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BFA-IndustrialDesign

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18 views4 pages

BFA-IndustrialDesign

Uploaded by

PJR
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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NASAD Competencies Summary

Degree: The BFA in Industrial Design, a professional undergraduate degree

Essential Note: Items below are excerpts from the NASAD Handbook. Items 1 through 5 indicate the
content and natures of the competencies expected of those graduating with the above degree. Items 6
and 7 indicate recommendations for competency development.
Only the Handbook in its entirety contains all standards and guidelines applicable to and used by all
phases of NASAD membership reviews. In the text below “H.” indicates the location of the excerpted
text in the Handbook; the term “(All)” indicates standards applicable to all professional undergraduate
art/design degrees including industrial design; “(Industrial Design)” indicates specific standards for that
major.

Item 1. (All)
Common Body of Knowledge and Skills (H.VIII.B.)
1. Studio. Studies, practice, and experiences in studio subjects are of prime importance in the
preparation of students for professional careers in art and design. The excellence of the creative work
produced by students is the best determinant of the adequacy of the studio studies offered by an
institution. Creative work includes, but is not limited to, conceptualization, process, product, and
critique.
Irrespective of major or specialization, students must:

a. Gain functional competence with principles of visual organization, including the ability to work
with visual elements in two and three dimensions; color theory and its applications; and drawing.
b. Present work that demonstrates perceptual acuity, conceptual understanding, and technical
facility at a professional entry level in their chosen field(s).
c. Become familiar with the historical achievements, current major issues, processes, and directions
of their field(s).
d. Be afforded opportunities to exhibit their work and to experience and participate in critiques and
discussions of their work and the work of others.

Studio work normally begins at the freshman level and extends with progressively greater intensity
throughout the degree program.

There should be opportunities for independent study at the advanced level that includes appropriate
supervision and evaluation upon completion.

2. Art/Design History, Theory, and Criticism. Through comprehensive courses in the history of
art/design, students must:

a. Learn to analyze works of art/design perceptively and to evaluate them critically.


b. Develop an understanding of the common elements and vocabulary of art/design and of the
interaction of these elements, and be able to employ this knowledge in analysis.
c. Acquire the ability to place works of art/design in historical, cultural, and stylistic contexts.
In certain areas of specialization, it is advisable to require that students study the historical
development of works within the specialization.
Normally, studies in art and design history and analysis occupy at least 10% of the total curriculum.

3. Technology. Students must acquire a working knowledge of technologies and equipment


applicable to their area(s) of specialization.
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4. Synthesis. While synthesis is a lifetime process, by the end of undergraduate studies students
should be able to work independently on a variety of art and/or design problems by combining, as
appropriate to the issue, their capabilities in studio, analysis, history, and technology.

Item 2. (All)
Results (H.VIII.C.)
Upon completion of any specific professional undergraduate degree program:
1. Students must demonstrate achievement of professional, entry-level competence in the major area
of specialization, including significant technical mastery, capability to produce work and solve
professional problems independently, and a coherent set of artistic/intellectual goals that are evident
in their work.
2. Students must demonstrate their competence by developing a body of work for evaluation in the
major area of study. A senior project or final presentation in the major area is required.
3. Students must have the ability to form and defend value judgments about art and design and to
communicate art/design ideas, concepts, and requirements to professionals and laypersons related to
the practice of the major field. They are able to work collaboratively as appropriate to the area(s) of
specialization.

Item 3. (Industrial Design)


Essential Competencies, Experiences, and Opportunities (H.X.E.3.)
(in addition to those stated for all professional degree programs in VIII.B. and C.):
a. Ability to design products and systems, including but not limited to a foundational understanding of
how products and systems are made; what makes them valuable; how they are developed, realized,
and distributed; and how they are related to environmental and societal issues and responsible
design.

b. Ability to use technologies and tools associated with multi-dimensional design representation,
development, dissemination, and application.

c. Foundational knowledge of the history of industrial design, including but not limited to the
influences of works and ideas on the evolution of design study and practice over time and across
cultures.

d. Fundamental knowledge of user experience, human factors, applied ergonomics, contextual


inquiry, user preference studies, and usability assessments.

e. Ability to research, define, and communicate about problems, variables, and requirements;
conceptualize and evaluate alternatives; and test and refine solutions, including the ability to
synthesize user needs in terms of value, aesthetics, and safety.

f. Ability to communicate concepts and specifications in verbal, written, and multiple media at levels
ranging from abstraction and sketches, to detailed multi-dimensional, functional, and visual
representations.

g. Functional knowledge of professional design practices and processes, including but not limited to
ethical behaviors and intellectual property issues such as patents, trademarks, and copyrights.

h. Knowledge of basic business practices and their relationship to industrial design as well as the ability
to investigate and reconcile the needs related to entrepreneurship, marketing, engineering,
manufacturing, servicing, and ecological and social responsibility in the process associated with
specific design projects.

i. Acquisition of collaborative skills and the ability to work effectively in interdisciplinary or


multidisciplinary teams.

