Augmetics Expanded - Maledictum Expanded 1.2
Augmetics Expanded - Maledictum Expanded 1.2
Augmetics
Expanded
VERSION 1.2
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Part of Maledictum Expanded Collection Made by Moxy1441 Updated 11/10/2024
Table of
Contents
Table of Contents......................................................................... 2
Credits .............................................................................................. 2
Augmetics ....................................................................................... 3
Bio Implants and Implant Systems ................................. 3
Strength in Steel...................................................................... 8
Credits
Reddus for creating Liber Imperium
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Part of Maledictum Expanded Collection Made by Moxy1441 Updated 11/10/2024
Adding augmetics is usually done via Medical Services When this implant is acquired, the character picks one
(see page 156), with the cost of the augmetic drug of up to Rare availability. The character can
replacement or augmentation added to the service’s choose to “gland” or inject one dose of the chosen
cost. substance at will as an in-turn Free Action by
succeeding on a Ordinary (+20) Toughness test. A
failed test however inflicts the Fatigued (Minor)
condition. It is possible to “gland” a drug even if
Bio Implants and Implant stunned, unconscious, or otherwise unable to act.
Systems
Some augmetics are neither bionic replacements or
those augmetics used solely by the Adeptus Concealed Cavity:
Mechanicus, but inflicted upon the commonfolk by The character may conceal one small item, no larger
Infractionists and the Adeptus Mechanicus alike such than a closed first, within this cavity. Discovering this
as Mining Helot augmetics, or those used by the more compartment requires a success on a Hard (-20)
nefarious agents such as concealed cavities. Awareness (Sight) test. If an Auspex is in use, the test
becomes an Ordinary (+10) Awareness (Sight) test.
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Cranial Armor: impersonate another person but inflict the Fatigued
condition. The bonus increases to +3SL once the user
Microstrips of plasteel are bonded directly to the skull
is no longer Fatigued. If the Tech test fails, the user
in subdermal layers, allowing for extra protection
suffers 1 damage per negative SL as their muscles are
against head injury
strained and their face is torn apart by metal.
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Mind Impulse Unit Weapon Interface (MIUWI): Pain Ward:
Unlike the more advanced MIU version normally only The pain ward implant redirects incapacitating levels
granted to priests of the Adeptus Mechanicus, this of pain to other regions of the brain, causing the
model is more simplified, allowing the user to sufferer to experience that pain as colors,
remotely operate a single weapon which is attached hallucinations, or tastes.
user’s body. While not as elaborate, it is easier to use
and a favorite of many militant professions
This implant allows the character to ignore the
Stunned condition and can ignore involuntary actions
This system allows the user to fire the linked ranged or penalties resulting from Critical Wounds such as
weapon as an in-turn Action. This additional weapon being on fire, drowning, etc. Involuntary actions and
must be connected via the MIU Weapon Interface, restrictions caused by the mechanics of an injury
usually a shoulder mount. The MIUWI may only be a (such as a broken bone) still occur as normal.
ranged weapon of the Pistol or Long Gun
specialization.
Scribe-Tines:
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Vehicle Interface Circuitry:
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Biochemical Ogryn
1,800 Rare
Neural Enhancement
Concealed Weapon
2,000 Rare
Bionic
Cyber-Construct
1,000 Rare
Interface
Emotional Suppression
1,000 Rare
Implant
Vehicle Interface
1,500 Rare
Circuitry
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Part of Maledictum Expanded Collection Made by Moxy1441 Updated 11/10/2024
While many augmetics exist simply to replace parts of This local visual and electronic imaging wavelength
a body that fail due to the weaknesses of flesh, others disruption projector employed by some elite Skitarii
add entirely new capabilities. These are particularly forces makes the user especially difficult to detect via
beloved by Tech-priests of the Adeptus Mechanicus standard and even augmented visual systems, making
who wish to rid themselves of failing flesh, replacing it them appear as a shimmering haze rather than
with the pristine augmetic perfection favored by the providing any identifiable outline to their form.
