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Legiones Astartes Iron Warriors Legion v1.1

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0% found this document useful (0 votes)
21 views9 pages

Legiones Astartes Iron Warriors Legion v1.1

Uploaded by

20mcluckiej
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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IRON WARRIORS

V1.1
IRON WARRIORS GENRAL RULES
(FACTION VALUE 400)
To hit value 5+

Iron circle Domitar Class Battle Automata – Bolt cannon


causes suppression without casualties (like artillery).

Iron Havoc Support Squads – reduces cover of target


formations by one step (light cover becomes no cover).
IRON WARRIORS UPGRADE
BREACHER CHARGE
Characteristics
The Iron Warriors Legion has the following characteristics:

• Heavy Support Dominance. Iron Warrior heavy support


formations inflict suppression like artillery (do not need to
-3 save modifier versus buildings
cause casualties to cause suppression).
and +2 bonus on structure damage
• Wrack and Ruin. Iron Warriors legionnaires gain stubborn table.
ability. Additionally, all Iron Warrior formations gain a +1
bonus to structure damage table rolls. Iron warrior infantry
ignores cover modifiers to hit and reduces cover
invulnerable saves by one step.
• Iron Warrior Tactical Legionnaires gain the sweeping
advance ability. Point Value 50/100
• Iron Warrior Vehicles gain -1 to damage table rolls versus +1 VP
hits against them.
• Shatter Defences. Iron Warrior player may select any 2
structures on the battlefield at the games start and each
structure must make an Armor save at -2 save modifiers.
• An Iron Warrior Legion force must contain more armoured
TORMENTOR SHADOWSWORD
vehicle formations than cavalry formations.
• Iron Warrior Artillery Companies reduce cost for standard
companies by 50 points and grand companies by 100 points The Tormentor Swadowsword consists of 1 Shadowsword Tank
• Iron Warrior artillery gain +1bonus on artillery fire support
table. Type Move AV CAF Weapons Range AD TSM Notes

• An Iron Warrior Legion force may use robotic formations. Tormentor


Volcano Cannon [Dmg+3] 60/120 B1 -6 [DR4], [TR 4],
• An Iron Warrior Legion force must contain at least one Shadowsword
15 1+ 5/-4 Lascannons 25/50 2 -3 [HQ1],
Special*
Anti-personnel 25 6 -1
artillery formation
• Librarius. Perturabo opposed the use of the Librarius. The *Has 1 Void Shield (Armor Value 4+).
Imperial Fists may not use the Librarius units.

Point Value 150


+2 VP
TYRANT SIEGE TERMINATOR TYRANT
GORGONSIEGE TERMINATOR
TERMINATOR FIRST
DETACHMENT GRAND COMPANY
DETACHMENT
Break Point 4: Tyrant Siege Terminators are broken if it has lost 4 stands either the
The Tyrant Siege Terminator Detachment consists of 1 Tyrant Siege Decurion or Tyrant Siege Terminator stands. Once the Detachment is broken it must take a
Terminator Decurion Stand and 5 Tyrant Siege Terminator Stands Morale check.

Morale Value 4+: The Tyrant Siege Terminator have a Morale value of 4+ and must roll 4 or
more on a D10 to pass their Morale check.
Type Move AV CAF Weapons Range AD TSM Notes

Cyclone missile launcher


25/50 1 -2 [HQ2], [V],
Decurion 10[T] 3[5]+ 2/-3 (krak) [Dmg+2]
[N]
Combi-bolters 25 2 -1
Cyclone missile launcher -2
Tyrant Siege 25/50 1
10[T] 3[5]+ 2/-3 (krak) [Dmg+2] [N]
Terminator
Combi-bolters 25 2 -1

Victory Points 4
Point Value 350 Your opponent gains 2 VP when this Detachment is broken

TYRANT SIEGE TERMINATOR GORGONSIEGE


TYRANT TERMINATOR FIRST
TERMINATOR
GRAND DETACHMENT GRAND
GRAND COMPANY
DETACHMENT
The Tyrant Siege Terminator Grand Detachment consists of 1 Tyrant Break Point 6: Tyrant Siege Terminators are broken if it has lost 6 stands either the
Decurion or Tyrant Siege Terminator stands. Once the Detachment is broken it must take a
Siege Terminator Decurion Stand and 8 Tyrant Siege Terminator Stands Morale check.

