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Best Clash Team Comps and Counters (Updated for S…

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TABLE OF CONTENTS

Champions (Updated for Season 14)


Tier List Will Burton January 15, 2024 ∙ 28 Min read

How to Play the Best Clash Team Comps (+How to


Counter Them)

Hey all! To help prepare you and your teammates for Clash, we’re recommending team
comps dominate your bracket.

The team comps have varying playstyles so you can find the best fit for your squad.

The recommendations are made by our Mobalytics experts.

For each team comp, we’ll have a set of five ideal champions along with alternatives in
case some of the champs get banned or picked by the enemy team.

How to Choose Your Comp

Before you set eyes on your ideal team comp, look at who the enemy has already
picked. Does your champions/ team comp get countered by them? If so, be prepared to
switch your champs to counter them!

There are some other things to consider when picking your comp:

Who are your carrys, and who is the best player? If your ADC is your best player, play
a comp that relies on the bot laner to carry (like the Nami + Lucian comp).
Best player the Jungler? Play a comp that relies on them carrying, such as the
Rengar Carry comp. Make sure this player is playing a carry and not a tank.
Top Laner auto-filled? Put them on a tank, as they’re easier to play and every team
needs a tank! Don’t let them play Yasuo, please.

Best Clash Comps (Updated Season 14)

1. Xayah + Rakan

This team composition relies on the strength of Xayah and Rakan to carry. This
composition needs both Xayah and Rakan in early rotation to ensure that you can get
the correct duo and that the enemy team doesn’t steal them.

The Jungler should play around the bottom lane to ensure the Xayah can advance.

How to Counter

To counter this team composition, you should first steal away either the Xayah or
Rakan, preferably the Rakan, as he has so much power and good synergy with many
other champions. You can next put a lot of pressure on the bottom lane to set them
behind.

2. Double Poke

The double poke bottom lane is one of the most annoying and difficult matchups to
play against in League of Legends. This is because they keep hitting you with abilities
and poking you down. It can be difficult for anyone to lane against a double-poke
matchup.

During the laning phase, you must keep applying pressure to get kills, health
advantages and tower plates. Just keep poking as much as you can, and you’ll win the
matchup. Make sure you ward, though, so you don’t get ganked over and over and die.

How to Counter

Countering a double poke bottom lane can be challenging, so the first thing is to pick
someone who can all-in them and is also good in team fights. Secondly, opt for extra
sustain early to keep you alive in the lane so you stay caught up in gold or XP. Getting
early boots is also a must! It will help you dodge skill shots.

3. Early Skirmish

An early skirmishing composition relies on good champions in 1v1s and 2v2s. They
often fight in the early game to get ahead of their opponents. When playing in this team
composition, you mustn’t fall off by getting a significant lead early on and snowballing
from there.

This team composition can be deadly and fun, too. Remember to group and make plays
as a team, and don’t just split-push the whole game!

How to Counter

The way of countering early skirmishing champions is by picking champions who are
also good at skirmishing early or picking tanky champions who will be hard to kill. You
should be warding regardless of the enemy team composition, but to reduce the
chances of getting killed by the enemy Jungler, make sure you place wards.

Best Clash Comps (Updated Season 13 Mid-Patch)

1. Vayne Carry

This team composition plays around the bottom lane with the main carrying being the
Vayne. Ideally, Vayne will be accompanied by a utility Support who can provide healing
and shielding. It is important to have a strong frontline and champions with CC to
empower the Vayne too.

You need to get ahead early, so your Jungler and your Mid laner should be looking to
gank you often. If you can get an early lead, then you will snowball and be incredibly
strong in the later parts of the game.

How to Counter

To counter the Vayne, you have a few things you must do. Firstly, don’t let her get
ahead. Gank her over and over again so she falls behind. Secondly, don’t let the game
last forever. Focus on ending early on so it is unlikely that she can scale and become a
deadly machine in the late game.

Rumble Carry

This team comp relies on Rumble being the main carry, and him carrying your team
through either the Top or Mid lane. This comp relies on having a strong early game
Jungler, and champions who are good in team fights.

It is basically a team fighting composition, with Rumble being the carry. He should get
multiple ganks early, and then snowball from there. In team fights, group closely
together and look for fights in the Jungle or in tight parts of the map so he can get a
good Ultimate off.

How to Counter

The ways of countering this comp is by ganking Rumble often early so he doesn’t get a
lead. It is also important that you pick a ranged champion or someone who counters
him so it is very hard for him to lane and get farm and XP.

Similarly, picking champions that are good at all-ins or who can counter him in team
fights is also beneficial. Good picks include Akshan, Rengar and Sylas.

Pick Comp

A Pick Comp is basically what it says: it picks champions off who are out of position.
This team composition can be extremely potent. It is good to pick champions in
multiple roles that have ways to engage and are great in skirmishes.

