HIFI Rules EN 0423
HIFI Rules EN 0423
COMPONENTS
• 1 Studio Board • 20 Audio Mixing Markers
(5 of each player color)
• 1 Turntable Board • 4 Turn Order Markers
• 1 Vinyl Record Piece (1 of each player color)
• 60 Audio Cards
• 1 Scoring Board
(15 of each type: bassist,
a game by André Teruya • 1 Tone Arm Piece drummer, guitarist and vocalist)
I
• 4 Score Markers • 4 Bonus Cards
n 1974, the rock’n roll band The
Meeples were at their peak. (1 of each player color) • 20 Audio Mixing Objective
Cards
After finishing the world tour
of their latest album, Settlers
of Carcassonne, the group isolated
themselves in the studio to create what
would become their masterpiece: the
concept album HiFi. During recording,
creative differences caused the band to 1 Open the box, separate all the components that will be used and
each head their own ways. The album then place the Turntable Board back on top of the box. Next, place
was never finished. It was the end of The the Vinyl Record Piece on the Turntable Board, placing the Tone
Meeples. Arm Piece over the Vinyl Record. At the start of the game, the Tone
Arm Piece should be placed pointing to the space containing the
However, the label, which was Guitarrist Card ( ) and the Swap ( ) icons on the Vinyl Record.
contractually authorized to release any
unreleased material, decided to press 2 Open the Studio Board and place it in the center of the table.
a shortrun of LPs featuring the only
3 If it's the first game of HiFi for at least one of the players, the
recorded and mixed songs from the 4 Bonus Cards are placed next to the Harmony icons on the right
unfinished project. The single sided side of the board, in the following order, from top to bottom:
record quickly became a rare item, and Leroy Johnson, Mei Ling Wong, Heather Jones, and Jack Green.
garnered a cult following by fans and If everyone has already played HiFi at least once, you can randomly
critics alike. determine the order in which the Bonus Cards are placed.
And now, 50 years later, the story 4 Shuffle each colored deck of Audio Cards separately and place them
continues. In 2024, the group put their on the right side of the Studio Board, with the bonus action side
differences aside and got together for facing down. (Note: the bonus actions on the Audio Cards are only used in
Advanced Mode.)
a charity campaign show. HiFi’s first
live performance after a half-century 5 Place the Scoring Board with the Basic Production Phase (2) side face
hiatus alone would be historic. However, up next to the Studio Board. Each player chooses a color and places
the reunion of artists, now distanced their corresponding Scoring Marker next to the Scoring Board.
and with other perspectives of human
and artistic relationships, brought 6 Each player receives all the EQ Knobs and Audio Mixing Markers of
their chosen color.
reconciliation and with it a challenge: to
complete the unfinished work. 7 Shuffle the Audio Mixing Objective Cards (►) and place the deck
near the board, face down, within reach of all players. Do the same
To help them in this mission, the most with the Mastering Objective Cards ( ) and place the deck alongside.
creative and ingenious music producers
were summoned. And you are one of 8 Place each player's color Production Fader on level three on one of
them. Welcome to the studio! the Production Tracks.
9 Randomly choose the player order and place the Turn Order Markers
of each player's color on the Scoring Board track.
2 • Ruling Book
• 20 Mastering Objective Cards
• 4 Production Faders
(1 of each player color)
• 40 EQ Knobs
(10 of each player color)
• 2 Plastic Rivets
1. Open the box, separate all the
1
5
8
3 4
7
6 11
10
10 Each player receives 1 Audio Mixing Objective Card (►) and 1 Mastering Objective Card ( ).
11 Then, starting with the Starting Player, each player chooses two different Audio Cards from the top of the decks
and adds them to their hand.
