abbys_hub
abbys_hub
niggers
--]]
L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity
)
elseif getgenv().PredictMovement == false then
L_33_.CFrame = L_34_(L_33_.CFrame.p,
L_41_.Character[getgenv().AimPart].Position)
end
end
elseif getgenv().ThirdPerson == true then
if L_40_ == true then
if getgenv().PredictMovement == true then
L_33_.CFrame =
L_34_(
L_33_.CFrame.p,
L_41_.Character[getgenv().AimPart].Position
+
L_41_.Character[getgenv().AimPart].Velocity / PredictionVelocity
)
elseif getgenv().PredictMovement == false then
L_33_.CFrame = L_34_(L_33_.CFrame.p,
L_41_.Character[getgenv().AimPart].Position)
end
end
end
end
end
end
)
end
)
L_6_:NewTextBox(
"Aimlock Key",
"Aimlock Key should be lowercase.",
function(L_69_arg0)
getgenv().AimlockKey = L_69_arg0
end
)
L_6_:NewTextBox(
"Aimlock Prediction",
"Customize your aimlock prediction",
function(L_70_arg0)
PredictionVelocity = L_70_arg0
end
)
L_6_:NewDropdown(
"Charcter AimPart",
"Yes",
{
"Head",
"UpperTorso",
"HumanoidRootPart",
"LowerTorso"
},
function(L_71_arg0)
getgenv().AimPart = L_71_arg0
end
)
local L_7_ = L_4_:NewTab("Silent Aim")
local L_8_ = L_7_:NewSection("Abyss")
L_8_:NewButton(
"Silent Aim",
"Silent Aim Toggle Key is T.",
function()
loadstring(game:HttpGet("https://pastebin.com/raw/GZ3AJ7GP", true))()
end
)
L_8_:NewTextBox(
"Silent Aim Prediction",
"0.157 for low ping 0.178 high ping",
function(L_72_arg0)
DaHoodSettings.Prediction = L_72_arg0
end
)
L_8_:NewDropdown(
"Silent Aim Part",
"yes bro flash is cool",
{
"Head",
"UpperTorso",
"HumanoidRootPart",
"LowerTorso"
},
function(L_73_arg0)
Aiming.TargetPart = L_73_arg0
end
)
L_8_:NewTextBox(
"Silent Aim Fov",
"yes bro i am cool (flash)",
function(L_74_arg0)
Aiming.FOV = L_74_arg0
end
)
L_8_:NewToggle(
"Silent Aim Show Fov",
"yea",
function(L_75_arg0)
Aiming.ShowFOV = L_75_arg0
end
)
local L_9_ = L_4_:NewTab("Silent Aim Dot")
local L_10_ = L_9_:NewSection("Abyss")
L_10_:NewButton(
"Silent Aimlock",
"Key is Q.",
function()
_G.KEY = "q"
_G.PART = "LowerTorso"
_G.PRED = 0.032
_G.Frame = Vector3.new(0, 0.53, 0)
local L_76_ = game:GetService "Workspace".CurrentCamera
local L_77_
local L_78_ = false
local L_79_ = nil
local L_80_ = game.Players.LocalPlayer:GetMouse()
local L_81_ = Instance.new("Part", game.Workspace)
local L_82_ = Instance.new("Folder", game.CoreGui)
function makemarker(L_86_arg0, L_87_arg1, L_88_arg2, L_89_arg3, L_90_arg4)
local L_91_ = Instance.new("BillboardGui", L_86_arg0)
L_91_.Name = "PP"
L_91_.Adornee = L_87_arg1
L_91_.Size = UDim2.new(L_89_arg3, L_90_arg4, L_89_arg3, L_90_arg4)
L_91_.AlwaysOnTop = true
local L_92_ = Instance.new("Frame", L_91_)
L_92_.Size = UDim2.new(4, 0, 4, 0)
L_92_.BackgroundTransparency = 0.1
L_92_.BackgroundColor3 = L_88_arg2
local L_93_ = Instance.new("UICorner", L_92_)
L_93_.CornerRadius = UDim.new(50, 50)
return L_91_
