RaisingUpBitmap
RaisingUpBitmap
Matrix Art: Raising up parts of a bitmap If you are working with a small picture but
When you wish to raise up parts of a bitmap to create a more you need the model to be rather large, the best thing
pronounced 3-D relief design in Matrix art, place the to do is to start by placing the bitmap at a small size
Background Bitmap you’ll be using and trace around the parts on the grid, complete the mesh in Matrix Art, and
you wish to raise up with the Curve tools in Matrix. Use the then use 2D Scale on the finished mesh to size it up
different colors in the Layers Menu to control the relationships to the desired scale. The mesh will retain its detail
between different parts of the mesh, placing the lower parts of only it will be larger, thus yielding the desired effect.
the image on lower layer colors and the higher parts of the
image on higher layer colors. To complete this model, we’ll use 2 The next step is to select the lowest layer color
the Sculpt tools, too. Then, for a more advanced application of from the Layers Menu, Creation yellow, to make it
Matrix Art, learn how you can use the program to trim out any
unwanted parts of a bitmap – for instance, the background of a active, and draw a Rectangle around this
bitmap – thereby leaving only the parts you want to be mesh. bitmap, taking care to stay right on the edges of the
bitmap.
Matrix 5.3 Skills Render of Finished Model
Place
Background Bitmap
Rectangle
Interp Curve
Matrix Art
If the background of your image is pure black,
like this one, and your grid is black in Matrix, (i.e.
1 To begin, use the Place Background you’re not a technical writer!), you’ll need to change
Bitmap tool to put the bitmap you’ll be raising up into the background color temporarily in order to see the
the Looking Down viewport. edges of the bitmap and draw this rectangle
correctly. To do so, type the word “Options” into the
Command line.
lowest thing in the image, so we’ll keep these on the the upper arm. Finally, trace the hair with the highest
base layer (Creation yellow). Next up from that is the color you’ll use today: User Green.
face. The hands and hair will appear “higher up” in
the 3D image than the face. So we’ll use the next
lowest color in the Layers Menu, Cutting orange, to
trace the face.
To proceed, select the Cutting orange layer
9 As you might expect, make #4, the Heads layer, Before this adjustment: After it:
active and adjust its Profile shape. Now you can see
that the purple arm has a big “divit” in it where it
“falls off” the maroon robe. It also “poofs up” where
it goes up and over the orange face. To fix this, you
need to adjust the relationship between the purple
and maroon layers.
Matrix 5 CONVERSION TUTORIALS
Matrix Art: Raising up parts of a bitmap: Page 4
17 If you like your mesh this way, you’re all done! If After Carve:
you want to tweak it some more, creating the
“cupped” appearance of the wings, let’s go to the
Sculpt portion of the Matrix Art menu and work some
magic! Start by selecting the Deposit tool with a low
amount of Height (0.5 mm), a medium-sized Diameter,
and a large Falloff.
20 When you are done, decide whether or not to preview window in Matrix Art, get the Profile
Cap your model and then use Create Mesh to see the shapes, surface heights, and layer relationships you
results. want for each layer. Then, make sure that the #2
orange layer is active and go to the Picture menu in
Matrix Art. Apply the original bitmap, as before, to
this layer. Use Fill Shape, as above.