Software Design Overview
Software Design Overview
Software design is a process to transform user requirements into some suitable form, which
helps the programmer in software coding and implementation.
Software design is the first step in SDLC (Software Design Life Cycle), which moves the
concentration from problem domain to solution domain. It tries to specify how to fulfill the
requirements mentioned in SRS.
Software design is a mechanism to transform user requirements into some suitable form, which
helps the programmer in software coding and implementation. It deals with representing the
client's requirement, as described in SRS (Software Requirement Specification) document, into a
form, i.e., easily implementable using programming language.
The software design phase is the first step in SDLC (Software Design Life Cycle), which moves the
concentration from the problem domain to the solution domain. In software design, we consider
the system to be a set of components or modules with clearly defined behaviors & boundaries.
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Software design is a process used to convert user requirements into a format that helps programmers
write code and implement the software.
First Step in SDLC: Software design is the starting point of the Software Development Life Cycle
(SDLC). It shifts the focus from understanding the problem to figuring out the solution. It shows
how the requirements from the SRS will be met in the software.
Designing Components: In the software design phase, the system is broken down into parts
(called modules or components), each with a specific job and clear boundaries.
Architectural Design - The architectural design is the highest abstract version of the system. It
identifies the software as a system with many components interacting with each other. At this
level, the designers get the idea of proposed solution domain.
High-level Design- The high-level design breaks the ‘single entity-multiple component’ concept of
architectural design into less-abstracted view of sub-systems and modules and depicts their
interaction with each other. High-level design focuses on how the system along with all of its
components can be implemented in forms of modules. It recognizes modular structure of each
sub-system and their relation and interaction among each other.
Detailed Design- Detailed design deals with the implementation part of what is seen as a system
and its sub-systems in the previous two designs. It is more detailed towards modules and their
implementations. It defines logical structure of each module and their interfaces to communicate
with other modules.
The design phase of software development deals with transforming the customer requirements
as described in the SRS documents into a form implementable using a programming language.
The software design process can be divided into the following three levels of phases of design:
1. Interface Design
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2. Architectural Design
3. Detailed Design
Interface Design:
Interface design is the specification of the interaction between a system and its environment. this
phase proceeds at a high level of abstraction with respect to the inner workings of the system i.e,
during interface design, the internal of the systems are completely ignored and the system is
treated as a black box. Attention is focussed on the dialogue between the target system and the
users, devices, and other systems with which it interacts. The design problem statement produced
during the problem analysis step should identify the people, other systems, and devices which are
collectively called agents.
· Precise description of events in the environment, or messages from agents to which the
system must respond.
· Precise description of the events or messages that the system must produce.
· Specification on the data, and the formats of the data coming into and going out of the
system.
· Specification of the ordering and timing relationships between incoming events or messages,
and outgoing events or outputs.
Architectural Design:
· Component Interfaces
Detailed Design:
Design is the specification of the internal elements of all major system components, their
properties, relationships, processing, and often their algorithms and the data structures.
· User interfaces
· Data packaging and implementation, including issues of scope and visibility of program
elements
In software design, we break down the system into different levels to make it easier to understand
and implement. These are the three levels of design:
1. Architectural Design
This is the highest-level design. It views the system as a collection of components that
interact with each other.
It provides an overall structure of the system but doesn't go into much detail about how
each part works.
It helps the designers understand the big picture of how the system will solve the problem.
2. High-Level Design
This design zooms in on the system, breaking down the big components into sub-systems
and modules.
It shows how each of these parts interacts and how the system can be implemented.
Focus is on the modular structure (i.e., how each part works and connects to others).
3. Detailed Design
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This is the most detailed level, where we define how each module or component will be
implemented.
It specifies the logic behind how each module works and how it will communicate with
others.
The focus is on implementation details like algorithms, data structures, and interfaces
between the components.
1. Interface Design
Focuses on how the system interacts with users, devices, and other systems.
Treats the system as a "black box" where the internal workings are ignored. Instead, the
focus is on input and output interactions.
Includes:
Clear descriptions of the events or messages the system receives and sends.
The data formats for incoming and outgoing information.
The order and timing of interactions.
2. Architectural Design
This step defines the system's major components, their roles, properties, and interfaces.
It focuses on breaking down the system into components, assigning responsibilities, and
ensuring they communicate well.
Key areas include:
Dividing the system into main components.
Defining interfaces and communication between components.
Looking at performance, resource use, and reliability.
3. Detailed Design
This level dives into the internal details of each component, specifying how it works and
interacts.
It includes:
Breaking down components into smaller program units.
Describing algorithms and data structures.
Defining user interfaces, unit states, and how units change states.
Managing how data and control pass between different units.
Modularization is a technique to divide a software system into multiple discrete and independent
modules, which are expected to be capable of carrying out task(s) independently. These modules
may work as basic constructs for the entire software. Designers tend to design modules such that
they can be executed and/or compiled separately and independently.
Modular design unintentionally follows the rules of ‘divide and conquer’ problem-solving strategy
this is because there are many other benefits attached with the modular design of a software.
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Advantage of modularization:
Thus in order to solve this problem the developing team breakdown the complete software into
various modules. A module is defined as the unique and addressable components of the software
which can be solved and modified independently without disturbing ( or affecting in very small
amount ) other modules of the software. Thus every software design should follow modularity.
The process of breaking down a software into multiple independent modules where each module
is developed separately is called Modularization.
Effective modular design can be achieved if the partitioned modules are separately solvable,
modifiable as well as compilable. Here separate compilable modules means that after making
changes in a module there is no need of recompiling the whole software system.
In order to build a software with effective modular design there is a factor “Functional
Independence” which comes into play. The meaning of Functional Independence is that a function
is atomic in nature so that it performs only a single task of the software without or with least
interaction with other modules. Functional Independence is considered as a sign of growth in
modularity i.e., presence of larger functional independence results in a software system of good
design and design further affects the quality of the software.
As the modules are independent they have limited or almost no dependency on other modules.
So, making changes in a module without affecting the whole system is possible in this approach.
Error propagation from one module to another and further in whole system can be neglected and
it saves time during testing and debugging.
Independence of modules of a software system can be measured using 2 criteria : Cohesion, and
Coupling. These are explained as following below.
Modularization (Simplified)
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Modularization is the process of breaking a large software system into smaller, independent parts
called modules. Each module can work on its own and handle specific tasks. This makes the software
easier to manage and develop. These modules can be compiled or run separately from the rest of the
system.
Modular design follows the idea of "divide and conquer," meaning it splits a big problem into smaller
parts, which brings several advantages:
Advantages of Modularization:
1. Easier Maintenance: Small, independent components are easier to update and fix.
2. Functional Breakdown: The program can be divided based on specific tasks or functions.
3. Abstraction: It allows the developer to focus on only what is necessary at different levels of the
program.
4. Reusability: Modules that work well together (high cohesion) can be reused in other projects.
5. Concurrent Execution: Modules can be run at the same time if needed.
6. Security: Modular design enhances security since each part works separately, reducing the
impact of vulnerabilities.
Software is usually made up of many systems and sub-systems, which can be complex to design all at
once. Trying to create a complete system without breaking it down is difficult and error-prone. That's
why software teams use modularization: breaking the software into smaller modules that can be
developed and modified independently without impacting other parts of the system.
Modules can be separately developed and solved without affecting other parts.
Modules can be compiled separately, so when changes are made to one module, you don't
need to recompile the entire system.
Functional Independence:
This means each module performs one specific task with minimal interaction with other modules.
The more independent the modules are, the better the software design. Functional independence
improves the overall quality of the software.
1. Clear Design: Developers have a clear understanding of what each module does, making design
easier and less error-prone.
2. Easy Changes: Since modules are independent, you can modify one module without affecting
others.
3. Error Isolation: Problems in one module don't spread to others, making testing and debugging
faster.
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To measure how independent a module is, we look at cohesion (how closely related the tasks within a
module are) and coupling (how much one module relies on others). High cohesion and low coupling
lead to better modular design.
It is necessary for the programmers and designers to recognize those modules, which can be
made parallel execution.
Example
The spell check feature in word processor is a module of software, which runs along side the word
processor itself.
Cohesion
Cohesion is a measure that defines the degree of intra-dependability within elements of a
module. The greater the cohesion, the better is the program design.
Co-incidental cohesion - It is unplanned and random cohesion, which might be the result of
breaking the program into smaller modules for the sake of modularization. Because it is
unplanned, it may serve confusion to the programmers and is generally not-accepted.
Logical cohesion - When logically categorized elements are put together into a module, it is called
logical cohesion.
Temporal Cohesion - When elements of module are organized such that they are processed at a
similar point in time, it is called temporal cohesion.
Procedural cohesion - When elements of module are grouped together, which are executed
sequentially in order to perform a task, it is called procedural cohesion.
Communicational cohesion - When elements of module are grouped together, which are executed
sequentially and work on same data (information), it is called communicational cohesion.
Sequential cohesion - When elements of module are grouped because the output of one element
serves as input to another and so on, it is called sequential cohesion.
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Functional cohesion - It is considered to be the highest degree of cohesion, and it is highly
expected. Elements of module in functional cohesion are grouped because they all contribute to a
single well-defined function. It can also be reused.
Coupling
Coupling is a measure that defines the level of inter-dependability among modules of a program.
It tells at what level the modules interfere and interact with each other. The lower the coupling,
the better the program.
Content coupling - When a module can directly access or modify or refer to the content of another
module, it is called content level coupling.
Common coupling- When multiple modules have read and write access to some global data, it is
called common or global coupling.
Control coupling- Two modules are called control-coupled if one of them decides the function of
the other module or changes its flow of execution.
Stamp coupling- When multiple modules share common data structure and work on different part
of it, it is called stamp coupling.
Data coupling- Data coupling is when two modules interact with each other by means of passing
data (as parameter). If a module passes data structure as parameter, then the receiving module
should use all its components.
Ideally, no coupling is considered to be the best.
Design Verification
The output of software design process is design documentation, pseudo codes, detailed logic
diagrams, process diagrams, and detailed description of all functional or non-functional
requirements.
The next phase, which is the implementation of software, depends on all outputs mentioned
above.
It is then becomes necessary to verify the output before proceeding to the next phase. The early
any mistake is detected, the better it is or it might not be detected until testing of the product. If
the outputs of design phase are in formal notation form, then their associated tools for
verification should be used otherwise a thorough design review can be used for verification and
validation.
By structured verification approach, reviewers can detect defects that might be caused by
overlooking some conditions. A good design review is important for good software design,
accuracy and quality.
Concurrency (Simplified)
In the past, software used to run sequentially, meaning one instruction was executed after another,
and only one part of the program was active at a time. If a program had multiple parts (modules), only
one could run at any moment.
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Concurrency allows software to run multiple parts at the same time. This is done by splitting the
program into independent parts that can be executed in parallel, making the software faster and
more efficient. It is important for developers to figure out which parts of the software can run in
parallel.
Example: In a word processor, while you are typing, the spell check feature works at the same time
as the word processor itself, meaning both run concurrently.
When a program is broken down into modules, the quality of how these modules interact with each
other is measured by coupling and cohesion.
Cohesion
Cohesion measures how well the elements within a module work together. The higher the cohesion,
the better the module's design. There are seven types of cohesion:
1. Co-incidental cohesion: Randomly grouping tasks into a module without any real purpose—this
is not a good design.
2. Logical cohesion: Grouping elements based on logic, like all similar tasks in one module.
3. Temporal cohesion: Grouping tasks that are executed around the same time.
4. Procedural cohesion: Grouping tasks that are executed in a specific sequence to complete a
task.
5. Communicational cohesion: Grouping tasks that use the same data or information to work
together.
6. Sequential cohesion: Grouping tasks where the output of one task is used as the input for the
next task.
7. Functional cohesion: The highest form of cohesion, where everything in the module works
together to perform a single well-defined function, making it easier to reuse.
Coupling
Coupling measures how much the modules depend on each other. Lower coupling is better because it
means the modules are more independent. There are five levels of coupling:
1. Content coupling: One module can directly access or modify another module’s content, which is
not good.
2. Common coupling: Multiple modules share global data, meaning they can both read and write
to it.
3. Control coupling: One module controls or changes the flow of another module’s operation.
4. Stamp coupling: Modules share a common data structure but work on different parts of it.
5. Data coupling: Two modules communicate by passing data, and the receiving module uses the
data passed.
Design Verification
Once the software design is complete, it's important to verify it before moving to the next step
(implementation). Verifying the design early helps catch mistakes before they reach the testing phase,
where they can be harder to fix.
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This can be done using:
Formal tools: If the design is in a formal format, specific tools can check for errors.
Design reviews: Experts carefully examine the design to make sure everything works as
expected.
