SKM3463 Week 2 (What Is Interaction)
SKM3463 Week 2 (What Is Interaction)
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Outline
• Explain the difference between good and bad
interaction design
• Describe what interaction design is and how it
relates to HCI and other fields
• Explain what is meant by User experience and
Usability
• Describe what and who is involved in the process
of interaction design
• Outline the different forms of guidance used in
interaction design
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Good vs. Poor designs
• A good interaction design = interactive
products: usable: easy to learn, effective to use
and enjoyable
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Bad designs
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Why is this website so bad?
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Good vs. Poor designs
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Good vs. Poor Web Designs
• Robin Williams. Web Design Features
http://www.ratz.com/features.html
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Good and bad design
• What is wrong with
the remote on the
right?
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Good or bad design?
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What to design
• Need to take into account:
– Who the users are
– What activities are being carried out
– Where the interaction is taking place
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Understanding users’ needs
• Need to take into account what
people are good and bad at
• Consider what might help people
in the way they currently do things
• Think through what might provide
quality user experiences
• Listen to what people want and get
them involved
• Use tried and tested user-centered
methods
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What is interaction design?
• Designing interactive products to support
the way people communicate and interact
in their everyday and working lives
– Sharp, Rogers and Preece (2011)
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Goals of interaction design
• Develop usable products
– Usability means easy to learn, effective
to use and provide an enjoyable
experience
• Involve users in the design process
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Which kind of design?
• Number of other terms used emphasizing
what is being designed, e.g.
– user interface design, software design, user-centered
design, product design, web design, experience design
(UX)
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HCI and interaction design
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Relationship between ID, HCI
and other fields
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Relationship between ID, HCI
and other fields
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Relationship between ID, HCI
and other fields
• Interdisciplinary fields in interaction
design:
– HCI
– Ubiquitous Computing
– Human Factors
– Cognitive Engineering
– Cognitive Ergonomics
– Computer Supported Co-operative Work
– Information Systems
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Working in multidisciplinary
teams
• Many people from different
backgrounds involved
• Different perspectives
and ways of seeing
and talking about things
• Benefits?
– more ideas and designs
generated
• Disadvantages?
– difficult to communicate and
progress forward the designs
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What do professionals do in the
ID business?
• interaction designers - people involved in the design of all
the interactive aspects of a product
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The User Experience
• How a product behaves and is used by
people in the real world
– the way people feel about it and their pleasure and
satisfaction when using it, looking at it, holding it, and
opening or closing it
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Why was the iPhone user
experience such a success?
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Smart phones interface designs
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What exactly makes a smart
phone smart?
• Touch screen experience
• Navigating is based around swiping,
tapping and long pressing the screen.
• Work well with all or most of Google's
services (expect Gmail, Gtalk, and Google
Maps)
• Good customization
• Multiple home screen
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What is involved in the process of
interaction design?
1. Establishing requirements
2. Developing alternatives
3. Prototyping
4. Evaluating
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Core characteristics of
interaction design
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Why go to this length?
• Help designers:
– understand how to design interactive products
that fit with what people want, need and
may desire
– appreciate that one size does not fit all
e.g., teenagers are very different to grown-ups
– identify any incorrect assumptions they may
have about particular user groups
e.g., not all old people want or need big fonts
– be aware of both people’s sensitivities and
their capabilities
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Are cultural differences
important?
• 5/21/2012 versus 21/5/2012?
– Which should be used for international services
and online forms?
• Why is it that certain products, like the
Samsung Galaxy S3, Galaxy S4 mini,
Motorola Razr I, HTC One, iPhones, Sony
Xperia Z, etc. are universally accepted by
people from all parts of the world whereas
websites are reacted to differently by
people from different cultures?
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Usability goals
• Effective to use
• Efficient to use
• Safe to use
• Have good utility
• Easy to learn
• Easy to remember how to use
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User experience goals
Desirable aspects
satisfying helpful fun
enjoyable motivating provocative
engaging challenging surprising
pleasurable enhancing sociability rewarding
exciting supporting creativity emotionally fulfilling
entertaining cognitively stimulating
Undesirable aspects
boring unpleasant
frustrating patronizing
making one feel guilty making one feel stupid
annoying cutesy
childish gimmicky
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Design principles
• Generalizable abstractions for thinking about
different aspects of design
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Visibility
• make relevant parts visible
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Feedback
“ccclichhk”
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Constraints
• Restricting the possible actions that can
be performed
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Consistency
• Design interfaces to have similar
operations and use similar elements
for similar tasks
• For example:
– always use ctrl key plus first initial of
the command for an operation – ctrl+C,
ctrl+S, ctrl+O
• Main benefit is consistent interfaces
are easier to learn and use
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Consistency
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When consistency breaks down
• What happens if there is more than one
command starting with the same letter?
– e.g. save, spelling, select, style
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Consistency in design
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Keypad numbers layout
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Affordances: to give a clue
• Refers to an attribute of an object that allows
people to know how to use it
– a mouse button invites pushing,
– a door handle affords pulling
– scrollbars to afford moving up and down,
– icons to afford clicking on
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Key points
• Interaction design is concerned with designing
interactive products to support the way people
communicate and interact in their everyday and
working lives
• It is concerned with how to create quality user
experiences
• It requires taking into account a number of
interdependent factors, including context of use,
type of activities, cultural differences, and user
groups
• It is multidisciplinary, involving many inputs from
wide-reaching disciplines and fields
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