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Vishveshwarya Group of Institutions.

LECTURE-1

BASIC CONCEPTS OF OBJECTS ORIENTED PROGRAMMING

1. Objects
2. Classes
3. Data abstraction and encapsulation
4. Inheritance
5. Polymorphism
6. Dynamic binding
7. Message passing

OBJECTS

Objects are the basic run-time entities in an object-oriented system. They may represent a person, a
place, a bank account, a table of data or any item that the program must handle.

The fundamental idea behind object oriented approach is to combine both data and function
into a single unit and these units are called objects.

The term objects means a combination of data and program that represent some real word
entity. For example: consider an example named Amit; Amit is 25 years old and his salary is 2500.
The Amit may be represented in a computer program as an object. The data part of the object would
be (name: Amit, age: 25, salary: 2500)

The program part of the object may be collection of programs (retrive of data, change age,
change of salary). In general even any user –defined type-such as employee may be used. In the
Amit object the name, age and salary are called attributes of the object.

STUDENT
Object: Student
T otal
DATA
Name
Date-of-birth
Av verage
Marks

FUNCTIONS
Total
Average D isplay
Display

CLASS:

A group of objects that share common properties for data part and some program part are
collectively called as class.

In C ++ a class is a new data type that contains member variables and member functions that
operate on the variables.
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DATA ABSTRACTION :

Abstraction refers to the act of representing essential features without including the back
ground details or explanations. Classes use the concept of abstraction and are defined as size, width
and cost and functions to operate on the attributes.

DATA ENCAPSALATION :

The wrapping up of data and function into a single unit (called class) is known as
encapsulation. The data is not accessible to the outside world and only those functions which are
wrapped in the class can access it. These functions provide the interface between the objects data and
the program.

INHERITENCE :

Inheritance is the process by which objects of one class acquire the properties of another
class. In the concept of inheritance provides the idea of reusablity. This mean that we can add
additional features to an existing class with out modifying it. This is possible by desining a new class
will have the combined features of both the classes.

POLYMORPHISIM:
Polymorphism means the ability to take more than one form. An operation may exhibit different
instance. The behaviour depends upon the type of data used in the operation.

A language feature that allows a function or operator to be given more than one definition. The types
of the arguments with which the function or operator is called determines which definition will be
used.

Overloading may be operator overloading or function overloading.


It is able to express the operation of addition by a single operater say ‘+’. When this is possible you
use the expression x + y to denote the sum of x and y, for many different types of x and y; integers ,
float and complex no. You can even define the + operation for two strings to mean the concatenation of
the strings.

DYNAMIC BINDING :

Binding refers to the linking of a procedure call to the code to the executed in
response to the call. Dynamic binding means the code associated with a given procedure call is not
known untill the time of the call at run-time. It is associated with a polymorphic reference depends
upon the dynamic type of that reference.

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MESSAGE PASSING :

An object oriented program consists of a set of objects that communicate with each
other.

A message for an object is a request for execution of a procedure and therefore will
invoke a function (procedure) in the receiving object that generates the desired result. Message
passing involves specifying the name of the object, the name of the function (message) and
information to be sent.

Employee . Salary (name)

Object Information
Message

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LECTURE-2

OPERATORS IN C++ :

C++ has a rich set of operators. All C operators are valid in C++ also. In addition. C++
introduces some new operators.

<< insertion operator

>> extraction operator

:: scope resolution operator

: :* pointer to member declarator

* pointer to member operator

.* pointer to member operator

Delete memory release operator

Endl line feed operator

New memory allocation operator

Setw field width operator

SCOPE RESOLUTION OPERATOR:

Like C,C++ is also a block-structured language. Block -structured language. Blocks


and scopes can be used in constructing programs. We know same variables can be declared in
different blocks because the variables declared in blocks are local to that function.
Blocks in C++ are often
nested. Example:

{
Int x =10;

Int x=1; Block2


--------------- Block1

}
Block2 contained in block l .Note that declaration in an inner block hides a declaration of the
same variable in an outer block and therefore each declaration of x causes it to refer to a different data object
. With in the inner block the variable x will refer to the data object declared there in.

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In C,the global version of a variable can't be accessed from with in the inner block.
C++ resolves this problem by introducing a new operator :: called the scope resolution operator .This can
be used to uncover a hidden variable.

Syntax: : : variable –name;

Example:
#include <iostrcam.h>
int m=10;
main()
{
int m=20;
{
int k=m;
int m=30;
cout<<”we are in inner block”;
cout<<"k="<<k<<endl;
cout<<"m="<<m<<endl;
cout<<":: m="<<:: m<<endl;
}
cout<<”\n we are in outer block \
n”; cout<<"m="<<m<<endl;
cout<<":: m="<<:: m<<endl;
}

Memory Management Operator


C uses malloc and calloc functions to allocate memory dynamically at run time . Similarly it uses the
functions Free( ) to free dynamically allocated memory. We use dynamic allocation techniques when it is
not known in advance how much of memory space as needed .

C++ also support those functions it also defines two unary operators new and delete that
perform the task of allocating and freeing the memory in a better and easier way.

The new operator can be used to create objects of any type. Syntax:

pointer-

variable =new datatype;

Example:
p=new int; q=new int;

Where p is a pointer of type int and q is a pointer of type float.

int *p=new int;

float

*p=newfloat;

Subsequently, the statements

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*p=25;

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*q=7.5;
Assign 25 to the newly created int object and 7.5 to the float object.We can also initialize the
memory using the new operator.

Syntax:
int *p=ne\v int(25);
float *q =new float(7.5);
new can be used to create a memory space for any data type including user defined such as
arrays,structures,and classes .The general form for a one-dimensional array is:

pointer-variable =new data types [size];

creates a memory space for an array of 10 integers.

If a data object is no longer needed, it is destroyed to release the memory space for reuse.

Syntax: delete pointer-variable;

Example:
delete p;
delete
q;

If we want to free a dynamically allocated array ,we must use the following
form of
delete. delete [size] pointer-variable;
or

delete [ ] pointer variable;

MANIPULATERS:

Manipulators are operator that are used to format the data display. The most commonly manipulators
are endl and setw.
The endl manipulator, when used in an output statement, causes a line feed to be insert.(just like \
n)

Example:
cout<<”m=”<<m<<endl;
cout<<”n=”<<n<<endl;
cout<<”p=”<<p<<endl;
If we assume the values of the variables as 2597,14 and 175
respectively m=2597; n=14;
p=175
It was want to print all nos in right justified way use setw which specify a common field
width for all the nos.

Example: cout<<setw(5)<<sum<<endl;
cout<<setw(10)<<”basic”<<setw(10<<basic<<endl;
Cout<<setw(10)<<”allowance”<<setw(10<<allowance<<endl;
cout<<setw(10)<<”total=”<<setw(10)<<total;

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LECTURE-03

FUNCTION IN C++ :

The main( ) Functon ;


ANSI does not specify any return type for the main ( ) function which is the starting point for the
execution of a program . The definition of main( ) is :-

main()
{
//main program statements
}

This is property valid because the main () in ANSI C does not return any value. In C++, the main () returns a
value of type int to the operating system. The functions that have a return value should use the return statement
for terminating. The main () function in C++ is therefore defined as follows.
int main( )
{

return(0)
}
Since the return type of functions is int by default, the key word int in the main( ) header is optional.

INLINE FUNCTION:

To eliminate the cost of calls to small functions C++ proposes a new feature called inline function.
An inline function is a function that is expanded inline when it is invoked .That is the compiler
replaces the function call with the corresponding function code.
The inline functions are defined as follows:-

inline function-header
{
function body;
}
Example: inline double cube (double a)
{
return(a*a*a);
}
The above inline function can be invoked by statements
like c=cube(3.0);
d=cube(2.5+1.5);
remember that the inline keyword merely sends a request, not a command to the compliler. The
compiler may ignore this request if the function definition is too long or too complicated and compile
the function as a normal function.
Some of the situations where inline expansion may not work are:
1. For functions returning values if a loop, a switch or a go to exists.

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2. for function s not returning values, if a return statement exists.


3. if functions contain static variables.
4. if inline functions are recursive,.
Example:
#include<iostream.h>
#include<stdio.h>
inline float mul(float x, float y)
{
return(x*y);
}
inline double div(double p.double q)
{
return(p/q);
}

main(
)
{ float a=12.345;
float b=9.82;
cout<<mul(a,b)<<endl;
cout<<div (a,b)<<endl;

output:-
121.227898
1.257128
DEFAULT ARGUMENT:-

C++ allows us to call a function with out specifying all its arguments.In such cases, the
function assigns a default value to the parameter which does not have a matching aguments in the
function call.Default values are specified when the function is declared .The compiler looks at the
prototype to see how many arguments a function uses and alerts the program for possible default
values.
Example: float amount (float principle, int period ,float rate=0.15);
The default value is specified in a manner syntactically similar to a variable
initialization .The above prototype declares a default value of 0.15 to the argument rate. A
subsequent function call like
value=amount(5000,7); //one argument missing
passes the value of 5000 to principle and 7 to period and then lets the function, use default value of
0.15 for rate.
The call:- value=amount(5000,5,0.12);
//no missing argument passes an explicite value of 0.12 rate.
One important point to note is that only the trailing arguments can have default values. That is, we
must add default from right to left .We cannot provide a default to a particular argument in the
middle of an argument list.
Example:- int mul(int i, int j=5,int k=10);//illegal
int mul(int i=0,int j,int k=10);//illegal
int mul(int i=5,int j);//illegal
int mul(int i=2,int j=5,int k=10);//illegal
Default arguments are useful in situation whose some arguments always have the some value.

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For example,bank interest may retain the same for all customers for a particular period of deposit.

