Week 01 - Introduction to UX Design, Prototyping Tools and Module Assessment
Week 01 - Introduction to UX Design, Prototyping Tools and Module Assessment
• 2007-2008
• MSc in Computer Science
• University of Bristol, UK
• 2010- 2014:
• PhD in Computer Science
• Brain-Computer Interfaces
• University of Bristol, UK
• 2014-2015:
• School of Computer Science &
Engineering, University of Bristol, UK
• Brain-Computer Interfaces
• 2015-2018:
• School of Engineering and
Informatics, University of Sussex,
Brighton, UK
• Multisensory Interaction
• 2018-2022:
• Sussex Ingestive Behaviour
Group
• Multisensory Experiences
• School of Psychology,
University of Sussex, Brighton,
UK
• Feb-2023 – now
• School of Computer Science and
Engineering, International
University, VNU-HCM, Vietnam.
Scent-Delivery Devices.
fMRI and Usability. UIST 2017 Sense of Agency. CHI 2017 Smell mapping. AUI 2017 Tate Sensorium. IJHCS 2017
AUI 2016
?
TasteBud. MHFI 2018 TastyFloats. ISS 2017 Taste & Risk Taking. LeviSense.
Nature Scientific Reports 2018 IJHCS 2020
Olfactory interfaces
Vi Chi Thanh
Website: https://vichithanh.github.io
• Technology, definitely.
• What else?
HTTPS://VICHITHANH.GITHUB.IO
Insights – Iron Man
HTTPS://VICHITHANH.GITHUB.IO
Insights – Iron Man
HTTPS://VICHITHANH.GITHUB.IO
Insights – The Matrix
HTTPS://VICHITHANH.GITHUB.IO
Insights – Ready Player One
HTTPS://VICHITHANH.GITHUB.IO
Trend in HCI
system
performance
HTTPS://VICHITHANH.GITHUB.IO 35
What is User Experience Design?
Venkat Ramaswamy
The Future of Competition
• UX designers consider the Who, Why, What and How of product use:
• Who: The Who refers to the individuals or groups of people (target users)
who will most likely use the product.
• Why: The Why involves the users’ motivations for adopting a product,
whether they relate to a task they wish to perform with it or to values that
users associate with the ownership and use of the product.
• What: The What addresses the things people can do with a product - its
functionality and features.
• How: The How relates to the design of functionality in an easy, accessible
and pleasant way. That is, how the product will look like and behave.
• Useful
• Enjoyable
• Usable (easy to use)
• To achieve these goals, you need
to know your users and their
needs!
• Virtual affordances
• How do these screen objects afford?
• What if you were a novice user?
• Would you know what to do with them?
Figma.com
WEDNESDAY, 08 NOVEMBER 2023 HTTPS://VICHITHANH.GITHUB.IO 58
Tools for prototyping
Adobe XD
WEDNESDAY, 08 NOVEMBER 2023 HTTPS://VICHITHANH.GITHUB.IO 59
Module Structure
• IMPORTANT:
• No coding/development is
required in this module.
• Your coursework will be focused on
the design and testing of your
mobile application prototype!
• Last year’s average mark was 53%.
➔ Can you do better than this?
• IMPORTANT:
• Progress Review Meetings (Weeks 4 and 9) [20% of your final mark]
• During your timetabled practical sessions in weeks 4 and 9, you will be
expected to demonstrate to your lab tutor that you made sufficient
progress into your coursework.
• By attending the meetings and showing the progress you’ve made so far
on both weeks 4 and 9, you will be able to receive up to 20% of your final
mark in the module (with the other 80% being the final 4000-word report).
THANK YOU