Deathwatch Character Sheet Editable
Deathwatch Character Sheet Editable
DemeaNour ______________________________ sPeCiality __________________________ raNk ____ Power armour history _____________________________________________ DesCriPtioN ____________________________________________________________________________________________________________
CHARACTERISTICS
weaPoN skill (ws) BallistiC skill (Bs) streNgth (s) toughNess (t) agility (ag) iNtelligeNCe (iNt) PerCePtioN (Per) will Power (wP) FellowshiP (Fel)
Trained
Trained
Trained
+10%
+20%
+10%
+20%
+10%
Acrobatics (Ag) Awareness (Per) Barter (Fel) Blather (Fel) Carouse (T) Charm (Fel) Chem-Use (Int) Ciphers (Int) Chapter Runes _______________________ Climb (S) Command (Fel) Common Lore (Int) Adeptus Astartes Deathwatch Imperium War _______________________ Concealment (Ag) Contortionist (Ag) Deceive (Fel) Demolition (Int) Disguise (Fel) Dodge (Ag) Drive (Ag) Ground Vehicles _______________________
o o o n n o n o o o o o n o o n o o o o o o o o o n o o o o n n o n o o o o o o n o o n o o n o o n o o o o n n o n o o n o o o o o n o o s n o o o o o o n o o o o
o o o o o o o o o o o o o o o o o o o o o o o o o o o
Evaluate Forbidden Lore (Int) Xenos _______________________ _______________________ Gamble (Int) Inquiry (Fel) Interrogation (WP) Intimidate (S) Invocation (WP) Lip Reading (Per) Literacy (Int) Logic (Int) Medicae (Int) Navigation (Int) Surface _______________________ Performer (Fel) _______________________ Pilot (Ag) _______________________ _______________________ Psyniscience (Per) Scholasic Lore (Int) Codex Astartes _______________________ _______________________
n o o o
o o o o o o n o o o o o o o o o o o s o o o o o o n o o o o o o o n o o o o o o o o o o o o o o o o o n o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
n n
o
n
o o o
n
o o o o o o o o o o o o o o
Scrutiny (Per) Search (Per) Secret Tongue (Int) _______________________ _______________________ Security (Ag) Shadowing (Ag) Silent Move (Ag) Sleight of Hand (Ag) Speak Language (Int) High Gothic Low Gothic Fenrisian _______________________ Survival (Int) Swim (S) Tactics (Int) _______________________ Tech-Use (Int) Tracking (Int) Trade (Int) _______________________ Wrangling (Int) _________________________
denotes Skill Group
n o o o n o o o
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
n n
n n
s o s o n o o o o n o o o n o o o o o o o o
WOUNDS:
INSANITY:
CurreNt PoiNts
Battle Fatigue _________________________ ______________________________________ PrimarChs Curse _______________________ ______________________________________ halF MOVEMENT: Full Charge ruN total CurreNt CurreNt
TM
397 Permission granted to photocopy for personal use. Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com
+20%
Basic
Basic
Basic
SKILLS
Index
CHARACTERISTICS
weaPoN skill (ws) BallistiC skill (Bs) streNgth (s) toughNess (t) agility (ag) iNtelligeNCe (iNt) PerCePtioN (Per) will Power (wP) FellowshiP (Fel)
WEAPON
NAME CLASS RANGE DAMAGE ROF TYPE CLIP PEN RLD NAME CLASS RANGE SPECIAL RULES DAMAGE ROF
WEAPON
TYPE CLIP PEN RLD
Index
SPECIAL RULES
WEAPON
NAME CLASS RANGE SPECIAL RULES DAMAGE ROF TYPE CLIP PEN RLD
ARMOUR
HEAD
(1-10) Type:
ARMOUR ADDITIONS
?
WEAPON
NAME CLASS RANGE SPECIAL RULES DAMAGE ROF TYPE CLIP PEN RLD
POWER ARMOUR ABILITIES Servo-Augmented Musculature: +20 Strength Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades; Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests (total of +20 bonus with Heightened Senses) Built-in Vox Link Built-in Magboots Nutrient Recycling: Can operate for two weeks without re-supply Recoil Suppression: May fire Basic weapons 1-handed without penalty Size: Hulking (Black Carapace means no bonus for enemies to attack) Poor Manual Dexterity: Delicate tasks suffer a 10 penalty, unless using equipment designed for Space Marines Osmotic Gill Life Sustainer: With the helmet on, the armour is environmentally sealed RENOWN: EXPERIENCE:
CurreNt XP to sPeND total XP sPeNt
PSYCHIC POWERS
Psy Rating: _____ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________
GEAR
_____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________ _____________________________ ___________________________
TM
398 Permission granted to photocopy for personal use. Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com
Defensive Stances Tactical Spacing Go to Ground Regroup Soak Fire Dig In Strongpoint
COHESION:
Effects:
Required Rank:
Effects:
Effects:
Required Rank:
Chapter:
Character Name:
Rank:
SOLO MODE
Player Name:
Effects:
Required Rank:
Index
Required Rank:
Permission granted to photocopy for personal use. Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com
OATH:
Effects:
Required Rank:
Effects:
Required Rank:
399
SQUAD MODE
Player Name: Chapter:
Action
Half / Free Half / Free Free Half Free Free
Cost
1 1 1 1 3 3
Sustained
Yes Yes No Yes No No
Effect
The Kill-team concentrates suppressing fire. The Kill-team crosses dangerous ground in concert. A Space Marine distracts a target to create an opportunity. The Kill-team fires at targets as they appear. The Kill-team rushes forward firing their bolters. The Kill-team charges an enemy in unison.
Cost 1 1 2 2 3 3
The Kill-team spaces itself to react to danger. A Space Marine calls for movement into cover. A Space Marine calls to move the Kill-team together. A Space Marine takes automatic fire with his Kill-team. The Kill-team makes expert use of cover. A Space Marine coordinates fire to defend a position.
SQUAD DESIGNATION:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16