Omnissiah. These augmetics are available only to
Tech-priests or their servants within the Adeptus
Mechanicus Faction, though at the GM’s choice, they This augment imposes a –2SL penalty against all sight-
may be made available to others who have performed based tests against the user when activated, including
some notable service for the priesthood of Mars, or both ranged and close combat attacks. Activating or
those that serve the Dark Mechanicum. deactivating the field requires an Action, and inflicts
the Fatigued condition as soon as it is activated, and
again every third turn afterwards. If the user of this
Autosanguinator: implant is Size Large the character gains Fatigue
rather every second turn afterwards instead while the
When applying healing, success heals wounds equal to
Cog Occultaris is active. Characters Enormous or
SL + Ally’s IntB + your TghB. A good rest will now heal
larger cannot use a Cog Occultaris as it simply cannot
Wounds equal to your TghB x2, and an entire day’s
create a field large enough to mask their presence.
rest heals wounds equal to TghB x3.
Cortex Implants:
Auxiliary Appendage Augmetics:
These systems may be used to repair a severely
A favored augmetic for ever-busy techpriests, these
damaged brain, or seek to augment its abilities.
augmetics are, simply, additional pairs of arms. The
nature of these cybernetics is quite similar to
mechadendrites, though they are much less
Regular Cortex Implants are used to restore paralyzed
specialized than most mechadendrites tend to be. As
or brain damaged individuals to some semblance of
such they are mostly used by techpriests who tend to
normality, which results in the loss of 1d10 points
take on one too many tasks all at once, and have a
from two of the following characteristics: Weapon
penchant for multi-tasking.
Skill, Ballistic Skill, Agility, Intelligence, and
Fellowship. Higher quality Cortex Implants instead
increase the amount of Intelligence the character has
This Cybernetic allows the character to interact as
by 15 and counts as being a Cogitator System, but
though they have two additional arms, and may use to
raises its availability to Exotic and cost 10x as much as
wield more weapons or for other reasons.
regular Cortex Implants.
Baleful Eye:
Dataspike Mechadendrite:
A character with this implant has a weapon in their
While perhaps overtly threatening looking, this
eye that counts as a Hot-Shot Laspistol. It can be shot
pointed spike on the end of a mechadendrite limb is
even if the characters hands are full. It has no Mag
rarely ever used as an offensive implement, and is
count, however, a Jam result causes the character to
actually used by Lexmechanics and other analysts to
lose the ability to see out of that eye for a number of
access data stack and cogitator cores in a manner that
rounds equal to the negative SLs of the attack.
is much more efficient than interface ports.
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Part of Maledictum Expanded Collection Made by Moxy1441 Updated 11/10/2024
This allows the user faster and smoother access to perception of his environment, along with giving his
valuable information within, granting a +1SL bonus to face the appearance of a twitching mass of mechanical
Lore or Tech tests whilst connected to a relevant antennae and sensors. While unquestionably off-
mechanism or data spool. The Dataspike may also be putting these extra vectors of information allow the
used as a weapon, counting as an Improvised Melee character to personally perceive information beyond
Weapon (One-Handed). what a mere auspex might tell him.
Exploration Mechadendrite:
This implant, when activated as a Reaction or as an in-
Built to meet the exacting standards of the Priesthood turn Free Action, allows the user to ignore the effects
of Mars, an exploration mechadendrite offers peerless of the Haywire Quality, though it causes the character
investigation and collection skills to the excavation- to gain the Fatigued every third turn after activation.
minded Explorator If the character is Size Large, they gain Fatigue every
second turn, and if they are Size Enormous or larger,
they gain Fatigue ever turn.
This Mechadendrite contains a built-in auspex,
chrono, glow globe, compass, and specialized sensors
spread throughout the limb. It grants the user a +5 Flesh Replenishment Array:
bonus to Awareness tests and a +1SL bonus to
Medicae tests. It may be used as an Improvised Melee This implant system allows a character to reinvigorate
Weapon (One-Handed) with the Inflict (Poisoned) themselves by drawing on the energies of external
trait. machines.
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Part of Maledictum Expanded Collection Made by Moxy1441 Updated 11/10/2024
Augmetics
Name Cost Avail
Auxiliary Appendage
2,500 Rare
Augmetics
Dataspike
3,000 Rare
Mechadendrite
Exploration
1,600 Rare
Mechadendrite
Extra-Sensory
3,250 Rare
Perception Array
Faraday Capacitor
4,000 Exotic
Array
Flesh Replenishment
5,000 Rare
Array
Myrmidon Augmetic
20,000 Exotic
Mounting
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