1262926-Politics of Qbarra 1.0.1
1262926-Politics of Qbarra 1.0.1
I
solated from the ravages of the Last War, the first The Present Situation
concerted effort to settle Q'barra came from Duke
Ven ir'Kesslan of Cyre seventy years ago. He founded King Sebastes attempts to emulate the greatness of his
what is now known as New Galifar, promising to forge grandfather, intentionally echoing his style to "bring back the
a new nation in the shattered kingdom's image. Many, good of Galifar". With the war over, New Galifar has seen an
many years later, as the war began to wind down and influx of retired soldiers and refugees looking to escape the
survivors of the Mourning fled for new land, settlers shattered landscape of the Five Nations. The Daughters of
made room at the base of the endworld mountains in the Galifar have been instrumental in integrating immigrants in
western reaches of the region. the proper traditions of New Galifar.
Predating these human settlers are the native scalefolk and The Cloudreavers of Port Krez have long caused trouble for
their resistance against the demonic forces that lurk in the Q'barra, exploiting its almost complete reliance on shipping
swamp. Tensions over the dragonshard trade are simmering, out of Adder Bay for plunder and profit. The unification and
with both demon-worshipping and couatl-worshipping recognition of High Prince Ryger ir'Wynarn has created an
scalefolk raiding stolen caches of shards. While the opportunity for King Sebastes - persuade the High Prince to
overwhelming daily concerns of Q'barra are small and local, temper and control the raids coming from the unruly southern
the region is approaching the tipping point of a bigger conflict principalities, and in exchange guarantee certain rights and
that could affect the rest of Khorvaire. privileges of trade and law.
Dragonshard troubles have stretched the small military of
New Galifar New Galifar thin. Long-standing treaties with the native tribes
cleanly defined the territory of New Galifar, but the infusion of
King Sebastes ir'Kesslan currently rules over New Galifar, refugees has pushed human settlements outside those
with loyal lords and their attending knights pledging fealty to boundaries. Towns and villages outside the boundaries have
the defense of the realm. New Galifar primarily consists of the threatened to refuse to pay taxes if not provided adequate
Adder River valley plus the coastal area stretching from protection, forcing First Minister Alzia ir'Kesslan (Sebastes'
Newthrone to Adderport. The capital of the region is sister) into a bind. If she abandons them, it risks a serious
Newthrone, an architectural echo of ravaged Cyre. blow to the new nation's reputation in addition to the revenue
loss. If she protects them, she incentivizes their rulebreaking
History while also risking her soldiers. If she refuses the terms,
New Galifar's history is defined by its struggle to establish enforcing collection without protection, she risks a revolt.
itself. Duke ir'Kesslan and his followers picked Q'barra Recruitment of military personnel is expensive, especially
because they believed the jungles uninhabited by intelligent high-quality Deneith mercenaries, but independent groups
races - Lhazaar stories of the lizardfolk presented them as with lower overhead costs might be the best solution.
savage and unintelligent. This initial expedition set out from The elves of Valenar have further strained New Galifar's
the southern Cyran port of Seaside, rounding what was then military resources, their raids cutting through Hope into the
still Southeastern Cyre but is now known as Valenar. Storms, Adder River Valley. The elves are content to start fights with
pirates, and an attack from Brelish privateers took out a third both the native scales and the colonizing soldiers, picking
of the fleet, but the journey landed the colonists at the mouth fights with whomever they run across. King Sebastes has sent
of Adder Bay, where they founded Adderport. diplomats to Taer Valaestas to little effect.
The expanding settlers realized that the indigenous tribes One foreign power that has proven a reliable ally to New
were significantly more sophisticated and intelligent than Galifar is the empire of Riedra. While all nations accepted
Lhazaar tales had led them to believe. Duke ir'Kesslan's talent food aid from Riedra during the Last War, only New Galifar
for diplomacy prevailed, trading manufactured goods and has substantially accepted Riedran troops. Riedra's interest in
services from the Five Nations for land along the Adder River the region is primarily the dragonshards, although the direct
in a series of documents known as the Newthrone Accords. influence over a thronehold treaty nation doesn't hurt.
