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FLL Challenge Submerged Team Meeting Guide

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0% found this document useful (0 votes)
27 views

FLL Challenge Submerged Team Meeting Guide

Uploaded by

ryanhall
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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TEAM MEETING

GUIDE
2 Team Meeting Guide
FIRST ® LEGO® LEAGUE GLOBAL SPONSORS

CHALLENGE DIVISION SPONSOR

SUBMERGEDSM 3
Introduction to FIRST ® LEGO® League Challenge
Friendly competition is at the FIRST LEGO League Challenge
heart of FIRST ® LEGO® League is one of three divisions by age
Challenge, as teams of up to 10 group of the FIRST LEGO League
children engage in research, program. This program inspires
problem-solving, coding, and young people to experiment and
engineering as they build and code grow their confidence, critical
a LEGO® robot that navigates the thinking, and design skills through
missions of the robot game. Teams hands-on learning. FIRST LEGO
also participate in an innovation League was created through an
project to identify and solve a alliance between FIRST ® and
relevant real-world problem. LEGO® Education.

FIRST ® DIVESM presented by Qualcomm and SUBMERGEDSM


Welcome to the FIRST ® DIVESM During each session, teams will More than 80% of the ocean
presented by Qualcomm season. experience the engineering design remains unexplored, offering
This year’s FIRST LEGO process. There is no set order for curious minds deep opportunities to
League challenge is called this process, and they may go dive into expeditions.
SUBMERGEDSM. through each step several times in
a single session. This means that
This season, children will learn during a session, children will be
about how and why people explore exploring the theme and ideas,
the oceans. Our discoveries creating solutions, testing them,
beneath the ocean surface teach iterating and changing them, and
us how this complex ecosystem then sharing what they’ve learned
supports a healthy future for the with others.
plants and animals that live there. ​

Program Outcomes
The team will:
• Use and apply the FIRST Core • Test, iterate, and improve their
Identify
Values and engineering design robot design and innovation
te
process to develop robot and project.
a
nic

innovation project solutions. • Communicate their robot design


Commu

Desi

• Identify and research a problem and innovation project and Engineering


gn

Design
related to the season theme and demonstrate their robot in the Process
then design and create a possible robot game.
solution. er
It

at e
e at
• Identify a mission strategy and C re
design, create, and code a robot
to complete missions.

4 Team Meeting Guide I Getting Started


Overview
How to Use This Guide FIRST ® Core Values
The sessions provide a guided experience for the The FIRST ® Core Values are the cornerstones of
FIRST ® LEGO® League Challenge. The sessions the program. Gracious Professionalism ® is a way
are designed to be flexible so that teams of varying of doing things that encourages high-quality work,
experiences can use the materials. emphasizes the value of others, and respects
individuals and the community. The team’s Core
Your role is to facilitate and guide the team during the Values and Gracious Professionalism are evaluated
sessions as they complete each task. The tips within during robot game matches and during the judging
this guide are just suggestions. Review the Sessions session at the tournament. The team demonstrates
at a Glance page to determine what your team should Coopertition ® by showing that learning is more
work on during each meeting. Remember to do important than winning and that they can help others
whatever is best for you and your implementation. even as they compete.

We respect
We are stronger We apply what we
each other and
when we work learn to improve
embrace our
together. our world.
differences.

We enjoy and We use creativity


We explore new
celebrate what we and persistence to
skills and ideas.
do! solve problems.

SUBMERGEDSM 5
What Does the Team Need?
LEGO® Education SPIKETM Prime Set

Note: Other LEGO ®


Education sets such as
MINDSTORMS ® and
Robot Inventor are also
allowed.

Core set Expansion set

Electronic Devices
Each team will need two compatible devices such as
a laptop, tablet, or computer. Prior to starting Session
1, you need to download the appropriate software
(LEGO® Education SPIKE™ or other compatible
software) on to the device.

SUBMERGEDSM Challenge Set


This challenge set comes in a box that contains
the mission models, challenge mat, and some
miscellaneous pieces. The team should build the
models very carefully using the building instructions.
The miscellaneous items include 3M™ Dual Lock™
Reclosable Fasteners, coach pins, and season tiles for
the team members.
Season
Resources

Challenge Mat and Table


Set up a table with the challenge
mat in your classroom or meeting
space. Even if you cannot build the
whole table, building just the four
walls will be useful. It is also
possible to use the mat on the floor.

6 Team Meeting Guide I Getting Started


Management Tips
FACILITATOR TIPS MATERIAL MANAGEMENT

• The team will be doing the work. You will facilitate • Place any extra or found LEGO® pieces in a cup.
their journey and remove any major obstacles. Have children who are missing pieces come to the
• Determine your timeline. How often will you meet cup to look for them.
and for how long? How many meetings will you have • Wait to dismiss your team until you look over their
before your tournament? LEGO set.
• Some sessions might take 2 hours or more to • The lid of the LEGO set can be used as a tray to keep
complete. You might need to work on a session in pieces from rolling away.
multiple team meetings depending on how long you • Use plastic bags or containers to store any unfinished
meet. Be flexible! builds or assembled models.
• Set team guidelines, procedures, and expected • Designate a storage space for the built mission
behaviors for your meetings. models and your challenge mat/table.
• Guide your team as they work independently through • The teammate in the material manager role can
the tasks provided in each session. help with the process of clearing away and storing
• Use the guiding questions in the sessions to provide materials.
focus and direction to the team.
• Jobs in the Project Sparks connect to the Career
Connections pages in the back of the Engineering
Notebook.
• Teammates should be encouraged to work with each
other, listen to each other, take turns, and share
ideas.

