Basic data BVN
Basic data BVN
stop();
var $fighter_ctrler:*;
var $mc_ctrler:*;
var $effect_ctrler:*;
var defineAction:Function;
Frame 2
if (!$fighter_ctrler) return;
/*
Type of hit
1. LIGHT SWORD ATK
2. LIGHT PUNCH ATK
3. HEAVY PUNCH
4. MAGIC ATTACK (THE BLUE DOT)
5. HEAVY MAGIC ATTACK (THE BLUE REST AREA)
6. HEAVY SWORD ATK
7. FIRE ATTACK
8. ICE ATTACK
9. ELECTRIC ATTACK
10. AN EFFECT USUALLY SERVES FOR A DAMAGE EFFECT WITHOUT ANY DAMAGE SPRITE, IT IS
USED IN GENERAL TO MAKE A CUSTOM HIT (WILL BE EXPLAINED LATER)
11. CATCH
*/