0% found this document useful (0 votes)
32 views4 pages

The_Damned

Uploaded by

Robert Arndt
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
32 views4 pages

The_Damned

Uploaded by

Robert Arndt
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

DAMNED

damned
The
Notes: The
Name:
Look:

Description:
Your soul is destined for hell,
whether you sold it or did
something to deserve it doesn’t
matter now. The only thing that
matters is that you don’t want to
go back to that place and that
you will do everything to repent
your sins. Your condition is not
entirely bad, when you came back
Please remember to print double-sided for best results.
from hell you also brought with
you extraordinary abilities. The
question is how will you use
them? Only you know the answer
to that.

1 2 3

8 1
The DAMNED The DAMNED
Background: Advancements
◊ Who were you before going to
hell? From the start you can choose the
following advancements:
◊ +1 Rage (Max +3).
◊ +1 Influence (Max +3).
◊ How long have you been in the ◊ +1 Faith (Max +3).
city? ◊ A Move from the Damned playbook.
◊ A Move from the Damned playbook.
◊ A Move from the Damned playbook.
◊ A Move from another playbook.
◊ What have you done to earn your ◊ A Move from another playbook.
damnation?

◊ What have you lost because of


your actions?

Once you have taken all previous


advancements you can choose from
◊ How will you make amends? the following list:
◊ +1 to any characteristic (Max
+3).
◊ +1 to any characteristic (Max
+3).
◊ Advance a basic move.
Bonds: ◊ Advance a basic move.
◊ Change playbook (keep moves and
Bond +1: no bonus advances already unlocked).
Bond +2: remove an additional level of Guilt when using the Ask
for Forgiveness move. Once you have taken all the
Bond +3: when using the Bond for the Ask for Forgiveness move, advancements from both lists try
also remove a scar.
to Break the cycle.

PCs:
The PC to your left thinks you
can still be saved; this optimism
XP:
of theirs gives you hope even
though you may not share it. Ask
why they think this about you,
then mark it as a bond.

2 7
The DAMNED The DAMNED
Moves from other Playbooks: Bonds:

NPCs: Create and describe 2 NPCs


you have formed a bond with.
Then tick 2 boxes for one
and one box for the other.

1. Someone from your past.


Describe who they are,
what has kept you bonded to
one another, and how they
comfort you when you feel
helpless.

2. Someone currently in your


life. Describe who they are,
why they are special to you
and what you envy the most
about them.

Add 1 on one of the following:


Faith Influence Experience Rage

Traits: 0 1 -1 1

Conditions: Scars:

6 3
The DAMNED The DAMNED
Gulit: Sin: Moves:
Then choose one:
Burden yourself of someone During character creation
else’s damnation even at choose your sin from the list. The name of the beast: Bloodlust: You’re addicted to demonic
the cost of your salvation. You will not be able to change You know the real name of an infernal blood, its smell makes you euphoric
it. creature. When you choose this Move, and it’s hard to for you to resist
When you do it, take 1 XP
work out the details of the creature its temptation. Once per scene you
and 1 Guilt. with the MC. You can invoke it and can ingest demonic blood, when you do
Lust Envy
force it to do your biddings. The it you gain one Hold that can be spent
deed has to be clear and specific to activate Demonic appearance, but
When you reach Guilt 4 for the or the creature can refuse. After you lose the Hold at the end of the
first time during a session, it accomplishes your deed it will scene if unused. Additionally, when
mark a Condition related to go back to Hell. The first deed is you ingest any kind of blood you will
your sin, the MC will tell you free, for all new requests after the know the last sin they’ve committed.
what it is. When you act upon first it will ask for a payment in
this Condition, remove it and line with the complexity of the deed
you’re asking for.
take 1 XP.

Moves: Hells embrace: You’ve developed an


innate resistance to fire and heat.
Devils Contract: When someone accepts
an offer you’ve made them, you can
bind them with a contract. When you
You start with: Ignore all Conditions caused by fire
do it choose 2:
or heat. Additionally, when there’s
fire around you, you can use it to
◊ Take +1 Ongoing against them for
Demonic appearance: The devil on your shoulder: your advantage. When you do it roll
until the contract is closed.
Your bond with Hell allows you to When you trigger the Charm and +Rage.
◊ They will not be able to talk about
enhance yourself. Once per scene you Deception Move you also get the ◊ On a 10+ choose 2.
you or the deal you made with anyone
hold 1. following effects along with the ones ◊ On a 7-9 choose 1.
until the contract is closed.
described by that Move. ◊ Whenever they break the deal you
◊ You can spend 1 Hold to change one • Manipulate it to deal damage to
will know it, and you can administer
part of your body to manifest your ◊ On a 7- 9, take +1 Ongoing when you someone or something.
a punishment of your choice.
demonic side. Describe how you use Charm and Deception against the • Use it to impress your foes. Take
◊ You know their whereabouts until
change and how you look after the same target. +1 Next to all actions where you
the contract is closed.
change. ◊ On a 10+, you don’t need to roll include the use of fire.
◊ While transformed, take +1 Ongoing again for Charm and Deception • Extinguish part of the flames
to the trait that applies with the against the same target. that surrounds you to remove 1
body part you’ve changed. The change Condition of your choice.
can also grant you innate abilities Desire: When you spend some time
but also their inherited defects ◊ On a -6 still choose 1 but the MC
talking to someone you can roll
(for example, growing wings and will tell you how the flames cause
+Influence to read their soul. On a
hollow bones will allow you to fly more damage, danger or unwanted
hit the MC will tell you what’s their
but you’ll also weigh significantly attention.
deepest desire. You can use it as
less). leverage to persuade or manipulate
◊ Additionally, when you change back them. Additionally:
to your human form you can remove
up to three Conditions. ◊ On a 10+ they don’t realise what
happened.
◊ On a 7- 9 they realise what happened,
but they can’t explain why.

4 5

You might also like