Since Rell is a great Jungler, you can flex her in either the Support or Jungle role. You
also have the likes of Zoe, Sivir and Renata who can catch people out who are over
extended. Gwen is also a great choice, thanks to her strong skirmishing power and all-
in.

How to Counter

The best ways of countering a pick composition is by playing aggressive and either
grouping as a team, or by poking them down, or by picking them off. For instance,
Jayce has a lot of poke, Olaf’s Ultimate can counter CC and let him damage the enemy
freely, while Evelynne can abush and surprise the enemy as they move around the map.

The key is to really not get picked off and not allow them to snowball in the mid or late
game.

Best Clash Comps (Updated Season 13)

1. Nami Lucian Lane

Ideal Champs and Substitutions:

Top: K’Sante/Shen
Jungle: Gragas/Trundle
Mid:Viktor/Anivia
ADC: Lucian
Support: Nami

This team composition plays around the bottom lane and carrying through Lucian +
Nami. It is usually played with an early game Jungler, or someone who can gank easily
to get them snowballing.

It is key to play very aggressive early on with a Nami Lucian lane as you need to get an
early advantage and snowball from there.

Your goal is to get the bottom lane ahead, snowball from there and empower the Lucian
in teamfights to carry the game.

How to Counter

To beat a Nami Lucian lane, it’s best to pick some champions with long range so it is
harder for him to all-in you with his E.

For team fights, pick some champions with strong all-in so you can lock him down with
CC so he is unable to dish out damage and carry his allies to victory.

2. Rengar Carry

Ideal Champs and Substitutions:

Top: Shen
Jungle: Rengar
Mid: Lux/Galio
ADC: Ezreal/Ziggs
Support: Yuumi/Karma

This composition relies on getting the Rengar ahead and empowering him in team
fights to carry.

The Rengar will get a lot of heals, shields and what not to stay alive in fights and kill the
enemy. Once he goes in with his Ultimate, Galio can follow him with his Ultimate, and
Shen can provide a shield and followup with his Ultimate.

How to Counter

To counter a Rengar comp, you should pick champions that can counter engage and
who have lots of additional survivability. Twisted Fate can directly counter the Rengar
with his Ultimate, and Xayah and Rakan can dodge his all-in too.

A very important thing to do against this comp is to fight when Rengar isn’t around (go
for picks when he is missing) and make sure you group as a team so he can’t pick
people off.

3. Team Fight Comp

Ideal Champs and Substitutions:

Top: Dr Mundo/Maokai
Jungle: Viego/Jarvan
Mid: Lissandra/Orianna
ADC: Kai’Sa/Varus
Support: Nami/Thresh

The main goal of a team fight comp is to group as 5 and fight the enemy. Pick
champions who are really good in team fights and have lots of CC which you can layer
on to the enemy team to take them down.

Make sure you play around each others cooldowns to maximize your chances of
winning team fights. I’d recommend trying your absolute hardest to not fall behind early
on or you’ll struggle in team fights.

How to Counter

Fighting fire with fire is the way to beat this type of team comp. Picks champions with
strong laning pressure to get an advantage so when it is time to team fight, the enemy
is weaker overall.

Sustain, damage and pick potential is good for a team fight comp (or to counter one).
Oh and dashes or mobility spells are highly beneficial too!

4. Wombo Combo

Ideal Champs and Substitutions:

Top: Wukong/Malphite
Jungle: Jarvan/Wukong
Mid: Orianna/Galio
ADC: Ziggs/Xayah
Support: Rell/Leona

Wombo combo teams are similar to team fight comps as they wish to team fight too.
However, the main difference here is knock-ups while also layering CC. You can have a
ton of flexibility with this comp, adding champions with additional knock-ups or more
damage.

Like the team fight comp, the goal is to survive early on, pick up kills when you can and
look for team fights. Make sure you group, and playing as a team is extremely
important.

How to Counter

To counter this comp, we suggest playing champions that are good at split pushing and
are strong in 1v1 settings. You can play 1 3 1 with 3 champions in the mid lane who are
not pushing too far up so they don’t get caught out or hard engaged on.

When playing against this team comp, make sure you communicate and let your team
know that an enemy has left the mid lane and are moving into position to counter the
split push.

Best Clash Comps (Updated Mid-Season 12)

1. Single Target Shutdown

Ideal Champs and Substitutions:

Top: Camille/Tahm Kench


Jungle: Trundle/Viego
Mid: Twisted Fate/Syndra
ADC: Ezreal/Ashe
Support: Braum/Thresh

This comp is very effective at effectively playing teamfights by dispatching one target
at a time with their high amount of single target CC and damage.

It’s also a very effective composition at invading due to the strong level one provided by
Braum and Twisted Fate. Your early game is dictated by Trundle’s early dueling paired
with Twisted Fate’s roaming ability to spread pressure to the side lanes.

When it comes to teamfighting, your goal is to kite backwards and lockdown and burst
anyone who steps too close.