ENGINEERING NOTEBOOK TIPS

• Read the Engineering Notebook carefully. The


team will share the notebooks and work on them
collaboratively.
• The notebook contains relevant information and
guides the team through the sessions.
• The tips in this Team Meeting Guide will direct you
how to support each session.
• As facilitator, guide the team members in the
performance of their roles during each session.
• Team roles are outlined in the Engineering Notebook.
Using roles helps your team function more efficiently
and ensures that everyone on the team is involved.

SUBMERGEDSM 7
ction and ends
Each session starts with an Introdu
e activities
with a Share activity. Details for thes
Sessions at are provided in the session pages
that follow. Tips
e to assist you
a Glance and notes are provided in this guid
in facilitating each team meeting.
tasks in
It may take 2 hours to complete the
s into two
a session. If needed, split session
separate meetings.

Session 1 – Get Started Session 2 – Training Camp 1


• SUBMERGED Theme and Innovation Project
SM • Tutorial Activities (optional)
Exploration • Training Camp 1: Driving Around
• Build the Mission Models • Explore Careers

Session 3 – Training Camp 2 Session 4 – Training Camp 3


• Training Camp 2: Playing with Objects • Training Camp 3: Reacting to Lines
• Explore Project Sparks • Brainstorm Project Problem

Session 5 – Investigate Ideas Session 6 – Identify Solutions


• Guided Mission • Pseudocode and Mission Strategy
• Identify Project Problem • Identify Project Solutions

Session 7 – Create Solutions Session 8 – Continue Creating


• Develop Robot Design • Practice Solving Robot Game Missions
• Develop Project Solution • Share and Test Project Solution

Session 9 – Solution Planning Session 10 – Iterate Solutions


• Iterate and Improve Robot Solution • Iterate and Improve Robot Solution
• Iterate and Improve Project Solution • Plan Project Presentation

Session 11 – Presentation Planning Session 12 – Communicate Solutions


• Plan Robot Design Explanation • Practice Robot Game Matches
• Practice Project Presentation • Practice Full Presentations

8 Team Meeting Guide I Getting Started


Pre-Session Checkpoint Playful
Learning
Resources
Please read the student The guides are full of very
Engineering Notebook, Robot useful information to guide you
Game Rulebook, and this Team through this experience. Use this
Meeting Guide before starting the checkpoint to help you get started
sessions. and guide you toward success.

0 1 2 3

Watch the season videos on the FIRST ® LEGO® Make sure the controller is charged and all updates
League YouTube channel. are completed.
Explore the FIRST ® Core Values. These are the Scan the QR code for additional support resources
essential foundation for your team. and links.
Ensure you have at least two devices with Internet Look over the judging rubrics to see the evaluation
access and the appropriate LEGO® Education app criteria for their robot and innovation project
installed per team. solutions.
Unpack the robot set and sort the LEGO® elements
into the trays.

Sessions 1-4 Tips

CORE VALUES ROBOT DESIGN


Have the team set goals for what they want to If the team is new to using their LEGO
accomplish together, and have individual team Education robot set, take some time to get
members set their personal goals. them acquainted with it. Have the team
complete the Tutorial Activities.

INNOVATION PROJECT ROBOT GAME


Explore the Project Sparks and narrow the Place the mat and models in a safe location
team’s focus on which problem they want after each session if they have to be stored.
to work on. They can select a Project Spark
problem or choose one of their own.

SUBMERGEDSM 9
Session

Outcomes
1 Get Started

The team will:


• Explore the SUBMERGEDSM season theme and get to know each other.
• Make connections from the mission models to the Challenge story and Project
Sparks.

1 Have the team watch the


season videos on the
FIRST ® LEGO® League
YouTube channel and
1 Introduction
Watch the season videos
and read pages 3-11 to learn
how FIRST ® LEGO® League
Challenge works and about the
SUBMERGEDSM robot game
Session
1 Get Started

read pages 3-11 in their and innovation project.


Get Started
Engineering Notebooks. Get to know your team members
and select your team name.
What are the four parts of FIRS
T LEGO League Challenge?

2 Provide the digital model 2 Tasks


building instructions to Dive in to the season theme by Every session has an
the team. building the robot game mission
models.
Introduction prompt and
3 Place each model where it space to document the
3 The team can work belongs on the mat. Refer to the team’s responses.
field setup section of the Robot
together or as individuals Game Rulebook.
to build the models. Be Explore how the models work
and how they might connect to
sure to inspect and test the Project Sparks on page 7.
the models to ensure they
function correctly. Share
Get together at the mat.
4 Show how the mission models
Record your
ideas during
4 Encourage the team to connect to the SUBMERGEDSM team meetin
each
Our Notes: g!
investigate the mat and theme.
Discuss the reflection questions.
the mission models to Clean up your space.
in
inspire them. The team Open space is provided
should record ideas Reflection Questions for the tea m to
each session
for possible innovation • Which mission models look the
ly ca ptu re the ir
5 most interesting to you? collaborative
projects that they could as , diagra ms ,
• How do the models relate to
the Challenge story or Project
thoughts, ide
choose. Sparks? and no tes .
• What resources will you use to
5 Encourage and support learn more about the season
theme?
discussion about the
Challenge story and
Project Sparks and how
they relate to the mission
Some sessions will
models.
have helpful tips for
the team.

