GT3_E_SamplePages
GT3_E_SamplePages
CONTENTS
INDEX · GLOSSARY · SECRETS · TUNING · CARS · TRACKS · LICENSE TESTS · RACING SCHOOL · HOW TO PLAY · CONTENTS
How to Play Page 4
This explains the various steering options as well as the
"2 Player Battle" and the "i.LINK Battle". Together with information
on the Gran Turismo Mode, the Arcade Mode and the Replay Theatre,
we cover all the menus in
“Gran Turismo 3 – A-spec”.
Cars Page 90
This chapter describes all 179 cars in "Gran Tourismo 3 – A-spec"
on 38 pages. You'll find pin-sharp illustrations, extensive technical
data and full price details, as well as information on the car's
availability.
European Online
Winners’ League Page I60
corners drive, for example, the rear section of the car is automatically
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INDEX · GLOSSARY · SECRETS · TUNING · CARS · TRACKS · LICENSE TESTS · RACING SCHOOL · HOW TO PLAY · CONTENTS
heavier than the front. This means that you only need slight or
DRIVING THROUGH COR- gentle acceleration in order to ensure that the rear wheels have
A
grip again.
NERS Cars with front drive get into a spin more easily, and are more
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Steering into a corner to counter this, you should brake especially early and/or gently
before corners, so that the rear axis gains some more weight.
If you want to steer into a corner, you'll often find that you simply
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have to turn the steering wheel. After all, since you want to drive
through the corner at maximum speed, you'll need more grip on
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your front wheels. Don't forget that, despite the high speed, they 3
have to transmit the steering movement to the road. (See also the
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weight to the front. The trick here is to not turn the steering wheel Steering into a corner too heavily results in the rear
too early or too late. If you steer too early, you'll find that the main of your car going into a spin - the vehicle oversteers.
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weight has not yet shifted to the front wheels, with the result that
the wheels do not yet have maximum grip. If you steer too late - An ideal corner drive
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in the worst case scenario, if you don't brake at all - the weight is
once again evenly distributed between the two axes, and it is no
longer possible to take the corner at maximum speed.
G
1
More grip through a feint motion
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I
This means that you first steer to the outside, as though you want-
ed to drive in the opposite direction. The car will then swing
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with the result that the car now swings onto the inside track. This
swinging movement also shifts the weight to the inside track tyres
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you can take the corner more tightly and at a greater speed.
the outer track.
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The point from which you turn the steering wheel while braking is heavily, and keep an eye on the speed shown by your speedome-
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decisive. This point varies from vehicle to vehicle. ter when you turn the steering wheel. Then release the brake in The feint motion
However, when braking you should remember this: if you brake order to gain more grip for your steering movement. If you are The slight movement to the outside, and immediate
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too sharply and the tyres thus reach their maximum grip value, using the Analog Controller (Dualshock®2), and therefore the steering-in again, provides more grip on the inside
they will no longer have any grip during a steering movement. Analog buttons, you simply need to lift your braking finger a little, track tyres. As a result, you can drive through the
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There's only one solution to this puzzle: practice. rather than completely releasing the braking button, to do this. corner more quickly.
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When steering into a corner, the above mentioned driving error If your car goes into a spin, one refers to the vehicle being over-
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may occur despite this technique: if you end up skidding, your steered. This is because the rear wheels no longer have sufficient
speed is either too high, or you have shifted too much weight to grip to implement the forward steering movement together with
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the front axis, with the result that your rear wheels lose their grip the additional steering-in movement. This means that you "simply"
and your rear goes into a spin. In the first case, you must simply have to ensure more grip, i.e. more weight must rest on the rear
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brake a little earlier. If there is too much weight on the front wheels. You can achieve this by stepping on the gas and accele-
axis, you must instead release the brake a little earlier, so that the rating the vehicle.
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Shift the main weight of your vehicle to the ... in order to provide the front wheels with more grip
weight is shifted more to the rear again.
front axis by braking... for a steering movement in corners.
26 27
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S-2 Seattle circuit 2 Time Attack
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INDEX · GLOSSARY · SECRETS · TUNING · CARS · TRACKS · LICENSE TESTS · RACING SCHOOL · HOW TO PLAY · CONTENTS
Car: Ford GT40 Race Car MR Gold: 1:30.000 Silver: 1:31.000 Bronze: 1:35.000
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This test is something of a challenge: with its long straights (1) sharply (!) before corners, and take care not to accelerate again
and sharp corners (2), the "Seattle Circuit" is one of the most diffi- too early. So look out for an early brake point before taking sharp
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cult courses in "Gran Turismo 3". Cast your mind back to tests corners - you'll reap the rewards.
A-7, IB-3 and IB-4, in which you already
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perspective
Take the time to drive a few practice laps in
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order to thoroughly familiarise yourself with S-5 SS Route 5 (wet) Time Attack
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tests, but you have driven on wet tracks before - think back to corner in the north-west (1) and the subsequent right/left chicane.