A good review ensures high-quality software design and helps to detect mistakes early, improving
accuracy and quality.
The software design process can be divided into the following three levels of phases of design:
1. Interface Design
2. Architectural Design
3. Detailed Design
Interface Design:
Interface design is the specification of the interaction between a system and its environment. this
phase proceeds at a high level of abstraction with respect to the inner workings of the system i.e,
during interface design, the internal of the systems are completely ignored and the system is
treated as a black box. Attention is focused on the dialogue between the target system and the
users, devices, and other systems with which it interacts. The design problem statement produced
during the problem analysis step should identify the people, other systems, and devices which are
collectively called agents.
· Precise description of events in the environment, or messages from agents to which the
system must respond.
· Precise description of the events or messages that the system must produce.
· Specification on the data, and the formats of the data coming into and going out of the
system.
· Specification of the ordering and timing relationships between incoming events or messages,
and outgoing events or outputs.
Architectural Design:
· Component Interfaces
The architectural design adds important details ignored during the interface design. Design of the
internals of the major components is ignored until the last phase of the design.
Detailed Design:
Design is the specification of the internal elements of all major system components, their
properties, relationships, processing, and often their algorithms and the data structures.
· User interfaces
· Data packaging and implementation, including issues of scope and visibility of program
elements
· The data design element produced a model of data that represent a high level of abstraction.
· This model is then more refined into more implementation specific representation which is
processed by the computer based system.
· The structure of data is the most important part of the software design.
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2. Architectural design elements
· Requirement model elements like data flow diagram or analysis classes, relationship and
collaboration between them.
· The interface design elements for software represents the information flow within it and out
of the system.
· The component level design for software is similar to the set of detailed specification of each
room in a house.
· The component level design for the software completely describes the internal details of the
each software component.
· The processing of data structure occurs in a component and an interface which allows all the
component operations.
· The deployment level design element shows the software functionality and subsystem that
allocated in the physical computing environment which support the software.
· Following figure shows three computing environment as shown. These are the personal
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computer, the CPI server and the Control panel.
The design phase in software development is about turning customer requirements from the SRS
(Software Requirements Specification) into a plan that can be implemented using a programming
language. This phase is broken down into three levels:
1. Interface Design
2. Architectural Design
3. Detailed Design
1. Interface Design
This focuses on how the system interacts with users and other systems, without worrying about how
the system works inside (treating it like a "black box"). It defines:
Example: Designing how users interact with a program or how different devices talk to each other.
2. Architectural Design
This level specifies the main parts (components) of the system, their roles, and how they interact with
each other. The internal details of these components are ignored for now. Key issues in architectural
design include:
The architectural design adds more details than interface design but still ignores the internal working
of each component.
3. Detailed Design
At this stage, the internal details of each component are specified, including:
Deals with how information moves between different parts of the system, including:
User interface (how users interact with the system)
External interfaces (interaction with other systems or networks)
Internal interfaces (communication between system components).
Focuses on how software components are distributed in the physical hardware (computers or
servers) that will support the software.
Describes which parts of the software run on different devices (e.g., personal computers, servers,
control panels).
In summary, the design phase moves from general interaction (interface design) to system structure
(architectural design), and finally, to detailed component specifications (detailed design). Each level
focuses on different aspects of how the system will work and interact with users, other systems, and
hardware.
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Design documentation is a collection of documents and resources that covers all aspects of your
product design. Documentation should include information about users, product features, and
project deadlines; all essential implementation details; and design decisions that your team and
stakeholders have agreed on.
The design documentation provides written documentation of the design factors and the choices
the architect has made in the design to satisfy the business and technical requirements.
The design documentation also aids in the implementation of the design. In many cases where
the design architect is not responsible for the implementation, the design documents ensure the
successful implementation of the design by the implementation engineer.
The Design Document will be the starting point work product for a number of your assignments.
In many cases you could, and should, do the Design Document before doing any of the actual
"work". To a degree, the Design Document could be seen a part of the Plan on what you will do,
but I tend to look at the Design Document as providing more of a technical overview and the Plan
as a second document which includes assumptions, justifications, and the like necessary for
meeting the customer's requirements. The Implementation then would be the final step, in which
you detail exactly – often in a step-by-step manner - what you did to actually complete the work
required by the Design Document and Plan.
- Design - the picture that describes the end result (it often doesn't include product names, but
might in some cases)
- Plan - a milestone-level view of how that design will get accomplished (no commands are
included, but product names and the processes selected might very well be documented)
- Implementation - a step-by-step list of what to do which could be used to reproduce the work,
possibly by someone who isn’t familiar with the design or plan.
- A design is the type of document a company might produce to be sent off for bidding (i.e., the
customer might produce)
- A plan is individual -- the order and way you solve and verify your solution might be different
from someone else, but
- If you just provide implementation steps without the plan, how will you know you did the job?
Documentation can vary from project to project. Many consulting companies and resellers have
standard documentation templates that they use when designing solutions. A properly
documented design should include the following information:
· Architecture design
· Implementation plan
· Installation guide
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· Validation test plan
· Operational procedures
Design documentation is a set of documents that explains everything about a product's design,
including:
This documentation helps make sure that the design meets the business and technical needs, and it
guides engineers when they are building the product.
1. Record Design Choices: It explains why certain design decisions were made to meet business
and technical requirements.
2. Guide Implementation: If the person designing the system isn't the one building it, the
documentation ensures that the implementation engineer can follow the plan successfully.
3. Foundation for Future Work: The design document is often created before any actual building
begins. It serves as the starting point for development and outlines what needs to be done.
Three-Document Model
1. Design Document: Describes the final result of the project (e.g., how the system will look and
function). It focuses on the technical overview without going into detailed steps.
2. Plan: Breaks the design down into milestones or stages, explaining how the design will be
completed. It doesn't include specific commands but might mention products and processes
used.
3. Implementation: Provides step-by-step instructions on how to build the design. This can be
followed by someone who wasn’t involved in the design or planning process.
Example:
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Design: A blueprint of a house showing the overall structure and rooms (doesn’t include product
names like "concrete" or "bricks").
Plan: A list of major tasks, such as pouring the foundation, framing the walls, etc.
Implementation: Detailed instructions on how to build each wall, including tools, materials, and
exact steps.
Each project might have its own format, but well-documented design should include:
In summary, design documentation helps everyone involved in the project understand what needs
to be done, why, and how to do it, ensuring smooth implementation and successful results.
The architect creates the architecture design document to document the design factors and the
specific choices that have been made to satisfy those factors. The document serves as a way for
the architect to show his work when making design decisions. The architecture design document
includes the conceptual, logical, and physical designs.
o Executive summary
o Design methodology
· Conceptual design
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· Cover page: It includes the customer and project names
· Document version log: It contains the log of authors and changes made to the document
· Document contacts: It includes the subject matter experts involved in the creation of the
design
· Table of contents: It is the index of the document sections for quick reference
· List of tables: It is the index of tables included in the document for quick reference
· List of figures: It is the index of figures included in the document for quick reference
· Purpose and overview: This section consists of an executive summary to provide an overview
of the design and the design methodology followed in creating the design
· Logical design: It has the details of the logical management, storage, network, and compute
design
· Physical design: It contains the details of the selected hardware and the configuration of the
physical and virtual hardware
The implementation plan defines the project roles and defines what is expected of the customer
and what they can expect during the implementation of the design.
This document is sometimes referred to as the statement of work. It defines the key points of
contact, the requirements that must be satisfied to start the implementation, any project
documentation deliverables, and how changes to the design and implementation will be handled.
· Purpose statement
· Project contacts
· Implementation requirements
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The following is an example outline for an implementation plan:
· Document version log: It contains the log of authors and changes made to the document
· Document contacts: It includes the subject matter experts involved in the creation of the
design
· List of tables: It is the index of tables included in the document for quick reference
· List of figures: It is the index of figures included in the document for quick reference
· Project deliverables: It consists of the documents that will be provided as deliverables once
implementation has been completed
In many projects, the person creating the design is not the person responsible for implementing
the design. The installation guide outlines the steps necessary to implement the physical design
outlined in the architecture design document.
The installation guide should provide details about the installation of all components, including
the storage and network configurations required to support the design. In a complex design,
multiple installation guides may be created to document the installation of the various
components required to support the design. For example, separate installation guides may be
created for the storage, network, and vSphere installation and configuration.
· Purpose statement
· Assumption statement
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The following is an example outline for an installation guide:
· Document version log: It contains the log of authors and changes made to the document
· Document contacts: It includes the subject matter experts involved in the creation of the
design
· List of tables: It is the index of tables included in the document for quick reference
· List of figures: It is the index of figures included in the document for quick reference
· Purpose statement
· Assumption statement
· Success criteria
· Test procedures
· Document version log: It contains the log of authors and changes made to the document
· Document contacts: It includes the subject matter experts involved in the creation of the
design
· List of tables: It is the index of tables included in the document for quick reference
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· List of figures: It is the index of figures included in the document for quick reference
· Success criteria: It is a list of criteria that must be met to validate the successful
implementation of the design
· Test Procedures: It is a list of test procedures to follow, including the steps to follow and the
expected results
The architecture design document is a technical guide that describes all the necessary components
and details needed to build a solution that meets the business and technical requirements.
It helps the architect explain why certain design decisions were made.
It covers conceptual, logical, and physical designs to ensure the solution works as planned.
1. Purpose and overview: A summary of the design and the approach used.
2. Conceptual design: The high-level idea behind the design, including requirements, constraints,
and assumptions.
3. Logical design: The technical details of how storage, networking, and computing will be
managed.
4. Physical design: The hardware and configurations chosen for the system.
The implementation plan outlines what needs to be done to actually build the design. It details:
This plan ensures that everyone knows their roles and the steps needed to complete the project. It's
sometimes called the statement of work because it defines the key project points.
It explains in detail how to install everything, including storage and network settings. Sometimes,
separate guides are made for different parts of the system (e.g., one for storage and another for
network setup).
The validation test plan describes how to check if the implementation was successful. It lists the
criteria that must be met and the procedures to follow to make sure everything works as intended.
These documents ensure that a project is well-designed, implemented correctly, and verified for
success, helping everyone stay on the same page.
There are multiple variants of software design. Let us study them briefly:
A good system design is to organise the program modules in such a way that are easy to develop
and change. Structured design techniques help developers to deal with the size and complexity of
programs. Analysts create instructions for the developers about how code should be written and
how pieces of code should fit together to form a program.
Importance :
2. It is common for the project team to have to write some code and produce original programs
that support the application logic of the system.
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Structured Design
Structured design is mostly based on ‘divide and conquer’ strategy where a problem is broken into
several small problems and each small problem is individually solved until the whole problem is
solved.
The small pieces of problem are solved by means of solution modules. Structured design
emphasis that these modules be well organized in order to achieve precise solution.
These modules are arranged in hierarchy. They communicate with each other. A good structured
design always follows some rules for communication among multiple modules, namely -
A good structured design has high cohesion and low coupling arrangements.
Function oriented design inherits some properties of structured design where divide and conquer
methodology is used.
This design mechanism divides the whole system into smaller functions, which provides means of
abstraction by concealing the information and their operation.. These functional modules can
share information among themselves by means of information passing and using information
available globally.
Another characteristic of functions is that when a program calls a function, the function changes
the state of the program, which sometimes is not acceptable by other modules. Function oriented
design works well where the system state does not matter and program/functions work on input
rather than on a state.
Design Process
The whole system is seen as how data flows in the system by means of data flow diagram.
DFD depicts how functions changes data and state of entire system.
The entire system is logically broken down into smaller units known as functions on the basis of
their operation in the system.
Each function is then described at large.
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Simple Explanation:
Software design is the process of turning user requirements into a working software solution. It
involves creating a plan to determine the best way to implement the desired software. The goal is to
take the requirements and find the optimum solution.
1. Structured Design:
Structured design is about breaking a big problem into smaller, manageable parts.
These smaller parts are called modules, and each module solves a piece of the problem.
The benefit of structured design is that it makes understanding and solving the problem
easier. It's based on the "divide and conquer" approach.
These modules are arranged in a hierarchy, and they communicate with each other.
Cohesion: Modules should group related functions together.
Coupling: The communication between modules should be minimal.
A good structured design has high cohesion (modules focus on one task) and low
coupling (modules don't rely too much on each other).
2. Function-Oriented Design:
This type of design breaks the system into smaller sub-systems called functions. Each
function performs a specific task.
It also follows the "divide and conquer" approach like structured design.
Functions are self-contained units that can share information with other functions, and
sometimes they affect the system's state.
Function-oriented design works best when the system is focused on inputs (what data
comes in) and is less concerned about the system’s current state.
