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SinglePageOpponentMaker_Image_v02

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0% found this document useful (0 votes)
5 views

SinglePageOpponentMaker_Image_v02

Uploaded by

Alessandro Surra
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Monster Cheat Sheet Special Abilities

Created by Oscar Watson 1. Dangerous to Touch​; ​Any who touch or


1. Area Attack​; ​Melee or ranged attacks hit in an area.
What are they? Roll 2d20... 180 Degree sweep, 4m cube smash, 4m line slash. attack in melee take 1/4 their damage.
2. Volatile; 1/4 level times a fight the opponent can 2. Resilient Shell​; Reduces incoming damage
2 Celestials, Aliens, Eld beings
create a damaging area with a radius or cone of x2 the by average mod, peal off the chitinous outer
3-4 Elementals, Djinn, Spirits opponents level in metres dealing their damage x2. shell to expose the weak flesh beneath.
3. Bleeding Strike; Inflict a bleed condition that causing 3. Immovable​; Can't be moved against its will,
5-7 Mutants, Twisted, Cursed half the opponents damage per round. Restrained or lifted. Halves minus
movement and shove effects.
8-11 Insects, Swarms, Vermin 4. Deadly; Can 1/4 level times a fight choose to deal
4. Poisonous​;​ Any who are near or touched by
double damage.
12-16 Beasts, Birds, Hunters 5. Drain Stats; An attack that drains 1 points of a
the opponent have a penalty to all checks.
5. Powerful​; Immune to a type of damage. 1/4
17-21 Outlaws, Desperados, Raiders characters stat/ability per 10 damage dealt.
6. Gaze of Doom; If a character meets the opponent's
level times a fight can 1⁄2 all damage for the
22-26 Cultists, Heretics, Outsiders gaze a limb is turned to stone or becomes paralyzed.
round or reduce one instance of damage to
1⁄4.
7. Life Steal; Steals health equal to an 1/2 their attacks
27-30 Monsters, Hybrids, Sorcerers damage.
6. Regeneration; Recovers health at a rate of
x2 the opponents level per round. Is
31-34 Undead, Wraiths, Liches 8. Parting Gift; Explodes upon death dealing damage x2.
regenerated by an element​.
9. Restraining Attacks; Attacks restrain targets, or
35-37 Giants, Trolls, Behemoths creates an area that restrains targets within.
7. Stubborn​; Recovers half of its max health
when it falls to 0 health and then gains an
38-39 Fairies, Fey, Changelings 10. Scary​;​ Causes fear when seen or using an ability. Fear extra ability or additional attack.
incurs a penalty to all checks. 8. Invisible; Can become or is always invisible.
40 Demons, Fiends, Hell spawn
*Level of the Dungeon or Average level of the player characters.
Type Average modifier Modifier Max Base Health plus level or level times X Attack Damage
Minion +0 plus *level to a max of +4. 2 plus 5 every 2nd level or level x2.5 5 plus 1 every 4th level or 1/4 level +5
Elites +1 plus *level to a max of +6. 5 plus 5 health per level or level x5. 6 plus 1 every 2nd level or 1/2 level +6
Mini-boss +2 plus *level to a max of +8. 20 plus 20 health per level or level x20. 9 plus 2 damage per level or x2 level +7
Boss +3 plus *level to a max of +10. 30 plus 30 health per level or level x30. 11 plus 3 damage per level or x3 level +8

If the monster has a focus in a stat/ability give that *Level 8 Example set of monsters.
mod a +2 that can go beyond its normal max. Minions +4 Average +6 Focus +0 Weak 20 HP 7 Damage
If the monster has a weakness in a stat/ability give Elites +6 Average +8 Focus +2 Weak 40 HP 10 Damage
that mod a -4 that can go below 0. Mini-boss +8 Average +10 Focus +4 Weak 160 HP 23 Damage
Boss +10 Average +12 Focus +6 Weak 240 HP 32 Damage

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