IMPERIAL FISTS
IMPERIAL FISTS GENRAL RULES
(FACTION VALUE 400)
To hit value 5+
Templar Brethren Squads. The artificer armored warriors
of unequalled zeal symbolize the Emperor’s very crusade
to unite mankind.
Phalanx Warder Squads. Elite Breacher formations of
unparalleled skill in boarding actions and close quarters
combat.
IMPERIAL FISTS UPGRADE
ILIASTUS PATTERN ASSAULT CANNON
Characteristics Terminator Companies only.
The Imperial Fists Legion has the following characteristics:
• Assault focused. Must include at least one Breacher company in the army.
Infantry must outnumber cavalry formations in the force.
• Disciplined Fire. Extraordinarily gifted in fire discipline Imperial Fist
Legionnaires armed with bolters gain +1 to hit. Heavy support elements gain
Wpns SH LG AD TSM Notes
+1 to damage table rolls.
Iliastus Pattern
25 - 3 -2 Assault Weapon
Assault Cannon
• Unshakable Defense. Imperial Fist legionnaires (infantry only), gains
stubborn and Indomitable ability.
Point Value 50/100
• Resolve of Stone. Imperial Fist legionnaires with any type of shield receive a +1 VP
bonus of +1 to their invulnerable save.
• Shield Charge. Imperial Fist legionnaires in formations with any type of shield
gain +1 bonus to CAF to hit. THE AETOS DIOS
• Librarius. Rogal Dorn opposed the use of the Librarius. The Imperial Fists may
not use the Librarius units.
The Aetos Dios consists of 1 Thunderhawk Gunship
Type Move AV CAF Weapons Range AD TSM Notes
Turbo Laser Destructor [M] 50/100 1 -5
Hellstrike missiles* 35/70 1 -2 [DR3],
Aetos Dios [F] 4+ 4/-4 Lascannons 25/50 2 -3 [TR6],
Bombs - B6 -2 Special*
Air defense 25 6 -1
* 1 Void Shield (armor value 4+). Auto Repair System on 6+. Re-roll failed armor saves (second result
stands).
Point Value 200
+2 VP
TEMPLAR BRETHREN TEMPLAR
GORGON BRETHREN
TERMINATOR FIRST
DETACHMENT GRAND COMPANY
DETACHMENT
Break Point 4: Templar Brethren are broken if it has lost 4 stands either the Decurion or
The Templar Brethren Grand Detachment consists of 1 Templar Decurion Templar stands. Once the Detachment is broken it must take a Morale check.
Stand 5 Templar Brethren Stands
Morale Value 4+: Templar Brethren have a Morale value of 4+ and must roll 4 or more on a
D10 to pass their Morale check.
Type Move AV CAF Weapons Range AD TSM Notes
[HQ1], [V], [FA],
Decurion 10 4[6]+ 4/-3 CC weapons - - - [MB]
Templar [FA], [MB],
10 4+ 4/-3 CC weapons - - - Special*
Brethren
* Can re-roll failed armor saves (second result stands).
Victory Points 3
Point Value 250 Your opponent gains 2 VP when this Detachment is broken
TEMPLAR BRETHREN GORGON TERMINATOR
TEMPLAR BRETHRENFIRST
GRAND DETACHMENT GRAND
GRAND COMPANY
DETACHMENT
The Templar Brethren Grand Detachment consists of 1 Templar Decurion Break Point 8: Templar Brethren are broken if it has lost 6 stands either the Decurion or
Templar stands. Once the Detachment is broken it must take a Morale check.
Stand 10 Templar Brethren Stands
Morale Value 4+: Templar Brethren have a Morale value of 4+ and must roll 4 or more on a
D10 to pass their Morale check.
Type Move AV CAF Weapons Range AD TSM Notes
[HQ1], [V], [FA],
Decurion 10 4[6]+ 4/-3 CC weapons - - - [MB]
Templar [FA], [MB],
10 4+ 4/-3 CC weapons - - - Special*
Brethren
* Can re-roll failed armor saves (second result stands).
Victory Points 5
Point Value 450 Your opponent gains 3 VP when this Detachment is broken
PHALANX WARDER PHALANX
GORGON WARDERFIRST
TERMINATOR
DETACHMENT GRAND COMPANY
DETACHMENT
Break Point 4: The Phalanx Warders are broken if it has lost 4 stands either the Decurion or
The Phalanx Warder Detachment consists of 1 Phalanx Warders Decurion Phalanx stands. Once the Detachment is broken it must take a Morale check.
Stand 5 Phalanx Warders Stands
Morale Value 4+: Phalanx Warders have a Morale value of 4+ and must roll 4 or more on a
D10 to pass their Morale check.
Type Move AV CAF Weapons Range AD TSM Notes
[HQ1], [MB],
Decurion 10 4[6]+ 1/-1 Boltgun 25 2 0
[V]
Phalanx
10 4[6]+ 1/-1 Boltgun 25 2 0
Warder
Victory Points 3
Point Value 250 Your opponent gains 2 VP when this Detachment is broken
PHALANX WARDER GORGON TERMINATOR
PHALANX WARDERFIRST
GRAND DETACHMENT GRAND
GRAND COMPANY
DETACHMENT
The Phalanx Warder Grand Detachment consists of 1 Phalanx Warders Break Point 6: The Phalanx Warders are broken if it has lost 6 stands either the Decurion or
Phalanx stands. Once the Detachment is broken it must take a Morale check.
