FLL Challenge Submerged Team Meeting Guide
FLL Challenge Submerged Team Meeting Guide
GUIDE
2 Team Meeting Guide
FIRST ® LEGO® LEAGUE GLOBAL SPONSORS
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Introduction to FIRST ® LEGO® League Challenge
Friendly competition is at the FIRST LEGO League Challenge
heart of FIRST ® LEGO® League is one of three divisions by age
Challenge, as teams of up to 10 group of the FIRST LEGO League
children engage in research, program. This program inspires
problem-solving, coding, and young people to experiment and
engineering as they build and code grow their confidence, critical
a LEGO® robot that navigates the thinking, and design skills through
missions of the robot game. Teams hands-on learning. FIRST LEGO
also participate in an innovation League was created through an
project to identify and solve a alliance between FIRST ® and
relevant real-world problem. LEGO® Education.
Program Outcomes
The team will:
• Use and apply the FIRST Core • Test, iterate, and improve their
Identify
Values and engineering design robot design and innovation
te
process to develop robot and project.
a
nic
Desi
Design
related to the season theme and demonstrate their robot in the Process
then design and create a possible robot game.
solution. er
It
at e
e at
• Identify a mission strategy and C re
design, create, and code a robot
to complete missions.
We respect
We are stronger We apply what we
each other and
when we work learn to improve
embrace our
together. our world.
differences.
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What Does the Team Need?
LEGO® Education SPIKETM Prime Set
Electronic Devices
Each team will need two compatible devices such as
a laptop, tablet, or computer. Prior to starting Session
1, you need to download the appropriate software
(LEGO® Education SPIKE™ or other compatible
software) on to the device.
• The team will be doing the work. You will facilitate • Place any extra or found LEGO® pieces in a cup.
their journey and remove any major obstacles. Have children who are missing pieces come to the
• Determine your timeline. How often will you meet cup to look for them.
and for how long? How many meetings will you have • Wait to dismiss your team until you look over their
before your tournament? LEGO set.
• Some sessions might take 2 hours or more to • The lid of the LEGO set can be used as a tray to keep
complete. You might need to work on a session in pieces from rolling away.
multiple team meetings depending on how long you • Use plastic bags or containers to store any unfinished
meet. Be flexible! builds or assembled models.
• Set team guidelines, procedures, and expected • Designate a storage space for the built mission
behaviors for your meetings. models and your challenge mat/table.
• Guide your team as they work independently through • The teammate in the material manager role can
the tasks provided in each session. help with the process of clearing away and storing
• Use the guiding questions in the sessions to provide materials.
focus and direction to the team.
• Jobs in the Project Sparks connect to the Career
Connections pages in the back of the Engineering
Notebook.
• Teammates should be encouraged to work with each
other, listen to each other, take turns, and share
ideas.
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ction and ends
Each session starts with an Introdu
e activities
with a Share activity. Details for thes
Sessions at are provided in the session pages
that follow. Tips
e to assist you
a Glance and notes are provided in this guid
in facilitating each team meeting.
tasks in
It may take 2 hours to complete the
s into two
a session. If needed, split session
separate meetings.
0 1 2 3
Watch the season videos on the FIRST ® LEGO® Make sure the controller is charged and all updates
League YouTube channel. are completed.
Explore the FIRST ® Core Values. These are the Scan the QR code for additional support resources
essential foundation for your team. and links.
Ensure you have at least two devices with Internet Look over the judging rubrics to see the evaluation
access and the appropriate LEGO® Education app criteria for their robot and innovation project
installed per team. solutions.
Unpack the robot set and sort the LEGO® elements
into the trays.
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Session
Outcomes
1 Get Started
Season
Videos 14 Engineering Notebook I Sessions
Outcomes
2 Training Camp 1
Session
2 Training Camp 1 1 Introduction
Think about how you will use the
Core Value of discovery in your
team’s journey.
Record examples of how your
team plans to investigate ideas
1 Teams will explore the six
Core Values throughout
their season.
3 After a program is
Check out the Robot Game downloaded onto the
Rulebook for mission details. controller, it cannot be
Tasks transferred back to be
Open the SPIKE™ app. Find opened and edited.
your lesson.
Competition Ready
Unit: Training Camp 1: 4 Have the team practice
3 Driving Around their new skills by trying
to drive the robot to a
Our Notes: Determine what coding and
building skills you can apply in model and then returning
the robot game. to home.
See if you can use the skills you
learned to drive your robot to
4 5 Check out the Career
The team should use these
one of the mission models.
Connections page in the
reflection questions during Share
Engineering Notebook.
the Share time. Sharing at the Get together at the mat.
