MIL-2ND
MIL-2ND
transparently available for the mass via ● Allows the non-expert to share
website they were hosting. information via social media
● Social media is helping us better ● Age-inappropriate content
respond to disasters
● Illegal content
● Privacy Issues ● Interactivity: Online collaboration with
teachers and/or peers (chat/blogs/forums)
● Copyright infringement
BENEFITS
The impact of MOOC • It brings the best courses from the
best schools to millions of learners
Ubiquitous Learning –
around the world.
o Teachers can deliver education at
● Permanency: Learning materials are
scale that is the same or better
always available unless purposely deleted. quality as on-campus learning
● Accessibility: Access from everywhere as using the platform.
o Access of the course can be done
personally required
anytime anywhere.
● Immediacy: Wherever a student is, he/she o provide flexible and affordable
can immediately access learning materials. educational opportunities that can
be accessible online
o Some MOOCs offers academic
credit courses which can help you
get into university.
o learners’ accomplishments in
MOOCs can be credited into
degree programs some degree
programs.
o MOOCs certificate of completion
can be a good credentials for job
applicants
MOOCs had increasingly become popular trend in
education especially in Higher Education.
Access to education is open, globally and free or
possibly at low cost were activities and forums
released through online platform as a way to
connect and collaborate for engaging in
interaction in the learning process.
• Great Number of students can
access quality of education using
the right technology.
• MOOC had a great help in
accessing various information.
• Can help develop learner’s skills
and critical thinking for lifelong
learning.
A typeface is usually comprised of alphabets, numbers, punctuation marks, symbols amd other special characters. W
In the absence of images and drawings, text is the easiest way of communicating to your target audience.
TYPES OF TYPEFACES
Other visual media are considered informally produced.
Visual media are sources of data or information in the form of visual representations
Use to formulate new information to aid learning through the use, analysis, evaluation and production of visual imag
Visual media refers collectively to all media technologies that are intended to reach a large audience via visual com
HEARING VS LISTENING
Hearing
TYPES OF VISUAL MEDIA
● • Accidental
● • Photography ● • Involuntary
● • Video ● • Effortless
● • Screenshots
● •Infographics Listening
● • Data Visualization (charts and graphs) ● • Focused
● • Comic Strips/Cartoons ● • Voluntrary
● • Memes ● • Intentional
● • Visual note-taking
HEARING is simply the act of perceiving
Formal vs Informal sounds by the ear. Hearing simply happens.
LISTENING is something the listener
consciously choose to do. Listening requires
visual media produced by formal organizations such as schools, government,
concentration so thatand established
your media/publishing outf
brain processes
meaning from words and sentences. Listening
leads to learning. just about every body hears but
only so many people listen. To pay attention to
sound; to hear something with thoughtful
attention. ● M4A/AAC (MPEG-4 Audio/Advanced
Audio Coding)
TYPES AND CATEGORIES OF AUDIO
INFORMATION
an audio coding standard for lossy
• RADIO BROADCAST – it is live or recorded
audio sent through radio waves to reach a wide
audience. ● WAV (Windows Audio Video)
• MUSIC - vocal and/or instrumental sounds
combined in such a way as to produce beauty of a Microsoft audio file format standard fo
form, harmony, and expression of emotion.
• SOUND RECORDING - recording of an
interview, meeting, or any sound from the ● WMA (Windows Media Audio)
environment.
is an audio data compression tec
• SOUND CLIPS/EFFECTS - any sound, other
than music or speech, artificially reproduced to
create an effect in a dramatic presentation, as the
sound of a storm or a creaking door. CHARACTERISTICS OF SOUND
• AUDIO PODCAST - a digital audio or ● VOLUME - The amount of sound that is
recording, usually part of a themed series, that can produced by a television, radio, stereo and
be downloaded from a website to a media player other sound producing equipment.
or computer. ● TONE - A quality of a sound produced by
a musical instrument or singing voice
DIFFERENT WAYS OF STORING AUDIO
● PITCH- The property of a sound and
MEDIA
especially a musical tone that is
• TAPE - magnetic tape on which sound can be determined by the frequency of the waves
recorded. producing it: highness or lowness of
sound.
• CD - a plastic-fabricated, circular medium for
● LOUDNESS -An attribute of a sound that
recording, storing, and playing back audio, video,
determines the magnitude of the auditory
and computer data.
sensation produced and that primarily
• USB DRIVE - an external flash drive, small depends on the amplitude of the wave
enough to carry on a key ring, that can be used involved.
with any computer that has a USB port.
MOTION INFORMATION AND MEDIA
• MEMORY CARD - is a small storage medium
Refers to materials, programs, applications and the
used to store data for use on small, portable, or
like that teachers and students use to formulate
remote computing devices.
new information to aid learning through the use,
• COMPUTER HARD DRIVE - secondary analysis, evaluation and production of moving text
storage devices for storing audio files. and images.