How to Counter

To beat a teamfight comp that excels in single target lock down, try a poke comp that
uses its range to kite and keep the enemy comp at a distance.

Lux and Sona can provide shield utility and Lee Sin provides additional peel.

The longer you’re able to skirmish and poke, the harder it will be for the lockdown comp
to find an opening.

2. Hard Engage Wombo

Ideal Champs and Substitutions:

Top: Kennen/Camille
Jungle: Jarvan IV/Nocturne
Mid: Lissandra/Galio
ADC: Ashe/Ziggs
Support: Leona/Rell

This comp does not give the enemy team any space to breathe.

Heavy engage across the board combined with some really strong AoE power will make
it incredibly difficult to play against if your enemies have an immobile carry and often
even if they don’t.

If you like big high-impact teamfights then this is the comp for you.

How to Counter

Against a team that relies on strong wombo engages, pick a team that has high
mobility and disengage.

Wombo/AoE abilities tend to have longer cooldowns so if they don’t get a lot of value
out of them, such as only hitting 1-2 members, you can often win out in the long term.

Your carries should have enough tools to stay at a safe distance while still being able to
output damage.

3. Buff Bruisers

Ideal Champs and Substitutions:

Top: Wukong/Sett
Jungle: Xin Zhao/Jarvan IV
Mid: Irelia/Graves
ADC: Seraphine/Karma
Support: Sona/Lux

This comp revolves around strong skirmishing champions who do well in tight-knit
fights and supporting them with the powerful shielding/sustain/CC from a double
enchanter bot lane.

With the amount of self-healing and sustained damage available to the bruisers
combined with the enchanter healing, it becomes extremely difficult to deal with this
composition if you don’t take someone down as they’ll quickly heal back up again.

How to Counter

Here’s an example of an anti-bruiser comp.

Bruisers want to get into the thick of things and these five champs excel at short to mid
ranges.

You have many ways to swing fights in your favor and control space with AoE spells.

Cassiopeia and Taric ultimates can each singlehandedly deter the enemy from thinking
about engaging.

Season 11 Clash Comps

Hey everyone! We’ve got a batch of brand new team comp recommendations to give
you and your Clashmates more options heading into Season 11.

Although these are more in line with the latest meta, if your team is used to playing a
certain way, feel free to use an older team comp recommendation from Season 10.

After all, Clash is heavily reliant on coordination and synergy, it’s better to use a non-
meta comp that your team is good at over a meta comp that your team needs more
practice with.

1. Double AD lanes + AP Jungler

Ideal Champs and Substitutions:

Top: Camille/Renekton/Fiora
Jungle: Lillia/Evelynn/Karthus
Mid: Lucian/Yasuo/Zed
Bot: Senna/Caitlyn/Ashe
Support: Thresh/Lux/Morgana

This was a staple in pro play toward the end of 2020 and it’s a great choice if your team
doesn’t really have tank players.

It allows your AD laners to play aggressively while your AP junglers scale to 6 quickly
and makes it easy to contest early Dragons and Rift Heralds.

If all goes according to plan, the enemy team will have difficulty itemizing since your
team will have a balanced attack of AP/AD.

Note that Lucian can effectively act as a triple flex, so make sure your top, mid, and
ADC can all play him proficiently to maximize that perk.

How to Counter

To defeat the two AD carry + AP jungler comp, your goal is to stop the AD carries from
snowballing by recognizing that you need to play for farm pre-6.

Another key is to try to invade the AP jungler as most are squishy.

Malphite shuts down ADs, Kha’Zix has good invade and snipes squishies, Twisted Fate
helps to prevent snowballing lanes, and Ezreal + Yuumi can easily play to scale.

2. Scaling Teamfight

Ideal Champs and Substitutions:

Top: Ornn/Malphite/Sion
Jungle: Kindred/Graves
Mid: Orianna/Azir
Bot: Ashe/Kog’maw/Twitch
Support: Nautilus/Lulu/Yuumi

This team comp may be better suited for lower skill levels due to its easy execution.

It uses a basic front to back set up to protect your carries and it offers many ways to
engage and find picks.

The gameplan is very simple but effective.

How to Counter

Scaling teamfighting gets defeated by early aggression, so if you want to beat it, the
double AD + AP jungler comp is a great choice.

The teamfighting comp is great in 5v5 situations but will struggle against the more
early-mid game comps that excel in smaller engagements.

3. Delivery System

Ideal Champs and Substitutions:

Top: Camille/Shen/Akali
Jungle: Lillia/Hecarim
Mid: Galio
Bot: Caitlyn/Kog’Maw/Twitch
Support: Lux/Lulu/Yuumi

If you’re looking for a versatile choice that has satisfying wombo payoffs, try out this
version of the Galio delivery system.

It shines most in the mid game, but its other win conditions include teamfighting and
split-pushing.

