a sliding button which glides up and down within a
groove at the base of the input.
The groove has numbers along the side of it,
MIN MAX ranging from the very bottom position, which lets
no volume pass out of the input, up through
GAIN numbers like –50, –40, –30, –20, –10, to 0, then on
to +10.
Each fader controls the volume of the sound
which is sent out of its input channel into the overall
- + mix.
All the other previously mentioned input buttons
TREBLE
should be set before the studio production or sound
post-mix begins, but it’s during the production itself
that the volume faders are moved up and down.
This is when the sound desk operator responds
During the mix, the volume faders are
to the director’s instructions, such as:
the only buttons you should need to
be moving.
‘Cue music’ (by raising the correct fader).
‘Cue presenter’ (by raising the fader for the
If the volume fader on your
studio boom mic or presenter’s lav mic).
mixer is raised less than one
‘Roll insert’ (by lowering the studio mics and
quarter of the way up, you
raising the fader for the pre-recorded roll-in).
could have problems.
‘Fade to black’ (by lowering the master output
Barry Investigate! Try winding back
fader).
Fernandes, the gain knob at the top of the
Sound input row, so you can bring the
Department, It’s the desk operator’s job to ride the levels during a
AFTRS. fader up further. Or try
mix, so if someone in the studio starts talking louder
switching a pad in.That way
or softer, their fader can be nudged subtly up or
the quality of the sound
down to maintain a consistent sound level for the
should be much better.
program.
SOLO
Barry
If you have problems, first check if there’s the Fernandes, +10
appropriate power to the microphone. Maybe there’s Sound
0
a flat battery or phantom power isn’t arriving. Department,
AFTRS. -10
-20
-30
-40
Don’t use phantom power on a dynamic mic.
-50
-
Colin Kemp,Engineering Department,AFTRS.
MASTER OUTPUT
because they’re more likely to speak up naturally if they’re not nervous about what
they’re saying. Don’t ask them to count, though. It’s too staccato a sound.
As each person you’re checking is speaking, the desk operator brings the input volume
fader up to the right level for program sound. Some people like to mark this spot with
a bit of masking tape so that during the program it’s clear what level to take each fader
to for the right sound volume.
You should adjust the gain so you can set the fader level so that there’s a little more
room to move it up during the program if needed.
Always check for air gaps. Is Though most people tend to speak louder once they
everything plugged in? get going on a topic, you need to give yourself some
correction leeway in case they speak softer for some
reason.
Once you’ve done a sound check on all sources, you’re nearly ready.
Barry
Fernandes,
Sound
Department,
AFTRS.
Lining Up Tone
There’s still one more job to do. You need to send tone, so the person operating the record
VCR can set the audio input levels correctly.
Find the button on the audio mixer which
Set the tone as quickly as switches on the calibrated tone, which is a standard-
possible, because the sound of ised line-up signal. Then adjust your master output
the tone annoys many people. faders so you’re sending tone out at 0 volume level,
which is a strong signal level, just below the distor-
tion level.
Colin Kemp,
Engineering The VCR operator should then set the audio input VU meters on the master record
Department, machine so they’re reading the tone at 0, as well.
AFTRS. From then on, the adjustments to program sound should all be done at the audio
mixer.
The person watching the record machine shouldn’t be making independent decisions
about program sound level. If something appears to them to be wrong, for example if
there’s no sound arriving at their VCR, or it’s too low, or it remains distorted, the audio
desk operator should be told at once. But corrections should be done at the mixer, not
at the record machine.
Operating Tips
Label Each Fader
There’s nothing worse than losing track of what sound is which on the mixer. You can
label an audio mixer, without damaging it, by running a strip of masking tape along the
base of the inputs and writing each fader source on it with a marking pen.
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Chapter
32 Studio
Procedures
Producing Videos
Studio Procedures
Establishing Comms
During the set-up period, time should be allowed for
a routine communications check:
1. The director speaks to the floor manager and the Camera operators should keep their
floor manager reponds. headphones on throughout the
2. The director speaks to each camera, and each rehearsal period.Robin Cowburn,
camera responds in turn. TEAME Indigenous TV and Video
3. The director speaks to audio control, and audio Training Course, Metro Screen,
control responds. (The boom operator has a split Paddington, NSW, Australia.(Photo
of director’s comms and program sound.) by Michelle Blakeney)
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Regrettable Speech
Talkback demands another self-discipline. A person should never say something over
talkback which is meant as a private comment. Everyone hears what is said, and the
words can’t be recalled.
It’s especially important to not rudely criticise
anyone’s work in public like this, or to make
derogatory comments about a crew member or
performer. Such speech is unprofessional, unkind and
also capable of being accidentally sent out over a
speaker or recorded on tape.
Technical Difficulties
Talkback systems vary in quality and some can be
quirky and discouraging. Successful productions have
been put together with only a couple of headsets The DA instructs each camera operator to line up
working on the day, with the floor manager their next shot.Julie Nimmo,TEAME Indigenous TV
whispering shot directions to a camera operator, or Training, SBS TV, Sydney, NSW, Australia.(Photo by
with no-one able to talk back to the director at all. Anna Warby and Arne-Romy Berg)
Bh0654M32-PressProofs.QXD 25/3/04 8:13 AM Page 452
In times of necessity, people rely on hand signals and dramatic facial expressions
sent through the window between the studio floor and the control room.
Audio control has all the music and effects cued and Tanith Carroll, vision mixer, and Robin Cowburn, director.
ready.Broadcasting students, Batchelor College, TEAME Indigenous TV and Video Training Course, Metro
Batchelor, NT, Australia. Screen, Paddington, NSW, Australia.(Photo by Anne
Douglas)
go to plan. It’s pointless to put a camera to line if the shot isn’t ready, no matter what
the script says.
In scripted work, the director’s assistant prompts
each camera to get ready for the next shot. In multicamera, once you’ve
committed yourself to a shot,
Director’s Assistant: ‘Camera 1, a mid-shot of the
let it go to air or tape. Look
guest, please.’
ahead to the next shot and
Director: ‘Stand by to take [camera] 1.’ ensure that it is what you Sara Hourez,
‘Take one.’ want. In high turnover former
television (over 25 minutes director of
Camera operators need warning that their picture is Neighbours.
screen time per day), you do
about to be used.
not have the luxury of revision
Director: ‘Camera 2, can you get me a close-up of and perfecting.
the host?’ In multicamera television
‘Focus?’ drama series in studio, you
‘Good.’ usually use and camera script
‘Standby, 2.’ to three cameras.You might,
‘Take two.’ without warning, need to
The same procedure applies to videotapes, to the rescript for two cameras.
character generator and to any slides or graphics
being used. The director’s assistant makes sure each
source is ready, and the director calls the take.
Director: ‘Take videotape.’
‘Take character generator.’
‘Take slide.’
If these sources are available on preview monitors, the director may refer to the number
of the monitor instead of the actual source.
Director: ‘Take six.’
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Cuing Audio
Sound must be cued by the director whenever it’s needed. The sound operator should
be ready to bring in the next music or effect by reading the script, but the exact time
and the pace at which the music is brought in is a creative decision made by the director.
After several rehearsals, the sound operator will have a pretty good idea of what’s
required, but it’s still up to the director to give the cue.
Leone
Adams,NSW
ABC TV
Training
Co-ordinator.
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Types of Cues
There are three major types of cue a floor manager handles:
• Time cues.
• Performance cues.
• Written information cues.
Time Cues
Time cues let the performers know how long it will be until the segment starts, when
to begin speaking, and how much time is left until the segment ends.
Standing by Start
Standing by (further away from performer) Start (further away from performer)
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We’re on-line (or) Everything’s okay Wind up (move finger in circular motion)
5 minutes 30 seconds
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10 seconds 5 seconds
Performance Cues
Performance cues give the performers directions about where and when to move, how
to change speaking or singing level, the limits of the frame to which the performers are
working (this takes considerable skill on the part of the floor manager), and which camera
to direct the performance to. The floor manager can even use them to direct or correct
the performer’s eyeline.
Stop! Speak up
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No good Applause!
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Sometimes
a signal
must be
bounced.
Another complication is when the performer is unable to see a signal given by anyone.
For example, the performer might have to begin an action from a face-to-the-floor
position. In this case, the floor manager could work out that the performance would
begin a certain number of beats of time (counted silently by the actor) after a spoken
signal is given by the floor manager.
Or an off-camera physical signal, like a tap to the bottom of the foot, could be used.
Floor managing often requires quick thinking and ingenuity—coupled with common
sense. Elaborate signals are never preferable to clear, concise ones. Which brings us to
style. A skilled floor manager gives signals in an
unambiguous style which neither confuses nor
distracts the performer.
For example, time signals should appear at the
correct time and then be finished. A cue for ‘two
minutes left’ which is hanging in the air for ten to
fifteen seconds becomes less useable because it’s less
accurate.
This can lead to a bit of a quandary. If the floor
manager must finish a signal as soon as it’s received
by the performer, the performer must have some
subtle way of letting the floor manager know that
the signal has been received.
If the performer is off-camera at the time, that’s
Carol Brands rehearsing Ben Air, Katie Air and Sam not so hard—a minor hand movement or nod will
Talbot-Dunn for a post-grad project.Curtin do. But when the performer is on camera, this kind
University of Technology, Perth,WA, Australia.(Photo of message acknowledgement is part of the craft of
by Judy Wheeler) competent actors and floor managers.
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Rehearsal Routines
Marking a Position
Once a position for the performer has been lit and approved on camera, the floor manager
will see that appropriate and discreet floor marks are placed down (using floor-marking
tape), thereby targeting or ‘locking in’ the preferred action area.
Live transmission
Live transmission is called in as:
‘[number of] minutes to air.’
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All communication in the production environment should be clear and concise, avoiding
confusion and wasted time. The floor manager, in the coordinating role, is the key figure
in the passing on of accurate information.
So say what you mean, and mean what you say!
Production
• Be early. Check that everything and everybody is ready.
• Start rehearsals on time.
• Give adequate and timely refreshment breaks.
Overall
• Use common sense.
• Be calm and courteous.
• Maintain a quiet discipline.
• Anticipate the director’s needs.
• Care for the cast and crew.
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Production Identification
on the Tape
Every production must have some form of identifi-
cation recorded on the tape before the program itself.
This can be done either by using the character gener-
ator or by an ID board.
A program ID should include:
• Program title.
• Director.
• Date of recording.
It could also include:
• Producer. When the control room team are confident in their
• The name of the client who commissioned it. equipment and everyone understands the
• The place where it was made. communication procedures, studio production can
be both an adrenalin rush and a lot of fun.Jason
Troutman on vision mixer with Sylvia Tabua
directing, School of Indigenous Australian Studies,
James Cook University,Townsville, Qld, Australia.
Segment Identification
Every segment of a program should be identified just before the beginning of the segment.
Often this is done by typing the information into a character generator in the control
room and recording its signal.
When a character generator isn’t available, the floor manager is responsible for
providing the identification for each taped segment. This is done by speaking the
information while using an identification slate or clapperboard, as in film production.
Information should be complete and include:
• The segment or scene number.
• The take number.
• The script line reference.
• The program title.
• Whether it’s for A-roll or B-roll use in editing.
Show has Show is well A few hiccups The show This is a show? We punt!
a smooth made without in flow and stops and
continuity and any glaring continuity starts like an
rhythm errors to draw old Buick
away from
message
Maintains a Viewers stay Viewers say: Show was Show is Crew abducted
Aesthetic
high level of interested! ‘Yeah, that was pretty lame REALLY, REALLY by aliens? Yeah,
interest in okay…’ LAME! right…
viewers (they
can’t stop
watching)
The show The show has Some stuff Lots of fluff WHO CARES! ‘Show is missing…
touches us in important that we could with Elvis…’
a meaningful content. care less about
way!
GUT FEELING GUT FEELING GUT FEELING GUT FEELING GUT FEELING No show? No
score, Baby…
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Staff Staff
In Out In Out
Comments:
______________________________________________________________________________
______________________________________________________________________________
Thanks to Don Bethel for his major role in the preparation of this chapter
and for demonstrating the floor manager’s signals.
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Chapter
Democratising the
Means of Production
However, with a nifty design and a minimum
If you sometimes have to do the video all by yourself of equipment, a single person can produce
in your community, the HOT studio is for you! Sylvia finished video shows which look like they
Tabua, broadcaster for the Torres Strait Island Media were done by a whole team.
Association,Thursday Island, Australia.
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Lighting
If you have the luxury of planning ahead and making the HOT studio part of a purpose-
built facility, be sure to call for quite high ceilings. This is so you can have a small overhead
lighting grid. The grid can be made of criss-crossed poles and suspended from the ceiling.
A lighting grid can only be used if you have a high ceiling because the studio lights
run very hot, so they have to be sufficiently lower than the ceiling so they don’t melt
it, burn it, or cause harmful gases to be heat-released
from ceiling materials.
The electrical wiring for any TV studio needs to
take higher power electricity than normal household
circuits provide. Have a separate circuit installed to
supply the lighting grid. The sockets for the grid lights
can be up along the grid poles, too, so there’s no need
for the electrical cords from the lights to hang down
and get in the way.
A basic set of lights can be attached to the grid,
and they can even be wired so they can be turned
on by ordinary light switches next to the entry door.
One or two frontal lights to light the host and guests, In a HOT studio, try to keep the lights COOL! A small
a back light to separate the people from the back- room heats quickly and airconditioning ruins a
ground, and a background light to illuminate their sound track.HOT Studio, Somerville Community
signage or backdrop would do. Access,TV, Somerville, MA, USA.
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For those artistes who need more complicated lighting, the grid is there for adding
whatever lights they choose. Even attaching coloured gels to the front of some lights
can go a long way towards changing the look of a standard set. A gobo (cucaloris or
cookie) can give a new background in an instant.
If you’re working with a room in your existing building, or even in your own home,
a lighting grid may not be possible. Don’t worry, you can use lights on floor stands, it
will just be more cluttered at floor level. Take care to stabilise them with sandbags so
you don’t trip on a stand leg and knock over a light.
Camera
This is the easiest part. Your portable camera can be
mounted on a tripod and set up facing the end of the
room where your host will sit. You will need to take
the signal out of this camera and send it to the little
vision mixer on your studio desk. This is done by
running a connecting cable from the video out port on
the camera to one of the video in ports on the vision
The most basic camera will do, since there’s no need mixer.
to genlock it in a HOT studio.HOT studio, Somerville If you’re a tiny operation, you can have the
Community Access TV, Somerville, MA, USA. camera connecting cable attached to the desk and
reconnect the end to the camera whenever you use
the HOT studio. If you have more than one camera, you could dedicate one to the HOT
studio and not have to be plugging and unplugging every time.
If you can link this screen to the computer in the front office of your building, and
manage to get someone to agree to take your calls, then people can phone in to your
show. Your telephonist can answer the calls and send the basic information on to you
discreetly via the computer screen in your desk. So your screen might say:
Line 1 Jennifer from Brockton
Line 2 Michael from Haverhill
Line 3 Hot Lips from MASH
This option certainly makes local shows much more exciting and involving for the
community of viewers! It means, though, that your desk will need another little box
with buttons which allows you to select the phone line you want next. Then once you
make the choice, you’re on your own!
You rig your audio system so the caller’s voice is
sent out via a speaker into the studio; that way your
audience can hear both sides of the conversation, and
you don’t need to be fussing around with a telephone
handset.
A final monitor in the host desk shows the output
of the vision mixer, so you can always see what your
show looks like, and be sure that you’ve pushed the
right button to get the signal you want into your
show.
The vision mixer needs to be wired in to your
broadcast system, so you can send your video feed
live to cable or live to air. Additionally, you most
likely would choose to have a second VCR, this one
Nancy Grabowski and Debby Higgins produce a live attached to the output of the vision mixer, so you
call-in show on Special Education.HOT Studio, can record your program. Good for checking your
Somerville Community Access TV, Somerville, work, and also good so you have a finished tape
MA, USA. for reruns.
Sound
It makes sense, when you’re designing your HOT studio, to think of what possible uses
both you and others might make of it in the future.
So although you may start off thinking of it as being just what you need for you to
make a show on your own, the day might come when you decide to have a guest.
Maybe two guests. Maybe more.
Where would they sit? How would you capture their voices well?
In the HOT studio in Somerville, MA, USA, there are three cardioid microphones
attached to long bendable necks. There’s one in the middle of the desk for the host, and
one on each end for whoever else might squeeze onto the show.
Each microphone is wired into the audio mixer (sorry, yet another box with buttons
to operate!) and can be turned on and off. If only the host is on the show, only the
middle mic needs to be activated. If there’s one guest, then one end mic gets turned on
as well. And so forth.
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Background
The background may be simple to decide upon. For example, your community station
may decide that the Aboriginal or Torres Strait Island flag should be behind all your
shows. Or the local TV committee may decide that every show should have its own look.
One simple solution is to have a plain or textured cloth background, in some medium
tone, hung on the wall behind the host’s chair. A medium blue works well on TV.
The worst thing you can have is a glossy white wall behind the host. This reflective
background will make the auto iris on the main camera close down, and anyone seated
in the host’s chair will look semi-silhouetted. As a general rule, the darker the skin tone
of the host, the darker the background should be. So think of your range of producers
when deciding on your background.
Ideally the cloth should be backed with cork or some other such material, so things
can be easily attached to the background with pins. But if not, if it’s cloth over a hard
surface, Velcro tabs work well.
With this generic background, anyone using the studio can put up their own posters
or artwork, their show sign or tapestry, and they’ve quickly and easily established the
look for their show.
Chapter
34 Studio
Interviews
Producing Videos
Studio Interviews
The studio interview is a simple, low cost and efficient way of getting
I
information across. It can also be entertaining and humorous, with the
right host and guest combination. It’s worth aiming high and being imaginative when
you’re searching for guests.
The interview can stand on its own, as just talking heads, or it can be interspersed
with pre-recorded tape segments. It can also be livened up if the guest shows things
s/he’s brought in, or gets up and does a live demonstration.
The Set
In the interview, the guests and what they have to
say should be the focus of attention, so the set is
usually kept quite simple. Frequently the cyc curtain
is drawn across the background, so the interview is
in an indeterminate location with a soft background.
Still, adding simple but appropriate artefacts,
which reflect the culture of the guest or the content
of the interview, can lift the visuals and enhance the
aesthetics of the program.
Because camera operators usually stand, the
comfortable height for their cameras is higher than
the eyeline of seated guests. For this reason, the
Faye Starr from the AFTRS Student Centre is interview set is elevated on risers (movable platforms)
interviewed by Vicki Lucan, Australian Film Television when possible. This makes the camera angle neutral
and Radio School. in relation to the host’s and guest’s eyelines.
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If two people are facing each other, it’s possible for the key light of one person to
be the fill light for the other and vice versa.
