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GT3_E_SamplePages

Uploaded by

Nur Dianto
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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contents

CONTENTS

INDEX · GLOSSARY · SECRETS · TUNING · CARS · TRACKS · LICENSE TESTS · RACING SCHOOL · HOW TO PLAY · CONTENTS
How to Play Page 4
This explains the various steering options as well as the
"2 Player Battle" and the "i.LINK Battle". Together with information
on the Gran Turismo Mode, the Arcade Mode and the Replay Theatre,
we cover all the menus in
“Gran Turismo 3 – A-spec”.

Racing School Page 16


If you seek record times and cash prizes, you don’t just need a
fast car – you also need a degree of expertise.
Our extensive explanations of driving physics will help you analyse
any racing situation – ensuring that you emerge the winner.

License Tests Page 34


You need to obtain at least one of the six licenses in order to be
admitted to races in Gran Turismo Mode. Each of theses licenses
is only awarded once you have successfully taken eight driving tests.
This chapter shows you how to pass these tests.
Tracks Page 52
"Gran Turismo 3" offers you 19 courses, 15 of which are analysed
in both directions. To ensure that you achieve record times on these
courses, this chapter contains extensive information as well as
numerous driving tips.

Cars Page 90
This chapter describes all 179 cars in "Gran Tourismo 3 – A-spec"
on 38 pages. You'll find pin-sharp illustrations, extensive technical
data and full price details, as well as information on the car's
availability.

Tuning Page I28


Even a fast car can go a little faster: this chapter explains which of
the 44 Tuning options is best suited to your vehicle.
Detailed information and clear tables help you make the best
choice while avoiding unnecessary expense.
Secrets Page I40
Take a look under the "Gran Turismo 3 - A-spec" bonnet.
You'll find out how to release hidden vehicles, all there is to know
about Leagues and Events, including cash prizes and bonus
vehicles … and much much more.
Glossary Page I54
Are you lost in a maze of technical terminology? Just take a look
at this chapter to find all you need to know about the world
of racing - from “A” to "Z".

European Online
Winners’ League Page I60

Index Page I6I


You'll find all the book's main terms listed again in our index.
Credits Page I62
N
I
dr iving through The degree to which you can or may accelerate depends on your
current situation and the drive type of your car. If your car has rear

corners drive, for example, the rear section of the car is automatically
C

INDEX · GLOSSARY · SECRETS · TUNING · CARS · TRACKS · LICENSE TESTS · RACING SCHOOL · HOW TO PLAY · CONTENTS
heavier than the front. This means that you only need slight or
DRIVING THROUGH COR- gentle acceleration in order to ensure that the rear wheels have
A

grip again.
NERS Cars with front drive get into a spin more easily, and are more
R

difficult to stabilise, since the main weight rests on the front


wheels and the rear is thus more likely to fall into a spin. In order
·

Steering into a corner to counter this, you should brake especially early and/or gently
before corners, so that the rear axis gains some more weight.
If you want to steer into a corner, you'll often find that you simply
l

have to turn the steering wheel. After all, since you want to drive
through the corner at maximum speed, you'll need more grip on
o

your front wheels. Don't forget that, despite the high speed, they 3
have to transmit the steering movement to the road. (See also the
o

section on "The tyres' grip" above). 2


Oversteering
Thus your initial task is to brake in order to shift the vehicle's
h

weight to the front. The trick here is to not turn the steering wheel Steering into a corner too heavily results in the rear
too early or too late. If you steer too early, you'll find that the main of your car going into a spin - the vehicle oversteers.
c

weight has not yet shifted to the front wheels, with the result that
the wheels do not yet have maximum grip. If you steer too late - An ideal corner drive
s

in the worst case scenario, if you don't brake at all - the weight is
once again evenly distributed between the two axes, and it is no
longer possible to take the corner at maximum speed.
G

1
More grip through a feint motion
N
I

A feint motion when steering-in offers an effective option for gai-


ning more grip on the inside track wheels when taking corners.
C

This means that you first steer to the outside, as though you want-
ed to drive in the opposite direction. The car will then swing
A

slightly to the outside.