Fortunately for the settlers, the indigenous population was
more concerned with contesting the large quantity of ancient Sample NPCs
ruins in the eastern portion of Q'barra, creating room for New Lord Jhakanath is the Inspired Ambassador to New Galifar. A
Galifar. powerful telepath, he recognizes that sometimes persuasion is
Ves's son, Sevrin, found Adderport too exposed to siege and more powerful than mental domination.
storm to become the trading hub he envisioned. Proclaiming Sir Silas of Whitecliff is a knight of the realm. The middle
the "western war" an impossible quagmire, he founded child of a wealthy merchant and direct descendant of an
Newthrone as the last true bastion of Old Galifar. The city original settler, knighthood was the only way for him to make
replicated the grand and sweeping architecture of Cyre. This a name for himself. His brash nature is likely to get him into
style has not been without its problems, as classical Galifaran trouble with the local scales one way or another.
architecture was built on the assumptions of colder, drier Ebeneezer ir'Adelaide is a local lord invested in the rare
climates than the swamps of Q'barra. Still, the city made a ingredient trade. A member of the Aurum's silver conchord,
name for itself as an escape from the war for both refugees he's been searching for a way to work around Newport's tariffs
and criminals. - even if that means working with pirates.
1
House Kundarak is the largest individual source for loans,
Hope but any other number of other factions might be interested in
Consisting of the western border of Q'barra, Hope lies outside investing in the unknown jungles of Q'barra. House
the protection of New Galifar. While settlers have always Tharashk's operations not only rent equipment but also
sought to expand beyond the confines of Newthrone Accord housing to those who are willing to work its mines. Aurum
territory, these war refugees were relatively few in number investors have begun to see Q'barra as an untapped resource
until the Day of Mourning. The destruction of Cyre brought and pathway to higher levels within the organization. Last but
with it a surge of refugees looking for a new home. While not least, some refugees do come with not only enough money
most ended up in Breland, Thrane, and Zilargo, a significant for themselves, but enough to start an entire community -
minority preferred to travel to a distant land that had not typically displaced nobles whose only property lies inside the
spent the last century at war with them. dead-gray mists, but whose fat Kundarak accounts have left
enough to build something new.
The end of the war in 996 brought a second surge, soldiers Inside the villages of Hope, most people are engaged with
discharged from their duties who did not return home for one the basics of frontier life - agriculture, a bit of general trade,
reason or another. Some because it was home that had defending what's theirs. What truly draws people though is
changed. Others, because they had changed. Whatever the the dragonshard trade, a gold rush that promises riches if you
reason, the influx of combat-trained veterans has reshaped can just find the right patch of mud to dig up the geodes. For
the character of the region. Some have integrated, merely those with more sense, the jungles of Q'barra are rich in
providing deterrence against brigands. Others have continued alchemical reagents not found in the rest of the Five Nations.
their careers of violence, either serving as mercenaries or
becoming outlaws. The Religion
While New Galifar has managed to establish a collection of
stable towns that have lasted decades, the villages of Hope are Like the rest of Galifar, a majority of the colonizers of Hope
lucky to have lasted a full year. For some, it's a mere matter of consider themselves Vassals of the sovereign host. Olladra is
economics - small deposits of dragonshards that are a particular favorite amongst the many seeking to start a new
excavated in a matter of months lead to villagers packing up life, but the entire pantheon is worshipped here.
and moving onto the next. For the less fortunate, the threats of Worship of the Silver Flame is more popular in Hope
the jungle kill and maim enough to force resettling. compared to the rest of Galifar, in part due to the prominence
of Wyrmwatch as one of the few stable bastions in the region.
The Law The Blood of Vol has a few villages of dedicated
Fundamentally, Hope is a lawless region. The nobles of New worshippers, many of whom lost positions of power when
Galifar are stretched thin enough protecting their own lands, Kaius III took the throne. The relative proximity of Q'barra
let alone trying to assert control over and manage the ever- helped make this a minor getaway for the faithful who felt they
shifting landscape of villages. no longer had a home.
As such, Hope is subject to ad-hoc frontier justice. Some Cults of the Dragon Below tend to center themselves
lawmen have the benefit of authority granted by a community around the reptilian demons of Q'barra. While Masvirik's
election, but many are self-appointed ministers. Without the fiendish domain is scaled creatures, his servants have found
benefit of an extensive legal administration, the emphasis is Q'barras pull on the desperate and the greedy to make
less on due process and more on resolving disputes and de- colonists especially susceptible to promises of power.
escalating arguments. Without backup, a prudent or cowardly Sample NPCs
sheriff (depending on your point of view) may choose not to
intervene in a situation due to the personal risk. Other sheriffs Pedro is a Cyran paladin of Dol Arrah who refuses to remove
may abuse their station to extort those they ostensibly protect. his helmet under any circumstances. He prefers to operate
In addition to the lawmen that choose to stay in one place alone, but has recently taken up custody of a tiny green
and protect a single community (or perhaps several nearby creature of unknown nature.
communities), roving bounty hunters search the region Beris Soldorak is a new proprietor who's decided to travel
looking for war criminals and other wanted refugees. Some to the town he's backed. A party of adventurers returned with
are fortunate enough to have proper authorization from the tales of a path to a path to Khyber filled with gold and sold the
Finder's Guild of House Tharashk or the Sentinel Marshals of location details at an auction.
