Non-Computer Classroom Waarmers & Games
Non-Computer Classroom Waarmers & Games
No prep
1. Chainspell – two teams, one letter per team member. First to
finish wins.
2. Word Ladders – last letter of previous word is first letter of next
word.
3. Mini whiteboards – once they’re made, you can get students to
write anything on them – answers to questions, word spellings,
true/false etc…
4. The Bomb – Students give an example in a category/a word etc.
then throw the bomb to the next person. Whoever gets ‘killed’ by
the bomb is in charge of setting the time for the next round (could
also help to referee).
5. Musical Caterpillar – Similar to the Bomb. Students throw around
a caterpillar beanie (in my case) with music playing, which the
teacher stops at random intervals to ask whoever’s holding it a
question etc.
6. The Ronnie Game – so-called because of a sketch by the two
Ronnies. Students go round in a circle, asking questions of the
person on their left/right (always the same direction) EXCEPT that
they have to respond to the PREVIOUS question, not the one
directly asked of them. Tricky for some groups to grasp, only
recommended for particularly playful and imaginative ones. Avoid
‘do you like…?’ questions.
7. 20 Questions – a member of the class thinks of something
(anything! Within reason…) The other members of the class have
20 questions that require a ‘yes’ or ‘no’ answer to guess what it is.
8. Buzz/Fizz – really simple. The class counts from 1 to as far as they
can with no mistakes, substituting 5 and its multiples for ‘buzz’
and/or 7 and its multiples for ‘fizz’.
9. Touch it – The teacher says an object that’s in the classroom and
the students run to be the first to lay a hand on it.
10. 1-10 – Good for getting a restless class focussed. Students
count from 1-10 BUT only one person can say each number, nobody
can prompt anyone else and they cannot just go round in a circle;
there is no particular order. Add an extra layer of difficulty:
students close their eyes.
11. Run/Swim/Fly – The teacher says the name of animal and
students race to find it in the dictionary and say if it runs or swims
or flies.
12. ‘Chinese Mimes’ – Three students leave the room. The rest
decide on a simple everyday activity to mime, not too easy to guess.
Student no. 1 is let back in. A volunteer performs the mime for
them, with one repeat if they want. Student no.1 then performs it
for student no. 2, and then student no. 2 for student no. 3, with
student no. 3 saying what they think they are doing.
13. The Yes/No Game – A student or the teacher answers
questions from the class, avoiding saying the words ‘yes’ or ‘no’.
Bit of Prep