How to Counter

To defeat the delivery stystem, TF + jungler need to take over the early game.

TF and Senna can help nullify Galio’s roams to prevent engages that favor the enemy
team.

You also have options to match any late game split pushes you may face.

4. Anti-Dive

Ideal Champs and Substitutions:

Top: Gangplank/Ornn
Jungle: Lee Sin/Kindred
Mid: Azir/Cassiopeia
Bot: Cait/Ezreal
Support: Thresh/Rakan

If your Clash team hates playing against dive comps, this is the comp for you!

Your strong backline carries work in tandem with a healthy helping of peel to handle
divers with ease.

The comp provides incredible scaling while still offering respectable early agency.

Look to front-to-back and keep your flanks under control to maximize your
effectiveness.

How to Counter

Early pressure champs like Galio can cause issues for the comp by speeding up the
tempo of the game with roams.

This is especially devastating with scaling split pushers like Camille since the comp
wants to be grouped and a strong side lane threat prevents that.

5. 1-3-1

Ideal Champs and Substitutions:

Top: Camille/Jax
Jungle: Kha’Zix/Karthus
Mid: Galio/Twisted Fate
Bot: Senna/Ezreal
Support: Thresh/Rakan

If your team has strong individual players or doesn’t like to teamfight, this may be for
you.

By combining a top lane duelist with a global mid laner, you can play the map wide and
force the enemy team into uncomfortable positions.

Your safe bot lane can transition to hold mid while your sidelaners are pushing.

The jungler looks to attack sidelanes to help find a pick – in the case of Karthus, this
can be as easy as pressing R!

How to Counter

Strong engage options make it difficult for the enemy team to successfully set up their
1-3-1 without getting picked.

It’s important that your top laner isn’t the only engage option in case they’re forced to
defend.

Graves and Cassiopeia offer high DPS to burn through neutrals which can force enemy
sidelaners to teleport in and then you can find a favorable teamfight.

Older Comps (added Patch 10.9)

It’s your Jungle expert Flaress back yet again and it’s been far too long since our last
Clash Comps rundown. The meta has definitely shifted over the last couple of months
so we’ve got some new comps for you and your Clash-mates.

Before I start you should keep in mind a few things:

If any of these picks got picked or banned away from you, consider picking up our
recommended alternative picks that should round out the comp similar to what was
taken away.
The draft doesn’t usually go the same way every time and especially doesn’t
compare to what you’d see in LCK, LPL, LEC, or LCS. So taking things earlier or later
really depends on who you’re facing and can be decided on during your scouting
phase.

1. Teamfighting with strong solo laners

Ideal Champs and Substitutions:

Top: Aatrox/Sett
Jungle: Morgana/Taliyah
Mid: Pantheon/Renekton
ADC: Ezreal/Varus
Support: Yuumi/Nautilus

Starting off, we have a well-rounded teamfight comp that utilizes the strength of the
solo laners early and falls back onto a strong scaling ADC as a contingency plan.

Can you just picture a fed Aatrox getting reset after reset with a Black Shield and a
Yummi attached to him?

And surely you remember the ease of execution of the Taliyah + Pantheon combo that
was popularized not too long ago.

Well, if you take that one step further you got Morgana Jungle subbing in for Tal.

Morg’s definitely going to throw a wrench in your opponent’s draft strategies as she can
be flexed mid and support and if you’re unsure of how to play her in the Jungle, I
conveniently made a video covering it not too long ago *cough * cough*.

How Morgana JUNGLE became an actual pocket pick i…


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Look to use the priority and kill pressure from the mid + jungle duo to impact and
snowball your top and bot lanes.

Morg can negate CC from her Black Shield and enable the team to go HAM.

Ezreal and Yummi have a safe, yet strong laning phase that ascends past God Tier of
brokeness.

And you have Aatrox who’s going to pump out loads of damage and be unkillable
thanks to the 2 supports on your team.

Overall, your win condition is to play around your mid & top side early while your bot
lane looks to play it cool and scale.

It’s alright to forfeit the first Dragon if it means you secure Rift Herald for your mid or
topside for platings.

Use the leads from top and mid to then bring your bot lane up to speed while you force
team fights around neutral objectives.

How to Counter

Fiora has better mobility and skirmishing in the 1v1 than Aatrox.

Olaf will just run Morgana over like a bug on the side of the highway thanks to his R.

Anivia will never let Pantheon get on top of her once she’s 6.

Finally, Kalista + Blitz combo punishes the Yummi/Ezreal combo much harder than
other bot lane duos thanks to their gap closing and lockdown.

2. Lockdown + Scaling

Ideal Champs and Substitutions:

Top: Garen/Camille
Jungle: Karthus/Shyvana
Mid: Lissandra/Galio
ADC: Senna/Ashe
Support: Maokai/Nautilus

Next up is an amazing scaling + lockdown comp that remains strong in the early and
mid-game.