end
local L_83_ = game.Players:GetPlayers()
function noob(L_94_arg0)
local L_95_
repeat
wait()
until L_94_arg0.Character
local L_96_ = makemarker(L_82_,
L_94_arg0.Character:WaitForChild(_G.PART), Color3.fromRGB(255, 255, 255), 0.0, 0)
L_96_.Name = L_94_arg0.Name
L_94_arg0.CharacterAdded:connect(
function(L_98_arg0)
L_96_.Adornee = L_98_arg0:WaitForChild(_G.PART)
end
)
local L_97_ = Instance.new("TextLabel", L_96_)
L_97_.BackgroundTransparency = 1
L_97_.Position = UDim2.new(0, 0, 0, -50)
L_97_.Size = UDim2.new(0, 100, 0, 100)
L_97_.Font = Enum.Font.SourceSansSemibold
L_97_.TextSize = 14
L_97_.TextColor3 = Color3.new(1, 1, 1)
L_97_.TextStrokeTransparency = 0
L_97_.TextYAlignment = Enum.TextYAlignment.Bottom
L_97_.Text = "Name: " .. L_94_arg0.Name
L_97_.ZIndex = 10
spawn(
function()
while wait() do
if L_94_arg0.Character then
end
end
end
)
end
for L_99_forvar0 = 1, #L_83_ do
if L_83_[L_99_forvar0] ~= game.Players.LocalPlayer then
noob(L_83_[L_99_forvar0])
end
end
game.Players.PlayerAdded:connect(
function(L_100_arg0)
noob(L_100_arg0)
end
)
game.Players.PlayerRemoving:Connect(
function(L_101_arg0)
L_82_[L_101_arg0.Name]:Destroy()
end
)
spawn(
function()
L_81_.Anchored = true
L_81_.CanCollide = false
L_81_.Size = Vector3.new(0.1, 0.1, 0.1)
L_81_.Transparency = 0.1
makemarker(L_81_, L_81_, Color3.fromRGB(255, 0, 0), 0.20, 0)
end
)
L_80_.KeyDown:Connect(
function(L_102_arg0)
if L_102_arg0 ~= _G.KEY then
return
end
if L_78_ then
L_78_ = false
TextLabel.TextColor3 = Color3.fromRGB(255, 20, 75)
TextLabel.Text = "------"
else
L_78_ = true
L_77_ = getClosestPlayerToCursor()
TextLabel.TextColor3 = Color3.fromRGB(12, 255, 0)
TextLabel.Text = L_77_.Character.Humanoid.DisplayName
end
end
)
function getClosestPlayerToCursor()
local L_103_
local L_104_ = math.huge
for L_105_forvar0, L_106_forvar1 in pairs(game.Players:GetPlayers()) do
if
L_106_forvar1 ~= game.Players.LocalPlayer and
L_106_forvar1.Character and L_106_forvar1.Character:FindFirstChild("Humanoid") and
L_106_forvar1.Character.Humanoid.Health ~= 0 and
L_106_forvar1.Character:FindFirstChild(_G.PART)
then
local L_107_ =
L_76_:WorldToViewportPoint(L_106_forvar1.Character.PrimaryPart.Position)
local L_108_ = (Vector2.new(L_107_.X, L_107_.Y) -
Vector2.new(L_80_.X, L_80_.Y)).magnitude
if L_108_ < L_104_ then
L_103_ = L_106_forvar1
L_104_ = L_108_
end
end
end
return L_103_
end
game:GetService "RunService".Stepped:connect(
function()
if L_78_ and L_77_.Character and
L_77_.Character:FindFirstChild(_G.PART) then
L_81_.CFrame =
CFrame.new(L_77_.Character[_G.PART].Position + _G.Frame +
L_77_.Character[_G.PART].Velocity * L_79_)
else
L_81_.CFrame = CFrame.new(0, 9999, 0)
end
end
)
local L_84_ = getrawmetatable(game)
local L_85_ = L_84_.__namecall
setreadonly(L_84_, false)
L_84_.__namecall =
newcclosure(
function(...)
local L_109_ = {
...