House Deneith. Others operate independently, either Evetius Ocham is a priest of the Blood of Vol looking for a
dissatisfied with those organizations or fresh faces hoping to new life. A former officer in the Order of the Emerald Claw, he
earn their spot. deserted rather than commit war crimes. He's afraid his old
commander will come looking for him.
The Money Lassius Lyrriman d'Sivis is a member of Tasker's Dream,
Moving across a continent to a new land is expensive. For the an elite research division of House Sivis. His official reason
average villager getting to Q'barra is doable, but bringing for venturing in Q'barra is to understand the language of the
anything with you to actually start a life is significantly more Cold Sun tribes, but his real mission is to uncover details of
complicated. The initial cost leads most newcomers to need a the draconic prophecy.
loan, which could come from any number of sources. Matt Faygo is a general store owner who's hoping to make
enough money to provide a better life for his daughter. A
Cyran widower, he's afraid his daughter's sorcerous talents
are wasted away from the academies of the Five Nations.
2
House Tharashk Riedra
The people of Khorvaire have a constant hunger and craving Seemingly untouched by the draconic prophecy, Sarlona is
for new magic items to improve their lives. Dragonshards are almost entirely barren of dragonshards. Despite its southern
the key ingredient for making items, a commodity with regions bordering the equator, Siberys shards do not fall to its
enough real and universal value that it rivals ordinary surface. Khyber and Eberron shards are exceedingly rare, and
currency - much like oil in the 20th century on Earth. House what deposits do exist are relatively small to the abundances
Tharashk's rise has come on the back of its control over the found in Khorvaire. The Empire of Riedra, recognizing that
dragonshard trade. Its operations in Q'barra for the last Dragonshards are valuable for enhancing psionics as well as
decade have been led by Lord Khalar Velderan d'Tharashk, an arcane magic, has made inroads to Q'barra primarily to
aggressive businessman who cares little for the struggle of secure a supply for itself.
gatekeeper and aberrant cult traditions that define the house The Inspired's hunger for dragonshards has aligned them
in the Shadow Marches. Instead, he has spent ten years with House Tharashk, pushing and promoting for an
expanding House Tharashk's operations, cutting deals with expansion of territorial claims by New Galifar. Unlike House
nobles that all too frequently subvert the Newthrone Accords. Tharashk, the Inspired aren't willing to risk their status by
even covertly breaking the terms of the existing agreements.
Acquiring Dragonshards However, they are perfectly willing to forment a conflict that
would lead to a new distribution of territory, especially if
Eberron shards are the most common of the three kinds of Riedran forces were hired to secure new shard fields.
shards and the primary concern in the Shadow Marches.
Generally usable as a magical component, ground Eberron The Korth Edicts
shards can replace almost any other rare or exotic magical The Korth Edicts were written long ago to establish universal
ingredient. The shards are dug out of the ground in geodes laws governing the conduct of the dragonmarked houses. The
which can be cracked open to find the treasure inside. most important for House Tharashk in Q'barra is the
Traditionally, the discovery of a field of dragonshards relied on prohibition on owning land - the same rule that has generally
dumb luck - someone digging out a graveyard, setting the inhibited their ability to profiteer off of prospecting services.
foundation for a building or the like. Today, House Tharashk Tharashk heirs may find valuable veins of ore, but the house
short-circuits that process with Siberys-shard embedded can never own the actual mine. In Q'barra, this generally
Dousing Rods that can not only find Eberron shards, but means that House Tharashk has to pay a percentage of profits
approximate the size and count. If a field is mostly barren, the to whichever noble owns the land they're extracting.
house may not even bother to set up an operation, instead House Tharashk has started to push the boundaries in
continuing to look for more profitable operations. more ways than one. Lord Khalar Velderan recognizes that
Modern mining operations tend to have only a few proper the dragonshard trade is to critical to the expanding wealth of
house heirs at most, with the majority of labor provided by the the New Galifar nobility and is constantly driving for better
people of Q'barra. A typical mining operation looks like an terms and privileges. On the less-legal side he has supported
enormous pit, strip-mining for every possible shard in an area illegal shardfinding operations in scale territory, never
until the operation hits bedrock. sending direct members of the house but perfectly willing to
House Tharashk has discovered naturally-occuring help out "independent" groups for a cut of the profits.