A minus ten movement speed nerf isn’t gonna put the nail in the coffin with Karthus
Jungle. Your clear is still going to be exceptional and when you have the likes of
Lissandra and Maokai to root your targets for free Q’s, it’s night time for your enemies.

Lissandra recently got a nice buff to her waveclear which will help her have more
favorable roam timers and priority in lane to assist Karthus for scuttles and neutral
objectives.

In the bot lane, you have fasting Senna paired with Maokai who is a great counter to the
many melee champions in the game at the moment.

Lastly, does Garen really need an explanation? Press Q, Spin-to-win, yell DEMACIA,
make the enemy top laner rage in all chat. EZPZ.

Your win condition revolves around not allow your Karthus to be invaded with this
comp.

As long as your team can collapse when needed on the time you’re pretty much set for
the game.

You’ve got a great lockdown from your Maokai and Lissandra for your Karthus and
Senna to dish out plenty of damage while also having good tankiness from Garen and
Maokai.

Just play safe, scale, and fight on item spikes or when Karthus Ult is available.

So pretty much if you don’t hiccup in the early game and go even at 15min you’ve won.

How to Counter

Darius is favored in the Garen matchup and can look to derail the solo power of top
lane by countering it with even more solo power.

AP Shyvana clears brilliantly and has burst to boot thanks to her slinging Fireballs that’ll
1-2 shot Karthus – she also provides better Dragon pressure.

Kassadin will look to take the free passive lane and scale to level 16 easier thanks to
the noninteractive matchup.

Finally for bot lane, Yasuo/Taric will look to punish the low mobility of Senna/Maokai to
get uncomfortably close for easy kills.

3. Front-to-back Teamfighting

Ideal Champs and Substitutions:

Top: Sett/Fiora
Jungle: Trundle/Sejuani
Mid: Azir/Cassiopeia
ADC: Xayah/Kai’Sa
Support: Rakan/Nautilus

Despite Trundle getting a slight nerf he’s still excellent for countering the many melee
picks in the current meta.

You’ll be able to set up great ganks from your pillar and allow for your Sett to have an
easier time to feed your foes a couple of knuckle sandwiches.

Xayah isn’t the best ADC in the game alone, but when slotted into team play and paired
with Rakan she easily is on par with God Tier. The Lovers duo’s early power and priority
are great.

At mid lane, you’ll have an Azir to scale up and add even more obstacles for your
opponents to deal with thanks to his Emperor’s Divide.

Your main win condition going to want to play out the first 10 minutes through mid and
top side. As long as you secure Rift Herald for tower plating gold it’s okay to lose out on
the first Dragon.

After the first ten minutes of a match, if your team properly sets up your mid and top to
succeed, refocus on your bot laners and be sure to pummel your opponents with 4 man
ganks.

Afterward, you should be in a great position to control the flow of the game through
pressuring Dragon Soul, Rift Heralds, and Barons.

How to Counter

Despite Wukong’s nerfs, his stats still beat out Sett’s early and he has a kit to avoid a lot
of Sett’s damage.

Trundle may be able to disrupt Nunu with his Pillar but it doesn’t stop the utility and
objective control Nunu brings that outshines him.

Ekko thrives to get in the face of Azir and can easily get out of his Sand Soldiers and
get on top of Azir.

Ashe + Morgana look to abuse the aggressive nature of the Xayah/Rakan matchup and
by having multiple forms of hard CC, it’s easier to chain them together especially
because Morgana R will remain tethered on Xayah if she ults.

4. Wombo Combo Teamfighting (Delivery system variant)

Ideal Champs and Substitutions:

Top: Maokai/Malphite
Jungle: Jarvan IV/Zac
Mid: Orianna/Galio
ADC: Varus/Kog’Maw
Support: Lulu/Nami

It’s always hard to not put some iteration of the ball delivery wombo combo when
recommending comps for coordinated 5v5.

It’s a tried and true ol’ reliable method that never ceases to stay relevant.

Add the extra tankiness and peeling that you get from Maokai as well as the sheer
utility that Lulu brings to the table.

She can not only protect her carries but can also use her ult to layer on top of the
wombo to keep the J4 alive.

The Varus brings a little extra added bonus thanks to his ultimate but please be sure to
build him on hit and not the lethality build that has been more popular recently.

Otherwise, you’re going to lack consistent damage in teamfights.

With this comp, it’s sink or swim when it comes to your bot lane.

You need to play mid + bot with this comp and remember you have a Maokai when he
groups for team fights.

If you can make it to Blade of the Ruined King and Rageblade on Varus, everything else
will fall into place.

How to Counter

Morde already has some penetration in his kit and generally rushes Liandry’s for the %
health burn which is convenient against tanks like Maokai.

Graves offers good mobility and kiting against Jarvan and just outclasses him in many
other aspects of the game at the moment.

Talon will have mid priority all early game and be able to roam and influence other lanes
while also having great kill pressure on Orianna as well.