Ruling Book • 3
GAME STRUCTURE THE TURNTABLE THE STUDIO BOARD
H
iFi is played in a In the third phase of the turn, pro-
sequence of rounds, ducers and the band are in the stu-
according to the dio, creating, recording, and editing
number of players: new songs for the B-side. For this,
the Studio Board is used. It has five
6 rounds for 4 players; main areas:
7 rounds for 3 players;
A The Studio Tracks, where
8 Rounds for 2 players. players place the Audio Cards.
Players take their turns in the order B The Audio Mixing Area, where
players place the Audio Mixing
indicated by the Turn Order Track.
Markers during the game.
On their turn, each player chooses
This shows which producer is
an action from the Vinyl Record to
credited with the most influence
perform, plays an Audio Card and The A-side of the HiFi record inspires on a given track.
may take one bonus action. Playing the band and producers to create the
Audio Cards, fulfilling Objective B-side, serving as a creative guide for C The Production Tracks, where
Cards, and some bonus actions can continuing the work begun 50 years ago. players track their Production
Points, which are used to pay for
grant Victory Points to the player.
In the Vinyl Phase, players will Bonus Actions.
rotate the record and perform the
Vinyl actions. D The Equalization Tracks, where
players place their EQ Knobs.
The player with the most
The Tone Arm must always be
Victory Points at the
aligned with one of the 5 Action
E The Harmony Bonus Actions
that players can perform if
end of the game is the Spaces on the record. To select an they have met the indicated
winner. action, rotate the record to the conditions. The Bonus Cards are
appropriate space beside the tone placed beside this edge of the
arm. board.
E
A B
A note to musicians: Each of the 4 tracks is considered a song, not four tracks of one song. Therefore, drums, guitar, bass and
vocals will all be placed onto the same track. Think of it as a portion of the song highlighting their talents.
4 • Ruling Book
1 ... 2x
A player can rotate the record
additional spaces, to reach a more
distant space. Each additional move
costs 1 Production Point.
2. PRODUCTION PHASE
OPTIONAL: in this phase, if desired,
the player can spend 2 Production
Points (move the Production Fader
down 2 spaces) to take one of the
PLAYER'S TURN
following actions:
• Place a EQ Knob;
A player's turn is divided into three 1. VINYL PHASE
• Take two Audio Mixing Objective
steps: In this phase, the active player must Cards, keep one and return the
1. VINYL PHASE rotate the Vinyl Record 1 or 2 Action other to the bottom of the deck;
Spaces clockwise .
2. PRODUCTION PHASE • Take two Mastering Objective
3. STUDIO PHASE Next, the player may take the Cards, keep one and return the
actions indicated by the Tone Arm. other to the bottom of the deck.
VINYL ACTIONS
Draw an Audio Card from Draw an Audio Card from the Draw an Audio Card from
the top of any deck. top of the Guitarist deck. the top of the Vocalist deck.
Draw an Audio Card from the Swap the positions of 2 Audio Move your Production Fader
top of the Drummer deck. Cards in the Studio Board. to space 5.
Draw 2 Audio Mixing Objective Cards, keep one, Draw an Audio Card from
and return the other to the bottom of the deck. the top of the Bassist deck.
Draw 2 Mastering Objective Cards, keep one, and Place an EQ Knob on the lowest available
return the other to the bottom of the deck. space of one of the four Equalization Tracks.
Ruling Book • 5
3. STUDIO PHASE When recording an Audio Card, the 1 VP for each EQ Knob on the card's
player can gain Victory Points (VPs) artist Equalization Track.
In this phase, the player must record by advancing their marker on the Then, in turn order, the other
part of a song by placing an Audio Scoring Board: players who have EQ Knobs on this
Card from their hand into an empty
1 VP for each visible VP icon in Equalization Track gain 1 VP for
space on any one of the Studio
the Audio Mixing Area on the track each Knob they have on the track.
Tracks.
where the Audio Card was placed.
If, when placing a card on the Studio
Tracks, one of the Harmony Bonus
Conditions is met, the player may
also take a bonus action (see Harmony
3 : 00 3 : 00 3 : 00
B
Bonus Action on page 7).