strangely colored dragonshards which are known as dusk and
dawn shards. Dusk shards are smoky gray with vivid red Sample NPCs
veins, while dawn shards are pale orange with crimson
threads. These shards are especially magically potent, and as Sul'aashta d'Tharashk is a veteran bounty hunter in Q'barra,
such are worth five times as much as an ordinary shard of tracking down fugitives and debtors for high-paying clients in
similar size. House Tharashk has realized that the indigenous the Five Nations. She lost her right forearm in a lizardfolk
peoples put extra emphasis on these shards and will raid attack a year ago but was able to afford a warforged graft to
encampments discovered to be harvesting them, but the replace the missing limb.
House has yet to figure out why these shards seem to be of Timmok Velderan d'Tharashk is the leading supervisor
almost spiritual importance. for The Maw, the largest dig site in Hope. An disciplined
veteran of many fights with the scales, he's interested in hiring
mercenaries to guard important shipments of dragonshards
on their trip back to Newthrone.
Captain Harun Ishaq is an independent prospector who
leads daring missions into scale territory to excavate or steal
dragonshards. His success can mostly be attributed to good
intelligence on shard caches supplied by Lord Khalar.
Maia-Zak Torrn d'Tharashk started life as a gatekeeper
but has been drawn to Q'barra. She recognizes the dusk and
dawn shards must have some greater importance, but has so
far been unable to understand the Cold Sun Shamans.
Delhasha'alhasc ("Delhasha the Cold") is a Seren warrior
who has received a vision from his tribe's dragon patron - a
land filled with gleaming riches and fierce foes. His warriors
have readied several longships of supplies for the journey.
3
Scale Territory Cold Sun Federation
"Scales" is the broad term Q'barran settlers use to group the The oldest government on Khorvaire, the Cold Sun
large variety of cultures they don't understand. On a basic Federation consists of the mix of nomads and settled peoples.
level, Q'barra is dominated by Dragonborn and Lizardfolk. The federation does not have a central government, instead
Other scaled races, such as Kobolds, Dracotaurs, Nagas, and convening a council of tribal leaders whenever a particularly
Troglodytes are less populous but still present in the jungle. troublesome development arises. This council convenes
extremely rarely, as the shared dreams make dissent and
The True History of Q'barra serious troublemaking almost unheard of.
The Cold Sun Tribes are led by leaders who consider
In the Age of Demons, Q'barra was ruled by the overlord themselves a first amongst equals, placing their people's
Masvirik, the Cold Sun. He lorded over the scaled things of needs before their own. As such, leadership does not carry
eastern Khorvaire, where he drained the warmth from the sun many privileges, instead it is marked by responsibilities. Here,
while plotting jealously against his sister Tiamat. Some the relative simplicity of the lives led by the lizardfolk is an
scholars believe he created kobolds and troglodytes from advantage, as they do not participate in the ravenous pursuit
lizardfolk stock, however the long presence of kobolds of ever-more resources and wealth, sharply contrasting the
elsewhere in Khorvaire calls this theory into question. prospectors drawn to the region.
Whatever the origin, the scales of Q'barra lived in slavery When Duke ir'Kesslan and his followers arrived in Q'barra
for millenia until they were freed by the combined forces of and realized that the lizardfolk were intelligent and could be
the dragons and couatl. The Couatl gave the gift of shared negotiated with, he reverted to his training as a Cyran
dreams, each night repeating the lessons and history of this diplomat. Cyre's lengthy eastern border with the Talenta
otherwise-forgotten era. The cost is it has left Lizardfolk plains required both recognizing the autonomy of the tribes
culture stagnant - the lizardfolk today live exactly as their while asserting the strength and dominance of Cyre. Unlike
ancestors hundreds of thousands of years ago. It has also the halfling tribes, the lizardfolk mentality is significantly
made communication with other cultures difficult, as the more alien to the beliefs and values of the Five Nations.
