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Handout 7

Uploaded by

traderbaloch2023
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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You are on page 1/ 12

COMSATS Virtual Campus

Islamabad

CSC 339 Computer Communication & Networks

Network Layer
What is Network Layer?

The network layer is concerned with getting packets from the source all the way to the
destination. The packets may require to make many hops at the intermediate routers while
reaching the destination. This is the lowest layer that deals with end to end transmission. In order
to achieve its goals, the network layer must know about the topology of the communication
network. It must also take care to choose routes to avoid overloading of some of the
communication lines while leaving others idle. The network layer-transport layer interface
frequently is the interface between the carrier and the customer, that is the boundary of the
subnet. The functions of this layer include :

1. Routing - The process of transferring packets received from the Data Link Layer of the
source network to the Data Link Layer of the correct destination network is called
routing. Involves decision making at each intermediate node on where to send the packet
next so that it eventually reaches its destination. The node which makes this choice is
called a router. For routing we require some mode of addressing which is recognized by
the Network Layer. This addressing is different from the MAC layer addressing.
2. Inter-networking - The network layer is the same across all physical networks (such as
Token-Ring and Ethernet). Thus, if two physically different networks have to
communicate, the packets that arrive at the Data Link Layer of the node which connects
these two physically different networks, would be stripped of their headers and passed to
the Network Layer. The network layer would then pass this data to the Data Link Layer
of the other physical network..
3. Congestion Control - If the incoming rate of the packets arriving at any router is more
than the outgoing rate, then congestion is said to occur. Congestion may be caused by
many factors. If suddenly, packets begin arriving on many input lines and all need the
same output line, then a queue will build up. If there is insufficient memory to hold all of
them, packets will be lost. But even if routers have an infinite amount of memory,
congestion gets worse, because by the time packets reach to the front of the queue, they
have already timed out (repeatedly), and duplicates have been sent. All these packets are
dutifully forwarded to the next router, increasing the load all the way to the destination.
Another reason for congestion are slow processors. If the router's CPUs are slow at
performing the bookkeeping tasks required of them, queues can build up, even though
there is excess line capacity. Similarly, low-bandwidth lines can also cause congestion.

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We will now look at these function one by one.

Addressing Scheme
IP addresses are of 4 bytes and consist of :
i) The network address, followed by
ii) The host address
The first part identifies a network on which the host resides and the second part identifies the
particular host on the given network. Some nodes which have more than one interface to a
network must be assigned separate internet addresses for each interface. This multi-layer
addressing makes it easier to find and deliver data to the destination. A fixed size for each of
these would lead to wastage or under-usage that is either there will be too many network
addresses and few hosts in each (which causes problems for routers who route based on the
network address) or there will be very few network addresses and lots of hosts (which will be a
waste for small network requirements). Thus, we do away with any notion of fixed sizes for the
network and host addresses.
We classify networks as follows:

1. Large Networks : 8-bit network address and 24-bit host address. There are
approximately 16 million hosts per network and a maximum of 126 ( 2^7 - 2 ) Class A
networks can be defined. The calculation requires that 2 be subtracted because 0.0.0.0 is
reserved for use as the default route and 127.0.0.0 be reserved for the loop back function.
Moreover each Class A network can support a maximum of 16,777,214 (2^24 - 2) hosts
per network. The host calculation requires that 2 be subtracted because all 0's are
reserved to identify the network itself and all 1s are reserved for broadcast addresses. The
reserved numbers may not be assigned to individual hosts.
2. Medium Networks : 16-bit network address and 16-bit host address. There are
approximately 65000 hosts per network and a maximum of 16,384 (2^14) Class B
networks can be defined with up to (2^16-2) hosts per network.
3. Small networks : 24-bit network address and 8-bit host address. There are approximately
250 hosts per network.

