HSPhysics 01 Introduction and 1-D Kinematics
HSPhysics 01 Introduction and 1-D Kinematics
Kinematics
OpenStax High School Physics
Unit 1
1
Credits
• This Slideshow was developed to accompany the textbook
• OpenStax High School Physics
• Available for free at https://openstax.org/details/books/physics
• By Paul Peter Urone and Roger Hinrichs
• 2020 edition
• Some examples and diagrams are taken from the OpenStax College Physics,
Physics, and Cutnell & Johnson Physics 6th ed.
Slides created by
Richard Wright, Andrews Academy
[email protected]
2
1-01 Introduction, Units, and Uncertainty
In this lesson you will…
• Explain the difference between a model and a theory.
• Perform unit conversions both in the SI and English units.
• Explain the most common prefixes in the SI units and be
able to write them in scientific notation.
• Determine the appropriate number of significant figures
in both addition and subtraction, as well as multiplication
and division calculations.
3
1-01 Introduction, Units, and Uncertainty
• Physics is the study of the rules (usually stated mathematically) by
which the physical world operates.
• These rules describe “how” things happen. Laws of Nature
• These rules don’t say “why” things happen. Physicists are most
interested in being able to predict what will happen. Many physicists
think that because they can say how things happen, they have answered
the why.
• Why does gravity pull things together? Newton described the effects
over 100 years before anyone asked why gravity happened. Einstein
suggested that mass bends space-time, but that is just a model.
• Physics deals with “how”. “Why” is philosophy.
4
1-01 Introduction, Units, and Uncertainty
• I believe God created the laws of physics.
• Since He made the laws, He can stop the effects of those laws when He
chooses. This is called a miracle.
• Many scientists think that because they can describe nature so well
without using God that it proves God does not exist.
• I believe being able to describe these intricate, interrelated laws shows
the wisdom and might of God. It allows for miracles.
• God’s laws of nature don’t change, neither do His other laws like, “Treat
other how you would like to be treated” or the 10 Commandments.
Following His laws makes everything work better.
5
1-01 Introduction, Units, and Uncertainty
• Physics studies anything that can be sensed with our five senses.
• Model, Theory, Law
• Model
• A representation of something that is often too difficult (or impossible) to display directly.
• It is only accurate under limited situations.
• Theory
• an explanation for patterns in nature that is supported by scientific evidence and verified
multiple times by various groups of researchers.
• Law
• Uses concise language to describe a generalized pattern in nature that is supported by
scientific evidence and repeated experiments.
• Often, a law can be expressed in the form of a single mathematical equation.
The models, theories, and laws we devise sometimes imply the existence of objects or
phenomena as yet unobserved.
However, if experiment does not verify our predictions, then the theory or law is wrong, no
matter how elegant or convenient it is.
6
1-01 Introduction, Units, and Uncertainty
• Scientific Method
7
1-01 Introduction, Units, and Uncertainty
• Units
• USA uses English system as was used by
the British Empire
• Rest of world uses SI system (International
System or Metric System)
8
1-01 Introduction, Units, and Uncertainty
9
1-01 Introduction, Units, and Uncertainty
• Unit conversions
• Multiply by conversion factors so that the unwanted unit cancels
out
• Convert 20 Gm to m
×
•
•
10
1-01 Introduction, Units, and Uncertainty
• Convert 5 cg to kg
×
•
×
×
•
×
•
11
1-01 Introduction, Units, and Uncertainty
12
1-01 Introduction, Units, and Uncertainty
13
1-01 Introduction, Units, and Uncertainty
14
1-01 Introduction, Units, and Uncertainty
15
1-01 Introduction, Units, and Uncertainty
• Measurement lab
16
1-02 Relative Motion, Distance, and Displacement
In this lesson you will…
• Describe motion in different reference frames
• Define distance and displacement, and distinguish
between the two
• Solve problems involving distance and displacement
Standards
• M1: Use vector analysis to characterize change in
position and motion
NAD Standards
M1
• Define displacement, relative motion, scalar, vector
• Compare vector and scalar quantities
• Use vectors to describe relative motion
• Use vector analysis to characterize change in position and motion
17
1-02 Relative Motion, Distance, and Displacement
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1-02 Relative Motion, Distance, and Displacement
• Relative motion is how to describe the motion of an object based on
different reference frames.