S-3 Trial Mountain Time Attack tests IB-1 and IB-2. Luckily, your car doesn’t have too much horse- Approach the chicane from the left, and steer into it at reduced
power, so your tyres will retain a degree of grip even in corners. speed (2). Then head for the corner at the front right, and pass
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Sections of this course will also be familiar to you from previous ties, you should only take your foot off the gas when necessary.
tests. When taking tests B-8 and IA-2 you got to know the difficult Especially on the incline following the extended hairpin corner (3)
section between the rock formation (1) and the long tunnel, and you'll find that your car is struggling, so take care to drive through
you also dealt with the chicane at the end of the course (2). After the corner at top speed and make use of each millimetre to accel-
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the tunnel already mentioned, the last hurdle on this course is erate early on. Otherwise you'll be crawling up the hill at a snail's
really the extended hairpin corner at the end of the long straight. pace.
Since the Mazda MX-5 is not known for its acceleration capabili-
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1 2 3
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Car: Toyota Sprinter Trueno GT APEX FR Gold: 1:16.800 Silver: 1:18.000 Bronze: 1:22.000
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1 2 3
There's no doubt you've already developed a love-hate relation- a hill, hidden from view (1). Therefore, make use of your brakes early
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ship with "Laguna Seca", a particularly challenging course. You're on and don't delay steering-in (2), to avoid landing in the gravel.
S-4 Midfield Time Attack familiar with the "corkscrew corner" section from the IA-5 test, Since the Viper has plenty of horsepower, you should also avoid any
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and you should remember the hairpin corner from the A-2 test. abrupt steering movements - otherwise you'll find yourself spinning.
Car: Nissan PENNZOIL NISMO GT-R FR Gold: 1:11.000 Silver: 1:12.000 Bronze: 1:14.000
Thus, except for the three remaining 90
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You're already familiar with the "Midfield" course from tests A-3, corner behind the last tunnel. Using as few steering movements as degree corners and the sharp left corner
A-6 and A-8. Cast your mind back to the first extended right cor- possible, drive almost straight through and make use of the curbs before the finish straight, you've already
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ner (1), the sharp right corner before the tunnel followed by the on either side. confronted the most difficult sections. You
long left corner (2), and of course the chicane followed by the hair- Since your car is stable on the road, you shouldn't have any prob- can drive through the 90 degree corners by
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pin corner (3). lems. You'll simply have to get used to the high speed of the NISMO taking your foot off the gas and/or braking
The only feature which may seem "new" is the gentle left/right GT-R, which means that you must brake a little earlier before corners. gently.
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Car: TVR Griffith 500 FR Gold: 2:09.300 Silver: 2:12.000 Bronze: 2:19.000
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This "SS Route 11" course offers you a little taste of what's erate out of the corner early on.
1 2 waiting for you in the final test: you'll have to master this difficult The hairpin corners (1) and the chicanes (2) in the middle of the
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city course in a rear drive vehicle. course, especially, will require all your driving skills. However,
Drive a few practice laps first to thoroughly familiarise yourself patience and lots of practice should pay off…
with the course, and focus on driving
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INDEX · GLOSSARY · SECRETS · TUNING · CARS · TRACKS · LICENSE TESTS · RACING SCHOOL · HOW TO PLAY · CONTENTS
tracks
rome
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Rome Circuit
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You speed past the Coliseum, driving down Course length: 3958 m
The section between the residential buildings challenges you with two
Course name 1 Difficulty level 6
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The length of the course is given in metres. This states in which Area of the Single Race mode you will find
You'll find it particularly easy to overtake your opponents in the two right
this course. Where appropriate, we've noted whether this course
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corners before the start/finish straight. Brake early on and drive along
Surface 4 is available in "Time Attack" mode, or simply for a Free Run. the inside.
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Time of day 5 The screenshots document the most demanding parts of the
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course. Since many difficult sections are also test courses for the
The time of day describes the light conditions during the race. 48 license tests, we've often referred to the test in question (see
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Although most races take place during the daytime, you may also the License Tests chapter from page 34). For instance, if you
often be faced with the glare of the evening sun. These and other have trouble driving through a particular corner, simply take a 8 8 7 6 5 4 3 8
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52 53
1 2 3 4 5
CARS
INDEX · GLOSSARY · SECRETS · TUNING · CARS · TRACKS · LICENSE TESTS · racing SCHOOL · HOW TO PLAY · CONTENTs
cars Lancia
Delta HF Integrale Rally Car
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overview – and that you can quickly find the car best
suited to your driving style – we have listed all cars,
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Max Torque: 43.5 kgf.m / 4500 rpm Total Width: 1770 mm Aspiration Type: Turbo
formance and acceleration. Displacement: 1995 cc Wheel Base: 2480 mm Power / Weight Ratio: 3.796
Weight: 1120 kg Tread (front): 1536 mm Torque / Weight Ratio: 0.261
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6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
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1 Name of manufacturer
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Turismo Mode. The 2nd figure represents the negotiate tight bends.
reselling price, which corresponds to 25% of the
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original buying price. 14 Tread (Front): The distance between the front
left and right tyres in millimetres.
