0% found this document useful (0 votes)
39 views

3.3.4 Practice - Modeling_ the Pool Table Problem (Practice)

Uploaded by

harshinapakolla
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
39 views

3.3.4 Practice - Modeling_ the Pool Table Problem (Practice)

Uploaded by

harshinapakolla
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 3

3.3.

4 Practice: Modeling: The Pool Table


Problem Practice
Geometry Sem 1 Name: Harshit Sri Inapakolla
Date: 12/14

Your Assignment: Bank Shot!

Setting Up for the Shot

You're playing a game of pool and it's your turn, but you have no direct shots. To
make any shot, you must bank the cue ball (the white ball) off the side of the table
before it hits your ball.

That means that you hit the cue ball so that it bounces off the side and then hits your
colored ball, moving it in the direction of a pocket (hole). The angle at which the ball
hits the bumper is equal to the angle at which it bounces off the bumper.

The cue ball is 18 inches from the top bumper (side of the pool table) and 50
inches from the right bumper. The dimensions of the pool table are 96 inches in the
horizontal direction and 46 inches in the vertical direction.

Use the illustration of the table and what you know about similar triangles to plan
your shot.

1. Which ball did you select? Red, yellow, or blue? (1 point: 1 point for selection)

Red Ball

2. Construct a triangle by performing each of these steps. (6 points: 1 point for each
step)

a. Label the cue (white) ball A.

b. Identify the pocket (hole) that you want your ball to go in. Label the center of this
pocket E.
(Hint: Click on the ball in the image on the Pool Table Problem page to see how to
make this shot.)

c. Draw a line segment that starts at E, goes through the colored ball, and ends at the
other side of the table. Label the other endpoint of the segment C.

d. Draw a line segment from C to A (the cue ball). This segment will make the same
angle with the bumper as CE.
e. Draw a perpendicular line C B ADto the same bumper (side of table) C is
segment from
on. Label the endpoint B.
A
BC =triangle
f. Complete X ABC by drawing the line segment BC.

3. Complete triangle CDE that is similar to ABC. Where does D need to be to create a
similar triangle? Label vertex D and mark the angles that have the same measure. (2
points)

Angles BCA and CBA have the same measures as angles DCE and DEC

4. Assign a variable to name the length of BC and label it on your figure. To identify
the lengths of AB, CD, and DE, use the dimensions of the pool table. Some lengths
will include a variable. (4 points: 1 point for each label)

BC = X
AB = 36 in
CD = 50 in
DE = 46 in

5. Use your similar triangles to set up a proportion. Solve this proportion for the
unknown variable, the length of BC. (5 points: 2 points for the proportion, 3 points for
the work)

AB/BC = CD/DE

36/x = 50/46

50x = 1656

x = 33.12 in
6. To make your shot, you need the cue ball to hit point C. Find length CD and use it
to identify the location of C in relation to one of the corner pockets. For example, if C
is on the upper bumper, your answer might be: 15 inches to the right of the upper left
pocket. Round your answer to the nearest inch. (2 points: 1 point for distance, 1
point for location)

25 inches to the left of the upper pocket

Copyright © 2018 Apex Learning Inc. Use of this material is subject to Apex Learning's Terms of Use. Any unauthorized
copying, reuse, or redistribution is prohibited. Apex Learning ® and the Apex Learning Logo are registered trademarks of Apex
Learning Inc.

3.3.4 Practice: Modeling: The Pool Table Problem

You might also like