• Think of sitting in your car next to a big tractor-trailer truck.
• The truck starts to move, but you stay still.
• What to you feel?
19
The background moves relative to the screen making it look like the dog is moving. The dog
is moving relative to the background, but not moving relative to the screen.
At the end, the background stops moving and the dog moves relative to the screen. The
dog is moving relative to the background, but is also moving relative to the screen.
20
21
1-02 Relative Motion, Distance, and Displacement
• Displacement
• Change in position relative to a
reference frame
• Δ𝑑 = 𝑑 − 𝑑
• Vector
• Has direction and
magnitude
• Path does not matter
• Only depends on final and
initial position
Δd = d − d
Δd = 15 − 5 = 10 units
22
1-02 Relative Motion, Distance, and Displacement
• What is the displacement of the
path in the diagram?
Δ𝑑 = 𝑑 − 𝑑
Δ𝑑 = 7 − −5 = 12
23
1-02 Relative Motion, Distance, and Displacement
• Distance
• Total length of the path taken
• Scalar
• Only has magnitude
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1-02 Relative Motion, Distance, and Displacement
• You drive 20 km east, then turn around and drive 15 km west. What
is your displacement?
Δ𝑑 = 𝑑 − 𝑑
Δ𝑑 = 5 𝑘𝑚 − 0 𝑘𝑚
5 𝑘𝑚
5 km east of your starting point
20 𝑘𝑚 + 15 𝑘𝑚
35 𝑘𝑚
25
1-03 Speed and Velocity and Graphs
In this lesson you will…
• Calculate the average speed of an object
• Relate displacement and average velocity
• Explain the meaning of slope in position vs. time graphs
• Solve problems using position vs. time graphs
Standards
• M1: Use vector analysis to characterize change in position
and motion
• M2: Use graphs to characterize change in position and
motion
NAD Standards
M1
• Define velocity
• Compare vector and scalar quantities
M2
• Define position-time graph
• Interpret graphs from change in position and motion
• Create graphs for change in position and motion
• Use graphs to interpret slope and area form motion
• Use graphs to characterize change in position and motion
26
1-03 Speed and Velocity and Graphs
• Motion graphs lab
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1-03 Speed and Velocity and Graphs
• Speed • Velocity
• Rate of change of distance • Rate of change of
•𝑣 = displacement
•𝑣 =
•𝑣 =
• Scalar (no direction) •𝑣 = =
• Vector
28
1-03 Speed and Velocity and Graphs
• Instantaneous velocity
• Exact velocity at a given
moment
29
1-03 Speed and Velocity and Graphs
• A coyote walks east 2 km, then turns around and walks back west 3
km. If this trip takes 1.5 hours, what is the coyote’s average speed?
𝑑𝑖𝑠𝑡𝑎𝑛𝑐𝑒
𝑣 =
𝑡𝑖𝑚𝑒
2 𝑘𝑚 + 3 𝑘𝑚 𝑘𝑚
𝑣 = = 3.33
1.5 ℎ ℎ
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1-03 Speed and Velocity and Graphs
• A coyote walks east 2 km, then turns around and walks back west 3
km. If this trip takes 1.5 hours, what is the coyote’s average
velocity?
Δ𝑑
𝑣 =
Δ𝑡
−1 𝑘𝑚 𝑘𝑚 𝑘𝑚
𝑣 = = −0.667 = 0.667 𝑤𝑒𝑠𝑡
1.5 ℎ ℎ ℎ
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1-03 Speed and Velocity and Graphs
• A black bear at top speed can run about 13.5 m/s. If its friend is
50.0 m away, how much time does it have to prepare for a bear hug
before the it gets there?