The team should be
end is an important way for
Share the robot skills you
learned. working toward selecting
the team to summarize their Chat about the reflection
a problem for their
knowledge and reflect. questions.
Clean up your space. project over the next few
sessions.
Reflection Questions
• Which of the careers in the
Project Sparks does your team
want to explore more?
• How can you aim your robot
prompts
for 5 toward a model?
se goal
Use the on! • How did you use the
inspirati Values to
…
engineering design process and
use Core
We will rience … team roles in this session?
t to expe
We wan b ot to …
o u r ro
We wan
t project
n ovation
t our in
We wan
to …
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Session
Outcomes
3 Training Camp 2
2
Introduction
Review the innovation project
page and the Project Sparks.
Share your ideas for the project
with your team. Make sure
everyone has a chance to share.
Session
3 Training Camp 2
Outcomes
4 Training Camp 3
Session
4 Training Camp 3
1
Introduction
Work as a team to narrow down
your ideas for your innovation
project problem.
Record which problems are
most interesting to your team.
1 Each team member might
not get their favorite
problem chosen, but
the team should choose
something everyone
Tasks supports.
Innovation Project Problem Ideas:
Open the SPIKE™ app. Find
2 your lesson.
Competition Ready
3 Unit: Training Camp 3: 2 Plug in the controller and
Reacting to Lines open the app periodically
4 to check for software and
5
Determine what building and firmware updates.
coding skills will help you in the
robot game.
Try it out! See if you can use 3 Have the team choose
the skills you learned to attempt lines on the mat that
another mission.
will help them navigate
Share the robot to different
Get together at the mat. missions.
Share the robot skills you
learned.
Our Notes:
Chat about the reflection 4 Have the team follow the
questions.
program on the screen to
Clean up your space.
see how it matches the
Reflection Questions robot’s actions. This will
• How did testing and debugging help them debug their
your program help make your
robot more accurate? programs.
• How could you use the lines
on the mat in your mission
strategy? 5 Try to start the robot in
• What do you want the focus of the same or a very similar
your innovation project to be?
place each time in one of
the launch areas.
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Checkpoint 1
0 1 2 3
The team has bonded and are working well The team has explored topics for their innovation
together. If they need more support to achieve this, project and has narrowed down their ideas.
do some extra team-building activities.
The team could complete the exploration activity
New teams may want to summarize the new robot listed in the Career Connections pages in the
skills they have learned. Engineering Notebook after Session 4.
All models must be built and placed on the mat and Check in with the team on their progress on their
secured with the Dual Lock squares as needed. personal and team goals. They can adjust their
goals based on information they have learned in the
Extra time can be spent on the robot lessons
first four sessions.
before moving on. Remember to be flexible with the
sessions.
The team has reviewed the missions and rules in
the Robot Game Rulebook.
Identify
te
a
nic
Commu
Desi
Engineering
gn
Design
Process
Note: Class Packs may
use the Class Pack rubric er
It
instead of these team at e
e at
rubrics. C re
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Session
Outcomes
5 Investigate Ideas
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Session
Outcomes
6 Identify Solutions
Competition Ready
4 The Pseudocode page Unit: Assembling an
Robot Game Strategy Notes:
can be photocopied. It Advanced Driving
Base
can be used for each
mission the team Reflection Questions
attempts. • How could you use the lines on
the mat to help you navigate
your robot?
• How did you use the
engineering design process to
Pseudocode
create your mission strategy?
Mission Name: Mission Number:
CODING STEPS
Write out the moves the robot should make to complete the mission.
Move 1 Move 6
Move 2 Move 7
Move 3 Move 8
Move 4 Move 9
planned robot
the same way
as your planned
coding steps would
program.
move it.
• Can you us
e different ty
of sources su pes
ch as credib
websites, vid le
eos, books,
Write down where you got your information, and
SOURCES include details such as the title, author, or website.
experts? or 1.
• Does your
source have
information
relevant to yo
ur
2.
project?
• Is this a go
od and accu
source of in rate 3.
formation?
• How do yo
ur innovatio
project plan n
s connect wi Complete this page in Session 6.
innovation pr th the
oject rubric?
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Session
Outcomes
7 Create Solutions
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Session
Outcomes
8 Continue Creating
Tasks
Session
8 Continue Creating
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Checkpoint 2
0 1 2 3
The team has completed all the robot lessons Provide the team with the judging flowchart and
outlined in Sessions 1-8. rubrics.
The team has selected an innovation project If you are implementing a Class Pack, you can
problem, conducted research, and designed a make copies of the Class Pack rubric from the
solution. Class Pack Guide.