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Example:
#include<iostream.h>
#include<stdio.h>
mainQ
{
float amount;
float value(float p,int n,float r=0.15);
void printline(char ch=’*’,int len=40);
printline( );
amount=value(5000.00,5);
cout<<”\n final
value=”<<amount<<endl; printline(‘=’);
//function definitions
float value (float p,int n, float r)
{
float si;
si=(p*n*r)/100;
return(si);
}
void printline (char ch,int len)
{
for(inti=l;i<=len;i++)
cout<<ch<<endl;
}
output:-
****************
final value=10056.71613
===============
Advantage of providing the default arguments are:
1. We can use default arguments to add new parameters to the existing functions.
2. Default argument s can be used to combine similar functions into one.

CONST ARGUMENT:-
In C++, an argument to a function can be declared as unit as const as shown
below.
int strlen(const char *p);
int length(const string
&s);
The qualifier const tells the compiler that the function should not modify the argument .the
compiler will generate an error when this condition is violated .This type of declaration is significant
only when we pass arguments by reference or pointers.

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LECTURE-04

FUNCTION OVERLOADING:

Overloading refers to the use of the same thing for different purposes . C++ also
permits overloading functions .This means that we can use the same function name to creates
functions that perform a variety of different tasks. This is known as function polymorphism in oops.
Using the concepts of function overloading , a family of functions with one function
name but with different argument lists in the functions call .The correct function to be invoked is
determined by checking the number and type of the arguments but not on the function type.
For example an overloaded add() function handles different types of data as shown
below.
//Declaration
int add(int a, int b); //prototype 1
int add (int a, int b, int c); //prototype 2
double add(double x, double y); //prototype 3
double add(double p , double q); //prototype
4

//function call
cout<<add(5,10); //uses prototype 1
cout<<add(15,10.0); //uses prototype 4
cout<<add(12.5,7.5); //uses prototype 3
cout<<add(5,10,15); //uses prototype 2
cout<<add(0.75,5); //uses prototype 5
A function call first matches the prototype having the same no and type of arguments and then calls
the appropriate function for execution.
The function selection invokes the following steps:-

a) The compiler first tries to find an exact match in which the types of actual
arguments are the same and use that function .
b) If an exact match is not found the compiler uses the integral promotions to the actual
arguments such as :
char to int
float to double
to find a
match
c)When either of them tails ,the compiler tries to use the built in conversions to the actual
arguments and them uses the function whose match is unique . If the conversion is possible to have
multiple matches, then the compiler will give error message.
Example:
long square (long n);
double square(double
x);
A function call such as :- square(lO)

Will cause an error because int argument can be converted to either long or
double .There by creating an ambiguous situation as to which version of square( )should be used.

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PROGRAM

#include<iostream.h>
int volume(double,int);
double volume( double , int );
double volume(longint ,int ,int);
main( )
{
cout<<volume(10)<<endl;
cout<<volume(10)<<endl; cout<<volume(10)<<endl;
}
int volume( ini s)
{
return (s*s*s); //cube
}
double volume( double r, int h)
{
return(3.1416*r*r*h); //cylinder
}
long volume (longint 1, int b, int h)
{
return(1*b*h); //cylinder
}

output:- 1000
157.2595
112500

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LECTURE-05

CLASS:-
Class is a group of objects that share common properties and relationships .In C++, a class is
a new data type that contains member variables and member functions that operates on the variables.
A class is defined with the keyword class. It allows the data to be hidden, if necessary from external
use. When we defining a class, we are creating a new abstract data type that can be treated like any
other built in data type.
Generally a class specification has two parts:-
a) Class declaration
b) Class function definition
the class declaration describes the type and scope of its members. The class function
definition describes how the class functions are implemented.

Syntax:-
class class-name
{
private:
variable declarations;
function declaration ;
public:
variable declarations;
function declaration;
};
The members that have been declared as private can be accessed only
from with in the class. On the other hand , public members can be accessed from outside the class
also. The data hiding is the key feature of oops. The use of keywords private is optional by default,
the members of a class are private.
The variables declared inside the class are known as data members and the functions
are known as members mid the functions. Only the member functions can have access to the private
data members and private functions. However, the public members can be accessed from the outside
the class. The binding of data and functions together into a single class type variable is referred to as
encapsulation.

Syntax:-
class item
{
int member;
float cost;
public:
void getldata (int a ,float b);
void putdata (void);
The class item contains two data members and two function members, the data
members are private by default while both the functions are public by declaration. The function
getdata() can be used to assign values to the member variables member and cost, and putdata() for
displaying their values . These functions provide the only access to the data members from outside
the class.

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CREATING OBJECTS:
Once a class has been declared we can create variables of that type
by using the class name.
Example:
item x;
creates a variables x of type item. In C++, the class variables are known as objects. Therefore
x is called an object of type item.

item x, y ,z also
possible. class item
{

}x ,y ,z;
would create the objects x ,y ,z of type item.

ACCESSING CLASS MEMBER:


The private data of a class can be accessed only through the member functions of that
class. The main() cannot contains statements that the access number and cost directly.
Syntax:
object name.function-name(actual
arguments); Example:- x. getdata(100,75.5);
It assigns value 100 to number, and 75.5 to cost of the object x by
implementing the getdata() function .
similarly the statement
x. putdata ( ); //would display the values of data members.
x. number = 100 is illegal .Although x is an object of the type item to which number belongs ,
the number can be accessed only through a member function and not by the object directly.
Example:
class xyz
{
Int x;
Int y;
public
: int z;

};

xyz p;
p. x =0; error . x is private
p, z=10; ok ,z is public

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LECTURE-06

DEFINING MEMBER FUNCTION:


Member can be defined in two places
• Outside the class definition
• Inside the class function

OUTSIDE THE CLASS DEFlNAT1ON;

Member function that are declared inside a class have to be defined separately
outside the class.Their definition are very much like the normal functions.

An important difference between a member function and a normal


function is that a member function incorporates a membership.Identify label in the header. The
‘label’ tells the compiler which class the function belongs to.

Syntax:

return type class-name::function-name(argument declaration )


{
function-body
}
The member ship label class-name :: tells the compiler that the function function -
name belongs to the class class-name . That is the scope of the function is restricted to the class-
name specified in the header line. The :: symbol is called scope resolution operator.

Example:
void item :: getdata (int a , float b )
{
number=a;
cost=b;
}
void item :: putdata ( void)
{
cout<<”number=:”<<number<<endl;
cout<<”cost=”<<cost<<endl;
}
The member function have some special characteristics that are often used in the program
development.
• Several different classes can use the same function name. The "membership label"
will resolve their scope, member functions can access the private data of the class
.A non member function can't do so.
• A member function can call another member function directly, without using the dot
operator.

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INSIDE THE CLASS DEF1NATION:


Another method of defining a member function is to replace the function declaration by the
actual function definition inside the class .
Example:
class item
{
Intnumber;
float cost;
public:
void getdata (int a ,float b);
void putdata(void)
{
cout<<number<<endl; cout<<cost<<endl;
}
};
A C++ PROGRAM WITH CLASS:
# include< iostream. h>
class item
{
int number;
float cost;
public:
void getdata ( int a , float
b); void putdala ( void)
{
cout<<“number:”<<number<<endl;
cout<<”cost :”<<cost<<endl;
}
};
void item :: getdata (int a , float b)
{
number=a;
cost=b;
}
main ( )
{
item x; cout<<”\
nobjectx”<<endl; x.
getdata( 100,299.95);
x .putdata();
item y;
cout<<”\n object y”<<endl;
y. getdata(200,175.5);
y. putdata();
}
Output: object x
number 100

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cost=299.950012
object -4
cost=175.5

LECTURE-07

NESTING OF MEMBER FUNCTION;

A member function can be called by using its name inside another member function of the
same class. This is known as nesting of member functions.

#include <iostream.h>
class set
{
int m,n;
public:
void input(void);
void display (void);
void largest(void);
};
int set::largest (void)
{
if(m>n)
return m;
else
return n;
}
void set::input(void)
{
cout<<”input values of m and n:”;
cin>>m>>n;
}
void set::display(void)
{
cout<<”largestvalue=”<<largest()<<”\n”;
}
void main()
{
set A;
A.input( );
A.display( );
}

output:

Input values of m and

n: 3017

largest value= 30
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Private member functions:

Although it is a normal practice to place all the data items in a private section and all the functions in
public, some situations may require contain functions to be hidden from the outside calls. Tasks such
as deleting an account in a customer file or providing increment to and employee are events of
serious consequences and therefore the functions handling such tasks should have restricted access.
We can place these functions in the private section.

A private member function can only be called by another function that is a member of its class. Even
an object can not invoke a private function using the dot operator.

Class sample
{
int m;
void read (void);
void write (void);
};
if si is an object of sample,
then s.read();
is illegal. How ever the function read() can be called by the function update ( ) to
update the value of m.
void sample :: update(void)
{
read( );
}

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#include<iostream.h>
class part
{
private:
int modelnum,partnum;
float cost;
public:
void setpart ( int mn, int pn ,float c)
{
modelmim=mn;
partnum=pn;
cost=e;
}
void showpart ( )
{
Cout<<endl<<”model:”<<modelnum<<end1;
Cout<<”num:”<< partnum <<endl
Cout<<”cost:”<<”$”<cost;
}
};
void main()
{
part pl,p2;
p1.setpart(644,73,217.55);
p2.setpart(567,89,789.55);
pl.showpart();
pl.showpart();
}

output:- model:644
num:73
cost: $217550003
model: 567
num:89
cost: $759.549988

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#indude<iostream.h>
class distance
{
private:
int feet;
float inches;
public:
void setdist ( int ft, float in)
{
feet=ft;
inches=in;
}
void getdist()
{
cout<<”enter feet:”;
cin>>feet;
cout<<”enter inches:”;
cin>>inches;
}
void showdist()
{
cout<< feet<<”_”inches«endl;
}
};
void main( )
{
distance dl,d2;
d1.setdist(1 1,6.25);
d2.getdata();
cout<<endl<<”dist:”<<d 1 .showdist();
cout<<”\n”<<”dist2:”;
d2.showdist();
}

output:- enter feet: 12


enter inches:
6.25
dist 1:”11’- 6.1.5”
dist 2: 12’- 6.25”

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LECTURE-07

STATIC DATA MEMBER:

A data member of a class can be qualified as static . The


properties of a static member variable are similar to that of a static variable. A static member
variable has contain special characteristics.
Variable has contain special characteristics:-
1) It is initialized to zero when the first object of its class is created.No other
initialization is permitted.
2) Only one copy of that member is created for the entire class and is shared by
all the objects of that class, no matter how many objects are created.
3) It is visible only with in the class but its life time is the entire program. Static
variables are normally used to maintain values common to the entire class.
For example a static data member can be used as a counter that records the
occurrence of all the objects.

int item :: count; // definition of static data member

Note that the type and scope of each static member variable must be defined outside
the class definition .This is necessary because the static data members are stored separately rather
than as a part of an object.
Example :-
#include<iostream.h>
class item
{
static int count; //count is static
int number;
public:
void getdata(int a)
. {
number=a;
count++;
}
void getcount(void)
{
cout<<”count:”;
cout<<count<<endl;
}
};
int item :: count ; //count defined
int main( )
{
item a,b,c;
a.get_count( );
b.get_count( );
c.get_count( ):
a.getdata( ):
b.getdata( );
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c.getdata( );
cout«"after reading data : "«endl;
a.get_count( );
b.gel_count( );
c.get count( );
return(0);
}

The output would


be count:0
count:0
count:0
After reading data
count: 3
count:3
count:3.