Δ𝑑
𝑣 =
Δ𝑡
𝑚 50 𝑚
13.5 =
𝑠 Δ𝑡
𝑚
13.5 Δ𝑡 = 50 𝑚
𝑠
Δ𝑡 = 3.70 s
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1-03 Speed and Velocity and Graphs
• Position vs. Time graph
• 𝑠𝑙𝑜𝑝𝑒 =
•= =𝑣
• Slope of d vs. t is velocity
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1-03 Speed and Velocity and Graphs
• If the graph is curved, use the
slope of the tangent line at the
given time
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1-03 Speed and Velocity and Graphs
• The graph shows the distance a
car is from its house. What is
the velocity of the car at 5
minutes? (Give the answer in
m/s.)
Find slope
𝑦 −𝑦
𝑚=
𝑥 −𝑥
8 𝑘𝑚 − 2 𝑘𝑚 6 𝑘𝑚
𝑚= = = 1.5 𝑘𝑚/𝑚𝑖𝑛
4 min − 0 min 4 min
35
1-03 Speed and Velocity and Graphs
• The graph shows the distance a
car is from the starting point of
a race. What is the velocity of
the car at 3 seconds?
36
1-04 Velocity vs Time graphs
In this lesson you will…
• Find displacement from a velocity-time graph
• Find average velocity from a velocity-time graph
• Find acceleration from a velocity-time graph
Standards
• M2: Use graphs to characterize change in position and
motion
NAD Standards
M2
• Define velocity-time graph
• Interpret graphs for change in position and motion
• Create graphs for change in position and motion
• Use graphs to interpret the slope and area for motion
• Use kinematics to characterize change in position and motion
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1-04 Velocity vs Time graphs
• Acceleration
• Rate of change of velocity
• Slope of velocity vs. time
graph
• Displacement
• Area between graph and t-
axis of a velocity vs. time
graph
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1-04 Velocity vs Time graphs
• Calculate
a. Displacement over the 30s.
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1-04 Velocity vs Time graphs
• Calculate
a. Displacement over the first 20s.
a. Area: estimate with 2 triangles (from 0 to 10s and 10-20s) and 2 rectangles
Triangle (0-10s): 𝐴 = 𝑏ℎ = 10 𝑠 210 − 165 = 225 𝑚
Triangle (10-20s): 𝐴 = 𝑏ℎ = 10 𝑠 230 − 210 = 100 𝑚
Rectangle (0-10s): 𝐴 = 𝑏ℎ = 10 𝑠 165 = 1650 𝑚
Rectangle(10-20s): 𝐴 = 𝑏ℎ = 10 𝑠 210 − 0 = 2100 𝑚
Total: 225 m + 100 m + 1650 m + 2100 m = 4075 m
b. Use slope of tangent line (already drawn)
𝑦 −𝑦
𝑚=
𝑥 −𝑥
𝑚 𝑚
260 − 210
𝑎= 𝑠 𝑠 = 1 𝑚/𝑠
50 𝑠 − 0𝑠
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1-05 Acceleration
In this lesson you will…
• Understand the meaning of positive and negative acceleration
• Solve problems involving acceleration
• Recognize graphs with constant acceleration
Standards
• M1: Use vector analysis to characterize change in position and
motion
• M2: Use graphs to characterize change in position and motion
• M3: Use kinematics equations to characterize change in position
and motion
NAD Standards
M1
• Define acceleration
• Use vectors to describe relative motion
• Use vector analysis to characterize change in position and motion
M2
• Use graphs to characterize change in position and motion
M3
• Define acceleration-time graph
• Use kinematics equations to solve for missing 1D variables
41
1-05 Acceleration
• Acceleration graphs lab
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1-05 Acceleration
• Acceleration
• Rate of change of velocity
Δ𝑣
𝑎=
Δ𝑡
𝑣 −𝑣
𝑎=
𝑡 −𝑡
𝑣 = 𝑎𝑡 + 𝑣
• Vector
• Unit: 𝑚/𝑠
(a) Speeding up
(b) Slowing
(c) Slowing
(d) Speeding up
43
1-05 Acceleration
(a) Speeding up
(b) Slowing
(c) Slowing
(d) Speeding up
44
1-05 Acceleration
• A horse starts running. If it goes from 0 to 55 km/h in 3.5 s, what is
the horse’s acceleration?
