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Fe Hts Orbit

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0% found this document useful (0 votes)
147 views

Fe Hts Orbit

Uploaded by

ezhanlerias042
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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local plr = game.Players.

LocalPlayer;
local chr = plr.Character;
local hum = chr.Humanoid;
local mov = {};
local mov2 = {};

function ftp(str)
local pt = {};
if str ~= 'me' and str ~= 'random' then
for i, v in pairs(game.Players:GetPlayers()) do
if v.Name:lower():find(str:lower()) then
table.insert(pt, v);
end
end
elseif str == 'me' then
table.insert(pt, plr);
elseif str == 'random' then
table.insert(pt, game.Players:GetPlayers()[math.random(1,
#game.Players:GetPlayers())]);
end
return pt;
end

for _, v in pairs(hum:GetAccessories()) do
local b = v.Handle;
b.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0);
b.CanCollide = false;
b:BreakJoints();
for _, k in pairs(v:GetChildren()) do
if not k:IsA'SpecialMesh' and not k:IsA'Part' then
k:Destroy();
end
end
local still = Instance.new('BodyAngularVelocity', b);
still.MaxTorque = Vector3.new(math.huge, math.huge, math.huge);
still.AngularVelocity = Vector3.new(0, 0, 0);
local align = Instance.new('AlignPosition', b);
align.MaxForce = 1000000;
align.MaxVelocity = math.huge;
align.RigidityEnabled = false;
align.ApplyAtCenterOfMass = true;
align.Responsiveness = 200;
local a0 = Instance.new('Attachment', b);
local a1 = Instance.new('Attachment', chr.Head);
align.Attachment0 = a0;
align.Attachment1 = a1;
table.insert(mov, a1);
table.insert(mov2, still);
end

local par = {};


for _, v in pairs(mov) do
local parr = Instance.new('Part', workspace);
parr.Anchored = true;
parr.Size = Vector3.new(1, 1, 1);
parr.Transparency = 1;
parr.CanCollide = false;
table.insert(par, parr);
end
if not game:GetService("ReplicatedStorage"):FindFirstChild("01_server") then return
game:GetService("TeleportService"):Teleport(17574618959,
game:GetService("Players").LocalPlayer) end
local rotx = 0;
local rotz = math.pi / 2;
local height = 0;
local heighti = 1;
local offset = 10;
local speed = 0.5;
local mode = 4;
local angular = Vector3.new(0, 0, 0);
local l = 1;
game['Run Service'].RenderStepped:Connect(function()
rotx = rotx + speed / 100;
rotz = rotz + speed / 100;
l = (l >= 360 and 1 or l + speed);

for i, v in pairs(par) do
v.CFrame = CFrame.new(chr.HumanoidRootPart.Position) *
CFrame.fromEulerAnglesXYZ(0, math.rad(l + (360 / #par) * i + speed), 0) *
CFrame.new(offset, 0, 0);
end

if heighti == 1 then
height = height + speed / 100;
elseif heighti == 2 then
height = height - speed / 100;
end
if height > 2 then
heighti = 2;
end
if height < -1 then
heighti = 1;
end

if mode == 1 then
for _, v in pairs(mov) do
v.Position = Vector3.new(math.sin(rotx) * offset, 0,
math.sin(rotz) * offset);
end
elseif mode == 2 then
for _, v in pairs(mov) do
v.Position = Vector3.new(offset, height, offset);
end
elseif mode == 3 then
for _, v in pairs(mov) do
v.Position = Vector3.new(math.sin(rotx) * offset, height,
math.sin(rotz) * offset);
end
elseif mode == 4 then
for i, v in pairs(mov) do
v.Position =
Vector3.new(chr.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).
X, chr.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Y,
chr.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Z);
end
elseif mode == 5 then
for i, v in pairs(mov) do
v.Position = Vector3.new((math.sin(rotx)) * offset, height,
(math.cos(rotz) - i) * offset);
end
elseif mode == 6 then
for i, v in pairs(mov) do
v.Position = Vector3.new((math.sin(rotx)) * offset, height,
(math.tan(rotz) - i) * offset);
end
elseif mode == 7 then
for i, v in pairs(mov) do
v.Position = Vector3.new(math.cos(rotx * i) * offset, 0,
math.cos(rotz * i) * offset);
end
elseif mode == 8 then
for i, v in pairs(mov) do
v.Position = Vector3.new(math.sin(rotx) * i * offset, 0,
math.sin(rotz) * i * offset);
end
elseif mode == 9 then
pcall(function()
local so = nil;
for k, b in pairs(chr:GetChildren()) do
if b:IsA'Tool' then
for h, j in pairs(b:GetDescendants()) do
if j:IsA'Sound' then
so = j;
end
end
end
end
if so ~= nil then
offset = so.PlaybackLoudness / 35;
speed = so.PlaybackLoudness / 500;
angular = Vector3.new(0, so.PlaybackLoudness / 75, 0);
end
end)
for i, v in pairs(mov) do
v.Position =
Vector3.new(chr.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).
X, chr.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Y,
chr.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Z);
end
elseif mode == 10 then
offset = height * 15;
for i, v in pairs(mov) do
v.Position =
Vector3.new(chr.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).
X, chr.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Y,
chr.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Z);
end
elseif mode == 11 then
for i, v in pairs(mov) do
v.Position =
Vector3.new(chr.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(plr:GetMouse().Hit
.p)).X,
chr.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(plr:GetMouse().Hit.p)).Y,
chr.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(plr:GetMouse().Hit.p)).Z) +
Vector3.new(chr.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).
X, chr.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Y,
chr.HumanoidRootPart.CFrame:ToObjectSpace(CFrame.new(par[i].Position)).Z);
end
end
for _, v in pairs(mov2) do
v.AngularVelocity = angular;
end
end)
game.Players.LocalPlayer.Chatted:Connect(function(c)
if c:split(' ')[1] == '.orbit' then
for _, v in pairs(mov) do
chr = ftp(c:split(' ')[2])[1].Character;
v.Parent = ftp(c:split(' ')[2])[1].Character.HumanoidRootPart;
end
end
if c:split(' ')[1] == '.speed' then
speed = tonumber(c:split(' ')[2]);
end
if c:split(' ')[1] == '.mode' then
mode = tonumber(c:split(' ')[2]);
end
if c:split(' ')[1] == '.offset' then
offset = tonumber(c:split(' ')[2]);
end
if c:split(' ')[1] == '.angular' then
angular = Vector3.new(tonumber(c:split(' ')[2]), tonumber(c:split(' ')
[3]), tonumber(c:split(' ')[4]));
end
end)

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