Advanced U-Boat Captain
Advanced U-Boat Captain
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t the outbreak of war in 1939 Brit- placed mine-belt. Support from other
ain would be dependent on the Commonwealth countries, particularly
import of food and other raw ma- Canada, would also be crucial.
terials by sea in order to fully prosecute
The first six months of the war appeared
the conflict effectively. In World War
to support the British view. The Ger-
One German submarines posed the
mans enjoyed some successes, includ-
greatest threat to these imports and the
ing the sinking of the aircraft carrier
British believed this would be the case
Courageous and the Battleship Royal
again.
Oak. However, only 114 merchant ships
Although a number of the restrictions were sunk – and of these only 12 had
placed on the Germans in 1919 had been travelling in escorted convoys.
been removed, they had only a limited Mines were more effective for the Ger-
surface fleet and 56 submarines when mans at this time, sinking 128 merchant
war came. Many of these were Type II, ships in the same period.
which were not suitable for use in deep
The situation was transformed in the
oceans. Less than half were the Type
spring and summer of 1940. The con-
VII and IX that were capable of operat-
quest of Norway, France and the Low
ing further afield. Doenitz, the submarine
countries gave the Germans much
commander, believed that sinking
greater access to the Atlantic coast and
750,000 tons of merchant shipping each
Bay of Biscay – making it much harder
month would force Britain to the peace
for the British to bottle up the U-boats.
table.
At the same time, the loss of France as
Britain was not too concerned about the an ally and Italian entry into the war
threat posed by submarines when war meant that the British had to divert much
broke out. They believed that they could needed combat vessels to the Mediter-
be defeated by a combination of the ranean. As a result the Germans en-
escorted convoy system, the use of AS- joyed far greater success. This was the
DIC (sonar), close co-operation with first ‘Happy Time’ for the U-boats –
RAF Coastal Command and a carefully when shipping losses were high and
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77
U-Boat Aces
Four WW2 U-Boat aces, with pertinent facts about their main boat, and careers.
16 patrols - 44 ships 15 patrols - 46 ships
sunk (274,000 tons) sunk (225,000 tons)
U-99 (Type VIIB); fa- U-43 (Type IXA);
vored attacking on the noted for making
surface when possible; long patrols; served
advocated a “one tor- for five years, trans-
pedo / one ship” policy; ferring to training
forced to scuttle his duties in Jan. 1944;
boat in March 1941 and he survived the war,
Otto Kretschmer was captured, spend- Wolfgang Lüth just barely, mistak-
ing rest of the war in POW camp in Can- enly shot by a German sentry only days
ada; top German ace of the war. after the war ended.
88
99
LOCATION TABLE
1940 Type VII U-Boats 1940 Type IX U-Boats
A-9 British Isles - Near not applicable
10-J North Atlantic - Medium
Q Norway - Medium
K Spain - Near
1941 1941
A-8 North Atlantic - Medium A-8 N.Atlantic - Medium
9-J British Isles - Near 9-10 British Isles - Near
Q Mediterranean - Medium J-Q W.Africa - Medium
K Spain - Near K Spain - Near
1942 1942
A-6 North Atlantic - Medium A-5 N.Atlantic - Medium
7-10 North America - Far 6-10 N.America - Far
J-Q British Isles - Near J-Q British Isles - Near
K Arctic - Medium K W.Africa - Medium
1111
Merchants Present
Escort 1 merchant 2 merchants 4 merchants
Present? Yes = 1 1-3 1-6*
No = 2-6 4-6 7
drm: if 1940: +1 if location is N.America: +1
* possible Heavy escort; see Merchant Table
After determining if escort is present or not, you must decide to WITHDRAW (daily
turn ends; start new daily turn), or ENGAGE (go to ENGAGEMENT SEQUENCE,
starting with the Long Range Table). When Engaging, unless you specify you are
operating on the surface, it is assumed that you are operating submerged.
ENGAGEMENT SEQUENCE
If more than one merchant, select the one you are targeting in this sequence (your
choice). You may always change from submerged to surface (and visa versa) at
each range, at no cost, in addition to doing something else. Always start with Long
Range Table. Note: You cannot launch torpedoes and fire Deck Gun at the same
time; ASW = Anti-Submarine Warfare; Detection Table is on page 14.
Example: You sighted 2 ships (S, L), and there is no escort. You decide to target the large merchant,
and start at the LRT. You decide to close range to Medium. On the MRT, you choose to close range
to Short. At the SRT you decide to surface, and launch torpedo at your target, so go to Launch Torpe-
does, below. You may launch torpedoes / fire deck gun Day or Night.
LAUNCH TORPEDOES
If you are launching torpedoes, you must first decide how many torpedoes you are
launching: 1, 2, or 3. (Exception: If boat has “periscope/torpedo trouble”, you may
only launch one torpedo). Deduct that many from your supply, and roll 1d6 for each
one launched on the Torpedo Table. After resolution, go to Post-Resolution, below.