55 𝑘𝑚 10 𝑚 ℎ 𝑚
𝑣= = 15.278
ℎ 𝑘𝑚 3600 𝑠 𝑠
𝑣 −𝑣
𝑎=
𝑡 −𝑡
𝑚 𝑚
15.278 − 0
𝑎= 𝑠 𝑠 = 4.37 𝑚/𝑠
3.5 𝑠 − 0 𝑠
45
1-05 Acceleration
• A car slows from 15 m/s to 10 m/s by an acceleration of 4 m/s2.
How much time did it take to slow down?
𝑣 −𝑣
𝑎=
𝑡 −𝑡
𝑚 𝑚
𝑚 10 𝑠 − 15 𝑠
−4 =
𝑠 Δ𝑡
𝑚 m
−4 Δt = −5
𝑠 s
Δ𝑡 = 1.25 𝑠
46
1-05 Acceleration
• Constant acceleration
• The graph of position–time is
parabolic
• (𝑑 = 𝑑 + 𝑣 𝑡 + 𝑎𝑡 is
quadratic)
• The graph of velocity–time is
linear
• (𝑣 = 𝑎𝑡 + 𝑣 is linear)
• The graph of acceleration-time
is constant
• (𝑎 = 𝑎)
47
1-06 Representing Acceleration with Equations Part 1
In this lesson you will…
Use kinematics equations to solve for missing 1D motion
variables
Use kinematics equations to characterize change in
position and motion
Standards
• M3: Use kinematics equations to characterize change in
position and motion
NAD Standards
M3
• Use kinematics equations to solve for missing 1D motion variables
• Use kinematics equations to characterize change in position and motion
48
1-06 Representing Acceleration with Equations Part 1
49
1-06 Representing Acceleration with Equations Part 1
50
1-06 Representing Acceleration with Equations Part 1
• 𝑣 = 𝑎𝑡 + 𝑣
• 𝑣 + 𝑣 = 𝑎𝑡 + 2𝑣
• = 𝑎𝑡 + 𝑣
• 𝑣 = 𝑎𝑡 + 𝑣
• 𝑑 = 𝑣𝑡 + 𝑑
• 𝑑= 𝑎𝑡 + 𝑣 𝑡+𝑑
• 𝑑 = 𝑎𝑡 + 𝑣 𝑡 + 𝑑
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1-06 Representing Acceleration with Equations Part 1
• 𝑣 = 𝑎𝑡 + 𝑣
• 𝑡=
• 𝑣=
• 𝑑 = 𝑣𝑡 + 𝑑
• 𝑑= +𝑑
• 𝑑−𝑑 =
• 2𝑎 𝑑 − 𝑑 =𝑣 −𝑣
• 𝑣 = 𝑣 + 2𝑎(𝑑 − 𝑑 )
52
1-06 Representing Acceleration with Equations Part 1
𝑑 = 𝑣𝑡 + 𝑑
𝑣 +𝑣
𝑣=
2
𝑣 = 𝑎𝑡 + 𝑣
1
𝑑 = 𝑎𝑡 + 𝑣 𝑡 + 𝑑
2
𝑣 = 𝑣 + 2𝑎(𝑑 − 𝑑 )
53
1-06 Representing Acceleration with Equations Part 1
• Examine the situation to determine which physical principles are
involved.