It’s also possible for both people to share a key light and each have their own fill
and back lights.
Person A Person B
If the key light comes from the centre rear, one key light can serve both people, but they may each
need their own fill lights and back lights.
Indirect frontal lighting can be soft and shadowless. Combined with a strong back
light on the head and shoulders, this lighting set-up can give a very pretty effect.
Indirect frontal lighting from floorstands can get in the way of camera shots and
tracking moves, though.
When lighting an interview, take care to control the light intensity which falls on
each face. Lighter skinned people tend to look bleached-out fairly easily, while darker
skinned people can handle a stronger light intensity. When lighting two people together
who have quite different skin tones, seat the darker skinned person closer to the light.
Guests should be advised to arrive in clothing which is neither very pale (white is
especially reflective and difficult) nor dark (black is a problem, too), as these contrast too
starkly with skin tones and make lighting very difficult. Medium tones, especially blues
and rose, work well. Green can sometimes make a person look sickly.
Coloured gels can be used for throwing mood lighting on the cyc, but should usually
be kept off the skin and hair of the guests.
The person who designs the lighting can make it soft and flattering, or stark and
dramatic, depending on the tone of the program.
Good lighting adds greatly to the aesthetics of an interview, so allow enough time
to get it right, and don’t cut corners.
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Preparation
The success of an interview depends on both the skill and the preparedness of the host.
A person’s ability to be lively and entertaining on camera isn’t always matched with a
knowledge of the relevant issues.
Research
Research and preparation are
Someone needs to do good research and become
the key to an effective
thoroughly grounded in the facts, opinions and
interview. By the time you sit
controversies surrounding the subject to be discussed.
down to do the interview, you
This person may be the host, or it may be another
Florence should know as much as, or
crew member acting in the role of researcher. Either
Onus, even more, on the topic, than
Journalism way, the end result should be that the host is
the interviewee.
Lecturer, thoroughly familiar with:
School of Always ask your interviewee
Indigenous what his/her title is, and how 1. The main aspects of the issue.
Australian s/he would like to be 2. The names of key people active in the area to be
Studies,
James Cook addressed on the tape. discussed.
University. 3. The main arguments held by proponents and
opponents of the show’s guest.
Questions
Lester Bostock, director of TEAME Indigenous TV and The interview should be structured around a list of
Video Training Course, with actor Lee Willis, Metro key questions or topics. The director, researcher and
Screen, Paddington, NSW, Australia.(Photo by Anne host should have a preproduction meeting in which
Douglas) they discuss the questions/topics ahead of time and
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Hospitality
Claire Beach,
The guest is the most important person in the program; in fact, there is no program Edmonds-
without the guest. The guest should be warmly greeted and treated well during the entire Woodway
time he or she is there. High School.
Those lights get hot! Floor Manager Christine The floor manager makes sure the performer is
Parlevliet passes a drink of water to Dianne Bain, comfortable and understands all the hand signals to
while Sunshine De Luna looks on.Edith Cowan be used.University of Southern Queensland, Darling
University, Perth,WA, Australia.(Photo by Keith Heights, Qld, Australia.
Smith)
Guest Interviewer
• You could begin with a medium shot of the host, who looks directly down the
camera lens to give an introduction to the piece.
• As the host turns to introduce the guest, zoom or dolly out to reveal the guest, till
both are framed in a tight 2-shot. Stay with this 2-shot for a while (maybe till the
guest is answering the second question), and then tighten the shot to a medium shot
of the guest only.
• As long as the guest is performing well, you can
stay with this 1-shot, varying it from medium
Speak clearly, in short shot, to medium close-up, to close-up, depend-
sentences that the interviewee ing on the content and emotional quality of the
and the audience understand. answers.
• For variety, pan to the host for a question or
Florence reaction shot. But do this only from a medium
Onus, shot, never from a close-up.
Journalism
Lecturer, • Also for variety, sometimes widen out from the guest to a 2-shot. You may choose
School of to do this if the guest is faltering and you think the footage would benefit from the
Indigenous additional image and body language of the host. Take care to stay with your 2-shot
Australian
Studies, for a decent amount of time, because frequent zooming in and out is annoying to
James Cook the viewer.
University. • At a prearranged signal, return to a medium close-up of the host who again looks
directly to camera for closing remarks.
• Fade studio audio, fade up program end music, and slowly widen to a 2-shot of host
and guest quietly talking to each other as you roll credits over the screen. For an arty
effect, fade down the frontal lights and show the host and guest silhouetted against
the background.
Guest Interviewer
Guest Interviewer
It’s a convention that cameras are numbered from left to right across the set. Although
this isn’t totally necessary, it does help to reduce the director’s and vision mixer’s
confusion, and there’s definite benefit in that!
• Camera 2 can start off with the establishment 2-shot.
• Then camera 1 can be used in a medium shot for the host’s initial remarks.
• Camera 2 reframes to a medium shot of the guest, and the director cuts to the guest
during the introduction.
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Floor Manager Clare Mowday discusses a camera SUGGESTED COVERAGE FOR A CONFRONTATIONAL STYLE OF
script with operator Kira Morsley.Edith Cowan INTERVIEW
University, Perth,WA, Australia.(Photo by Keith For a ‘hard-nosed’ interview where there could be a
Smith) feeling of confrontation between the guest and the
host, a table can be used in between them.
Guest interviewer
Camera 1 Camera 2
• The two cameras need to be positioned almost directly opposite each other, but still
out of each other’s shot. Each camera should have a good over-the-shoulder shot.
• Cameras should take care not to cross the action axis line, drawn in dots in the
illustration above.
• The two camera shots should be carefully balanced by:
1. Matching the lens heights of both cameras.
2. Matching the camera positions in relation to their subjects.
3. Matching the framing of both shots.
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Guest 1
Interviewer Guest 2
• Camera 1 is responsible for covering each of the guests, using both 2-shots and
singles. This means camera 1 will be very busy, and will be asked to change shots
frequently and rapidly. It makes good directorial sense to put your better camera
operator on this camera.
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• Camera 2 covers the host, during opening remarks, questioning, reaction shots and
the final wrap-up.
• Camera 2 can also be asked to dolly back and get a 3-shot, or track left for a 3-shot.
• For variety, camera 2 can track right and get a deep profile shot of the two guests.
Interviewer
Guest 1
Guest 2
• The role of the host could be minimal in this interview because the two guests are
likely to fuel each other, and each will have plenty to say. Most of the camera coverage
will go to the guests. Still, the host needs to keep control of the show.
• The opening of this interview is tricky because each guest needs a good shot for
their moment of glory—the introduction. Two possible ways to handle this are:
l. (a) Move one of the cameras to a central position and open with an establishing
3-shot, then zoom in to a medium shot of the host, for opening remarks.
(b) Cut to the other camera, which has a medium shot of the first guest to be
introduced.
(c) Cut to your first camera, which is now on a medium shot of the second guest,
for the second introduction.
2. (a) Open with a medium shot of the host.
(b) As the first guest is introduced, widen out with that camera to a 2-shot which
includes the first guest.
(c) Cut to the other camera for a medium shot of the second guest for the second
introduction.
• It’s critical for everyone to be clear on which guest will be introduced first. It doesn’t
matter whether Guest 1 or Guest 2 is the chosen one, as long as everyone knows
the game plan.
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Interviewer
Guest 1 Guest 2
• Inserting a table between the two guests does physically separate them, giving them
each their own space, while also acting as a psychological barricade (and possibly
stopping them from slugging it out!).
• The director needs to be especially aware of eyelines when cutting between singles,
so people don’t seem to be looking the wrong way.
• There’s a good opportunity for over-the-shoulder shots, but take care to keep both
cameras to the front of the action axis line.
• Again, you shouldn’t cut from one 2-shot to another, because your host will appear
to leap from side to side of the screen.
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Interviewer
Guest 1 Guest 2
Camera 1 Camera 3
SUGGESTED COVERAGE WHERE THE TWO GUESTS GIVE EACH OTHER SUPPORT
You can seat the guests so they feel each other’s support.
• Camera 1 covers most singles of Guest 1, and can be asked to truck left to get shots
of either guest over the shoulder of the host.
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Guest 1
Interviewer
Guest 2
Camera 1 Camera 3
Each guest is covered
Camera 2 separately, but they can
feel supported by each
other.
• Camera 2 covers most singles of Guest 2, and Once you have completed
can get 2-shots of the guests. Camera 2 can also your interview, replay a small
get a profile of the host, if needed. segment of it to ensure:
• Camera 3 covers the host and can get a 3-shot
with depth. 1. That you have it.
2. That the sound quality and Florence
• You may need to use one of your cameras for Onus,
graphics, or for covering a close-up of something levels are good for Journalism
one of the guests has to show. The camera you broadcast. Lecturer,
School of
choose will depend on which cameras you’re Indigenous
using leading up to the shot. This is where planning ahead will definitely help you Australian
troubleshoot. Studies,
James Cook
• You may need to release one of your cameras for use on the next segment in your University.
program. If so, give this camera ample warning and plenty of time to reach its new
studio position so it can frame and focus before you have to use its shot. Don’t wind
up one segment before the first shot of the next one is ready!
A high camera angle looking down on the guest can be interpreted as reducing his
or her authority.
A very tight shot of the guest, intercut with loose relaxed shots of the host, can seem
to put the guest in the hot seat. If the guest is able to see his or her image in a studio
monitor (which is almost never a good idea), s/he can feel squeezed and under attack
by such an image. This can affect performance, especially in a guest who’s started a
downward spiral.
A close-up reaction shot of the host with a slightly raised eyebrow or tiny smile may
imply that the guest is not telling the truth.
Don’t succumb to underhanded tricks like these. Camera shots and angles should
remain neutral and people’s credibility should stand or fall on their words and their own
performance.
Otherwise it can be justly said that the guest has not had a fair go.
Training Resource
The Greater Perspective, 2nd edition, Lester Bostock, SBS, 1997.
Available from SBS. This style manual gives information about
how to go about doing screen productions within Australian
Indigenous communities. A must to read.
Chapter
35 Video Transmission
Methods
Producing Videos
Video Transmission Methods
neighbourhood. Amplifiers are placed along the broadband cable pathways to maintain
a consistent signal level. Along the way, between the amplifiers, are taps. Each tap allows
from two to eight homes to be serviced by direct wires from the cable system. These
individual wires are connected to people’s houses and from there to their TV sets.
A cable TV provider (company) collects TV programming from a variety of sources
and distributes its collection of programs on a number of cable channels. This
programming is received only in the homes of the subscribers who have signed up for
the cable service, usually on the basis of a monthly fee.
Cable TV providers generally offer a range of choices in channel packages, which are
also referred to as levels or tiers. The customer can choose to receive either a small number
of channels for a lower price, or packages which include a larger number of channels
with some special enticers, like channels showing new movies, top sporting events or
adults only material.
To acquire their programming, cable TV providers pay a fee to collect signals from
different satellites, using giant satellite dishes located at the system’s head end. They also
receive off-air signals from local TV broadcasters (both commercial and government-
sponsored channels), and they can generate their own programming from their studios,
if they have any, and from their OB (outside broadcast) vans—which are used for local
sports coverage, local events, government meetings, and so on. In addition, they can
collect new programming on videotape from other providers.
These other providers could have a commercial arrangement with the cable system,
and pay to have their programs transmitted. Or they could be approved providers who
supply program material for free-to-air channels reserved for government meetings, health,
education or religious programming.
There’s another category of program provider which could apply to you. That’s public
access.
Public Access
Public access channels are available to community groups or individuals for free, so
anyone can broadcast their own programming. Needless to say, the variety of
programming which arises from a whole community is almost by definition broader
than the choices available from any other channel. From a multiplicity of producers can
come a wonderful spectrum of programming.
A public access channel is defined as a common carrier, available on a first-come, first-served
basis. You can understand this definition by thinking about a public road. Anyone can
travel down it, and the first one who gets to it, gets to ride down it first. Then all others
can use it in the order in which they arrived.
Broadcast TV
The television most people experience is that which is a signal transmitted through the
air as an RF frequency. It’s broadcast from a TV transmitting tower, which is situated
high on a hill in each locality. There are two reasons for this arrangement: television
signals don’t travel very far, and they have to travel in a straight line.
As the RF TV signal passes each home, it’s captured by an aerial on the top of the
house or block of units or apartments, then it runs through a cable directly to the
individual TV sets. When there’s no rooftop aerial, people can use ‘rabbit ears’ on top
of their TV set to capture the RF signal.
The broadcast TV signal bounces off hills.It can’t pass through them.
TV signals sent through the air can’t pass through hills. In fact, they bounce off them,
and this rebounded signal can then enter TV aerials which have already received the
signal directly from the transmitting tower. This is why some people have problems with
ghosting on their TVs. They’re actually receiving both a direct signal and a reflected signal,
with the second one arriving marginally later than the first, and appearing slightly
displaced to the right on their screen.
This also explains why some people who live quite close to a TV broadcasting
transmitter can get very poor signals. If they live in a hollow on the far side of another
hill near the transmitter, they’re in an area which can’t get a direct signal.
Bh0654M35-PressProofs.QXD 25/3/04 10:02 AM Page 493
Microwave Links The signal path is from the rooftop aerial to the VCR, and then
from the VCR to the TV.
Video can also be sent via a microwave link. With microwave transmission, the TV signal
is an RF signal which is loaded onto a microwave carrier. Microwave transmission requires
line of sight, which means that it too can only be done in a straight line. For this reason,
microwave links are commonly set up on hilltops or the tops of tall buildings. With a
microwave link, a signal can be received and then retransmitted. This is one way TV
signals can be sent across vast distances.
Landlines
TV signals can be sent along landlines (or bearers) from one capital city to another. In the
past, these landlines were coaxial cables, but they’ve gradually been replaced by broadband
fibre optics.
Program segments can be sent along landlines from several different cities to one
studio, and then edited together there into a whole program.
Satellite Transmission
Another way to send video from one geographical region to another is to use a satellite
link. Satellite links are routinely used for collecting news stories from around the nation
and world, so they can be edited together each night for TV news bulletins, for example.
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Chapter
36 Videoconferencing
Producing Videos
Videoconferencing
Videoconferencing 499
or a much more complex one. For many teachers it’s an invigorating challenge and for
some it’s a chance to dabble in a bit of the theatrical.
Typically, in the videoconference room where the teacher will be, you find a hand-
held remote control, a couple of large monitors, a main camera and second camera,
possibly a spotlight, microphones, document camera, and other plug-in equipment such
as a VCR and a computer.
Remote Control
The hand-held remote control operates the rest of
the equipment.
Monitors
One of the large monitors shows the image which
is being generated from the main lecture hall, and the
other shows the image which is the return video—that
is, whatever is being received from somewhere else.
In a basic set-up with only two sites, it simply shows Whoever holds the remote control chooses the
the other site. displays people see.
In a more complex set-up, the second monitor
shows a full screen image of whatever remote site
has been selected by the remote control in the
teacher’s room, and a small PIP (picture in the picture)
appears on the screen for every other remote site
linked into the conference. By clicking the remote
control, any PIP can be turned into a full screen
image.
If the site has only one monitor, the PIP setting
can be used so that a small box in a corner of the
screen can show one image and the rest of the screen
shows the other. So the teacher and home audience
can still see both the output video and the incoming In videoconferencing, you can be happy if someone
video. gives you the PIP.
Videoconferencing 501
Under this camera can go anything that fits
there—smallish objects for inspection by the class,
like rocks, flowers, feathers, computer chips, gadgets . . .
Flat on the little platform can be placed printed
material, like charts, graphs, maps, photos, artwork,
actual documents, converted OHPs (overhead
projector sheets) and computer printouts.
Other equipment
In addition to the three main cameras, other
electronic equipment can be wired into the system.
Students can view videos, documents and students
There can be a VCR, an audiotape player, a CD
at the other sites, on either the big screen at the
player, a DVD player, a digital camera and a
front of the room, or on the monitors at the right.
computer, whatever sends a visual or sound signal.
James Cook University,Townsville, Qld, Australia.
The computer can be used to display Power Point
programs and other graphics or text files, even
relevant emails or websites. The probability of the success
of your technology
presentation is inversely
related to the status of your
Operating the audience. If a parent comes in
to see something, it will
Paul Clark,
Videoconference System
Manchester
probably work. If the Memorial
School
superintendent comes in,
The teacher just needs to put the desired equipment there’s no way it will work!
into play mode, select the appropriate source on the Always have a fallback plan so
remote control, and the image will be presented to you can show your work some
the class on the monitor and on the big screen as other way.
well. The sound will be delivered through the room’s USB cables are standard-
speaker system. All the remote sites get the signals, ised on the end that attaches
too, on their monitors. to the computer BUT the other
In some systems the computer connecting port end varies from camera to
is there, but the computer is not. Teachers arrive with camera, even within the same
their own laptops and plug them in. In this instance brand. If someone tells you not
it’s important that the right cables and connectors are to worry, they have the cable
available to allow the teachers to successfully connect you need, chances are they
to and use the system. This means the technicians in don’t.
charge should be aware of what varieties of
connection ports are on the various computers used
by the teachers, and each teacher should do a test run of computer connecting, well
before the class, to make sure everything works.
A dedicated VCR, often located under one of the monitors, can be used to tape the
whole lecture, for the people who couldn’t be there at the time, or for the archives.
A side benefit of making the video recording is that reviewing the tape can give
teachers feedback on what they’re doing, and help them work to improve their
presentations. Careful viewing can also help teachers figure out what might be going
wrong with the dynamics in the class, if they’ve perceived there’s a problem.
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Remote Sites
There may be less equipment in the other rooms (the remote sites), if teaching is not
going to be generated from those sites.
The students in the remote sites may also have hand-held remote controls, and their
remote controls may be able to override the one in the teacher’s classroom. Ah, the duel
of the remotes! The struggle for technological dominance!
These auxiliary remote controls give the distant participants some measure of control
over what they see and what they transmit. They can control the camera in their own
room, so they can zoom in on speakers when they want to, or frame out people who
wish not to be televised.
Digital Networks
For people living in remote communities, digitial networks can connect them to the
mainstream of communication in their own country, and open up the world of
cyberspace to them.
In Australia, the current federal policy is to improve the communications systems in
regional and remote areas, to ensure everyone has access and no-one is communication
poor. This needs to be seen in the context that some remote communities don’t even
have a standard telephone service let alone the Internet! Talking via radio telephone has,
in the past, been an exercise in crackle and frustration, accompanied by the knowledge
that all calls could be listened to by others.
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Videoconferencing 503
Cape York Digital Network
Cape York, the pointy northeastern tip of Australia, is home to many extremely remote
Aboriginal communities. The Cape York Digital Network (CYDN) is a project of the
Balkanu Cape York Development Corporation, part of a larger group of Indigenous
telecommunications organisations known as the Outback Digital Network (ODN). The
CYDN is in the process of enabling and delivering communications services to the
16 remote communities it serves.