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race. Please refer to the “Secrets” chapter for engine. See also DOHC, SOHC and OHV in the
additional information. Glossary.
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6 Max Power: Maximum performance (stated in 17 Aspiration Type: Indicates whether the engine
horsepower - BHP). As a rule of thumb, the high- works on a turbo-loading principle or not.
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er the figure, the faster the car. You will find further details in the Glossary
NOTE: This value and the Max Torque apply to under Turbo-charger.
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or won in Gran Turismo Mode, the values for the the better the performance.
prize car will differ slightly from the values stated
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in this chapter. This variation also applies to the 19 Torque / Weight Ratio: The ratio between Torque
vehicles offered in Arcade Mode. and weight. The lower the figure, the better
the acceleration.
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nomically at the Revs figures stated. available in Arcade Mode. If the car is not
available in Arcade Mode, you can import it
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8 Displacement: The volume displaced by the engine using the "Load Garage" function.
piston when moving.
21 Manufacturer`s nationality: Flag representing the
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9 Weight: The car's weight, expressed in kilograms. nationality of the company’s headquarters.
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90 91
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ROM
iNDEX · GLOSSARY · SECRETS · TUNING · CARS · TRACKS · LICENSE TESTS · RACING SCHOOL · HOW TO PLAY · CONTENTS
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Settings Required tuning part Front and Rear separately Setting Advantage Disadvantage Setting Advantage Disadvantage
adjustable?
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Down Force No specific part is required; it simply depends on the vehicle. Yes Deep The maximum speed is The car becomes less High The car is more stable The maximum speed is
increased. stable. on the road. reduced.
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AYC Controller AYC Controller No Weak The car does not go into Worse steering behaviour. Heavy Steering behaviour is The car goes into a spin
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in the Options Menu. You cannot buy an ASM. behaviour. uncontrolled spin. an uncontrolled spin. reduced.
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TCS Controller Many cars have a TCS to start off with. You can switch this function ON or OFF in No Weak Improves acceleration. The tyres are prone to Heavy The tyres have more grip. Acceleration decreases.
the Options Menu. You cannot buy a TCS. going into a wheelspin, thus
losing their grip.
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VCD Controller Variable Centre Differential No Weak The engine's torque is Worse steering behaviour. Heavy Steering behaviour is The car goes into a spin
more optimally utilised. improved. easily in corners.
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Saving settings
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Settings made to your vehicle(s) are naturally also saved when you
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card.
Please remember, however, that the saved setting can only be
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Suspension Damper: Front softer than the Rear. Suspension/Fully Customised Service, Suspension/Semi-Racing or
Examples of possible settings Suspension/Sport Kit
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Suspension Camper Angle: Front smaller than the Rear. Suspension/Fully Customised Service, Suspension/Semi-Racing or
The driving behaviour of two identical cars with the same tuning However, this driving behaviour does not reflect the potential
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Suspension/Sport Kit
parts may differ greatly thanks to different settings. In its original lurking under your car's bonnet. In order to get the most out of
state - i.e. after the car is bought or the tuning part installed - you car, the vehicle's settings should be tailored to the track and Brakes Brake Balance: Front weaker than the Rear. Brake Balance Controller
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a vehicle's settings are very balanced and stable. You'll have no to your driving style. Drivetrain LSD Acceleration: Increase Front and Rear equally. LSD/Full Customisation
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Settings to reduce understeering Rom Down Force: Front weaker than the Rear. Vehicle-dependent
Category Setting Required tuning part Rom AYC Controller: Reduce the figure. AYC Controller
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Suspension Ride Height Adjustment: Front higher than the Rear. Suspension/Fully Customised Service or Suspension/Semi-Racing Rom Active Stability Manager: Increase the level. Many cars have an ASM to start off with. You can switch this function ON or
OFF in the Options Menu. You cannot buy an ASM.