• Maybe draw a picture
• List the knowns.
• Identify the unknowns.
• Find an equation or set of equations that can help you solve the problem.
• Substitute the knowns along with their units into the appropriate
equation, and Solve
• Check the answer to see if it is reasonable: Does it make sense?
54
1-06 Representing Acceleration with Equations Part 1
𝑣 = 40 𝑚/𝑠, 𝑡 = 10 𝑠, 𝑣 = 0, 𝑑 = 0, 𝑑 = ?
𝑚
𝑣 +𝑣 0 + 40
𝑣= →𝑣= 𝑠 = 20 𝑚/𝑠
2 2
𝑑 = 𝑣𝑡 + 𝑑
𝑚
𝑑 = 20 10 𝑠 + 0
𝑠
𝑑 = 200 𝑚
55
1-06 Representing Acceleration with Equations Part 1
𝑚
𝑎 = −0.5 , 𝑡 = 3 𝑠, 𝑑 = 15 𝑚, 𝑑 = 0, 𝑣 = ?
𝑠
1
𝑑 = 𝑎𝑡 + 𝑣 𝑡 + 𝑑
2
1 𝑚
15 𝑚 = −0.5 3𝑠 +𝑣 3𝑠 +0
2 𝑠
15 𝑚 = −2.25 𝑚 + 𝑣 3 𝑠
17.25 𝑚 = 𝑣 3 𝑠
𝑣 = 5.75 𝑚/𝑠
56
1-06 Representing Acceleration with Equations Part 1
𝑚 𝑚
𝑣 = 20.0 , 𝑣 = 1.0 , 𝑑 = 25 𝑚, 𝑑 = 0, 𝑎 = ?
𝑠 𝑠
𝑣 = 𝑣 + 2𝑎 𝑑 − 𝑑
𝑚 𝑚
20 = 1.0 + 2𝑎 25 𝑚 − 0
𝑠 𝑠
𝑚 𝑚
400 =1 + 50 𝑚 𝑎
𝑠 𝑠
𝑚
399 = 50 𝑚 𝑎
𝑠
𝑎 = 7.98 𝑚/𝑠
57
1-06 Representing Acceleration with Equations Part 1
• The left ventricle of the heart accelerates
blood from rest to a velocity of +26 cm/s.
(a) If the displacement of the blood during
the acceleration is +2.0 cm, determine its
acceleration (in cm/s2). (b) How much
time does blood take to reach its final
velocity?
a) 𝑣 = 𝑣 + 2𝑎 𝑑 − 𝑑
𝑐𝑚 𝑚
26 = 0 + 2𝑎 2 𝑐𝑚
𝑠 𝑠
𝑐𝑚
676 = 4𝑎 𝑐𝑚
𝑠
𝑐𝑚
𝑎 = 169
𝑠
b) 𝑑 = 𝑣𝑡 + 𝑑 ; 𝑣 =
𝑐𝑚 𝑐𝑚
0 + 26
𝑣= 𝑠 𝑠 = 13 𝑐𝑚
2 𝑠
𝑑 = 𝑣𝑡 + 𝑑
𝑐𝑚
2 𝑐𝑚 = 13 𝑡
𝑠
𝑡 = 0.15 𝑠
58
1-07 Representing Acceleration with Equations Part 2
In this lesson you will…
• Define freefall
• Use kinematics equations to solve free-fall motion
• Use kinematics equations to characterize change in
position and motion
Standards
• M3: Use kinematics equations to characterize change in
position and motion
NAD Standards
M3
• Define freefall
• Use kinematics equations to solve free-fall motion
• Use kinematics equations to characterize change in position and motion
59
1-07 Representing Acceleration with Equations Part 2
60
1-07 Representing Acceleration with Equations Part 2
61
1-07 Representing Acceleration with Equations Part 2
• You drop a coin from the top of a hundred story building (1000 m).