The Robot Game


Rulebook is a great
resource to use
throughout the season.

Season
Videos 14 Engineering Notebook I Sessions

10 Team Meeting Guide I Sessions


Session

Outcomes
2 Training Camp 1

The team will:


• Build a driving base and code it to move forward, move backward, and turn.
• Explore careers related to the theme and the Project Sparks.

Session
2 Training Camp 1 1 Introduction
Think about how you will use the
Core Value of discovery in your
team’s journey.
Record examples of how your
team plans to investigate ideas
1 Teams will explore the six
Core Values throughout
their season.

and learn new skills. 2 The Tutorial Activities


are optional but
Discovery: We explore new skills and ideas. Tasks (optional)
2 recommended if your
Open the SPIKE™ app. Click
the Start button.
team has minimal coding
Tutorial Activities: experience.
1-6

3 After a program is
Check out the Robot Game downloaded onto the
Rulebook for mission details. controller, it cannot be
Tasks transferred back to be
Open the SPIKE™ app. Find opened and edited.
your lesson.
Competition Ready
Unit: Training Camp 1: 4 Have the team practice
3 Driving Around their new skills by trying
to drive the robot to a
Our Notes: Determine what coding and
building skills you can apply in model and then returning
the robot game. to home.
See if you can use the skills you
learned to drive your robot to
4 5 Check out the Career
The team should use these
one of the mission models.
Connections page in the
reflection questions during Share
Engineering Notebook.
the Share time. Sharing at the Get together at the mat.
The team should be
end is an important way for
Share the robot skills you
learned. working toward selecting
the team to summarize their Chat about the reflection
a problem for their
knowledge and reflect. questions.
Clean up your space. project over the next few
sessions.
Reflection Questions
• Which of the careers in the
Project Sparks does your team
want to explore more?
• How can you aim your robot
prompts
for 5 toward a model?
se goal
Use the on! • How did you use the
inspirati Values to

engineering design process and
use Core
We will rience … team roles in this session?
t to expe
We wan b ot to …
o u r ro
We wan
t project
n ovation
t our in
We wan
to …

SUBMERGEDSM 15

SUBMERGEDSM 11
Session

Outcomes
3 Training Camp 2

The team will:


• Explore and research ideas for their innovation project.
• Code their robot to avoid obstacles using a sensor and to power an attachment.

1 If your team has


already agreed on the
focus of their project,
encourage them to begin
1

2
Introduction
Review the innovation project
page and the Project Sparks.
Share your ideas for the project
with your team. Make sure
everyone has a chance to share.
Session
3 Training Camp 2

researching the topic. You


can find helpful resources Tasks Innovation Project Ideas:
on the season resource Open the SPIKE™ app. Find
your lesson.
page. Competition Ready
Unit: Training Camp 2:
4
2 Team planning and Playing with Objects
3
project management
is important to achieve Reflect on the skills you
learned that will be beneficial in
goals and be ready for the completing missions.
tournament. Try it out! See if you can code
your robot to attempt a mission.

3 Encourage the team Share


use their Engineering Get together at the mat.
Notebooks and to take Share the robot skills you
learned.
notes when researching Chat about the reflection
Our Notes:
their ideas. 5 questions.
Clean up your space.

4 Have the team check that Reflection Questions


the wires are plugged into • What research can you do
to explore the ideas for your
the right ports and that innovation project?
the ports used match their • What objects does your robot
program. need to avoid?

5 Robot Game Connection:


Have the team think
about how to use the
attachment from the
robot lesson to complete
missions.

16 Engineering Notebook I Sessions

12 Team Meeting Guide I Sessions


Session

Outcomes
4 Training Camp 3

The team will:


• Narrow down their ideas for their innovation project.
• Code their driving base to detect a line using a sensor.
• Start to think about their strategy for the robot game.

Session
4 Training Camp 3
1
Introduction
Work as a team to narrow down
your ideas for your innovation
project problem.
Record which problems are
most interesting to your team.
1 Each team member might
not get their favorite
problem chosen, but
the team should choose
something everyone
Tasks supports.
Innovation Project Problem Ideas:
Open the SPIKE™ app. Find
2 your lesson.
Competition Ready
3 Unit: Training Camp 3: 2 Plug in the controller and
Reacting to Lines open the app periodically
4 to check for software and
5
Determine what building and firmware updates.
coding skills will help you in the
robot game.
Try it out! See if you can use 3 Have the team choose
the skills you learned to attempt lines on the mat that
another mission.
will help them navigate
Share the robot to different
Get together at the mat. missions.
Share the robot skills you
learned.
Our Notes:
Chat about the reflection 4 Have the team follow the
questions.
program on the screen to
Clean up your space.
see how it matches the
Reflection Questions robot’s actions. This will
• How did testing and debugging help them debug their
your program help make your
robot more accurate? programs.
• How could you use the lines
on the mat in your mission
strategy? 5 Try to start the robot in
• What do you want the focus of the same or a very similar
your innovation project to be?
place each time in one of
the launch areas.