}
if L_78_ and getnamecallmethod() == "FireServer" and L_109_[2] ==
"UpdateMousePos" then
L_109_[3] = L_77_.Character[_G.PART].Position + _G.Frame +
L_77_.Character[_G.PART].Velocity * L_79_
return L_85_(unpack(L_109_))
end
return L_85_(...)
end
)
game.Players.LocalPlayer.Chatted:Connect(
function(L_110_arg0)
if L_110_arg0 == "/e print" then
print(_G.PRED)
end
end
)
game.Players.LocalPlayer.Chatted:Connect(
function(L_111_arg0)
if L_111_arg0 == "Code:1029" then
_G.KEY = nil
_G.AIR = nil
_G.PART = nil
_G.PRED = nil
TextLabel.Visible = false
end
end
)
game.Players.LocalPlayer.Chatted:Connect(
function(L_112_arg0)
if L_112_arg0 == "/e hrp" then
_G.KEY = "q"
_G.AIR = 0.00005
_G.PART = "HumanoidRootPart"
_G.PRED = 0.032
TextLabel.Visible = true
end
end
)
game.Players.LocalPlayer.Chatted:Connect(
function(L_113_arg0)
if L_113_arg0 == "/e lt" then
_G.KEY = "q"
_G.AIR = 0.00005
_G.PART = "LowerTorso"
_G.PRED = 0.032
TextLabel.Visible = true
end
end
)
game.Players.LocalPlayer.Chatted:Connect(
function(L_114_arg0)
if L_114_arg0 == "Screensharing" then
_G.KEY = "q"
_G.AIR = 0.00005
_G.PART = "LowerTorso"
_G.PRED = 0.033
TextLabel.Visible = true
L_81_ = nil
end
end
)
game.Players.LocalPlayer.Chatted:Connect(
function(L_115_arg0)
if L_115_arg0 == "/e P+" then
_G.PRED = _G.PRED + 0.001
end
end
)
game.Players.LocalPlayer.Chatted:Connect(
function(L_116_arg0)
if L_116_arg0 == "/e P-" then
_G.PRED = _G.PRED - 0.001
end
end
)
while wait() do
if
getClosestPlayerToCursor().Character.Humanoid.Jump == true and
getClosestPlayerToCursor().Character.Humanoid.FloorMaterial ==
Enum.Material.Air
then
_G.Frame = Vector3.new(0, -2.3, 0)
wait(0.05)
else
local L_117_ =
game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValueString()
local L_118_ = tostring(L_117_)
local L_119_ = L_118_:split(" ")
local L_120_ = L_119_[1]
L_79_ = L_120_ / 1000 + _G.PRED
_G.Frame = Vector3.new(0, 0.53, 0)
end
end
end
)
local L_11_ = L_4_:NewTab("AntiLock")
local L_12_ = L_11_:NewSection("Abyss")
L_12_:NewButton(
"Anti-Lock",
"Key is Z.",
function()
repeat
wait()
until game:IsLoaded()
getgenv().Fix = true
getgenv().TeclasWS = {
["tecla1"] = "nil",
["tecla2"] = "nil",
["tecla3"] = "H"
}
local L_121_ = game:GetService("Players")
local L_122_ = game:GetService("StarterGui") or "son una mierda"
local L_123_ = L_121_.LocalPlayer
local L_124_ = L_123_:GetMouse()
local L_125_ = getrenv()._G
local L_126_ = getrawmetatable(game)
local L_127_ = L_126_.__newindex
local L_128_ = L_126_.__index
local L_129_ = 22
local L_130_ = true
function anunciar_atentado_terrorista(L_138_arg0)
L_122_:SetCore("SendNotification", {
Title = "anti lock fix",
Text = L_138_arg0
})
end
getgenv().TECHWAREWALKSPEED_LOADED = true
wait(1.5)
anunciar_atentado_terrorista("Press " .. TeclasWS.tecla3 .. " to turn on/off
anti lock fix")
L_124_.KeyDown:Connect(
function(L_139_arg0)
if L_139_arg0:lower() == TeclasWS.tecla1:lower() then
L_129_ = L_129_ + 1
anunciar_atentado_terrorista("播放器速度已提高 (speed = " ..
tostring(L_129_) .. ")")
elseif L_139_arg0:lower() == TeclasWS.tecla2:lower() then
L_129_ = L_129_ - 1
anunciar_atentado_terrorista("玩家的速度已降低 (speed = " ..