You might think that Large and Medium networks are sort of a waste as few
corporations/organizations are large enough to have 65000 different hosts. (By the way, there are
very few corporations in the world with even close to 65000 employees, and even in these
corporations it is highly unlikely that each employee has his/her own computer connected to the
network.) Well, if you think so, you're right. This decision seems to have been a mistak

Address Classes

The IP specifications divide addresses into the following classes :

 Class A - For large networks

0 7 bits of the network address 24 bits of host address



 Class B - For medium networks

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1 0 14 bits of the network address 16 bits of host address

 Class C - For small networks

1 1 0 21 bits of the network address 8 bits of host address



 Class D - For multi-cast messages ( multi-cast to a "group" of networks )

1 1 1 0 28 bits for some sort of group address



 Class E - Currently unused, reserved for potential uses in the future

1 1 1 1 28 bits

Internet Protocol

Special Addresses : There are some special IP addresses :

1. Broadcast Addresses They are of two types :


(i) Limited Broadcast : It consists of all 1's, i.e., the address is 255.255.255.255 . It is
used only on the LAN, and not for any external network.
(ii) Directed Broadcast : It consists of the network number + all other bits as1's. It reaches
the router corresponding to the network number, and from there it broadcasts to all the
nodes in the network. This method is a major security problem, and is not used anymore.
So now if we find that all the bits are 1 in the host no. field, then the packet is simply
dropped. Therefore, now we can only do broadcast in our own network using Limited
Broadcast.
2. Network ID = 0
It means we are referring to this network and for local broadcast we make the host ID
zero.
3. Host ID = 0
This is used to refer to the entire network in the routing table.
4. Loop-back Address
Here we have addresses of the type 127.x.y.z It goes down way upto the IP layer and
comes back to the application layer on the same host. This is used to test network
applications before they are used commercially.

Subnetting
Sub netting means organizing hierarchies within the network by dividing the host ID as per our
network. For example consider the network ID : 150.29.x.y
We could organize the remaining 16 bits in any way, like :
4 bits - department
4 bits - LAN

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8 bits - host
This gives some structure to the host IDs. This division is not visible to the outside world. They
still see just the network number, and host number (as a whole). The network will have an
internal routing table which stores information about which router to send an address to. Now
consider the case where we have : 8 bits - subnet number, and 8 bits - host number. Each router
on the network must know about all subnet numbers. This is called the subnet mask. We put the
network number and subnet number bits as 1 and the host bits as 0. Therefore, in this example
the subnet mask becomes : 255.255.255.0 . The hosts also need to know the subnet mask when
they send a packet. To find if two addresses are on the same subnet, we can AND source address
with subnet mask, and destination address with with subnet mask, and see if the two results are
the same. The basic reason for sub netting was avoiding broadcast. But if at the lower level, our
switches are smart enough to send directed messages, then we do not need sub netting. However,
sub netting has some security related advantages.

Supernetting
This is moving towards class-less addressing. We could say that the network number is 21 bits
( for 8 class C networks ) or say that it is 24 bits and 7 numbers following that. For example :
a.b.c.d / 21 This means only look at the first 21 bits as the network address.

Addressing on IITK Network


If we do not have connection with the outside world directly then we could have Private IP
addresses ( 172.31 ) which are not to be publicised and routed to the outside world. Switches will
make sure that they do not broadcast packets with such addressed to the outside world. The basic
reason for implementing subnetting was to avoid broadcast. So in our case we can have some
subnets for security and other reasons although if the switches could do the routing properly,
then we do not need subnets. In the IITK network we have three subnets -CC, CSE building are
two subnets and the rest of the campus is one subset

Packet Structure

Versio Heade
n r Type of
Numbe Lengt Service (8 Total Length (16 bits)
r (4 h (4 bits)
bits) bits)
Flags
ID (16 bits) (3bits Flag Offset (13 bits)
)
Time To Live Protocol (8
Header Checksum (16 bits)
(8 bits) bits)
Source (32 bits)
Destination (32 bits)
Options
Version Number : The current version is Version 4 (0100).

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1. Header Length : We could have multiple sized headers so we need this field. Header
will always be a multiple of 4bytes and so we can have a maximum length of the field as
15, so the maximum size of the header is 60 bytes ( 20 bytes are mandatory ).
2. Type Of Service (ToS) : This helps the router in taking the right routing decisions. The
structure is :
First three bits : They specify the precedences i.e. the priority of the packets.
Next three bits :
o D bit - D stands for delay. If the D bit is set to 1, then this means that the
application is delay sensitive, so we should try to route the packet with minimum
delay.
o T bit - T stands for throughput. This tells us that this particular operation is
throughput sensitive.
o R bit - R stands for reliability. This tells us that we should route this packet
through a more reliable network.

