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Arkham Horror Dark Horse Comic Issue02 RPG Map and NPC

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100% found this document useful (1 vote)
228 views8 pages

Arkham Horror Dark Horse Comic Issue02 RPG Map and NPC

Uploaded by

adolfomix
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Permission granted to photocopy for personal use only.

Church Basement Scene slumped in the center of the room, clutching a


large hourglass. If the PCs approach him, read
The scene begins when the player characters aloud or paraphrase the following:
descend the steps into the basement of the church.
At the bottom of the steps, an old wooden door Suddenly, the figure’s head rises and you
opens into a hallway 10 feet wide and 90 feet long. find yourself staring into the withered and
There is no light in the basement, but a half-full wrinkled face of an ancient man. His eyes
unlit kerosene lantern sits on the floor next to are cloudy with cataracts and a thin halo of
the door. white, wispy hair adorns his skull. His gaze
slowly focuses on you.
There are three open entrances along the
right side of the hallway, one 15 feet away, “She did this,” he gasps. “She used…us.”
one 45 feet away, and one 75 feet away. The His cough is a dry rattle in his chest. “We
entrances are 5 feet wide and open into 30 foot never…should…have trusted…her.”
by 30 foot rooms.
His head rolls back and as you watch, his
The first room is full of disused and broken body starts to flake apart and drift away
furniture from the church. The second room like dust. All around you, the other bod-
has two crates of old and dusty hymnals in one ies do the same. The hourglass, no longer
corner, and a crate with a false bottom in the held, falls to the floor and you hear a slight
other. If a PC performs a successful complex cracking sound.
action using Wits, they can discover the false
bottom and find eight bottles of “communion”
wine hidden within. All PCs present may perform a complex action
using Resolve. If they choose not to or fail, they
When the PCs enter the third room, read
suffer 1 horror.
aloud or paraphrase the following:
When the hourglass cracks, a trickle of sand falls
As you enter the last room of the church out of it. The sand and the dust from the corpses
basement, your light falls across a dozen fig- starts swirling around the room. As it does, four
ures in long brown robes lying prone upon Sand Dwellers appear; one in each corner of the
the floor. The air in here is markedly drier room. They immediately attack the PCs in order
than the rest of the basement, as if you’ve to feed on the investigators’ remaining “time” (in
entered a long-abandoned tomb. The closest this case, their lifespan), beginning a structured
figure has its arms outstretched towards the scene in which the NPCs have the fi rst turn.
doorway you stand in, and even from several
feet away, you can see its hand is a wrinkled Whenever the PCs kill all the Sand Dwellers in
claw covered in liver spots. the scene, during the start of the next NPC turn, © 2024 Edge Studio. © 2024 Fantasy Flight Games. All rights reserved.

1d3+1 Sand Dwellers appear anywhere in the


basement that is at least 20 feet away from a PC.
If the PCs inspect the bodies, they may perform
a successful complex action using Knowledge to The scene ends when the PCs leave the church
fi nd that all have aged far beyond a natural lifes- basement and get outside the church, where the
pan. All are also dead except one who is sitt ing Sand Dwellers cannot follow them.

Add the Church Basement Cut out and play or


download this map from:
Scene to your games of
https://www.edge-studio.net/
ARKHAM HORROR: THE ROLEPLAYING G AME shares/arkhamhorror
THE GRAVEYARD
Permission granted to photocopy for personal use only. © 2024 Edge Studio. © 2024 Fantasy Flight Games. All rights reserved.

Abigail
Olmstead
– CULT LEADER –

6+ 6+ 4+ 4+ 5+
AGI ATH WITS PRES INT

4 + 3 + 6 + 6 + 2+
KNOW RES MELEE RANGED LORE

Spells
Reverse The Flow of Time. When this NPC would be hit by an attack,
they may perform a reaction using Resolve. If they succeed, they
vanish and reappear up to 10 feet in any direction, and the attack
automatically misses.
Azure Flame. Th is NPC may select one target within 100 feet and
perform a complex action using Lore. If they succeed, the target
suffers 1 damage per success. If this NPC rolls any results of 6, the
target suffers an injury. However, if this NPC rolls any results of 1,
until the end of their next turn they perform all complex actions and
reactions with disadvantage as they are burned by their own spell.

Abilities
Major NPC. Th is NPC may strain themselves once to restore their
dice pool limit to their dice pool maximum. If this NPC is wounded
after they have strained themselves once, they are immediately
killed or knocked unconscious at the GM’s discretion.
Equipment
$150, fashionable dress and coat, concealed cult symbol.
© 2024 Edge Studio. © 2024 Fantasy Flight Games. All rights reserved.

ABIGAIL OLMSTEAD’S STORY

Abigail Olmstead used to have it all. She was once


a wealthy, important citizen of Arkham, and the
owner of a considerable farmstead as well as one of
the great houses in French Hill. With her husband
Winthrop and son August (Auggie for short), Abigail
organized events and influenced local politics in
Arkham. Behind this genial façade, however, Abigail
and her family were actually cultists, hoping to
sum mon an Ancient One and harness its power.