1212
Record tonnage sunk on your U-Boat display if you sink a ship. If a small merchant is
sunk, count it as 3500 tons; if a large merchant, as 7500 tons. (Alternatively, you may
draw on the Merchant Tonnage Table (page 21) and record that amount of tonnage for
the sunk merchant.) After resolution (Hit or Miss; torpedo or deck gun), go to Post-
Resolution, below. If your U-Boat is sunk, game over; determine victory (section VIII).
POST-RESOLUTION
After resolution you must decide to Withdraw, or go for an Extended Attack.
If Withdraw, and NO escort present = successful withdrawal; go to next daily turn.
If Withdraw, and escort IS present = go to the Detection Table (next page).
If Extended attack, and NO escort present : Conduct an Extended attack; declare
your target (new ship, or continue attack vs same ship). Stay at same Range Table
you were were at (LRT, MRT, or SRT), and decide what to do next at that table.
If Extended attack, and escort IS present: You must first roll on the Detection Table
to see if you are “detected” by the escort. If
detected you may not launch torpedoes/fire
gun but must withdraw if told to do so; if “not
detected” conduct an Extended attack (stay
at same table you were at (LRT, MRT, or
SRT) and decide what to do.)
There is a limit of three Extended attacks
per day.
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* If any damage, also roll 2d6 on Special Damage Table (if 0 damage, don’t roll);
THEN roll for Continuation: 1-4 = roll on ASW Table again (with no drm applied);
5-6 = successful withdrawal; go to next daily turn
** If subsequent Das Boot sequence, you cannot choose “Stealth” as an option (only
“Moderate” or “Extreme” evasive maneuvers).
Examples: “1d6 minus 2” roll of 5 produces 3 damage; roll of 1 produces no damage
“1d6 minus 3” roll of 4 produces 1 damage; roll of 6 produces 3 damage
Record damage received on your U-Boat display.
1414
When finished with daily turn, start new daily turn and repeat daily patrol segment, p. 11.
Example: You return to base after October patrol, and roll 3 on U-Boat Refit Table (modified -2 since your
boat received 2 damage during month; +1 for having two “trouble” markers, so -1 overall) to 2, so your next
patrol will start after 1 month refit, in December. You roll 1 on the Crew Rating Table, modified +1 since you
sunk 3 merchants this month, so 2 result (no effect). You roll 3 on Captain Rating Table (modified +1 for
sinking 3+ merchants, and +1 since you went through 3 Das Boot sequences), so 5 means Captain’s rating is
unchanged. You’ll start next patrol in December, with no rating changes, in an undamaged, fully supplied boat.
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X. SCENARIOS
Home base for all patrols is Lorient, France. In all games, play until your U-Boat is
sunk, or until the last month of the game is completed. Victory is determined once
the game ends.
Introductory Standard Game: Type VIIC. Starts: October 1940. Ends: After Octo-
ber 1940 has been completed (that is, when the first patrol has been completed).
Campaign Game I: Type VIIC. Starts: October 1940. Ends: After December
1942 has been completed.
Campaign Game II: Type IXC. Starts: May 1941. Ends: After December 1942 has
been completed.
One-Year Scenario I: Type VIIC. Starts: Any month from August 1940 to January
1942. Ends: After 12 months have been completed.
One-Year Scenario II: Type IXC. Starts: Any month May 1941 to January 1942.
Ends: After 12 months have been completed.
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VIIC 760 tons 220 ft. 113 tons 14 577 Aug. 1940
20 20
22
24 24
Q: The game assumes U-Boat patrols lasting Q: If Diamonds is Daily Patrol draw, it costs 1F, with
roughly one month. Why is this? In WW2, many next turn “no sighting” at 1F cost. If I am running low
patrols were shorter, and some longer. on fuel, can I terminate the patrol after the Dia-
A: For a game of this scale, one month patrols monds draw, but before the next turn (the new 1F
worked out nicely, followed by a similar period cost) kicks in?
(usually) for refitting. These parameters “work” and A: No. You must accept the terms of the Diamonds
fuel factor expenditures will, roughly, place you in draw fully, including the following turn’s “no sighting”
the same situation faced by U-Boat captains. and 1F cost. You may terminate before drawing for
the turn following this if you wish. (Consider Dia-
Q: What does “escort present” represent? One
monds to take you in opposite direction from home,
allied warship? More than one?
and the automatic “no sighting” day bringing you
A: This is left undefined, except that “Heavy es-
back to where you were.) Same idea applies to
cort” (possible when part of a convoy is sighted)
implementing a Clubs draw fully.
would represent at least 3 allied warships.