Last two bits: The last two bits are never used. Unfortunately, no router in this world
looks at these bits and so no application sets them nowadays. The second word is meant
for handling fragmentations. If a link cannot transmit large packets, then we fragment the
packet and put sufficient information in the header for recollection at the destination.

3. ID Field : The source and ID field together will represent the fragments of a unique
packet. So each fragment will have a different ID.
4. Offset : It is a 13 bit field that represents where in the packet, the current fragment starts.
Each bit represents 8 bytes of the packet. So the packet size can be at most 64 kB. Every
fragment except the last one must have its size in bytes as a multiple of 8 in order to
ensure compliance with this structure. The reason why the position of a fragment is given
as an offset value instead of simply numbering each packet is because refragmentation
may occur somewhere on the path to the other node. Fragmentation, though supported by
IPv4 is not encouraged. This is because if even one fragment is lost the entire packet
needs to be discarded. A quantity M.T.U (Maximum Transmission Unit) is defined for
each link in the route. It is the size of the largest packet that can be handled by the link.
The Path-M.T.U is then defined as the size of the largest packet that can be handled by
the path. It is the smallest of all the MTUs along the path. Given information about the
path MTU we can send packets with sizes smaller than the path MTU and thus prevent
fragmentation. This will not completely prevent it because routing tables may change
leading to a change in the path.
5. Flags :It has three bits -
o M bit : If M is one, then there are more fragments on the way and if M is 0, then it
is the last fragment
o DF bit : If this bit is sent to 1, then we should not fragment such a packet.
o Reserved bit : This bit is not used.

Reassembly can be done only at the destination and not at any intermediate node. This is
because we are considering Datagram Service and so it is not guaranteed that all the
fragments of the packet will be sent thorough the node at which we wish to do
reassembly.

5|Page
6. Total Length : It includes the IP header and everything that comes after it.
7. Time To Live (TTL) : Using this field, we can set the time within which the packet
should be delivered or else destroyed. It is strictly treated as the number of hops. The
packet should reach the destination in this number of hops. Every router decreases the
value as the packet goes through it and if this value becomes zero at a particular router, it
can be destroyed.
8. Protocol : This specifies the module to which we should hand over the packet ( UDP or
TCP ). It is the next encapsulated protocol.
Value Protocol
0 Pv6 Hop-by-Hop Option.
1 ICMP, Internet Control Message Protocol.
2 IGMP, Internet Group Management Protocol. RGMP, Router-
port Group Management Protocol.
3 GGP, Gateway to Gateway Protocol.
4 IP in IP encapsulation.
5 ST, Internet Stream Protocol.
6 TCP, Transmission Control Protocol.
7 UCL, CBT.
8 EGP, Exterior Gateway Protocol.
9 IGRP.
10 BBN RCC Monitoring.
11 NVP, Network Voice Protocol.
12 PUP.
13 ARGUS.
14 EMCON, Emission Control Protocol.
15 XNET, Cross Net Debugger.
16 Chaos.
17 UDP, User Datagram Protocol.
18 TMux, Transport Multiplexing Protocol.
19 DCN Measurement Subsystems.

-
-
255
9. Header Checksum : This is the usual checksum field used to detect errors. Since the
TTL field is changing at every router so the header checksum ( upto the options field ) is
checked and recalculated at every router.
10. Source : It is the IP address of the source node
11. Destination : It is the IP address of the destination node.
12. IP Options : The options field was created in order to allow features to be added into IP
as time passes and requirements change. Currently 5 options are specified although not
all routers support them. They are:
o Securtiy: It tells us how secret the information is. In theory a military router
might use this field to specify not to route through certain routers. In practice no
routers support this field.

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o Source Routing: It is used when we want the source to dictate how the packet
traverses the network. It is of 2 types
-> Loose Source Record Routing (LSRR): It requires that the packet traverse a
list of specified routers, in the order specified but the packet may pass though
some other routers as well.
-> Strict Source Record Routing (SSRR): It requires that the packet traverse
only the set of specified routers and nothing else. If it is not possible, the packet is
dropped with an error message sent to the host.