A
Each Audio Card represents 1 minute
of the band playing and indicates
the artist who stands out in that
23 13 53
2 : 00 5 : 00
6 • Ruling Book
HARMONY BONUS ACTION The timecode on the card matches the timecode
After recording and scoring an of the space where the card was placed.
Audio Card, the active player can
execute a Bonus Action if the placed
card meets one of the Harmony 3 : 00
Conditions:
TIMECODE
SOUNDWAVE
03
SOLO
TWO OR MORE
CONDITIONS The sound wave at the edges of the card matches at
least one previously placed adjacent card.
Place an EQ Knob 4 : 00 1 : 00
Gain 1 Production
Point for the total
: number of EQ Knobs The placed card meets two or more
of your color on all Harmony Conditions.
Equalization Tracks.
Ruling Book • 7
OBJECTIVE CARDS MASTERING
OBJECTIVES
If the sequence matches all
There are two types of Objective 4 cards, the player gain 7 VPs. All Mastering Objectives ( ) of a
Cards: Audio Mixing Objectives player must be scored at the end of
and Mastering Objectives. If it matches 3 cards,
their turn in the last round. In
the player gain 4 VPs. other words, after completing all
AUDIO MIXING (Either the first three cards their actions in the game, the player
OBJECTIVES or the last three) immediately scores these objectives
Audio Mixing Objectives (►) can If it matches any 2 cards before ending their turn by simply
be completed immediately if, when (first two, middle two, last revealing the cards and indicating
editing or recording an Audio Card, the met conditions. (See all
two), the player gain 2 VPs.
the player creates a sequence of cards Mastering Objectives on page 12.)
that fully or partially matches the
sequence on an Objective Card. Strategy Tip: Waiting to sequence all
4 cards is tempting to get those 7 points
– but you may consider scoring fewer
cards, as an opponent can mix your
track and spoil your hard work.
8 • Ruling Book
IMPORTANT: FULL C
END OF THE GAME
EQUALIZATION TRACK B
The game ends at the end of the
8th/7th/6th round for 2/3/4 players,
If the Equalization Track already respectively.
has 4 Knobs and the player wants to The player with the most VPs is the
A
place an EQ Knob on it, the following winner. In the event of a tie, the tied
procedure must be followed: player with the most EQ Knobs on
1. Remove the knob from the the Studio Board wins. If the tie
Example: The Yellow Player wants to persists, the tied player with more
lowest space on the track and
return it to its owner. place an EQ Knob on the Guitarist's Production Points wins the match.
Track, but there is no available space.
2. Move all the remaining Knobs In the rare situation where a tie still
He removes the blue knob A , move the
one space down.
other Knobs down B and place their persists, the tied player closest to the
3. Place the new knob at the Starting Player wins the match.
knob at the topmost space on the track
topmost space on the track.
C .
ADVANCED MODE
Game Setup
2 : 00
In advanced mode, ignore steps 3 and 4 of Game Setup. Instead, place each artist’s deck of
Audio Cards next to one of the Harmony icons, replacing the 4 generic Bonus Cards. Place so the :
Bonus Action printed on the cards is facing up. The placement of the decks is random. Flip the
score board to the side with the Advanced Production Phase (2).
5 : 00
Production Phase
In the Production Phase, Bonus Actions now include a new option. For 2 Production Points,
you may discard an Audio Card in your hand to gain the action shown on the card. Then, place
the card on the bottom of the matching deck. 1:00
Studio Phase
In the Studio Phase, when a player earns a Harmony Bonus, the reward is the current bonus
showing on the top card of the respective deck. After performing the action, move the card to 3 : 00
Example:The red player places a Drum Audio Card (Yellow) on Track Three. A . The
timecode on the card matches the space on the track. After gaining points for placing the card
on the board, the player gains their Harmony Bonus.
3 : 00
B
A
The icon on the top card of the deck next to the
Timing icon indicates that the player should gain gain
C 3 VPs B . Therefore, the player advances their marker
three spaces on the Score Track.