Q: Why does it cost fuel to avoid an Air Table roll,
Q: Why aren’t attacks against escorting allied war-
and to call a Moderate Das Boot maneuver?
ships possible?
A: The rationale for the former is, you are spending
A: Such attacks did not happen often, and were
more time/fuel on your way, perhaps using a less
usually avoided by U-Boat captains in real life, so
direct route. For the latter, there had to be a “cost”
were not included as it would have added another
involved to reflect these maneuvers, and in this
sub-routine for little gain.
case, 1F reflected a reasonable cost accompanying
Q: Why aren’t groups of more than four merchants this decision.
provided?
Q: Is the rationale similar for receiving “1 damage”
A: Four ships represent “part of a convoy” typically,
when calling for Extreme evasive maneuver?
and, practically speaking, that’s about all a U-Boat
A: Extreme evasive maneuver should not be your
would have time to attack without running huge risks.
first option to escape, and there is a cost to perform
Q: Does the game take into account actual U-Boat it. Receiving 1 damage (due to strain of the boat’s
tactics employed? hull and internals) seemed reasonable for executing
A: Yes. You may prefer launching a spread of this option.
torpedoes while submerged at long range, or singles Q: In the Das Boot sequence, what does the Ex-
at short range, or surfacing to use your deck gun treme maneuver “U-Boat sinks” result refer to?
(even with escort present, if night). You may be an A: Due to extreme maneuver (such as exceeding
aggressive captain and go for ships under escort, or test depth), the U-Boat ‘s hull is crushed and the
play cautiously and only attack unescorted vessels. boat is destroyed. While risky, performing an ex-
You may be bold or cautious when dealing with Das treme maneuver is sometimes the best option avail-
Boot situations. You may accept risk about running able. Once employed, the end result will be escape
out of fuel, or play it safe on your way home. It’s a or death.
game of weighing risk and reward.
Q: Why aren’t different torpedo types (steam/
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-- Game Map
-- Reference Cards
27
27
F-
January T-
A- DB -
F-
February T-
A- DB -
F-
March T-
A- DB -
F-
April T-
A- DB -
F-
May T-
A- DB -
F-
June T-
A- DB -
F-
July T-
A- DB -
F-
August T-
A- DB -
F-
September T-
A- DB -
F-
photocopy log sheet before play
October T-
A- DB -
F-
November T-
A- DB -
F-
December T-
A- DB -
F = fuel used; T = torpedoes launched; A = ammo spent 28 DB = Das Boot Sequences
28
35 34 33 32 31 30 29 28 27 26 25 24 23 22 21
20 19 18 17 16 15 14 13 12 11 10 9 8 7 6
U-Boat Captain
5 4 3 2 1 0 TONNAGE SUNK:
0 1
Trouble Markers
29
29
2 3
U-Boat Display
NOTES:
GUN AMMO
4 5
DAMAGE RECEIVED
10 9 8 7 6 5 4 3 2 1 0 6 7
sunk
TORPEDOES
14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
55 54 53 52 51 50 49 48 47 46 45 44 43 42 41
40 39 38 37 36 35 34 33 32 31 30 29 28 27 26
U-Boat Captain
25 24 23 22 21 20 19 18 17 16 15 14 13 12 11
10 9 8 7 6 5 4 3 2 1 0 FUEL
30
30
2 3
U-Boat Display
TONNAGE SUNK:
GUN AMMO 5 4 3 2 1 0 4 5 6
DAMAGE RECEIVED
TORPEDOES
7 8 9
sunk
22 21 20 19 18 17 16 15
14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
47
FUEL 46 45 44 43 42 41 40 39 38 37 36 35 34 33
32 31 30 29 28 27 26 25 24 23 22 21 20 19 18
U-Boat Captain
17 16 15 14 13 12 11 10 9 8 7 6 5 4 3
2 1 0 FUEL TONNAGE SUNK:
0 1
Trouble Markers
31
31
2 3
U-Boat Display
NOTES: 4 5
GUN AMMO 5 4 3 2 1 0
DAMAGE RECEIVED
TORPEDOES 6 7 8
sunk
22 21 20 19 18 17 16 15
14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
35 34 33 32 31 30 29 28 27 26 25 24 23 22 21
20 19 18 17 16 15 14 13 12 11 10 9 8 7 6
U-Boat Captain
5 4 3 2 1 0 TONNAGE SUNK:
0 1
Trouble Markers
32
32
2 3
U-Boat Display
NOTES:
GUN AMMO
4 5
DAMAGE RECEIVED
10 9 8 7 6 5 4 3 2 1 0 6 7
sunk
TORPEDOES
14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
49
FUEL 48 47 46 45 44 43 42 41 40 39 38 37 36 35
34 33 32 31 30 29 28 27 26 25 24 23 22 21 20
U-Boat Captain
19 18 17 16 15 14 13 12 11 10 9 8 7 6 5