The above is the format for SSRR. For LSRR the code is 131.

o Record Routing :

In this the intermediate routers put there IP addresses in the header, so that the
destination knows the entire path of the packet. Space for storing the IP address is
specified by the source itself. The pointer field points to the position where the
next IP address has to be written. Length field gives the number of bytes reserved
by the source for writing the IP addresses. If the space provided for storing the IP
addresses of the routers visited, falls short while storing these addresses, then the
subsequent routers do not write their IP addresses.

o Time Stamp Routing :

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It is similar to record route option except that nodes also add their timestamps to
the packet. The new fields in this option are
-> Flags: It can have the following values

 0- Enter only timestamp.


 1- The nodes should enter Timestamp as well as their IP.
 3 - The source specifies the IPs that should enter their timestamp. A
special point of interest is that only if the IP is the same as that at the
pointer then the time is entered. Thus if the source specifies IP1 and IP2
but IP2 is first in the path then the field IP2 is left empty, even after
having reached IP2 but before reaching IP1.

-> Overflow: It stores the number of nodes that were unable to add their
timestamps to the packet. The maximum value is 15.

o Format of the type/code field

Type of Option
Copy Bit
option Number.

 Copy bit: It says whether the option is to be copied to every fragment or


not. a value of 1 stands for copying and 0 stands for not copying.
 Type: It is a 2 bit field. Currently specified values are 0 and 2. 0 means
the option is a control option while 2 means the option is for measurement
 Option Number: It is a 5 bit field which specifies the option number.

For all options a length field is put in order that a router not familiar with the
option will know how many bytes to skip. Thus every option is of the form

o TLV: Type/Length/Value. This format is followed in not only in IP but in nearly


all major protocols.

8|Page
Network Layer (Continued...)
The network layer is concerned with getting packets from the source all the way to the
destnation. The packets may require to make many hops at the intermediate routers while
reaching the destination. This is the lowest layer that deals with end to end transmission. In order
to achieve its goals, the network later must know about the topology of the communication
network. It must also take care to choose routes to avoid overloading of some of the
communication lines while leaving others idle. The main functions performed by the network
layer are as follows:

 Routing
 Congestion Control
 Internetwokring

Routing

Routing is the process of forwarding of a packet in a network so that it reaches its intended
destination. The main goals of routing are:

1. Correctness: The routing should be done properly and correctly so that the packets may
reach their proper destination.
2. Simplicity: The routing should be done in a simple manner so that the overhead is as low
as possible. With increasing complexity of the routing algorithms the overhead also
increases.
3. Robustness: Once a major network becomes operative, it may be expected to run
continuously for years without any failures. The algorithms designed for routing should
be robust enough to handle hardware and software failures and should be able to cope
with changes in the topology and traffic without requiring all jobs in all hosts to be
aborted and the network rebooted every time some router goes down.
4. Stability: The routing algorithms should be stable under all possible circumstances.
5. Fairness: Every node connected to the network should get a fair chance of transmitting
their packets. This is generally done on a first come first serve basis.
6. Optimality: The routing algorithms should be optimal in terms of throughput and
minimizing mean packet delays. Here there is a trade-off and one has to choose
depending on his suitability.

Classification of Routing Algorithms

The routing algorithms may be classified as follows:

1. Adaptive Routing Algorithm: These algorithms change their routing decisions to reflect
changes in the topology and in traffic as well. These get their routing information from
adjacent routers or from all routers. The optimization parameters are the distance, number
of hops and estimated transit time. This can be further classified as follows:
1. Centralized: In this type some central node in the network gets entire information
about the network topology, about the traffic and about other nodes. This then
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transmits this information to the respective routers. The advantage of this is that
only one node is required to keep the information. The disadvantage is that if the
central node goes down the entire network is down, i.e. single point of failure.
2. Isolated: In this method the node decides the routing without seeking information
from other nodes. The sending node does not know about the status of a particular
link. The disadvantage is that the packet may be send through a congested route
resulting in a delay. Some examples of this type of algorithm for routing are:
 Hot Potato: When a packet comes to a node, it tries to get rid of it as fast
as it can, by putting it on the shortest output queue without regard to
where that link leads. A variation of this algorithm is to combine static
routing with the hot potato algorithm. When a packet arrives, the routing
algorithm takes into account both the static weights of the links and the
queue lengths.
 Backward Learning: In this method the routing tables at each node gets
modified by information from the incoming packets. One way to
implement backward learning is to include the identity of the source node
in each packet, together with a hop counter that is incremented on each
hop. When a node receives a packet in a particular line, it notes down the
number of hops it has taken to reach it from the source node. If the
previous value of hop count stored in the node is better than the current
one then nothing is done but if the current value is better then the value is
updated for future use. The problem with this is that when the best route
goes down then it cannot recall the second best route to a particular node.
Hence all the nodes have to forget the stored informations periodically and
start all over again.
3. Distributed: In this the node receives information from its neighbouring nodes
and then takes the decision about which way to send the packet. The disadvantage
is that if in between the the interval it receives information and sends the paket
something changes then the packet may be delayed.
2. Non-Adaptive Routing Algorithm: These algorithms do not base their routing decisions
on measurements and estimates of the current traffic and topology. Instead the route to be
taken in going from one node to the other is computed in advance, off-line, and
downloaded to the routers when the network is booted. This is also known as static
routing. This can be further classified as:
1. Flooding: Flooding adapts the technique in which every incoming packet is sent
on every outgoing line except the one on which it arrived. One problem with this
method is that packets may go in a loop. As a result of this a node may receive
several copies of a particular packet which is undesirable. Some techniques
adapted to overcome these problems are as follows:
 Sequence Numbers: Every packet is given a sequence number. When a
node receives the packet it sees its source address and sequence number. If
the node finds that it has sent the same packet earlier then it will not
transmit the packet and will just discard it.
 Hop Count: Every packet has a hop count associated with it. This is
decremented(or incremented) by one by each node which sees it. When

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the hop count becomes zero(or a maximum possible value) the packet is
dropped.
 Spanning Tree: The packet is sent only on those links that lead to the
destination by constructing a spanning tree routed at the source. This
avoids loops in transmission but is possible only when all the intermediate
nodes have knowledge of the network topology.

Flooding is not practical for general kinds of applications. But in cases where high
degree of robustness is desired such as in military applications, flooding is of
great help.

2. Random Walk: In this method a packet is sent by the node to one of its
neighbours randomly. This algorithm is highly robust. When the network is
highly interconnected, this algorithm has the property of making excellent use of
alternative routes. It is usually implemented by sending the packet onto the least
queued link.

Delta Routing

Delta routing is a hybrid of the centralized and isolated routing algorithms. Here each node
computes the cost of each line (i.e some functions of the delay, queue length, utilization,
bandwidth etc) and periodically sends a packet to the central node giving it these values which
then computes the k best paths from node i to node j. Let Cij1 be the cost of the best i-j path,
Cij2 the cost of the next best path and so on.If Cijn - Cij1 < delta, (Cijn - cost of n'th best i-j
path, delta is some constant) then path n is regarded equivalent to the best i-j path since their
cost differ by so little. When delta -> 0 this algorithm becomes centralized routing and when
delta -> infinity all the paths become equivalent.

Multipath Routing

In the above algorithms it has been assumed that there is a single best path between any pair of
nodes and that all traffic between them should use it. In many networks however there are
several paths between pairs of nodes that are almost equally good. Sometimes in order to
improve the performance multiple paths between single pair of nodes are used. This technique is
called multipath routing or bifurcated routing. In this each node maintains a table with one row
for each possible destination node. A row gives the best, second best, third best, etc outgoing line
for that destination, together with a relative weight. Before forwarding a packet, the node
generates a random number and then chooses among the alternatives, using the weights as
probabilities. The tables are worked out manually and loaded into the nodes before the network
is brought up and not changed thereafter.

Hierarchical Routing

In this method of routing the nodes are divided into regions based on hierarchy. A particular
node can communicate with nodes at the same hierarchial level or the nodes at a lower level and

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directly under it. Here, the path from any source to a destination is fixed and is exactly one if the
heirarchy is a tree.

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