You then turn the steering wheel in the direction of the corner,
R

with the result that the car now swings onto the inside track. This
swinging movement also shifts the weight to the inside track tyres
·

- and it does so much more heavily than a normal steering move-


1 Before the corner you must 2 Pull the car to the inside until 3 After the clipping point, you ment.
decrease the speed and then you reach the clipping point. can again step on the gas and This means that the tyres on the inside have a greater grip, and
steer into the corner. steer gently in the direction of
l

you can take the corner more tightly and at a greater speed.
the outer track.
o

The point from which you turn the steering wheel while braking is heavily, and keep an eye on the speed shown by your speedome-
o

decisive. This point varies from vehicle to vehicle. ter when you turn the steering wheel. Then release the brake in The feint motion
However, when braking you should remember this: if you brake order to gain more grip for your steering movement. If you are The slight movement to the outside, and immediate
h

too sharply and the tyres thus reach their maximum grip value, using the Analog Controller (Dualshock®2), and therefore the steering-in again, provides more grip on the inside
they will no longer have any grip during a steering movement. Analog buttons, you simply need to lift your braking finger a little, track tyres. As a result, you can drive through the
c

There's only one solution to this puzzle: practice. rather than completely releasing the braking button, to do this. corner more quickly.
s

It might be best to take the vehicle of your choice and go into


"Test drive" mode. Seek out a course with plenty of corners and
do a few laps. When you approach a corner, brake especially
G

Oversteering – an error when steering-in


N

When steering into a corner, the above mentioned driving error If your car goes into a spin, one refers to the vehicle being over-
I

may occur despite this technique: if you end up skidding, your steered. This is because the rear wheels no longer have sufficient
speed is either too high, or you have shifted too much weight to grip to implement the forward steering movement together with
C

the front axis, with the result that your rear wheels lose their grip the additional steering-in movement. This means that you "simply"
and your rear goes into a spin. In the first case, you must simply have to ensure more grip, i.e. more weight must rest on the rear
A

brake a little earlier. If there is too much weight on the front wheels. You can achieve this by stepping on the gas and accele-
axis, you must instead release the brake a little earlier, so that the rating the vehicle.
R

Shift the main weight of your vehicle to the ... in order to provide the front wheels with more grip
weight is shifted more to the rear again.
front axis by braking... for a steering movement in corners.
26 27
s
S-2 Seattle circuit 2 Time Attack
n

INDEX · GLOSSARY · SECRETS · TUNING · CARS · TRACKS · LICENSE TESTS · RACING SCHOOL · HOW TO PLAY · CONTENTS
Car: Ford GT40 Race Car MR Gold: 1:30.000 Silver: 1:31.000 Bronze: 1:35.000
e

This test is something of a challenge: with its long straights (1) sharply (!) before corners, and take care not to accelerate again
and sharp corners (2), the "Seattle Circuit" is one of the most diffi- too early. So look out for an early brake point before taking sharp
c

cult courses in "Gran Turismo 3". Cast your mind back to tests corners - you'll reap the rewards.
A-7, IB-3 and IB-4, in which you already
i

became acquainted with this course -


although admittedly from another driving
l

perspective
Take the time to drive a few practice laps in
·

order to thoroughly familiarise yourself with S-5 SS Route 5 (wet) Time Attack
s

the course and get to know the driving fea-


tures of your Ford GT40. Since the car is Car: Toyota Sprinter Trueno GT APEX FR Gold: 1:58.900 Silver: 2:00.000 Bronze: 2:05.000
t

prone to understeering, you must brake 1 2


You haven't come across the "SS Route 5" course in previous Your brakes only come into their own when it comes to the hairpin
s

tests, but you have driven on wet tracks before - think back to corner in the north-west (1) and the subsequent right/left chicane.
S-3 Trial Mountain Time Attack tests IB-1 and IB-2. Luckily, your car doesn’t have too much horse- Approach the chicane from the left, and steer into it at reduced
power, so your tyres will retain a degree of grip even in corners. speed (2). Then head for the corner at the front right, and pass
e

