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0% found this document useful (0 votes)
15 views

CC Project Report

Uploaded by

atharvask2005
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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LED MUSIC VISUALIZER

Team
Atharva Kshirsagar 231050028
Ansh Semwal 231050006
Sujal Diwedi 231050017

Project Overview:
The LED music visualizer is an electronics project that takes an audio input from a music
source and converts it into a visually appealing light display on an addressable LED strip.
The system uses an ESP32 microcontroller to analyse the audio signal and generate
corresponding light patterns on the LED strip.

Hardware Components:
1. ESP32 Microcontroller
2. 100uF Capacitor
3. 470 Ohm Resistor
4. Addressable LED Strip (WS2812B or similar)
5. Breadboard
6. Jumper Wires

Wiring and Assembly:


The audio input is connected to the ESP32's analog input pin through a simple voltage
divider circuit formed by the 100uF capacitor and 470 ohm resistor. The capacitor blocks DC
components, and the resistor limits the current flowing into the ESP32's analog pin.

The LED strip is connected to one of the ESP32's digital output pins, which is used to
transmit the light data to the LEDs. The ESP32 is powered through its USB port or an
external power supply.

The entire circuit is assembled on a breadboard using jumper wires to connect the
components.
How It Works:
The ESP32 microcontroller runs a custom firmware that performs the following tasks:

1. Audio Sampling: The analog audio signal is sampled at a specific rate (e.g., 9600 Hz)
using the ESP32's analog-to-digital converter (ADC).

2. Signal Processing: The sampled audio data is processed using various signal
processing techniques, such as Fast Fourier Transform (FFT), to extract the frequency and
amplitude information of the audio signal.

3. Custom Algorithms: Our proprietary algorithms analyse the frequency and amplitude
data to create a visual representation of the audio signal. This involves mapping the audio
data to corresponding colour values and brightness levels for each LED on the strip.

4. LED Control: The microcontroller sends the colour and brightness data to the LED strip
using a specific communication protocol (e.g., WS2812B protocol), causing the LEDs to light
up in a mesmerising pattern that corresponds to the audio input.
Here's the added section on the code language and FastLED libraries used in the LED
music visualizer project:

Code Language and Libraries:


The firmware running on the ESP32 microcontroller is written in C++ programming language,
which is a popular choice for embedded systems and microcontroller programming.

To simplify the control and animation of the addressable LED strip, the project utilises the
FastLED library, which is a popular open-source library specifically designed for
programming addressable LED strips and other lighting projects.

FastLED Library:
The FastLED library provides a high-level abstraction for controlling addressable LED strips,
handling tasks such as colour manipulation, pixel addressing, and advanced lighting effects.
It supports various LED chipsets, including the widely used WS2812B (NeoPixel) LEDs used
in this project.

Key features of the FastLED library include:

1. Colour Management: FastLED offers a comprehensive colour management system,


allowing easy manipulation of RGB, HSV, and other colour spaces.
2. Pixel Addressing: The library provides functions to set individual pixel colours or
manipulate groups of pixels simultaneously.

3. Brightness Control: FastLED includes brightness control functions, enabling smooth


dimming and brightness adjustments for the LED strip.

4. Timing and Power Management: The library includes timing and power management
functions, ensuring efficient use of the microcontroller's resources and avoiding overcurrent
situations.

5. Pre-defined Effects and Patterns: FastLED comes with a wide range of pre-defined
lighting effects and patterns, which can be easily integrated into the project or used as a
starting point for creating custom animations.

6. Interrupt Handling: The library supports interrupt-based rendering, allowing smooth


animations and preventing frame tearing or flickering.

7. Gamma Correction: FastLED provides gamma correction functionality, ensuring


consistent and accurate colour representation on the LED strip.

In the LED music visualizer project, the FastLED library is used extensively for controlling
the LED strip, setting individual pixel colours based on the audio input data, and creating
smooth and visually appealing light patterns and animations.

The combination of the C++ programming language and the FastLED library provides a
powerful and efficient solution for developing the LED music visualizer project on the ESP32
microcontroller platform.

Business Opportunities and Use Cases:


The LED music visualizer project has several potential business opportunities and use
cases:

1.Home Entertainment: The visualizer can be used as a decorative and interactive lighting
system for home entertainment setups, enhancing the ambiance and creating an immersive
audio-visual experience.

2. Parties and Events: Event organisers can use the visualizer to create captivating light
shows synchronised with music, adding an exciting element to parties, concerts, and other
events.

3. Retail and Advertising: Businesses can use the visualizer in retail stores, exhibitions, or
advertising displays to attract attention and create visually appealing product presentations.

4. Education and Demonstration: The project can be used as an educational tool to


demonstrate concepts related to audio signal processing, microcontroller programming, and
LED control in STEM (Science, Technology, Engineering, and Mathematics) education
programs.
5. Artistic Installations: Artists and designers can incorporate the visualizer into interactive art
installations, creating unique and engaging experiences for viewers.

Potential Places of Use:


The LED music visualizer can be used in various settings, including:

1. Home entertainment systems


2. Nightclubs and music venues
3. Retail stores and shopping malls
4. Art galleries and museums
5. Educational institutions and workshops
6. Corporate events and product launches
7. Outdoor festivals and concerts

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