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j. Opportunities for advanced undergraduate study in areas that intensify skills and concepts, and that
deepen and broaden knowledge of the profession of industrial design.

k. Experience in applying design knowledge and skills beyond the classroom is essential.
Opportunities for field research and experience, internships, collaborative programs with
professional and industry groups, and international experiences are strongly recommended. Such
opportunities to become oriented to the working profession should be supported through strong
advising.

Item 4. (All Professional Undergraduate Design Degrees)


Essential Resource-based Opportunities (H.X.B.)
Institutions must provide the following in terms of each specific specialization or field of design it offers.
1. Easy access to studios appropriately equipped for teaching, learning, and work. See Section II.F.
2. Easy access to libraries with (1) appropriate design collections in the field of specialization,
(2) resources that are current and appropriate to the specific curricula being offered, and
(3) reference material in other relevant disciplines, such as the social sciences and the humanities.
See Section II.G.
3. Easy access to tutorials that develop software and other technical capabilities. See Section IV.B.1.
4. Easy access to appropriately equipped labs and technological support necessary for the execution of
design solutions. See Section II.F.
5. Continuous regular access to instruction and critique under faculty with educational and professional
backgrounds in the area of design specialization. Instruction for the number of students enrolled, and
sufficient numbers of qualified faculty to provide the diversity of expertise required for a
comprehensive current education in the field of specialization. See Section II.E.

Item 5. (All)
General Studies Competencies (H.VIII.A.6.)
a. Competencies. Specific competency expectations are determined by the institution. Normally,
students holding a professional undergraduate degree in art and/or design are expected to have:

(1) The ability to think, speak, and write clearly and effectively, and to communicate with precision,
cogency, and rhetorical force.
(2) An informed acquaintance with the mathematical and experimental methods of the physical and
biological sciences and with the main forms of analysis and the historical and quantitative
techniques needed for investigating the workings and developments of modern society.
(3) An ability to address culture and history from a variety of perspectives.
(4) Understanding of, and experience in thinking about, moral and ethical problems.
(5) The ability to respect, understand, and evaluate work in a variety of disciplines.
(6) The capacity to explain and defend views effectively and rationally.
(7) Understanding of and experience in art forms other than the visual arts and design.

Item 6. (Industrial Design)


Recommendations for General Studies (H.X.E.2.)
(See Item 5 above.) Studies in the physical and natural sciences, the social and behavioral sciences,
quantitative reasoning, and the humanities are important for industrial designers. Students should be able
to make connections among these disciplines and their work in industrial design.

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Item 7. (All)
Recommendations for Professional Studies (H.VIII.D.)
Students engaged in professional undergraduate degrees in art/design should have opportunities to:
1. Gain a basic understanding of the nature of professional work in their major field. Examples are:
organizational structures and working patterns; artistic, intellectual, economic, technological, and
political contexts; and development potential.
2. Acquire the skills necessary to assist in the development and advancement of their careers, normally
including the development of competencies in communication, presentation, and business skills
necessary to engage in professional practice in their major field.
3. Develop teaching skills, particularly as related to their major area of study.
4. Explore areas of individual interest related to art/design in general or to the major. Among the many
possible examples are: aesthetics, theory, specialized topics in art/design history, analysis, and
technology.
5. Explore multidisciplinary issues that include art and design.
6. Practice synthesis of a broad range of art/design knowledge and skills, particularly through learning
activities that involve a minimum of faculty guidance, where the emphasis is on evaluation at
completion (see Section III.G.).

Please Note:
For specific information regarding curricular structure, see H.X.E.1. Normally,
approximately 65% of a 120 semester hour program is in art/design studies to ensure
that time is available to develop the requisite competencies.
For a table of contents for all standards, see NASAD Handbook.

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