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0% found this document useful (0 votes)
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csgoesportslive
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© © All Rights Reserved
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[0] mess=REactiveapp=0

[0] wininit ok
[0] progpath: D:/Games/
[0] userpath: C:/Users/Usuario/Documents/Games/
[0] Game name: MOW 2013 ENGLISH DL /M=8000
[0] REG Version: 5.14.0.0
[0] EXE Version: 0.0.0.0
[0] Date: 2021/11/21 22:45:9
[0] GEOL Interface (Wed Mar 6 16:59:42 2013), build (Apr 30 2013 14:38:47)
[0] OS version: 6.2 -64b (ADMIN)
[0] VRAM rate=317276074 size=13210710
[0] Myalloc: block=300 Mb
[0] Myalloc: block=300 Mb
[0] Myalloc: block=300 Mb
[0] Myalloc: block=300 Mb
[0] Myalloc: Total (Mb) = 1200 / Nb blocks = 4
[0] Physic ram (Mb) = 32679
[0] init screen...
[0] init display settings...
[0] Screenres: 1920x1080 c=
[0] init display settings done
[0] init white bitmap...
[0] init white bitmap done
[0] init video3d card...
[0] --- OpenGL Info
[0] Renderer: NVIDIA GeForce RTX 3060/PCIe/SSE2 / OV:4.6.0 NVIDIA 496.76 / SV:4.60
NVIDIA
[0] Max combined textures supported = 192
[0] Max textures supported = 32
[0] Max textures size = 32768
[0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0] Fragment Shader : max uniform components = 4096
[0] Texture compression formats: 51
[0] Texture compression 1: 83f2
[0] Texture compression 2: 83f3
[0] Texture compression 3: 8b90
[0] Texture compression 4: 8b91
[0] Texture compression 5: 8b92
[0] Texture compression 6: 8b93
[0] Texture compression 7: 8b94
[0] Texture compression 8: 8b95
[0] Texture compression 9: 8b96
[0] Texture compression 10: 8b97
[0] Texture compression 11: 8b98
[0] Texture compression 12: 8b99
[0] Texture compression 13: 9274
[0] Texture compression 14: 9275
[0] Texture compression 15: 9276
[0] Texture compression 16: 9277
[0] Texture compression 17: 9278
[0] Texture compression 18: 9279
[0] Texture compression 19: 9270
[0] Texture compression 20: 9271
[0] Texture compression 21: 9272
[0] Texture compression 22: 9273
[0] Texture compression 23: 93b0
[0] Texture compression 24: 93b1
[0] Texture compression 25: 93b2
[0] Texture compression 26: 93b3
[0] Texture compression 27: 93b4
[0] Texture compression 28: 93b5
[0] Texture compression 29: 93b6
[0] Texture compression 30: 93b7
[0] Texture compression 31: 93b8
[0] Texture compression 32: 93b9
[0] Texture compression 33: 93ba
[0] Texture compression 34: 93bb
[0] Texture compression 35: 93bc
[0] Texture compression 36: 93bd
[0] Texture compression 37: 93d0
[0] Texture compression 38: 93d1
[0] Texture compression 39: 93d2
[0] Texture compression 40: 93d3
[0] Texture compression 41: 93d4
[0] Texture compression 42: 93d5
[0] Texture compression 43: 93d6
[0] Texture compression 44: 93d7
[0] Texture compression 45: 93d8
[0] Texture compression 46: 93d9
[0] Texture compression 47: 93da
[0] Texture compression 48: 93db
[0] Texture compression 49: 93dc
[0] Texture compression 50: 93dd
[0] Texture compression 51: 12345678
[0] 3dcard: NVIDIA
[0] Vram size (Mb)= 12288 / avail= 11790
[0] ---
[0] init shaders...
[0] >>>default shader
[0] >>>fast shader
[0] >>>water shader
[0] >>>normal map shader
[0] >>>shadow volume shader
[0] Shaders initialisation done
[0] ########## setvideo=0 (L=1920 H=1080 B=32 FULLSCREEN)
[0] init video3d card done
[0] ====> vrambig=1
[0] init buffers...
[0] init buffers done
[1] Directsound init ok. Buffer size=16384
[1] mxd=0
[2] inivideo done
[2] ======================== inisys completed ========================
[2] >>>>initobj: Nb=65536 Sizeof=968 Total=60 Mb
[2] >>>fin initobj=65536
[14] g_playfilm: vid/eversim.avi
[17] ds_openfilm: Could not add CLSID filer hr=-2147221120
[17] ds_openfilm: sortie_failed
[17] ds_closefilm out
[17] g_playfilm stop=1
[17] g_playfilm: vid/intro.AVI
[19] ds_openfilm: Could not add CLSID filer hr=-2147221120
[19] ds_openfilm: sortie_failed
[19] ds_closefilm out
[20] g_playfilm stop=1
[38] bootgame
[77] Accueil
[78] bootgameend
[3556] mess=UNactiveapp
[3556] mess=UNactiveapp free ok
[3556] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
[6865] mess=REactiveapp=1
[6865] >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
[7654] Accueil
[9089] Accueil
[11565] _wintobmp: _winbmp11 newmodule. l=256 h=256
[12010] newgame scenar=4000
[12010] <<<<clrall>>>>
[12010] clrtex=-5
[12012] ->clrtex vram avail (mb)=11748
[12012] t_clrwintex=-5
[12012] ->clrwintex vram avail (mb)=11748
[12012] free all vtx=9
[12013] ->freevtx vram avail (mb)=11748
[12138] Client: n_canredirect: UPNP_GetValidIGD succeeded: A valid connected IGD
has been found
[12138] Client: n_canredirect: UPNP_GetExternalIPAddress success
[12169] 3Dto2D
[12784] ds_openfilm: Could not add CLSID filer hr=-2147221120
[12784] ds_openfilm: sortie_failed
[12784] ds_closefilm out
[17457] endgame1
[17457] endgame2
[17457] endgame3-a
[17457] endgame3-b
[17457] endgame4
[17458] endgame5
[17460] endgame6
[17460] endgame7
[17460] endgame8
[17460] bootgame
[17508] Accueil
[17508] bootgameend
[17508] <<<<clrall>>>>
[17508] clrtex=-5
[17508] ->clrtex vram avail (mb)=11548
[17508] t_clrwintex=-5
[17508] ->clrwintex vram avail (mb)=11548
[17508] free all vtx=1200
[17509] ->freevtx vram avail (mb)=11724
[17677] ======================== endsys completed ========================
[17677] MALLOC=549M (nb=141 err=0 max=627M) / NOBJMAX=10492 (total=65536)
[17677] EXIT CODE=0 FRAME=14366 (239 sec)

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