IE5305 - Lecture05. Cognitive System and Cognitive Work
IE5305 - Lecture05. Cognitive System and Cognitive Work
Sep 5, 2024
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Reading Material #1
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Reading Material #1
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Reading Material #1
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“Intelligent Action”
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Cognitive System
v Definition
• Interactions between humans and other systems components enable a system operation.
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Cognitive System
Strategie
s
Field of
Af
Practice
for
ls
nd
oo
da
ma
s/T
nc
Machines/tools provide
De
es
ine
affordances to enable the
Ag
ch
agent to implement the
en
Ma
to achieve the goals and strategies
t
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Cognitive System
v World/Work Domain
World imposes demands
World/Work Domain
– goals to accomplish and
functions to carry out
Strategie
s
Field of
Af
Practice
for
ls
nd
oo
da
ma
s/T
nc
Machines/tools provide
De
es
ine
affordances to enable the
Ag
ch
agent to implement the
en
Ma
to achieve the goals and strategies
t
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Cognitive System Elements
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World/Work Domain
v Goal-means structure
§ ‘Why’ – ‘What’ – ‘How’ relationship
More concrete Physical How are the functions realized by physical actions?
(low-level) actions
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World/Work Domain
v Hazards in a system
§ Hazard = Potential to cause harm to people, property, and environment
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World/Work Domain
v Temporal dynamics
§ Time pressure is common in a complex socio-technical system
• ‘Faster, better, cheaper’ – Driving factors of modern industrial systems (e.g., Just-in-time)
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World/Work Domain
v ETTO Principle
§ There is a trade-off between efficiency and thoroughness
v ETTO Principle
§ When ‘efficiency’ is emphasized too much,
• Actions become poorly prepared or haphazardly executed.
• Actions are inappropriate for the situation.
• Intended outcomes are not produced.
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World/Work Domain
§ Coupling
• Degree to which “slack”/flexibility can be
tolerated in system interactions without
affecting system performance
v System constraints
§ Types of system constraints (which impact the design and operation of the system)
• Design constraints – limitations set by design (e.g., maximum speed of a passenger vehicle)
• Technical constraints – limitations set by the technology (e.g., maximum charging speed of
EV batteries)
• Economic constraints – limitations set by costs and budget (e.g., lowest airfare, lowest
medical fee)
• Legal constraints – limitations set by the existing laws and regulations (e.g., school teachers
cannot be armed against active shooters)
• Social constraints – limitations set by the society (e.g., not-in-my-backyard for nuclear plants)
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In-class Discussion
v World/Work Domain
§ Example - Airport
Let’s discuss the following:
• Goal-means structure
• Hazards
• Temporal dynamics
• Uncertainty and risk
• Complexity
• Coupling
• System constraints
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Cognitive System
v Agent
World imposes demands
§ Human agent World/Work Domain
– goals to accomplish and
§ Computerized agent functions to carry out
(e.g., AI)
§ Joint cognitive agent
Strategie
(human+computer)
s
Field of
Af
Practice
for
ls
nd
oo
da
ma
s/T
nc
Machines/tools provide
De
es
ine
affordances to enable the
Ag
ch
agent to implement the
en
Ma
to achieve the goals and strategies
t
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Cognitive System Elements
• Information processing
• Perception
• Memory and attention
To develop strategies to
• Skills and knowledge cope with problems in a
system
• Sources of error
• Sources of adaptations (or endogenous variability)
• Communication and coordination (among multiple agents)
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Cognitive System Elements
§ Rule-based behavior
• Some degree of conscious reasoning and actions that require an application of
appropriate rules to given situations.
• Examples – Lowering AC temperature on an abnormally hot day, muting oneself in a
zoom meeting, pulling over one’s vehicle when an ambulance passes by
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Cognitive System Elements
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Cognitive System Elements
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Cognitive System
v Machines/Tools
World imposes demands
World/Work Domain
– goals to accomplish and
functions to carry out
Strategie
s
Field of
Af
Practice
for
ls
nd
oo
da
ma
s/T
nc
Machines/tools provide
De
es
ine
affordances to enable the
Ag
ch
agent to implement the
en
Ma
to achieve the goals and strategies
t
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Cognitive System
Example: Game of 15
Alternate picking numbers 1-9 until one player has a set of three that add to 15
(without picking the same number again)
1 2 3 4 5 6 7 8 9
Player A – 7, 3, 5 = 15
Player B – 8, 1, 6= 15
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Cognitive System
1 2 3 4 5 6 7 8 9
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Cognitive System
2 7 6
9 5 1
4 3 8
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Cognitive System
Machines
Gulf of
Evaluation
Machines
World/
Agent work domain
Gulf of
Execution
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Cognitive System
• A gap between an agent’s action to accomplish the goals and the means to
execute such an action.
v Machines/Tools
[Example – AC thermostat]
• Gulf of Evaluation?
- How can you know the
current status of air
conditioning of the house?
• Gulf of Execution?
- How can you adjust the
temperature of the house?
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Cognitive System
v Machines/Tools
[Example – NPP Control Interface]
• Gulf of Evaluation?
• Gulf of Execution?
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Cognitive System
Practice
for
ls
§ Clumsy automation (autopilot)
nd
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s/T
nc
De
es
ine
Ag
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Ma
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