Lastly, the MF/Bard combo packs a big punch at the moment and can easily punish
micro mistakes from Varus/Lulu.

5. Wombo Combo Teamfighting (Scaling variant)

Ideal Champs and Substitutions:

Top: Wukong/Kled
Jungle: Fiddlesticks/Shyvana
Mid: Yasuo/Renekton
ADC: Miss Fortune/Kai’Sa
Support: Leona/Nocturne

If you aren’t feeling like playing the delivery system variant but still want to have a
potent wombo comp, this may be up your alley.

This comp is honestly pretty foolproof if you just don’t feed early.

The insane scaling and damage output this comp pumps out is surely NSFW.

It’s hard to put a timer on this comp when it really activates, but when most of your
team (except your support) is all on 2 item power spikes generally you’re golden from
here on out.

Look to force neutral objectives until you eventually get Dragon Soul or a Baron and be
sure to play off of Fiddle ultimates to capitalize off his fears.

Overall, you’ve got the knockup synergy with the Wukong and Yasuo, the AoE
monstrosity that is Fiddlesticks that covers your AP damage, and MF + Leona which
add some CC and wombobility (yes I just made that word up) to make this comp quite
frightening.

How to Counter

Singed can quite literally glue Ornn’s feet to the ground and stop him from using the
second cast of his ultimate.

Zac is able to disrupt Fiddle’s drain, as well as itemize for magic resist (such as Spirit
Visage) to keep him alive and not get burst down as easily.

Pantheon is a great counter to Yasuo as he has point-click CC and an ability to block his
damage.

The Jhin + Bard pack in a lot of bursts and some utility of their own that’ll hold the line
vs the MF/Leona.

6. Dive Comp

Ideal Champs and Substitutions:

Top: Ornn/Sion
Jungle: Graves/Kindred
Mid: Diana/Kassadin
ADC: Kalista/Caitlyn
Support: Taric/Rakan

Your win condition for this comp is definitely reliant on your team’s coordination to pull
the trigger on engaging fights. And not just every fight you see, but the right ones.

It’s also important to play around item spikes and play the neutral objectives game to
sway the tempo of the game in your favor.

By doing this you can easily dive towers with ease since you’ll likely have the item
advantage.

Speaking of item advantages, you have Ornn upgrades available to boost your late-
game power.

If you can stay afloat for about 15 minutes of the game and really, really drive the nail in
the coffin in the mid-game this comp will do you wonders.

Just be sure to close out around 30 minutes otherwise you may be outscaled by certain
teams.

With this comp, you’ll be wanting to play very riskily by diving your opponents. This
should be made easy thanks to the long-range engagement from Ornn and survivability
from Taric’s ultimate.

Your 2 AD carries are primed and ready as well with great damage to round the comp
out.

How to Counter

Your reason for choosing Mordekaiser here is the same as the anti-Maokai explanation
we gave earlier.

Trundle is able to steal valuable AD from Graves and be able to stick onto him and run
him down.

Any armor Graves has will just be stolen by the Troll King and just make graves a caster
minion.

Galio fits in perfectly with the anti-dive comp as well as the anti-melee/anti-magic
damage that makes him a natural enemy to Diana.

Finally, Vayne + Janna just get a free non-interactive lane phase to allow for harder
scaling in the mid-late game.

Feature Recommendation: Team Comparison

We strongly recommend using the Team Comparison feature within the Live
Companion on our platform for your Clash matches.

The Live Companion gives you a ton of analysis before your match with player scouting,
imported builds and more.

The Team Comparison allows you to see how you stack up against the enemy team
with helpful average stats and power spikes.

To learn more about all the other tools the feature has, check out our Mobalytics Live
To learn more about all the other tools the feature has, check out our Mobalytics Live
Companion guide.

Older Comps (added Patch 10.4)

The game has changed quite a bit since we last added these comps but we decided to
include them in case your Clash team found success with them or in case the meta
eventually returns for these comps to be good again.

If they worked well with you in the past, be sure to be aware of what’s changed in terms
of buffs/nerfs and discuss with your team how you’ll be adapting to those changes if
necessary.

1. “Game Over” – Pick + Teamfight

Ideal Champs and Substitutions:

Top: Ornn/Gnar
Jungle: Rek’Sai/Elise
Mid: Cassiopeia/Viktor
ADC: Caitlyn/Jinx
Support: Leona/Nautilus

For this first team composition and my personal favorite, we have a well-rounded pick &
teamfight comp that is consistently strong in the early, mid, and late game.

Going into draft be sure to get your hands on Ornn immediately if left open, then follow
that up with Cassiopeia. Ornn provides massive stats thanks to his upgradeable items
and Cassio will help secure and lockdown kills thanks to the many synergies the team
provides such as Rek’Sai Unburrow or Leona CC.

