Arkham Horror Dark Horse Comic Issue02 RPG Map and NPC
Arkham Horror Dark Horse Comic Issue02 RPG Map and NPC
Abigail
Olmstead
– CULT LEADER –
6+ 6+ 4+ 4+ 5+
AGI ATH WITS PRES INT
4 + 3 + 6 + 6 + 2+
KNOW RES MELEE RANGED LORE
Spells
Reverse The Flow of Time. When this NPC would be hit by an attack,
they may perform a reaction using Resolve. If they succeed, they
vanish and reappear up to 10 feet in any direction, and the attack
automatically misses.
Azure Flame. Th is NPC may select one target within 100 feet and
perform a complex action using Lore. If they succeed, the target
suffers 1 damage per success. If this NPC rolls any results of 6, the
target suffers an injury. However, if this NPC rolls any results of 1,
until the end of their next turn they perform all complex actions and
reactions with disadvantage as they are burned by their own spell.
Abilities
Major NPC. Th is NPC may strain themselves once to restore their
dice pool limit to their dice pool maximum. If this NPC is wounded
after they have strained themselves once, they are immediately
killed or knocked unconscious at the GM’s discretion.
Equipment
$150, fashionable dress and coat, concealed cult symbol.
© 2024 Edge Studio. © 2024 Fantasy Flight Games. All rights reserved.
© 2024 Edge Studio. © 2024 Fantasy Flight Games. All rights reserved.
Cut out and play or download
Add Abigail Olmstead and the Cultist these non-player character
of the Feaster to your games of sheets from:
ARKHAM HORROR: THE ROLEPLAYING GAME htt ps://www.edge-studio.net/
shares/arkhamhorror
Cultist of the
Feaster
– CULTIST –
5+ 5+ 5+ 6+ 5+
AGI ATH WITS PRES INT
4 + 4 + 4 + 5 + 5+
KNOW RES MELEE RANGED LORE
Abilities
Minor NPC. When this NPC is wounded, they are immediately
killed or knocked unconscious at the GM’s discretion.
Fanatical Fervor. Th is NPC performs complex actions using Melee
Combat and Resolve with advantage as long as they are within 30
feet of another member of their cult. Th is NPC’s horror dice limit
starts play set at 3.
Equipment
Cult Robes. When performing a reaction to avoid a ranged attack,
the wearer may reroll the result once.
Ritual Knife. Engaged. 2 damage. Skill (Melee Combat).
Injury Rating 3.
.32 ACP Pistol. 30 feet. 2 damage. Skill (Ranged Combat).
Injury Rating 4.
Other equipment. One extra clip of .32 APC, a talisman, tattoo, or
symbol representing their cult.
© 2024 Edge Studio. © 2024 Fantasy Flight Games. All rights reserved.
Sand Dweller
– ABOMINATION–
3+ 5+ 6+ 6+ 5+
AGI ATH WITS PRES INT
6+ 4+ 4+ 6+ 4+
KNOW RES MELEE RANGED LORE
Abilities
Minor NPC. When this NPC is wounded, it is immediately killed or
knocked unconscious at the GM’s discretion.
Fast. Th is NPC may perform the Move simple action as a free action
once per turn.
Small. Ranged attacks targeting this NPC always suffer
disadvantage.
Time Parasite. If this NPC performs a successful attack, it latches
onto its target. While latched, whenever its target moves, it moves
as a free action to remain engaged. The target may remove this NPC
by performing a successful complex action using Athletics. If this
NPC is still latched when the target is wounded or at the end of the
encounter, this NPC vanishes into thin air and the target’s lifespan
decreases by 1d3 years.
Equipment
Sharp Teeth and Large Claws. Engaged. Skill (Melee Combat),
Damage 2, Injury Rating 3. If this attack roll generates at least two
successes, this attack deals +1 damage.
© 2024 Edge Studio. © 2024 Fantasy Flight Games. All rights reserved.
Cut out and play or download
Add the Sand Dwellers these non-player character
to your games of sheets from:
ARKHAM HORROR: THE ROLEPLAYING GAME htt ps://www.edge-studio.net/
shares/arkhamhorror
SAND DWELLERS
© 2024 Edge Studio. © 2024 Fantasy Flight Games. All rights reserved.