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Suspension Damper: Front harder than the Rear. Suspension/Fully Customised Service, Suspension/Semi-Racing or
Suspension/Sport Kit Rom VCD Controller: Less weight on the rear tyres. Variable Centre Differential
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Suspension Camper Angle: Front larger than the Rear. Suspension/Fully Customised Service, Suspension/Semi-Racing or
Suspension/Sport Kit
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Brakes Brake Balance: Front stronger than the Rear. Brake Balance Controller
Settings to reduce body roll (rocking from side to side)
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Drivetrain LSD Acceleration: Reduce Front and Rear equally. LSD/Full Customisation
Category Setting Required tuning part
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Drivetrain LSD Decrease: Reduce Front and Rear equally. LSD/Full Customisation
Rom Down Force: Front stronger than the Rear. Vehicle-dependent Suspension Spring Rate: Increase Front and Rear equally. Suspension/Fully Customised Service
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Rom AYC Controller: Increase the figure. AYC Controller Suspension Ride Height Adjustment: Reduce Front and Rear Suspension/Fully Customised Service or Suspension/Semi-Racing
equally.
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Rom Active Stability Manager: increase the level. Many cars have an ASM to start off with. You can switch this function ON
or OFF in the Options Menu. You cannot buy an ASM. Suspension Damper: Increase Front and Rear equally. Suspension/Fully Customised Service, Suspension/Semi-Racing or
Suspension/Sport Kit
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Rom VCD Controller: More weight on the rear tyres. Variable Centre Differential
Suspension Stabilizer: Increase Front and Rear equally. Suspension/Fully Customised Service or Suspension/Semi-Racing
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136 137
More BHP by "Driving in” your engine
SECRETS "Driving in" is another way of increasing your vehicle's horsepower Incidentally: A car obtained after winning a race or event has
INDEX · GLOSSARY · SECRETS · TUNING · CARS · TRACKS · LICENSE TESTS · RACING SCHOOL · HOW TO PLAY · CONTENTS
(BHP) figure. The BHP figure starts to increase after driving 300 already been "driven in”, and has around 1% more BHP than a
kilometres, but starts to fall again after 800 kilometres. The table new vehicle from a Car Dealer.
secrets lists the individual changes.
are more difficult to find. To ensure that you derive maxi- 0 - 300 The BHP figure increases slowly A car has 200 BHP to begin with, and the figure slowly increases.
mum enjoyment from "Gran Turismo 3 – A-spec", we've pro- 300 - 800 Depending on the vehicle in question, the BHP figure After driving 300 kilometres, the car has 206 BHP.
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you decide what to buy. 900 + From now on, the BHP figure remains constant and From now on, the car "only" has around 202 BHP.
is around 1% above the original figure
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The "Trade" function in "My Home" (in Gran Turismo Mode) allows you to take a look
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at the "Garage" data on another memory card - for example, that of a friend. You can
acquire each car in this other "Garage" in the form of a 1:1 copy at the normal retail
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price. But that's not all: any tuning parts, which may have been installed, are also When you start off in Gran Turismo
included in the price. You can make use of this in various ways: Mode, perhaps you should buy the
Mazda MX-5 for 16,900 Cr.
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Professional difficulty level in Arcade Mode When starting out in Gran Turismo Mode, buy a vehicle of your choice, but don't
spend the initial 18000 Cr. Use the rest of the money to tune your car and/or carry
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Once you master all the "Hard" courses in Arcade Mode, a secret You'll find that the lower "Hard" difficulty level now changes to out an Oil Change in "GT Auto". Then save your game and insert the memory card in
challenge awaits you. Go to the screen where you select the diffi- "Professional". You can now select this difficulty level like any Slot 2.
.
culty level and press the i and p buttons simultaneously. other, using the Directional Buttons and the q button - just keep Now restart the PlayStation 2 and go back to Gran Turismo Mode. Using the "Trade"
holding down the i and p buttons.
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function, load the game you just saved and buy a copy of the aforementioned car at
Although this difficulty level does not let the normal retail price. The vehicle still has all its tuning parts, and its BHP figure has
you release any secret cars or courses, it been increased by the oil change. Using any remaining money, you can upgrade the
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enables you to experience the toughest car a little more. The next time you save, you simply overwrite the previous save You may want to spend 250 Cr. on
challenge yet dreamt up by the develop- game.
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tuned vehicle, which cost less than 18000 Cr. new. Using the "Trade" function, you
In order to select the Professional ... just press the i and p but-
difficulty level in Arcade Mode... tons simultaneously. can now acquire a copy of this car … and the tuning parts are thrown in for free.
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"GT Auto" (only Gran Turismo Mode), your current vehicle's horse- cle's BHP figure has increased. The average increase is 5%, but it In order to participate in a race, which requires your friend's drive type, just use the
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power (BHP) figure will increase by 5%. Seems too good to be may be slightly more or slightly less, depending on the car in "Trade" function. You can thus acquire a tuned vehicle with the required drive type at Save your game and restart the
true? Just go to "Garage" in "My Home", select a car, and display question. a good price. PlayStation 2, in order to use the
"Trade" function...
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the BHP figure using the o or ü button. Make a note of the You should change oil around every 300 km, because the benefit
figure and go to "GT Auto". Select the "Change Oil" option costing of the BHP increase dissipates after that distance...
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