If you ignore air resistance, how fast will it be falling right before it
hits the ground?
When solving and taking square root, then use ± sign. Took negative here because it was
going down.
𝑚
𝑣0 = 0, 𝑣 = ? , 𝑎 = −9.80 2 , 𝑑 = 1000 𝑚, 𝑑 = 0 𝑚
𝑠
𝑣2 = 𝑣02 + 2𝑎 𝑑 − 𝑑
𝑣2 = 0 + 2(−9.80 𝑚/𝑠2)(0 − 1000 𝑚)
𝑣2 = 19600 𝑚2/𝑠2
𝑣 = −140 𝑚/𝑠
62
1-07 Representing Acceleration with Equations Part 2
1
𝑑 = 𝑎𝑡 + 𝑣 𝑡 + 𝑑
2
1 𝑚
0 𝑚 = −9.80 2 𝑡2 + 0 𝑡 + 1000 𝑚
2 𝑠
𝑚
−1000 𝑚 = −4.90 2 𝑡2
𝑠
2
204.1 𝑠 = 𝑡 2
14.3 𝑠 = 𝑡
63
1-07 Representing Acceleration with Equations Part 2
• A baseball is hit straight up into the air. If the initial velocity was 20
m/s, how high will the ball go?
𝑚 𝑚
𝑣0 = 20 , 𝑎 = −9.80 2 , 𝑣 𝑎𝑡 𝑡𝑜𝑝 = 0, 𝑑 = ? , 𝑑 = 0
𝑠 𝑠
𝑣2 = 𝑣02 + 2𝑎 𝑑 − 𝑑
𝑚 2 𝑚
0 = 20 + 2 −9.80 2 𝑑 − 0
𝑠 𝑠
𝑚2 𝑚
−400 2 = −19.6 2 𝑑
𝑠 𝑠
𝑑 = 20.4 𝑚
64
1-07 Representing Acceleration with Equations Part 2
• How long will it be until the catcher catches the ball at the same
height it was hit?
𝑚 𝑚
𝑣0 = 20 , 𝑎 = −9.80 2 , 𝑡 = ? , 𝑑 = 0, 𝑑 = 0
𝑠 𝑠
1
𝑑 = 𝑎𝑡 + 𝑣 𝑡 + 𝑑
2
1 𝑚 𝑚
0 𝑚 = −9.80 𝑡 + 20 𝑡+0𝑚
2 𝑠 𝑠
𝑚 𝑚
0 = 𝑡 20 − 4.90 𝑡
𝑠 𝑠
𝑚 𝑚
𝑡 = 0 𝑠 𝑜𝑟20 − 4.90 𝑡 = 0
𝑠 𝑠
𝑚 𝑚
−4.90 𝑡 = −20
𝑠 𝑠
𝑡 = 4.08 𝑠
65
1-07 Representing Acceleration with Equations Part 2
66
1-07 Representing Acceleration with Equations Part 2
67
1-08 Vector Addition
In this lesson you will…
• Define resultant
• Add vectors graphically
• Add vectors algebraically
Standards
• M1: Use vector analysis to characterize change in
position and motion
NAD Standards
M1
• Define resultant
• Add vectors algebraically
68
1-08 Vector Addition
Vectors
• Vectors are measurements with
magnitude and direction
• They are represented by
arrows
• The length of the arrow is the
magnitude
• The direction of the arrow is
the direction
69
1-08 Vector Addition
• Vectors can be represented in component form
• Make a right triangle using the vector as the hypotenuse
• Use sine and cosine to find the horizontal (x) component
and the vertical (y) component
• Assign negative signs to any component going down or left
𝑜𝑝𝑝𝑜𝑠𝑖𝑡𝑒
sin 𝜃 =
ℎ𝑦𝑝𝑜𝑡𝑒𝑛𝑢𝑠𝑒
𝑎𝑑𝑗𝑎𝑐𝑒𝑛𝑡
cos 𝜃 =
ℎ𝑦𝑝𝑜𝑡𝑒𝑛𝑢𝑠𝑒
𝑜𝑝𝑝𝑜𝑠𝑖𝑡𝑒
tan 𝜃 =
𝑎𝑑𝑗𝑎𝑐𝑒𝑛𝑡
70
1-08 Vector Addition
• A football player kicks a ball at 15 m/s at 30°
above the ground. Find the horizontal and vertical
components of this velocity.