Design Process:
The entire system is seen through data flow diagrams (DFD), which show how data moves and
changes within the system.
The system is broken down into functions based on what tasks they perform.
Each function is then explained in detail to show how it fits into the overall system.
In summary, software design helps organize and solve complex problems by dividing them into
smaller, easier-to-manage parts, and choosing a structured or function-oriented approach depending
on the system's needs.
explain below given in simple wording and in details Object Oriented Design
Object oriented design works around the entities and their characteristics instead of functions
involved in the software system. This design strategies focuses on entities and its characteristics.
The whole concept of software solution revolves around the engaged entities.
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Let us see the important concepts of Object Oriented Design:
Objects - All entities involved in the solution design are known as objects. For example, person,
banks, company and customers are treated as objects. Every entity has some attributes
associated to it and has some methods to perform on the attributes.
· Classes - A class is a generalized description of an object. An object is an instance of a class.
Class defines all the attributes, which an object can have and methods, which defines the
functionality of the object.
In the solution design, attributes are stored as variables and functionalities are defined by means
of methods or procedures.
Encapsulation - In OOD, the attributes (data variables) and methods (operation on the data) are
bundled together is called encapsulation. Encapsulation not only bundles important information
of an object together, but also restricts access of the data and methods from the outside world.
This is called information hiding.
Inheritance - OOD allows similar classes to stack up in hierarchical manner where the lower or
sub-classes can import, implement and re-use allowed variables and methods from their
immediate super classes. This property of OOD is known as inheritance. This makes it easier to
define specific class and to create generalized classes from specific ones.
Polymorphism - OOD languages provide a mechanism where methods performing similar tasks
but vary in arguments, can be assigned same name. This is called polymorphism, which allows a
single interface performing tasks for different types. Depending upon how the function is
invoked, respective portion of the code gets executed.
Design Process
Software design process can be perceived as series of well-defined steps. Though it varies
according to design approach (function oriented or object oriented, yet It may have the following
steps involved:
A solution design is created from requirement or previous used system and/or system sequence
diagram.
Objects are identified and grouped into classes on behalf of similarity in attribute characteristics.
Class hierarchy and relation among them is defined.
Application framework is defined.
Software Design Approaches
We know that a system is composed of more than one sub-systems and it contains a number of
components. Further, these sub-systems and components may have their on set of sub-system
and components and creates hierarchical structure in the system.
Top-down design takes the whole software system as one entity and then decomposes it to
achieve more than one sub-system or component based on some characteristics. Each sub-
system or component is then treated as a system and decomposed further. This process keeps on
running until the lowest level of system in the top-down hierarchy is achieved.
Top-down design starts with a generalized model of system and keeps on defining the more
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specific part of it. When all components are composed the whole system comes into existence.
Top-down design is more suitable when the software solution needs to be designed from scratch
and specific details are unknown.
Each system is divided into several subsystems and components. Each of the subsystem is further
divided into set of subsystems and components. This process of division facilitates in forming a
system hierarchy structure. The complete software system is considered as a single entity and in
relation to the characteristics, the system is split into sub-system and component. The same is
done with each of the sub-system.
This process is continued until the lowest level of the system is reached. The design is started
initially by defining the system as a whole and then keeps on adding definitions of the subsystems
and components. When all the definitions are combined together, it turns out to be a complete
system.
For the solutions of the software need to be developed from the ground level, top-down design
best suits the purpose.
Advantages:
· The main advantage of top down approach is that its strong focus on requirements helps to
make a design responsive according to its requirements.
Disadvantages:
· Project and system boundries tends to be application specification oriented. Thus it is more
likely that advantages of component reuse will be missed.
Bottom-up Design
The bottom up design model starts with most specific and basic components. It proceeds with
composing higher level of components by using basic or lower level components. It keeps
creating higher level components until the desired system is not evolved as one single
component. With each higher level, the amount of abstraction is increased.
Bottom-up strategy is more suitable when a system needs to be created from some existing
system, where the basic primitives can be used in the newer system.
Both, top-down and bottom-up approaches are not practical individually. Instead, a good
combination of both is used.
Bottom-up approach:
The design starts with the lowest level components and subsystems. By using these components,
the next immediate higher level components and subsystems are created or composed. The
process is continued till all the components and subsystems are composed into a single
component, which is considered as the complete system. The amount of abstraction grows high
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as the design moves to more high levels.
By using the basic information existing system, when a new system needs to be created, the
bottom up strategy suits the purpose.
Advantages:
· It can be used to hide the low-level details of implementation and be merged with top-down
technique.
Disadvantages:
· It leads to proliferation of ‘potentially useful’ functions rather than most appropriate ones.
Hybrid Design:
It is a combination of both the top – down and bottom – up design strategies. In this we can reuse
the modules.
Object-Oriented Design (OOD) focuses on the entities (or "objects") involved in the software rather
than just functions. Instead of thinking about tasks or actions, OOD is about defining the objects and
their properties (attributes) and behaviors (methods). This method revolves around organizing these
objects to create the whole software solution.
1. Objects:
An object is anything that is involved in the software. For example, a person, a bank, or a
customer can all be objects.
Each object has attributes (characteristics, like name, age, balance) and methods (actions
it can perform, like depositing money or sending an email).
2. Classes:
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A class is a blueprint or general description of an object. For example, a "Person" class can
describe the common attributes (like name, age) and actions (methods like walking, talking)
that any "Person" object would have.
Objects are instances of a class. So, if you create a person named "John," John would be an
object based on the "Person" class.
3. Encapsulation:
Encapsulation means bundling the object's data (attributes) and methods (actions) together
in one unit.
It also hides the inner workings of an object, meaning other parts of the program can't
directly access or change its data. This protects the object and is called information hiding.
4. Inheritance:
Inheritance allows objects or classes to inherit characteristics (attributes and methods)
from other classes.
For example, if you have a class "Animal," you can create a class "Dog" that inherits
everything from "Animal" but adds its own specific attributes (like barking).
This makes it easy to create new objects based on existing ones.
5. Polymorphism:
Polymorphism allows different classes to use the same method name but with different
outcomes. For example, if different objects like "Bird" and "Plane" both have a "fly" method,
the same method name will behave differently depending on the object.
This makes your program more flexible, allowing a single function to handle different types
of objects.
2. Identify Objects:
The next step is identifying which objects are involved. These are grouped into classes
based on their similarities.
There are two major approaches in software design: Top-Down and Bottom-Up.
1. Top-Down Design:
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Top-down design starts by looking at the entire software system as a whole and then breaks it
down into smaller sub-systems or components.
Each sub-system is then further divided until you reach the smallest components.
This approach is good for new systems where all the details are not known upfront.
Advantages:
Disadvantages:
Can miss opportunities to reuse components, which might lead to a less efficient design.
2. Bottom-Up Design:
Bottom-up design starts with the most basic, specific components and builds upwards by
combining these components to form larger parts of the system.
This approach is good for systems that need to be built on top of existing systems, reusing
what’s already available.
Advantages:
Disadvantages:
3. Hybrid Design:
A combination of both top-down and bottom-up approaches is often used. This hybrid design
takes advantage of the strengths of both approaches, making it more practical and flexible.
It allows the reuse of existing components while still ensuring the system meets the
requirements.
In Summary:
Object-Oriented Design helps create software by organizing entities as objects, with each object
having its own data and behaviors. Using principles like encapsulation, inheritance, and
polymorphism, OOD makes it easier to build, understand, and maintain complex software systems.
There are two primary design approaches (top-down and bottom-up), and often a combination of
both is the best choice for efficient software development.
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Project is not routine activity or day-to-day operations.
Project comes with a start time and end time.
Project ends when its goal is achieved hence it is a temporary phase in the lifetime of an
organization.
Project needs adequate resources in terms of time, manpower, finance, material and knowledge-
bank.
Software Project
Software is said to be an intangible product. Software development is a kind of all new stream in
world business and there’s very little experience in building software products. Most software
products are tailor made to fit client’s requirements. The most important is that the underlying
technology changes and advances so frequently and rapidly that experience of one product may
not be applied to the other one. All such business and environmental constraints bring risk in
software development hence it is essential to manage software projects efficiently.
The image above shows triple constraints for software projects. It is an essential part of software
organization to deliver quality product, keeping the cost within client’s budget constrain and
deliver the project as per scheduled. There are several factors, both internal and external, which
may impact this triple constrain triangle. Any of three factor can severely impact the other two.
Therefore, software project management is essential to incorporate user requirements along with
budget and time constraints.
A software project manager is a person who undertakes the responsibility of executing the
software project. Software project manager is thoroughly aware of all the phases of SDLC that the
software would go through. Project manager may never directly involve in producing the end
product but he controls and manages the activities involved in production.
A project manager closely monitors the development process, prepares and executes various
plans, arranges necessary and adequate resources, maintains communication among all team
members in order to address issues of cost, budget, resources, time, quality and customer
satisfaction.
Managing People
Project Planning
Scope Management
Project Estimation
Project Planning
Software project planning is task, which is performed before the production of software actually
starts. It is there for the software production but involves no concrete activity that has any
direction connection with software production; rather it is a set of multiple processes, which
facilitates software production. Project planning may include the following:
Scope Management
It defines the scope of project; this includes all the activities, process need to be done in order to
make a deliverable software product. Scope management is essential because it creates
boundaries of the project by clearly defining what would be done in the project and what would
not be done. This makes project to contain limited and quantifiable tasks, which can easily be
documented and in turn avoids cost and time overrun.
For an effective management accurate estimation of various measures is a must. With correct
estimation managers can manage and control the project more efficiently and effectively.
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Effort estimation
The managers estimate efforts in terms of personnel requirement and man-hour required to
produce the software. For effort estimation software size should be known. This can either be
derived by managers’ experience, organization’s historical data or software size can be converted
into efforts by using some standard formulae.
Time estimation
Once size and efforts are estimated, the time required to produce the software can be estimated.
Efforts required is segregated into sub categories as per the requirement specifications and
interdependency of various components of software. Software tasks are divided into smaller
tasks, activities or events by Work Breakthrough Structure (WBS). The tasks are scheduled on day-
to-day basis or in calendar months.
The sum of time required to complete all tasks in hours or days is the total time invested to
complete the project.
Cost estimation
This might be considered as the most difficult of all because it depends on more elements than
any of the previous ones. For estimating project cost, it is required to consider -
Size of software
Software quality
Hardware
Additional software or tools, licenses etc.
Skilled personnel with task-specific skills
Travel involved
Communication
Training and support
Project Estimation Techniques
We discussed various parameters involving project estimation such as size, effort, time and cost.
Project manager can estimate the listed factors using two broadly recognized techniques –
Decomposition Technique
Line of Code Estimation is done on behalf of number of line of codes in the software product.
Function Points Estimation is done on behalf of number of function points in the software
product.
Sure! Here’s a simplified and detailed explanation of the provided text about projects, software
projects, project management, and project estimation.
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Understanding Projects
What is a Project?
A project is a well-defined task made up of various operations aimed at achieving a specific goal. For
example, creating and delivering software is a project. Here are some characteristics of a project:
1. Unique Goals: Each project has its distinct purpose or objective that sets it apart from other
projects.
2. Temporary Nature: A project is not an ongoing, routine task. It has a clear start and end date,
and it concludes when its goal is met.
3. Limited Time Frame: Projects are bound by time. They have a defined beginning and must be
completed within a specific period.
4. Resource Requirements: Projects need sufficient resources, which include time, people
(manpower), finances, materials, and knowledge.
A software project is the complete process of developing software. It starts from gathering
requirements and goes through to testing and maintenance. This process is followed according to
established methodologies and occurs within a set timeframe to deliver a desired software product.
1. Rapid Technology Changes: Technologies evolve quickly, meaning experiences from one project
may not be applicable to another.
2. Risks: Due to these challenges, there are significant risks in developing software. Therefore,
managing software projects efficiently is crucial.
In software project management, there are three main constraints that must be balanced:
Any change in one of these constraints can impact the others. For example, if the scope increases, it
may require more time and money.
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A software project manager is responsible for overseeing the software project from start to finish.
They may not be directly involved in creating the software, but they manage all activities related to the
production process.
1. Managing People:
Lead the project team.
Communicate with stakeholders (those interested in the project).
Oversee human resource management.
Set up reporting structures.
1. Project Planning: Preparing for the software development before any actual coding begins.
2. Scope Management: Clearly defining the project’s scope, which includes all activities needed to
create the software product.
3. Project Estimation: Estimating the various measures related to the project.
Project Planning
Scope Management: It sets clear boundaries for the project. This helps in avoiding extra costs
and time overruns. Steps involved in scope management include:
Defining what the project will cover.