Lizardfolk rely heavily on metaphors that even Comprehend Furthermore, the halflings benefit from over a millenia of
Languages cannot pierce. engagement with human diplomats - dealings with the
The dragons left a lineage of black dragons to guard the lizardfolk were genuinely novel. Simply put, the Lizardfolk
demonic city Haka'torvhak, magebreeding a clan of lizardfolk don't understand the Newthrone Accords as the settlers do -
with increased strength and size to serve as guardians of the there are no ancient dreams of lizard lawyers poring over wills
cursed city. Elsewhere the newly minted Masvirik'Uala, or and contracts to determine their meaning. At most, meaning
Cold Sun Federation, took up guard of the other ruins. is determined by shamans and council consensus.
Tens of thousands of years later, the Conclave of
Argonessen deployed several legions of dragonborn to Poison Dusk
Q'barra to reinforce the defenses. The Dragonborn sneered at The Poison Dusk tribes are a coalition of turned and twisted
the lizardfolk, who they considered lesser, and built an scalefolk that serve Masvirik. In some sense they can be
empire. Expanding west across the Endworld Mountains, they considered one of the largest Cults of the Dragon Below in
clashed with the Dhakaani empire on the Talenta Plains. Khorvaire as they work to free their overlord. Individual
The Dragonborn Empire had barely lasted a millenia when Poison Dusk tribes are led by fiendishly possessed members
disaster struck - Rhashaak, the latest draconic steward of who bear dusk shards embedded in their foreheads. Members
Haka'torvhak, faltered. Masvirik's tendrils of corruption tend to fight with reckless abandon, confident that their zeal
spread from his prison, turning the inhabitants of Q'barra into will be rewarded.
his servants. The mighty dragonborn were divided between While the Cold Sun Federation and the Trothlorsvek are
those that resisted the call and those that joined it, leading the almost entirely a single race, lizardfolk and dragonborn
armies of the brand new Poison Dusk tribes. The day was respectively, the Poison Dusk encompass many varieties of
saved by a contingency woven by the Couatl long ago - an scales. In addition to corrupted lizardfolk and dragonborn, the
infusion of celestial energy into the prolific dragonshards of Poison Dusk count a sizeable number of kobolds and
Q'barra, forming the network of dawn and dusk shards. Dawn troglodytes amongst their numbers. This diversity has caused
shards formed a net to block and capture Masvirik's influence, settlers to assume that the scales of the region have a similar
while the dusk shards weakened and trapped his fiendish synergistic relationship to the goblins, hobgoblins, and
servants. The Cold Sun Federation received dreams and bugbears of the west. Furthermore, the settlers have generally
visions emphasizing the importance of the shards, instructing failed to understand that the Poison Dusk tribes are not only
them to keep them safe from the Poison Dusk. distinct from the Cold Sun Federation they signed the
The Cold Sun Federation joined the dragonborn to push Newthrone Accords with but are in fact opposed groups.
back against Masvirik's legions, eventually reaching a Complexifying the situation, the Poison Dusk tend to be
stalemate with the blackscales. Mounting victories pushed the less destructive than the Cold Sun Federation forces when
combined forces closer to Haka'Torvhak, where Masvirik's they do raid House Tharashk mines. While the Cold Sun
increased influence would sway soldiers to his side. Today, the forces tend to completely destroy mining camps, breaking the
Cold Sun Federation and Trothlorsvek maintains a safe tools in addition to killing the miners and taking every
distance from the demonic city. dragonshard, the Poison Dusk only look to steal the dusk and
dawn shards, content to let the miners continue excavation.
4
Trothlorsvek Old Lhazaar sailors tales accuse the lizardfolk of Q'barra as
being cannibals who cook then eat their captives. In truth, this
The dragonborn Trothlorsvek ("Defenders of Prophecy") were behavior is only present amongst the blackscales whose pride
created by draconic transmuters of Argonessen. Each of the places little to no value of those they consider lesser.
modern clans is able to directly trace its lineage back to one of Only a few distinct blackscale tribes exist in Q'barra, each
the regiments transported to Q'barra during the Age of patriarchal and led by an engorged, demon-infused lizard king.
