Vectors
Vectors
CEPI-12A/B
Maths & Physics
To know the difference between scalars and vectors and be able to list some examples of each
Learning
To be able to add vectors by scale drawing
Outcomes
To be able to add negative vectors by scale drawing D.SIMUTOWE
What is a Vector?
A vector is a physical quantity that has both magnitude (size) and direction.
Examples of Vectors: Displacement, velocity, force, acceleration and momentum.
What is a Scalar?
A scalar is a physical quantity that has magnitude only (it doesn’t act in a certain direction).
Examples of Scalars: Distance, speed, energy, power, pressure, temperature and mass.
Vector Diagrams
A vector can be represented by a vector diagram as well as numerically:
The length of the line represents the magnitude of the vector.
The direction of the line represents the direction of the vector.
We can see that vector a has a greater magnitude than vector b but acts in a different
direction.
A negative vector means a vector of equal magnitude but opposite direction.
Adding Vectors
We can add vectors together to find the affect that two or more would have if acting at the same time. This is
called the resultant vector. We can find the resultant vector in four ways: Scale drawing, Pythagoras, the Sine
and Cosine rules and Resolving vectors (next lesson).
Scale Drawing
To find the resultant vector of a + b we draw vector a then
draw vector b from the end of a. The resultant is the line
that connects the start and finish points.
The resultants of a + b, b – a, a – b, – a – b and would look
like this:
Pythagoras
If two vectors are perpendicular to each other the resultant
can be found using Pythagoras:
Vector z is the resultant of vectors x and y.
Since x and y are perpendicular z 2 x2 y2 z x2 y2
We can also use this in reverse to find x or y:
z 2 x2 y2 z 2 y2 x2 z2 y2 x
z 2 x2 y2 z 2 x2 y2 z 2 x2 y
In the last lesson we looked at how we could add vectors together and find the resultant. In this lesson we will
first look at ‘breaking down’ the vectors and then finding the equilibrium.
Resolving Vectors
A vector can be ‘broken down’ or resolved into its vertical and horizontal components.
We can calculate the vertical and horizontal components if we know the magnitude and direction of the vector.
In other words; we can work out the across and upwards bits of the vector if we know the length of the line and
the angle between it and the horizontal or vertical axis.
A B C D E
If we resolve the vector c we get (B). We can now find the resultant of the horizontal components and the resultant
of the vertical components (C). We can then add these together to find the resultant vector (D) and the angle can
be found using trigonometry (E)
Equilibrium
When all the forces acting on a body cancel out equilibrium is reached and the
object does not move. As you sit and read this the downwards forces acting on
you are equally balanced by the upwards forces, the resultant it that you do
not move.
With scale drawing we can draw the vectors, one after the other. If we end up
in the same position we started at then equilibrium is achieved.
With resolving vectors we can resolve all vectors into their vertical and
horizontal components. If the components up and down are equal and the
components left and right are equal equilibrium has been reached.