SUBMERGEDSM 17

SUBMERGEDSM 13
Checkpoint 1

0 1 2 3

The team has bonded and are working well The team has explored topics for their innovation
together. If they need more support to achieve this, project and has narrowed down their ideas.
do some extra team-building activities.
The team could complete the exploration activity
New teams may want to summarize the new robot listed in the Career Connections pages in the
skills they have learned. Engineering Notebook after Session 4.
All models must be built and placed on the mat and Check in with the team on their progress on their
secured with the Dual Lock squares as needed. personal and team goals. They can adjust their
goals based on information they have learned in the
Extra time can be spent on the robot lessons
first four sessions.
before moving on. Remember to be flexible with the
sessions.
The team has reviewed the missions and rules in
the Robot Game Rulebook.

Sessions 5-8 Tips

CORE VALUES ROBOT DESIGN


Remember that the Core Values are about At the robot game matches, two robot game
HOW the team behaves and works together. tables will be set up next to each other.
They should be demonstrated by all team However, during the sessions, you can work
members all the time. with a single robot game table.

INNOVATION PROJECT ROBOT GAME


The team will have to select a final problem Look for missions that:
and solution to focus on and then share their • Use basic robot skills like push, pull, or lift.
idea with others for feedback. It will be helpful • Have models close to a launch area.
to think about this goal during each session. • Involve navigation with line following.
• Have easy access to home.

14 Team Meeting Guide I Sessions


Understanding the Rubrics

Innovation Project and


Robot Design
The rubrics used to evaluate the
teams in these areas are based on
the engineering design process.
The team works on their project
and robot to solve problems using
this process. Team members
need to demonstrate and explain
everything they have worked on
during the judging session.

Identify
te

a
nic
Commu

Desi
Engineering

gn
Design
Process
Note: Class Packs may
use the Class Pack rubric er

It
instead of these team at e
e at
rubrics. C re

Core Values and Gracious Professionalism®


Teams express the six Core Values Teams will have their Core Values
through the way they behave evaluated during the judging
with each other and with people session while they share about
outside the team on their learning their innovation project and robot
Download
journey. In FIRST ® LEGO® League design.
Rubrics
Challenge, this is called Gracious
Professionalism ®. Teams will also be scored on their
Gracious Professionalism at every
robot game match. Remember, if
they cannot attend a match, they
should let the referee know.

SUBMERGEDSM 15
Session

Outcomes
5 Investigate Ideas

The team will:


• Apply coding principles to the guided mission.
• Identify their innovation project problem to solve and research solutions. (Revisit
page 6 of the Engineering Notebook.)

1 The team should be able


to describe how everyone
contributes to the team.
1
Introduction
Think about teamwork and your
team.
Record examples of how your
team has learned to work
together.
Session
5 Investigate Ideas

2 If the team is sharing one


robot, they can code on we work together.
Tasks Teamwork: We are stronger when
individual devices and Open the SPIKE™ app. Find
2 your lesson.
then take turns running Competition Ready
their programs on the Unit: Guided Mission
robot.

3 The provided program for 3 Read over the guided mission.


Have fun practicing this guided
the guided mission will mission until it works perfectly.
not only solve the “Send 4
over the Submersible” Reflection Questions
• What does the guided mission
mission but also be
5 teach you about Coopertition ®?
helpful to use on other • How could you change the
program so that the mission
missions. works when you start the robot
from the opposite launch area?
4 Remind the team to test
program changes in small
steps instead of changing
the entire program at
once.
10 Send over the
ersible
Subm Guided Mission: Mission 10: “Send over the
Submersible”
5 If an attachment is
needed for a mission, 1. To help you learn about navigating and
interacting with a model, complete this guided
keep it in a plastic bag mission.
labeled with the mission 2. In the app, download the program that solves
number. this mission.
w
Yellog 3. Start your robot in the correct position in the
Fla
le
left launch area. Run your robot and watch it
Su bmersib complete the mission and score the points.
4. Like all the mission models, Mission 10: “Send
larger ships. over the Submersible” might inspire you to
difficult to reach with g field’s
Some waters are too explore the opposin think of a solution for your innovation project.
sub mer sibl e to
Send the
waters. 5. Think about how to incorporate the
............. 30
flag is down: ............
• If your team’s yellow Submersible mission into your mission
clea rly clos er to the opposing
• If the submer sibl e is
................ 10 strategy.
..............................
field: ........................ .
not bloc k the opposing team 6. Apply your new line-following skill to a
Tea ms may ote
earn the bonus in rem . different mission model.
It is not possible to
e is no opposing team
competitions or if ther

18 Engineering Notebook I Sessions

16 Team Meeting Guide I Sessions


Facilitator Tips Team-building activities are great for teams to develop their Core Values and learn
how to work together.

Tasks 6 Teams should be able to


Identify the problem your team clearly define the problem
Problem Statement: 6 will solve and record your
problem statement. they have chosen. This
Think about why the problem is evaluated during the
8 exists and who or what is
7 affected. judging session at the
Research the problem you have event.
chosen.
Use this page to capture your
research. 7 The team will write their
problem statement
Share here. Remember, teams
Get together at the mat.
Show how your robot scores
can choose one of the
points on the guided mission. problems from the Project
Discuss the problem your team Sparks if they are unable
has identified and think about
next steps. to come up with their own
Discuss the reflection questions. idea. If they have multiple
Clean up your space.
Research Findings: ideas, they could use a
Reflection Questions voting process to narrow
9 • What problem did you decide to it down to one.
solve?
• Is there someone you can talk to
that is knowledgeable 8 Project resource
about the problem?
examples include
websites, videos, books,
magazines, personal
stories, user experiences,
and experts.