Horn Island
Seisia
New Mapoon
Injinoo Umagacio
Old Mapoon
Weipa
Napranum
Lockhart River
Aurukun
Coen
Sixteen remote
Pormpuraaw communities are
being connected
Hopevale into a digital
Kowanyama network under
Laura
the design and
supervision of the
Wujal Wujal
Cape York Digital
Network (CYDN).
Mossman (Map courtesy of
the Balkanu
Cairns Cape York
Lotus Glen Development
Corporation)
Bh0654M36-PressProofs.QXD 25/3/04 9:41 AM Page 504
As part of the CYDN an Internet Protocol (IP) network is being built over ISDN links
to create a flexible network that is capable of being expanded as demand increases.
Although every community is different and will have its own express needs and
desires in relation to joining the network, a standard package of equipment that could
be installed in a community includes:
• Six computers, some with webcam, some with thin-clients, connected to a server in
Cairns. This allows centralised upgrades of software and minimises maintenance
costs.
• A complete videoconferencing facility offering links up to speeds of 384 Kb.
• Cisco AiroNet products to distribute wireless data links to other buildings in the
community for applications such as videoconferencing and for Internet access. So
the health clinic, the council and the school can remotely tap into the network and
take advantage of the cost saving it offers.
It’s anticipated that the videoconferencing
facilities will allow for communications which have
up till now necessitated expensive plane travel,
weather permitting, or have been just plain impossible.
For example, the digital network will allow
people to attend meetings, medical consultations for
illnesses that don’t require hands-on examination,
legal consultations, interactions by teachers and
students with supervisors, colleagues or peers in other
places, and contact between community members
and family who are away from the community in
Sue Connolly, facility coordinator in Napranum,
southern institutions (like schools, hospitals and
videoconferences to Steve Pelham, CYDN technical
prisons).
officer in Cairns, using the new videoconferencing
It also allows employment opportunities for
facility installed as part of the Cape York Digital
community members, such as taking up guest
Network.(Courtesy of the Balkanu Cape York
lectureships at universities. This has been
Development Corporation)
demonstrated by the Tanami Network, which is
another member of the ODN and pioneer of videoconferencing in remote Indigenous
communities. Tanami Network covers the Tanami desert region in Central Australia.
The ODN communities in the Northern Territory and Western Australia have also
been offered funding from the federal government, and it’s anticipated that the model
will be delivered to many more communities in these regions. Private phone access will
also increase, currently very low in Indigenous households.
Part of the overall plan is that community members will be trained, and paid, to
oversee the use of the videoconferencing facilities.
Videoconferencing 505
The Access Grid relies on sending the video (and
all the other signals) via the Internet, instead of over
the phone lines. This not only makes multi-point
videoconferencing more possible, but it also allows
every site involved to record all the signals generated
from every other site! A massive amount of data, to
be sure. But it means that any part of the event can
be scrutinised later, even manipulated, copied into
files, edited . . . let your imagination run free!
One of the aims of the Access Grid is to get away
from the TV studio model of videoconferencing, and
allow people to do the same things, even better, with
less psychological intrusion.
Display Computer
Large Screen
Camera
Audio Computer Microphone
Projector
Gentner
Line balancing
Amplifier transformer
Microphone
Projector
This is the layout of the
access grid room at
Ethernet Monitor
connection James Cook University,
Speaker Townsville, Qld,
Australia.(Graphic by
Camera Dominique Morel)
You can see everyone larger than life if you choose to. Access Grid site, James Cook University,Townsville, Qld, Australia.
(Photo by Dominique Morel)
the normal TV monitor. Where in standard videoconferencing, in the long shots of rooms
with groups of people in them, individuals tend to disappear due to tiny image size and
poor lighting, in this new set-up people are much more visible. A close-up shot of
someone talking can be huge. So people have much
more feeling of connection with the distant
participants.
And where having five sites connected was a
stress on both the ISDN lines and the eyes, trying to
see all the remote locations in their PIPs, the Access
Grid can handle 30 or more sites simultaneously. The
limiting factor is the network bandwidth available to
the main site.
About 1–3 gigabits per second is required for
each site which is connected. When the people at the
sites are sitting still, the bandwidth requirements go
down, but when folks start to move about, there’s a
The images from other sites are supplied via ceiling need for much more bandwidth to convey the video
projectors.(Photo by Dominique Morel) data.
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Videoconferencing 507
So for connecting 30 sites, 30–100 gigabits per second is required. James Cook
University in Queensland has a 22-gigabit link from Townsville to Brisbane, so 18 sites
is about all its system can bear. When booking an Access Grid event, checking the
available bandwidth will let you know how grandiose your plans can be.
Virtual Whiteboard
A great addition to videoconferencing, now available through computer-based video-
conferencing, is the virtual whiteboard using a Wacom
tablet. A person can draw on the Wacom tablet at
their site and the image can be projected very clearly
at all the other sites.
Participants at remote sites in standard video-
conferencing facilities have had considerable
difficulties seeing clearly what’s being written on the
whiteboard in the main lecture site. Whiteboard
markers in colours other than black are hard to see,
and the presenter often creates a problem too, by
absentmindedly standing between the camera and
the whiteboard, thus obscuring the whole business.
So having a display which is the graphic only is a
distinct advantage.
And get this—using the virtual whiteboard,
participants in other sites can add to or delete from The virtual whiteboard lets everyone add their bits
the image which is being sent out across the grid! So from wherever they are.James Cook University,
many people can be contributing to the thinking-in- Townsville, Qld, Australia.(Photo by Dominique
pictures going on, which is an important part of some Morel)
meetings.
PowerPoint Presentations
PowerPoint presentations work well on computer based videoconferencing, as they do
on standard videoconferencing. But with the computer-based system there’s been an
interesting development. In order to save on the bandwidth required for the total event,
a method called distributed PowerPoint has been
developed.
Be well prepared. If you’re
The distribution amounts to this:
doing a PowerPoint
Before the videoconference, people send their
presentation, it needs to be
PowerPoint presentations around to the other par-
mailed to all receiving sites,
ticipating sites, so that the graphics files (and these
usually by the day before the Dominique
can be large files) are stored ahead of time at every site.
conference. We always have a Morel,
During the videoconference, whoever is present- James Cook
trial run beforehand.
ing something using PowerPoint is temporarily the University.
Master. Because of a synchronising signal embedded
in the system, when the Master starts the presentation at his/her site, all the other sites
(known as the Clients) latch onto the Master’s synchronising pulse. From then on, each
slide changes as does the one at the transmitting site. But only the pulse is being
Bh0654M36-PressProofs.QXD 25/3/04 9:41 AM Page 508
transmitted, because the files themselves are being simultaneously recalled from all the
local computers.
This system ensures top quality viewing of the PowerPoint presentations at each
Client site, and allows everyone to save the files and do with them as they will. Hmmm,
what copyright issues might arise from this?
Equipment Needed
Another aim of the Access Grid, which is based on existing public domain technology,
is to supply a new level of capacity at low cost.
Surprisingly, the equipment needed to put together an Access Grid site is just roughly
twice the cost of the equipment needed for a standard ISDN-line-based videoconference
site.
A basic Access Grid set-up can be achieved using just three computers. One computer
is dedicated to processing the incoming and outgoing video signals, the second processes
all the audio, and the third processes the display for the other activities, like PowerPoint
presentations and virtual whiteboard.
Most of the guts of an Access Grid site can be mounted in one small rack.(Photo by Dominique Morel)
You don’t need super-computers to do this, either. All you need is two dual-process
computers and two ordinary ones, the type used in general purpose computer labs. You
add one special display card (not cheap) and three or four inexpensive Hauppage TV
cards, or the like, a soundcard or two, and you’re ready to rock and roll.
At present the most expensive item in setting up an Access Grid site is the Gentner,
one of those slim black boxes which understate their worth. The Gentner does echo-
cancellation on the audio signals.
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Videoconferencing 509
Matrox G200 Quad Output XVGA PCI Card
Display Computer
Ethernet Cards
Time to put your cards on the cable! Video Capture PCI Cards
(Graphic by Dominique Morel)
24-hour Access
There are some Access Grid sites that are live,
Be careful what you say,
24 hours a day, seven days a week. To reach one,
because when you’re
you simply call up its URL (Web address), like visiting
broadcasting you have no way
any other website, only you do it from the Access
of knowing who’s listening.
Grid computer.
Remember, the sites are live. People can forget Dominique
Morel,
their every move is being broadcast to anyone else who has the capacity to look in, and James Cook
is looking at the time. So when you enter an active Access Grid site, bear in mind that University.
you’re in a virtual fishbowl—and remember, you never know WHO is watching. Or
listening.
However, under most circumstances, due to cost, privacy concerns and other factors,
Access Grid conferences are prearranged and the sites are activated for the specified times
only.
Future Access
In the near future, standard videoconferencing (known as H323) will be able to connect
into the Access Grid, so using the Access Grid for teaching to less bandwidth-rich facilities
will be become feasible.
For up-to-date information on the Access Grid, including a list of what gear you
need to set one up, and who else is on it, visit <<www.accessgrid.org>>
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Chapter
37 Video on the
Internet
Producing Videos
Video on the Internet
Progressive Streaming
The first, progressive streaming, works fine for people who are already connected to the
Internet by ordinary Web software and a standard Web server.
With this set-up you can download short videos as compressed files which are then
able to be decompressed and displayed on your computer, or you can upload your own
video files to be shown on the computer screens of your audience.
Video player programs use high compression methods to present video clips on a
small section (e.g. 160 pixels x 120 pixels) of your computer screen. Though the picture
is displayed on only a small part of the computer screen, people have been willing to
accept this viewing size; however, they wouldn’t be happy about it on their TVs.
Although it’s possible to enlarge the viewing window on your computer screen, the
quality of the image will appear to go down. This is because enlarging it is not increasing
the resolution—you’re just making the same number of pixels display at a larger size.
When you request a video clip off the Internet, you may find that the download
time is more than you would like. The faster your modem, or the better your cable link,
the quicker the process will be.
Some short videos have to be completely
downloaded onto your computer drive before they
can play. This depends on the format the video has
been encoded in. Other programs allow a video to
begin to be displayed on your computer when only
part of the file has been downloaded.
The advantages of working with progressive
streaming are that you don’t need to invest in a
dedicated server, and there’s one less piece of
software to learn and manage.
Another benefit of progressive streaming is that
you can save the video to your hard drive (that is, if
you consider saving huge files to be a benefit.) Of
course, that also means you can save the videos to
CD, DVD and videotape, with the right connections
You can view videos on the Internet with either out of your computer.
progressive streaming or real-time streaming. A disadvantage of progressive streaming is that
Learning the ins and outs of computers young at you can’t jump ahead to view another part of the
Manchester Memorial School, Manchester, MA, USA. video while you’re receiving it.
Some Tips
Do some trials first, and get some friends or colleagues
to report back to you on how your video downloads
and plays on their computers. Unless you get
feedback, you could happily feel that your video was
out there for everyone to see, yet people could be
terminating the download in impatience or disgust,
or be distinctly unimpressed by what they watched.
Getting feedback is a critical step in putting video
Laptops can handle edit programs too.(Photo from on the Internet! But you can get by with the help of
Digital Dimensions) your friends.
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FRAME RATE
Modem delivery is very slow, so go for a low frame rate. Your frame rate should divide
evenly into the normal replay frame rate of the video format you’re using. Since PAL
delivers video at 25 frames per second, start off trying out a frame rate of 5 fps; since
NTSC delivers 30 frames per second, try 6 fps.
MIXED ENCODING
It’s possible to encode for both progressive streaming and real time streaming. Doing
this mixed mode of encoding will serve both your low-end modem users and those with
high speed ISDN and DSL delivery.
Webcam
Of course, the simplest, no-work way of sending
video over the Internet is by using a Web camera
connected to your computer. A Web camera is a tiny
video camera specifically designed for broadcasting
moving images on the Internet. You may hear them
called either PC videocameras or webcams.
Webcams come bundled with software which
allows them to capture video in a format which is
ready for transmission on the Internet. They can be
attached directly to your personal computer, usually
by a USB connection, and can send video live out
into cyberspace, or home to Mother, depending on
whether you’re broadcasting, interfacing with your
website or sending a personal email. You can even Sam Neilson, Stephanie Millard and Jeremy Pau from
do basic videoconferencing. Pimlico State High School,Townsville, Qld, while at
Even though webcams can only capture and send Croc Festival 2002 in Weipa, Qld, Australia.
a low resolution image (say 320 × 200 pixels), it’s
considered good enough for use in a small display box on a computer screen. When
kept small, the image looks okay even though it’s pixel-poor.
Most people are more sensitive to whether the image appears to move smoothly or
jerkily. This is determined by the connection you have from your computer to the Internet.
If you’re stuck with using a modem, the number of frames which can be transferred per
second will be very low, producing a wildly jumpy picture. But if you have a cable or
DSL connection, you should be able to send video at 15 frames per second, which is
about half the speed of normal video, so it will look quite good to most people.
Bh0654M37-PressProofs.QXD 25/3/04 10:02 AM Page 518
Email
A small Quicktime or AVI (video for Windows) video can be electronically attached to
an email and sent along with it. So you could efficiently send a short video to lots of
people, providing they can decode it at the other end.
As some ISPs limit the size of emails which can be sent, file size may be a problem
with videos attached to emails.
NEWSGROUP
A newsgroup is an Internet information site, formed around an agreed-upon topic, which
allows people to post messages for all the visitors to the newsgroup site to read. Anyone
can send a message in to a newsgroup, and it will usually be posted for everyone to
read. You could send a text message with a video attachment, and people who are
browsing through the newsgroup may see your message, download it and watch your
video.
Some newsgroups have a person who sorts through the incoming messages and
orders them into some preferred sequence, so there isn’t a 100 per cent guarantee of
getting your video posted, but it’s close.
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Mailing Lists
A mailing list is like a newsgroup, but it always has a moderator (minder). Mailing lists
are also based on common interests, but the messages sent in aren’t public. The
moderator culls the messages and sends all the relevant ones to the individual mailboxes
of the subscribers.
So with a mailing list, everyone could be advised of your video, though of course
they’d still choose whether to download and watch it or not.
Thanks to Bill O’Donnell, David Cameron and Peter Brady for their help with
this chapter.
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Chapter
38 Copyright
Producing Videos
by Copyright
Meredith
Quinn
Copyright 521
or imaginative, it just has to be your work.) The exception to this is where you’ve
produced the work in the course of employment, in which case the copyright belongs
to your employer unless agreed otherwise. This proviso generally relates to paid
employment, but if you’ve produced the work while a volunteer for an organisation
it would still be wise to check ownership rights.
3. You must be a citizen or resident of Australia (the USA; the UK) or of a country to
which Australia (the USA; the UK) has promised copyright protection through its
international treaty obligations.
That’s it. At the basic level, it’s very simple. If you made it, you own it. No-one else can
copy it without your permission.
In Australia and the UK you don’t need to register your copyright, although it’s a
good idea to always put the copyright symbol and your name and the year the work
was first produced on any script, video, song or sound recording you do. For example:
© Sky Cooper 2003.
This alerts others to the fact that you’re claiming copyright on the work, and it lets
them know who they need to get permission from if they want to use any part of it.
In the USA there’s a requirement to include a formal notice of copyright on all publicly
distributed copies of your work, either by using the © symbol, the word ‘Copyright’ or
its abbreviation ‘Copr’, with the year of first publication and your name. You must also
register your copyright by depositing two complete copies of the work with the Copyright
Office.
Oral Histories
I guess for me copyright for
Indigenous people is very When someone tells their life story to someone else,
important, and we as a people the question is, who owns the work? In such cases,
must work to protect our it’s advisable to figure out a fair apportionment of
copyright as a human right. rights before the project begins.
Shaun
Edwards, Most of what we promote as
Kokoberrin
person,
artists is from the old people Joint Authorship
Staaten River, and it’s very old. We must
When a work is produced by more than one person,
West Coast, remember that Indigenous art
Cape York there can be conflict over copyright unless there’s an
and dance is part of a structure
Peninsula, established understanding from the beginning. For
Qld,Australia. that worked. It made sense,
example, when a person or group of people produce
and for thousands of years. It’s
the text and others produce the artwork, who should
worth protecting because it
have what rights?
worked for so long.
When a story is understood to be the common
property of a clan group, but a particular person
writes it down, who owns the rights?
Or what about when someone produces a painting which is the reproduction of a
traditional design or story?
When a dancer allows the recording of a traditional dance, or a singer records a
traditional song, to whom should the copyright be assigned, the individual performer
or the community or clan group?
Individual Authorship
Of course, Indigenous people, like anyone else, may
also produce works which are entirely the result of
their own creative effort and therefore they may have
sole rights to these works.
Copyright 523
Acquiring Rights
Just as no-one is allowed to copy your work, you’re not allowed to copy anyone else’s
without permission.
So what happens if you want to use someone else’s script? Or include a music
recording in your video?
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Copyright 525
To Use a Script or Adapt a Literary Work
The first place to check is the publisher, because publishing contracts can include exclusive
licence to film rights.
If the publisher doesn’t own the film rights, or the work is unpublished, contact the
writer or his/her agent or, if the writer is deceased, his/her estate.
Writers’ guilds generally carry samples of options and purchase agreements. In some
instances they may also be able to assist in tracing writers.
AUSTRALIA
The Australian Writers’ Guild, 8/50 Reservoir Street, Surry Hills, NSW 2010;
tel +61 2 9281 1554, fax +61 2 9281 4321
email: [email protected], <<www.awg.com.au>>
UNITED STATES
The Writers’ Guild of America West, 7000 West 3rd Street, Los Angeles, CA 90048;
tel +1 213 951 4000, +1800 548 4532, fax +1 213 782 4800; or
The Writers’ Guild of America East, 555 West 57th Street, Suite 1230, New York,
NY 10019; tel +1 212 767 7800, fax +1 212 582 1909, <<www.wga.org>>
UNITED KINGDOM
The Writers’ Guild of Great Britain, 430 Edgeware Road, London W2 1EH;
tel +44 207 723 8074, fax +44 207 706 2413, email: [email protected],
<<www.writersguild.org.uk>>
To Use Music
Under Australian, USA and UK law, if you wish to use pre-existing music, whether it’s
library music or commercial music, you’ll need two licences, one from the copyright
owner or his/her representative and one from the owner of the recorded music, which
would be the music library or a record company. The copyright licence, a synchronisation
licence, is normally granted by the original publisher. However, it might be helpful for
you to use the services of the mechanical rights organisation (AMCOS in Australia, Harry
Fox Agency in the USA, MCPS in the UK). Some of these rights organisations have the
authority to grant the synchronisation rights themselves, some of them will contact the
original music publisher. Finally, if you wish to manufacture the video you’ll need a
mechanical licence from the same organisation.