03
Next, the Audio Card used is moved to the bottom of the deck, revealing the next available
1:00
bonus: earning a Bassist Audio Card. C
1:0 0
4 : 00
CREDITS: Designer: André Teruya | Developer: Robert Coelho | Illustrator: Diego Sá | Graphic Designer: Luis
Francisco | Rules Layout: André Teruya | Playtesters: Aron Palo, Edu Pomper, Gabriel Ramirez, Leandro Pinto,
Matheus Wendt, Mauricio Nobrega, Vanessa Piasa and Zinho.
© 2024 Grok Games | All rights reserved. Ruling Book • 9
THE MEEPLES
AFTER A 50 YEAR HIATUS Ruling Book Who had the initia- cated, but we ended up finding a
THE MEEPLES PREPARE tive to reunite after so many years gap in the schedules.
TO COMPLETE A CLASSIC, apart?
THE LEGENDARY HIFI HJ At first, I thought Jack just
ALBUM. wanted to talk, catch up
Heather Jones We haven’t actu-
ally spent all those years comple- on things. But during
S
tely apart. the night, we began to
omething magical
happened as Leroy realize that he was in-
Johnson played the terested in something
Mei Ling Wong Yes, I think we more.
first few chords of Sixty
never lost touch and always had a
Minutes on stage at the fes-
tival raising funds for the good relationship. Each of us has
JG All I wanted
World Social Fund. The spoken about this publicly seve-
was to play music
crowd present did not ral times, but people still think
with my friends
seem to believe what we got into a big fight and never
whom I hadn't
they saw and heard. spoke again. For the record: that's
seen in a long
The stream’s simulta- not what happened. (Laughter)
neous views number time. It could
went up exponentially, be at home,
HJ The inspiration to resume or in Le-
quickly becoming the
the work, in a way, came from roy's stu-
most watched live per-
formance in the world. Jack. dio.
The second biggest
surprise in recent rock Leroy Johnson Yes, it certainly MLW That
history would come 20 was. If he hadn't eaten that cake, same week,
minutes later, after a none of this would have happe- I received an
live performance of ned. (Laughter)
the four tracks from invitation to
the cult unfinished participate in
album. Mr. Green ste-
RB Cake? the World Social
pped up to the micropho- Fund Festival. I
ne and dropped the bomb: Jack Green Yes, a roll cake. was amazed by the
“I´ll see you on the B-side Delicious, with guava filling. synchronicity and
of HiFi”. As I savored, I had an epiphany. believed that our
Ruling Book spoke with the We were the solid foundation reunion could attract
quartet about returning to of our band, just like the dough significant attention
work and preparations for fi- is the essential base of the cake, to the Fund's cause.
nishing the album. with each layer perfectly fitting
together. Our unique sound as a LJ Once, for a noble cau-
musical group was created by the se. Why not?
spiral filling of our mixed diffe-
rences. That sound, that incredible
taste, would only exist if we were
together. That week, I reached out
to everyone and began the search
for a suitable time in our schedu-
les to get together. It was compli-
10 • Ruling Book
“
During the rehearsals, we revisited the songs in a
”
very emotional process. I think we all feel as if we
haven't lost a single day.
Ruling Book • 11
APPENDIX
MASTERING OBJECTIVES
The Mastering Objective Cards have end-of-game objectives that represent elements each band member considers im-
portant in the recording of the songs. All ties are friendly and gain the listed reward.
/ :
Card Technique Prestige
Draw the indicated card: Gain 1 VP for each EQ Knob on the Gain 3 VPs.
Audio / Objective (Audio Mixing indicated artist's track.
or Mastering) from the top of the
corresponding deck.
:
Production Verse/Bridge/Chorus Re-record
Gain 1 Production Point for each Swap two Audio Cards Swap an Audio Card on the Studio
EQ Knob of your color on the on the Studio Board. You can’t Board with a card from your hand.
Equalization Tracks. swap a card with an empty space.