Car: Mazda MX-5 FR Gold: 1:52.200 Silver: 1:53.000 Bronze: 1:56.000


In principle there's only one way of braking on this course and close by it (3). Afterwards, make use of the full track width, in order
driving safely through the corners: take your foot off the gas. to steer into the next right corner from the outside.
t

Sections of this course will also be familiar to you from previous ties, you should only take your foot off the gas when necessary.
tests. When taking tests B-8 and IA-2 you got to know the difficult Especially on the incline following the extended hairpin corner (3)
section between the rock formation (1) and the long tunnel, and you'll find that your car is struggling, so take care to drive through
you also dealt with the chicane at the end of the course (2). After the corner at top speed and make use of each millimetre to accel-
e

the tunnel already mentioned, the last hurdle on this course is erate early on. Otherwise you'll be crawling up the hill at a snail's
really the extended hairpin corner at the end of the long straight. pace.
Since the Mazda MX-5 is not known for its acceleration capabili-
s
n

1 2 3
e

S-6 Laguna Seca Time Attack


c

Car: Toyota Sprinter Trueno GT APEX FR Gold: 1:16.800 Silver: 1:18.000 Bronze: 1:22.000
i

1 2 3
There's no doubt you've already developed a love-hate relation- a hill, hidden from view (1). Therefore, make use of your brakes early
l

ship with "Laguna Seca", a particularly challenging course. You're on and don't delay steering-in (2), to avoid landing in the gravel.
S-4 Midfield Time Attack familiar with the "corkscrew corner" section from the IA-5 test, Since the Viper has plenty of horsepower, you should also avoid any
·

and you should remember the hairpin corner from the A-2 test. abrupt steering movements - otherwise you'll find yourself spinning.
Car: Nissan PENNZOIL NISMO GT-R FR Gold: 1:11.000 Silver: 1:12.000 Bronze: 1:14.000
Thus, except for the three remaining 90
s

You're already familiar with the "Midfield" course from tests A-3, corner behind the last tunnel. Using as few steering movements as degree corners and the sharp left corner
A-6 and A-8. Cast your mind back to the first extended right cor- possible, drive almost straight through and make use of the curbs before the finish straight, you've already
t

ner (1), the sharp right corner before the tunnel followed by the on either side. confronted the most difficult sections. You
long left corner (2), and of course the chicane followed by the hair- Since your car is stable on the road, you shouldn't have any prob- can drive through the 90 degree corners by
s

pin corner (3). lems. You'll simply have to get used to the high speed of the NISMO taking your foot off the gas and/or braking
The only feature which may seem "new" is the gentle left/right GT-R, which means that you must brake a little earlier before corners. gently.
e

However, the sharp left corner lies just behind


1 2
t

S-7 SS Route 11 Time Attack


e

Car: TVR Griffith 500 FR Gold: 2:09.300 Silver: 2:12.000 Bronze: 2:19.000
s

This "SS Route 11" course offers you a little taste of what's erate out of the corner early on.
1 2 waiting for you in the final test: you'll have to master this difficult The hairpin corners (1) and the chicanes (2) in the middle of the
n

city course in a rear drive vehicle. course, especially, will require all your driving skills. However,
Drive a few practice laps first to thoroughly familiarise yourself patience and lots of practice should pay off…
with the course, and focus on driving
e

through the corners safely. Although the


rear drive means you can accelerate well,
c

you'll generally find that your front wheels


have insufficient grip to allow for sharp
i

3 steering movements. Therefore, you should


take care to brake heavily before tight cor-
l

ners, so that you can steer easily into the


corner by accelerating in bursts, and accel- 1 2
46 47
TRACKS 1 1 2

INDEX · GLOSSARY · SECRETS · TUNING · CARS · TRACKS · LICENSE TESTS · RACING SCHOOL · HOW TO PLAY · CONTENTS
tracks
rome
s