AUSTRALIA
AMCOS (Australasian Mechanical Copyright Owners’ Society Ltd),
6–12 Atchison Street, St Leonards NSW 2065;
tel +61 2 9935 7900, fax +61 2 9935 7714,
<<www.amcos.com.au>>
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UNITED STATES
Harry Fox Agency, 711 Third Avenue, New York, NY, 10017;
tel +1 212 370 5330, fax +1 212 953 2384,
<<www.nmpa.org/hfa.html>>
UNITED KINGDOM
MCPS (Mechanical-Copyright Protection Society),
Elgar House, 41 Streatham High Road, London SW16 1ER;
tel +44 181 664 4400, fax +44 181 769 8792,
<<www.mcps.co.uk>>
Public Performances
If your video is then played publicly, either on TV or cable/pay, or shown in clubs,
APRA (Australia), BMI, ASCAP (USA) and PRS (UK) come into play. However, the
licence for public performances of the musical copyright does not have to be procured
by you (as the producer of the video), but by the TV station or club that wishes to
play the video.
AUSTRALIA
APRA Ltd (Australasian Performing Right Association),
6–12 Atchison Street, St Leonards, NSW 2065,
tel +61 2 9935 7900, fax +61 2 9935 7999,
<<www.apra.com.au>>
UNITED STATES
BMI (Broadcast Music Inc), 320 W 57th Street, New York, NY 10019-3790;
tel +1 212 586 2000, fax +1 212 582 5972; or
8730 Sunset Boulevard, Third Floor, West Hollywood, CA 90069-2211;
tel +1 310 659 9109, fax +1 310 657 6947, <<www.bmi.com>>
ASCAP (American Society of Composers, Authors and Publishers),
1 Lincoln Plaza, New York, NY 10023;
tel +1 212 621 6000, fax +1 212 724 9064; or
3rd Floor, 7920 Sunset Boulevard, Los Angeles, CA 90046;
tel +1 323 883 1000, fax + 1 323 883 1049; or
8 Cork Street, London, W1X 1PB; tel + 44 207 439 0909,
fax + 44 207 434 0073, <<www.ascap.com>>
ASCAP also has offices in Nashville, Miami, Chicago and Puerto Rico.
Copyright 527
For use of the copyright of the actual sound recording, in Australia contact the record
company direct, or ARIA (Australian Record Industry Association), 263 Clarence
Street, Sydney, NSW 2000; tel +61 9267 7996, fax +61 2 9264 5589,
email: [email protected], <<www.aria.com.au>>
In the United States, contact BMI or ASCAP. In the United Kingdom, contact MCPS.
The Australasian Music Industry Directory (Immedia, Sydney) has an up-to-date and
comprehensive listing of record companies, music publishers and music associations for
Australia, New Zealand and the Asia-Pacific region. The Music Week Directory (Music
Week, London), is a valuable resource for the UK; for the USA there are a number of
publications which can be referred to: Recording Industry Source Book; Yellow Pages of Rock;
and a series of directories on varying aspects of the music industry published by
Performance magazine and Pollstar magazine. The International Buyers Guide (Billboard, NY)
carries comprehensive international listings, and there is a new directory, MVI for Music
Business International World Year Book, which also covers the international arena.
One last thing—you need to check whether the record company has obtained the
performer’s consent for the recording to be used on video or film. If not, a performer’s
release will have to be obtained from each performer. In Australia, the Arts Law Centre
has a sample of a performer’s release (and a variety of other agreements). In the USA
speak either to your attorney or Volunteer Lawyers for the Arts in your state, and in the
UK your solicitor should be able to assist. For anyone enrolled in a formal training course,
your tutor may have a collection of various release forms, or know where you’ll find
copies.
For general inquiries and free help, contact:
The Arts Law Centre of Australia, The Gunnery,
43 Cowper Wharf Road, Woolloomooloo, NSW 2011;
tel +61 2 9356 2566, 1800 221 457, fax +61 2 9358 6475,
<<www.artslaw.com.au>>
Further Questions
If you’re in Australia and need any more information about copyright, there are two
organisations which can give you free help. They’re both funded by the Australian Film
Commission.
Arts Law Centre of Australia,
The Gunnery, 43 Cowper Wharf Road, Woolloomooloo, NSW 2011;
tel +61 2 9356 2566, 1800 221 457, fax +61 2 9358 6475, <<www.artslaw.com.au>>
Australian Copyright Council PO Box 1986, Strawberry Hills, NSW 2012;
tel +61 2 9318 1788, fax +61 2 9698 3536, <<www.copyright.org.au>>
In the USA, there may be a Volunteer Lawyers for the Arts in your state. The UK no
longer has an arts law agency to provide assistance free of charge, so you will need to
seek private legal advice. It’s also worth surfing the Net to see what information and
help is available there.
Chapter
39 Distribution
Producing Videos
Distribution
Once you’ve finished your video, most likely you’ll want other people
I to see it. How will you distribute it? Will you show it at small screenings?
Will you enter it in festivals and see how it rates against other tapes of its kind? You
could win a prize, have your ideas appreciated by people far away, or get asked to work
on another project from good festival exposure.
Will you sell copies to schools or other institutions? Will you put it out over the
Internet? Will you schedule it to be broadcast or cablecast on a public access channel?
Will you sell it to a TV network? Or will you just send copies to friends or family?
Generally speaking, the major questions about distribution (Who is the target
audience? How will the video be delivered to them?) should be answered before the
video is even made—during the planning and preproduction stages. That way, the video
is more likely to be well designed to appeal to the right people. And it will be made on
an appropriate tape format. For example, VHS isn’t usually considered suitable for
broadcast, but using Betacam for distribution only to friends may be overkill on the high
end of the technology.
Once your video is completed, and you want to distribute it, there are a couple of
important things to remember. First and foremost, hold onto your master tape! It’s
taken you too many hours of editing to risk having it ‘eaten’ by an erratic VCR (or even
a normally reliable one), or misplaced, or accidentally dubbed over.
There are two essential things to do as soon as you’ve finished editing your project:
first, erase protect the tape, and second, label it clearly as a master tape. Then store it
upright like a book, somewhere safe, in a spot which is cool, dry, dust free, and far from
magnetic fields. The master should only be used for making dubs. The copies made
from the master, which are third generation video (hopefully no further), are your
distribution copies.
Big screen showings are problematic. Of course you want to use your best quality
tape for these . . . just cross your fingers and hope all goes well. And never send your
tape off to a screening without making a security dub of it. If the master does get wrecked,
at least you’ll have something fairly decent to remember it by.
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When working in digital, you can save your master to DVD and to tape, and you
should save your EDL and rendered files too.
Dubs can be made one at a time on your edit system, or several copies at once at a
distribution house. Usually, cost and time constraints determine your choice.
When making a dub on an edit system, the master (with the red button or tab
removed!) goes in the player VCR, and the blank tape goes in the recorder. If you’re not
using new tapes, make sure the blanks have been bulk erased, as this produces a better
erasure result than the erase head in the machine sometimes does.
Use assemble edit mode to make the copy. Make sure the audio levels on the record
machine are correct and check that the video level is strong. If it isn’t, adjust the tracking
on the player until it’s the best you can get. Watch the recorder monitor during the
copying.
Once the dub is completed, be certain to spot check it. Your video work will be
known by the quality of your dub, so never send something off which isn’t the best it
can be. An easy way to check a dub is to put it into play at about every five minutes of
program as you rewind it to the head of the tape. When checking it, pay attention to
both the audio levels and the picture quality.
Clogged record heads, excessive dropout, incorrect tracking or skew settings on the
source machine, wrong sound recording levels, and an incorrect sync setting or input
setting on the recorder, are all problems which can
Don’t expect there to be jobs wreck the quality of a dub. Each of these problems
waiting for you. Start working can be detected with a post-dubbing check.
for your job from Day 1.That If you see something wrong with your dub,
means networking. adjust the relevant switch setting and try a test re-
cording over the piece of tape where the problem is.
Alan Hills,
Queensland If there’s too much dropout, throw the tape away
School of Film (or, if it’s new, return it). If there’s instability at some edits, you may need to:
and
Television. 1. Get the copying done at a distribution house with a time base corrector, which
corrects sync errors; or
2. Get the edit system serviced before the next edit session.
Above all, remember that no matter how much work, care and expertise went into your
master, you’ll be judged by the dub you send out. Just imagine how your work will rate
with someone who receives a dub with distorted audio, mistracking video, or just plain
snow!
It should go without saying that you should label both the tape cassette and the tape
case. An unlabelled tape is likely to be erased by someone who may well assume that
it has nothing on it.
Also, a neatly printed or typed, correctly spelled label—possibly with a bit of artwork
and pizzazz—gives your tape a more professional look.
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Distribution 531
Tips from Donna Kenny
When starting a videography business:
• Consider doing some free jobs for friends
and family in exchange for using their
productions as demo material to show
your first paying customers. Spend time
building a solid business infrastructure.
Have your rates written down clearly and
simply so when a potential client calls, you
can inform them efficiently and
confidently about your standard rates. When taping an interview,the eyeline of your interviewee has
• Practise stating what you do in a cogent to be correct for the camera.Control the eyeline by taking care
sentence or two. where the interviewer sits or stands.Donna Kenny interviews a
• Aim for consistency in the look of all your client.(Photo from Clio Associaties)
marketing materials. Use the same font,
colours, logo and design for all your business cards, flyers and pamphlets.
• Remember the three As essential to business: Availability, Affability and Ability.
Video Festivals
Having your video accepted for showing at a festival is an excellent way of getting your
work into the public eye. There are hundreds of festivals around the world, so it would
be impossible to list them here. The Internet is a good source of information about
festivals (search using keywords through one of the major search engines, such as Google,
Yahoo!, AltaVista or Excite), or seek out a printed directory. Two such directories are:
Directory of International Film and Video Festivals, The British Council (published annually).
AIVF Guide to International Film and Video Festivals, Kathryn Bowser, FIVF, 625 Broadway,
9th Floor, New York, NY 10012, USA.
Some search engine URLs are:
Google: <<www.google.com>>
Yahoo!: <<www.yahoo.com>>
Excite: <<www.excite.com>>
AltaVista: <<www.altavista.digital.com>>
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Glossary
Glossary
Glossary
A/B roll A video edit set-up which has two player VCRs feeding into the
control system, so dissolves and wipes can be done with accuracy.
AC Alternating current. This is the type of electrical current which is
supplied through the wiring in buildings. In Australia, New Zealand
and the UK, the AC is 240 volts. In the United States and Canada the
AC is 120 volts (sometimes 110 volts).
Action (i) Any movement which takes place in front of the camera.
(ii) The cue for performers to begin the scene.
Ad lib Unscripted dialogue or movements.
Address track A track on some video formats (including BVU) which can be used
for recording timecode or userbits data.
ALC Automatic level control. A system built into some cameras which
automatically keeps the input audio signal below the volume level
which would result in distortion.When ALC is turned on,the operator
cannot control the audio levels manually.
Analog A continuous signal. Analog video systems generate a video signal
by fluctuating current or voltage.
Angle (i) The line along which the camera looks at the subject.
(ii) The view available to the camera via the particular lens being
used; for example, wide angle or telephoto.
Animation A series of images (drawings, computer graphics, photographs)
which are shown in a quick sequence to create the illusion of
movement.
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Glossary 533
Antenna (i) A metal device used to capture the television signal when it is
transmitted through the air as an RF signal.
(ii) Another name for a satellite dish, which is a piece of equipment
composed of a curved reflector and a feed horn, which can be
used to receive signals from, or transmit them to, a satellite.
Aperture The adjustable opening which allows light to enter the camera.The
size of this opening is indicated by the f stop setting.The bigger the
number, the smaller the hole.
Aspect ratio The relationship between the width and height of a television
picture. The current standard is 4 units high by 3 units wide.
Widescreen is 16 units high by 9 units wide.The standard for HDTV
is also 16:9.
Assemble edit The edit mode which causes all tracks on the videotape to be erased
and replaced with new signals.
Assemble mode Assemble mode is used to stripe tapes, and to make dubs. It is not
usually used for editing a program.Every assemble edit ends in snow,
which means it makes a break in the control track on the tape.
Atmos A recording of the ambient sound at a location. In a sound mix, the
atmos track gives a sense of authenticity to the scene on the screen.
Attenuate Reduce the amplification of a signal.
Audio (i) Sound.
(ii) The recorded sound signal.
Authoring system The system which allows a computer programmer to map out all
the segments on a videodisk and create a menu which allows the
user to navigate through these segments.
Azimuth Alignment of recording head to tape. Hi-fi audio is recorded in the
video track at a different azimuth than the video signal in order to
prevent interference between the two signals.
Back focus The focus adjustment at the rear of the lens barrel, just before the
light reaches the image-gathering surface. Back focus can be
adjusted if needed, but normally it’s okay as is.
Back light Lighting which comes from behind the subject and is used to outline
the subject and visually separate it from the background.
Back projection Projecting an image, either still or moving, onto a screen which is
set up behind the foreground action. In this scenario the projector
is behind the screen.
Backdrop The curtain used in the background of a shot.
Background (b/g) Anything beyond the main area of interest in a picture.
Background light A light used to illuminate the background in a shot.
Balance A pleasing combination of images or sound.
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Balanced audio A balanced audio cable has three conductors: two centre wires and
a braided shield. Balanced is preferred for professional use because
it’s not subject to electrical interference.
Bandwidth The amount of data per unit of time; for example, megabytes per
second (MB/sec). Wider bandwidths can deliver signals with more
detail and better quality.
Barndoors Four adjustable metal plates attached to the front of light heads,
used to limit and control the spread of the light beam.
Baseband signal The signal which is sent from a TV station to an earthstation for
uplink to a satellite.
Bass The low frequencies in a sound. Low pitched drums, traffic rumble,
thunder and electrical hum are all in the bass range 30 to 240Hz.
Batch capture In digital video editing,to digitise (transfer to the computer) several
shots in one go.
BCU Big close-up.A shot which shows the human face framed from mid-
chin to mid-forehead.
Betacam A high quality video format, recorded at high speed on 1/2-inch
tape.
Bi-directional mic A microphone which picks up sound from two sides, and not from
the top, rear or other two sides. Good for two-person interviews,
especially in radio.
Bit The basic unit used in digital data. Only two bit characters are
possible in a binary system: on and off.
Blocking Planning out the moves for either the performers or the cameras
within a scene or production.
BNC This lock-on connector is the standard video connector on
professional video equipment, and studio and broadcast cables.
Boom pole A special lightweight, telescoping pole used for holding a
microphone close to the performer, but out of frame.
Bounce down To combine several audio tracks into one track on a digital audio
workstation (DAW).
Breakout box A device used to convert signals from analog to digital, and from
digital to analog.
Breakout cable An AV cable with a single connector on one end, which goes into a
digital camera, and three connectors on the other end, to transmit
video and two audio tracks for connection with another piece of
video equipment, like a VCR or monitor.
Bridge A short visual or music sequence used to tie two parts of a program
together.
Broad Floodlight that emits a broad beam of light for fill purposes.
Broadcast Transmission of electronic signals (either TV or radio) by radio
frequency (RF).
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Glossary 535
Bulk eraser Device for erasing tapes quickly by passing them through a strong
electromagnetic field.
Burn-in Image imprinted onto the light-gathering suface of the TV camera
by pointing the camera for too long at a bright light source. The
burn-in will appear on subsequent shots.
Busy Too cluttered or overcrowded on the screen.
Byte A sequence of eight adjacent bits, used as a unit in digital data.
C stand A metal stand with a three-legged base used for holding lighting
controls like cutters, bounce cards or polystyrene, and frames with
spun or gel in them.
Cable TV A system of transmitting television via a network of wires directly
connected to homes, rather than through the air to antennas.
Camcorder A video camera and recording unit within a single housing.
Camera card A list of the shots, movements and repositions for each camera in
accordance with the shooting script. Camera cards are usually held
in a mount on the studio camera pedestal.
Camera left/right Directions given to performers, always described from the camera’s
point of view.
Camera script The final script for a performance.
Cans Headsets or earphones worn by the crew on the studio floor so that
they can hear the director’s instructions from the control room.
Call sheet Written information about the performers, crew, start and finish
times, and locations for a shoot. It should also include emergency
phone numbers, nearest hospital, and so forth.
Caption Words superimposed on the screen, on the bottom half, giving
names of speakers or other information.
Capstan Roller that keeps tape moving through a VCR.
Capture To load video into a non-linear edit system, changing it from an
analog to a digital signal in the process, if necessary.
Cast (i) To select performers for a production.
(ii) The performers appearing in front of the camera.
Catwalk A walkway set above a studio, for use by lighting and maintenance
technicians.
Cardioid mic A directional microphone with a heart-shaped pick-up pattern. It
picks up sound from the front and sides,and rejects sound from the
rear. It’s very useful, hand-held, for on-the-street interviews.
CCD Charge coupled device.A sensor for scanning images,used in video
cameras in place of the older video tube. A CCD stores light
information as packets of minute electrical charges.
CCU Camera control unit. A remote control device which adjusts the
signal sent from a camera. In a multicamera studio, the CCUs are all
in the vision control area, so the technical director can set up each
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camera to the desired signal levels and match its signal to that of
the other cameras being used.
CCTV Closed circuit television.A video system which is linked together by
coaxial cable; its signals are not broadcast beyond the range of its
physical connections.
CD-Rom Compact disk read-only memory. A compact disk that stores
computer information, and which cannot be overwritten. It is
physically the same as an audio CD, but CD-Rom players operate
much faster than CD players because they must be able to access
data from different parts of the disk almost instantaneously.
CG Computer generated. CG backgrounds can be added to the video
of characters shot in front of chroma key backgrounds, to make a
composited image.
Character generator A device used to type in and store the credits and captions used in
a video program.Character generators (CGs) have a variety of fonts,
can store many pages of information, and present words page by
page, in rolls, crawls and other dynamic screen motions.
Chip A collection of related circuits designed to work together on an
electronic task.
Chroma key Electronic special effect that eliminates a selected colour from a
video image and replaces it with the image from another source.
Chroma key is often used to add a separately produced background
to a studio shot.
Chrominance The colour information in the TV signal (also chroma).
Cinching Slipping between layers of tape in rewind or fast forward mode.
Coaxial cable Coax. A shielded cable used for the transmission of RF (radio
frequency) signals and also for video and sync signals.
CODEC Coder/decoder.The CODEC changes signals from analog to digital,
and from digital to analog.
Compact disk (CD) A small disk which carries digital audio only, and is decoded by a
laser in a CD player.
Compatibility The ability of equipment to be interfaced (connected together) and
yield good signals.