The static Variable count is initialized to Zero when the objects created . The count is
incremented whenever the data is read into an object. Since the data is read into objects three times
the variable count is incremented three times. Because there is only one copy of count shared by all
the three object, all the three output statements cause the value 3 to be displayed.

STATIC MEMBER FUNCTIONS:-

A member function that is declared static has following properties :-


1. A static function can have access to only other static members declared in the
same class.
2. A static member function can be called using the class name as
follows:- class - name :: function - name;
Example:-
#include<iostream.h>
class test
{
int code;
static int count; // static member variable
public:
void set(void)
{
code=++count;
}
void showcode(void)
{
cout<<”object member : “<<code<<end;
}
static void showcount(void)
{ cout<<”count=”<<count<<endl; }
};
int test:: count;
int main()
{

23 Nisha
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test t1,t2;
t1.setcode( );
t2.setcode( );
test :: showcount ( );

' test t3;


t3.setcode( );
test:: showcount( );
t1.showcode( );
t2.showcode( );
t3.showcode( );
return(0);

output:- count : 2
count: 3
object number 1
object number 2
object number 3

OBJECTS AS FUNCTION ARGUMENTS

Like any other data type, an object may be used as A function argument. This can cone in two ways
1. A copy of the entire object is passed to the function.
2. Only the address of the object is transferred to the function
The first method is called pass-by-value. Since a copy of the object is passed to the function, any
change made to the object inside the function do not effect the object used to call the function.
The second method is called pass-by-reference . When an address of the object is passed, the called
function works directly on the actual object used in the call. This means that any changes made to the
object inside the functions will reflect in the actual object .The pass by reference method is more
efficient since it requires to pass only the address of the object and not the entire object.

Example:-
#include<iostream.h>
class time
{
int hours;
int minutes;
public:
void gettime(int h, int m)
{
hours=h;
minutes=m;
}
void puttime(void)
{
cout<< hours<<”hours and:”;

cout<<minutes<<”minutes:”<<end;
}
24 Nisha
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void sum( time ,time);


};
void time :: sum (time t1,time t2) .
{
minutes=t1.minutes + t2.minutes;
hours=minutes%60;
minutes=minutes%60;
hours=hours+t 1.hours+t2.hours;
}

int main()
{
time T1,T2,T3;
T1.gettime(2,45);
T2.gettime(3,30);
T3.sum(T1,T2);
cout<<”T1=”;
T1.puttime( );
cout<<”T2=”;
T2.puttime( );
cout<<”T3=”;
T3.puttime( );
return(0);
}

25 Nisha
Vishveshwarya Group of Institutions.

LECTURE-8

FRIEND FUNCTIONS:-
We know private members can not be accessed from outside the class. That is a non -
member function can't have an access to the private data of a class. However there could be a case
where two classes manager and scientist, have been defined we should like to use a function income-
tax to operate on the objects of both these classes.
In such situations, c++ allows the common function lo be made friendly with both the classes , there
by following the function to have access to the private data of these classes .Such a function need not
be a member of any of these classes.
To make an outside function "friendly" to a class, we have to simply declare this function as a friend
of the classes as shown below :

class ABC
{

public:

friend void xyz(void);


};

The function declaration should be preceded by the keyword friend , The function is defined else
where in the program like a normal C ++ function . The function definition does not use their the
keyword friend or the scope operator :: . The functions that are declared with the keyword friend are
known as friend functions. A function can be declared as a friend in any no of classes. A friend
function, as though not a member function , has full access rights to the private members of the class.

A friend function processes certain special characteristics:


a. It is not in the scope of the class to which it has been declared as friend.
b. Since it is not in the scope of the class, it cannot be called using the object of that
class. It can be invoked like a member function without the help of any object.
c. Unlike member functions.

Example:

#include<iostream.h>
class sample
{
int a;
int b;
public
: void setvalue( ) { a=25;b=40;}
friend float mean( sample s);

}
float mean (sample s)
{
return (float(s.a+s.b)/2.0);
}
int main ( )
{
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sample x;
x . setvalue( );
cout<<”mean value=”<<mean(x)<<endl;
return(0);

output:
mean value : 32.5

A function friendly to two classes


#include<iostream.h>
class abc;
class xyz
{
int x;
public:
void setvalue(int x) { x-= I; }
friend void max (xyz,abc);
};
class abc
{
int a;
public:
void setvalue( int i) {a=i; }
friend void max(xyz,abc);
};

void max( xyz m, abc n)


{
if(m . x >= n.a)
cout<<m.x;
else
cout<< n.a;
}

int main( )
{
abc j;
j . setvalue( 10);
xyz s;
s.setvalue(20);
max( s , j );
return(0);
}
SWAPPING PRIVATE DATA OF CLASSES:

#include<iostream.h>

class class-2;
class class-1
{

27 Nisha
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int value 1;
public:
void indata( int a) { value=a; }
void display(void) { cout<<value<<endl; }
friend void exchange ( class-1 &, class-2 &);
};

class class-2
{
int value2;
public:
void indata( int a) { value2=a; }
void display(void) { cout<<value2<<endl; }
friend void exchange(class-l & , class-2 &);
};
void exchange ( class-1 &x, class-2 &y)
{
int temp=x. value 1;
x. value
I=y.valuo2;
y.value2=temp;
}

int main( )
{
class-1 c1;
class-2 c2;
c1.indata(l00);
c2.indata(200);
cout<<”values before exchange:”<<endl;
c1.display( );
c2.display( );
exchange (c1,c2);
cout<<”values after exchange :”<< endl;
c1. display ( );
c2. display ( );
return(0);
}
output:
values before exchange
100
200
values after exchange
200
100

28 Nisha
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PROGRAM FOR ILLUSTRATING THE USE OF FRIEND FUNCTION:

#include< iostream.h>
class account1;
class account2
{
private:
int balance;
public:
account2( ) { balance=567; }
void showacc2( )
{
cout<<”balanceinaccount2 is:”<<balance<<endl;
friend int transfer (account2 &acc2, account1 &acc1,int amount);
};
class acount1
{
private:
int balance;
public:
account1 ( ) { balance=345; }

void showacc1 ( )
{
cout<<”balance in account1 :”<<balance<<endl;
}
friend int transfer (account2 &acc2, account1 &acc1 ,int amount);
};

int transfer ( account2 &acc2, account1 & acc1, int amount)


{
if(amount <=accl . bvalance)
{
acc2. balance + =
amount; acc1 .balance - =
amount;
}
else
return(0);
}
int main()
{
account1 aa;
account2 bb;

cout << “balance in the accounts before transfer:” ;


aa . showacc1( );
bb . showacc2( );
cout << “amt transferred from account1 to account2 is:”;
cout<<transfer ( bb,aa,100)<<endl;
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cout<< “ balance in the accounts after the transfer:”;


aa . showacc 1 ( );
bb. showacc 2( );
return(0);
}
output:

30 Nisha
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LECTURE-09

CONSTRUCTOR:
A constructor is a special member function whose task is to initialize the objects of its class .
It is special because its name is the same as the class name. The constructor is invoked when ever an
object of its associated class is created. It is called constructor because it construct the values of data
members of the class.

A constructor is declared and defined as follows:


//'class with a constructor
class integer
{
int m,n:
public:
integer! void);//constructor declared

};
integer :: integer(void)
{
m=0
;
n=0;
}
When a class contains a constructor like the one defined above it is guaranteed that an
object created by the class will be initialized automatically.

For example:-
Integer int1; //object int 1 created
This declaration not only creates the object int1 of type integer but also initializes its
data members m and n to zero.

A constructor that accept no parameter is called the default


constructor. The default constructor for class A is A :: A( ). If no such constructor is
defined, then the compiler supplies a default constructor .
Therefore a statement such as :-
A a ;//invokes the default constructor of the compiler of the
compiler to create the object "a" ;

Invokes the default constructor of the compiler to create the object


a. The constructor functions have some
characteristics:-
 They should be declared in the public section .
 They are invoked automatically when the objects are created.
 They don't have return types, not even void and therefore
they cannot return values.
 They cannot be inherited , though a derived class can call

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the base class constructor .


