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Lesson 6: Revolved and Sweep Feature

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0% found this document useful (0 votes)
26 views32 pages

Lesson 6: Revolved and Sweep Feature

Uploaded by

Pa Asa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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LESSON 6

REVOLVED AND SWEEP FEATURE


UPON SUCCESSFUL COMPLETION OF THIS LESSON,
YOU WILL BE ABLE TO:

• Create revolved features.


• Apply special dimensioning techniques to sketches for
revolved features.
• Use the multibody solid technique.
• Create a sweep feature.
• Calculate the physical properties of a part.
CASE STUDY: HAND WHEEL

• The handwheel requires the


creation of revolved features,
circular patterns and sweep
features.
STAGES IN THE PROCESS
SOME KEY STAGES IN THE MODELING PROCESS OF THIS PART ARE
SHOWN IN THE FOLLOWING LIST.

• Design intent • Multibody solids


• The part’s design intent is outlined • Create two discrete solids, the Hub and
and explained. the Rim, connecting and merging them
using a third solid, the Spoke.
• Revolved features
• Sweep features
• The center of the part is the Hub, a
• The Spoke feature is created using a
revolved shape. It will be created
sweep feature, a combination of two
from a sketch with a construction line
sketches that define a sweep profile
as the axis of revolution. moving along a sweep path.
DESIGN INTENT
• The design intent of this part is
shown in the right.
Note:
• Spokes must be evenly spaced.
• The center of the rim of the
handwheel lies at the end of the
spoke.
• The spokes pass through the
center of the hub.
PROCEDURES
STEP 1: NEW PART

• Open a new part using the Part_MM template. Save the part and
name it Handwheel.
STEP 2: RECTANGLE

• Right-click the Right Plane and select


Sketch.
• Create a rectangle from the Origin
approximately 50mm high by 30mm
wide.
STEP 3: CONVERT THE CONSTRUCTION

• Selectthe vertical line shown and


click For Construction. The line is
converted into a construction line.
INTRODUCING: 3-POINT ARC

• The 3-Point Arc option enables you to create an arc based on


three points, the two endpoints followed by a point on the curve.
STEP 4: INSERT 3-POINT ARC

• Begin the arc by positioning the


cursor on the left vertical Iine
and dragging downwards along
that edge. Release the mouse
button and then select and drag
the point on the curve away from
the sketch.
STEP 5: TRIMMING

• Use the Trim tool with the Power Trim


option and trim away the portion of the
line inside the arc.
RULES GOVERNING SKETCHES OF REVOLVE
FEATURES

• Some special rules apply to sketches of revolved


features:
• A centerline, axis or sketch line must be specified
as the axis of revolution. The sketch must not cross
the axis.
• Note that in this example, the right vertical sketch
line could be used as the axis of revolution.
STEP 6: ARC DIMENSION

• Dimension the arc by selecting the vertical


and then Shift-selecting the circumference
of the arc. The result is a dimension
between the line and the tangent of the
arc. Using the Shift key selects the edge
rather than the center of the circle or arc.
STEP 7: FINISHED DIMENSION

• Change the Value to 4mm.


STEP 8: COMPLETE THE DIMENSIONS

• Complete the dimensioning


using the following dimensions.
INTRODUCING: REVOLVED FEATURES

• Once the sketch is completed, it can be made into a revolved feature. The
process is simple, and a full (360°) revolution is almost automatic.
• The Revolve option enables you to create a feature from an axisymmetric
sketch and an axis. This feature can be a base, boss or cut feature. The axis
can be a centerline, line, linear edge, axis or temporary axis. If only one axis
selection is present, it is used automatically. If more than one is present, you
must select it.
STEP 9: MAKE THE FEATURE.
• Click Boss/Base, Revolve... from the Insert menu.
• A message will appear indicating that the sketch is
an open contour and asking if you want to close the
contour automatically. Click Yes.
• The Property Manager appears with these default
end conditions:
• Direction1: Blind
• Angle 360°
• Accept these defaults by clicking OK.
STEP 10: FINISHED FEATURE

• The solid revolved feature is


created as the first feature of the
part.
• Rename it Hub.
INTRODUCING: SKETCH FILLET

• Sketch Fillets can be used to trim and add tangent arcs in a single
step. If the corner has been trimmed, select the vertex point to add
the fillet.
STEP 11: FILLET SETTINGS

• Open Edit Sketch


• Select the Sketch Fillet tool and set the
value to 5mm. Make sure the Keep
constrained corners option is checked.
STEP 12: SELECTIONS

• Select both endpoints of the arc, as


Pick here indicated. When each is
selected, the fillet will appear. The
dimension drives both but only
appears once, at the first selection.
Click OK.
STEP 13: REBUILD THE MODEL

• Exit the Edit Sketch


STEP 14: MULTIBODY SOLIDS

• Multibody solids occur when there is


more than one solid body in a part.
In cases where discrete features are
separated by a distance, this can be
the most efficient method in
designing a part.
STEP 15: ADD ANOTHER FEATURE

• Add the following dimensions and


use revolve feature again.
STEP 16: ADD ANOTHER FEATURE

• Add the following dimensions and


use revolve feature again.
STEP 17: ADD ANOTHER FEATURE

• Add the following dimensions and


use sweep feature.
STEP 18: ADD CHAMFER

• Add a Chamfer feature using the


top edge of the hub feature.
STEP 19: ADD FILLETS

• To complete the model, add 3mm


fillets to the surfaces selected shown
in the right.
END OF LESSON 6

THANK YOU FOR


LISTENING!
LABORATORY EXERCISE 6.1
• Create the following model using the given dimensions.
ADDING EXTRUDED TEXT

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