Verifying and controlling scope changes.
Breaking down the project into smaller, manageable parts.
Project Estimation
Accurate estimation of various aspects is crucial for effective project management. Here are some
components of project estimation:
2. Effort Estimation:
Estimating how many personnel and man-hours are required to develop the software. This
can be based on experience or historical data.
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3. Time Estimation:
Once the size and effort are known, the time needed to complete the software can be
estimated by dividing tasks into smaller parts (using a Work Breakdown Structure, or WBS).
4. Cost Estimation:
This is often the most complex. Cost factors include:
Software size
Quality requirements
Hardware and additional tools
Skilled personnel
Travel, communication, training, and support
1. Decomposition Technique
This technique treats the software project as a collection of components. There are two main models:
Line of Code Estimation: Based on the number of lines of code in the software.
Function Points Estimation: Based on the number of function points, which relate to the
software’s functionality.
In summary, effective project management is essential for the successful development of software. It
involves careful planning, defining the scope, estimating various factors, and managing resources and
personnel to ensure the project meets its goals within the set constraints of time and budget.
This technique uses empirically derived formulae to make estimation. These formulae are based
on LOC or FPs.
Putnam Model
This model is made by Lawrence H. Putnam, which is based on Norden’s frequency distribution
(Rayleigh curve). Putnam model maps time and efforts required with software size.
COCOMO
COCOMO stands for Constructive Cost Model, developed by Barry W. Boehm. It divides the
software product into three categories of software: organic, semi-detached and embedded.
Project Estimation
Estimation is the process of finding an estimate, or approximation, which is a value that can be
used for some purpose even if input data may be incomplete, uncertain, or unstable.
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Estimation determines how much money, effort, resources, and time it will take to build a specific
system or product. Estimation is based on −
· Estimation need not be a one-time task in a project. It can take place during −
Acquiring a Project.
Planning the Project.
Execution of the Project as the need arises.
· Project scope must be understood before the estimation process begins. It will be helpful to
have historical Project Data.
· Project metrics can provide a historical perspective and valuable input for generation of
quantitative estimates.
· Planning requires technical managers and the software team to make an initial commitment
as it leads to responsibility and accountability.
· Use at least two estimation techniques to arrive at the estimates and reconcile the resulting
values. Refer Decomposition Techniques in the next section to learn about reconciling estimates.
· Plans should be iterative and allow adjustments as time passes and more details are known.
The Project Estimation Approach that is widely used is Decomposition Technique. Decomposition
techniques take a divide and conquer approach. Size, Effort and Cost estimation are performed in
a stepwise manner by breaking down a Project into major Functions or related Software
Engineering Activities.
· Decompose the software into functions that can each be estimated individually.
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· Calculate the size of each function.
· Derive effort and cost estimates by applying the size values to your baseline productivity
metrics.
· Combine function estimates to produce an overall estimate for the entire project.
Step 3 − Generate an estimate of the effort and cost. You can arrive at the effort and cost
estimates by breaking down a project into related software engineering activities.
· Identify the sequence of activities that need to be performed for the project to be completed.
· Estimate the effort (in person hours/days) required to complete each task.
· Combine effort estimates of tasks of activity to produce an estimate for the activity.
· Obtain cost units (i.e., cost/unit effort) for each activity from the database.
· Combine effort and cost estimates for each activity to produce an overall effort and cost
estimate for the entire project.
Step 4 − Reconcile estimates: Compare the resulting values from Step 3 to those obtained from
Step 2. If both sets of estimates agree, then your numbers are highly reliable. Otherwise, if widely
divergent estimates occur conduct further investigation concerning whether −
· The scope of the project is not adequately understood or has been misinterpreted.
· Historical data used for the estimation techniques is inappropriate for the application, or
obsolete, or has been misapplied.
Step 5 − Determine the cause of divergence and then reconcile the estimates.
Estimation Accuracy
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· The accuracy of any estimate calculation.
· How closely the historical data or industry data used to calibrate the model matches the
project you are estimating.
· The stability of both the product requirements and the environment that supports the
software engineering effort.
· Whether or not the actual project was carefully planned, monitored and controlled, and no
major surprises occurred that caused unexpected delays.
Estimation Issues
Often, project managers resort to estimating schedules skipping to estimate size. This may be
because of the timelines set by the top management or the marketing team. However, whatever
the reason, if this is done, then at a later stage it would be difficult to estimate the schedules to
accommodate the scope changes.
While estimating, certain assumptions may be made. It is important to note all these assumptions
in the estimation sheet, as some still do not document assumptions in estimation sheets.
Even good estimates have inherent assumptions, risks, and uncertainty, and yet they are often
treated as though they are accurate.
The best way of expressing estimates is as a range of possible outcomes by saying, for example,
that the project will take 5 to 7 months instead of stating it will be complete on a particular date
or it will be complete in a fixed no. of months. Beware of committing to a range that is too narrow
as that is equivalent to committing to a definite date.
· You could also include uncertainty as an accompanying probability value. For example, there
is a 90% probability that the project will complete on or before a definite date.
· Organizations do not collect accurate project data. Since the accuracy of the estimates depend
on the historical data, it would be an issue.
· For any project, there is a shortest possible schedule that will allow you to include the
required functionality and produce quality output. If there is a schedule constraint by
management and/or client, you could negotiate on the scope and functionality to be delivered.
· Agree with the client on handling scope creeps to avoid schedule overruns.
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· Failure in accommodating contingency in the final estimate causes issues. For e.g., meetings,
organizational events.
· Resource utilization should be considered as less than 80%. This is because the resources
would be productive only for 80% of their time. If you assign resources at more than 80%
utilization, there is bound to be slippages.
Estimation Guidelines
One should keep the following guidelines in mind while estimating a project −
· During estimation, ask other people's experiences. Also, put your own experiences at task.
· Assume resources will be productive for only 80 percent of their time. Hence, during
estimation take the resource utilization as less than 80%.
· Resources working on multiple projects take longer to complete tasks because of the time lost
switching between them.
· Always build in contingency for problem solving, meetings and other unexpected events.
· Allow enough time to do a proper project estimate. Rushed estimates are inaccurate, high-risk
estimates. For large development projects, the estimation step should really be regarded as a
mini project.
· Where possible, use documented data from your organization’s similar past projects. It will
result in the most accurate estimate. If your organization has not kept historical data, now is a
good time to start collecting it.
· Use developer-based estimates, as the estimates prepared by people other than those who
will do the work will be less accurate.
· Use several different people to estimate and use several different estimation techniques.
· Reconcile the estimates. Observe the convergence or spread among the estimates.
Convergence means that you have got a good estimate. Wideband-Delphi technique can be used
to gather and discuss estimates using a group of people, the intention being to produce an
accurate, unbiased estimate.
Here's a simplified and detailed explanation of the concepts regarding empirical estimation
techniques and project estimation:
1. Putnam Model
Developed by Lawrence H. Putnam, this model uses a statistical approach based on
Norden’s frequency distribution, often represented as the Rayleigh curve.
It relates the time and effort required to develop software to its size, allowing teams to
predict how long a project might take based on its anticipated size.
Project Estimation
Estimation is the process of approximating how much time, money, resources, and effort will be
required to build a software system. Even when the input data is incomplete or uncertain, estimates
provide useful insights for project planning.
Basis of Estimation
Past Data/Past Experience: Historical project data helps to predict future project needs.
Available Documents/Knowledge: Documentation about similar projects can inform current
estimates.
Assumptions: Assumptions made during estimation can impact outcomes.
Identified Risks: Understanding potential risks can help in creating more accurate estimates.
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Determine how long each task will take.
Combine the estimates for a complete project timeline.
5. Reconcile estimates:
Compare the estimates from the size and effort steps. If they match closely, they are likely
reliable. If they differ significantly, revisit the project's scope and assumptions.
Observations on Estimation
Estimation is not just a one-time task; it should occur throughout the project lifecycle, from
planning to execution.
It's important to understand the project scope clearly before starting the estimation process, as
this will help create more accurate estimates.
Historical project metrics can provide insights that enhance the reliability of estimates.
It’s beneficial to use multiple estimation techniques and reconcile their results for accuracy.
Estimation Accuracy
Accuracy in estimation is crucial. It indicates how closely the estimate matches reality. Various factors
influence this accuracy:
Estimation Issues
Sometimes, project managers skip estimating size and go directly to scheduling, which can lead
to problems later on if the scope changes.
It’s vital to document assumptions made during estimation.
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Estimates should be expressed as a range to reflect uncertainty, rather than fixed timelines.
Historical project data is crucial for accuracy, but many organizations fail to collect and use it
effectively.
Estimation Guidelines
By following these principles, project managers can improve their estimation processes, leading to
more successful project outcomes.
Project schedule simply means a mechanism that is used to communicate and know about that
tasks are needed and has to be done or performed and which organizational resources will be
given or allocated to these tasks and in what time duration or time frame work is needed to be
performed. Effective project scheduling leads to success of project, reduced cost, and increased
customer satisfaction. Scheduling in project management means to list out activities, deliverables,
and milestones within a project that are delivered. It contains more notes than your average
weekly planner notes. The most common and important form of project schedule is Gantt chart.
Process:
The manager needs to estimate time and resources of project while scheduling project. All
activities in project must be arranged in a coherent sequence that means activities should be
arranged in a logical and well-organized manner for easy to understand. Initial estimates of
project can be made optimistically which means estimates can be made when all favorable things
will happen and no threats or problems take place.
The total work is separated or divided into various small activities or tasks during project
schedule. Then, Project manager will decide time required for each activity or task to get
completed. Even some activities are conducted and performed in parallel for efficient
performance. The project manager should be aware of fact that each stage of project is not
problem-free.
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· People may leave or remain absent during particular stage of development.
The project schedule is represented as set of chart in which work-breakdown structure and
dependencies within various activities are represented. To accomplish and complete project
within a given schedule, required resources must be available when they are needed. Therefore,
resource estimation should be done before starting development.
· Human effort
· Specialized hardware
· Software technology
There are several advantages provided by project schedule in our project management:
· It simply ensures that everyone remains on same page as far as tasks get completed,
dependencies, and deadlines.
· It helps in identifying issues early and concerns such as lack or unavailability of resources.
4. Establish the most likely size for the time duration required to complete the activities.
The first method in scheduling a software plan involves identifying all the functions required to
complete the project. A good judgment of the intricacies of the project and the development
process helps the supervisor to identify the critical role of the project effectively. Next, the large
functions are broken down into a valid set of small activities which would be assigned to various
engineers. The work breakdown structure formalism supports the manager to breakdown the
function systematically after the project manager has broken down the purpose and constructs
the work breakdown structure; he has to find the dependency among the activities. Dependency
among the various activities determines the order in which the various events would be carried
out. If an activity A necessary the results of another activity B, then activity A must be scheduled
after activity B. In general, the function dependencies describe a partial ordering among
functions, i.e., each service may precede a subset of other functions, but some functions might
not have any precedence ordering describe between them (called concurrent function). The
dependency among the activities is defined in the pattern of an activity network.
Once the activity network representation has been processed out, resources are allocated to every
activity. Resource allocation is usually done using a Gantt chart. After resource allocation is
completed, a PERT chart representation is developed. The PERT chart representation is useful for
program monitoring and control. For task scheduling, the project plan needs to decompose the
project functions into a set of activities. The time frame when every activity is to be performed is
to be determined. The end of every action is called a milestone. The project manager tracks the
function of a project by audit the timely completion of the milestones. If he examines that the
milestones start getting delayed, then he has to handle the activities carefully so that the
complete deadline can still be met.
What is Risk?
"Tomorrow problems are today's risk." Hence, a clear definition of a "risk" is a problem that could
cause some loss or threaten the progress of the project, but which has not happened yet.
These potential issues might harm cost, schedule or technical success of the project and the
quality of our software device, or project team morale.
Risk Management is the system of identifying addressing and eliminating these problems before
they can damage the project.
We need to differentiate risks, as potential issues, from the current problems of the project.
For example, staff storage, because we have not been able to select people with the right
technical skills is a current problem, but the threat of our technical persons being hired away by
the competition is a risk.
Risk Management
A software project can be concerned with a large variety of risks. In order to be adept to
systematically identify the significant risks which might affect a software project, it is essential to
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classify risks into different classes. The project manager can then check which risks from each
class are relevant to the project.
There are three main classifications of risks which can affect a software project:
1. Project risks
2. Technical risks
3. Business risks
1. Project risks: Project risks concern differ forms of budgetary, schedule, personnel, resource,
and customer-related problems. A vital project risk is schedule slippage. Since the software is
intangible, it is very tough to monitor and control a software project. It is very tough to control
something which cannot be identified. For any manufacturing program, such as the
manufacturing of cars, the plan executive can recognize the product taking shape.