The 20 courses in "Gran Turismo 3 – A-spec" don't only ROME CIRCUIT


differ in terms of surface and difficulty level. 16 of them can
k

also be driven in the opposite direction, so you actually have


a range of 36 courses. While you determine the courses in
c

"Gran Turismo Mode" by choosing the cups and events, most


of the courses in the "Arcade Mode" have to be released.
a
r
t
·
s
k
c
a

Rome Circuit
r

You speed past the Coliseum, driving down Course length: 3958 m

detailed the long straights of the Eternal City -


Rome. But there's little time to look at the
Surface:
Time of day:
Asphalt
Bright and sunny
t

sights: the sharp 90-degree corners


DETAILED TRACK demand all your concentration. Difficulty level:
Occurrence in Arcade Mode:
Medium
Area B
INFORMATION
·

track inf ormation


s

The section between the residential buildings challenges you with two
Course name 1 Difficulty level 6
k

sharp right corners. You'll have to brake sufficiently - especially when


taking the first one.
The name of the course in the game. The courses are listed in Depending on its composition, a course is allocated one of four
c

alphabetical order. difficulty levels. In addition to "easy", "medium" and "difficult",


some courses are also designated as "very difficult". Of course, the
a

difficulty of a course also always depends on the car you're driving,


Course illustration 2 so our classification is simply intended as a guide. The IA-6 test dealt with the extended right corner - so you know that
you can take this corner practically at full speed.
r

The driving direction is always noted.


t

Course length 3 Occurrence in Arcade Mode 7


·

The length of the course is given in metres. This states in which Area of the Single Race mode you will find
You'll find it particularly easy to overtake your opponents in the two right
this course. Where appropriate, we've noted whether this course
s

corners before the start/finish straight. Brake early on and drive along
Surface 4 is available in "Time Attack" mode, or simply for a Free Run. the inside.
k

The surface composition is stated as dry or wet asphalt or dirt.


Screenshots 8
c

Time of day 5 The screenshots document the most demanding parts of the
a

course. Since many difficult sections are also test courses for the
The time of day describes the light conditions during the race. 48 license tests, we've often referred to the test in question (see
r

Although most races take place during the daytime, you may also the License Tests chapter from page 34). For instance, if you
often be faced with the glare of the evening sun. These and other have trouble driving through a particular corner, simply take a 8 8 7 6 5 4 3 8
t

differences are always noted. look at the test referred to.

52 53
1 2 3 4 5

CARS

INDEX · GLOSSARY · SECRETS · TUNING · CARS · TRACKS · LICENSE TESTS · racing SCHOOL · HOW TO PLAY · CONTENTs
cars Lancia
Delta HF Integrale Rally Car
s

A total of 179 cars lurk in the garages of “Gran


* Bonus when Area B is cleared in Level Hard
Turismo 3 – A-spec”. To ensure that you have an Cr.
r

overview – and that you can quickly find the car best
suited to your driving style – we have listed all cars,
a

sorted by manufacturer. The technical data includes


Drive Type 4WD Price Cr. 500000 / 125000 ITA
all the details you need on aspects such as engine per- Max Power: 295 BHP / 7000 rpm Length: 3900 mm Engine Type: L4 DOHC
c

Max Torque: 43.5 kgf.m / 4500 rpm Total Width: 1770 mm Aspiration Type: Turbo
formance and acceleration. Displacement: 1995 cc Wheel Base: 2480 mm Power / Weight Ratio: 3.796
Weight: 1120 kg Tread (front): 1536 mm Torque / Weight Ratio: 0.261
·

Height: 1380 mm Tread (rear): 1506 mm Arcade Mode: *


s
r
a

6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
c
·
s

1 Name of manufacturer
r

11 Length: The car's length in millimetres.


2 Name of car
12 Total Width: The car's width in millimetres.
a

3 Drive Type: In this regard, see also the “Racing


School” chapter, page 20. 13 Wheel Base: Distance measured between the
c

front and rear axes. The greater the Wheel


4 Price in Cr.: The 1st figure indicates the buying Base, the more stable the car on the road; the
price at which you can acquire the car in Gran smaller the Wheel Base, the easier it is to
·

Turismo Mode. The 2nd figure represents the negotiate tight bends.
reselling price, which corresponds to 25% of the
s

original buying price. 14 Tread (Front): The distance between the front
left and right tyres in millimetres.
r

