We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 13
Variables
Variables – are named memory location.
The value varies during the execution of the program. Example: - quiz1/quiz2/quiz3 Variable naming conventions. ➢ Always give meaningful variable name. ➢ never start with a number or symbol. ➢ only symbol used is underscore. ➢ keywords cannot be used as variable names. ➢ Use descriptive names that are not too short or too long. ➢ Use lowercase for most variable names. For variables names with more than one word use lowercase_with_underscores. ● For constants (stored values that don't change) use UPPERCASE or UPPERCASE_WITH_UNDERSCORES. Reserved words Some words are reserved as keywords and cannot be used for variable names. Here are some examples of reserved words: Activity: Variables and Constants In general, variable means not consistent while constants mean remaining the same for a period of time. Every year we celebrate our birthdays. What changes on your birthdays? The answer is your age. What does not changes on your birthday? The answer is your name. So, from here we understand that our age is variable, while our name is constant. Similarly, in programming, there are variables and constants. Variables have a variable name and contain a value. Age as a variable has a
Variable name: Age
Value: Your age in years
Similarly, Constants have a constant name and
a value. Constant name: Name Value: Your name Variable value changes but the constant value does not change over a period of time. Example1: Take a box and place a toy in the box. so the box is the variable name and the toy in the box is the variable value. Now change the toy. What changes now? What changes the variable name or the variable value?
Repeat this with 5 different toys and check
what changes every time. Example 2: Again take a box and place a toy in the box. Now seal the box with the help of a tape. Can you change the toy in the box? The answer is no. So now the box becomes a constant with a fixed toy inside it. This means its value cannot be changed. The box on the left has a spiderman toy in it. It is sealed and we cannot change the toy in it. Thus, the box is constant with a fixed value. The box on the right has a spiderman toy in it. It is open and we can change the toy in it. Thus, the box is a variable, and its value can be changed. Through this activity, we learn about variables and constants. In detail, there are different types of variables. Variable that can store an integer, a string, or a boolean value. First_Name= “Fred S” name = “Smith” Age = 15 Year = 10 Tutor_Group = “10WA” Constant:
The values will not change during
the execution of the program. example: - PI(3.14). Basics of Programming Worksheet 2- Q1-1,2,3,4,5 in the class