Component signal (i) A separated-out part of a composite video signal; for example,
the luminance only, or the R (red), G (green) or B (blue) part.
(ii) The entire video signal,but sent out on separate cables for each
part of it.
Composite video A complete video signal containing all necessary picture and sync
information.
Composition The arrangement of picture elements within a scene.
Compression A formula for reducing the amount of data in an image file. DV
format uses a 5:1 compression ratio in recording mode.
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Glossary 537
Condenser mic A microphone which uses an electronic component called the
capacitor to respond to sound, and requires a power supply to
operate it.
Contrast ratio The comparison of the lightest and darkest sections of a picture.
Control room The room from which the TV program is directed and coordinated
and the vision mixing is done.
Control track A series of electronic pulses which tells a video replay machine
where the beginning of each field of video is. An unbroken control
track is essential when editing in insert edit mode.
Copy Material to be read on air.
Crane A large mechanical ‘arm’on which the camera and camera operator
can be mounted and which can be raised,lowered and manoeuvred
through space.
Credits The names of the contributors to a program.
CU Close-up. A tightly framed shot of the subject. When referring to
humans it usually means a head-and-shoulders shot.
Cue Visual or audio signal given to performers or technical operators for
them to commence an action.
Cut (i) Instant switching from one camera to another in the vision
mixer.
(ii) The join which is the end of one shot and the beginning of
another in the editing process.
(iii) The director’s signal to stop the action.
Cutaway A shot which shows something related to the main action or topic,
but which is a view of something other than the action or the
speaker.Cutaways are used in editing to conceal the edits necessary
to reduce the time a sequence takes on screen, from real time to
program time.
Cut-in A shot which shows a detail within the frame of the action or the
interview. A cut-in is used to cover edit points, so the real time of an
action or interview can be reduced in the editing process.
Cyberspace The virtual space in an electronic system, like the Internet.
Cyc, cyclorama A large curtain, sometimes attached to rollers, which is hung on a
high track suspended around the edges of the studio, and which
can be drawn behind the performers to make a background for a
set.
DA Director’s assistant.A studio role with many responsibilities,including
advising camera operators of their upcoming shots and timing the
progress of each segment of a production.
DAT Digital audio tape. A system which records and replays audio using
a digital signal. DAT tape cassettes are smaller than normal audio
cassettes.
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Glossary 539
Directional Receptive from only one direction, as in directional microphone.
Director The person in charge of deciding the overall camera coverage and
the camera movements, and who guides the actors’ performances
in the making of a production.
Dissolve Transition from one shot to another by a process of cross-fading,
during which the image of the incoming shot is temporarily
superimposed over that of the outgoing shot.
Dolly (i) Movement of the camera towards or away from the subject.
(ii) The support on which the camera tripod is mounted.It has little
swivelling wheels so it can be moved in all directions.
Double head Picture and sound film run separately for transfer.
Down a generation When an analog signal has been copied, the new version is said to
be down a generation from the original. The new version is of a
lesser quality than the original material. In video, you try not to go
down a generation if you can in any way avoid it.
Downlink (i) The transmission system which receives a signal sent from a
satellite to the earth.
(ii) The signal sent from the satellite to the earth.
Downstage Towards the camera.
Dropout Loss of signal due to damage to the tape or dirt on the tape or record
head, preventing proper recording or playback.
Dry run Rehearsal without cameras.
EDL Edit decision list. This is a record of all the in and out points of an
edit.EDLs are usually stored on floppy disks so they can be kept safe,
and are taken to postproduction suites to enable the video
machines there to do the fine cut.
Electron gun The device in the camera or television set which sends the electron
beam to the photoelectric surface,enabling the capture or redisplay
of the light image.
EFP Electronic field production.The term applied to recording drama on
location with a video camera rather than a film camera.
ENG Electronic news gathering.The term applied to recording the news
on location using a video camera rather than a film camera.
Equalisation To change the quality of a sound by adjusting the volume of
selected sound frequencies. Equalisation is done on audio mixers.
Erase To remove information from a magnetic tape.
Establishing shot A shot,often a long shot,which gives the viewer an idea of the larger
surroundings in which the action is occurring.
Eyeline The line along which a person is looking,especially in relation to the
framing of a picture. For example, the director may decide that
the subject’s eyeline should be to the left of frame or to the right
of the camera position.
Exposure Quantity of light being admitted to the camera.
f stop Calibration of the size of the camera aperture (the hole which lets
light into the camera).A large f stop number means a small opening
and greater depth of field.A small f stop means a large opening and
a shallower depth of field.
Fade in (or up) (i) To increase the volume of the audio signal.
(ii) To make the picture appear gradually from a black or coloured
screen.
Fade out (down) (i) To decrease the volume of the audio signal.
(ii) To make the picture go gradually to a black or coloured screen.
Fader The control knob which can be moved up and down, or rotated, to
adjust the volume level of an audio signal.
Feedback (i) In audio: an effect which occurs when a microphone is placed
too close to a speaker and a loud howling sound is produced.
(ii) In video: a visual effect produced by videoing a camera signal
from a monitor which is showing the image from the same
camera.An endless multiplication of the image is produced,like
looking down a tunnel, with ever-smaller images.
Field One half of the picture information within a frame of video. A field
is one scan, from top to bottom, of the image-gathering surface of
the camera, entailing all the odd lines or all the even lines (312.5
horizontal scan lines in PAL and SECAM, and 262.5 horizontal scan
lines in NTSC).
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Glossary 541
Fill light (i) A light that illuminates the subject from the opposite side of
the camera to the key light.
(ii) A light which gives general illumination to a scene, or a part of
a scene. Fill lights are often diffused light.
Firewire A hard drive which can store a large amount of digital information.
FireWire The trademark name for the connection (and connecting wire) for
putting video into a computer.
Fish pole A microphone suspended from a pole, held either from the catwalk
or the floor, and used to cover sound in areas not reached by the
boom.
Flare Areas of superbrightness in the video image caused by light
reflections off polished objects or dirt or tiny particles on the surface
of the lens.
Flat (i) A piece of standing scenery.
(ii) Dull image quality; even, not contrasting, usually referring to
lighting.
Flexifill A handy cloth device for bouncing light, white on one side and
metallic on the other, which is large when being used but twists to
fold into a small bag for packing away.
Floor The studio floor where the actors and cameras are located.
Floor plan A diagram of the studio floor, showing the positioning of scenery
and properties, the entrances and exits, and the available technical
facilities like power points.
Floppy disk A digital storage device made of a thin, flexible magnetic disk
covered by a flexible or hard plastic sleeve. Computer, audio or a
small quantity of video information can be stored on a floppy disk.
EDLs are usually stored on floppy disk and then taken to the
postproduction suite.
Fly Studio objects or scenery hanging from above.
FM Floor manager.Production role which occurs both in the studio and
on location.The floor manager has many responsibilities, including
keeping all the people on set in a productive and harmonious mood,
and relaying directions from the director to all those who are not
on headsets.
Focal length The distance from the optical centre of the lens to the photoelectric
surface in the camera.
Focus To adjust the lens to obtain the sharpest image.
Foley Sound effects produced in a studio for use in the production of a
soundtrack.
Foot-candle A unit of the measurement of light. It means the brightness of light
one foot away from one candle. Some domestic camcorders can
obtain a usable signal from only three foot-candles of light,but other
cameras require much more light.
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Glossary 543
Gigabyte One billion bytes (USA),one thousand million bytes (Australia).Video
editing storage systems are rated in gigabytes.
Grams The sound effects and music section in the control room complex.
Grandmother clause When a newer model of equipment, or a computer program, will
correctly play back the data on products recorded on an older
model.For example,SVHS players will play back videotapes recorded
in VHS, but VHS players can’t play SVHS. Likewise, Digital 8 can play
Hi-8, but Hi-8 can’t play Digital 8.
Graphics Artwork such as drawings, maps, mounted photographs and titles.
Grid The overhead suspension system used for mounting the hanging
studio lights.
Handling noise Unwanted sound which is introduced into the signal path between
a microphone and the recorder. This noise can be caused by the
hand which is holding the microphone,by careless operation of the
boom, or by movement of the microphone cable or its extension
lead.
Hard disk A rigid plate with a magnetic coating which can store digital data.
A hard disk can handle a larger amount of information at a higher
speed than a floppy disk can.
HDTV High definition television. The theory was that one worldwide
improved TV standard would be adopted by the mid-1990s,but that
is yet to happen.The new standard will have at least 1000 horizontal
lines per frame and the aspect ratio of wide screen TV (16:9).
Head The device which transfers onto magnetic tape the picture or sound
signal. It also reads the signal from the tape during playback.
Head end The facility from which the television signal is cablecast (distributed)
in a cable television system.
Head room The space on the screen between the top of the subject’s head and
the top of the frame.
Helical scanning A method of recording video information onto tape in a series of
diagonal stripes, developed to save recording space.
Hertz (Hz) The unit of measurement of electromagnetic signal frequency. It
means cycles per second.
Hi-8 Hi-band version of Video 8, a high resolution video format, close to
broadcast standard.
High angle (H/A) Any shot taken above normal eyeline.
High key High intensity illumination.
Highband BVU Umatic (3/4-inch) video format,1-inch and Betacam;all formats
which meet broadcast standards.
Hot (i) When a portion of the video signal is overly bright, as when
there are hot spots on the wall due to a poor lighting set-up.
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Glossary 545
Iris (diaphragm) The circular opening and closing mechanism that controls the
amount of light which reaches the video tube or CCD.
Jack stage A brace to hold up a flat.
Jib A camera mount consisting of an arm which can be attached to a
dolly or crane. A jib can be revolved left or right, up or down.
Joy stick (i) Gearstick-like device on the vision mixer panel for controlling
the placement of wipe effects.
(ii) Gearstick-like device on the edit controller, for controlling
videotape movement.
JPEG Joint Photographic Experts Group. A standard for the data
compression of still images.JPEG compresses image files to a smaller
size.
Key light The main source of light on the subject or the scene.
Kilobyte 1000 bytes
Kinescope A method of filming a videotape program off a screen for recording
or archival purposes.
Lavalier (Lav) A small omnidirectional microphone, usually worn clipped to the
clothing.
Lens Optical system which collects and focuses light and transmits it to
the image-gathering surface (the video tube or CCD) of the camera.
Level (i) A description of the intensity of audio and video signals.
(ii) To set levels for a production is to adjust sound levels on the
audio mixer and VCR to obtain the best quality recording.
Lighting The art of manipulating natural and artificial sources of light to
achieve a desired visual effect.
Line level The level of an audio signal which is sent from an amplified source,
like an audio mixer, another VCR, a CD player or a monitor. A line
level signal is usually around 1 volt in strength.
Line monitor The monitor that shows only the pictures going to air, or being
recorded on tape.
Lip sync When sound and picture are recorded or played back
simultaneously.
Live (i) A live microphone is one that is transmitting a signal.
(ii) A live show is one that goes straight to broadcast.
Location Any place outside of the studio where material is recorded.
Log (i) The written breakdown of a day’s program schedule.
(ii) The list of the material which is recorded on a videotape.
(iii) To make a list of what’s recorded on a tape.
Logo Symbol of identification for a program, a television station, a
production group.
Long shot Shot with wide field of view, or far away from the subject.
Loose shot A shot slightly wider than the standard shot size.
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Lossless compression Reducing the storage space required without reducing the quality
of the image.
Lowband All domestic and industrial non-broadcast quality video formats,
including VHS, Beta, Video 8 and some Umatic (3/4-inch).
LS Long shot. A shot framed to show the whole body of the subject.
Luminance The brightness part of the video signal.The luminance signal is the
main part of the video signal, and on its own gives the black and
white reproduction of the image.
Macro A lens used for taking shots of objects which are less than a metre
away from the camera.
Magnetic tape Plastic tape,coated with a magnetically sensitive oxide,which is used
for recording electromagnetic signals, either sound or vision.
Magnetic tape can be erased and used again, many times.
Make-up Materials and paints used to enhance, correct and change facial
features or produce the impression of wounds.
Mark To put a small piece of masking tape on the studio floor to indicate
positions for the performers and scenery,or camera stopping points.
Mask (i) A shield placed before a camera to cut off some portion of its
field of view.
(ii) To conceal, by use of scenery pieces, any portion of the
background.
(iii) When a performer or object is blocking the view to some
background performer or object.
Master The first generation of a recording, or the first edited version of a
program.The master should be used for the production of copies.
Master control Control centre through which all television production and playback
areas are routed.
MCU Medium close-up. A shot which shows the subject from mid-chest
up, with a small amount of headroom in the frame above the head.
Megabyte (MB) One million bytes of information.
Mic level The level of the audio signal which is sent from many, but not all,
microphones. It is 1 to 4 millivolts in strength.
Microphone A device for converting sound waves to electrical energy.This energy
can then be transmitted or converted into a magnetic signal to be
recorded on tape.
Mid range Sound frequencies higher than bass and lower than treble; 250 to
4000Hz.
MIDI Musical instrument digital interface. The communication of digital
data between musical instruments, allowing several musical
instruments to control and interact with one another.
Mix To combine audio signals from several inputs down to one or two
output channels.
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Glossary 547
Mixer (i) In video: a device for selecting or combining video signals.
(ii) In audio: a device for combining audio signals down to one or
two channels to produce a soundtrack which can be recorded
onto videotape.
MLS Medium long shot. A shot which frames the subject from midway
between the knee and ankle to just above the head.
Monitor A video display unit that looks like a home television set but receives
its picture and audio information through line inputs.It’s sometimes
unable to receive an RF signal.
MPEG Moving Picture Experts Group. A standard for moving image
compression.
Multimedia A computer based system for working with text, video, film, audio,
graphics and animation.
Narrator Reader or speaker who adds information to a program and who can
be either seen or unseen.
ND filter Neutral density filter. A filter which reduces the amount of light
which gets to the camera lens, but doesn’t alter the colour of it.
Negative image An image where lights and darks are reversed for special effect.
Noise Unwanted interference in either the audio or the video signal.
NTSC National Television Standards Commission.The video standard used
in the United States, Japan, Canada, Mexico and many other
countries. NTSC has 525 horizontal scan lines per frame, and 30
frames per second.
OCR Optical character recognition.A scanning process which recognises
and encodes printed characters into digital form for use in a
computer.
Off-air signal Any RF signal broadcast through the air and available for public
reception, for free.
Omnidirectional mic A microphone which picks up sound equally well from all directions.
Order wire A sound link set up between two sources distant from each other.
Out of frame Out of the camera’s view.
O/S Over the shoulder.A shot taken from behind,looking over someone’s
shoulder at another person or an object.This shot is often used for
a cutaway when recording interviews.
Oxide Iron oxide particles on a videotape, the recording medium on early
videotapes.
Pacing The flow and speed of an edited video piece, including length of
shots and types of transitions.
PAL Phase alternate line. The name of the video standard used in
Australia, New Zealand, and many other countries. The PAL signal
has 625 horizontal scan lines per frame, and 25 frames per second.
Pan To move the camera left or right in the horizontal plane.
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Parallel action Intercutting shots showing two different actions at two different
locations.This allows the edited program to convey a sense of two
things happening at the same time, and the cut from one scene to
another works in editing in the same way as a cutaway does,
allowing the editor to reduce time from real time to acceptable
screen time.
Patching Interconnecting audio, video or light cables into a common circuit.
Pause mode The mode on a camera recording system in which the recording
has stopped, but the tape is still in contact with the record heads.
Pause is used between shots, and is especially useful in in-camera
editing.
PCM Pulse code modulation. A system of digitising a sound signal.
Peak Highest level of signal strength, as on VU meters.
Pedestal (i) A rolling mount for a camera, used in the studio.
(ii) The black level in the video signal.
Phantom power A method of sending electrical power from a studio audio mixer to
condensor microphones, so individual microphone power supplies
aren’t needed. Computers can also phantom-power devices
connected to their firewire inputs.
Photoelectric Able to change light energy into electricity.
Photosensitive Responding to or sensitive to light.The video image is made when
light is changed into an electrical current at the photosensitive
surface of the video tube or the CCD.
Pickup tube The tube inside early video cameras which registered the image
focused by the lens.
Pixel Individual dots or picture elements in a computer image.Each pixel
has its own colour. The screen image is made up of thousands of
pixels.
Plotting Planning of camera shots, deciding camera and boom positions.
Pot Abbreviation for potentiometer.This refers to any equipment control
knob which allows continuously variable output, as with the pan
pot.
POV Point of view. A shot where the camera shows what one of the
characters would see.
PPM meter Peak program meter. A type of meter used for reading the volume
of sound.PPMs use a display of lights,rather than a swinging needle,
to indicate sound levels.
Pre-amp An amplifier which comes before the main amplifier, used to raise
the signal to an appropriate level.
Premix To combine several audio tracks to form one track, which is then
input into a further audio mix.
Preview (i) View a production before it is broadcast.
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Glossary 549
(ii) View a caption or a special effect on the preview monitor in the
control room before placing it into the production.
(iii) An electronic process in video editing which allows the editor
to see what an edit would look like, without actually doing the
edit.
Props Properties/objects used for set decoration. Hand props are those
items, like a mobile phone, which an actor uses onscreen.
Proximity effect An exaggeration of bass frequencies which occurs when a cardioid
microphone is placed very close to the speaker’s mouth.Though it’s
a form of distortion, the particular sound yielded is considered
desirable, even sexy, in some instances.
Public access A policy which means that everyone has the right to broadcast on
a public TV or radio channel, on a first-come, first-served basis. (Like
everyone has the right to go down a public road.)
PZM Pressure zone microphone. A microphone which uses a hard flat
surface to capture and direct the sound waves towards its
diaphragm. It has a hemispherical pick-up pattern, and can re-
produce room sound very well, but isn’t selective, like a directional
microphone is.
Quartz iodine A powerful light source in a small glass envelope. Requires special
care to use safely.
Quicktime A media integration standard used in Apple computers, allowing
the manipulation and synchronisation of digitised video. You can
change your digital video product into a Quicktime file to put it on
the Internet.
RAM Random access memory. A memory system in which data can be
accessed in any order, with equal speed.
RCA This slip-on connector is often used on cables carrying audio signals
and is used on home equipment, on audio and video cables.
Reach The distance over which a microphone can pick up a good signal
strength.A shotgun microphone has a longer reach than a cardioid
which was designed for hand-held interviews.
Real time Time as we experience it.Most edited programs show actions which
have been reduced from real time to a shorter length.
Recce (Also reccy.) A visit to a location site to check out its potential for a
video shoot and to determine its drawbacks and inherent problems.
Receiver Home-type TV set that accepts RF (radio frequency) signals.
Receiver/monitor A video display unit which can display signals received either via
broadcast (RF) or via direct line inputs.
Render To create the files of a digital effect
Resolution A measure of the amount of detail that can be recorded within the
video image, by a particular camera or with a particular format.