tostring(L_129_) .. ")")
elseif L_139_arg0:lower() == TeclasWS.tecla3:lower() then
if L_130_ then
L_130_ = false
anunciar_atentado_terrorista("anti lock off")
else
L_130_ = true
anunciar_atentado_terrorista("anti lock on")
end
end
end
)
setreadonly(L_126_, false)
L_126_.__index =
newcclosure(
function(L_140_arg0, L_141_arg1)
local L_142_ = checkcaller()
if L_141_arg1 == "WalkSpeed" and not L_142_ then
return L_125_.CurrentWS
end
return L_128_(L_140_arg0, L_141_arg1)
end
)
L_126_.__newindex =
newcclosure(
function(L_143_arg0, L_144_arg1, L_145_arg2)
local L_146_ = checkcaller()
if L_130_ then
if L_144_arg1 == "WalkSpeed" and L_145_arg2 ~= 0 and not L_146_
then
return L_127_(L_143_arg0, L_144_arg1, L_129_)
end
end
return L_127_(L_143_arg0, L_144_arg1, L_145_arg2)
end
)
setreadonly(L_126_, true)
repeat
wait()
until game:IsLoaded()
local L_131_ = game:service("Players")
local L_132_ = L_131_.LocalPlayer
repeat
wait()
until L_132_.Character
local L_133_ = game:service("UserInputService")
local L_134_ = game:service("RunService")
local L_135_ = -0.27
local L_136_ = false
local L_137_
L_133_.InputBegan:connect(
function(L_147_arg0)
if L_147_arg0.KeyCode == Enum.KeyCode.LeftBracket then
L_135_ = L_135_ + 0.01
print(L_135_)
wait(0.2)
while L_133_:IsKeyDown(Enum.KeyCode.LeftBracket) do
wait()
L_135_ = L_135_ + 0.01
print(L_135_)
end
end
if L_147_arg0.KeyCode == Enum.KeyCode.RightBracket then
L_135_ = L_135_ - 0.01
print(L_135_)
wait(0.2)
while L_133_:IsKeyDown(Enum.KeyCode.RightBracket) do
wait()
L_135_ = L_135_ - 0.01
print(L_135_)
end
end
if L_147_arg0.KeyCode == Enum.KeyCode.Z then
L_136_ = not L_136_
if L_136_ == true then
repeat
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame +
game.Players.LocalPlayer.Character.Humanoid.MoveDirection * L_135_
game:GetService("RunService").Stepped:wait()
until L_136_ == false
end
end
end
)
end
)
L_14_:NewButton(
"Fly",
"Key is X",
function()
local L_152_
local L_153_ = game.Players.LocalPlayer
IYMouse = L_153_:GetMouse()
IYMouse.KeyDown:connect(
function(L_154_arg0)
if L_154_arg0 == "x" then
if L_152_ then
L_152_ = false
fly()
else
L_152_ = true
NOFLY()
end
end
end
)
for L_155_forvar0, L_156_forvar1 in
pairs(game.Players.LocalPlayer.Character:GetDescendants()) do
if L_156_forvar1:IsA("BasePart") and L_156_forvar1.CanCollide == true
then
L_156_forvar1.CanCollide = false
end
end
FLYING = false
QEfly = true
iyflyspeed = 7
vehicleflyspeed = 7
function sFLY(L_157_arg0)
repeat
wait()
until game.Players.LocalPlayer and game.Players.LocalPlayer.Character
and
game.Players.LocalPlayer.Character:FindFirstChild("Humanoid")
repeat
wait()
until IYMouse
local L_158_ = game.Players.LocalPlayer.Character.LowerTorso
local L_159_ = {
F = 0,
B = 0,
L = 0,
R = 0,
Q = 0,
E = 0
}
local L_160_ = {
F = 0,
B = 0,
L = 0,
R = 0,
Q = 0,
E = 0
}
local L_161_ = 5
local function L_162_func()
FLYING = true
local L_163_ = Instance.new("BodyGyro", L_158_)
local L_164_ = Instance.new("BodyVelocity", L_158_)
L_163_.P = 9e4
L_163_.maxTorque = Vector3.new(9e9, 9e9, 9e9)
L_163_.cframe = L_158_.CFrame
L_164_.velocity = Vector3.new(0, 0, 0)
L_164_.maxForce = Vector3.new(9e9, 9e9, 9e9)
spawn(
function()
repeat
wait()
if not L_157_arg0 and
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand
=
true
end
if L_159_.L + L_159_.R ~= 0 or L_159_.F + L_159_.B ~=
0 or L_159_.Q + L_159_.E ~= 0 then
L_161_ = 50
elseif not (L_159_.L + L_159_.R ~= 0 or L_159_.F +
L_159_.B ~= 0 or L_159_.Q + L_159_.E ~= 0) and L_161_ ~= 0 then