Visit the FIRST ® LEGO® League Challenge Season The team could complete the Career Connections
Resource page to print copies of the judging rubrics exploration activity after Session 9 and the
and any other information that will help prepare for reflection activity after Session 12. These activities
your event. are found on pages 34-35 in the Engineering
Notebook.
Outcomes
9 Solution Planning
1 Examples recorded
here could be used for
the innovation project
presentation or robot 1
Introduction
Think about innovation and
your team.
Record examples of how your
team has been creative and
solved problems.
Session
9 Solution Planning
design explanation.
persistence
Tasks Innovation: We use creativity and
to solve problems.
2 The team should have a Think about your mission
2 strategy on the mat and the
clear strategy for which missions you will solve.
programs to run and in Continue to create a solution for
what order during the each mission as time allows.
Test, iterate, and improve your
robot game. 3 robot and innovation project
solutions. Be sure to document
what happens in each step.
3 The team can also have a
backup of their programs Share
on external drive like a Get together at the mat.
4 Show the work completed on
USB stick or an online the innovation project and robot
storage website. game.
Talk about how you will
4 The Share tasks are 5 demonstrate Core Values at the
event and judging session.
Iterations and Improvements:
important to keep the Clean up your space.
whole team updated on
Reflection Questions
how the project and the • What features on your robot
robot are developing. show good mechanics?
• What changes have you made
to your innovation project
5 Core Values are based on feedback from others?
evaluated throughout • What progress have you made
on the goals you set on page
the judging session while 12?
teams present on their
innovation project and
robot design. Review the
judging rubrics with the
team.
Outcomes
10 The team will:
Iterate Solutions
• Plan and create their innovation project presentation, where they will summarize
their work.
• Continue to solve missions for the robot game.
Session
10 Iterate
Solutions
Introduction
Think about impact and your
team.
Record examples of how
your team has had a positive
influence on you and others.
1 The presentation can
be a slideshow, poster,
play, or even a skit. Props
can be used, such as
costumes, shirts, or hats.
Impact: We apply what we learn to improve our world. Tasks Make sure teams have
1
Plan out your project a drawing or model that
presentation. Refer to the
innovation project rubric for what
represents their solution
to cover. to show to judges.
Write out your innovation project
2 presentation script.
Make any props or displays that 2 Scripts could be used for
3 you need. Be engaging and the judging session when
creative!
Continue to create, test, and
the team presents their
iterate on your robot solution. innovation project and
Practice a 2.5-minute robot robot solutions. Provide
4 game with all your completed
copies for each team
missions.
member.
Share
Get together at the mat.
Share the project presentation
3 The team might need
Presentation Outline:
5 work completed. more space to store all
Share what missions you have their materials for the
completed.
Discuss how everyone will be presentation.
involved in the presentation.
Discuss the reflection questions
and clean up your space.
4 Encourage the team
to run their robot within
Reflection Questions 2.5-minute practice
• How did you decide which
missions to attempt?
matches so that they get
• How could your innovation used to the time limit.
project help your community?
• What skills have you developed
throughout your 5 Provide the team with the
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Session
Outcomes
11 Presentation Planning
Outcomes
12 Communicate Solutions
Session
12 Communicate
Solutions
1
Introduction
Reflect on how your team has
had fun while exploring the
season theme.
Record examples of how your
team has had fun throughout
1 Plan to split the time
in this session equally
between practicing the
presentation and the
this experience. robot game matches.
Think about your team’s goals.
Fun: We enjoy and celebrate what we do! 2 Did you meet them? 2 Encourage the team
3 Tasks to practice their
Rehearse your full presentation presentation before
4
communicating your innovation the event. They can
project and robot design work.
Demonstrate Core Values when practice by sharing their
you present. solutions with others. The
Practice multiple 2.5-minute
robot game matches.
judging session flowchart
Review page 32, Prepare tells you how much
for Your Event, and page 33, time is allowed for the
Rubrics.
presentation.
Share
Review the judging rubrics and 3 Have the team run
robot game score sheets.
Provide helpful feedback after
their 2.5-minute robot
Presentation Feedback:
the presentation to each other matches. Make sure they
5 based on the rubrics.
practice running their
Discuss the reflection questions.
Clean up your space. programs in the right
order.
Reflection Questions
• What is your plan for having any
LEGO® attachments ready for 4 The team should have
the robot game?
a contingency plan for
• What has your team
accomplished? if things don’t go as
planned during the robot
game. They could identify
other missions to run.
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Final Checkpoint
0 1 2 3
on pro jec t. •
innovati
set to make sure all the
cu ss yo ur rub ric
• Dis pieces are there.
scores and feedback
received.
Feedback 5 minutes
Judges provide verbal feedback to the team.
TEAM LEAVES
10 minutes