5 Icons: The “Cr.” icon indicates cars that can be


purchased in the Gran Turismo Mode for the Cr. 15 Tread (Rear): The distance between the rear
figure stated under Price (1st figure). left and right tyres in millimetres.
a

The Cup icon draws your attention to the fact


that this car can be awarded when you win a 16 Engine Type: Number of cylinders and type of
c

race. Please refer to the “Secrets” chapter for engine. See also DOHC, SOHC and OHV in the
additional information. Glossary.
·

6 Max Power: Maximum performance (stated in 17 Aspiration Type: Indicates whether the engine
horsepower - BHP). As a rule of thumb, the high- works on a turbo-loading principle or not.
s

er the figure, the faster the car. You will find further details in the Glossary
NOTE: This value and the Max Torque apply to under Turbo-charger.
r

cars either purchased in Gran Turismo Mode


(default case) or purely won (i.e. cannot be 18 Power / Weight Ratio: The ratio between engine
bought). For cars that can be either purchased performance and weight. The lower the figure,
a

or won in Gran Turismo Mode, the values for the the better the performance.
prize car will differ slightly from the values stated
c

in this chapter. This variation also applies to the 19 Torque / Weight Ratio: The ratio between Torque
vehicles offered in Arcade Mode. and weight. The lower the figure, the better
the acceleration.
·

7 Max Torque: This describes the maximum force


released by the car. The car drives most eco- 20 Arcade Mode: Here you can see if the car is
s

nomically at the Revs figures stated. available in Arcade Mode. If the car is not
available in Arcade Mode, you can import it
r

8 Displacement: The volume displaced by the engine using the "Load Garage" function.
piston when moving.
21 Manufacturer`s nationality: Flag representing the
a

9 Weight: The car's weight, expressed in kilograms. nationality of the company’s headquarters.
c

10 Height: The car's height in millimetres.

90 91
g
n

ROM

iNDEX · GLOSSARY · SECRETS · TUNING · CARS · TRACKS · LICENSE TESTS · RACING SCHOOL · HOW TO PLAY · CONTENTS
i

Settings Required tuning part Front and Rear separately Setting Advantage Disadvantage Setting Advantage Disadvantage
adjustable?
n

Down Force No specific part is required; it simply depends on the vehicle. Yes Deep The maximum speed is The car becomes less High The car is more stable The maximum speed is
increased. stable. on the road. reduced.
u

AYC Controller AYC Controller No Weak The car does not go into Worse steering behaviour. Heavy Steering behaviour is The car goes into a spin
t

an uncontrolled spin. improved. easily in corners.


Active Stability Manager Many cars have an ASM to start off with. You can switch this function ON or OFF No Weak Improved steering The car easily goes into an Heavy The car does not go into The maximum speed is
.

in the Options Menu. You cannot buy an ASM. behaviour. uncontrolled spin. an uncontrolled spin. reduced.
g

TCS Controller Many cars have a TCS to start off with. You can switch this function ON or OFF in No Weak Improves acceleration. The tyres are prone to Heavy The tyres have more grip. Acceleration decreases.
the Options Menu. You cannot buy a TCS. going into a wheelspin, thus
losing their grip.
n

VCD Controller Variable Centre Differential No Weak The engine's torque is Worse steering behaviour. Heavy Steering behaviour is The car goes into a spin
more optimally utilised. improved. easily in corners.
i
n

Saving settings
u

Settings made to your vehicle(s) are naturally also saved when you
t

save your game normally.