L_161_ = 0
end
if L_159_.L + L_159_.R ~= 0 or L_159_.F + L_159_.B ~=
0 or L_159_.Q + L_159_.E ~= 0 then
L_164_.velocity =
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand
= false
end
end
)
end
IYMouse.KeyDown:connect(
function(L_165_arg0)
if L_165_arg0:lower() == "w" then
if L_157_arg0 then
L_159_.F = vehicleflyspeed
else
L_159_.F = iyflyspeed
end
elseif L_165_arg0:lower() == "s" then
if L_157_arg0 then
L_159_.B = -vehicleflyspeed
else
L_159_.B = -iyflyspeed
end
elseif L_165_arg0:lower() == "a" then
if L_157_arg0 then
L_159_.L = -vehicleflyspeed
else
L_159_.L = -iyflyspeed
end
elseif L_165_arg0:lower() == "d" then
if L_157_arg0 then
L_159_.R = vehicleflyspeed
else
L_159_.R = iyflyspeed
end
elseif QEfly and L_165_arg0:lower() == "e" then
if L_157_arg0 then
L_159_.Q = vehicleflyspeed * 2
else
L_159_.Q = iyflyspeed * 2
end
elseif QEfly and L_165_arg0:lower() == "q" then
if L_157_arg0 then
L_159_.E = -vehicleflyspeed * 2
else
L_159_.E = -iyflyspeed * 2
end
end
end
)
IYMouse.KeyUp:connect(
function(L_166_arg0)
if L_166_arg0:lower() == "w" then
L_159_.F = 0
elseif L_166_arg0:lower() == "s" then
L_159_.B = 0
elseif L_166_arg0:lower() == "a" then
L_159_.L = 0
elseif L_166_arg0:lower() == "d" then
L_159_.R = 0
elseif L_166_arg0:lower() == "e" then
L_159_.Q = 0
elseif L_166_arg0:lower() == "q" then
L_159_.E = 0
end
end
)
L_162_func()
end
function NOFLY()
FLYING = false
game.Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand
= true
end
function fly()
NOFLY()
wait()
sFLY()
end
end
)
local L_17_ = L_4_:NewTab("Visuals C+")
local L_18_ = loadstring(game:HttpGet("https://pastebin.com/raw/TH9N2EMu"))()
local L_19_ = L_17_:NewSection("Abyss")
L_19_:NewToggle(
"ESP",
"ESP",
function(L_201_arg0)
L_18_:Toggle(L_201_arg0)
end
)
L_19_:NewToggle(
"Tracers",
"ESP Tracers",
function(L_202_arg0)
L_18_.Tracers = L_202_arg0
end
)
L_19_:NewToggle(
"Names",
"ESP Names",
function(L_203_arg0)
L_18_.Names = L_203_arg0
end
)
L_19_:NewToggle(
"Boxes",
"ESP Boxes",
function(L_204_arg0)
L_18_.Boxes = L_204_arg0
end
)
local L_15_ = L_4_:NewTab("Teleportations")
local L_16_ = L_15_:NewSection("Engine-Z.xyz")
L_16_:NewButton(
"Admin Base",
"fr",
function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-
874.903992, -32.6492004, -525.215698)
end
)
L_16_:NewButton(
"Armor",
"fr",
function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-934.73651123047, -28.492471694946, 565.99884033203)
end
)
L_16_:NewButton(
"Food",
"fr",
function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-788.39318847656, -39.649200439453, -935.27795410156)
end
)
L_16_:NewButton(
"AK bush",
"fr",
function()
local L_196_ = Instance.new("Animation")
function stopTracks()
for L_197_forvar0, L_198_forvar1 in next,
game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):
GetPlayingAnimationTracks(
) do
if L_198_forvar1.Animation.AnimationId:match("rbxassetid") then
L_198_forvar1:Stop()
end
end
end
function loadAnimation(L_199_arg0)
if L_196_.AnimationId == L_199_arg0 then
L_196_.AnimationId = "1"
else
L_196_.AnimationId = L_199_arg0
local L_200_ =
game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):
LoadAnimation(L_196_)
L_200_:Play()
end
end
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(
-626.288757,
7.99984694,
-772.322632,
-0.997374237,
-1.67662592e-10,
-0.0724197701,
-1.00076274e-10,
1,
-9.36886457e-10,
0.0724197701,
-9.27178945e-10,
-0.997374237
)
loadAnimation("rbxassetid://3152378852")
wait(1.2)
stopTracks()
end
)