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Glossary 551
Set The arrangement of scenery and props which make up the
environment seen in a shot or scene.
Set up (i) To install a set in the studio.
(ii) To get all cameras and equipment positioned and ready to
operate.
Shock mount A microphone holder which isolates the microphone from any
handling noise.
Shooting ratio The relationship between the amount of footage shot and the
length of the final edited product. Drama usually has a much lower
shooting ratio than documentary because the shots can be more
carefully planned out ahead of time.
Sibilant Having a hissing sound, like that produced by s.
Signal-to-noise ratio The strength of a signal compared to the internal design noise of a
piece of equipment. A high signal-to-noise ratio means a better
quality piece of equipment and a better recorded result.
Site check A visit to a shooting location,done ahead of the shooting day.A site
check is for obtaining useful information like the position of the sun,
the accessibility of the site, the possibility of using AC power,
environmental noise factors, and so on.
SMPTE Society of Motion Picture and Television Engineers.This group sets
standards for video.
Snow Random black and white dots shown on the television screen.Snow
can be due to poor reception or a dirty VCR head.It’s also the image
you see if you play an erased tape or a never-recorded tape.
Special effects (SFX) Creation of illusions by mechanical or electronic means.
Splice Mechanical join between pieces of tape or film.
Spot light A light focused or restricted to cause it to send a narrow beam.
Spun A fabric made of spun glass, which is put in front of lights to slightly
soften the beam and reduce its intensity.
Stability The timing quality of a television picture.
Still (freeze) A motionless image caused by the repeated scanning of one frame
of picture information.
Stop mode The mode in a video recording system where the recording stops
and the tape is no longer in contact with the record heads. Never
go into stop if you’re trying to do in-camera editing, because you’ll
get a glitch at the edit point when you begin the next shot.
Storyboard Shot-by-shot drawings and accompanying text indicating the major
points in the content of a scene or program.Audio content may also
be listed.A storyboard looks rather like a cartoon strip,but of course
it’s much longer.
Stripe To record a continuous control track onto a videotape to get it ready
for use in insert edit mode. A tape can only be striped in assemble
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edit mode.Striping can be done with any stable signal,but it’s most
commonly done with black so that if the edit points slip slightly,the
error will be less noticeable to the viewer. In order to be sure the
edit system is laying a true black stripe and not just no video, check
to make sure the frame counter is moving on the record machine.
Superimpose (super) Electronic overlapping of two or more pictures on the screen.Often
used for putting captions or credits over an image.
Surround sound The sound of a location, recorded by an omnidirectional
microphone, used to give presence and authenticity to the scene.
SVHS Super VHS.This analog format records a high resolution signal close
to broadcast standard.
Sync Electronic timing pulses that control the recording and replay of the
video image.
Sync generator A device that produces electronic synchronisation pulses.All studio
equipment can be linked to one sync generator so there will be no
timing differences between the signals from the various sources.
This is called genlocking the equipment.
Synopsis A brief description of the program’s storyline or plot. A scene
synopsis lists all scenes with a short description of the plot
movement in each one.
Take (i) The director’s signal to cut from one camera to another.
(ii) The completion of one part of a production.
Talent The term once used to refer to all performers and actors.This term
now has a derogatory flavour to many people, and is no longer
considered acceptable.It should be replaced with performer or actor.
Talkback A speaker or headset system that connects the studio to the control
room.
Talking heads The term applied to close-up shots showing people speaking.
Talking heads are commonly part of a TV program, but they quickly
become tiresome, so cutaways related to what the speakers are
discussing are used to liven up the content.
Tape Oxide-coated mylar plastic that will record picture and/or sound
information when magnetised by a tape head.
TBC Timebase corrector. A device which corrects the timebase (sync) of
a video signal and makes it synchronous with other devices, like a
vision mixer.
TD Technical director.The person in the studio whose job it is to set up
and balance the signals from all the cameras.
Technobabble Technical terms and acronyms, sometimes used to confuse people.
Telecast A television transmission.
Telecine A device for the transfer of film or slides to video.
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Telephoto A lens designed to narrow the field of view and enlarge the subject.
The focal length is longer than usual; for example,150 mm.Used for
close-ups which are shot from a distance.
Telerecord A method of recording electronic vision signals onto 16 mm film.
Test pattern Specially designed chart to test resolution and colour balance in a
video picture.
Texture mapping The process of wrapping a 2-D image onto a 3-D object.
Thirds A concept in shot composition which divides the screen into three
sections vertically or horizontally.
Tilt To tip the camera up or down, as you would look up or down with
your head.
Timecode A system which gives a unique number to each frame of video.
Timecode can be recorded during the shoot, with some cameras,
or added later if necessary.Timecode is very useful in linear editing
and it’s essential with non-linear editing.
Timeshifting Recording a video program at one time in order to view it at another,
more convenient, time.
Track or truck To physically alter the position of the camera in the horizontal plane,
either hand-held or on a dolly. Often done in a motion parallel to a
moving subject.
Tracking The movement of the video heads, or the hi-fi audio heads, along
the recorded signal path on the tape.If the heads aren’t riding right
on top of the signal tracks, the replay picture or audio quality will
be poorer, and you will have what’s called a tracking problem. This
can usually be fixed by adjusting the tracking knob on the player.
Transponder The part of the satellite which receives the uplinked signal,converts
the signal to another frequency, and amplifies it for retransmission
to Earth via another (downlink) transponder.
Treble High frequency sounds—4096 to 16 384Hz.
Trunk lines Heavy duty signal-bearers which are used to carry signals large
distances between major centres.
Two-shot A shot including two people.
UHF Ultra high frequency RF signal. SBS TV and the public access
channels in Australia are on UHF.
Unbalanced audio An unbalanced audio cable is not recommended for professional
use because it’s subject to electrical interference.
Unidirectional mic A microphone which picks up sound only from a cone-shaped area
to the front of it. Some unidirectional mics have a broader pick-up
range than others. The ones with a very narrow range are called
hyperdirectional.
Umatic A 3/4-inch video format. Low band Umatic is not broadcast stand-
ard, but high band Umatic is.
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Glossary 555
VTR Video tape recorder.Any device which records video,audio and sync
information onto videotape.
Walk through A rehearsal, usually preceding camera rehearsal, where performers
and crew note the major action.
Waveform monitor A device which graphically displays information about the signal
strength and sync characteristics of the video signal.
Wavelength The length of one cycle of an electromagnetic signal.
White balance To adjust the camera’s colour rendition for any new lighting situation.
Wide angle A lens, or a setting on a zoom lens, which maximises the width of
the background in a shot.
Wipe A visual effect where one picture appears to push another off the
screen, following some geometric pattern.
WORM A device used to encode data onto a disk, using a high powered
laser. The laser causes a permanent change in the reflective
characteristics of the disk, and the resulting recording can be
decoded as a video image.
Wow Distortion in an audio signal caused by erratic tape speed.
WS Wide shot. A shot showing a broad view of the surroundings, often
taken with a wide angle lens.
XLR This lock-on three-pin connector is used on cables carrying balanced
audio signals. It’s the standard audio connector for professional
microphones, mixers and recording equipment.
Y/C The abbreviation used for the SVHS signal, which is separated out
into its luminance and chrominance componants.
Zoom lens A lens with a moveable element that enables the selection of various
focal lengths. A 12 mm/120 mm lens has a 10:1 zoom ratio.
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Index
A/B roll, 174, 186, 463 satellite, 494–7 audio heads, see heads
AC (alternating current), 4, 6 aperture, 6, 15–18, 21, 32, 33 audio mixers, 130, 132, 143, 144,
adaptor, 3, 4, 5 priority, 33 148, 150, 174, 217, 223,
access grid, 504–10 archival footage, 77, 152, 501 232–4, 237–41, 247–55, 312,
computer schematic, 509 artwork, 344, 346, 431, 501, 530 321, 351, 398, 406–7, 413,
room layout, 505 aspect ratio 435–47, 470, 497
action, 57, 74, 75, 80, 338, 340 4:3, 43, 44, 45, 55, 104, 174, 192, assign buttons, 440
axis line, 80, 482, 485 196, 432 auxiliary, 440, 445
area, 262 6:9, 43, 44, 55, 62, 174, 192, 196, calibrated tone, 150, 174, 234,
actors, 57, 262, 274, 282, 315–16, 432 446
321, 326, 337, 339–40, 439, widescreen, 43, 44, 55, 62, 104, cascading, 239
459 196, 432 equalisation, 407, 438–9, 442,
Adobe Premier, 6, 141, 153 assessment sheets, 254, 464–5 445
AFM, 113 assign buttons, see audio mixers faders, 130, 232, 248, 406–7,
ALC (automatic level control), see ATF (automatic track finding), 113 414, 442, 444, 446–7, 475
audio: control audience, 311–31 passim, 479–88 fading, 247, 251
analog, 112–14, 165 passim, 499, 511–12, 514, 529 gain, 407, 437, 446
editing, 120–38, 168, 172, 186 audio inputs/outputs, 217, 232–34,
information, 167 adaptor, 148 237, 435, 442, 443–6
signal, 146, 166, 168, 170, 214, bit-rate, 224 normalising, 445
516 control, 397, 435–47, 453 pan control, 239, 250, 441
systems, 139, 167, 174, 175, 250 limiter, 131, 226–7 phantom power, 443
video, 141, 145, 149, 215 mix, 247–55 solo, 407, 441
angles, see camera angles; lens: monitor levels, 227, 444 audio mixing
angles pad, 104, 442 layback of tracks, 253
animation, 65, 178, 322 transitions, 188–9 layover of audio tracks, 250
animator, 150 wash, 247 lining up tone
cel, 192–3 audio connections live, 312, 435-47, 497
motion capture, 198 in (input), 23, 106, 107, 120, 148, music, 251
virtual reality, 195, 197–9 214, 238, 249, 436, 442 OMF (open media file
antenna out, 23, 104, 120, 238, 249, 435, exchange), 250
in, 23, 106 442, 497 spotting session, 25
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Index 557
sub-mix, 252, 445 problems, 2, 3, 207, 230, 383, broadcast, 321, 440, 466, 469–70,
tracklaying plan, 248 475 490–3, 509, 512–13
tracks, 190 NICAD, 2 broadcaster, 147, 154, 490
audio recording levels, 131, 223, NMH, 2, 3 news, 181, 183, 494, 515
224, 226, 234, 444, 530 recycling, 3 quality (standards), 88, 138,
ALC (automatic level control), strength, 9 407, 487
225–7 terminals (contacts) positive and budget (budgeting), 321, 341, 344,
riding the levels, 233, 237, 312, negative, 2, 6 369–75, 409
442 BCU, see big close-up buffer
audio signal Betacam, 86, 138, 529 server, 513
Att (attenuate), 234 Betacam SX tapes, 87 video, 22, 136
balanced, 249 digital Betacam tapes, 87 burn-in, see timecode
distortion, 203, 224–5, 227, 231, recording, 114, 124, 125, 126, byte, 87, 160
247, 435, 437, 444, 530 227
dynamic range, 237 SP Betacam, 86, 126
cables, 218–21, 493
line level, 104, 233–4, 238, 437, system, 87, 155
audio, 200, 207
442–3 tapes, 88, 89, 94, 155
balanced, 217, 219
mic level, 104, 233–4, 238, 437, bi-directional mics, see
microphones unbalanced, 217, 219
442–3 camera, 108
mono, 238 big close-up (BCU), 52
binary system (and data), 166, 168 care (and safety), 221, 265, 389
most important, 125 damaged, 106, 230, 475
stereo, 238 bins, see digital editing
bit, 156, 160 dielectric, 219
unbalanced, 249 DV breakout, 220
volume level, 104 black
balance, 38 ground, 219
audio tracks, 112–14, 224, 249 inputting sound to audio mixer,
hi-fi audio, 113–15, 133 fade to/fade up from, 181, 423
generator, 127, 403 217, 436, 475
inside track, 125, 136, 136 multiple signals (multi-pin),
longitudinal, 113, 124, 133 level, 35, 102, 397, 407, 412
signal, 127, 128, 244, 421, 427 220, 397
audio, types of RF, 219
AFM, 112–13 black and white (monochrome),
41 shielding, 219
digital, 112, 114 Siamese, 220
hi-fi, 113, 131, 227 monitor, 421
recording, 155, 430 video
normal (longitudinal), 112, 114, BNC, 108, 214, 479
131, 227 setting, 77
viewfinder, 7, 9, 73, 384 Coaxial (coax), 219, 493
PCM, 112–14 IEEE1394 (FirWire or i.Link),
AVID, 14, 141 blacking the tape, see striping the
tape 215
Azimuth, 113, 115, 125 call sheets, 359
blondies, see lights
blue screen (chroma key), 192, camcorder, 26, 88, 89, 90, 150,
back focus, 28 194–5, 427–8, 516 157, 216, 225, 227, 257
background, 65, 69, 192, 279, 287, BNC, see cables; connectors camera
303, 427, 471–3, 516 body language, 388, 476, 480, actions of (movement of ), 57,
light, 283, 287 485, 487, 502 58, 61, 64–8, 70, 75–7, 79,
sound, 201, 241, 252 boom 190, 316, 337, 395, 415–16,
buzz, 226 handling noise, 229 449, 473, 479–88, 516
cyclical, 236–7, 245, 350 operator, 202, 229, 237, 262, cards, 415
music, 247 414, 447, 448–9 control unit (CCU), 16, 216,
noise, 222, 226, 237, 516 pole, 68, 201, 207, 225, 229, 397, 399, 412
bass, see sound: frequencies 239, 351, 385, 414 mic, 201
batch capture, see digital editing bough shelters, 279 mounts, 399–400, 505
batteries, 377–8, 392 boundary mic (PZM), see operators, 59, 76, 187, 233–4,
behaviour, 4, 378 microphones 279, 344, 346, 389, 395,
belt, 5, 348 break-out box, 146, 220 397, 415–16, 447, 472, 483
car, 6, 348 Breaks (at shoots), 381, 412, 477 originals, 93, 94, 120–1, 425
charge (and chargers), 3, 4, 6, brightness, 7, 15, 17, 18, 21, 35, positions, 80, 262, 339–40, 350,
348 99, 102, 185, 273, 276, 279, 385, 479–88, 498, 505
cigarette lighter adaptor, 5 412 settings, 9, 57
dischargers, 3 electrical signal, 108, 167, 397, stationary, 59, 65
eject, 2 427 set-ups
lithium ion, 2, 3 hot spots, 35, 274, 281, 283 crossing the line, 80–1
mic, 230, 234, 383, 475 LCD, 10, 384 interviews, 479–88
power, 14, 22, 88, 210 see also luminance videoconference, 498–502
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camera angles, 68–70, 79, 312, grade, 168 lab, 151, 508
473, 479–88, 500 information (RGB), 157, 158, laptops, 152, 501, 514, 516, 518
angled shots, 45 159 operating system, 143, 153
eye level, 68, 69, 79, 338, 483 mixing (additive), 102 processing power, 160–1, 197,
high angle, 68, 69, 70, 79, 82, video signal, 99, 102, 384, 397, 514
483, 488 408, 412, 421 software, 141–6, 152, 157, 175,
low angle, 68, 69, 79, 82, 483 colour bars, 7, 8, 10, 102, 127, 191–9, 249, 431, 504,
neutral angle, 70, 338, 395, 131, 244, 276, 384, 421, 427 512–14, 517
472, 483, 488 colour temperature, 33–4, 36, 280, storage capacity, 160–2, 169,
objective, 74 349 172, 514
telephoto (tight), 12, 13, 29, 32, adjusting for mixed, 37, 281 system, 90, 152, 249, 505, 507,
33, 57, 59 lights, 294 509, 511–19
tilted, 69 cometing, 41 workstation, 152
wide angle, 12, 13, 28, 29, 32, commentary, 22, 70, 181, 190, computer generated (CG), 191–9,
33, 57, 70, 72 201, 244, 317–18, 478 427
camera’s view, 57–73, 350 see also voiceovers computer graphics, 191–9
capture community broadcasting, see titles, 38, 121, 168, 192, 194,
video capture cards, 145–6, 157 public access TV 431, 433
video footage, 150, 153, 168 compatibility of equipment, 150 2-D, 191, 192–7
see also digital editing backward compatibility, 104 3-D, 138, 191, 197–9
cardioid, see microphones compilation tape, 127 condenser mics, see microphones
cassettes (videotape), 88–90, 94 component video, 142, 214 connectors, audio
miniDV, 87 RGB, 102 mini (3.5 mm), 148, 214, 217,
smart cassette, 90 composite 220, 229–30, 233