• INTERNET/CLOUD - websites or file According to MIL Curriculum Guide.
repositories for retrieving audio files. MOTION MEDIA
AUDIO FILE FORMATS MP3 ● is a form of media that has the appearance
of moving texts and graphics on a display.
● (MPEG-1 Audio Layer 3) Motion
Its purpose is to communicate information
Picture
The standard of digital audio compression for theintransfer
multiple ways
and playback of music on most digital aud
● an integrated sight-andsound kinetic
media.
a. "CUSTOMIZABLE"
CHARACTERISTICS OF MOTION - Online Interactive Videos allow the
INFORMATION AND MEDIA user to adjust some variables and
CHARACTERISTICS then play a video customized to the
users particular preferences.
▪ It communicates message to large, However the user does not actually
heterogeneous, and anonymous audiences. interact with the video while it is
playing.
▪ It communicates the same message to mass
audiences simultaneously, sometimes in public,
B. "CONVERSATIONAL"
other times in private
- Online Interactive Videos allow
▪ It is multisensory such that the audience’s sight the user to interact with a video in
and hearing are stimulated in concert. a turn based manner, almost as the
user was having a simple
▪ It is a formal, authoritative channel of conversation with the characters in
communication. Power to inform and entertain. the video. i. Videoconferencing ii.
▪ It is instrumental in behavior and attitude Videophone.
modification – that is, attitude formation, change,
conservation, and canalization (directing a 4. "LIVE STREAM"
performed attitude to a new direction); - allows users to view and broadcast
video content using a camera and a
▪ It confers status upon issues, persons, computer through the internet. It
organizations, or social movements offers a free ad-supported service
FORMATS OF MOTION, INFORMATION aid multi-tiered premium service.
AND MEDIA - YouTube is a video-sharing
1. FILM • is also called a movie or website, created by three former
motion picture, is a series of still or PayPal employees in February
moving images 2005, on which users can upload,
view and share videos.
1. Short Film Unregistered users can watch
videos, while registered users can
2. Documentary Film
upload an unlimited number of
3. Animation ( cartoons, clay animation, flip videos.
book, GIF) MOTION INFORMATION AND MEDIA
ACCORDING TO PURPOSE:
2. Motion Pictures in Television (TV) - education, entertainment,
TV is a telecommunication medium for advertising
transmitting and receiving moving images that ACCORDING TO SOURCE:
can be monochrome or colored, with or without - personal, social media, media
accompanying sound. companies
ACCORDING TO AUDIENCE:
1. Commercial Advertisements - private or public; directed or
2. Philippine Drama general.
3. Reality Shows
4. Game Shows
5. Talk Shows FORMAL motion media are created by
6. Television News professionals who follow industry standards
in creating, editing and producing motion
3. INTERACTIVE VIDEO media.
INFORMAL are motion media created by
usually refers to a technique used to blend
individuals often for personal use.
interaction and linear film or video.
- Players take responsibility for acting
out these roles within a narrative,
MANIPULATIVE INFORMATION either through literal acting or
AND MEDIA through a process of structured
- Refers to materials, programs, decision making or character
applications and the like that development.
teachers and students use to
formulate new information to aid
learning through the use, analysis, MASSIVE MULTIPLAYER ONLINE ROLE
evaluation and production of PLAYING GAME (MMORPG)
interactive and hands-on media. - Any story-driven online video game
According to MIL Curriculum in which a player, taking on the
Guide persona of a character in a virtual or
fantasy world, interacts with a large
INTERACTIVE MEDIA number of other players
- It is a method of communication in which INTERACTIVE WEBSITES
the program's outputs depend on the user's - A website that allows the visitors to
inputs, and the user's inputs in turn affect click, comment, share and other
the program's outputs. kinds of reactions.
INTERACTIVITY - It may also contain polls, surveys
exams, exercises.
- the communication process that takes VIRTUAL REALITY and
place between humans and computer
IMMERSE ENVIRONMENTS
software.
- The computer-generated simulation
PLATFORMS OF INTERACTIVE MEDIA of a three dimensional image or
environment that can be interacted
with in a seemingly real or physical
MOBILE APPS way by a person using special
electronic equipment, such as a
- a software application developed helmet with a screen inside or
specifically for use on small, wireless gloves fitted with sensors.
computing devices such as smartphones
and tablets, rather than desktop or laptop
computers.
SOCIAL MEDIA
3D TV - The websites or online services where users
- A television display technology that are the creators and consumers of the content,
enables a three dimensional effect. and where social interactions are the main
features of content.
Formal vs Informal