2. Technical risks: Technical risks concern potential method, implementation, interfacing, testing,
and maintenance issue. It also consists of an ambiguous specification, incomplete specification,
changing specification, technical uncertainty, and technical obsolescence. Most technical risks
appear due to the development team's insufficient knowledge about the project.
3. Business risks: This type of risks contain risks of building an excellent product that no one need,
losing budgetary or personnel commitments, etc.
1. 1. Known risks: Those risks that can be uncovered after careful assessment of the project
program, the business and technical environment in which the plan is being developed, and more
reliable data sources (e.g., unrealistic delivery date)
2. 2. Predictable risks: Those risks that are hypothesized from previous project experience (e.g.,
past turnover)
3. 3. Unpredictable risks: Those risks that can and do occur, but are extremely tough to identify
in advance.
1. Global Perspective: In this, we review the bigger system description, design, and
implementation. We look at the chance and the impact the risk is going to have.
2. Take a forward-looking view: Consider the threat which may appear in the future and create
future plans for directing the next events.
3. Open Communication: This is to allow the free flow of communications between the client and
the team members so that they have certainty about the risks.
4. Integrated management: In this method risk management is made an integral part of project
management.
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5. Continuous process: In this phase, the risks are tracked continuously throughout the risk
management paradigm.
Certainly! Let’s break down the information into simpler terms and details for better understanding.
A project schedule is like a detailed plan that outlines what tasks need to be done and when. It helps
everyone involved know which activities are sequenced and what milestones (important goals or
checkpoints) must be achieved within a specific time frame.
Key Points:
Purpose: The schedule communicates the tasks that need to be completed and the resources
(like people and tools) allocated to each task, along with their expected timelines.
Benefits: A good project schedule leads to project success, lower costs, and happier customers.
Tools: One of the most common ways to visualize a project schedule is through a Gantt chart,
which shows tasks along a timeline.
Scheduling Process
2. Sequencing Activities:
Activities must be arranged logically so that they can be easily understood and followed.
4. Parallel Activities:
Some tasks can be done at the same time to make the project run more efficiently.
5. Awareness of Challenges:
The project manager must recognize that problems can arise during the project, such as:
Team members being absent.
Equipment failure.
Unavailability of necessary software.
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Work Breakdown Structure (WBS): This breaks down tasks into smaller parts.
Dependencies: This shows which tasks rely on others being completed first.
To keep the project on schedule, resources need to be available when required. Therefore, planning
for resources is crucial before starting the project.
Required Resources:
Understanding Risks
What is Risk?
Risk refers to potential problems that haven’t happened yet but could negatively affect the project, like
budget issues or technical failures. Understanding and managing these risks is essential to keep the
project on track.
Types of Risks:
1. Global Perspective: Look at the big picture of the project and its design.
2. Forward-Looking View: Consider potential future threats and plan accordingly.
3. Open Communication: Encourage transparent discussions about risks among team members
and clients.
4. Integrated Management: Make risk management a regular part of project management.
5. Continuous Process: Regularly track risks throughout the project’s duration.
Conclusion
In summary, effective project scheduling is vital for successful project completion. It involves careful
planning, resource allocation, and ongoing risk management. By understanding and addressing risks,
project managers can lead their teams to achieve project goals efficiently and effectively.
Risk Assessment
The objective of risk assessment is to division the risks in the condition of their loss, causing
potential. For risk assessment, first, every risk should be rated in two methods:
p=r*s
Where p is the priority with which the risk must be controlled, r is the probability of the risk
becoming true, and s is the severity of loss caused due to the risk becoming true. If all identified
risks are set up, then the most likely and damaging risks can be controlled first, and more
comprehensive risk abatement methods can be designed for these risks.
1. Risk Identification: The project organizer needs to anticipate the risk in the project as early as
possible so that the impact of risk can be reduced by making effective risk management planning.
A project can be of use by a large variety of risk. To identify the significant risk, this might affect a
project. It is necessary to categories into the different risk of classes.
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There are different types of risks which can affect a software project:
1. Technology risks: Risks that assume from the software or hardware technologies that are
used to develop the system.
2. People risks: Risks that are connected with the person in the development team.
3. Organizational risks: Risks that assume from the organizational environment where the
software is being developed.
4. Tools risks: Risks that assume from the software tools and other support software used to
create the system.
5. Requirement risks: Risks that assume from the changes to the customer requirement and the
process of managing the requirements change.
6. Estimation risks: Risks that assume from the management estimates of the resources
required to build the system
2. Risk Analysis: During the risk analysis process, you have to consider every identified risk and
make a perception of the probability and seriousness of that risk.
There is no simple way to do this. You have to rely on your perception and experience of previous
projects and the problems that arise in them.
It is not possible to make an exact, the numerical estimate of the probability and seriousness of
each risk. Instead, you should authorize the risk to one of several bands:
1. The probability of the risk might be determined as very low (0-10%), low (10-25%), moderate
(25-50%), high (50-75%) or very high (+75%).
2. The effect of the risk might be determined as catastrophic (threaten the survival of the plan),
serious (would cause significant delays), tolerable (delays are within allowed contingency), or
insignificant.
Risk Control
It is the process of managing risks to achieve desired outcomes. After all, the identified risks of a
plan are determined; the project must be made to include the most harmful and the most likely
risks. Different risks need different containment methods. In fact, most risks need ingenuity on
the part of the project manager in tackling the risk.
1. Avoid the risk: This may take several ways such as discussing with the client to change the
requirements to decrease the scope of the work, giving incentives to the engineers to avoid the
risk of human resources turnover, etc.
2. Transfer the risk: This method involves getting the risky element developed by a third party,
buying insurance cover, etc.
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3. Risk reduction: This means planning method to include the loss due to risk. For instance, if
there is a risk that some key personnel might leave, new recruitment can be planned.
Risk Leverage: To choose between the various methods of handling risk, the project plan must
consider the amount of controlling the risk and the corresponding reduction of risk. For this, the
risk leverage of the various risks can be estimated.
Risk leverage is the variation in risk exposure divided by the amount of reducing the risk.
Risk leverage = (risk exposure before reduction - risk exposure after reduction) / (cost of
reduction)
1. Risk planning: The risk planning method considers each of the key risks that have been
identified and develop ways to maintain these risks.
For each of the risks, you have to think of the behavior that you may take to minimize the
disruption to the plan if the issue identified in the risk occurs.
You also should think about data that you might need to collect while monitoring the plan so that
issues can be anticipated.
Again, there is no easy process that can be followed for contingency planning. It rely on the
judgment and experience of the project manager.
2. Risk Monitoring: Risk monitoring is the method king that your assumption about the product,
process, and business risks has not changed.
Risk management is a crucial part of project management that helps identify, assess, and control
potential problems (risks) that could impact a project negatively. It consists of three main activities:
risk assessment, risk analysis, and risk control. Let's break down each activity into simple terms.
1. Risk Assessment
p=r×s
Using this formula helps project managers determine which risks need immediate attention.
Risk Identification: Recognizing potential risks as early as possible to minimize their impact.
Types of Risks:
Technology Risks: Issues related to the technology used.
People Risks: Problems linked to the team members involved.
Organizational Risks: Issues arising from the company’s environment.
Tools Risks: Problems with software tools used for development.
Requirement Risks: Changes in customer requirements.
Estimation Risks: Issues related to estimating the resources needed.
2. Risk Analysis
Use your past experiences and knowledge to assess the risks, as exact numbers are hard to
determine.
Classify the Probability of risks into bands:
Very Low (0-10%)
Low (10-25%)
Moderate (25-50%)
High (50-75%)
Very High (+75%)
Classify the Severity of risks as:
Catastrophic: Threatens project survival.
Serious: Causes significant delays.
Tolerable: Delays are manageable.
Insignificant: Minimal impact.
3. Risk Control
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For example, if a requirement is causing delays, discuss it with the client to adjust
expectations.
3. Reduce the Risk: Take steps to minimize the likelihood or impact of the risk.
For example, if a critical employee might leave, start looking for a replacement early.
This helps determine which risk management strategy offers the best return on investment.
Risk Planning: For each identified risk, develop a plan to minimize disruptions if the risk
materializes. This includes collecting necessary data to monitor risks effectively.
Risk Monitoring: Keep track of identified risks to ensure that your assumptions about their
probability and severity remain valid throughout the project. Adjust your plans as needed.
Summary
In summary, risk management activities involve assessing potential risks, analyzing their likelihood
and impact, and implementing control strategies to mitigate those risks. This process helps ensure
that projects stay on track, budgets remain under control, and overall success is achieved. By being
proactive about risks, project managers can better navigate challenges and deliver successful
outcomes.
Quality software refers to a software which is reasonably bug or defect free, is delivered in time
and within the specified budget, meets the requirements and/or expectations, and is
maintainable. In the software engineering context, software quality reflects both functional
quality as well as structural quality.
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· Software Functional Quality − It reflects how well it satisfies a given design, based on the
functional requirements or specifications.
· Software Structural Quality − It deals with the handling of non-functional requirements that
support the delivery of the functional requirements, such as robustness or maintainability, and
the degree to which the software was produced correctly.
· Software Quality Assurance − Software Quality Assurance (SQA) is a set of activities to ensure
the quality in software engineering processes that ultimately result in quality software products.
The activities establish and evaluate the processes that produce products. It involves process-
focused action.
· Software Quality Control − Software Quality Control (SQC) is a set of activities to ensure the
quality in software products. These activities focus on determining the defects in the actual
products produced. It involves product-focused action.
In the software industry, the developers will never declare that the software is free of defects,
unlike other industrial product manufacturers usually do. This difference is due to the following
reasons.
Product Complexity
It is the number of operational modes the product permits. Normally, an industrial product allows
only less than a few thousand modes of operation with different combinations of its machine
settings. However, software packages allow millions of operational possibilities. Hence, assuring
of all these operational possibilities correctly is a major challenge to the software industry.
Product Visibility
Since the industrial products are visible, most of its defects can be detected during the
manufacturing process. Also the absence of a part in an industrial product can be easily detected
in the product. However, the defects in software products which are stored on diskettes or CDs
are invisible.
The various factors, which influence the software, are termed as software factors. They can be
broadly divided into two categories. The first category of the factors is of those that can be
measured directly such as the number of logical errors, and the second category clubs those
factors which can be measured only indirectly. For example, maintainability but each of the
factors is to be measured to check for the content and the quality control.
Several models of software quality factors and their categorization have been suggested over the
years. The classic model of software quality factors, suggested by McCall, consists of 11 factors
(McCall et al., 1977). Similarly, models consisting of 12 to 15 factors, were suggested by Deutsch
and Willis (1988) and by Evans and Marciniak (1987).
All these models do not differ substantially from McCall’s model. The McCall factor model provides
a practical, up-to-date method for classifying software requirements (Pressman, 2000).
Correctness
These requirements deal with the correctness of the output of the software system. They include
−
· Output mission
· The required accuracy of output that can be negatively affected by inaccurate data or
inaccurate calculations.
· The completeness of the output information, which can be affected by incomplete data.
· The up-to-dateness of the information defined as the time between the event and the
response by the software system.
Reliability
Reliability requirements deal with service failure. They determine the maximum allowed failure
rate of the software system, and can refer to the entire system or to one or more of its separate
functions.
Efficiency
It deals with the hardware resources needed to perform the different functions of the software
system. It includes processing capabilities (given in MHz), its storage capacity (given in MB or GB)
and the data communication capability (given in MBPS or GBPS).
It also deals with the time between recharging of the system’s portable units, such as, information
system units located in portable computers, or meteorological units placed outdoors.
Integrity
This factor deals with the software system security, that is, to prevent access to unauthorized
persons, also to distinguish between the group of people to be given read as well as write permit.
Usability
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Usability requirements deal with the staff resources needed to train a new employee and to
operate the software system.
Maintainability
This factor considers the efforts that will be needed by users and maintenance personnel to
identify the reasons for software failures, to correct the failures, and to verify the success of the
corrections.
Flexibility
This factor deals with the capabilities and efforts required to support adaptive maintenance
activities of the software. These include adapting the current software to additional circumstances
and customers without changing the software. This factor’s requirements also support perfective
maintenance activities, such as changes and additions to the software in order to improve its
service and to adapt it to changes in the firm’s technical or commercial environment.
Testability
Testability requirements deal with the testing of the software system as well as with its operation.
It includes predefined intermediate results, log files, and also the automatic diagnostics
performed by the software system prior to starting the system, to find out whether all
components of the system are in working order and to obtain a report about the detected faults.