Monsters to shore up the seals on Masvirik. Despite their backwards and regressive nature, the
The dragonborn consider themselves above the primitive blackscales are fierce warriors - tribute from the subservient
lizardfolk and are confident they alone are the reason the Poison Dusk keeps them well-fed, while the vaults and
poison dusk has been held at bay, dismissing the dawn shards arsenals of Haka'torvhak give them access to the finest
as mere superstition. The dragonborn don't bother to equipment of ages past.
communicate with or coordinate the Cold Sun tribes charged
with guarding sacred grounds, sometimes leading to deadly Yuan-Ti
blunders. Recently the Stormhorn clan based out of Castle While the scholars of the Five Nations have heard stories of
Garodya has created trouble in Hope by accumulating the Yuan-Ti, Syrkarn natives that have fled from continent to
dragonshards for its own magical purposes, against the continent, they are unaware of a parallel development within
objections of the local Cold Sun Federation member tribe. Q'barra. Whispers of power and promises of revenge have
The clans have maintained the legion structure from begun to infect the colonizers. Some believe they can draw
Argonessen. Their headquarters is the citadel city Ka’rhashan, power from the fiendish servants of Q'barra without
a city of brass towers and volcanic glass dating back to the age corrupting themselves, while others eagerly become servants
of demons. When the dragonborn first arrived in Q'barra they of the Cold Sun.
purified the city of demonic influence, establishing it as one of All who serve have become increasingly serpentine,
the oldest cities on the continent. Masvirik providing increasingly profane rituals to further their
Governance of Ka'rhashan is determined every five years in transformation. The least transformed, bearing only one or
a ritual war for the city. While each of the seven clans forms a two serpentine features, disguise themselves to walk openly
battalion of warriors to compete, only three have made it to amongst the people of Hope and New Galifar. The malisons
the final challenge in the past century - the Drakerider, and abominations hide themselves away from the public eye,
Flamebrow, and Moonscale clans. Of these three, the devoting their energies to schemes for power.
Flamebrow has claimed victory the past eighteen times - since
before Duke Ven even considered leaving Cyre. Each Other Scales
competing battalion works together to protect their banner
and plant it at the top of the temple in the center of the city. Dracotaurs are brutal, isolationist creatures with the upper
Clerics devoted to the draconic sovereigns are relatively body of a reptilian humanoid but the lower torso of a wingless
common and heal warriors injured in the ritualized combat. dragon. Almost entirely nomadic, the Dracotaurs come into
The Flamebrow clan has richly enjoyed the spoils of conflict with whomever's territory they enter. Some have given
controlling Ka'rhashan, engaging and trading with the into Masvirik's influence, but their size and strength belies a
softskinned settlers. The city is open to visitors, however the cunning intelligence and strong will that has helped them to
wise hire Flamebrow minders to avoid offending the resist his corruption.
Dragonborn's beliefs and traditions. High Elder Bhisma While the majority of kobolds in Q'barra are members of
Na’kala Flamebrow joined King Sebastes at Thronehold, the poison dusk tribes, explorers have found scattered clans of
representing Q'barra together. iredar kobolds in the Endworld Mountains. These tribes
Culturally, the dragonborn rival the Valaes Tairn elves of worship Eberron herself, forging connections with the primal
Valenar for their dedication to the art of war. Unlike the Valaes spirits and spontaneously manifesting druidic magic.
Tairn, dragonborn do not fight to honor their ancestors - they
fight for personal glory that they can share with their clan. Sample NPCs
This drive breeds discontentment with the order of things and Khar-Too Vazza is a Masvirik'Uala shaman. A capable leader,
has led to more than a few warriors seeking worthy foes she has worked to understand the local humans and their
outside Q'barra, sharply contrasting the orderly and rigid Cold customs, calling for negotiations and working together.
Sun Federation. Despite this, the increasingly aggressive Tharashk mining has
empowered rivals who have argued for zero tolerance.
Blackscale Rizz'zhak is a notorious troglodyte raid leader who's
The Blackscale lizardfolk are larger than the Cold Sun become the boogeyman of Hope. Many demonic ruins provide
lizardfolk, hulking brutes of enormous strength. The original hidden entrances to Khyber, which Rizz'hak uses to navigate
guardians of the Haka'torvhak, the Blackscale were the first to quickly and freely in the region. Wandslingers hoping to end
fall to Masvirik's corruption thousands of years ago. his threat have all ended up lost and dead in the dark, wet
Haka'torvhak, "the throne of the holy dragons", rivals tunnels below Q'barra.
Ashtakala in age. Carved into the side of a volcano, the Kava Iyotar Flamebrow is a dragonborn devoted to the
crumbling city is ruled by the corrupted dragon Rhashaak. Silver Flame. While most dragonborn worship the draconic
Rhashaak permits only fiends and blackscales to walk freely sovereigns, dragon versions of members of the Sovereign
in the city. The priests perform vile rituals and sacrifices to Host, she has pledged herself to the true power that keeps the
sate the bloodlust of their dark lords, while the commoners demons at bay.
work to guard and upkeep the city.