 Like other C++ function , they can have default arguments,
 Constructor can't be virtual.
 An object with a constructor can't be used as a member
of union.
Example of default constructor:

#include<iostream.h>
#include<conio.h>

class abc
{
private:
char nm[];
public:
abc (
)
{ cout<<”enter your name:”;
cin>>nm;

}
void display( )

{
cout<<nm;
}

};

int main( )
{
clrscr( );
abc d;
d.display( )
;
getch( );
return(0);
}
PARAMETERIZED CONSTRUCTOR:-
the constructors that can take arguments are called parameterized constructors.
Using parameterized constructor we can initialize the various data elements of different objects with
different values when they are created.
Example:-
class integer
{
int m,n;
public:
integer( int x, int y);

};

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integer:: integer (int x, int


y)
{ m=x;n=y;

}
the argument can be passed to the constructor by calling the constructor
implicitly.
integer int 1 = integer(0,100); // explicit
call integer int 1(0,100); //implicite call

CLASS WITH CONSTRUCTOR:-


#include<iostream.h>
class integer
{
int m,n;
public:
integer(int,int);
void display(void)

{
cout<<”m=:”<<m ;
cout<<”n=”<<n;
}
};
integer :: integer( int x,int y) // constructor defined
{
m=x;
n=y;
}
int main( )
{
integer int 1(0, 100); // implicit
call integer int2=integer(25,75);
cout<<” \nobjectl “<<endl;
int1.display( );
cout<<” \n object2
“<<endl; int2.display( );
}
output:
object 1
m=0
n=100
object2
m=25
n=25

33 Nisha
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Example:-
#include<iostream.h>
#include<conio.h>
class abc
{
private:
char nm [30];
int age;
public:
abc ( ){ }// default
abc ( char x[], int y);
void get( )
{
cout<<”enter your name:”;
cin>>nm;
cout<<” enter your age:”;
cin>>age;
}
void display( )
{
cout<<nm«endl;
cout«age;
}
};
abc : : abc(char x[], int y)
{
strcpy(nm,x);
age=y;
}
void main( )
{
abc 1;
abc m=abc("computer",20000);
l.get();
l.dispalay( );
m.display ( );
getch( );
}

OVERLOADED CONSTRUCTOR:-
#include<iostream.h>
#include<conio.h>
class sum
{
private;
int a;
int b;
int c;
float d;
double e;
public:
sum ( )
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{
cout<<”enter a;”;
cin>>a;
cout<<”enter b;”;
cin>>b;
cout<<”sum= “<<a+b<<endl;
}
sum(int a,int b);
sum(int a, float d,double c);
};
sum :: sum(int x,int y)
{
a=x;
b=y
;
}
sum :: sum(int p, float q ,double r)
{
a=p;
d=q
;
e=r;
}
void main( )
{
clrscr( );
sum 1;
sum m=sum(20,50);
sum n= sum(3,3.2,4.55);
getch( );
}

output:
enter a : 3
enter b : 8
sum=11
sum=70
sum=10.75

COPY CONSTRUCTOR:
A copy constructor is used to declare and initialize an object from another object.
Example:-
the statement
integer 12(11);
would define the object 12 and at the same time initialize it to the values of 11.
Another form of this statement is : integer 12=11;
The process of initialization through a copy constructor is known as copy initialization.
Example:-
#incliide<iostream.h>
class code
{
int id;
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public
code ( ) { } //constructor
code (int a) { id=a; } //constructor
code(code &x)
{
Id=x.id;
}
void display( )
{
cout<<id;
}
};
int main( )
{
code A(100);
code B(A);
code C=A;
code D;
D=A;
cout<<” \n id of A :”; A.display( );
cout<<” \nid of B :”; B.display( );
cout<<” \n id of C:”; C.display( );
cout<<” \n id of D:”; D.display( );
}

output :-
id of
A:100 id
of B:100 id
of C:100 id
of D:100

DYNAMIC CONSTRUCTOR:-
The constructors can also be used to allocate memory while creating objects .
This will enable the system to allocate the right amount of memory for each object when the objects
are not of the same size, thus resulting in the saving of memory.
Allocate of memory to objects at the time of their construction is known as dynamic
constructors of objects. The memory is allocated with the help of new operator.
Example:-
#include<iostream.h>
#include<string.h>
class string
{
char *name;

int length;
public:
string ( )
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{
length=0;
name= new char [length+1]; /* one extra for \0 */
}
string( char *s) //constructor 2
{
length=strlen(s);
name=new char
[length+1]; strcpy(name,s);
}
void display(void)
{
cout<<name<<endl;
}
void join(string &a .string &b)
{
length=a. length +b . length;
delete name;
name=new char[length+l]; /* dynamic allocation */
strcpy(name,a.name);
strcat(name,b.name);
}
};
int main( )
{
char * first = “Joseph” ;
string name1(first),name2(“louis”),naine3( “LaGrange”),sl,s2;
sl.join(name1,name2);
s2.join(s1,name3);
namel.display( );
name2.display( );
name3.display( );
s1.display( );
s2.display( );
}
output :-
Joseph
Louis
language
Joseph
Louis
Joseph Louis Language
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LECTURE-10

DESTRUCTOR:-

A destructor, us the name implies is used to destroy the objects that have been created by a
constructor. Like a constructor, the destructor is a member function whose name is the same as the
class name but is preceded by a tilde.

For Example:-
~ integer( ) { }
A destructor never takes any argument nor does it return any value. It will be invoked
implicitly by the compiler upon exit from the program to clean up storage that is no longer
accessible. It is a good practice to declare destructor in a program since it releases memory space for
future use.
Delete is used to free memory which is created by new.
Example:-
matrix : : ~ matrix( )
{
for(int i=0; i<11;i++)
delete p[i];
delete p;
}

IMPLEMENTED OF DESTRUCTORS:-
#include<iostream.h>
int count=0;
class alpha
{
public:
alpha( )
{
count ++;
cout<<”\n no of object created :”<<endl;
}
~alpha( )
{
cout<<”\n no of object destroyed :”
<<endl; coutnt--;
}
};

int main( )
{

cout<<” \n \n enter main \n:”;


alpha A1,A2,A3,A4;
{
cout<<” \n enter block 1 :\n”;
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alpha A5;
}
{
cout<<” \n \n enter block2 \n”;
alpha A6;
}
cout<<\n re-enter main \n:”;
return(0);
}

output:-
enter main
no of object created 1
no of object created 2
no of object created 3
no of object created 4
enter block 1
no of object created 5
no of object destroyed
5 enter block 2
no of object created 5
no of object destroyed
5 re-enter main
no of object destroyed
4 no of object created 3
no of object created 2
no of object created 1

Example :-
#include<iostream.h>
int x=l;
class abc
{
public:
abc( )
{
x--;
cout<<”construct the no”<<x<<endl;
}
~abc(
)
{
cout<<”destruct the no:”<<x<<endl;
x--;
}
};
int main( )
{
abc I1,I2,I3,I4;
cout«ll«12«13«l4«endl;
return(0);
}
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LECTURE-11

OPERATOR OVERLOADING:-
Operator overloading provides a flexible option for the creation of new definations for most
of the C++ operators. We can overload all the C++ operators except the following:

 Class members access operator (. , .*)


 Scope resolution operator (: :)
 Size operator(sizeof)
 Condition operator (? :)
Although the semantics of an operator can be extended, we can't change its syntax, the
grammatical rules that govern its use such as the no of operands precedence and associativety. For
example the multiplication operator will enjoy higher precedence than the addition operator.
When an operator is overloaded, its original meaning is not lost. For example,
the operator +, which has been overloaded to add two vectors, can still be used to add two integers.

DEFINING OPERATOR OVERLOADING:


To define an additional task to an operator, we must specify what it means in
relation to the class to which the operator is applied . This is done with the help of a special function
called operator function, which describes the task.
Syntax:-
return-type class-name :: operator op( arg-list)
{
function body
}
Where return type is the type of value returned by the specified operation and
op is the operator being overloaded. The op is preceded by the keyword operator, operator op is the
function name.
operator functions must be either member function, or friend
function. A basic defference between them is that a friend function will have only one argument for
unary operators and two for binary operators, This is because the object used to invoke the member
function is passed implicitly and therefore is available for the member functions. Arguments may be
either by value or by reference.

operator functions are declared in. the class using prototypes as follows:-
vector operator + (vector); /./ vector addition
vector operator-( ); //unary minus
friend vector operator + (vuelor, vector); // vector
add friend vector operator -(vector); // unary
minus vector operator - ( vector &a); //
substraction
int operator = =(vector); //comparision
friend int operator = =(vector ,vrctor); // comparision
vector is a data type of class and may represent both magnitude and direction or a series
of points called elements.
The process of overloading involves the following steps:-
1. Create a class that defines the data type that is used in the overloading operation.
2. Declare the operator function operator op() in the public part of the class
3. It may be either a member function or friend function.
4. Define the operator function to implement the required operations.
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Overloaded operator functions can be invoked by expressions such


as op x or x op;
for unary operators and
x op y
for binary opearators.
operator op(x);
for unary operator using friend
function operator op(x,y);
for binary operator usinf friend function.

Unary – operator overloading(using member function):


class abc
{
int m,n;
public:
abc()
{ m=
8;
n=9;
}
void show()
{
cout<<m<<n;
}
operator -- ()
{
--m;
--n;
}
};
void main()
{
abc x;
x.show();
--x;
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x.show();
}

Unary – - operator overloading(using friend function):


class abc
{
int m,n;
public:
abc()
{ m=
8;
n=9;
}
void show()
{
cout<<m<<n;
}
friend operator --(abc &p);
};
operator -- (abc &p)
{
--p.m;
--p.n;
}
};
void main()
{
abc x;
x.show();
operator--(x);
x.show();
}
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Unary operator+ for adding two complex numbers (using member function)
class complex
{
float real,img;
public:
complex()
{
real=0;
img=0;
}
complex(float r,float i)
{
real=r;
img=i;
}
void show()
{
cout<<real<<”+i”<<img;
}
complex operator+(complex &p)
{
complex w;
w.real=real+q.real;
w.img=img+q.img;
return w;
}
};
void main()
{
complex s(3,4);
complex t(4,5);
complex m;
m=s+t;
s.show();
t.show();
m.show();
}
Unary operator+ for adding two complex numbers (using friend function)
class complex
{
float real,img;
public:
complex()
{
real=0;
img=0;
}
complex(float r,float i)
{
real=r;
img=i;
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}
void show()
{
cout<<real<<”+i”<<img;
}
friend complex operator+(complex &p,complex &q);
};
complex operator+(complex &p,complex &q)
{
complex w;
w.real=p.real+q.real;
w.img=p.img+q.img;
return w;
}
};
void main()
{
complex s(3,4);complex t(4,5);
complex m;
m=operator+(s,t);
s.show();t.show();
m.show();
}

Overloading an operator does not change its basic meaning. For example assume the +
operator can be overloaded to subtract two objects. But the code becomes unreachable.
class integer
{
intx, y;
public:
int operator + ( ) ;
}
int integer: : operator + ( )
{
return (x-y) ;
}
Unary operators, overloaded by means of a member function, take no explicit argument and
return no explicit values. But, those overloaded by means of a friend function take one
reference argument (the object of the relevant class).
Binary operators overloaded through a member function take one explicit argument and those
which are overloaded through a friend function take two explicit arguments.