Morale Value 4+: Templar Brethren have a Morale value of 4+ and must roll 4 or more on a
D10 to pass their Morale check.
Type Move AV CAF Weapons Range AD TSM Notes

Cyclone missile launcher


25/50 1 -2 [HQ2], [V],
Decurion 10[T] 3[5]+ 2/-3 (krak) [Dmg+2]
[N]
Combi-bolters 25 2 -1
Cyclone missile launcher -2
Tyrant Siege 25/50 1
10[T] 3[5]+ 2/-3 (krak) [Dmg+2] [N]
Terminator
Combi-bolters 25 2 -1

Victory Points 6
Point Value 600 Your opponent gains 3 VP when this Detachment is broken
IRON HAVOC SUPPORT IRON HAVOC
GORGON SUPPORT
TERMINATOR FIRST
DETACHMENT GRAND COMPANY
DETACHMENT
Break Point 4: Iron Havoc Support is broken if it has lost 4 stands either the Decurion or
The Iron Havoc Support Detachment consists of 1 Havoc Decurion Stand Iron Havoc Support stands. Once the Detachment is broken it must take a Morale check.
and 5 Iron Havoc Support Stands
Morale Value 4+: Iron Havocs have a Morale value of 4+ and must roll 4 or more on a D10
to pass their Morale check.

Type Move AV CAF Weapons Range AD TSM Notes

[HQ1],[MB],
Decurion 10 4[6]+ 1/-1 Heavy weapons [Dmg+1] 25/50 3 -3
[V], Special
Iron Havoc
10 4 1/-1 Heavy weapons [Dmg+1] 25/50 3 -3 Special*
Support

*They reduce cover of target formations by one step (light cover becomes no cover).

Victory Points 3
Point Value 300 Your opponent gains 2 VP when this Detachment is broken

IRON HAVOC SUPPORT GORGON TERMINATOR


IRON HAVOC FIRST
SUPPORT
GRAND DETACHMENT GRAND
GRAND COMPANY
DETACHMENT
The Iron Havoc Support Detachment consists of 1 Havoc Decurion Stand Break Point 8: Iron Havoc Support is broken if it has lost 8 stands either the Decurion or
Iron Havoc Support stands. Once the Detachment is broken it must take a Morale check.
and 10 Iron Havoc Support Stands
Morale Value 4+: Iron Havocs have a Morale value of 4+ and must roll 4 or more on a D10
to pass their Morale check.

Type Move AV CAF Weapons Range AD TSM Notes

[HQ1],[MB],
Decurion 10 4[6]+ 1/-1 Heavy weapons [Dmg+1] 25/50 3 -3
[V], Special
Iron Havoc
10 4 1/-1 Heavy weapons [Dmg+1] 25/50 3 -3 Special*
Support

*They reduce cover of target formations by one step (light cover becomes no cover).

Victory Points 6
Point Value 550 Your opponent gains 3 VP when this Detachment is broken
IRON CIRCLE DOMITAR-FERRUM AUTOMATA GORGON
IRON CIRCLE TERMINATOR AUTOMATA
DOMITAR-FERRUM FIRST
DETACHMENT GRAND COMPANY
DETACHMENT
Break Point 3: Iron Circle Domitar-Ferrum are broken if it has lost 3 stands.
The Iron Circle Domitar-Ferrum Detachment consists 3 Iron Circle
Domitar-Ferrum Stands Morale Value -: Iron Circle Domitar-Ferrum automatically pass any morale test they are
required to make.

Type Move AV CAF Weapons Range AD TSM Notes

Iron Circle
Domitar- Olympia Bolt Cannon
15 5+ 2/-2 20/35 2 -2 [RC], Special*
Ferrum [Dmg+1]
Automata

* They may serve as the Primarchs Honor Guard. The Bolt Cannon causes suppression as artillery.
Can re-roll failed armor saves (second result stands).