Abigail’s path crossed with the Barnes sisters’ not


long after Isabelle arrived in Arkham and began seeing
Auggie. Abigail recognized the pendant Isabelle wore
as a replica of a potent occult artifact—one that
Abigail needed for her ritual. To fuel the rite, Abigail
would need blood as well, and so she orchestrated
the kidnapping of young women from across the city.
Unfortunately for Abigail, Jenny wasn’t about to let
her sister get sacrificed by a cult. In the resulting
confrontation to disrupt the ritual, Winthrop and
Auggie were killed. Abigail used the chaos of the
fight to escape with Isabelle, and Jenny has stayed
on their tail ever since.

Now, Abigail has reemerged, leading a new cult of


followers who seek to turn back time in their favor—
and reverse the deaths of Winthrop and Auggie.

© 2024 Edge Studio. © 2024 Fantasy Flight Games. All rights reserved.
Cut out and play or download
Add Abigail Olmstead and the Cultist these non-player character
of the Feaster to your games of sheets from:
ARKHAM HORROR: THE ROLEPLAYING GAME htt ps://www.edge-studio.net/
shares/arkhamhorror

Cultist of the
Feaster
– CULTIST –

5+ 5+ 5+ 6+ 5+
AGI ATH WITS PRES INT

4 + 4 + 4 + 5 + 5+
KNOW RES MELEE RANGED LORE

Abilities
Minor NPC. When this NPC is wounded, they are immediately
killed or knocked unconscious at the GM’s discretion.
Fanatical Fervor. Th is NPC performs complex actions using Melee
Combat and Resolve with advantage as long as they are within 30
feet of another member of their cult. Th is NPC’s horror dice limit
starts play set at 3.

Equipment
Cult Robes. When performing a reaction to avoid a ranged attack,
the wearer may reroll the result once.
Ritual Knife. Engaged. 2 damage. Skill (Melee Combat).
Injury Rating 3.
.32 ACP Pistol. 30 feet. 2 damage. Skill (Ranged Combat).
Injury Rating 4.
Other equipment. One extra clip of .32 APC, a talisman, tattoo, or
symbol representing their cult.

.32 APC Pistol


© 2024 Edge Studio. © 2024 Fantasy Flight Games. All rights reserved.
Cut out and play or download
Add Abigail Olmstead and the Cultist these non-player character
of the Feaster to your games of sheets from:
ARKHAM HORROR: THE ROLEPLAYING GAME htt ps://www.edge-studio.net/
shares/arkhamhorror

THE CULTISTS OF THE FEASTER

The Cultists of the Feaster worship the Feaster at


the End of Time and wish to gain just a little bit
of his power. The cultists plan to use this power to
manipulate time. These cultists all have different
reasons for wanting to do this, but most would fall
under the category of regret. They regret something
from their pasts and wish to change it. Abilgail
Olmstead, the leader of these cultists, for example,
wishes to bring back her dead family.

Manipulating time, though, is unknowable and


dangerous. Some members found this out after a ritual
left them as ancient husks. Their time on earth had
been robbed of them. The remaining cultists continue
their worship of the Feaster and continue to follow
their leader, Abigail, willing to take the risks in
order to gain some form of dominion over time.

© 2024 Edge Studio. © 2024 Fantasy Flight Games. All rights reserved.

Sand Dweller
– ABOMINATION–

3+ 5+ 6+ 6+ 5+
AGI ATH WITS PRES INT

6+ 4+ 4+ 6+ 4+
KNOW RES MELEE RANGED LORE

Abilities
Minor NPC. When this NPC is wounded, it is immediately killed or
knocked unconscious at the GM’s discretion.
Fast. Th is NPC may perform the Move simple action as a free action
once per turn.
Small. Ranged attacks targeting this NPC always suffer
disadvantage.
Time Parasite. If this NPC performs a successful attack, it latches
onto its target. While latched, whenever its target moves, it moves
as a free action to remain engaged. The target may remove this NPC
by performing a successful complex action using Athletics. If this
NPC is still latched when the target is wounded or at the end of the
encounter, this NPC vanishes into thin air and the target’s lifespan
decreases by 1d3 years.

Equipment
Sharp Teeth and Large Claws. Engaged. Skill (Melee Combat),
Damage 2, Injury Rating 3. If this attack roll generates at least two
successes, this attack deals +1 damage.
© 2024 Edge Studio. © 2024 Fantasy Flight Games. All rights reserved.
Cut out and play or download
Add the Sand Dwellers these non-player character
to your games of sheets from:
ARKHAM HORROR: THE ROLEPLAYING GAME htt ps://www.edge-studio.net/
shares/arkhamhorror

SAND DWELLERS

These frightening creatures spring to existence


from the sand inside the broken, mysterious ancient
hourglass. With the right knowledge and power, Sand
Dwellers can be controlled and used to do one’s bidding,
as Abigail Olmstead does. Sand Dwellers consume time
out of their victims. They use their sharp claws and
teeth to hold their prey while they suck time energy
out of them, leaving their prey as empty husks. A
Sand Dweller’s hunger is rarely satiable.

© 2024 Edge Studio. © 2024 Fantasy Flight Games. All rights reserved.

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