9 The team should record


what they learn and note
any questions that still
need to be researched to
develop their solution.

SUBMERGEDSM 19

SUBMERGEDSM 17
Session

Outcomes
6 Identify Solutions

The team will:


• Create a mission strategy plan and write pseudocode for a mission.
• Conduct research on their identified problem and start the Innovation Project
Planning page.

1 The team should pause


to reflect on the last few
sessions. What does the
team feel proud of? What
1
Introduction
Think about what your team has
learned so far and discuss what
you still want to explore.
Record what your team wants to
continue to work on.
Session
6 Identify Solutions

are they excited about?


d more time on?
Tasks What does our team need to spen

2 Provide sticky notes and Review the “Robot Game


Missions” video and Robot
planning cards for the Game Rulebook.
team to place on the mat 2 Discuss which missions your
to map out their mission team will attempt first. Start to
develop a mission strategy.
strategy. Come up with a plan to
3 effectively test and improve your
robot.
3 Encourage the team to 4 Complete page 22,
find the missions where Pseudocode.
points can be scored Think about how the program
will make your robot act.
most easily and do them Revisit the earlier lessons or do
first. the optional lesson listed here.

Competition Ready
4 The Pseudocode page Unit: Assembling an
Robot Game Strategy Notes:
can be photocopied. It Advanced Driving
Base
can be used for each
mission the team Reflection Questions
attempts. • How could you use the lines on
the mat to help you navigate
your robot?
• How did you use the
engineering design process to
Pseudocode
create your mission strategy?
Mission Name: Mission Number:

CODING STEPS

Write out the moves the robot should make to complete the mission.

Move 1 Move 6

Move 2 Move 7

Move 3 Move 8

Move 4 Move 9

Move 5 Move 10 Pseudocode


is a written
Go to the app and .
description of the
steps for your
ROBOT PATH DIAGRAM start a new project
Explore which
Draw the route your robot will take to complete the mission. coding blocks will
move your robot

planned robot
the same way
as your planned
coding steps would

program.
move it.

Complete this page in Session 6.

22 Engineering Notebook I Sessions

20 Engineering Notebook I Sessions

18 Team Meeting Guide I Sessions


Facilitator Tips Provide extra paper or a shared online file for the team to capture the process used
to create their robot and innovation project solutions. The team will be judged on
their final robot and project solutions as well as the process they used.

PROBLEM AND SOLUTION ANALYSIS


Tasks 5 Be sure the team collects
Continue to research the their sources in a shared
5 problem you chose and any
existing solutions. location, either online or
Record important information here: Make a plan for how you will on paper.
6 develop your solution. Use page
23, Innovation Project Planning,
as a tool. 6 Take some extra time
Use a variety of sources and with the team if needed
7 keep track of them on the
Innovation Project Planning to explore all the solution
page. ideas and narrow it down
Select your project’s final
solution as a team. to one.

Share 7 The Innovation Project


Get together at the mat.
Review your Pseudocode page.
Planning page can be
Make changes to the page if completed over multiple
necessary. sessions and helps the
Explain what you discovered
8 in your project research and team document their
discuss any solution ideas. process.
Discuss the reflection questions.
Clean up your space.
8 The team will begin to
Reflection Questions develop their innovation
• What types of improvements do
existing solutions need? project solution in the
• What are your innovative ideas next session.
to solve the problem?

Innovation Project Planning

Guiding Questions: PROCESS


Describe the process you followed to develop
your innovative solution.

• What questions are you


trying
to answer?
• What information are you
looking for?

• Can you us
e different ty
of sources su pes
ch as credib
websites, vid le
eos, books,
Write down where you got your information, and
SOURCES include details such as the title, author, or website.

experts? or 1.

• Does your
source have
information
relevant to yo
ur
2.
project?
• Is this a go
od and accu
source of in rate 3.

formation?
• How do yo
ur innovatio
project plan n
s connect wi Complete this page in Session 6.

innovation pr th the
oject rubric?
SUBMERGEDSM 23

SUBMERGEDSM 21

SUBMERGEDSM 19
Session

Outcomes
7 Create Solutions

The team will:


• Begin to create their innovation project solution and complete the Innovation
Project Planning page.
• Design and iterate on their robot to complete additional robot game missions.

1 Check the team knows


the Core Values
and understands
what Gracious
1
Introduction
Think about Gracious
Professionalism ®.
Write ways your team will
demonstrate this in everything
you do.
Session
7 Create Solutions

Professionalism® is. Look over page 6 in the Robot


Game Rulebook to see how Gracious Professionalism:
asize the value of
Gracious Professionalism We show high-quality work, emph
2 Different members of the others, and respect individuals
and the community.
is evaluated during the
team can be responsible tournament.
for specific missions
Tasks
and develop and own
Continue to develop your robot
the robot run for those 2 and its attachments to complete
missions. missions in the robot game.
You can improve the existing
3 robot used in the previous
3 When the team has a sessions or create a new design.
base robot, they should Create a program for each new
4 mission you attempt. You could
do a straight drive test. If combine mission solutions into
it doesn’t go straight, look one program.
Test and improve your robot and
at the robot’s center of 5 its programs.
gravity and balance. Revisit previous lessons to
develop your coding skills or Robot Design:
work on solving the missions.
4 Have the team determine
which launch area will Reflection Questions
• Practice explaining how the
be the starting position program on your device is
and make sure there making your robot move.
is enough room for the • How can you iterate and
improve on the existing robot
whole robot to fit inside design used in previous
sessions?
the launch area.