71
1-08 Vector Addition
Scalar Multiplication
• Multiplying a vector by a single
number
• Draw the vector that many times
in a line
• Or multiply the components by
that number
• A negative vector means multiply
by −1, so it goes in the opposite
direction
72
1-08 Vector Addition
Vector Addition - Graphical
Method
• Draw the first vector.
• Draw the second vector where
the first one ends (tip-to-tail).
• Draw the resultant vector from
where the first vector begins to
where the second vector ends.
• Measure the resultant's length
and direction.
73
1-08 Vector Addition
Vector Addition – Component Method 3. Add all the y-components
• Vectors can be described by its 4. Use the Pythagorean Theorem to find
components to show how far it goes in the the magnitude of the resultant
x and y directions. 5. Use tan-1 to find the direction (the
• To add vectors, you simply add the x- direction is always found at the tail-end
component and y-components to get total of the resultant)
(resultant) x and y components. • Note: Drawing pictures and triangles helps
1. Find the components for all the vectors immensely.
to be added
2. Add all the x-components
74
1-08 Vector Addition
.
C D
.
75
1-08 Vector Addition
A jogger runs 145 m in a x y
direction 20.0° east of north A 145 𝑚 𝑠𝑖𝑛 20° 145 𝑚 cos 20°
and then 105 m in a direction = 𝟒𝟗. 𝟔 𝒎 = 𝟏𝟑𝟔. 𝟑 𝒎
35.0° south of east. Determine B 105 𝑚 cos 35° −105 𝑚 sin 35°
the magnitude and direction of = 𝟖𝟔. 𝟎 𝒎 = −𝟔𝟎. 𝟐 𝒎
jogger's position from her R 𝟏𝟑𝟓. 𝟔 𝒎 𝟕𝟔. 𝟏 𝒎
starting point.
B
.
A
. R
76
1-08 Vector Addition
• Do independence of vectors lab
77
1-09 Projectile Motion
In this lesson you will…
• Define projectile motion and 2D motion
• Use kinematics equations to solve for missing 2D motion variables
• Use kinematics equations to characterize change in position and
motion
Standards
• M1: Use vector analysis to characterize change in position and
motion
• M2: Use graphs to characterize change in position and motion
• M3: Use kinematics equations to characterize change in position
and motion
(Level 4)
NAD Standards
M2
• Define 2D motion
M3
• Define projectile motion
• Use kinematics equations to solve for missing 2D motion variables
• Use kinematics equations to characterize change in position and motion
78
1-09 Projectile Motion
• Objects in flight only under influence of gravity
• x and y components are independent
• Time is only quantity that is the same in
both dimensions
• x-component velocity constant since nothing
pulling it sideways
• Use 𝑥 = 𝑣 𝑡
• y-component changes because gravity pulling
it down
• Use equations of kinematics
79
1-09 Projectile Motion
• If the starting and ending height are the same, the distance the
object goes can be found with the range equation
𝑣 sin 2𝜃
𝑟=
𝑔
80
1-09 Projectile Motion
y-motion only
𝑚
𝑣 =0 , 𝑦 = 1.0 𝑚,
𝑠
𝑚
𝑦 = 0 𝑚, 𝑎 = −9.8 , 𝑡 = ?