Decurion Stand 10 Phalanx Warders Stands
Morale Value 4+: Phalanx Warders have a Morale value of 4+ and must roll 4 or more on a
D10 to pass their Morale check.
Type Move AV CAF Weapons Range AD TSM Notes
[HQ1], [MB],
Decurion 10 4[6]+ 1/-1 Boltgun 25 2 0
[V]
Phalanx
10 4[6]+ 1/-1 Boltgun 25 2 0
Warder
Victory Points 5
Point Value 450 Your opponent gains 3 VP when this Detachment is broken
PHALANX WARDER ASSAULT PHALANX
GORGON WARDER ASSAULT
TERMINATOR FIRST
DETACHMENT GRAND COMPANY
DETACHMENT
Break Point 4: The Phalanx Warders are broken if it has lost 4 stands either the Decurion or
The Phalanx Warder Detachment consists of 1 Phalanx Warders Decurion Phalanx stands. Once the Detachment is broken it must take a Morale check.
Stand 5 Phalanx Warders Assault Stands
Morale Value 4+: Phalanx Warders have a Morale value of 4+ and must roll 4 or more on a
D10 to pass their Morale check.
Type Move AV CAF Weapons Range AD TSM Notes
[HQ1], [MB],
Decurion 10 4[6]+ 2/-3 CC - - -
[V]
Phalanx
Warder 10 4[6]+ 2/-3 CC - - -
Assault
Victory Points 3
Point Value 250 Your opponent gains 2 VP when this Detachment is broken
PHALANX WARDER ASSAULT GORGON WARDER
PHALANX TERMINATOR FIRST
ASSAULT
GRAND DETACHMENT GRAND
GRAND COMPANY
DETACHMENT
The Phalanx Warder Grand Detachment consists of 1 Phalanx Warders Break Point 6: The Phalanx Warders are broken if it has lost 6 stands either the Decurion or
Phalanx stands. Once the Detachment is broken it must take a Morale check.
Decurion Stand 10 Phalanx Warders Assault Stands
Morale Value 4+: Phalanx Warders have a Morale value of 4+ and must roll 4 or more on a
D10 to pass their Morale check.
Type Move AV CAF Weapons Range AD TSM Notes
[HQ1], [MB],
Decurion 10 4[6]+ 2/-3 CC - - -
[V]
Phalanx
Warder 10 4[6]+ 2/-3 CC - - -
Assault
Victory Points 5
Point Value 450 Your opponent gains 3 VP when this Detachment is broken
SPECIAL FORMATION SIGISMUND
Break Point +1: Sigismund adds 1 to the break point of the Company he is
attached to.
SIGISMUND
Morale Value 4+: Sigismund has a Morale value of 4+ and must roll 4 or
more on a D10 to pass their Morale check.
Sigismund consists of 1 Sigismund Stand.
Type Move AV CAF Weapons Range AD TSM Notes
[DR2], [HQ2],
Sigismund 10 4[6]+ 4/-3 CC Special weapons - - -
[ID], [AW]
Sigismund
• Possesses the Adamantium Will [AW] and Indomitable [ID]
abilities. Formations in command gain the sweeping advance
[SA] ability.
• Gains +2 to rolls on the hero/fool table.
• Any formation that gains a hero special order also gains +1 CAF
bonus and +5cms to the charge move.
Point Value 50 Victory Points +1
Your opponent gains +1 VP when the attached Company is broken.
SPECIAL FORMATION ALEXIS POLUX
Break Point +1: Alexis Polux adds 1 to the break point of the Company he
is attached to.
ALEXIS POLUX
Morale Value 4+: Alexus Polux has a Morale value of 4+ and must roll 4
or more on a D10 to pass their Morale check.
Alexis Polux consists of 1 Alexis Polux Stand.
Type Move AV CAF Weapons Range AD TSM Notes
Alexis Polux 10 4[5]+ 4/-2 Combi-melta 25 2 -3 [HQ3]
Alexis Polix –
• May select a single infantry formation and grant it the deep
strike [T] ability.
• Gains the furious assault [FA] ability.
• Once per game automatically player wins initiative.
Point Value 100 Victory Points +1
Your opponent gains +1 VP when the attached Company is broken.
ROGAL DORN
SPECIAL FORMATION PRIMARCH OF THE IMPERIAL FISTS
Break Point 1: Rogal Dorn is only broken when Rogal Dorn Primarch of
ROGAL DORN the Imperial Fists is Destroyed.
PRIMARCH OF THE IMPERIAL FISTS Morale Value 4+: Rogal Dorn has a Morale value of 4+ and must roll 4 or
more on a D10 to pass their Morale check.
Rogal Dorn Primarch of the Imperial Fists consists of one Rogal Dorn.
Type Move AV CAF Weapons Range AD TSM Notes
Rogal Dorn [DR2],
15 2[4]+ 7/-4 The Voice of terra 25 3 -3
[2] Primarch
Sire of the Imperial Fists – Infantry formations in command of
Dorm gain the Indomitable [ID] ability against terror, +1 CAF to hit
bonus and +5cm charge move bonus.
Unshakable Defence – Infantry in cover gain increased cover by
one step (light is now hard, hard becomes fortified). Must be last
element to have close combat dice allocated against him in close
combat.
Teleport Homer. Deep strike formations do not scatter within
25cms of Dorn.
The Aetos Dios – Special personal transport Thunderhawk
Gunship. Standard stats with void shield (1), Invulnerable save 6+
and Auto Repair Systems. Separate cost to field.
Point Value 150 Victory Points 2
Your opponent gains 2 VP when this model is destroyed.