Table 7.2
Operator to Arguments passed to the Arguments passed to the Friend
Overload Member Function Function
Unary Operator No 1
Binary Operator 1 2
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LECTURE-12

Inheritance:

Reaccessability is yet another feature of OOP's. C++ strongly supports the concept of reusability.
The C++ classes can be used again in several ways. Once a class has been written and tested, it can
be adopted by another programmers. This is basically created by defining the new classes, reusing
the properties of existing ones. The mechanism of deriving a new class from an old one is called
'INHERTTENCE'. This is often referred to as IS-A' relationship because very object of the class
being defined "is" also an object of inherited class. The old class is called 'BASE' class and the new
one is called'DERIEVED'class.

Defining Derived Classes


A derived class is specified by defining its relationship with the base class in addition to its own
details. The general syntax of defining a derived class is as follows:

class d_classname : Access specifier baseclass name


{

// members of derived class


};
The colon indicates that the a-class name is derived from the base class name. The access specifier or
the visibility mode is optional and, if present, may be public, private or protected. By default it is
private. Visibility mode describes the status of derived features e.g.

class xyz //base class


{
members of xyz
};
class ABC : public xyz //public derivation
{
members of ABC
};
class ABC : XYZ //private derivation (by default)
{
members of ABC
};
In the inheritance, some of the base class data elements and member functions are inherited into the
derived class. We can add our own data and member functions and thus extend the functionality of
the base class. Inheritance, when used to modify and extend the capabilities of the existing classes,
becomes a very powerful tool for incremental program development.

Single Inheritance
When a class inherits from a single base class, it is known as single inheritance. Following program
shows the single inheritance using public derivation.

#include<iostream.h>
#include<conio.h>
class worker
{
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int age;
char name [10];
public:
void get ( );
};
void worker : : get ( )
{
cout <<”yout name
please” cin >> name;
cout <<”your age please” ;
cin >> age;
}
void worker :: show ( )
{
cout <<”In My name is :”<<name<<”In My age is :”<<age;
}
class manager :: public worker //derived class (publicly)
{
int now;
public:
void get ( ) ;
void show ( ) ;
};
void manager : : get ( )
{
worker : : get ( ) ; //the calling of base class input
fn. cout << “number of workers under you”;
cin >> now;
cin>>name>>age;
} ( if they were public )
void manager :: show ( )
{
worker :: show ( ); //calling of base class o/p fn.
cout <<“in No. of workers under me are: “ << now;
}
main ( )
{
clrscr ( ) ;
worker W1;
manager M1;
M1 .get ( );
M1.show ( ) ;
}
If you input the following to this program:
Your name
please Ravinder
Your age
please 27
number of workers under you
30
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Then the output will be as follows:


My name is :
Ravinder My age is :
27
No. of workers under me are : 30
The following program shows the single inheritance by private derivation.
#include<iostream.h>
#include<conio.h>
class worker //Base class declaration
{
int age;
char name [10] ;
public:
void get ( ) ;
void show ( ) ;
};
void worker : : get ( )
{
cout << “your name please” ;
cin >> name;
cout << “your age
please”; cin >>age;
}
void worker : show ( )
{
cout << “in my name is: “ <<name<< “in” << “my age is : “ <<age;
}
class manager : worker //Derived class (privately by default)
{
int now;
public:
void get ( ) ;
void show ( ) ;
};
void manager : : get ( )
{
worker : : get ( ); //calling the get function of base
cout << “number of worker under you”; class which is
cin >> now;
}
void manager : : show ( )
{
worker : : show ( ) ;
cout << “in no. of worker under me are : “ <<now;
}
main ( )
{
Vishveshwarya Group of Institutions.

clrscr ( ) ;
worker wl ;
manager ml;
ml.get ( ) ;
ml.show ( );
}
The following program shows the single inheritance using protected derivation
#include<conio.h>
#include<iostream.h>
class worker //Base class declaration
{ protected:
int age; char name [20];
public:
void get ( );
void show ( );
};
void worker :: get ( )
{
cout >> “your name please”;
cin >> name;
cout << “your age
please”; cin >> age;
}
void worker :: show ( )
{
cout << “in my name is: “ << name << “in my age is “ <<age;
}
class manager:: protected worker // protected inheritance
{
int now;
public:
void get ( );
void show ( ) ;
};
void manager : : get ( )
{
cout << “please enter the name In”;
cin >> name;
cout<< “please enter the age In”; //Directly inputting the
data cin >> age; members of base class
cout << “ please enter the no. of workers under
you:”; cin >> now;
}
void manager : : show ( )

{
cout « "your name is : "«name«" and age is :
"«age; cout «"In no. of workers under your are :
"«now;
main ( )
{
clrscr ( ) ;
manager ml;
ml.get ( ) ;
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cout « "\n \n";


ml.show ( );
}

Making a Private Member Inheritable


Basically we have visibility modes to specify that in which mode you are deriving the another class
from the already existing base class. They are:

a. Private: when a base class is privately inherited by a derived class, 'public


members' of the base class become private members of the derived class and
therefore the public members of the base class can be accessed by its own
objects using the dot operator. The result is that we have no member of base
class that is accessible to the objects of the derived class.
b. Public: On the other hand, when the base class is publicly inherited, 'public
members' of the base class become 'public members' of derived class and
therefore they are accessible to the objects of the derived class.
c. Protected: C++ provides a third visibility modifier, protected, which serve a
little purpose in the inheritance. A member declared as protected is accessible
by the member functions within its class and any class immediately derived
from it. It cannot be accessed by functions outside these two classes.

The below mentioned table summarizes how the visibility of members undergo modifications when
they are inherited

Base Class Visibility Derived Class Visibility


Public Private Protected
Private X X X
Public Public Private Protected
Protected Protected Private Protected

The private and protected members of a class can be accessed by:


a. A function i.e. friend of a class.
b. A member function of a class that is the friend of the class.
c. A member function of a derived class.

Student Activity
1. Define Inheritance. What is the inheritance mechanism in C++?
2. What are the advantage of Inheritance?
3. What should be the structure of a class when it has to be a base for other
Vishveshwarya Group of Institutions.

LECTURE-27

Multilevel Inheritance
When the inheritance is such that, the class A serves as a base class for a derived class B which in
turn serves as a base class for the derived class C. This type of inheritance is called ‘MULTILEVEL
INHERITENCE’. The class B is known as the ‘INTERMEDIATE BASE CLASS’ since it provides a
link for the inheritance between A and C. The chain ABC is called ‘ITNHERITENCE*PATH’ for
e.g.

A Base class

Inheritance path B Intermediate base


class

C Derived class

The declaration for the same would


be: Class A
{
//body
}
Class B : public A
{
//body
}
Class C : public B
{
//body
}

This declaration will form the different levels of inheritance.

Following program exhibits the multilevel inheritance.

#include<iostream.h>
#include<conio.h>
class worker // Base class declaration
{
int age;
char name [20] ;
public;
void get( ) ;
Vishveshwarya Group of Institutions.

void show( ) ;
}
void worker: get ( )
{
cout << “your name please” ;
cin >> name;
cout << “your age please” ;
}
void worker : : show ( )
{
cout << “In my name is : “ <<name<< “ In my age is : “ <<age;
}
class manager : public worker //Intermediate base class derived
{ //publicly from the base
class int now;
public:
void get ( ) ;
void show( ) ;
};
void manager :: get ( )
{
worker : :get () ; //calling get ( ) fn. of base
class cout << “no. of workers under you:”;
cin >> now;
}
void manager : : show ( )
{
worker : : show ( ) ; //calling show ( ) fn. of base
class cout << “In no. of workers under me are: “<< now;
}
class ceo: public manager //declaration of derived class
{ //publicly inherited from the
int nom; //intermediate base
class public:
void get ( ) ;
void show ( ) ;
};
void ceo : : get ( )
{
manager : : get ( ) ;
cout << “no. of managers under you are:”; cin >> nom;
}
void manager : : show ( )
{
cout << “In the no. of managers under me are:
In”; cout << “nom;
}
Vishveshwarya Group of Institutions.

main ( )
{
clrscr ( ) ;
ceo cl ;
cl.get ( ) ; cout << “\n\n”;
cl.show ( ) ;
}
Worker

Private:
int age;
char name[20];

Protected:

Private:
int age;
char name[20];

Manager:Worker

Private:
int now;

Protected:

Public:
void get()
void show()
worker ::get()
worker ::get()

Ceo: Manager

Public:

Protected:

Public:
All the
inherited
members
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Multiple Inheritances
A class can inherit the attributes of two or more classes. This mechanism is known as ‘MULTIPLE
INHERITENCE’. Multiple inheritance allows us to combine the features

of several existing classes as a starring point for defining new classes. It is like the child inheriting
the physical feature of one parent and the intelligence of another. The syntax of the derived class is
as follows:

Class base1 Class base2


{ {
//body1 // body2
} }

Where the visibilityClass


refers to the: visibility
derived access specifiers i.e. public, private or protected. Following
basel, visibility
program shows the multiple
base2 inheritance.
{
#include<iostream.h> //body3
#include<conio . h>
class father //Declaration of base classl
{
int age ;
char flame [20] ;
public:
void get ( ) ;
void show ( ) ;
};
void father : : get ( )
{
cout << “your father name please”;
cin >> name;
cout << “Enter the
age”; cin >> age;
}
void father : : show ( )
{
cout<< “In my father’s name is: ‘ <<name<< “In my father’s age is:<<age;
}
class mother //Declaration of base class 2
{
char name [20] ;
int age ;
Vishveshwarya Group of Institutions.

public:
void get ( )
{
cout << “mother’s name please” <<
“In”; cin >> name;
cout << “mother’s age please” <<
“in”; cin >> age;
}
void show ( )
{
cout << “In my mother’s name is: “
<<name; cout << “In my mother’s age is: “
<<age;
}
class daughter : public father, public mother //derived class inheriting
{ //publicly
char name [20] ; //the features of both the base
class int std;
public:
void get ( ) ;
void show ( ) ;
};
void daughter :: get ( )
{
father :: get ( ) ;
mother :: get ( ) ;
cout << “child's name:
“; cin >> name;
cout << “child's
standard”; cin >> std;
}
void daughter :: show ( )
{
father :: show ( );
nfather :: show ( ) ;
cout << “In child’s name is : “
<<name; cout << “In child's standard: “
<< std;
}
main ( )
{
clrscr ( ) ;
daughter d1;
d1.get ( ) ;
d1.show ( ) ;
}
Vishveshwarya Group of Institutions.

Diagrammatic Representation of Multiple Inheritance is as

follows: Father Mother

Private: Private:
int age; int age;
char name[20]; char name[20];

Protected: Protected:

Public: Public:
void get() void get()
void show() void show()

Class daughter: public Father, public Mother

Private: char name[20]; int age;

Protected:

Public:
//self
void get(); void showQ;
//from Father
void get(); void show();
//from Mother
void get(); void show();
Vishveshwarya Group of Institutions.

LECTURE-13

Hierarchical Inheritance
Another interesting application of inheritance is to use is as a support to a hierarchical design of a
class program. Many programming problems can be cast into a hierarchy where certain features of
one level are shared by many others below that level for e.g.
Accounts

Saving Accounts Current Accounts


Fixed deposit

Long term
Short

In general the syntax is given as Mid term

Class A
{
// body A
}

Class B: public A
{ Class C: public A
//body B {
} //body B
}

In C++, such problems can be easily converted into hierarchies. The base class will include all the
features that are common to the subclasses. A sub-class can be constructed by inheriting the features
of base class and so on.

// Program to show the hierarchical inheritance


#include<iostream.h>
# include<conio. h>
class father //Base class declaration
{
int age;
char name [15];
public:
void get ( )
{
cout<< “father name please”; cin >> name;
Vishveshwarya Group of Institutions.

cout<< “father’s age please”; cin >> age;


}
void show ( )
{
cout << “In father’s name is ‘:
“<<name; cout << “In father’s age is:
“<< age;
}
};
class son : public father //derived class 1
{
char name [20] ;
int age ;
public;
void get ( ) ;
void show ( ) ;
};
void son : : get ( )
{
father :: get ( ) ;
cout << “your (son) name please” << “in”; cin
>>name; cout << “your age please” << “ln”; cin>>age;
}
void son :: show ( )
{
father : : show ( ) ;
cout << “In my name is : “
<<name; cout << “In my age is : “
<<age;
}
class daughter : public father //derived class 2.
{
char name [15] ;
int age;
public:
void get ( )
{
father : : get ( ) ;
cout << “your (daughter’s) name please In” cin>>name;
cout << “your age please In”; cin >>age;
}
void show ( )
{
father : : show ( ) ;
cout << “in my father name is: “ << name <<
“ In and his age is : “<<age;
}
};
main ( )
{
clrscr ( ) ;
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son S1;
daughter D1 ;
S1. get ( ) ;
D1. get ( ) ;
S1 .show( ) ;
D1. show ( ) ;
}
Hybrid Inheritance
There could be situations where we need to apply two or more types of inheritance to design a
program. Basically Hybrid Inheritance is the combination of one or more types of the inheritance.
Here is one implementation of hybrid inheritance.
//Program to show the simple hybrid
inheritance #include<i sos t ream. h>
#include<conio . h>
class student //base class declaration
{
protected:
int r_no;
public:
void get _n (int a)
{
r_no =a;
}
void put_n (void)
{
cout << “Roll No. : “<< r_no;
cout << “In”;
}
};
class test : public student
{ //Intermediate base
class protected : int parti, par 2;

public :
void get_m (int x, int y) {
parti = x; part 2 = y; }
void put_m (void) {
cout << “marks obtained: “ << “In”
<< “Part 1 = “ << part1 << “in”
<< “Part 2 = “ << part2 << “In”;
}
};
class sports // base for result
{
protected : int score;
public:
void get_s (int s) {
score = s }
void put_s (void) {
cout << “ sports wt. : “ << score << “\n\n”;
Vishveshwarya Group of Institutions.

}
};
class result : public test, public sports //Derived from test
& sports
{
int total;
public:
void display (void);
};

void result : : display (void)


{
total = part1 + part2 + score;
put_n ( ) ;.
put_m ( );
put_S ( );
cout << “Total score: “ <<total<< “\n”
}
main (
)
{
clrscr ( ) ;
result S1;
S1.get_n (347) ;
S1.get_m (30, 35);
S1.get_s (7) ;
S1.dciplay ( ) ;
}

Student Activity
1. What is the major use of multilevel Inheritance?
2. How are arguments sent to the base constructors in multiple inheritance?
Whose responsibility is it.
3. What is the difference between hierarchical and hybrid Inheritance.
Vishveshwarya Group of Institutions.
Vishveshwarya Group of Institutions.

LECTURE-14

Polymorphism:
Introduction
When an object is created from its class, the member variables and member functions are allocated
memory spaces. The memory spaces have unique addresses. Pointer is a mechanism to access these
memory locations using their address rather than the name assigned to them. You will study the
implications and applications of this mechanism in detail in this chapter.

Pointer is a variable which can hold the address of a memory location rather than the value at the
location. Consider the following statement

int num =84;

This statement instructs the compiler to reserve a 2-byte of memory location and puts the value 84 in
that location. Assume that the compiler allocates memory location 1001 to num. Diagrammatically,
the allocation can be shown as:

num Variable name

84 Value

1001 Address of memory location

Figure 9.1

As the memory addresses are themselves numbers, they can be assigned to some other variable For
example, ptr be the variable to hold the address of variable num.

Thus, we can access the value of num by the variable ptr. We can say “ptr points to num” as shown
in the figure below.

num num
84 1001

1001 2057
Fig 9.2
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Pointers to Objects
An object of a class behaves identically as any other variable. Just as pointers can be defined in case
of base C++ variables so also pointers can be defined for an object type. To create a pointer variable
for the following class
class employee {
int code;
char name [20] ;
public:
inline void getdata ( )= 0 ;
inline void display ( )= 0 ;
};
The following codes is written
employee *abc;
This declaration creates a pointer variable abc that can point to any object of employee type.

this Pointer
C++ uses a unique keyword called "this" to represent an object that invokes a member function. 'this'
is a pointer that points to the object for which this function was called. This unique pointer is called
and it passes to the member function automatically. The pointer this acts as an implicit argument to
all the member function, for e.g.
class ABC
{
int a ;

};
The private variable ‘a’ can be used directly inside a member function, like
a=123;
We can also use the following statement to do the same job.
this → a = 123
e.g.
class stud
{
int a;
public:
void set (int a)
{
this → a = a; //here this point is used to assign a class level
} ‘a’ with the argument ‘a’
void show ( )
{
cout << a;
}
};
main ( )
{
stud S1, S2;
Vishveshwarya Group of Institutions.

S1.bet (5) ;
S2.show ( );
}
o/p = 5

Pointers to Derived Classes


Polymorphism is also accomplished using pointers in C++. It allows a pointer in a base class to point
to either a base class object or to any derived class object. We can have the following Program
segment show how we can assign a pointer to point to the object of the derived class.

class base
{
//Data Members
//Member Functions
};
class derived : public base
{
//Data Members
//Member functions
};

void main ( ) {
base *ptr; //pointer to class base
derived obj ;
ptr = &obj ; //indirect reference obj to the pointer
//Other Program statements

}
The pointer ptr points to an object of the derived class obj. But, a pointer to a derived class object
may not point to a base class object without explicit casting.

For example, the following assignment statements are not valid


void main ( )
{
base obja;
derived *ptr;
ptr = &obja; //invalid.... .explicit casting required
//Other Program statements
}
A derived class pointer cannot point to base class objects. But, it is possible by using explicit casting.
void main ( )
{
base obj ;
derived *ptr; // pointer of the derived class
ptr = (derived *) & obj; //correct reference
//Other Program statements
}

Student Activity
1. Define Pointers.
2. What are the various operators of pointer? Describe their usage.
3. How will you declare a pointer in C++?
Vishveshwarya Group of Institutions.

LECTURE-31

Virtual Functions
Virtual functions, one of advanced features of OOP is one that does not really exist but it« appears
real in some parts of a program. This section deals with the polymorphic features which are
incorporated using the virtual functions.

The general syntax of the virtual function declaration is:


class use_detined_name{
private:
public:
virtual return_type function_name1
(arguments); virtual return_type
function_name2(arguments); virtual return_type
function_name3( arguments);
};
To make a member function virtual, the keyword virtual is used in the methods while it is declared in
the class definition but not in the member function definition. The keyword virtual precedes the
return type of the function name. The compiler gets information from the keyword virtual that it is a
virtual function and not a conventional function declaration.