Victory Points 1
Point Value 100 Your opponent gains 1 VP when this Detachment is broken

IRON CIRCLE DOMITAR-FERRUM AUTOMATA GORGON


IRON CIRCLE TERMINATOR AUTOMATA
DOMITAR-FERRUM FIRST
GRAND DETACHMENT GRAND
GRAND COMPANY
DETACHMENT
The Iron Circle Domitar-Ferrum Detachment consists of 6 Iron Circle Break Point 6: Iron Circle Domitar-Ferrum are broken if it has lost 6 stands.
Domitar-Ferrum Stands Morale Value -: Iron Circle Domitar-Ferrum automatically pass any morale test they are
required to make.

Type Move AV CAF Weapons Range AD TSM Notes

Iron Circle
Domitar- Olympia Bolt Cannon
15 5+ 2/-2 20/35 2 -2 [RC], Special*
Ferrum [Dmg+1]
Automata

* They may serve as the Primarchs Honor Guard. The Bolt Cannon causes suppression as artillery.
Can re-roll failed armor saves (second result stands).

Victory Points 2
Point Value 200 Your opponent gains 1 VP when this Detachment is broken
SPECIAL FORMATION ERASMUS GOLG

Break Point +1: Erasmus Golg adds 1 to the break point of the Company
he is attached to.
ERASMUS GOLG
Morale Value 4+:Erasmus Golg has a Morale value of 4+ and must roll 4
or more on a D10 to pass their Morale check.

Erasmus Golg consists of 1 Erasmus Golg Stand.


Type Move AV CAF Weapons Range AD TSM Notes

Erasmus
10 3[5]+ 4/-2 Combi-melta [DMg+1] 25 3 -2 [HQ3]
Golg

Erasmus Golg –

• Must be army’s leader if the Primarch not present.

• Formations under his direct command gain +2 bonus to morale


regardless of distance.

• Terminator formations in command receive a +1 to-hit bonus to


CAF.

Point Value 100 Victory Points +1


Your opponent gains +1 VP when the attached Company is broken.
SPECIAL FORMATION KYR VHALEN

Break Point +1: Kyr Vhalen adds 1 to the break point of the Company he
is attached to.
KYR VHALEN
Morale Value 4+: Kyr Vhalen has a Morale value of 4+ and must roll 4 or
more on a D10 to pass their Morale check.

Kyr Vhalen consists of 1 Kyr Vhalen Stand.


Type Move AV CAF Weapons Range AD TSM Notes

[DR2], [HQ3],
Kyr Vhalen 10 3[5]+ 3/-2 Volkite Charger [VK] 25 2 -1
[MB]

Kyr Vhalen –

• Must be leader of a loyalist Iron warrior faction when present.

• May designate a single formation that may reroll all misses once
per game. Additionally he may assign one formation to gain +2
bonus to CAF once per game.

• One fortification owned by the player may increase its DR value


by 2.

Point Value 100 Victory Points +1


Your opponent gains +1 VP when the attached Company is broken.
PERTURABO
SPECIAL FORMATION PRIMARCH OF THE IRON WARRIORS

Break Point 1: Perturabo is only broken when Perturabo, Primarch of the


PERTURABO Iron Warriors is Destroyed.

PRIMARCH OF THE IRON WARRIORS Morale Value 4+: Perturabo has a Morale value of 4+ and must roll 4 or
more on a D10 to pass their Morale check.

Perturabo, Primarch of the Iron Warriors consists of one Perturabo.


Type Move AV CAF Weapons Range AD TSM Notes

Perturabo CC Special Weapons - - - [DR2], [FA],


15[T] 2[4]+ 7/-5
[2] Wrist Cannon 25 2 -2 Primarch

• Sire of the Iron Warriors – All Iron warrior formations in


command gain the indomitable [ID] ability.
• Relentless strategy – All Iron warrior formations gain the
furious assault [FA] ability when in the opposing player’s
deployment zone.
• Teleport Homer. All formations with deep strike [T] do not
scatter within 25cms of the Primarch.
• Precision bombardment - use orbital bombardment. Once per
game use orbital bombardment.
• Tormentor Shadowsword – Perturabo’s personal transport.

Point Value 150 Victory Points 2


Your opponent gains 2 VP when this model is destroyed.

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