Another type of these requirements deals with automatic diagnostic checks applied by the
maintenance technicians to detect the causes of software failures.
Portability
Portability requirements tend to the adaptation of a software system to other environments
consisting of different hardware, different operating systems, and so forth. The software should
be possible to continue using the same basic software in diverse situations.
Reusability
This factor deals with the use of software modules originally designed for one project in a new
software project currently being developed. They may also enable future projects to make use of a
given module or a group of modules of the currently developed software. The reuse of software is
expected to save development resources, shorten the development period, and provide higher
quality modules.
Software Quality Management is a process that aims to ensure that software meets the necessary
standards of quality before it reaches users. The ultimate goal is to satisfy users with the software's
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performance. This management process includes three key components:
This overview will explain each part of the process and what is considered "quality software."
In the context of software engineering, quality includes both functional quality and structural
quality:
Functional Quality: How well the software meets its specified functions.
Structural Quality: How well the software manages non-functional requirements, like usability
and maintainability.
Unlike physical products, software developers often cannot confidently claim their software is entirely
free of defects. This is due to two main challenges:
1. Product Complexity:
Software can have millions of operational possibilities, making it extremely challenging to
test every possible scenario. In contrast, industrial products typically have a limited number
of operational modes.
2. Product Visibility:
Defects in physical products can often be detected during manufacturing. However,
software defects may not be visible until they cause problems during use, making them
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harder to identify early on.
Directly Measured Factors: For example, the number of bugs found in the software.
Indirectly Measured Factors: For example, the software's maintainability.
Various models categorize software quality factors, with one of the most recognized being McCall’s
Factor Model, which includes 11 quality factors organized into three categories.
1. Product Operation Factors: These factors directly affect how the software operates daily:
Correctness: Accuracy and completeness of output.
Reliability: Ability of the software to function correctly without failure.
Efficiency: Use of resources (like CPU and memory) to perform tasks.
Integrity: Security measures to prevent unauthorized access.
Usability: Ease of use and learning for end-users.
2. Product Revision Factors: These factors relate to maintaining and updating the software:
Maintainability: Ease of identifying and correcting software failures.
Flexibility: Capability to adapt to changes without major modifications.
Testability: Ease of testing the software to ensure it functions correctly.
3. Product Transition Factors: These factors focus on adapting the software to different
environments and systems:
Portability: Ability to run on various hardware and software environments.
Reusability: Ability to use existing software components in new projects to save time and
resources.
Conclusion
Software Quality Management is crucial for delivering software that meets user expectations and
functions correctly in various environments. By focusing on quality assurance, quality planning, and
quality control, organizations can improve the reliability and effectiveness of their software products.
Understanding and applying the factors from McCall’s model can help teams ensure that their
software not only meets functional requirements but is also maintainable and adaptable to future
needs.
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Basically, a three-level structure of management exists in software development organizations −
Top management
Department management
Project management
Top Management Responsibilities in Software Quality
Following are the responsibilities of the top management in ensuring Software Quality −
· Assure the quality of the company’s software products and software maintenance services
· Communicate the importance of the product and service quality in addition to customer
satisfaction to employees at all levels
· Ensure that quality objectives are established for the organization’s SQA system and that its
objectives are accomplished
· Initiate planning and oversee implementation of changes necessary to adapt the SQA system to
major internal as well as external changes related to the organization’s clientele, competition, and
technology
The following steps can be taken by the top management to fulfill its responsibilities −
· Assigning one of the executives such as Vice President for SQA to be in charge of software
quality issues
· Conducting regular management reviews of performance with respect to software quality issues
The organization’s software quality policy should communicate the following requirements −
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The Executive In-charge of Software Quality
The responsibilities of the executive in-charge of software quality issues may be classified as −
· Overall control of implementation of the annual SQA regular activities program and planned
SQA development projects
· Review proposals prepared by the SQA unit for the annual activities program and verify the
proposal's potential to fulfil the objectives set for the SQA system
· Determine whether the activities program is adequate to the characteristics and scope of
subcontractor services and software purchases planned for the coming year
· Determine the adequacy of the manpower and other resources planned for implementation of
the SQA program
· Approve the final version of the annual SQA activities program and budget
These plans must be adaptable to the changes in technological as well as customer demands and
competition. The responsibilities include −
· Review of trends that are expected to affect the organization’s software quality in the near
future
· Review proposals for SQA adaptations such as preparation of new procedures appropriate to the
new tools and SQA standards
· Preparation of training programs for veteran software development teams and newly recruited
team members
· Development of software quality metrics appropriate for evaluating the new tools and standards
as well as the success of the training programs
· Approval of the final version of the planned SQA development projects, including their schedules
and budgets
· General supervision of the actions taken to realize the quality achievements dictated by the
teams’ objectives (based on periodic reports)
· Review of compliance with SQA procedures and standards based on internal quality audits
· Presentation for final approval of the proposed annual activities program and budget
· Presentation for final approval of planned SQA adaptation projects together with the
corresponding budgets
· Management of tasks related to the projects and services performed by units or teams under the
specific manager’s authority (project-related tasks)
· Preparation of the department’s annual SQA activities program and budget, based on the
recommended program prepared by the SQA unit
· Preparation of the department’s SQA systems development plans, based on the recommended
plan prepared by the SQA unit
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· Control of performance of the department’s annual SQA activities program and development
projects
Project-related Responsibilities
These vary according to the organization’s procedures and distribution of authority; they usually
involve −
· Control of compliance to quality assurance procedures in the department’s units, including CAB,
SCM and SCCA bodies
· Review of unit performance of planned review activities; approval of project documents and
project phase completion
· Follow-up of software tests and test results; approval of project’s software products
· Advice and support to project managers in resolving schedule, budget and customer relations
difficulties
· Approval of large software change orders and significant deviations from project specifications
Most project management responsibilities are defined in procedures and work instructions; the
project manager is the person in-charge of making sure that all the team members comply with
the said procedures and instructions.
His tasks include professional hands-on and managerial tasks, particularly the following −
o Close follow-up of project team staffing, including attending to recruitment, training and
instruction
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· Management tasks
o Software development and maintenance unit’s performance, integration and system test
activities as well as corrections and regression tests
o Software installation in remote customer sites and the execution of the software system by the
customer
Sure! Let’s break down the provided information into simpler wording and more detail.
Interoperability
Definition:
Interoperability is the ability of different software systems or equipment to work together. This often
requires creating connections (interfaces) between them. For instance, in a manufacturing setup, the
software that controls production machinery needs to communicate with the software that runs
quality tests on the products.
1. Top Management: This is the highest level, responsible for overall strategy and policies.
2. Department Management: This middle level manages specific departments or units within the
organization.
3. Project Management: This level focuses on individual projects and ensures they meet quality
and timeline expectations.
Top management plays a crucial role in maintaining the quality of software products and services.
Their responsibilities include:
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1. Ensuring Quality: They must guarantee that the software products and maintenance services
meet high-quality standards.
2. Communicating Importance: They should stress to employees how crucial product and service
quality is, as well as customer satisfaction.
3. Compliance with Customer Requirements: They need to ensure that the software meets
customer needs and functions as expected.
4. Setting Quality Objectives: They are responsible for establishing goals for the Software Quality
Assurance (SQA) system and ensuring these goals are met.
5. Planning and Implementation: They initiate changes needed to keep the SQA system up to
date with any internal and external changes, such as technology advancements or competitive
pressures.
6. Crisis Management: They intervene directly to address major problems and minimize any
potential damages.
7. Resource Availability: They ensure that the SQA system has the necessary resources (like time,
people, and money) to function effectively.
To effectively manage software quality, top management can take these steps:
1. Develop and Update Quality Policy: Create a clear policy regarding the organization’s approach
to software quality.
2. Assign Executive Responsibility: Designate a high-ranking executive (like a Vice President) to
oversee software quality issues.
3. Conduct Regular Reviews: Hold frequent management reviews to assess how well the
organization is performing in terms of software quality.
Alignment with Goals: It should align with the company’s overall mission and objectives.
Commitment to Quality Assurance: The organization must express a commitment to quality
assurance principles.
Adherence to Standards: The policy should include adherence to established quality standards.
Resource Allocation: There must be a commitment to providing enough resources for quality
assurance activities.
Continuous Improvement: The organization should commit to continually improving quality
and productivity.
1. Annual Activities Program: They prepare a yearly plan for SQA activities and associated budget.
2. System Development Plans: They develop plans to improve the SQA system.
3. Implementation Control: They oversee the execution of annual SQA programs and monitor
progress.
4. Advocacy: They present SQA issues and needs to top management.
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The executive is responsible for:
Trend Analysis: Reviewing upcoming trends that may impact software quality.
Proposal Review: Evaluating suggestions for new SQA procedures or tools.
Training Development: Creating training programs for existing and new team members.
Metric Development: Developing metrics to measure the effectiveness of new tools and
training.
Final Approval: Approving the final version of planned SQA development projects, including
their schedules and budgets.
Approval Presentations: Present the annual activities program and budget for approval.
Lead Discussions: Initiate discussions about significant software quality issues, such as failures
or resource shortages.
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Annual Program Preparation: Creating an annual SQA program and budget based on
recommendations.
SQA System Development Plans: Preparing development plans aligned with recommendations.
Activity Control: Monitoring the performance of the SQA program and development projects.
Issue Presentation: Presenting department-specific SQA issues to top management.
Project-Related Responsibilities
Compliance Control: Ensuring quality assurance procedures are followed in project teams.
Contract Review: Monitoring contract reviews and approvals.
Performance Review: Checking on the performance of planned activities and project document
approvals.
Testing Follow-Up: Overseeing software tests and approval of final products.
Schedule and Budget Oversight: Monitoring project schedules and budgets.
Advice and Support: Assisting project managers with issues related to schedules, budgets, and
customer relations.
Quality Maintenance Follow-Up: Ensuring quality in maintenance services provided to
customers.
Risk Monitoring: Keeping track of project risks and their resolutions.
Customer Satisfaction: Ensuring that project outputs meet customer requirements and
satisfaction levels.
Change Approval: Approving significant changes in project specifications.
Project managers ensure that team members follow procedures. Their tasks include:
Professional Tasks
Management Tasks
By breaking down the information in this way, I hope it provides a clearer understanding of the roles
and responsibilities related to software quality in an organization! Let me know if you need any more
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details or explanations.
When we develop software, the product (software) undergoes many changes in their maintenance
phase; we need to handle these changes effectively.
Several individuals (programs) works together to achieve these common goals. This individual
produces several work product (SC Items) e.g., Intermediate version of modules or test data used
during debugging, parts of the final product.
The elements that comprise all information produced as a part of the software process are
collectively called a software configuration.
These are handled and controlled by SCM. This is where we require software configuration
management.
A configuration of the product refers not only to the product's constituent but also to a particular
version of the component.
Identify change
Monitor and control change
Ensure the proper implementation of change made to the item.
Auditing and reporting on the change made.
Configuration Management (CM) is a technic of identifying, organizing, and controlling
modification to software being built by a programming team.
CM is used to essential due to the inventory management, library management, and updation
management of the items essential for the project.
Multiple people are working on software which is consistently updating. It may be a method
where multiple version, branches, authors are involved in a software project, and the team is
geographically distributed and works concurrently. It changes in user requirements, and policy,
budget, schedules need to be accommodated.
Importance of SCM
It is practical in controlling and managing the access to various SCIs e.g., by preventing the two
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members of a team for checking out the same component for modification at the same time.
It provides the tool to ensure that changes are being properly implemented.
It has the capability of describing and storing the various constituent of software.
SCM is used in keeping a system in a consistent state by automatically producing derived version
upon modification of the same component.
Overview
Software Configuration Management (SCM) is a crucial process in software development that helps
teams manage and control changes to software products throughout their lifecycle. As software is
developed and maintained, it undergoes numerous modifications. SCM ensures that these changes
are handled effectively, minimizing errors and improving productivity.
Key Concepts
2. Software Configuration:
The term "software configuration" encompasses all the information produced during the
software development process, including:
The individual components (modules, documentation)
Specific versions of these components.
As development progresses, the number of SCIs increases rapidly.
3. Change Management:
SCM focuses on:
Identifying changes needed in the software.
Monitoring and controlling these changes.
Ensuring proper implementation of changes.
Auditing and reporting on changes made.
This structured approach helps keep the software organized and functional.
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Identifying: Recognizing what needs to be changed in the software.
Organizing: Structuring the information regarding software components and their versions.
Controlling: Overseeing modifications to ensure that they are made correctly and do not
introduce errors.
The main goal of CM is to enhance productivity by reducing mistakes, thus creating a smoother
workflow for the development team.
Collaboration: Software projects often involve multiple people working simultaneously. SCM
helps coordinate these efforts, especially in large teams or distributed environments.