standard DV, 87 images, 178, 193–4, 516 mono, 217
cast, 345, 386, 462 shows, 310 phone (6.5 mm), 214, 217, 233,
casting director, 417 video, 142, 149, 150, 214, 401, 437
CCD (charge coupled device), 25, 406, 431, 489 RCA, 216, 220, 233, 249
98, 99 composition, 43–56 stereo, 217
CCU, see camera control unit compressed image, 157, 403, 512
XLR (Cannon or 3-pin), 217,
CD (compact disc), 95, 142, 150, compression, 156–63, 171–2,
233, 249, 437
151, 195, 197, 250, 321, 324, 515
connectors, computer
501, 512–13 artefacts, 193
channels (audio 1 and 2), 112, data bit reduction, 171 IEEE1394 (FireWire or i.Link),
114, 117 decompress (uncompress), 156, 218, 518
character generator (CG), 150, 157, 162, 170, 512 port, 218, 518
244, 396, 405, 410, 421, 431, methods SCSI, 162
433, 453, 463 inter-frame, 159 USB (universal serial bus), 218,
characters, 83, 319–20, 322, 337, intraframe, 116, 158–9 501, 517–18
338 reducing colour information, connectors, power (4-pin), 217–18
development, 187 158–9 connectors, video
computer-generated, 192, 197 reducing data rate, 514–15 BNC, 214, 404
chip (CCD), 99, 116 reducing frame rate, 158–9, 8-pin, 216–17
chroma, 408 172, 514–15, 517 IEEE1394 (FireWire or i.Link),
artefacts, 115 reducing frame size, 158–9, 215
key, 394–5, 413, 427–8, 516 514 multi-pin, 216–17
chrominance, 38, 114, 214, 215 VBR (variable bit rate), 515 SVHS Y/C, 215
cinema (camera mode), 43, 44 Wizard interface, 515 UHF, 215
clip, see digital editing rate, 95, 116, 157, 171 connectors, video/audio, 215–17
close-up (CU), 12, 31, 33, 51, 52, DV (5:1), 157 RCA, 216
53, 57, 70, 71, 76, 78, 79, fixed rate, 157 RF, 215–16
183, 223, 279, 311, 312, 340, variable rate, 157, 515 consent form, 360
380, 473, 478, 480–2 ratio, 194 contingency
CODEC, 157 computer, 139, 140–6, 152, 153, budget, 373–4
colour 165, 270, 469–70, 498–9, time, 345
artefacts, 158 501–2, 504, 507–9 continuity, 385
compression, 159 compression, 157 audio, 226, 236, 237
controls editing, 141–6, 164–78 lighting, 38, 340
hue, 423 hardware, 142, 249 person, 341
luminance, 423 home computers, 151, 161, problem, 185
saturation, 423 191–9, 248, 517–18 screen direction, 80, 315
fade to/fade up from, 423 input, 146 storyline, 83, 315, 340
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Index 559
contrast DBS (direct broadcast satellite), digital effects, 41, 77, 143, 144,
control (EVF and by TD), 7, 495 168, 191–9, 403, 429–31
384, 397, 412 DC (direct current) power, 4, 5 digital format, 151, 196
ratio, 16, 17, 35, 274, 276, 474 definition, 9, 35 information, 166, 167
control room, see studio demo reel, 52 production facility, 151
control track, see tracks depth, 50, 82 signal, 118, 142, 146, 511
convergence, 166, 169, 218 depth of field, 16, 31–3, 276–7 storage systems, 150
converting design, 346, 350, 409 tracks on videotape, 114–16
formats, 116 designer, 191, 346, 371, 396, video, 108, 113, 114–16, 511
from film, 154 410–11
signals, 146, 170 digital networks, 502–4, 511–19
diagonal
copy digital tapes, 85–8, 90, 95, 151
lines, 47–8, 50
copying damaged tape, 90 tracks, 111–18 passim, 124 digitised media, 173, 178
management, 96 dialogue digitising
see also dubs covering live, 346 analog video, 145, 149, 170
copyright, 508, 512, 520–8 editing, 136, 190, 236, 237, 246, shots, 169, 172
countdown, 131, 386, 412 250 the signal, 104, 150, 168, 170,
counter number, 122, 128 see also scripts 191
coverage, 77, 79, 339–40, 478 digital audio, 235 diopter, 10, 11, 26
cranes, 68 bit-rates, 224, director, 344, 346
credits, see titles recording levels, 227 coverage decisions, 77, 79, 187,
crew (team), 256–7, 262, 306–16, see also audio; sound 312, 337–40
326, 339–42, 367, 385–6, digital audio workstations framing decisions, 43, 48, 50
390, 476 (DAWs), 248–53 giving direction to actors and
choosing, 344–6, 354–6 digital cameras, 18, 62, 68, 76, 77, crew, 65, 187, 315, 339,
communication, 1, 51, 341–2, 103, 147–50, 157 342, 380–1, 385, 389–91,
380, 386–7, 390, 448–55, Canon XL1, 5, 6 397, 448
463 Canon XM2, 143, 147, 149 interview coverage guidelines,
getting to site, 376–9 digital Betacam, 43, 147, 194,
studio productions, 405, 182, 477
196, 227 lighting decisions, 276
409–10, 415, 477 digital stills cameras, 77
well-being, 381, 392, 462 location shoot, 65, 70, 326, 346,
miniDV, 44, 227, 234
crossing the line, 80–2 Panasonic DVCPRO, 87, 95, 380, 384
cue, 477 111 studio procedures, 396–8,
bounced cue, 459 Sony DVCAM, 4, 7, 8, 20, 87, 409–16, 433, 448–55, 477
performance cues, 457–60 147, 200 director’s assistant, see studio roles
studio operations, 442, 452–4 digital editing, 37, 141–6, 147, dirty
tape, 90 164–79, 514 heads, 118
time cues, 455–7 auto capture, 177 lens, 378
written cues, 461, 462 bins, 172–3 dissolve, see effects
cultural awareness, 53–4, 476–7 batch capture, 170, 386 distance
cut, see editing techniques; vision capture, 168, 169, 170 between subject and lens, 31
mixers clip, 143, 169, 172–3 from camera, 30, 47, 76
cut-ins, see editing techniques clip files, 178 from lens, 25
cutaways, see editing techniques compress a shot, 178 viewing mode, 11
cyclorama (cyc), 395, 472, 474 cut and paste, 169, 174 distribution, 344–5, 466, 511,
device control, 215 529–31
D1 video, 159 drop icon, 175 budget, 370, 373
DA (director’s assistant), see studio DV breakout box and cable, copy, 94, 122, 344, 529
roles 146, 220, 249 tapeless, 179
damaged tape, 90, 92, 125, 136, edit in and out points, 175 docu-drama, see production
383 folder, 169
options
DAT recorder, 235 history, 175
label, 169, 170 document camera, 469, 499–502
data
management, 144 lock and unlock tracks, 178 documentaries, 74, 75, 519
storage, 87, 90, 95–6 render, 144, 197, 433, 530 crews, 75, 354
stream, 145 sound, 247 scriptwriting, 319, 325–6
date and time, 40 stretch a shot, 178 shooting ratio, 190
DAW, see digital audio thumbnails (tiles), 173, 174 dolly, 65, 66, 399, 416, 480,
workstations timeline, 143, 169, 173, 178 482–4
dB undo (and multiple undo), 175 download, 512–14, 518–19
audio, 227, 234 up-resing, 169 downstream key (DSK), see vision
video, 19, 33 video tracks (multiple), 178 mixers
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drama, 52, 75, 79, 83, 189, 201, connections, 217 transitions using, 143, 400, 433,
237, 315–17, 319, 322–3, digital, 141–6, 164–78 517
333–42, 354, 409, 453 edit controller, 120, 132, 133, wipes, 41, 138, 143, 187,
blocking, 66, 339–41 136 423–6, 517
crew protocol, 341–2 input select, 131–2 electricity, see safety
deciding camera coverage, lab, 162 electron
339–41 memory, 130, 131 beam, 116, 167
dry read, 339, 341 off-line, 138, 177 gun, 116
mark up script, 340, 384 portable, 154, 514 electronic viewfinder (EVF), see
drive settings, 130–3 viewfinder
computer, 153, 170, 512 suite, 121, 152, 419 elements (in picture), 44–56, 57,
external, 144, 161 sync, 133, 186 69, 192–9, 275
firewire, 144, 162 editing, 77, 79, 344, 391, 415 see also lens: elements
hard, 157, 161, 169–72, 175, analog, 120–38, 140, 186 emulsion, 84, 92
250 digital, 62, 140–6, 164–78 irregularities, 93
holder, 162 edit, 113 encoder, 142
hot swappable, 163 in-camera, 21–2, 57, 307 ENG (electronic news gathering),
portable, 151 time manipulation, 181–5 116, 155
drop-out, 84, 85, 91, 92, 93, 115, pace, 187 environments,
383, 530 programs, 157 computer-generated, 191–7
DSK, see vision mixers script, 77 production environment, 257,
dubs, 90, 93, 94, 104, 127, 142, shooting for, 63, 77, 80 262, 339, 462
167, 253, 477, 530 software, 141–6, 176, 177 equalisation, see audio mixers
distribution copies, 344, 529 sound, see audio; sound equipment,
dubbing suite (dubbing rack), tracking, 117, 130 booking, 346
150–2 editing techniques, 180–90 checking, 377–8
security dub, 393, 529 A/B roll, 186 checklist, 379, 382
submasters, 178 conceptual, 121 erase
work dub, 121, 126, 152, 393 cut, 186–7, 244 protection, 137–8, 529
DVD (digital versatile disc), 95–6, cut-ins, 79, 183 tape, 89, 91, 530
142, 150–2, 159, 172, 179, cutaways, 79, 83, 178, 183–4, ergonomics, 141
195, 501, 512, 530 187, 243, 311, 385, 488 ethics, 183, 316, 487
DV video, 108, 113, 114–16, 160 dissolves, 187 ethernet, 152
dynamic mics, see microphones establishing shot, 184, 481, exposure level, 16
484, 486 extreme close-up (ECU), 52
edge exit and entrance shots, 184 eyecup, 10, 11, 73
damage, 92, 125, 136 fade to black, 181, 244 eyes
of frame, 54–6 jump cuts, 79, 181, 183, 311 contact, 388
of key effects, 192, 427 master shot coverage, 184 eyeline, 80, 311, 412, 457, 459,
of wipes, 187, 423–4 noddies, 182 472, 485, 500
edit commands (functions), 113, parallel action, 184 framing, 53–4
133, 134–6 reaction shots, 182 f stops, 15–16, 17, 35, 77, 276–8
edit decision list (EDL), 77, 123, transitions, 185–9, 195 fade to black, 41, 181, 186, 244,
138, 169, 175, 177, 178, 250, editors 423
530 person, 94, 139, 152, 157, 165, fast
edit master (fine cut), 93–5, 121, 181, 183, 187, 237, 338, forward, 90, 136
124, 132, 169 340, 388 search, 89, 136
see also master: edit tapes VCR, 120–38 passim fibre optics
edit modes, 126–30 effects, 396, 400–1, 419, 421 broadband, 493
assemble, 127–9, 133, 244, 530 colour mattes, 138 internal reflection cable, 72
insert, 111, 127, 128, 130, 133, dissolve (mix), 41, 138, 143, wiring, 152
136, 243 186–7 field
mode select, 131 fades, 138, 186, 517 audio, 125, 136, 250
selecting tracks, 133 generator, 150, 434 footage (material), 93, 94, 121,
edit points (in and out), 21, key, 174, 423, 426–9 152, 196, 250, 318, 393
133–7, 175, 181, 183, 185, chroma, 143, 194, 413, 516 tape, 117
243, 251, 386 downstream, 429 work, 88
trim, 135, 247 external, 429 fields (half frames), 100–1, 110,
edit systems, 21, 57, 83, 90, 95, internal, 428 111–13, 118, 124, 130, 172
111, 113, 150–1, 244, 530 luminance, 426–7 file size, 157–63, 514, 516,
analog, 120–38 passim, 155 strobe, 41, 403, 430 518–19
audio, 130–1 superimpose, 423, 426, 478 fill light, see lighting
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Index 561
film, 121, 154, 165, 185 frames (of video signal), 18, 98, record, 119
filter wheel, 35–6 100–1, 110, 113, 125, 156, stationary (fixed) 112, 113
filters, audio 157, 164, 168, 171, 172 video, 89, 90, 92, 108–11,
bass roll-off, 209 slip a frame, 135, 136, 178, 243 113–17, 129
notch, 439 freeze head drum, 20, 86, 108–11, 116,
pop filter, 231 field, 403, 429 130
filters, video, 35–6, 38–40 frame, 41, 150, 186, 403, 429 head room
ND (neutral density), 35, 278, French brace, 269 picture, 53
280, 349 frequencies, see sound sound, 235
FinalCutPro 3, 14, 141–3, 175, 178 fresnels, see lights head-to-tape speed, 109, 111, 115
Fine cut (final cut) 123, 139, 157, fuse boxes, 291–2 headphones (headsets or cans),
165, 168, 171, 172, 177, 188, future-proof, 55 217, 226–8, 230, 237, 245,
250, 344, 393 FX, see digital effects; effects 412, 416, 441, 444, 447, 449,
see also master edit 459
Firewire drive, 150, 162 gaffing down cables, 265, 298, helical scanning, 111–15
FireWire 382 helicopter cam, 72
cable, 146 gain Hertz (Hz), 208–9
connection, 150, 163 audio, 407, 437 Hi-8
first AD, see studio roles video, 19, 21, 33 recording tracks, 112–14, 124,
flare, 16, 40, 42 gels, see lighting controls 126
flats, 269, 287, 316, 395 generations, of video, 93 resolution, 103
fluorescent lights, see lights first, 93, 186, 196
tape, 87, 89, 115
FM signal, 113 second, 93–94
third, 94, 529 hi-fi audio, 113–14, 117, 125
focus, 25–31, 35, 77, 313, 384, high angle, see camera angles
398, 469 going down a generation, 93–4,
111, 145, 158, 165, 167 high-definition TV (HDTV), 28,
auto focus (and push-auto 43, 104
focus), 26–7, 31 transparent, 158
genlock, 397, 401, 419 high-speed shutter, 18, 19, 33
connection with zoom, 29, 277 horizon, 45, 46, 63
how to, 27 geometrical integration, 98
gigabytes (GB), 87, 95, 160, 162, horizontal
ring, 25, 26, 28, 29, 30, 31 retrace (blanking), 101, 401
163, 171, 249, 506–7
searching for, 26 scan lines, 98, 99, 101, 103, 116,
globes, see lights
settings, 25, 30, 31, 76 graduated filters, see filters 118, 156, 167
soft, 9 graininess, 19 525: 98, 100, 103
viewfinder, 10, 11 graphic equaliser, 143 PAL and SECAM 6, 25, 98, 100,
foley, see sound effects graphics, 138, 321–2, 429, 453–4, 103
footage (recorded video material), 478, 482–3, 486–7, 501–2 scanning system, 99–100, 108,
24, 90, 150, 152, 187, 192, computer, 138, 150, 178, 116
196, 425 191–9, 406, 469, 507 synchronising pulse, 101, 401
stock, 183, 321 superimposing, 331, 432 hot signal
formats titles, 174, 192, 425, 432, 469, audio, 238, 437
program, see production options 501 microphone, 203, 228
shooting, 43 Waycom tablet, 193 video, 274
videotape, 88, 108–18 grid, see lighting HOT studio, 466–71, 498
forms and lists, 254, 357–66, gun mics, see microphones host desk, 468–70
370–3, 378, 464–5
layout, 467
frame half-gun mics, see microphones hue, 38, 102, 423
accurate, 172 handheld cameras, 9, 11, 57–9, hum
numbering, 125 203, 316, 390, 415
reduction, 172 electrical, 130, 230, 382, 439,
keeping steady, 9, 12, 66, 70 441, 467
sequence, 115 unintended angles, 70
size reduction, 158–9 video, 382
hard drive, see drives hyperdirectional mics, see
frame rate, 154, 158–9 hard light, see light
rates (fixed), 517 microphones
head, 21
rates (variable), 18 audio, 89, 113, 129
24 per second, 97, 107 cleaning, 92, 119 IDVD, 95
25 per second, 97, 107 clog, 118–19, 383, 530 identification (ID) of programs and
30 per second, 97 erase, 128–9 segments, 463
frames (composition), 7, 26, 35, flying erase, 111, 130 ident board, 131, 385
43–56, 57, 63, 70, 76, 82, gap, 109, 116, 118 idiot check, 392–3
187, 201, 205, 225, 338, 425, playback, 91, 400 illuminate, 29, 274
457, 459, 469, 482, 485 read/write, 84, 116, 124, 153 iMovie, 141, 142
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Index 563
lighting types lossless (and lossy), 158 level signal, see signal: levels
incident, 272–3 LP (long play mode), 110–11 placement, 206
reflected, 272–3, 276, 280 luminance reach, 205, 206, 224–5
quality, 273–5, 299 brightness control (EVF), 16 response characteristics, 209
hard, 273–5, 286–7, 299 colour, 423 stand, 239
soft, 273–5, 286, 299–300, key, see vision mixers microphone construction
474 signal, 102, 114, 214, 215, 397, condenser, 210–11, 223, 234
silhouette lighting, 279–80, 283, 407, 429 diaphragm, 210
311, 471, 480 dynamic, 210–11, 443
stage lighting, 277 M & E track, 136–7 microphones, 200–12, 351, 475,
lights macro, see lens 499–500
blondies, 294–5 magnetic auxiliary, 200, 383
fluorescent, 34, 37, 38, 230, 293, fields, 84, 91, 109, 116, 210 bi-directional, 204
311, 350 layer (coating), 86, 92, 113 boundary, 204–5
fresnel, 285, 301, 303 particles on videotape, 84, 91, camera, 200, 201, 223–24, 238,
HMIs, 294 109, 111, 116, 128 382, 518
incandescent, 34 radiation, 73 cardioid, 148, 201–5, 228,
portable, 19, 77, 241, 277, 294, recording, 154 230–1, 311–12, 388, 470
298, 302, 349, 395 tape depth, 113 connectors, 148
redheads, 280, 290, 294–5, magnetism, 84, 109 directional, 239, 245, 475
299–300, 302, 380 magnets, 91, 210 external, 200, 207, 223–4, 229,
softlight, 282, 303 mailing list (Internet), 519 382–3
totas, 292, 294, 300 make up, 385, 396, 411, 417–18 gun mic, 201
lightstands, 294, 296–7, 300, 468, marketing (and publicity), 345, half gun mic, 201, 202
474 389 hyperdirectional, 201
line level signal, see signal: levels masking (framing), 42, 56 lav (lavalier), 148, 206–7, 223,
line in/out, 106, 216 master 239, 311–12, 392, 475
linear editing, see analog: editing clips, 144 mounted, 500
lines, 45–50, 63, 100, 103 edit tapes, 94, 121, 132, 137, boom, 201, 202, 223, 351,
landlines, 219, 493 138, 244, 252–4, 317, 529 475
see also action: axis line field tapes, 93 hanging, 204
lining up tone, see audio mixing shot coverage, 340 table, 204, 311–12
link matrix (binder), 84 omnidirectional, 200, 206–7,
Internet, 512 media, 100, 141 223, 228, 238
ISDN, 504 media centre, 150, 151, 213, 377, ports, 201, 202
live, 154 393, 436, 445 PZM, 204–5
microwave, 154, 493 medium close-up (MCU), 52, 79, radio mic, 207, 311
person, 322 478 shotgun mic, 201–2, 205
satellite uplink/downlink, medium long shot (MLS), 51 studio, 398, 406, 454
494–7 megabits, 157 super-cardioid, 202, 238
lip sync, 243 megabytes (MB), 95, 156, 157, super-directional, 201, 475
lipstick cam, 72 160, 170 unidirectional, 201, 203
location memory 154–63, microwave links, see link
adjusting site lighting batteries, 2–3 mid-range, see sound: frequencies
conditions, 349–50 capacity (storage space), 153, mid shot (MS), 51, 52, 78, 79,
rearranging set-up, 352–4 156, 171, 249, 403 279, 480–1, 484, 486
request for use of, 362 chip, 90 mini connectors, see connectors,