Rek’Sai will allow the team to get rolling early thanks to her favorable early game in the
current meta. Caitlyn and Leona will have lockdown synergy thanks to Leona’s
lockdown and Caitlyn’s traps.

Also, due to the nature of the bot lane, Caitlyn will be able to maintain lane dominance
and help provide priority for the Dragon Soul win condition.

Your win conditions are simple. Let your jungler set up plays and accumulate a small
lead and make it unscathed until 10 minutes. After that, group up and fight over neutral
objectives until you blast their Nexus into oblivion.

How to Counter

Yasuo can Windwall an essential Ornn engage. Elise is a natural hard counter to Rek’Sai
thanks to her Rappel. Orianna keeps Cassiopeia at bay and doesn’t allow her to walk up
to use her Twin Fangs.

Tristana can use Rocket Jump resets and her early snowball potential to throw a
wrench in bot lanes scaling. And lastly, Morgana, is the bane of every engage player’s
existence. Her Black Shield will stuff any playmaking potential as well as snaring you
until your hair turns gray or you’re done pulling all of it out.

2. “The Wombo” – AoE

Ideal Champs and Substitutions:

Top: Kennen/Vladimir
Jungle: Jarvan IV/Zac
Mid: Orianna/Viktor
ADC: Miss Fortune/Kalista
Support: Nautilus/Taric

Rolling into team comp #2, we have a hard engage style team that excels when
grouped and feels oh-so-good when you wombo-combo in sync.

Be sure to utilize your team’s strength of forcing engages and layering ultimates. The
best part about this comp is that you have multiple engage tools from Kennen, Nautilus,
and Jarvan IV with deadly followup from Orianna & Miss Fortune.

Try to focus more on Rift Herald over Dragons early as you want to transition Shelly for
tower platings to reach your item spikes quicker. With this team, as long as you do not
run it down pre-10 minutes, you will shine in the mid-to-late game portion of the match.

Pick this comp if you are a team who prides themselves on their synergy and chains
ultimates so well the enemy team has no other choice but to give you props.

How to Counter

Beware of picks like Cho’Gath who will silence you and one-shot you as you blink in the
late game. Kindred can single-handedly save a teamfight and kite thanks to her Lamb’s
Respite. Veigar who seems like it would easily be abused, can actually confine you and
dismantle your dive/engage comp thanks to his Cage.

Senna & Morgana scale well and stifle ganks thanks to Black Shield and the Sustain
from Senna Q. Senna’s ultimate can also provide shields to dilute your AoE damage in
teamfights.

3. “We’re better than you” – Strong Early/Mid Game + Dive

Ideal Champs and Substitutions:

Top: Kled/Jayce
Jungle: Elise/Pantheon
Mid: Qiyana/Taliyah
ADC: Draven/Lucian
Support: Alistar/Thresh

Moving forward to comp #3, we have an aggressive early-to-mid game team that you
will absolutely love to use against teams you’re certain you’ll have them FF’ing in 15
minutes.

Your win-condition is to outplay your opponents early during laning phase and to close
out the game pre 30 minutes. Use the aggressive nature of the comp to snowball and
dive with Elise since she has synergies to gank and dive in every lane.

You will need to prioritize Rift Heralds for income and to bait teams to defend their
structures before you all in them under the tower.

This is a high-risk high-reward playstyle that requires a good amount of synergy


between teammates, so be sure to practice this one a couple of times in your scrims
before gameday.

How to Counter

Despite the nerfs on Singed, Singed’s Sticky Glue patch inhibits Kled, Elise, Qiyana &
Alistar from playmaking thanks to the grounding effect. Olaf would also ignore
everybody and go 10-0 before your team can even say “200 Years Experience.”

Lissandra stalls and locks down your comp fairly easily while Ashe and Morgana slow,
snare, stun your champions, as well as your mentals as they deny your strong,
aggressive early game.

4. “The Icebreaker” – Scaling + Teamfighting

Ideal Champs and Substitutions:

Top: Sett/Ornn
Jungle: Sejuani/Skarner
Mid: Sylas/Irelia
ADC: Jinx/Vayne
Support: Braum/Tahm Kench

Continuing forward with comp #4, I wanted to throw in a slick lockdown scaling
teamfight composition that’ll reward those of you who like to play reserved and
calculated to slowly choke out your opponents.

What allows for this comp to synergize so well is the insane crowd control you get just
from Sejuani and Braum which is supplemented by the Sett and Sylas picks to help proc
the on-hit effects.

This comp strives to get to the mid and late game so try to play safe early and wait for
your team’s item spikes. If all else fails, you have Jinx as a hyper carry to rely on in the
late game with plenty of peel to boot.

How to Counter

Sett may seem like he may counter Maokai, but Maokai can really disrupt and avoid a
lot of Sett’s damage thanks to his Q and W. Trundle will absolutely tear Sejuani to
shreds thanks to his stat stealing abilities thanks to his Q and R.