5 Encourage the students


to explain their program
as the robot moves and
make notes about what
they observe during You could modif
y
ot
testing. the existing rob
you’ve used in
past sessions.

24 Engineering Notebook I Sessions

20 Team Meeting Guide I Sessions


Facilitator Tips By embracing the Core Values, the team learns that friendly competition and mutual
gain are not separate goals and that helping one another is the foundation of
teamwork.

Tasks 6 Arrange a visit to look


Develop and create your at examples in your
Project Sketch 6 innovation project solution.
Sketch your solution. community that can be a
7 Describe your solution and focus of the project.
explain how it solves the
problem.
Create a prototype, model, or 7 A sketch can include
8 drawing of your solution. a detailed annotated
Continue to document the
process you use to develop your drawing or a computer-
solution on page 23, Innovation aided design (CAD)
Project Planning.
drawing.
Share
Get together at the mat. 8 Provide a variety of
Show any missions you are materials for the team to
working on or have completed.
Discuss your research and your use to make a prototype
innovation project solution. or model of their project
Discuss the reflection questions.
Clean up your space.
solution.

Reflection Questions 9 Have the team think of


• Can you describe your
innovative solution in less than people (audience or
Project Description:
five minutes? experts) they would like
• How does your solution address
9 your identified problem?
to get feedback from on
• Who can you share your their solution.
solution with for feedback?

SUBMERGEDSM 25

SUBMERGEDSM 21
Session

Outcomes
8 Continue Creating

The team will:


• Evaluate and improve on their innovation project solution.
• Design robot attachments and create programs to solve missions.

1 Have the team discuss


how the guided mission
is an example of
Coopertition ®.
1
Introduction
Reflect on Coopertition ®.
Note ways your team will
demonstrate this at an event.

Tasks
Session
8 Continue Creating

Decide which mission to attempt


2 The team should think 2 next. Coopertition: We show that learn
ing is more important
as we compete.
about strategy when Think about your mission than winning. We help others even
choosing missions to 3 strategy and plan.
Build any attachments you need
solve. Multiple missions to complete missions.
can be completed on the Iterate and refine your program
same run to save time. 4 so your robot completes the
mission reliably.
Be sure to document your
3 Encourage the team 5 design process and testing for
each mission!
to discuss how their
program works. Break the Reflection Questions
program into blocks that • How has your team used Core
Values to develop your robot
control one movement. solution?
• In what order will you run the
missions in the robot game?
4 Treat the robot game like
Robot Design Process Notes:
a sport. The team needs
to practice, practice,
practice to perform
consistently in the robot
game.

5 Where the robot starts


in a launch area strongly
influences where it ends.
Have the team keep good
notes about where to
place the robot.

• How did you test


your
programs and attach
ments?
Guiding Questions: • What changes did
you make
to your robot and pro
e attachments grams?
• Describe th • How does your rob
ot plan
you built. connect with the rob
different ot design
• Explain your bot rubric?
d what the ro
programs an
will do.

26 Engineering Notebook I Sessions

22 Team Meeting Guide I Sessions


Facilitator Tips Use the Core Values where appropriate to encourage the team. To celebrate
the team learning these important values, share examples of when the team
demonstrates these principles.

Tasks 6 The team can create


Make a plan to share about your a survey to evaluate
6 project solution with others.
Plan to Share:
Decide what feedback to use to their solution or ask for
7 iterate on your solution. feedback from an expert
Determine if you can do any
testing of your solution.
or user of their chosen
problem.
Share
Get together at the mat.
7 The team should
Show any missions you are
working on or have completed. iterate and improve
Discuss how you will improve their innovation project
your project and decide what to
9 work on next.
solution following
Discuss the reflection questions. feedback from others.
Clean up your space.

Reflection Questions 8 Consider inviting an


• How can you test your expert or user to this
innovation project solution?
session to share content
• How will you know if your
10 solution is going to make a about their identified
positive impact on others? problem.
Project Notes:
9 The team should
reference the rubrics so
8 they can be prepared for
judging at the event.

10 The team should


think about who their
innovative project
solution is for.

SUBMERGEDSM 27

SUBMERGEDSM 23
Checkpoint 2

0 1 2 3

The team has completed all the robot lessons Provide the team with the judging flowchart and
outlined in Sessions 1-8. rubrics.
The team has selected an innovation project If you are implementing a Class Pack, you can
problem, conducted research, and designed a make copies of the Class Pack rubric from the
solution. Class Pack Guide.
Visit the FIRST ® LEGO® League Challenge Season The team could complete the Career Connections
Resource page to print copies of the judging rubrics exploration activity after Session 9 and the
and any other information that will help prepare for reflection activity after Session 12. These activities
your event. are found on pages 34-35 in the Engineering
Notebook.

Photocopy page 25 to help the team


with their mission strategy.