For. example, the following declararion of the virtual function is valid.


class point {
intx;
inty;
public:
virtual int length ( );
virtual void display ( );
};
Remember that the keyword virtual should not be repeated in the definition if the definition occurs
outside the class declaration. The use of a function specifier virtual in the function definition is
invalid.

For example
class point {
intx ;
inty ;
public:
virtual void display ( );
};
virtual void point: : display ( ) //error
{
Function Body
}
A virtual function cannot be a static member since a virtual member is always a member of a
particular object in a class rather than a member of the class as a whole.
class point {
int x ;
int y ;
public:
virtual static int length ( ); //error
Vishveshwarya Group of Institutions.

};
int point: : length ( )
{
Function body
}
A virtual function cannot have a constructor member function but it can have the destructor member
function.
class point {
int x ;
int y ;
public:
virtual point (int xx, int yy) ; // constructors,
error void display ( ) ;
int length ( ) ;
};
A destructor member function does not take any argument and no return type can be specified for it
not even void.
class point {
int x ;
int y ;
public:
virtual point (int xx, int yy) ; //invalid
void display ( ) ;
int length ( ) ;
It is an error to redefine a virtual method with a change of return data type in the derived class with
the same parameter types as those of a virtuall method in the base class.
class base {
int x,y ;
public:
virtual int sum (int xx, int yy ) ; //error
};
class derived: public base
{ intz ;
public:
virtual float sum (int xx, int yy) ;
};
The above declarations of two virtual functions are invalid. Even though these functions take
identical arguments note that the return data types are different.
virtual int sum (int xx, int IT) ; //base class
virtual float sum (int xx, int IT) ; //derived class
Both the above functions can be written with int data types in the base class as well as in the derived
class as
virtual int sum (int xx, int yy) ; //base class
virtual int sum (int xx, int yy) ; //derived class
Only a member function of a class can be declared as virtual. A non member function (nonmethod)
of a class cannot be declared virtual.
virtual void display ( ) //error, nonmember function
{
Function body
}
Vishveshwarya Group of Institutions.

Student Activity What are virtual functions What are pure virtual functions Define V
1.
2.
3.

Late Binding
As we studied in the earlier unit, late binding means selecting functions during the execution.
Though late binding requires some overhead it provides increased power and flexibility. The late
binding is implemented through virtual functions as a result we have to declare an object of a class
either as a pointer to a class or a reference to a class.

For example the following shows how a late binding or run time binding can be carried out with the
help of a virtual function.
class base {
private :
int x;
float y;
public:
virtual void display ( ) ;
int sum ( ) ;
};
class derivedD : public baseA
{
private :
int x ;
float y;
public:
void display ( ); //virtual
int sum ( ) ;
};
void main ( )
{
baseA *ptr ;
derivedD objd ;
ptr = &objd ;
Other Program statements
ptr- >di splay ( ) ; //run time binding ptr-
>sum ( ) ; //compile time binding
}

Note that the keyword virtual is be followed by the return type of a member function if a run time is
to be bound. Otherwise, the compile time binding will be effected as usual. In the above program
segment, only the display ( ) function has been declared as virtual in the base class, whereas the sum
( ) is nonvirtual. Even though the message is given from the pointer of the base class to the objects of
the derived class, it will not

access the sum ( ) function of the derived class as it has been declared as nonvirtual. The sum ( )
function compiles only the static binding.

The following program demonstrates the run time binding of the member functions of a class. The
same message is given to access the derived class member functions from the array of pointers. As
function are declared as virtual, the C++ compiler invokes the dynamic binding.
Vishveshwarya Group of Institutions.

#include <iostream.h>
#include <conio.h>
class baseA {
public :
virtual void display () {
cout<< “One \n”;
}
};
class derivedB : public baseA
{
public:
virtual void display(){
cout<< “Two\n”; }
};
class derivedC: public derivedB
{
public:
virtual void display ( ) {
cout<< “Three \n”; }
};
void main ( ) {
//define three objects
baseA obja;
derivedB objb;
derivedC objc;
base A *ptr [3]; //define an array of pointers to baseA
ptr [0] = &obja;
ptr [1] = &objb;
ptr [2] = &objc;
for ( int i = 0; i <=2; i ++ )
ptr [i]->display ( ); //same message for all objects
getche ( ) ;
}
Output
One
Two
Three

The program listed below illustrates the static binding of the member functions of a class. In program
there are two classes student and academic. The class academic is derived from class student. The
two member function getdata and display are defined for both the classes. *obj is defined for class
student, the address of which is stored in the object of the class academic. The functions getdata ( )
and display ( ) of student class are invoked by the pointer to the class.

#include<iostream.h>
#include<conio.h>
class student {
private:
int rollno;
char name [20];
public:
void getdata ( );
void display ( );
Vishveshwarya Group of Institutions.

};
class academic: public student {
private:
char stream;
public:
void getdata ( );
void display ( ) ;
};
void student:: getdata ( )
{
cout<< “enterrollno\n”;
cin>>rollno;
cout<< “enter name \n”;
cin>>name;
}
void student:: display ( )
{
cout<< “the student’s roll number is “<<rollno<< “and name is”<<name ;
cout<< endl;
}
void academic :: getdata ( )
{
cout<< “enter stream of a student? \n”;
cin >>stream;
}
void academic :: display ( ) {
cout<< “students stream \
n”; cout <<stream<< endl;
}
void main ( )
{
student *ptr ;
academic obj
; ptr=&obj;
ptr->getdata ( ) ;
ptr->display ( ) ;
getche ( );
}
output
enter rollno
25
enter name
raghu
the student’s roll number is 25 and name is raghu

The program listed below illustrates the dynamic binding of member functions of a class. In this
program there are two classes student and academic. The class academic is derived from student.
Student function has two virtual functions getdata ( ) and display (). The pointer for student class is
defined and object . for academic class is created. The pointer is assigned the address of the object
and function of derived class are invoked by pointer to student.
#include <iostream.h>
#include <conio.h>
class student {
Vishveshwarya Group of Institutions.

private:
introllno;
char name [20];
public:
virtual void getdata ( );
virtual void display ( );
};
class academic: public student {
private :
char stream[10];
public:
void getdata { };
void display ( ) ;
};
void student: : getdata ( )
{
cout<< “enter rollno\n”;
cin >> rollno;
cout<< “enter name \n”;
cin >>name;
}
void student:: display ( )
{
cout<< “the student’s roll number is”<<rollno<< “and name is”<<name;
cout<< end1;
}
void academic: : getdata ( )
{
cout << “enter stream of a student? \n”;
cin>> stream;
}
void academic:: display ( )
{
cout<< “students stream \n”;
cout<< stream << endl;
}
void main ( )
{
student *ptr ;
academic obj ;
ptr = &obj ;
ptr->getdata ( );
ptr->dlsplay ( );
getch ( );
}
output
enter stream of a student?
Btech
students stream
Btech
Vishveshwarya Group of Institutions.

LECTURE-15

Pure Virtual Functions


Generally a function is declared virtual inside a base class and we redefine it the derived classes. The
function declared in the base class seldom performs any task.

The following program demonstrates how a pure virtual function is defined, declared and invoked
from the object of a derived class through the pointer of the base class. In the example there are two
classes employee and grade. The class employee is base class and the grade is derived class. The
functions getdata ( ) and display ( ) are declared for both the classes. For the class employee the
functions are defined with empty body or no code inside the function. The code is written for the
grade class. The methods of the derived class are invoked by the pointer to the base class.

#include<iostream.h>
#include<conio.h>
class employee {
int code
char name [20] ;
public:
virtual void getdata ( ) ;
virtual void display ( ) ;
};
class grade: public employee
{
char grd [90] ;
float salary ;
public :
void getdata ( ) ;
void display ( );
};
void employee :: getdata ( )
{
}
void employee:: display ( )
{
}
void grade : : getdata ( )
{
cout<< “ enter employee’s grade “;
cin> > grd ;
cout<< “\n enter the salary “ ;
cin>> salary;
}
void grade : : display ( )
{
cout«" Grade salary \n";
cout« grd« " "« salary« endl;
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}
void main ( )
{
employee *ptr ;
grade obj ;
ptr = &obj ;
ptr->getdata ( ) ;
ptr->display ( ) ;
getche ( ) ;
}
Output
enter employee’s grade
A enter the salary
250000 Grade salary
A 250000

Object Slicing:

In C++, a derived class object can be assigned to a base class object, but the other way is not
possible.

class Base { int x, y; };

class Derived : public Base { int z, w;

}; int main()
{
Derived d;
Base b = d; // Object Slicing, z and w of d are sliced off
}

Object Slicing happens when a derived class object is assigned to a base class object, additional
attributes of a derived class object are sliced off to form the base class object.

#include <iostream>
using namespace
std;

class Base
{
protected:
int i;
public:
Base(int a) { i = a; }
virtual void display()
{ cout << "I am Base class object, i = " << i << endl; }
};

class Derived : public Base


{
int j;
public:
Derived(int a, int b) : Base(a) { j = b;
} virtual void display()
{ cout << "I am Derived class object, i = "
<< i << ", j = " << j << endl; }
};
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// Global method, Base class object is passed by value


void somefunc (Base obj)
{
obj.display();
}

int main()
{
Base b(33);
Derived d(45, 54);
somefunc(b);
somefunc(d); // Object Slicing, the member j of d is sliced off
return 0;
}

Output:

I am Base class object, i = 33


I am Base class object, i = 45

We can avoid above unexpected behavior with the use of pointers or references. Object slicing
doesn’t occur when pointers or references to objects are passed as function arguments since a
pointer or reference of any type takes same amount of memory. For example, if we change the
global method myfunc() in the above program to following, object slicing doesn’t happen.

// rest of code is similar to above


void somefunc (Base &obj)
{
obj.display();
}
// rest of code is similar to above

Output:

I am Base class object, i = 33


I am Derived class object, i = 45, j = 54

We get the same output if we use pointers and change the program to following.