However, like race Replays, you can also save settings separately
·

on the memory card. Several settings can be saved in respect of


the same car; the only limit is the available space on your memory
g

card.
Please remember, however, that the saved setting can only be
n

loaded again for the car in question. Settings to reduce oversteering


i

Category Setting Required tuning part


Suspension Ride Height Adjustment: Front lower than the Rear Suspension/Fully Customised Service or Suspension/Semi-Racing
n

Suspension Damper: Front softer than the Rear. Suspension/Fully Customised Service, Suspension/Semi-Racing or
Examples of possible settings Suspension/Sport Kit
u

Suspension Camper Angle: Front smaller than the Rear. Suspension/Fully Customised Service, Suspension/Semi-Racing or
The driving behaviour of two identical cars with the same tuning However, this driving behaviour does not reflect the potential
t

Suspension/Sport Kit
parts may differ greatly thanks to different settings. In its original lurking under your car's bonnet. In order to get the most out of
state - i.e. after the car is bought or the tuning part installed - you car, the vehicle's settings should be tailored to the track and Brakes Brake Balance: Front weaker than the Rear. Brake Balance Controller
·

a vehicle's settings are very balanced and stable. You'll have no to your driving style. Drivetrain LSD Acceleration: Increase Front and Rear equally. LSD/Full Customisation
g

problem going onto a track and achieving respectable lap times.


Drivetrain LSD Decrease: Increase Front and Rear equally. LSD/Full Customisation
n

Settings to reduce understeering Rom Down Force: Front weaker than the Rear. Vehicle-dependent

Category Setting Required tuning part Rom AYC Controller: Reduce the figure. AYC Controller
i

Suspension Ride Height Adjustment: Front higher than the Rear. Suspension/Fully Customised Service or Suspension/Semi-Racing Rom Active Stability Manager: Increase the level. Many cars have an ASM to start off with. You can switch this function ON or
OFF in the Options Menu. You cannot buy an ASM.
n

Suspension Damper: Front harder than the Rear. Suspension/Fully Customised Service, Suspension/Semi-Racing or
Suspension/Sport Kit Rom VCD Controller: Less weight on the rear tyres. Variable Centre Differential
u

Suspension Camper Angle: Front larger than the Rear. Suspension/Fully Customised Service, Suspension/Semi-Racing or
Suspension/Sport Kit
t

Brakes Brake Balance: Front stronger than the Rear. Brake Balance Controller
Settings to reduce body roll (rocking from side to side)
·

Drivetrain LSD Acceleration: Reduce Front and Rear equally. LSD/Full Customisation
Category Setting Required tuning part
g

Drivetrain LSD Decrease: Reduce Front and Rear equally. LSD/Full Customisation
Rom Down Force: Front stronger than the Rear. Vehicle-dependent Suspension Spring Rate: Increase Front and Rear equally. Suspension/Fully Customised Service
n

Rom AYC Controller: Increase the figure. AYC Controller Suspension Ride Height Adjustment: Reduce Front and Rear Suspension/Fully Customised Service or Suspension/Semi-Racing
equally.
i

Rom Active Stability Manager: increase the level. Many cars have an ASM to start off with. You can switch this function ON
or OFF in the Options Menu. You cannot buy an ASM. Suspension Damper: Increase Front and Rear equally. Suspension/Fully Customised Service, Suspension/Semi-Racing or
Suspension/Sport Kit
n

Rom VCD Controller: More weight on the rear tyres. Variable Centre Differential
Suspension Stabilizer: Increase Front and Rear equally. Suspension/Fully Customised Service or Suspension/Semi-Racing
u

Rom Down Force: Front stronger than the Rear. Vehicle-dependent


t

136 137
More BHP by "Driving in” your engine

SECRETS "Driving in" is another way of increasing your vehicle's horsepower Incidentally: A car obtained after winning a race or event has

INDEX · GLOSSARY · SECRETS · TUNING · CARS · TRACKS · LICENSE TESTS · RACING SCHOOL · HOW TO PLAY · CONTENTS
(BHP) figure. The BHP figure starts to increase after driving 300 already been "driven in”, and has around 1% more BHP than a
kilometres, but starts to fall again after 800 kilometres. The table new vehicle from a Car Dealer.
secrets lists the individual changes.