Sessions 9-12 Tips

CORE VALUES ROBOT DESIGN


Make sure the team can provide concrete The team should bring their robot, all the
examples of the Core Values they use. LEGO® attachments, and their computer or
Don’t forget Coopertition ® and Gracious program printouts to their judging session
Professionalism ®. when they provide their explanation to the
judges. Remind the team to explain their
mission strategy.

INNOVATION PROJECT ROBOT GAME


The team will need plenty of time to iterate, The team needs a well-practiced and
improve, and create a model or drawing reliable robot run that they know will score
of their innovation project solution. From them points. If they have time, they can do
Session 9 on, they should focus on progress additional runs to score more points.
toward their innovation project solution and
presentation.

24 Team Meeting Guide I Sessions


SUBMERGEDSM 25
Session

Outcomes
9 Solution Planning

The team will:


• Code their robot and test their mission strategy.
• Iterate and improve their innovation project solution based on testing and feedback.

1 Examples recorded
here could be used for
the innovation project
presentation or robot 1
Introduction
Think about innovation and
your team.
Record examples of how your
team has been creative and
solved problems.
Session
9 Solution Planning

design explanation.
persistence
Tasks Innovation: We use creativity and
to solve problems.
2 The team should have a Think about your mission
2 strategy on the mat and the
clear strategy for which missions you will solve.
programs to run and in Continue to create a solution for
what order during the each mission as time allows.
Test, iterate, and improve your
robot game. 3 robot and innovation project
solutions. Be sure to document
what happens in each step.
3 The team can also have a
backup of their programs Share
on external drive like a Get together at the mat.
4 Show the work completed on
USB stick or an online the innovation project and robot
storage website. game.
Talk about how you will
4 The Share tasks are 5 demonstrate Core Values at the
event and judging session.
Iterations and Improvements:
important to keep the Clean up your space.
whole team updated on
Reflection Questions
how the project and the • What features on your robot
robot are developing. show good mechanics?
• What changes have you made
to your innovation project
5 Core Values are based on feedback from others?
evaluated throughout • What progress have you made
on the goals you set on page
the judging session while 12?
teams present on their
innovation project and
robot design. Review the
judging rubrics with the
team.

28 Engineering Notebook I Sessions

26 Team Meeting Guide I Sessions


Session

Outcomes
10 The team will:
Iterate Solutions

• Plan and create their innovation project presentation, where they will summarize
their work.
• Continue to solve missions for the robot game.

Session
10 Iterate
Solutions
Introduction
Think about impact and your
team.
Record examples of how
your team has had a positive
influence on you and others.
1 The presentation can
be a slideshow, poster,
play, or even a skit. Props
can be used, such as
costumes, shirts, or hats.
Impact: We apply what we learn to improve our world. Tasks Make sure teams have
1
Plan out your project a drawing or model that
presentation. Refer to the
innovation project rubric for what
represents their solution
to cover. to show to judges.
Write out your innovation project
2 presentation script.
Make any props or displays that 2 Scripts could be used for
3 you need. Be engaging and the judging session when
creative!
Continue to create, test, and
the team presents their
iterate on your robot solution. innovation project and
Practice a 2.5-minute robot robot solutions. Provide
4 game with all your completed
copies for each team
missions.
member.
Share
Get together at the mat.
Share the project presentation
3 The team might need
Presentation Outline:
5 work completed. more space to store all
Share what missions you have their materials for the
completed.
Discuss how everyone will be presentation.
involved in the presentation.
Discuss the reflection questions
and clean up your space.
4 Encourage the team
to run their robot within
Reflection Questions 2.5-minute practice
• How did you decide which
missions to attempt?
matches so that they get
• How could your innovation used to the time limit.
project help your community?
• What skills have you developed
throughout your 5 Provide the team with the
SUBMERGEDSM experience? innovation project rubric.

How will your


innovation
project solution
have an impact
on others?

SUBMERGEDSM 29

SUBMERGEDSM 27
Session

Outcomes
11 Presentation Planning

The team will:


• Finalize their live innovation project presentation.
• Finalize their robot for the robot game and prepare their robot design explanation.

1 Have the team review


the rubrics to see where
judges might expect to
hear teams talk about
1
Introduction
Think about inclusion and your
team.
Record examples of how your
team makes sure everyone is
respected and their voices are
Session
11 Presentation
Planning
how they’ve used heard. r and embrace our
inclusion. Inclusion: We respect each othe
differences.
Tasks
Continue working on your
2 It’s important for the innovation project presentation.
team to practice how Plan and write out your robot
to communicate their 2
design explanation. Refer to the
robot design rubric for what to
innovation project and cover.
robot design solutions. 3 Make sure everyone can
communicate about your design
process and programs.
3 Provide the team with the Determine what each person on
robot design rubric. 4
the team will say.
Practice your full explanation.

4 Every team member Share


should be involved in 5 Get together at the mat.
Discuss the presentation and
the presentation at the each person’s role.
Robot Design Explanation Outline:
judging session. Run a practice 2.5-minute match
and explain what missions were
done.
5 The team should know Discuss the reflection questions.
who will run the robot Decide what else needs to be
done and clean up your space.
during the matches.
Reflection Questions
• What will you do if one mission
does not work?
• How is everyone involved in the
presentation?
• How has FIRST ® LEGO®
League impacted you?

Review the judging


session flowchart
to see how you will
share about your
innovation project
and robot design.

