[TEMPLATE]-Computer Graphics Programming MIDTERM PROJECT
[TEMPLATE]-Computer Graphics Programming MIDTERM PROJECT
Program/Year/Block: Score:
Isometric 3D Bedroom
● Basic Shapes: Start by creating the basic shapes of the room using cubes and
planes for walls and flooring.
● Furniture: Model key furniture pieces:
○ Bed (consider a simple bed frame and mattress)
○ Wardrobe or closet
○ Desk and chair
○ Any additional items (shelves, rugs)
● Details: Add smaller details like pillows, books, or picture frames to enhance
the realism.
Texturing
● Use UV mapping to create textures for your furniture and walls. Experiment
with:
○ Wood textures for furniture
○ Fabric textures for bed linens
○ Wallpaper or paint for the walls
● Apply colors and materials to give your bedroom a cohesive look.
Lighting
● Set up a light source to mimic natural light (e.g., a sun lamp or an area light).
● Consider adding additional lights for lamps or overhead fixtures to create a
cozy atmosphere.
● Experiment with light intensity and shadows.
Rendering
Documentation
Narrative Report:
Sample Narrative Report
Modeling Process
1. Scene Layout: The isometric view was established by setting the camera at
a 45-degree angle, ensuring all elements would be visible without distortion.
2. Asset Creation:
○ Bed: Modeled using simple geometric shapes, detailed with a duvet
and pillows created using cloth simulation.
○ Nightstands and Dresser: Designed with a focus on clean lines and
minimalism, utilizing the extrude and bevel tools to create realistic
wood textures.
○ Workspace: Included a desk and chair, modeled with attention to
ergonomic design. The desk features a laptop and stationery for
added realism.
○ Decorative Elements: Items like plants, books, and wall art were
added to provide personality and warmth to the space.
3. Texturing and Materials:
○ Used Blender’s Shader Editor to create realistic materials, including
wood, fabric, and metal.
○ Texture maps were applied to enhance details, and image textures
were used for wall art and bedding.
4. Lighting:
○ A three-point lighting setup was used to create depth and highlight
textures.
○ Soft, warm light was simulated using area lights to mimic natural
daylight streaming through a window.
Challenges Encountered
Evaluation Criteria:
Final Output:
Also Submit a separate rendered image file in your Google Drive for your Midterm
Project Output