// rest of code is similar to above


void somefunc (Base *objp)
{
objp->display();
}
int main()
{
Base *bp = new Base(33) ;
Derived *dp = new Derived(45, 54);
somefunc(bp);
somefunc(dp); // No Object Slicing
return 0;
}

Output:

I am Base class object, i = 33


I am Derived class object, i = 45, j = 54

Object slicing can be prevented by making the base class function pure virtual there by disallowing
object creation. It is not possible to create the object of a class which contains a pure virtual method.
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LECTURE-33

C++ Function Overriding


If base class and derived class have member functions with same name and arguments. If you create
an object of derived class and write code to access that member function then, the member function
in derived class is only invoked, i.e., the member function of derived class overrides the member
function of base class. This feature in C++ programming is known as function overriding.

Accessing the Overridden Function in Base Class From Derived Class

To access the overridden function of base class from derived class, scope resolution operator ::. For
example: If you want to access get_data() function of base class from derived class in above
example then, the following statement is used in derived class.

A::get_data; // Calling get_data() of class A.

It is because, if the name of class is not specified, the compiler thinks get_data() function is calling
itself.
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Abstract Class

Abstract Class is a class which contains atleast one Pure Virtual function in it. Abstract classes are
used to provide an Interface for its sub classes. Classes inheriting an Abstract Class must provide
definition to the pure virtual function, otherwise they will also become abstract class.

Characteristics of Abstract Class

1. Abstract class cannot be instantiated, but pointers and refrences of Abstract class type can
be created.
2. Abstract class can have normal functions and variables along with a pure virtual function.
3. Abstract classes are mainly used for Upcasting, so that its derived classes can use
its interface.
4. Classes inheriting an Abstract Class must implement all pure virtual functions, or else
they will become Abstract too.

Pure Virtual Functions

Pure virtual Functions are virtual functions with no definition. They start with virtual keyword and
ends with = 0. Here is the syntax for a pure virtual function,

virtual void f() = 0;

Example of Abstract Class

class Base //Abstract base class


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{
public:
virtual void show() = 0; //Pure Virtual Function
};

class Derived:public Base


{
public:
void show()
{ cout << "Implementation of Virtual Function in Derived class"; }
};

int main()
{
Base obj; //Compile Time
Error Base *b;
Derived d;
b = &d;
b->show();
}

Output : Implementation of Virtual Function in Derived class

In the above example Base class is abstract, with pure virtual show() function, hence we cannot
create object of base class.

Why can't we create Object of Abstract Class ?

When we create a pure virtual function in Abstract class, we reserve a slot for a function in the
VTABLE(studied in last topic), but doesn't put any address in that slot. Hence the VTABLE will be
incomplete.

As the VTABLE for Abstract class is incomplete, hence the compiler will not let the creation of
object for such class and will display an errror message whenever you try to do so.
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LECTURE-34

Exception Handling:

Exception refers to unexpected condition in a program. The unusual conditions could be faults,
causing an error which in turn causes the program to fail. The error handling mechanism of c++ is
generally referred to as exception handling.

Generally , exceptions are classified into synchronous and asynchronous exceptions.. The exceptions
which occur during the program execution, due to some fault in the input data or technique that is not
suitable to handle the current class of data. with in a program is known as synchronous exception.
Example:
errors such as out of range,overflow,underflow and so on.

The exceptions caused by events or faults unrelated to the program and beyond the control of
program are asynchronous exceptions.
For example, errors such as keyboard interrupts, hardware malfunctions, disk failure and so on.

exception handling model:

When a program encounters an abnormal situation for which it in not designed, the user may transfer
control to some other part of the program that is designed to deal with the problem. This is done by
throwing an exception. The exception handling mechanism uses three blocks: try, throw and catch.
The try block must be followed immediately by a handler, which is a catch block. If an exception is
thrown in the try block the program control is transferred to the appropriate exception handler. The
program should attempt to catch any exception that is thrown by any function. The relationship of
these three exceptions handling constructs called the exception handling model is shown in figure:

try block
perform operation which may throw
or invoke external function if needed

invoke function having throw block

throw block
if (failure)
throw object

exception

catch block
catches all exceptions thrown from
within try block
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throw construct:

The keyword throw is used to raise an exception when an error is generated in the comutation. the
throw expression initialize a temporary object of the typeT used in thorw (T arg).
syntax:
throw T;

catch construct:

The exception handler is indicated by the catch keyword. It must be used immediately after the
statements marked by the try keyword. The catch handler can also occur immediately after another
catch Each handler will only evaluate an exception that matches.
syn:
catch(T)
{
// error meassges
}

try construct:
The try keyboard defines a boundary within which an exception can occur. A block of code in which
an exception can occur must be prefixed by the keyword try. Following the try keyword is a block of
code enclosed by braces. This indicates that the prepared to test for the existence of exceptions. If an
exception occurs, the program flow is interrupted.

try
{

if (failure)
throw T;
}
catch(T)
{

}
example:
#include<iostream.h>
void main()
{
int a,b;
cout<<”enter two numbers:”;
cin>>a>>b;
try
{
if (b= =0)
throw b;
else
cout<a/b;
}
catch(int x)
{
cout<<”2nd operand can’t be 0”;
}
}
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LECTURE-35

Array reference out of bound:


#define max
5 class array
{
private:
int a[max];
public:
int &operator[](int i)
{
if (i<0 || i>=max)
throw i;

else
return a[i];
}
};
void main()
{
array x;
try
{
cout<<”trying to refer a[1]…”
x[1]=3;
cout<<”trying to refer a[13]…”
x[13]=5;
}
catch(int i)
{
cout<<”out of range in array references…”;
}
}

multiple catches in a program


void test(int x)
{
try{
if (x==1)
throw x;
else if (x==-1)
throw 3.4;
else if (x==0)
throw ‘s’;
}
catch (int i)
{
cout<<”caught an integer…”;
}
catch (float s)
{
cout<<”caught a float…”;
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}
catch (char c)
{
cout<<”caught a character…”;
}}
void main()
{
test(1);
test(-1);
test(0);
}

catch all
void test(int x)
{
try{
if (x==1)
throw x;
else if (x==-1)
throw 3.4;
else if (x==0)
throw ‘s’;
}
catch (…)
{
cout<<”caught an error…”;
}
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Difference between Inheritance and Containership :

Containership: Containership is the phenomenon of using one or more classes within the
definition of other class. When a class contains the definition of some other classes, it is referred to
as composition, containment or aggregation. The data member of a new class is an object of some
other class. Thus the other class is said to be composed of other classes and hence referred to as
containership. Composition is often referred to as a “has-a” relationship because the objects of the
composite class have objects of the composed class as members.

Inheritance: Inheritance is the phenomenon of deriving a new class from an old one. Inheritance
supports code reusability. Additional features can be added to a class by deriving a class from it and
then by adding new features to it. Class once written or tested need not be rewritten or redefined.
Inheritance is also referred to as specialization or derivation, as one class is inherited or derived from
the other. It is also termed as “is-a” relationship because every object of the class being defined is
also an object of the inherited class.
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LECTURE-41

Namespaces :

Scopes

Named entities, such as variables, functions, and compound types need to be declared before being
used in C++. The point in the program where this declaration happens influences its visibility:

An entity declared outside any block has global scope, meaning that its name is valid anywhere in
the code. While an entity declared within a block, such as a function or a selective statement, has
block scope, and is only visible within the specific block in which it is declared, but not outside it.

Variables with block scope are known as local variables.

For example, a variable declared in the body of a function is a local variable that extends until the
end of the the function (i.e., until the brace } that closes the function definition), but not outside
it:

int foo; // global variable

int some_function ()
{
int bar; // local variable
bar = 0;
}

int other_function ()
{
foo = 1; // ok: foo is a global variable
bar = 2; // wrong: bar is not visible from this function
}

In each scope, a name can only represent one entity. For example, there cannot be two variables with
the same name in the same scope:

int some_function ()
{
int x;
x = 0;
double x; // wrong: name already used in this scope
x = 0.0;
}

The visibility of an entity with block scope extends until the end of the block, including inner blocks.
Nevertheless, an inner block, because it is a different block, can re-utilize a name existing in an outer
scope to refer to a different entity; in this case, the name will refer to a different entity only within
the inner block, hiding the entity it names outside. While outside it, it will still refer to the original
entity. For example:

// inner block scopes

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#include <iostream>

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using namespace std;

int main () {
int x = 10;
int y = 20;
{
int x; // ok, inner scope.
x = 50; // sets value to inner x
y = 50; // sets value to (outer) y
cout << "inner block:\n";
cout << "x: " << x << '\n';
cout << "y: " << y << '\n';
}
cout << "outer block:\n";
cout << "x: " << x << '\n';
cout << "y: " << y << '\n';
return 0;
}

output:
inner block:
x: 50
y: 50
outer block:
x: 10
y: 50
Note that y is not hidden in the inner block, and thus accessing y still accesses the outer variable.

Variables declared in declarations that introduce a block, such as function parameters and variables
declared in loops and conditions (such as those declared on a for or an if) are local to the block
they introduce.

Storage classes

The storage for variables with global or namespace scope is allocated for the entire duration of the
program. This is known as static storage, and it contrasts with the storage for local variables (those
declared within a block). These use what is known as automatic storage. The storage for local
variables is only available during the block in which they are declared; after that, that same storage
may be used for a local variable of some other function, or used otherwise.

But there is another substantial difference between variables with static storage and variables with
automatic storage:
- Variables with static storage (such as global variables) that are not explicitly initialized
are automatically initialized to zeroes.
- Variables with automatic storage (such as local variables) that are not explicitly initialized are
left uninitialized, and thus have an undetermined value.

For example:
// static vs automatic storage
#include <iostream>

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using namespace std;

int x;

int main ()
{
int y;
cout << x << '\n';
cout << y << '\n';
return 0;
}
Output:
0
4285838

The actual output may vary, but only the value of x is guaranteed to be zero. y can actually contain
just about any value (including zero).

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