30 Engineering Notebook I Sessions

28 Team Meeting Guide I Sessions


Session

Outcomes
12 Communicate Solutions

The team will:


• Practice their presentation of their innovation project and robot solutions.
• Run practice robot game matches.

Session
12 Communicate
Solutions
1
Introduction
Reflect on how your team has
had fun while exploring the
season theme.
Record examples of how your
team has had fun throughout
1 Plan to split the time
in this session equally
between practicing the
presentation and the
this experience. robot game matches.
Think about your team’s goals.
Fun: We enjoy and celebrate what we do! 2 Did you meet them? 2 Encourage the team
3 Tasks to practice their
Rehearse your full presentation presentation before
4
communicating your innovation the event. They can
project and robot design work.
Demonstrate Core Values when practice by sharing their
you present. solutions with others. The
Practice multiple 2.5-minute
robot game matches.
judging session flowchart
Review page 32, Prepare tells you how much
for Your Event, and page 33, time is allowed for the
Rubrics.
presentation.
Share
Review the judging rubrics and 3 Have the team run
robot game score sheets.
Provide helpful feedback after
their 2.5-minute robot
Presentation Feedback:
the presentation to each other matches. Make sure they
5 based on the rubrics.
practice running their
Discuss the reflection questions.
Clean up your space. programs in the right
order.
Reflection Questions
• What is your plan for having any
LEGO® attachments ready for 4 The team should have
the robot game?
a contingency plan for
• What has your team
accomplished? if things don’t go as
planned during the robot
game. They could identify
other missions to run.

5 Remind the team about


the Core Values and
how they will show them
Have more time? throughout the event,
Continue solving including at every robot
missions and
working on game match.
your innovation
project before
your event!

SUBMERGEDSM 31

SUBMERGEDSM 29
Final Checkpoint

0 1 2 3

Prepare for Your Event!


Remind the team that the event is also a learning Determine what type of event you’re attending
experience and the goal is not to be an expert and identify the organizer of your event. (If you
when they arrive. The main goal of an event is for purchased a Class Pack, the event will be your
the team to have fun and to feel that their work is responsibility. Check out the Class Pack Event
valued. Guide for more details!)
Encourage the team to engage with other teams to Review the time and location where you are
share what they have learned and to support each meeting for the event and how long the team
other. is expected to stay – share this with parents.
Encourage families to attend if possible.
Have the team prepare a checklist of materials that
are needed for the event and where they will be Check over the details and requirements for the
stored. tournament you are attending. They can vary
depending on the type of event it is.
Reflect with the team on their personal and team
goals and their accomplishments.

Beyond FIRST ® LEGO®


League
Connect with a FIRST ® Tech
Challenge or FIRST ® Robotics
Competition team so that your
Challenge team can see how
Events complete and n?
so
finished with your sea
they can continue their FIRST
experience in the future.
r wrapping up
Here are some tips fo event:
after your team’s last
e apart
ion! • Clean up and tak
• Hold a team celebrat an d mi ss ion
the robot
• Have the team share models.
their experience with
. • Allow time for the
friends and classmates
nu e team to reflect on their
• Have the tea m co nti
experience.
developing their
Inventory the LEGO
®

on pro jec t. •
innovati
set to make sure all the
cu ss yo ur rub ric
• Dis pieces are there.
scores and feedback
received.

Judging and Event


Resources

30 Team Meeting Guide I Sessions


Understanding Judging

Judging Session Flowchart


Teams should demonstrate Core Values This is the team’s time to shine, so try
in everything they do. The judges are to settle their nerves and encourage
excited to see how they show teamwork, them. Please make sure they don’t leave
discovery, inclusion, innovation, impact, anything in the judging room, including any
and fun as they present their Innovation documentation, when they leave.
Project and Robot Design work.
TEAM ENTERS
:)
Team Welcome
:) Introductory conversation takes place as the team sets up 2 minutes
any materials they have brought.

Innovation Project 5 minutes


Live Presentation

Innovation Project 5 minutes


Question and Answer

Robot Design 5 minutes


Explanation

Robot Design 5 minutes


Question and Answer

Core Values 3 minutes


Question and Answer

Feedback 5 minutes
Judges provide verbal feedback to the team.

TEAM LEAVES

Judges discuss the team and complete the


rubrics together.

10 minutes

Judges submit the rubrics once they are


complete, before next team enters.

If there is too much information for


the team to cover in detail, visual
aids can be very useful references.
Make sure the team practices how
they will use them in the judging
session, keeping in mind the time
limits for sharing their innovation
project and robot design work.

Understanding Judging SUBMERGEDSM 31


LEGO, the LEGO logo, the SPIKE logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/sont des marques de commerce
du/son marcas registradas de LEGO Group. ©2024 The LEGO Group. All rights reserved/Tous droits réservés/Todos los derechos reservados.
FIRST ®, the FIRST ® logo, Coopertition ®, Gracious Professionalism ®, and FIRST ® DIVESM are trademarks of For Inspiration and Recognition
of Science and Technology (FIRST). LEGO® is a registered trademark of the LEGO Group. FIRST ® LEGO® League and SUBMERGEDSM are
jointly held trademarks of FIRST and the LEGO Group. All other trademarks are the property of their respective owners.
©2024 FIRST and the LEGO Group. All rights reserved. 30082401 V1

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