Version Control: As software evolves, there may be many versions and branches of the code.
SCM helps manage these different versions, ensuring that everyone is working with the correct
code.
Change Adaptation: User requirements, project policies, budgets, and schedules often change.
SCM helps accommodate these shifts, allowing the team to adapt efficiently.
Importance of SCM
1. Controlled Access:
SCM prevents conflicts by ensuring that multiple team members cannot modify the same
component simultaneously. This reduces errors and confusion.
2. Change Implementation:
SCM provides tools and processes to ensure that all changes to the software are properly
documented and implemented.
4. Maintaining Consistency:
SCM keeps the system in a consistent state by automatically creating new versions
whenever modifications occur. This means that developers can always access the most up-
to-date version of the software.
Conclusion
In summary, Software Configuration Management is essential for the successful development and
maintenance of software products. By organizing, controlling, and documenting changes, SCM helps
teams work efficiently, reduces errors, and ensures that software remains consistent and reliable
throughout its lifecycle.
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making/characterizing instruments for overseeing diverse variants, controlling the changes being
executed in the current framework, inspecting and revealing/reporting on the changes made. It is
essential to control the changes in light of the fact that if the changes are not checked legitimately
then they may wind up undermining a well-run programming. In this way, SCM is a fundamental
piece of all project management activities.
1. Identification and Establishment – Identifying the configuration items from products that
compose baselines at given points in time (a baseline is a set of mutually consistent Configuration
Items, which has been formally reviewed and agreed upon, and serves as the basis of further
development). Establishing relationship among items, creating a mechanism to manage multiple
level of control and procedure for change management system.
Suppose after some changes, the version of configuration object changes from 1.0 to 1.1. Minor
corrections and changes result in versions 1.1.1 and 1.1.2, which is followed by a major update
that is object 1.2. The development of object 1.0 continues through 1.3 and 1.4, but finally, a
noteworthy change to the object results in a new evolutionary path, version 2.0. Both versions are
currently supported.
3. Change control – Controlling changes to Configuration items (CI). The change control process
is explained in Figure below:
A change request (CR) is submitted and evaluated to assess technical merit, potential side effects,
overall impact on other configuration objects and system functions, and the projected cost of the
change. The results of the evaluation are presented as a change report, which is used by a change
control board (CCB) —a person or group who makes a final decision on the status and priority of
the change. An engineering change Request (ECR) is generated for each approved change.
Also CCB notifies the developer in case the change is rejected with proper reason. The ECR
describes the change to be made, the constraints that must be respected, and the criteria for
review and audit. The object to be changed is “checked out” of the project database, the change is
made, and then the object is tested again. The object is then “checked in” to the database and
appropriate version control mechanisms are used to create the next version of the software.
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5. Reporting – Providing accurate status and current configuration data to developers, tester,
end users, customers and stakeholders through admin guides, user guides, FAQs, Release notes,
Memos, Installation Guide, Configuration guide etc .
SCM Tools –
Different tools are available in market for SCM like: CFEngine, Bcfg2 server, Vagrant, SmartFrog,
CLEAR CASETOOL (CC), SaltStack, CLEAR QUEST TOOL, Puppet, SVN- Subversion, Perforce,
TortoiseSVN, IBM Rational team concert, IBM Configuration management version management,
Razor, Ansible, etc.
System Configuration Management (SCM) refers to a set of activities designed to control changes in a
software system. This process involves identifying what items need to be changed, establishing
relationships between these items, creating tools for managing different versions, controlling changes
being implemented in the system, and reviewing and reporting on those changes. The purpose of
SCM is to ensure that changes do not disrupt a well-functioning software system, making it an
essential part of project management activities.
SCM provides a structured environment for managing software development effectively. Here are the
main activities involved in SCM:
2. Version Control:
Creating Versions: Version control involves creating new versions of the software as
changes are made. For example:
If the initial version of a software component is 1.0 and some minor changes are
made, the version could be updated to 1.1.
Further minor updates could result in versions 1.1.1 and 1.1.2.
If a major update is introduced, the version might change to 1.2.
As development continues, the version numbers can progress to 1.3, 1.4, and
eventually, a significant change might result in a new major version, such as 2.0.
Multiple Versions: SCM supports multiple versions of a software component
simultaneously, allowing teams to maintain different branches of development.
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3. Change Control:
Controlling Changes: This process manages how changes are applied to configuration
items. Here’s how it works:
A change request (CR) is submitted whenever a change is needed. This request is
evaluated to determine its technical merit, potential side effects, and overall impact.
The evaluation results are summarized in a change report, which is then reviewed by a
Change Control Board (CCB), a group responsible for deciding on the priority and
status of the change.
If approved, an Engineering Change Request (ECR) is created, detailing what changes
need to be made and any constraints involved.
The relevant component is “checked out” of the project database, the changes are
made, and then it’s tested again before being “checked in” back into the database.
Proper version control is applied to create the next version of the software after the
changes.
4. Configuration Auditing:
Technical Reviews: Configuration auditing is a process that complements formal reviews of
both the process and product. It ensures that the modified configuration items are
technically correct.
Completeness and Consistency: The audit checks that the items in the SCM system are
complete, correct, and consistent, tracking any issues until they are resolved.
5. Reporting:
Communication: Reporting involves providing accurate information about the status of the
software and current configuration data to all stakeholders, including developers, testers,
end users, and customers.
Documentation: This is done through various means such as:
Administrative guides
User guides
Frequently Asked Questions (FAQs)
Release notes
Memos
Installation guides
Configuration guides
SCM Tools
There are various tools available in the market to support System Configuration Management,
including:
CFEngine
Bcfg2 server
Vagrant
SmartFrog
ClearCase
SaltStack
ClearQuest
Puppet
SVN (Subversion)
Perforce
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TortoiseSVN
IBM Rational Team Concert
IBM Configuration Management Version Management
Razor
Ansible
These tools help automate and streamline the SCM processes, making it easier for teams to manage
software changes effectively.
Conclusion
User interface is part of software and is designed such a way that it is expected to provide the
user insight of the software. UI provides fundamental platform for human-computer interaction.
UI can be graphical, text-based, audio-video based, depending upon the underlying hardware and
software combination. UI can be hardware or software or a combination of both.
Attractive
Simple to use
Responsive in short time
Clear to understand
Consistent on all interfacing screens
User Interface (UI) Design focuses on anticipating what users might need to do and ensuring that
the interface has elements that are easy to access, understand, and use to facilitate those actions.
UI brings together concepts from interaction design, visual design, and information architecture.
Users have become familiar with interface elements acting in a certain way, so try to be consistent
and predictable in your choices and their layout. Doing so will help with task completion,
efficiency, and satisfaction.
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Interface elements include but are not limited to:
· Input Controls: buttons, text fields, checkboxes, radio buttons, dropdown lists, list boxes,
toggles, date field
· Navigational Components: breadcrumb, slider, search field, pagination, slider, tags, icons
· Informational Components: tooltips, icons, progress bar, notifications, message boxes, modal
windows
· Containers: accordion
There are times when multiple elements might be appropriate for displaying content. When this
happens, it’s important to consider the trade-offs. For example, sometimes elements that can
help save you space, put more of a burden on the user mentally by forcing them to guess what is
within the dropdown or what the element might be.
Everything stems from knowing your users, including understanding their goals, skills,
preferences, and tendencies. Once you know about your user, make sure to consider the
following when designing your interface:
· Keep the interface simple. The best interfaces are almost invisible to the user. They avoid
unnecessary elements and are clear in the language they use on labels and in messaging.
· Create consistency and use common UI elements. By using common elements in your UI,
users feel more comfortable and are able to get things done more quickly. It is also important to
create patterns in language, layout and design throughout the site to help facilitate efficiency.
Once a user learns how to do something, they should be able to transfer that skill to other parts
of the site.
· Be purposeful in page layout. Consider the spatial relationships between items on the page
and structure the page based on importance. Careful placement of items can help draw attention
to the most important pieces of information and can aid scanning and readability.
· Strategically use color and texture. You can direct attention toward or redirect attention away
from items using color, light, contrast, and texture to your advantage.
· Use typography to create hierarchy and clarity. Carefully consider how you use typeface.
Different sizes, fonts, and arrangement of the text to help increase scanability, legibility and
readability.
· Make sure that the system communicates what’s happening. Always inform your users of
location, actions, changes in state, or errors. The use of various UI elements to communicate
status and, if necessary, next steps can reduce frustration for your user.
· Think about the defaults. By carefully thinking about and anticipating the goals people bring
to your site, you can create defaults that reduce the burden on the user. This becomes
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particularly important when it comes to form design where you might have an opportunity to
have some fields pre-chosen or filled out.
A User Interface (UI) is the part of a software application that users interact with to perform tasks. It
is what you see on your screen when you use software or apps on devices like computers,
smartphones, cars, and even airplanes. Essentially, the UI allows users to control and manipulate both
software and hardware.
User Interaction: It facilitates interaction between the user and the software, making it possible
to perform actions like clicking buttons, entering text, or selecting options.
Widespread Use: UIs are present in nearly all digital technology, enhancing the experience of
users across various platforms.
Human-Computer Interaction: The UI provides the fundamental means for humans to interact
with computers and digital devices.
User interfaces can vary significantly based on their design and functionality:
1. Graphical User Interface (GUI): Uses visual elements like windows, icons, and buttons (e.g.,
Microsoft Windows, macOS).
2. Text-Based Interface: Relies on text for commands and interaction (e.g., command-line
interfaces).
3. Audio-Video Interface: Utilizes audio and video elements for interaction (e.g., voice assistants
like Siri or Alexa).
An effective UI can significantly increase the popularity and usability of software. Here are some
characteristics that contribute to a good UI:
Attractive Design: Visually appealing interfaces draw users in and make them more likely to
engage with the software.
Simplicity: A straightforward design helps users navigate easily without feeling overwhelmed.
Responsiveness: Quick response times enhance user satisfaction by providing immediate
feedback.
Clarity: Information should be clear and easy to understand, preventing confusion.
Consistency: Similar layouts and designs across different screens help users feel familiar with
the interface.
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User Interface Design Basics
UI Design focuses on predicting user needs and creating an interface that includes elements easy to
access, understand, and use. It combines several concepts, including:
When designing a UI, it’s essential to use consistent and predictable interface elements, as users have
become accustomed to specific functions and layouts. This consistency helps users complete tasks
efficiently and improves their overall satisfaction. Here are some common interface elements:
1. Input Controls: These allow users to enter data and include elements like:
Buttons: For submitting actions.
Text Fields: For entering text.
Checkboxes: For selecting options.
Radio Buttons: For choosing one option from a set.
Dropdown Lists: For selecting from a list of options.
Toggles: For switching settings on or off.
When multiple elements can display the same content, it's essential to weigh the pros and cons of
each option, as some might complicate user understanding.
Good UI design starts with understanding your users, including their goals and preferences. Here are
some best practices to consider when designing an interface:
1. Keep It Simple: The best UIs are often unobtrusive, containing only necessary elements and
using clear language for labels and messages.
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2. Create Consistency: Using common UI elements and maintaining a consistent language, layout,
and design helps users navigate more comfortably and efficiently.
3. Purposeful Layout: Structure the page based on item importance, ensuring that critical
information stands out and is easy to scan.
4. Use Color and Texture Wisely: Colors and textures can guide user attention and help emphasize
or de-emphasize elements as needed.
5. Typography for Clarity: Use different font sizes and styles to create a hierarchy that makes text
easy to read and understand.
6. Communicate Status: Always inform users about their location, actions taken, and any changes
or errors. This reduces frustration and helps guide users through tasks.
7. Consider Defaults: Anticipating user needs can help streamline the experience, particularly in
forms. Pre-filling fields or setting defaults can ease the user's burden.
Conclusion
In summary, the User Interface (UI) is the face of any software application and plays a crucial role in
user experience. A well-designed UI enhances interaction, facilitates tasks, and improves user
satisfaction. By focusing on simplicity, consistency, effective layout, and clear communication,
designers can create interfaces that meet user needs and promote efficient interaction.
CLI has been a great tool of interaction with computers until the video display monitors came into
existence. CLI is first choice of many technical users and programmers. CLI is minimum interface
a software can provide to its users.
CLI provides a command prompt, the place where the user types the command and feeds to the
system. The user needs to remember the syntax of command and its use. Earlier CLI were not
programmed to handle the user errors effectively.
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CLI uses less amount of computer resource as compared to GUI.
CLI Elements
· Command Prompt - It is text-based notifier that is mostly shows the context in which the user
is working. It is generated by the software system.
