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Sudoku Documentations

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ashik.iosdev
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0% found this document useful (0 votes)
19 views

Sudoku Documentations

Uploaded by

ashik.iosdev
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Sudoku Documentation

(v1.0)

Thank you anyone who boughts this package. Please feel free to ask me
any question about Sudoku

You can only publish game on Google Play, App store and other
mobile stores.

Warning! We would recommended you to make a reskin for prevent


problems with Google play. They don’t like many the same games

1. Overview
Sudoku is ready to publish game templates of the most popular genre for mobile
platforms. You do not need to know any programming language to configure and use
it. It is very easy to fill it with your own tasks, make UI changes, and start to gain
experience in promoting your game and earning money.

2. Requirement
- Unity 2020.3.14f1 or higher
( How to download Unity : https://www.youtube.com/watch?v=hRKcbwUzjuQ)
- The template works best with the version used by our developers (Unity 2020.3.14f1
). So if there are any issues with your newer version, please let us know. If we can’t
solve them, you are required to use the same Unity version with us.

3. How to import projects ?


- Open Unity 2020.3.14f1 , click “Open project” → Choose “Sudoku_v1.0” folder →
Wait until the import process completes.

- Double click on Main in Assets/Sudoku/Scenes folder → click Play button.

4. How to build for Android (64 bit complaint Google Play)

Refer tutorial from Unity :


https://learn.unity.com/tutorial/publishing-for-android#5ecf930aedbc2a002088a2cc

- Click File/Build Settings : Choose Add Open Scenes, Android Platform -> Click
Switch Platform and wait until the import process completes.

- Go to Player Settings and look at the Configuration section:

- Scripting backend: Set to IL2CPP


- Uncheck x86
Building for Android sometimes gets errors because of your environment. If you encounter
any errors, please make sure that your building environment is set up correctly by creating a
new empty project and then build. If it failed to build, then you have to find a way to fix it.

If you succeed to build an empty project and still encounter error when building my project,
then:
- Use the same Unity version with us (Unity 2020.3.14f1)
- Feel free to contact us

5. How to change package name

Click File/Build Settings : Choose Player Settings . On the Inspector panel, click
Other Settings. And edit your Package Name
6. How to CONFIG(Admob, In-app purchase)

You are required to achieve this before doing anything else. This is where you can:

- Edit game settings (Admob, In-app purchase, …)

To see the CONFIG Mobile ads, please click on the menu dotMob/Mobile Ads Settings →
look at the Inspector at the right side

Change your Admob id and click Save

- Click Menu Assets/Google Mobile Ads


Note : You can check admob works in 2 ways:
- Use your admob id (authenticated account) and add test devices:
https://support.google.com/admob/answer/9691433

- Use Google's admob test ID: https://developers.google.com/admob/android/test-ads

Alternatively, you can check including the required Google Play dependencies in
your Unity project. Ensure the required AAR and JAR files are located in the Assets /
Plugins / Android directory. You can perform dependency resolution by selecting
Assets -> external dependency manager -> Android Resolver -> Force Resolve in the
Unity editor

7. IAP

https://youtu.be/3qHv4XLHzeE

IAP is setup using the IAP Settings window which can be opened by selecting the menu
item Dotmob -> IAP Settings (Or clicking the button on the IAPManagers inspector).

Enable IAP
To enable IAP first you need to import the Unity plugin from the Services window. Open the
Services window and turn on IAP then click the Import button:
Once it has finished importing you can open the IAP Settings window and click the Enable
IAP button which will enable the code in the project

NOTE : Please use IAP version 2x

8. How to change YOUR_ONESIGNAL_APP_ID

Replace "YOUR_ONESIGNAL_APP_ID" with your OneSignal app id.

How to get OneSignal APP ID


https://www.youtube.com/watch?v=I6yrKAhMs3U
9. Contact us

If you have any questions, do not hesitate to contact me via


Email: [email protected]

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