safety, 256–71 computer, 145, 249 audio
shoot, 57, 321, 376–93 devices, 161–3 mirror image
site agreement, 363 portable (plug-in), 161, 162, 249 digital effect, 403
sound recording, 201, 222–42 RAM, 160–1 of hands when carrying flats,
passim, 246 requirements, 171 269
strike (pull down and move to ROM, 160–1 mixer, audio, see audio mixers;
new site), 261, 385 menu (in viewfinder), 9 vision mixers
survey (recce), 261–2, 318, 346, metal evaporated, 86 monitor, 7, 22–3, 28, 44, 68, 76,
347–54, 364–5 mic 82, 90, 91, 103, 106–7, 116,
log (logging), 121, 122–3, 126, cables, 200 137, 144, 196, 197, 276, 396,
150, 152, 169, 170, 172, 177, cage (turtle clip), 206 404, 415, 421, 425, 453, 470,
246, 250, 340–41, 393 handling, 203–4, 228–31, 383 488, 498–502, 505–6
long shot (LS), 51, 78, 499 in (input), 148, 200, 207, 224, field, 9, 276, 384, 389
longitudinal audio tracks, see audio 229 multistandard, 103
tracks internal, 200 NTSC, 103
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player, 120, 134, 136 pan, 37–38, 54, 62, 63–4, 66, 77, players
receiver/monitor, 106–7 399, 480–1, 499–500 in edit system, 120–38 passim,
recorder/program, 120, 128, and scan, 55, 174 150, 530
134, 136, 469–70, 478, 488, friction, 400 tracking, 117
530 lock, 397 plug-ins, 144
waveform, 171, 404, 412 parallel action, see editing point of view (POV), 57, 74–7, 80,
monitoring picture, 58, 76 techniques 82, 83
montage (collage), 56, 77 particle posterisation (paint) effect, see
mosaic, 41, 403 emitter, 198 digital effects
mouth (subject’s), 54, 203 metal particle tape, 86 post production, 194, 307–8, 310,
movement of problematic, 92, 118 315, 326, 344–5, 357, 433
people, 65, 80 see also magnetic particles: on budget, 370, 372
vehicles, 54, 59, 80 videotape fixing during, 37, 236, 391
MPEG, 104, 116, 142, 159 patch bays, 152, 302, 397–8, houses (suites), 86, 138, 177
multi-pin connectors, see 404–5, 407 studio, 174
power supply
connectors, video pause mode (camera), 21, 22, 90
AC adaptor, 2
music, see sound recording PCM audio, see audio, types of circuit, 130
peak program meters (PPMs), 227, electrical load, 291–2, 348
narration, see voiceovers 443–4 electrical safety, see safety
narrow lens angles, see lens: angles peak white (signal level), 35, 102 generator, 349
negative image, see digital effects performers, 409, 415, 416, 451, location check list, 348–9
networked, 152 460 mics, 210
neutral density (ND), see filters, clearance form, 361 pre-production, 343–68
video; lighting controls: gels competency, 367, 410, 416 arranging travel/food/
newsgroups (Internet), 518–19 cues, 455–61 accommodation, 346, 377,
NICAD batteries, see batteries insurance, 367 381
noddies, see interviews marking positions, 278, 461 budget, 369–75
noise performance level, 277, 315–16, development of project (pre-
background, 222, 224, 444, 471, 326, 416 preproduction), 344, 370,
516 thanking, 392, 412, 477 529
handling, 202, 383 permissions equipment (choosing/booking),
reduction, 143, 203, 224 forms, 360–2 71, 346
tape, 115, 224 location site, 352 facilities (locating/booking), 352,
video noise, 85, 89 persistence of vision, 97 411
nonlinear editing (NLE), see digital perspective interviews, 346, 387
in image composition, 48, 50, meetings, 346, 477
editing permits and clearances, 346,
NTSC, 8, 18, 97, 98, 103, 104, 68, 75, 79
inner, 74–7 361–3, 366, 377
105, 106, 107, 108, 115, 157, production timeline (and
158, 171, 408, 515 on editing, 137
your own, 75–6, 390 deadlines), 344–6
phantom power, 162, 163, 211, props and staging, 345–7,
OB van (outside broadcast van), 234, 443 410–11
16, 232, 309, 396, 398, 401, phone connectors, see connectors, storyboarding, 77, 345, 348
410, 414, 419, 490 audio presenter, 22, 70, 189, 201, 236,
omnidirectional mic, see photo mode, 77 257, 279, 322, 406, 439,
microphones 455–61, 507
photographs, 76–7, 121, 192, 315,
on-line preview, see edit commands
321–2, 389, 478 producer, see studio roles
edit, 14, 138, 146, 168, 172 photosensitive, 98, 116
Internet, 140 production
Photoshop, 196 budget, 370, 372
suite, 123, 126, 138, 169, 170 pick-up patterns (microphones),
on-the-street interview, see design, 25, 322
200–5 house, 150, 151, 163, 193–9
interviews pilot tones, 113
one-inch tape, 86, 88, 94, 126, 138 time, 344
PIP (picture in picture), 499, 505–6 production management, 342, 502
optical converter, 44 pixels, 103, 167, 195–6, 512, 514,
orb cartridge, see memory devices manager, 345, 376, 385, 417
517 schedule, 385, 462
outputting end product, 151 playback secretary, 417
machines, 84, 120–38 passim, production options
pace, 121, 168, 478 396, 406 composite show, 310
PAL (phase alternate line), 18, 97, mode, 22–4, 89, 90, 116–19 concerts, 277, 310, 390
98, 103, 104, 105, 106, 107, signal, 90, 108, 120, 230, 389, demonstrations, rehearsed, 313,
108, 115, 158, 171, 515 415, 429, 477, 487 472
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demonstrations, live action, 314 recording trolleys, 261
discussion, 233, 311 protection of, 94–95 sample, 166
docu-drama, 316 session, 89, 94 sandbags (and counterweights),
documentary, 189, 313, 314, starting and stopping, 20–2, 76 269, 468
316–17 video signal, 84, 86, 104, satellite transmission, 154, 159,
drama, 189, 313, 315–16, 108–119 493–7, 498
333–42 red button (Umatic cassettes), 94, saturation, 102, 423
ficumentary (mocumentary), 122, 137, 530 scanning beam, 100
316 reel scene
lecture, 311 number, 90, 126, 128 number, 90, 329, 463
multi-camera, 308–10, 338, reel-to-reel formats, 155 sequence, 180, 315, 319–20,
421, 453, 498 tape holding, 155 338, 340
music clip, 317 rehearsals, 31, 54, 65, 306, screen
news stories, 74, 181, 183, 348, 310–11, 339, 346, 385, 406, composition, 82
494, 515 410–11, 414–16, 431, 445, language, 181–9
oral history/life history, 315 449–50, 454, 461, 478 scrims, see lighting controls
realtime, 310–11 remote control, 76, 498–500, 502, scripts (scriptwriting), 79, 310,
single camera (one camera), 518 319–31, 347, 410, 413–14,
307–8, 338–42, 395, render, see digital editing 417, 469
479–80 resolution, 103, 517 action, 326
training tape, 189, 313, 317, digital, 195–6 brief, 321
322, 326 horizontal, 157 camera script, 327–8, 344, 380,
professionalism, 326, 339, 355, vertical, 44, 157 415, 433, 449, 452, 454,
381, 386, 390–1, 451, 477, response characteristics, 209 462–3
530 return/jump, see edit commands characters, 325, 334
profile shots, 54, 79 review, see edit commands development, 325–31, 345,
progressive scan format, 104 rewind, 22, 90, 92 370–1
project, 94, 127 mode, 90 dialogue, 316, 319, 325–6, 337
props, 316, 339, 346–7, 371, 385, videotape, 22 draft script, 326, 327
395, 411, 478 RF elements, 322
prosumer, 116, 147 converter, 106 format, 334–6
proximity effect, 203 in and out (on monitors), 23, big print, 336–7
PTT (push to talk), see talkback 106–7 slug line (scene heading),
public access TV, 177, 313, 394, signal, see radio frequency (RF) 335–6
396, 466–71, 490–1, 529 signal humour, 323
pulses (electronic), 124, 127, 129 RGB (red, green, blue signals), 8, interactive, 321, 323
PZMs, see microphones 102, 157, 397 interview script, 182, 477
right-eyed or left-eyed, 8 key questions, 321–2
quadruplex, 111, 155 rollback time (backspacing), 21–2 obstacles, 334
questions in interviews, see rolling-in sequence, 463 outline, 325, 327
interviews rough cut, 93, 121, 123, 138, 157, plot (story), 320, 325, 334
Quicktime file, 104, 142, 516, 518 165, 171, 172, 174, 175, 188, rehearsal, 327
383, 393 research, 324
radiation, 73, 137, 176 routing switcher, see studio scriptwriter, 326
radio frequency (RF) signal, 106, equipment structure, 323
138, 207, 216, 384, 489, 492 theme, 320, 325, 334
radio mics, see microphones safe titling area, 432 treatment, 325–6, 327, 344, 370
RCA connectors, see connectors, safety TV script format, 329
audio action plan, 259–62, 412 workshopping, 326
RCD, see lighting: safety chains, 267, 301 search mode, 22, 90, 92, 118
record crew, 66, 68, 350 SECAM, 97, 98, 103, 105, 106,
heads, 84, 86, 109 electrical, 265, 348, 389 108, 115
mode, 21, 22, 89, 90, 108, 108, fire, 263, 267, 467 SEG (special effects generator), see
117, 386 first aid, 261, 263 vision mixers
protected, 94 ladders, 266, 302 sensitivity
recorded material, 91, 93, 104, lighting, 266–7, 290–8, 301–2 camera signal, see gain
111, 472, 478, 502 lifting, 259–60, 295–6 during productions, 314, 356–7,
recorders (editing and control occupational health and safety, 476–7
room), 90, 91, 111, 120–38 257, 262, 270–1 microphone, 201–5, 211
passim, 150, 151, 400, 415, officer, 346, 412 sequence
419, 442, 444, 446, 450, on the set, 256–71 edited, 93, 121, 136, 164, 182,
469–70, 530 scan, 258, 262, 268, 412 183–99 passim, 388
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images, 83, 175, 195, 340, 413 editor, 250, 252, 270 stabiliser
story, 52, 77, 80, 325, 331 foreground sound, 201 using arms, 58, 66
timeline, 174, 177 frequencies digital, 59, 62
sequential image transmission bass, 203, 207–9, 407, 438 optical, 59
system, 97 high, 236, 438 staging, 347, 371, 411
server, 152, 504, 511–13, 516 low, 439 standards conversion, 104
servo, 16, 216, 398, 425 mid range, 407, 438 standby mode (cameras), 22
set-up treble, 207–9, 407, 438 steadicam, 58
interviews, 387 mix (mixing), 168, 189, 246–7, steady shot, 14, 70
lighting, 298 250–3 stop mode (cameras), 21, 22, 90
tasks, 382 quality, 148, 317, 398, 438, 487 story, 70, 74, 83
sets, 256–71, 275, 282, 295, 316, operator (supervisor), 398, storyboards, 51, 77–80, 83, 339,
338–9, 346, 350, 371, 395–6, 409–10, 413–14, 416, 435, 345, 348, 384
410–11, 416, 471, 472–3, 477 435–49, 454, 475–6, 480 striping the tape, 127–8
shade, 34, 279, 286 recordist, 211, 234, 245, 250, strobe, see effects
shadows, 194, 273–5, 278, 349, 270, 346, 351, 390 studio
416, 427, 459, 474 source, 202, 224, 398, 435, 441 based recording, 155, 415
edges of, 274, 299 surround, 223 control room, 152, 396–9, 406,
shaky shots, 20, 57, 59, 62, 70 transfer, 104 409, 416, 444, 451, 463,
shock mounts, 202, 228–9 waves, 207–10, 236–7, 350 497
shooting ratios, 189 see also audio floor, 394–5, 397, 447–9
shot sound effects, 136, 240, 246, 252, interviews, 472–88
angle, 82 321–2, 331, 351, 413 layout, 394–7
coverage, 318, 339, 391, 451, bouncing down track, 252 productions, 150, 316, 516
459, 474, 479–88 foley, 246, 351 risers, 472, 483
editing, 173, 180 library, 246 rolling in sequence, 463
list, 21, 449 reverberation, 443 studio equipment
selection, 121, 340, 396, 400, sound postproduction, 237, cameras, 396–7, 398–400
413, 433, 450, 483 239–41, 243–55, 317, 351, frame store, 396, 403, 421
sizes, 44, 51–2, 57, 64, 70, 79, 435 intercom, 217
sound recording
207, 335, 337, 415, 451, routing switcher, 404
foldback, 317, 443
478 sync pulse generator, 401
level, 207, 398, 442, 446, 480,
shotgun mic, see microphones 487 teleprompter, 406
shotlister, 123 location, 222–42 passim time base corrector, 150, 174,
shutter priority, 33 music, 242, 321–2, 323, 331 403, 530
shutter speed, 9, 38, 77 acoustic guitar, 239, 442 vectorscope, 171, 404, 408, 412
signal clips, 68, 317 video distribution amplifier
conversion, 103 concerts, 238, 390 (VDA), 404
levels (line and mic), 104, 216 live, 317, 480 waveform monitor, 171, 404,
path, 495–7 music and effects track 407, 412
signal to noise ratio, 145, 211, 224 (M&E), 245–6 see also audio mixers; vision
silhouette lighting, see lighting with voice, 190, 517 mixers
types off mic, 202 studio procedures, 448–65
site on mic, 202 studio roles, 409–18
agreement, 345, 363 rolling in sound, 189, 445 camera operators, 415–16, 448,
check (recce), 211, 223, 261–2, soundtrack, 200, 201, 246–7, 451–4, 472, 479–88
318, 345–7, 348, 387, 412 249–53, 317, 344, 413, 414 director, 396–7, 409–16, 433,
recce checklist, 364–5 buzz track, 241, 245 448–55, 461–3, 477, 481
request for use of, 362 see also sound effects director’s assistant (DA), 310,
sixth channel, 491 source 384, 396–8, 410–11, 416,
skin tones (lighting for), 37, 471, camera, 427 448, 450–3
474 machine (edit system), 90 first AD (first assistant director),
slate (clapper board), 340–1, 385, tape, 111, 117, 120–38 passim 263, 340, 385
463 SP (standard play mode), 110–11 floor manager (FM), 263, 384–5,
snow, 89, 118, 128–30, 530 special effects (SFX), 77, 138, 194, 397, 411, 415–16, 448–9,
Sony, 96, 156 321–2, 412–13 451, 454–63, 475, 477–8
sound specification producer, 321, 326, 344, 384–5,
ambient, 201, 211, 224, 230, computer, 143 409–11, 463, 471, 490, 498
238, 245, 348, 350 international, 116 technical director (TD), 396–7,
atmos, 201, 237, 241, 245 spotlight, 499 399, 404, 407, 411,
checks, 414, 444–6 digital effect, 41 412–13, 416, 450
concepts, 207–9 follow spot, see lighting controls vision mixer, 396–7
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subcode, 115 standards (PAL, NTSC, titling area, 432
subject, 26, 28, 30, 31, 48–56, 57, SECAM), 103–7 tone (calibrated signal), see audio
65, 66, 69, 70, 79 transmission, 73, 88, 108, 138, mixers
super-cardioid mics, see 219, 419, 461, 466–70, toppy
microphones 489–97, 513 lighting, 280, 311, 499
super-directional mics, see TV broadcast, 44, 51, 53, 62, 88, sounds, 209, 438
microphones 106, 154, 179, 309–10, 321, tota lights, see lights
superimpose 396, 400, 408, 419, 487, 490, tracking
effects, 41, 65 492–3, 529 adjustments, 122, 530
text, 40, 478 cable TV, 216, 219, 419, 470, meters, 117
SVHS 489–91, 529 of video heads, 117–18, 122
compact (SVHSC) tape, 86, 87 closed circuit, 219, 419, 489 tracking (dollying), 20, 65, 66,
format, 151 digital signals, 104, 159 337, 399, 474, 481, 484, 486
players, 86, 117, 130 stations, 86, 147, 155, 179, tracks (for camera movement), 66
record machine, 152 409, 420, 433, 466, 493, tracks on videotape, 87, 112–18,
recording, 112, 115, 122, 124, 497 124–6
126, 137–8, 420 test address track, 114, 125
resolution, 103 recording, 230, 380–1 audio
signal, 149, 215 signal, 7, 102 hi-fi, 113, 114, 125
tape, 84, 88, 89, 94, 112 thirds (dividing frame into), 46 longitudinal, 114, 124, 127
Y/C connector, 215 three-dimensional, 43, 68, 197–9 azimuth, 113, 115
symmetry, 49 three point lighting, see lighting, ATF (automatic track finding),
synch (or sync), 400–1, 407, 507, ‘three point’ 113
530 three-quarter inch tape, see Umatic control track, 21, 113, 124, 128.
in synch (synched up), 22, 136, thumbnails, see digital editing 244, 386
185–6 tight shot, 13, 55 breaking the control track,
synchronous (or non- tilt, 53, 62, 64 128–9
synchronous), 400–1, 419 tilt friction (tilt drag), 399 diagonal, 113, 124
sync pulse generator, see studio tilt lock, 399 digital recording, 114–16
equipment time ITI (insert and track
considerations for shoot, 352 information), 115
management, 252, 384–5 sectors, 115
take (a recorded shot or scene), 90, manipulation, see editing signal, 127
244, 340, 453, 461, 463 needed for editing, 137, 515 subcode, 115
talkback shifting, 493 timecode, 113, 125
muting, 451 time base corrector (TBC), see video, 111–18, 124, 127
PTT (push to talk), 451 studio equipment transitions, 41, 77, 138, 143–4,
system, 397–8, 412, 416, 445, timecode, 90, 123, 125, 128, 171, 174, 185–7
447–52 250, 253, 386 treatment, see scripts
talking address track, 125 treble, see sound: frequencies
heads, 243, 346, 472 burn-in, 126 trim, see editing
room, 54 continuous, 170, 386 tripod, 59–70 passim
tape drop frame, 171 legs, 60, 338, 382
carriage, 19 LTC (longitudinal timecode), mounted, 11, 60–3, 468
drag, 84 125 ped up/ped down, 399
guides, 110, 111 non dropframe, 171 servos, 398
length remaining, 9 number, 122, 128 tilts, 60, 62, 64, 399
path, 92 reader/generator, 128 using, 59, 76, 183, 315, 380,
see also videotape timecoded tapes, 131, 250 382, 425, 516
tape sizes, 86–8 track, 114 TV/VCR switch, 107
tape-to-head speed, 109, 111, 115 VITC (vertical interval two-dimensional, 50, 192–7
tapeless storage and distribution, timecode), 126
179 timeline, see digital editing Umatic, 86, 89, 90, 94, 122, 124,
technical director (TD), see studio titles 125, 130, 137–8, 155
roles cards, 432 BVU (highband), 86, 94, 125
telecine, 107, 154, 396 generating, 143, 192, 194, 405, uncompress, see compression
telephoto, 12, 13, 29, 32, 33, 57, 410, 469 underwater (camera work), 52
59 scrolling (rolling or crawling), unidirectional mics, see
see also lens: angles 143, 405, 432–3, 480 microphones
television (TV), 22–3 superimposing, 331, 431, 478, URLs, 140, 144, 150, 156, 157,
antenna, 219, 492, 494–7 517 163, 177, 199, 509–10, 513,
reception, 216, 492 see also graphics 516, 530
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