How To Play Chess For Kids & Chess Rules - ChessKid.com
How To Play Chess For Kids & Chess Rules - ChessKid.com
Learning the chess pieces is very important. Let’s see how each one moves, too:
The King
The king is the most important piece because you lose the game when he is
attacked and can't get to safety. This is called checkmate, and it is how a game is
decided.
The setup of pieces is very important. The major pieces (rook and queen), minor
pieces (bishop and knight), and the king are all on the last row of a chess board.
The rooks occupy the corner squares. Next to the rook is a knight. The bishop
takes the other square next to the knight. The queen is always placed on her color
(white queen on white square), and the king is placed next to her.
Your eight pawns occupy the next row all in a straight line. Your opponent’s pieces
reflect the same positions as yours, including the queen that occupies a square
that matches her color.
The King can move just one square at a time.
To start a game, White always moves first.
When your king is threatened by being placed in check, you must remove the
Any pawn may move but the strongest initial moves by pawns are by the middle threat. A king can move one square in any direction (except it moves two squares
ones to control the center of the board. In addition, a knight may move. Because when castling, which is discussed as a special move below), but it cannot move
the other pieces are blocked by the line of pawns, they may not move yet. Before into check or next to the enemy king. It can capture any enemy piece except the
we discuss opening moves more, let’s get to know each piece and how it moves.
king. Because of its weakness, the king rarely plays an active role until the You have two rooks; each one starts on a corner square. It may move vertically or
endgame. horizontally through any unoccupied square.
The Queen
The queen is the most powerful piece because it can move in any straight-line
direction: vertically, horizontally, or diagonally. It also can move any number of
squares.
It participates with the king in a special move called castling. A major piece, the
rook is stronger than a bishop or knight. Rooks are very powerful in the endgame
when they can control many squares and move without being blocked by pawns.
The Rook
The bishop controls 13 squares from the center. From its square, the knight can control up to eight squares.
Because it always stays on the same color, it has access to only half of the In the center of the board, it can dangerously attack many squares and is well-
squares on the board. suited for a tactic known as a fork. Although a minor piece, the knight is useful in
“closed” games when many pieces clutter the board because it alone has the
special ability to jump over any piece.
The Knight
Unlike other pieces, the knight moves in two directions at once. This tricky piece
moves in an "L"-shaped pattern (two squares in one direction and then one square The Pawn
in a different direction). Each player begins with eight pawns, each one in a line in front of the other
pieces.
The game starts with 16 pawns, eight white and eight black.
Until a pawn advances across the board to the final rank when it can be
promoted, it is the weakest piece in most situations, but it can be valuable to
block enemy pieces. Unlike other pieces, a pawn moves only forward unless it is
capturing an enemy piece, which it does by moving diagonally one square to the
left or right. It moves only one square except on its first move when it may move
one or two squares forward. A surprising move of the pawn is the en passant
capture (described in special moves below).
Promotion
When a pawn reaches the other end of the board, you may turn it into any piece
There are two types of castling: short (kingside) and long (queenside). other than a king. Remember that the queen is the most powerful piece.
En Passant
If an enemy pawn advances two squares as its initial move and lands next to one
of your pawns, your pawn may capture it on your next move (but not a later move)
as if it had moved just one square. Known as an en passant capture, this special
move is lost if not played immediately after the enemy pawn moves.
A pawn can promote into a bishop, knight, rook or queen. White's queen is threatening the black king, and it can't escape.
A queen typically is the choice when a pawn promotes, but another piece may be Game over! A game may also end when a player resigns. Although we want
more valuable (such as a knight to gain an advantage with a fork) depending on to win, playing a game in a hopeless position is frustrating and discouraging.
the board position. You may get more than one queen. When you become experienced, it’s best to resign and start a new game in that
situation, but in your first few years of playing, you should play it out as your
opponent might not know how to win, or may make a big mistake.
First Moves
For a beginning player, a first move often is advancing the pawn in front of the
king or queen. This move helps to control the board’s central squares; it also frees
a bishop to move. No pawn has to be moved to put a knight into action because To improve at chess, record your games, replay them, and evaluate the moves
it can jump over the starting line of pawns. both you and your opponent made. The diagram of a board at the start of this
article shows how to set up pieces. Look at the following diagram and observe
that each square can be identified by a letter and number. For example, for
White’s position, the lower-left corner is a1 and the upper-right corner is h8.
As you move, make sure that your pieces are protected and look for where you
can place your pieces to work together. When your opponent moves, try to The board has 64 squares, and each one has a number and a letter.
understand why that move was chosen and how it affects your pieces, particularly
the safety of your king. (My favorite opening move is e4. What does that mean?
Read next about chess notation.) Recording Moves
In recording moves, pieces are identified by capital letters: R (for rook), N (knight), B
(bishop), Q (queen), and K (king). A pawn, however, is not identified by a letter but
by the square where it is moving, such as e4 for an opening move. Another early
How To Record A Chess Game move for White is Nf3 (the initial of the piece and the square where it lands). Can
you use the board above to see how this move would occur?
Identifying Squares
Special Annotations
When a piece takes an opponent's piece, the move is recorded by the capturing
piece’s initial, an x, and the square when the capture occurs, such as Rxf5. An
exception: when a pawn captures, only the files (or columns) involved are
recorded. A pawn on the e-file capturing an opponent’s piece next to it on the f-
file is simply exf. Castling involves more notation: o-o means the king castled on
the kingside, and o-o-o designates castling on the queenside. Two important
characters in chess notation are + to indicate check and # to indicate checkmate.
Very simply, you have now learned the basics of algebraic chess notation. A few
other annotations are used, but these basics get you started.
Final Thoughts
You’re ready to play. Are you excited? You and your opponent take turns
making moves.
Remember to safeguard your king throughout each game. When your king is in
check, you must remove the king from check in one of three ways:
1. Capture the attacking piece (if not being checked by two pieces).
2. Move the king to a square not under attack (castling is not permitted when
the king is in check).
3. Interrupt the threat by putting a piece between the attacking piece and your
king.
Finally, where are the referees? Unlike soccer, volleyball, and softball, you usually
can't depend on a referee or umpire to enforce rules. One of the international laws
of chess is that “players shall take no action that will bring the game of chess into
disrepute.” It’s essential for you to follow the rules of chess and to behave
ethically.
As you play and gain experience, check out the interactive lessons and other
instructional articles, videos, and materials on ChessKid.com.