· Cursor - It is a small horizontal line or a vertical bar of the height of line, to represent position
of character while typing. Cursor is mostly found in blinking state. It moves as the user writes or
deletes something.
Graphical User Interface provides the user graphical means to interact with the system. GUI can
be combination of both hardware and software. Using GUI, user interprets the software.
Typically, GUI is more resource consuming than that of CLI. With advancing technology, the
programmers and designers create complex GUI designs that work with more efficiency, accuracy
and speed.
GUI Elements
Every graphical component provides a way to work with the system. A GUI system has following
elements such as:
· Window - An area where contents of application are displayed. Contents in a window can be
displayed in the form of icons or lists, if the window represents file structure. It is easier for a user
to navigate in the file system in an exploring window. Windows can be minimized, resized or
maximized to the size of screen. They can be moved anywhere on the screen. A window may
contain another window of the same application, called child window.
· Tabs - If an application allows executing multiple instances of itself, they appear on the screen
as separate windows. Tabbed Document Interface has come up to open multiple documents in
the same window. This interface also helps in viewing preference panel in application. All modern
web-browsers use this feature.
· Menu - Menu is an array of standard commands, grouped together and placed at a visible
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place (usually top) inside the application window. The menu can be programmed to appear or
hide on mouse clicks.
· Icon - An icon is small picture representing an associated application. When these icons are
clicked or double clicked, the application window is opened. Icon displays application and
programs installed on a system in the form of small pictures.
· Cursor - Interacting devices such as mouse, touch pad, digital pen are represented in GUI as
cursors. On screen cursor follows the instructions from hardware in almost real-time. Cursors are
also named pointers in GUI systems. They are used to select menus, windows and other
application features.
· Application Window - Most application windows uses the constructs supplied by operating
systems but many use their own customer created windows to contain the contents of
application.
· Dialogue Box - It is a child window that contains message for the user and request for some
action to be taken. For Example: Application generate a dialogue to get confirmation from user to
delete a file.
· Text-Box - Provides an area for user to type and enter text-based data.
· Buttons - They imitate real life buttons and are used to submit inputs to the software.
· Radio-button - Displays available options for selection. Only one can be selected among all
offered.
· Check-box - Functions similar to list-box. When an option is selected, the box is marked as
checked. Multiple options represented by check boxes can be selected.
· List-box - Provides list of available items for selection. More than one item can be selected.
Sliders
Combo-box
Data-grid
Drop-down list
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Sure! Let's break down the concept of User Interface (UI) and its types into simpler terms and details.
A User Interface (UI) is the part of a software application that you see and interact with. It is how you,
as a user, control and communicate with the software. Whether you are using a computer,
smartphone, car, music player, airplane, or ship, every digital device has some form of UI.
Definition: CLI allows users to interact with the computer by typing text commands. It's like
talking to the computer using written instructions.
Usage: Although it might seem outdated now, many programmers and technical users prefer
CLI because it's efficient and consumes fewer computer resources compared to GUIs.
How It Works: In CLI, you see a command prompt (like a text box) where you type commands.
You need to know the exact command format and what it does because the system won’t guide
you. If you make a mistake, the system might not give helpful feedback.
Elements of CLI:
Command Prompt: This is a text indicator that shows you where you can type your
command.
Cursor: A blinking line or bar that shows where you're typing. It moves as you type or
delete.
Command: This is what you type in, which tells the computer what to do. The computer
executes your command and shows the result right below it.
Definition: GUI uses visual elements (like pictures and buttons) to let users interact with the
software. Instead of typing commands, you can click on icons and buttons to perform tasks.
Usage: GUIs are more common today because they are user-friendly and visually appealing.
They take more computer resources than CLI because they display graphics.
How It Works: With GUI, you see windows, icons, buttons, and other visual elements that help
you navigate the software without needing to remember commands.
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Elements of GUI:
Window: A space on your screen where you can see the contents of an application. You can
open multiple windows and arrange them as you like.
Tabs: These allow you to open multiple documents or sections within the same window, like
in web browsers.
Menu: A list of commands or options you can choose from, usually located at the top of the
application.
Icon: A small picture that represents an application or a file. Clicking an icon opens the
related application.
Cursor: The arrow on your screen that moves when you use your mouse. It helps you select
options and interact with elements on the screen.
Application Window: The main area where the application shows its content.
Dialogue Box: A small window that asks you for information or confirmation (like deleting a file).
Text Box: A space where you can enter text.
Buttons: Clickable elements that perform actions (like submitting a form).
Radio Button: A selection option where you can choose one from multiple options.
Check Box: Similar to radio buttons, but you can select multiple options at once.
List Box: A box that shows a list of items you can choose from, allowing multiple selections.
1. Simplicity: Make it easy to use by avoiding clutter. The best UIs are straightforward and do not
distract users.
2. Consistency: Use familiar elements so users know what to expect. This helps them feel
comfortable and complete tasks quickly.
3. Purposeful Layout: Arrange items logically, highlighting the most important features so users
can find what they need easily.
4. Color and Texture: Use colors and textures to guide users' attention to important parts of the
interface.
5. Typography: Choose fonts wisely to make the text easy to read and help indicate importance.
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6. Communication: Keep users informed about what is happening, such as loading statuses or
error messages.
7. Smart Defaults: Anticipate what users might want to do and set sensible defaults to make it
easier for them, especially in forms where you can pre-fill options.
Conclusion
The User Interface is essential for how we interact with digital devices and software. Understanding
the different types of UIs (CLI and GUI), their components, and best design practices can greatly
enhance user experience, making software more effective and enjoyable to use.
There are a number of activities performed for designing user interface. The process of GUI
design and implementation is alike SDLC. Any model can be used for GUI implementation among
Waterfall, Iterative or Spiral Model.
A model used for GUI design and development should fulfill these GUI specific steps.
· GUI Requirement Gathering - The designers may like to have list of all functional and non-
functional requirements of GUI. This can be taken from user and their existing software solution.
· User Analysis - The designer studies who is going to use the software GUI. The target
audience matters as the design details change according to the knowledge and competency level
of the user. If user is technical savvy, advanced and complex GUI can be incorporated. For a
novice user, more information is included on how-to of software.
· Task Analysis - Designers have to analyze what task is to be done by the software solution.
Here in GUI, it does not matter how it will be done. Tasks can be represented in hierarchical
manner taking one major task and dividing it further into smaller sub-tasks. Tasks provide goals
for GUI presentation. Flow of information among sub-tasks determines the flow of GUI contents
in the software.
· GUI Design & implementation - Designers after having information about requirements, tasks
and user environment, design the GUI and implements into code and embed the GUI with
working or dummy software in the background. It is then self-tested by the developers.
· Testing - GUI testing can be done in various ways. Organization can have in-house inspection,
direct involvement of users and release of beta version are few of them. Testing may include
usability, compatibility, user acceptance etc.
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There are several tools available using which the designers can create entire GUI on a mouse click.
Some tools can be embedded into the software environment (IDE).
GUI implementation tools provide powerful array of GUI controls. For software customization,
designers can change the code accordingly.
There are different segments of GUI tools according to their different use and platform.
Example
Mobile GUI, Computer GUI, Touch-Screen GUI etc. Here is a list of few tools which come handy to
build GUI:
FLUID
AppInventor (Android)
LucidChart
Wavemaker
Visual Studio
User Interface Golden rules
The following rules are mentioned to be the golden rules for GUI design, described by
Shneiderman and Plaisant in their book (Designing the User Interface).
· Enable frequent users to use short-cuts - The user’s desire to reduce the number of
interactions increases with the frequency of use. Abbreviations, function keys, hidden commands,
and macro facilities are very helpful to an expert user.
· Offer informative feedback - For every operator action, there should be some system
feedback. For frequent and minor actions, the response must be modest, while for infrequent and
major actions, the response must be more substantial.
· Design dialog to yield closure - Sequences of actions should be organized into groups with a
beginning, middle, and end. The informative feedback at the completion of a group of actions
gives the operators the satisfaction of accomplishment, a sense of relief, the signal to drop
contingency plans and options from their minds, and this indicates that the way ahead is clear to
prepare for the next group of actions.
· Offer simple error handling - As much as possible, design the system so the user will not
make a serious error. If an error is made, the system should be able to detect it and offer simple,
comprehensible mechanisms for handling the error.
· Permit easy reversal of actions - This feature relieves anxiety, since the user knows that errors
can be undone. Easy reversal of actions encourages exploration of unfamiliar options. The units of
reversibility may be a single action, a data entry, or a complete group of actions.
· Support internal locus of control - Experienced operators strongly desire the sense that they
are in charge of the system and that the system responds to their actions. Design the system to
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make users the initiators of actions rather than the responders.
· Reduce short-term memory load - The limitation of human information processing in short-
term memory requires the displays to be kept simple, multiple page displays be consolidated,
window-motion frequency be reduced, and sufficient training time be allotted for codes,
mnemonics, and sequences of actions.
There are hundreds of different commands available in a command line. The set of commands
may vary dramatically between operating systems or applications.
The following is a list of commands in the Microsoft task configuration and automation framework
PowerShell:
Although some commands operate alone, others require the use of arguments. The argument
follows the command and provides additional details or specifics. For example, the cd command
tells the OS to change to a different directory, but the command line must include the name of the
desired directory path, as well.
cd \documents\user
· basic command line interface knowledge to help with troubleshooting, such as network
connection issues.
Here's a simplified and detailed explanation of the concepts related to User Interface (UI) Design
Activities, including the aspects of command line interfaces (CLI):
What is UI Design?
UI design involves creating the look and feel of software applications so that users can interact with
them easily and efficiently. It's similar to the Software Development Life Cycle (SDLC), which outlines
the stages of software development. Various models can guide UI design, such as:
Waterfall Model: A linear approach where each phase must be completed before the next
begins.
Iterative Model: Involves repeating phases, allowing for refinement based on feedback.
Spiral Model: Combines iterative and linear approaches, focusing on risk assessment and
iterative development.
2. User Analysis:
This step involves understanding who will use the software.
The design must cater to the target audience's skills and knowledge. For example,
advanced users may prefer complex interfaces, while beginners might need more guidance
and simpler designs.
3. Task Analysis:
Designers identify what tasks the software will help users accomplish.
They break down major tasks into smaller, manageable sub-tasks, which helps in
organizing the interface and understanding the flow of information.
5. Testing:
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Various testing methods can be employed, such as in-house inspections, user involvement,
and releasing beta versions for user feedback.
Testing focuses on usability, compatibility, and user acceptance to ensure the GUI meets
user needs.
Several tools help designers create GUIs easily, allowing for rapid development. These tools can
integrate with software development environments (IDEs) and provide a wide array of controls for
customization. Some examples include:
Shneiderman and Plaisant outline essential rules for effective GUI design, which can guide designers
in creating user-friendly interfaces:
1. Strive for Consistency: Use similar actions and terminology in similar situations to avoid
confusion.
2. Enable Frequent Users to Use Shortcuts: Provide options like function keys and macros to
speed up interaction for regular users.
3. Offer Informative Feedback: Always provide feedback for user actions to keep them informed
about what the system is doing.
4. Design Dialog to Yield Closure: Group actions logically and provide feedback at the end of
sequences to give users a sense of completion.
5. Offer Simple Error Handling: Design systems to prevent errors and make it easy for users to
recover from them when they occur.
6. Permit Easy Reversal of Actions: Allow users to undo actions easily to reduce anxiety about
making mistakes.
7. Support Internal Locus of Control: Ensure users feel in charge of the system by making them
initiators of actions.
8. Reduce Short-Term Memory Load: Keep displays simple and avoid overwhelming users with
information to help them retain focus.
What is CLI?
A Command Line Interface (CLI) is a text-based interface where users interact with the computer by
typing commands. This contrasts with graphical user interfaces (GUIs), where users click buttons and
navigate through visual elements.
Commands: Instructions that tell the computer what to do. Different operating systems have
unique sets of commands.
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Examples of Commands in PowerShell (Microsoft):
`Get-Date`:Displays the current date and time.
`cd`: Changes the current directory.
`Stop-Process`: Stops running processes.
Arguments: Extra information added to commands to specify their action. For example:
`cd \documents\user` changes the directory to the "user" folder inside "documents."
Advantages of CLI
1. Granular Control: Offers detailed control over the operating system or applications.
2. Efficiency: Faster management of many systems compared to GUI.
3. Automation: Users can write scripts to automate repetitive tasks.
4. Troubleshooting: Basic CLI knowledge aids in resolving issues, such as network problems.
Disadvantages of CLI
This detailed explanation breaks down the activities involved in UI design and the basics of command
line interfaces, making it easier to understand their purposes and functionalities. If you have more
questions or need further details on any aspect, feel free to ask!
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