Kilometres driven Effect Example


Secrets lurk in every game. Some are obvious, while some
r

are more difficult to find. To ensure that you derive maxi- 0 - 300 The BHP figure increases slowly A car has 200 BHP to begin with, and the figure slowly increases.
mum enjoyment from "Gran Turismo 3 – A-spec", we've pro- 300 - 800 Depending on the vehicle in question, the BHP figure After driving 300 kilometres, the car has 206 BHP.
c

is now around 3% higher


vided a clear list of all the game's secrets - large and small.
800 - 900 The BHP figure decreases After driving 800 kilometres, the figure of 206 BHP decreases again.
We've also provided a few specially sorted car tables to help
e

you decide what to buy. 900 + From now on, the BHP figure remains constant and From now on, the car "only" has around 202 BHP.
is around 1% above the original figure
S
.
s

Getting a good deal on new cars


t

The "Trade" function in "My Home" (in Gran Turismo Mode) allows you to take a look
e

at the "Garage" data on another memory card - for example, that of a friend. You can
acquire each car in this other "Garage" in the form of a 1:1 copy at the normal retail
r

price. But that's not all: any tuning parts, which may have been installed, are also When you start off in Gran Turismo
included in the price. You can make use of this in various ways: Mode, perhaps you should buy the
Mazda MX-5 for 16,900 Cr.
c

Acquiring a slightly tuned car at a retail price of


less than 18000 Cr.
e

Professional difficulty level in Arcade Mode When starting out in Gran Turismo Mode, buy a vehicle of your choice, but don't
spend the initial 18000 Cr. Use the rest of the money to tune your car and/or carry
S

Once you master all the "Hard" courses in Arcade Mode, a secret You'll find that the lower "Hard" difficulty level now changes to out an Oil Change in "GT Auto". Then save your game and insert the memory card in
challenge awaits you. Go to the screen where you select the diffi- "Professional". You can now select this difficulty level like any Slot 2.
.

culty level and press the i and p buttons simultaneously. other, using the Directional Buttons and the q button - just keep Now restart the PlayStation 2 and go back to Gran Turismo Mode. Using the "Trade"
holding down the i and p buttons.
s

function, load the game you just saved and buy a copy of the aforementioned car at
Although this difficulty level does not let the normal retail price. The vehicle still has all its tuning parts, and its BHP figure has
you release any secret cars or courses, it been increased by the oil change. Using any remaining money, you can upgrade the
t

enables you to experience the toughest car a little more. The next time you save, you simply overwrite the previous save You may want to spend 250 Cr. on
challenge yet dreamt up by the develop- game.
e

an oil change, and/or you may


ers of "Gran Turismo 3 – A-spec". invest your remaining money in a
Acquiring a highly tuned car from a friend at a retail price of tuning part.
r

less than 18000 Cr.


You can do this when starting off in Gran Turismo Mode, if your friend already has a
c

tuned vehicle, which cost less than 18000 Cr. new. Using the "Trade" function, you
In order to select the Professional ... just press the i and p but-
difficulty level in Arcade Mode... tons simultaneously. can now acquire a copy of this car … and the tuning parts are thrown in for free.
e

Acquiring a highly tuned car from a friend,


regardless of retail price
S

More horsepower (BHP) by simply changing oil


In this situation, you have already completed some races with a car of a specific drive
It seems incredible, but it's true: after carrying out an oil change in 250 Cr. and then return to your "Garage". You'll see that your vehi- type. Meanwhile, your friend has bought a car with a different drive type and tuned it.
.

"GT Auto" (only Gran Turismo Mode), your current vehicle's horse- cle's BHP figure has increased. The average increase is 5%, but it In order to participate in a race, which requires your friend's drive type, just use the
s

power (BHP) figure will increase by 5%. Seems too good to be may be slightly more or slightly less, depending on the car in "Trade" function. You can thus acquire a tuned vehicle with the required drive type at Save your game and restart the
true? Just go to "Garage" in "My Home", select a car, and display question. a good price. PlayStation 2, in order to use the
"Trade" function...
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the BHP figure using the o or ü button. Make a note of the You should change oil around every 300 km, because the benefit
figure and go to "GT Auto". Select the "Change Oil" option costing of the BHP increase dissipates after that distance...
e
r
c
e
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... to acquire a copy of the tuned


In order to increase your car's ... go to "GT Auto" and select the ... Then go to your "Garage" and car at the regular retail price, and
140 BHP figure by around 5%... option "Change Oil". see the difference! then upgrade it further. 141

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