𝑠
1
𝑦 = 𝑎 𝑡 +𝑣 𝑡+𝑦
2
1 𝑚 𝑚
0 𝑚 = −9.8 𝑡 + 0 𝑡 + 1.0 𝑚
2 𝑠 𝑠
𝑚
−1.0 𝑚 = −4.9 𝑡
𝑠
0.20 𝑠 = 𝑡
0.45 𝑠 = 𝑡
81
1-09 Projectile Motion
• What was the velocity when it hit?
82
𝑚
−4.4
𝜃 = tan 𝑠
𝑚 = −42°
5.0
𝑠
𝑚
6.7 𝑎𝑡 42° 𝑏𝑒𝑙𝑜𝑤 ℎ𝑜𝑟𝑖𝑧𝑜𝑛𝑡𝑎𝑙
𝑠
82
1-09 Projectile Motion
x: 𝑣 = 11.2 , 𝑣 = 11.2
y: 𝑣 = 0 , 𝑦 = 1.5 𝑚, 𝑦 = 0 𝑚, 𝑎 = −9.8 , 𝑣 = ?
y-direction:
𝑣 = 𝑣 + 2𝑎 (𝑦 − 𝑦 )
𝑚 𝑚
𝑣 = 0 + 2 −9.8 0 − 1.5 𝑚
𝑠 𝑠
𝑚
𝑣 = 29.4
𝑠
𝑣 = −5.42 𝑚/𝑠
𝑚 𝑚
𝑣 = 11.2 + −5.42
𝑠 𝑠
𝑣 = 12.4 𝑚/𝑠 The box doesn’t break
83
1-09 Projectile Motion
• While driving down a road a bad guy shoots a bullet straight up into
the air. If there was no air resistance where would the bullet land –
in front, behind, or on him?
84
1-09 Projectile Motion
• If a gun were fired horizontally and a bullet were dropped from the
same height at the same time, which would hit the ground first?
Hit at the same time since they fall down the same distance and have the same initial y-
velocity.
85
01-08 Projectile Motion
86
1-09 Projectile Motion
• A batter hits a ball at 35° with a
velocity of 32 m/s. How high
did the ball go?
87
1-09 Projectile Motion
88
1-09 Projectile Motion
89
1-09 Projectile Motion
• A projectile launcher shoots a
ball with v0 = 11 m/s. If the ball
lands 9.38 m away horizontally
and 2 m higher, at what angle
was the ball launched?
𝑥=𝑣 𝑡
𝑥 = 𝑣 cos θ 𝑡
𝑚
9.38 𝑚 = 11 cos 𝜃 𝑡
𝑠
1
𝑦 = 𝑎𝑡 + 𝑣 𝑡 + 𝑦
2
1 𝑚 𝑚
2 = −9.8 𝑡 + 11 sin 𝜃 𝑡 + 0
2 𝑠 𝑠
𝑚 𝑚
0 = −4.9 𝑡 + 11 sin θ t − 2
𝑠 𝑠
𝑥=𝑣 𝑡
𝑚
9.38 𝑚 = 11 cos 𝜃 𝑡
𝑠
9.38 𝑠
=𝑡
11 cos 𝜃
Substitute (and drop units for convenience)
9.38 9.38
0 = −4.9 + 11 sin 𝜃 −2
11 cos 𝜃 11 cos 𝜃
90
0 = −3.563 sec θ + 9.38 tan θ − 2
sec2 θ = 1 + tan2 θ
0 = −3.563 1 + tan 𝜃 + 9.38 tan 𝜃 − 2
0 = −3.563 − 3.563 tan 𝜃 + 9.38 tan 𝜃 − 2
0 = −3.563 tan 𝜃 + 9.38 tan 𝜃 − 5.563
Solve to tan θ with the quadratic formula
−9.38 ± 9.38 − 4 −3.563 −5.563
tan 𝜃 =
2 −3.563
tan 𝜃 = 1.73024
𝜃 = 60.0°
90