Mordekaiser will be able to death realm anybody on your team and stand on you with
Conqueror and his passive as he emotes over your grave.

Miss Fortune and Taric can sustain and poke in the lane as well as peel and have
amazing stalling potential in the later stages of the game thanks to Miss Fortune R and
Taric’s invulnerability from Cosmic Radiance.

5. “Secretly OP” – Skirmish

We will take skill expression to a whole new level and help make your hook champions
lives easier in the form of Trundle’s Pillar since it will slow and make hooks easier to
land. Be prepared to laugh uncontrollably as Pyke will single-handedly purchase your
team Rolex’s & Loui Vitton thanks to his insane gold share from “Your Cut” on his
ultimate.

Ideal Champs and Substitutions:

Top: Mordekaiser/Gnar
Jungle: Trundle/Karthus
Mid: Pyke/Qiyana
ADC: Vayne/Kog’Maw
Support: Thresh/Braum

This comp may seem a little wonky at first, but believe me, people have forgotten the
sheer power and gold Pyke mid provides. Pyke synergizes really well with Hail of Blades
which conveniently got buffed recently. The Pyke pick will roam and help kickstart the
Vayne train to snowball for late-game.

Picks are essential to this comp so be sure to use Trundle Pillar to narrow their chances
of dodging skill shots and if all else fails your team is equipped with above-average
peeling tools for your Vayne to get you across the finish line.

How to Counter

Be wary as Tryndamere can steal the game from under your noses as he can cancel
Pyke R as well as be a consistent threat in the later parts of the game due to his strong
split pushing potential. Trynd will force two or more players to deal with him and if he
pulls Mordekaiser away from team fights then he already has done his job.

Nunu & Willump will be able to secure neutrals far better than Trundle can while Diana
will be able to keep Pyke honest in lane phase with decent kill pressure.

Kog’Maw and Morgana will be able to scale exceptionally due to the fact Vayne is
looking for a passive lane to farm as well – and in my opinion, I’d be more worried
about a Kog’Maw free hitting with Blackshield than a Vayne who’ll likely be spotted and
executed on sight

6. “Poke Me on Facebook’ – Poke + Siege

Ideal Champs and Substitutions:

Top: Rumble/Gnar
Jungle: Jarvan IV/Nidalee
Mid: Zoe/Corki
ADC: Ezreal (Varus)
Support: Thresh (Yuumi)

Alrighty y’all are you still with me? With comp #6 we will shift from the primarily
teamfight comps that we have covered so far to a more poke based composition, that
at the end of the day, will still accomplish what a purebred teamfight comp could
achieve if not better.

If you’re looking to annoy and watch as your enemies mentals deteriorates the more
you land skillshots, this composition is right up your alley.

How to Counter

Be on the lookout for Sett as he can chase down your Rumble thanks to his Q which
negates Rumbles movespeed on his W. Amumu can strip Magic Resist from off your
team as well as provide a decent AoE lockdown ultimate if he manages to land a
Bandage Toss.

Heimerdinger would prove challenging thanks to his turrets being able to block Zoe and
Ezreal poke. And finally, Twitch and Taric would be able to stealth stun you in lane
phase and outscale you harder in the mid-game.

7. “The Submarine” – Globals + Dive

Ideal Champs and Substitutions:

Top: Shen/Gangplank
Jungle: Nocturne/Gragas
Mid: Twisted Fate/Oriana
ADC: Jhin/Varus
Support: Leona/Nautilus

For the last and final comp, we have a comp that’ll have your enemies barking in all
chat for how much you were willing to commit to picking off a player. To me, this is the
true one and only submarine comp.

I suggest playing this comp if you’re confident in your split pushing and 1-3-1 abilities
as a team. Not only that, but you would also have some very decent team fighting as
well.

Look for opportunities to dive with Nocturne + Shen R as your Twisted Fate would be
able to ultimate and teleport without being noticed to follow up.

You’ll have another great initiation tool from the Jhin & Leona combo to make picks all
the more easier for your Nocturne and Twisted Fate.

Be sure to play safe and farm until level 6, and make plays around your TF or Nocturne
and prioritize Rift Heralds early so that you can get to your item spikes much quicker.

How to Counter

Dr. Mundo will truly go where he pleases all over your team as your team lacks steady
damage. His tenacity and healing regeneration will surely prove a problem if he is left
open versus this team.

Trundle counters Nocturne by Pillaring him away and separating him from his fear
target while Ziggs will never allow TF to roam thanks to the amazing wave clear Ziggs
provides.

Xayah and Taric will prove difficult thanks to the kiting, sustain, disengage, and
invulnerability, and can deny any chance of your team to burst or lockdown any of their
fellow teammates.

Conclusion

That’s all from me folks! Good luck with your Clash brackets and be sure to let me know
down in the comments how these team comps worked out for you and if you’d like to
see more Clash content in the future.

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