FUEL TONNAGE SUNK:
4 3 2 0
0 1
Trouble Markers
33
33
2 3
U-Boat Display
NOTES: 4 5
GUN AMMO 5 4 3 2 1 0
DAMAGE RECEIVED
TORPEDOES 6 7 8
sunk
22 21 20 19 18 17 16 15
14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
23 22 21 20 19 18 17 16 15 14 13 12 11 10 9
8 7 6 5 4 3 2 1 0 11 10 9 8 7 6
U-Boat Captain
TONNAGE SUNK:
0 1
Trouble Markers
34
34
2 3
U-Boat Display
NOTES:
GUN AMMO
4 5
DAMAGE RECEIVED
10 9 8 7 6 5 4 3 2 1 0 6
sunk
TORPEDOES
11 10 9 8 7 6 5 4 3 2 1 0
11 10 9 8 7 6 5 4 3 2 1 0
U-Boat Captain
TONNAGE SUNK:
0 1
35
Trouble Markers
35
2 3
U-Boat Display
NOTES:
GUN AMMO
4
sunk
DAMAGE RECEIVED
TORPEDOES
6 5 4 3 2 1 0
11 10 9 8 7 6 5 4 3 2 1 0
U-Boat Captain
TONNAGE SUNK:
0 1
Trouble Markers
36
36
2 3
U-Boat Display
NOTES:
GUN AMMO
4
sunk
DAMAGE RECEIVED
TORPEDOES
6 5 4 3 2 1 0
British Isles
37
North Atlantic
Lorient
Spain
North America
Med
West Africa
Historical U-Boat Numbers U-Boat Captain Counters
If you wish to create your own U-Boat U-552
numbers for boats commissioned through
1942, you can use this guide. It is not an
Type VIIC
exhaustive list, and does not contain later
sub-classes of types*, but for game pur- U-204
poses will get you on your way.
Type VIIC: U-77 to U-82; U-201 to U-212; Type VIIC
U-221 to U-388; U-401 to U-458; U-551
to U-665; U-701 to U-709 U-679
Type VIIB: U-45 to U-55; U-73 to U-76;
U-83 to U-87; U-99 to U-102 Type VIIC
Type IXC: U-126 to U-131; U-153 to U-163;
U-356
U-171 to U-176; U-501 to U-524
Type IXA: U-39 to U-44; IXB: U-104 to 111; U-119 to
U-125 Type VIIC
* Namely, Type VIIC/41 (appearing in late 1943) U-447
and Type IXC/40 (late 1942) . See pages 19-20 for
additional U-Boat counters/numbers for other types.
Fuel Deck
Type VIIB Type IXC
Tank Gun
U- U-523
Diesel
Diving
Engine Type IXA Type IXC
U- U-130
Periscope/ Electric
Torpedo
Engine Type IXB Type IXC
U- U-43
U-Boat
Captain
© 2022 Type IXC Type IXA
Minden Games
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* = solitaire design
4444
Minden Games
Catalog of Titles
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Walter O\\\'Hara (Order #33535314)
Naval Games from Minden
Minden has many naval wargames for sale, in a variety of eras, and variety
of systems. This and the following two pages list many naval designs currently
available, with brief game ratings. For more details, visit the Minden website.
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North Cape
Era: WW2
Players: Solitaire
Playability: High
Complexity: Low
Authenticity: Medium
System: Salvo!
Destruction of Force Z
Era: WW2
Players: Solitaire
Playability: High
Complexity: Low
Authenticity: Medium
System: Force Z
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Mers-el-Kebir, 1940
Era: WW2
Players: Solitaire
Playability: High
Complexity: Low
Authenticity: Medium
System: Salvo!
Minden has three main naval game systems: Battleship Captain, NavTac,
and Salvo! Battleship Captain is the most detailed, and covers all three eras
of the age of the battleship. NavTac utilizes a modified Fletcher Pratt system,
with dice rolls of tables substituted for range estimation. The Salvo! system is
designed for solitaire play, though options allow it to be played by two.
Other games utilize systems that are not part
of a series, but are stand-alone designs (such as
Panzerschiff and Destruction of Force Z).
Finally, for WW2 air-naval fans, we offer two
additional historical titles: Swordfish at Taranto
2nd ed., and Torpedo Raiders. Both were specifi-
cally designed for solitaire play.
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If you enjoy PDF wargames & magazines, check out the Minden PDF page. At last
count over 60 Minden titles including Great War Salvo! are available, many at dis-
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If you enjoy PDF wargames & magazines, check out the Minden PDF page. At last
count over 60 Minden titles including Great War Salvo! are available, many at dis-
counted prices: minden_games.homestead.com/pdf.html
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